<br />RHIZOME DIGEST: February 13, 2004<br /><br />Content:<br /><br />+announcement+ <br />1. Francis Hwang: Rhizome.org Net Art Commissions – Deadline extended<br />to March 7<br /><br />+opportunity+<br />2. Joe Reinsel: CALL FOR SUBMISSIONS 4th ANNUAL ONCE.TWICE:FESTIVAL<br />3. Mark Biggs: Instructor/Assistant Professor of Multimedia<br />4. Joy Garnett: JOB OPENING: NYU: Assistant/Associate Professor, Tenure<br />Track<br />5. Tara McPherson: Fellowship for New Journal<br /><br />+feature+ <br />6. Alex Galloway: book excerpt: "Protocol: How Control Exists After<br />Decentralization"<br />7. Jonah Brucker-Cohen: Report From Transmediale.04: Fly Utopia!<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 2.12.04 <br />From: Francis Hwang (francis@rhizome.org)<br />Subject: Rhizome.org Net Art Commissions – Deadline extended to March 7<br /><br />Friends,<br /><br />We are extending the deadline for the Rhizome.org Net Art Commissions<br />to Sunday, March 7. Below is the Call For Proposals, which can also be<br />found at <a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a> .<br /><br />Francis<br /><br />+ + +<br /><br />RHIZOME.ORG NET ART COMMISSIONS<br /><br />CALL FOR PROPOSALS<br /><br />+Deadline for proposals: March 7, 2004+<br /><br />Rhizome.org is pleased to announce that with support from The Jerome<br />Foundation and the Greenwall Foundation, five new net art projects<br />(works<br />of art that are made to be experienced online) will be<br />commissioned in 2004.<br /><br />The fee for each commission will range from $1,500 ? $3,500.<br /><br />Rhizome.org is an online platform for the global new media art<br />community. We are committed to supporting the creation, presentation,<br />discussion and preservation of art that engages new technologies in<br />significant ways. We emphasize innovation and inclusiveness in all of<br />our<br />programs and activities.<br /><br />Artists are invited to submit proposals for works of art that focus on<br />the theme of games.<br />+Games+<br /><br />For the last several decades, computer-based games, through their<br />ubiquity, economic influence, and innovative use of new technologies,<br />have become a significant cultural force, surpassing Hollywood films in<br />total revenues.<br /><br />For a number of years, new media artists have been exploring the<br />possibilities of gaming platforms and creating art games that mix the<br />best qualities of commercial games ? accessibility, interactivity,<br />user-engagement ? with critical and progressive approaches to narrative<br />and aesthetics.<br /><br />Artists seeking a Rhizome.org 2004 commission should propose projects<br />that will contribute to the art game genre, or reflect in some way on<br />the following broad interpretations of ?game? found at Dictionary.com,<br /><a rel="nofollow" href="http://dictionary.reference.com/search?q=game">http://dictionary.reference.com/search?q=game</a>.<br /><br />Viewers/players should be able to access the projects online, whether by<br />playing them through a web browser, downloading software, or some other<br />use of internet technologies.<br /><br />When evaluating proposals, the jury will consider artistic merit,<br />technical feasibility, and technical accessibility.<br /><br />Although we will provide some technical assistance with final<br />integration into the Rhizome.org web site, artists are expected to<br />develop game-related projects independently and without significant<br />technical assistance from Rhizome.org. Commissioned projects will be<br />listed on the main Rhizome Commission page and included in the Rhizome<br />ArtBase.<br />+ How to Submit a Proposal +<br /><br />The jury will only consider proposals from members of Rhizome.org. To<br />sign up for Rhizome membership, please visit:<br /><a rel="nofollow" href="http://www.rhizome.org/preferences/user.rhiz?action=1&new=user">http://www.rhizome.org/preferences/user.rhiz?action=1&new=user</a><br /><br />There are two parts to proposal submission:<br /><br />1. You must create a proposal in the form of a web site that includes<br />the following key elements:<br /><br />+ Project description (500 words maximum) that discusses your project?s<br />core concept, how you will realize your project and your project?s<br />feasibility. If you plan to work with assistants, consultants or<br />collaborators, their roles and (if possible) names should be included.<br /><br />+ You are encouraged, but not required, to include a production timeline<br />and a project budget, which should include your own fee. If you have<br />other funding sources for your project, please indicate this in your<br />budget.<br /><br />+ Your resume or Curriculum Vitae. For collaborative groups, provide<br />either a collective CV or the CV?s of all participants.<br /><br />+ Up to 10 work samples. Note: More is not necessarily better. You<br />should include only work samples that are relevant to your proposal. If<br />your proposal has nothing to do with photography, don?t include images<br />from your photography portfolio. Please provide contextualizing<br />information (title, date, medium, perhaps a brief description) to help<br />the jury understand what they are looking at. The work sample can take<br />any form, as long as it is accessible via the web.<br /><br />When designing your web-based proposal, please note that the jury will<br />have limited time for evaluations, so try to make your site clear and<br />concise.