Marco Mendeni (1979)————————————————————————————————————-Born in Brescia (Italy), now commuting between Milan and Berlin, Marco Mendeni has long been dedicated to artistic research that experiences the contamination of materials, computer animation and 3D production. All of this with a particular focus on the process that leads the videogame medium to become a social medium. Graduated in new technologies to art. His works has been presented at electronic arts festivals and exhibitions .My work explores the global diffusion of the digital information technologies and videogame. My main concern is artistic and theoric experimentation towards the analysis of new media impact around the concept of change in the perception of space and time and the relationship between reality and simulated experience and web cultural participation in the digital era. My works are painting and photography, game-mod, and video installation.Exhibitions & Art Events ICON {a short retrospective on contemporary iconography concept}, Theca Gallery, curated by Andrea Carlo Alpini, Lugano, Switzerland GAMES THAT PEOPLE PLAY, OFF BRUXELLES FAIR, curated by Matteo Bittanti, BruxellesEnde Tymes IV, FESTIVAL OF NOISE AND EXPERIMENTAL LIBERATION, curated by Bob Bellerue, New York, U.S.ADIGITALGRAFFITI 2014 ArtTechnology, curated by Mike Ragsdale end Brett Phares , Alys Beach, Florida, U.S.AEXTRA/ORDINARY WORLD, SpazioBarnum, curated by Federica Patti, Bologna, Italy / Personal ExhibitionsPerduti nel paesaggio, Galleria Civica di Trento / MART a cura di Giorgio Verzotti, Trento, ItalySOUNDS GOOD TO ME, kobo shop, curator Stefano Monti end Chiara Moro, Udine, ItalyDROME Hacked videogame and real -life player [.BOX] Videoart project space, curated by Alessandra Arnò, Milano, ItalyDialogo sulla Videoarte, Fondazione Francesco Fabbri, Cà dei Ricchi, curator Carlo Sala, Treviso, ItalyBERGAMO ARTE FIERA, stand n.50 Theca Gallery Lugano, Bergamo, ItalyLANDSHAPE, spazio ULTRA, curator Stefano Monti end Chiara Moro, Udine_ItalyDeceptive Perceptions, Museo Civico, Campione d’Italia, curator Matteo Bittanti, Switzerland // Personal ExhibitionsPremio Fondazione Fabbri/ villa Brandolini Pieve di Soligo/ Treviso_ItalyROBOT Festival 06, curated by Marcella Loconte, Bologna, ItalyFile Electronic Language International Festival, curator Paola Perisinnotto end RicardoBaretto, San Paolo, BrasilArtificialia. Un mondo dis-simulato, Camero di Commercio dell’Uruguay Saronno, Theca Gallery, curator Luca Avanzini, Italy// Personal ExhibitionsWander WEB TV, Cultural Center of Novi Sad, curated by Andrej Tisma, Novi Sad, SERBIAI’m not playing. (For hacked videogame and real-time sampler), [.BOX] Video Art Space, curator Alessandra Arnò, Milan, Italy // Personal ExhibitionsMIA, The Armory Center for the Arts, Alanna Simone, MIA curator, California, U.S.A I’m not Playing, RoBOt Festival 06, curator Marcella Loconte, Boulogne, ItalyATHENS SLINGSHOT, Innovative ART AND Technology, curated by Eric Mart, Athens, Georgia,U.S.AKenell Game, Curated by Andrea Carlo Alpini,Theca Gallery, Lugano, Switzerland // Personal ExhibitionsNEVER ODD OR EVEN, gallery Team TITANIC, curated Team Titanic, Berlin, GermanyPlaying The Game/2, Curated by Paolo VJ VISUALLOOP Branca, sponsored by Provincia di Milano and Camera di Commercio, Milano, ItalyNEW GAME DESIGNER 2013_CTU_university of Milan_curated by Debora Ferrari_Milano, ItalyNOVART, Festival Digital Art, Nova Milanese, ItalyI’m not playing, for hacked videogame and real- time sampler, curator Bob Meanza, Altes Finanzamt, Berlin, GermanyFOV001, Audiovisual_Performance, Start-schuss, Berlin, GermanyAA13 -Arte Accessibile MILAN, Curated by Andrea Carlo Alpini, Theca Gallery, Milano, ItalyGAME ART CAMP, Curated by Debora Ferrari and Luca Traini, Monza, ItalyCARNEN, Fabbrica del vapore, curated by Care of Docva, Milano, ItalyGAMES WEEK MILANO_2013, NEOLUDICA, Game : Art Gallery, Curated by Debora Ferrari, Milano, ItalyBYOB Milano, curated by Domenico Quaranta, Milano, ItalyPULSART, “INSIDE ME”, curated by Anna Z.Pezzin, Shio, ItalyROBOT Festival 05, curated by Marcella Loconte, Bologna, ItalyImpossible Backgrounds, audiovisual performance, Sowieso, Berlin, GermanyGAMES WEEK MILANO_2012, NEOLUDICA, Game : Art Gallery, Curated by Debora Ferrari, Milano, ItalyTi Racconto, Curated by CRAC CENTRO RICERCA ARTE CONTEMPORANEA, Cremona, ItalyWANDER WEB TV, video art & experimental reports, Curated by Tamara LaiBoulding – GAMEC, curated by Gamec, Bergamo, ItalyStatment – Spazio in mostra, curated by Ivan Quaroni, Milano, ItalyI am Niko Bellic, interactive installation, ATM project curated by Ezio Cuoghi, Milano, ItalyGame Over , Video Installation, Tacheles, Berlin, Germany