Notes from Steffen Walz's talk at Game, Set and Match II: A Spatio-Ludic Rhetoric: Serious Pervasive Game Design for Sentient Architectures.
Dialectics of surveillance fun. [More....]
Notes from Steffen Walz's talk at Game, Set and Match II: A Spatio-Ludic Rhetoric: Serious Pervasive Game Design for Sentient Architectures.
Dialectics of surveillance fun. [More....]