The Computer Art MFA is a research and development program situated in the context of art and technology. Masters students are encouraged to develop a diverse set of practices within Computer Art. Areas of inquiry may include computer animation, visual effects, physical computing, electronic objects, software art, sonic art, multi-channel installation, and gaming.
During their three years in the program, students are expected to develop a strong record of professional practice in a variety of contexts including exhibition, screenings, public intervention, installation, performance, workshops, gaming events, and viral media among other forms of public engagement.
The Computer Art MFA is located within the Department of Transmedia which has graduate programs in Film, Video, and Photography. Besides developing strong relationships with faculty and grad students from these related disciplines, students will formulate an individual interdisciplinary path of study within the university as a whole.
For a more detailed description of the program as well as faculty biographies go to:
http://transmedia.syr.edu/index.php?content_file=computer_grad.txt&title=Computer%20Art
Application deadline: February 1
Application details:
http://vpa.syr.edu/index.cfm/page/graduate-transmedia-computer-art-admissions
For questions contact Heath Hanlin, Department of Transmedia, 102 Shaffer Art Building, 315- 443-1033 hahanlin@syr.edu