Prosthetic Knowledge Picks: Other Worlds


Scene from 'Trip'

A collection of items from the Prosthetic Knowledge Tumblr archive and around the web, around the theme of 'Other Worlds', a collection of independent / student games that veer away from convention, either produced as 'experiences' in another environment, aesthetic exercises that the paths of commercial gaming did not tread.

Proteus




Indie video game with Zen-like experience, with ambient audio music and 3D Atari-cartridge-like visuals. An island is randomly generated for exploration, with no goal orientated action. (PK)

Zenith



Free game by Arcane Kids that celebrates ' ... speed, movement, and Twitter ...', acrobatic skating in a polygon world.
(PK)


Trip 




Abstract game environment made of gradient polygons - zen-like experience similar to Proteus (see above) where there are no objectives. Could be considered as a big virtual sculpture / gallery. (PK)
 
Perspective 

 




Experimental video game combines a first-person 3D environment to navigate a character in a 2D platformer.

Perspective is an experimental platformer. The player avatar moves in a 2D space that transforms when the player changes perspective in 3D space. The player needs to use this mechanic navigate the 2D avatar to a goal in order to progress from level to level. 

Currently unreleased, when available should be free for all. (PK)

Fotonica 



First-person one-button run-and-jump game with fantastic minimal wireframe graphics - by Santa Ragione:

A first person game about jumping, sense of speed and discovery. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting is an abstract - mainly duotone - outlined world, with a look referring to the geometrical abstractions from the 50s and the 3D low-poly gaming era. (PK)