Alex Hill at EVL has recently released a new GUI interface for Dave Pape's Ygdrasil CAVE programming language. Ygdrasil is an easy-to-use markup and scripting language for immersive virtual environments in the CAVE. It uses a structure of nodes, events, and messages similar to VRML, and can be used for ...
o Anna if it were thus that i could niggle thee like a wriggling larva from the Motherboard if it were thus that i could fish thee like a tadpole swimming amongst tadpoles from the Channels if it were thus that ...
Develop and oversee new and ongoing educational technology initiatives for the Sackler Center for Arts Education (SCAE); collaborate with departmental staff, invited artists, guest presenters and other organizations and institutions to develop and present programs.
Work closely with the senior departmental staff to ...
July 18, 2006 Turbulence Commission: "SWM05: Distributed Bodies of Musical-Visual Form" by Troy Innocent and Ollie Olsen with the Shaolin Wooden Men and Harry Lee http://www.turbulence.org/Works/SWM05/
SWM05 features the distributed bodies of musical-visual form that are inhabited by the Shaolin Wooden Men (SWM), a virtual ...
As part of the "Shot by the Sea" digital film festival held by The Electric Palace, 12 Claremont will be hosting an exhibition of contemporary film installations over three floors. The transmission of light will be explored through mediums such as projectors both old and state of the art, mobile ...
ATTENTION: considering the precedence of the shots of Hezbollah to Haifa, knowing the dreadful context in territories occupied in Palestine, even if you do not agree to send and forward the petition with the proposition of information which matches it, you can sign the petition without commitment of this information ...
This seems to really have potential. This is the way the original post appeared when I first found it. Read it all then decide for yourself. It works for me! I found this on a bulletin board and decided to try it. A little while back, I was browsing through ...