**REDUCED PRICE: FROM 350 EUR to 250 EUR (ex. VAT)**
First Mediamatic Machinima workshop
14 | 15 | 16 | 17 March 2006 @ Mediamatic, Amsterdam
Machinima is making film in the 3D space of a computer game. By treating the game's point of view as a camera, the gamespace becomes the set, the game characters turn into film actors, and the gamer gets to be a director.
During this 4-day workshop participants create their own Machinima movie under the guidance of inspired game developers and award-winning machinimamakers like:
Mark Meadows (US): Artist, 3D animator and game developer who produced 3D animation and interactive design works for companies like Lucasfilm, Sony Pictures, and Microsoft.
Friedrich Kirschner (Germany): Prizewinning machinimamaker (at the 2005 Machinima Film Festival), editor for Machinimag, and teammember of the Ars Electronica Center.
Daniel van Gils (NL): Creative programmer who has built several interactive installations, and teaches Game Design and Machinima at the Design Academy in Breda.
Jonas Hielscher (Germany): Interactive / educative media designer, and co-founder z25.org.
They will take you through all the main technical, creative and cultural aspects of making Machinima. More info about this workshop can be found on http://www.mediamatic.net/machinima. Registration is possible online. Mail any question you might have to workshops@mediamatic.nl or call Klaas Kuitenbrouwer: +31 20 6389901.