<br /><br />When your web-based proposal is complete, you are ready for Part Two of<br />the proposal process:<br /><br />2. Submit your proposal for a Rhizome.org Net Art Commission via an<br />online form at <a rel="nofollow" href="http://rhizome.org/commissions/submit_2004.rhiz">http://rhizome.org/commissions/submit_2004.rhiz</a>. We do<br />not accept proposals via email, snail mail or other means. Proposals<br />will be accepted until 5:00pm EST (that?s New York time) on Sunday,<br />March 7, 2004. The form at<br /><a rel="nofollow" href="http://rhizome.org/commissions/submit_2004.rhiz">http://rhizome.org/commissions/submit_2004.rhiz</a> requires the following<br />information:<br /><br />+ Name of artist or collaborative group + Email address + Place of<br />residence (city, state/province, country) + Title of the project (this<br />can be tentative) + Brief description of project (50 words maximum) +<br />URL of web-based proposal<br />+ Jury +<br /><br />Proposals will be reviewed by a jury consisting of German critic Tilman<br />Baumgartel, artist Natalie Bookchin of CalArts, Rachel Greene of<br />Rhizome.org, Francis Hwang of Rhizome.org, and Japanese curator Yukiko<br />Shikata.<br /><br />Rhizome.org members will also participate in the evaluation and awarding<br />process through secure web-based forms.<br /><br />Winners will be contacted on or after April 5, 2004. Each winner will be<br />asked to sign an agreement with Rhizome.org governing the terms of the<br />commission.<br />+ Winners +<br /><br />Winners will be announced on April 19, 2004. Commissioned projects must<br />be completed by October 22, 2004.<br />+ Questions +<br /><br />If you have any questions about the Rhizome.org Net Art Commissions,<br />please contact Feisal Ahmad at feisal@rhizome.org or 212.219.1288.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 2.09.04<br />From: Joe Reinsel (jreinsel@jhu.edu)<br />Subject: CALL FOR SUBMISSIONS 4th ANNUAL ONCE.TWICE:FESTIVAL<br /><br />CALL FOR SUBMISSIONS ? 4th ANNUAL ONCE.TWICE:FESTIVAL<br />:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.<br /><br />The Once.Twice:Festival of Sound and Video is an annual three-day event<br />taking place in downtown Baltimore, Maryland. The festival aims to<br />promote innovation in the production and presentation of audio and video<br />electronic art, in particular (though not limited to) artists whose work<br />explores the potential of new digital audio and video processing<br />techniques. Since the first festival in spring of 2001, Once.Twice has<br />brought over 50 nationally and internationally renowned artists to<br />perform alongside Baltimore city and area talent, including: Andreas<br />Berthling, Sutekh, Safety Scissors, Giles Hendrix, Timeblind, Kit<br />Clayton, Algorithm, Taylor Deupree, Sammy Dee, Sue Costabile, Andreas<br />Tilliander, Smith-N-Hack, William Basinski, Deadbeat, Geoff White, Crack<br />Haus, Magda, Errorsmith, and Tomas Jirku.<br /><br />This year, in an effort to expand upon the visual facet of the festival,<br />the organizers of Once.Twice are soliciting video submissions to be<br />curated for an afternoon screening at the Johns Hopkins University on<br />Saturday, April 17th, shortly before an evening of live audio/video<br />collaborative performances featuring AGF + Sue Costabile, Christopher<br />Willits + Scott Pagano, and Mylena Bergeron + Caroline Hayeur. Entries<br />of any theme / style are welcome, but participants are encouraged to<br />manifest both conceptual and practical forms of experimentation in their<br />submissions. The basic guidelines are as follows:<br /><br />- Entries should be limited to 10 minutes in length<br />- All submissions must be Quicktime compatible, on CD or DVD<br />- Entries must include a $15 submission fee<br /><br />Entries must be received by March 15th, 2004 for consideration. First,<br />Second, and Third place prizes will be awarded in name only, as well as<br />honorable mentions. Final selections for the April 17th screening will<br />be curated by Joe Reinsel, Digital Audio Specialist of the Johns Hopkins<br />Digital Media Center, Sue Costabile, San Francisco visual artist and<br />co-organizer of the Orthlorng Musork recording label and Scott Pagano,<br />San Francisco based visual artist and curator of the Reline DVD<br />compilation series.<br /><br />All entries must include a $15 submission fee as either a check or<br />international money order, made out to Benjamin Parris, and sent to the<br />following address:<br /><br />Benjamin Parris<br />Johns Hopkins University Department of English<br />146 Gilman Hall / 3400 North Charles St.<br />Baltimore, MD<br />21218<br />USA<br /><br />–<br />upcoming…<br /><br />April 15th - 17th, 2004<br />:::::::::::::::::::::::::::::::::::::::::<br />Baltimore's 4th Annual once.twice:festival of sound and video art feat.<br /><br />AKUFEN . DIMBIMAN . AGF . CHRISTOPHER WILLITS .<br /> DABRYE . SUE COSTABILE . MATTHEW DEAR .<br />GHISLAIN POIRIER. NAUTICAL ALMANAC.JIMMY EDGAR<br /> MYLENA BERGERON . CAROLINE HAYEUR .<br /> SCOTT PAGANO + more TBA<br /><br /> www.oncetwicesound.com<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 2.09.04 <br />From: Mark Biggs (mmb772f@smsu.edu)<br />Subject: Instructor/Assistant Professor of Multimedia<br /><br />The Media, Journalism, & Film Department at SMSU anticipates an August<br />2004 opening for an Instructor or Assistant Professor in multimedia. A<br />master's degree in multimedia or related field plus two years<br />professional experience is required for the instructor position. An MFA<br />or Ph.D. in electronic arts or related field is required for the<br />assistant professor position. Must be qualified to teach courses in web<br />design, and introductory and advanced interactivity design. Familiarity<br />with Macs, Director, Flash and Dreamweaver is desirable. Please send<br />application letter, vitae, transcripts, three letters of reference, and<br />evidence of research and teaching effectiveness to Mark Biggs,<br />Southwest Missouri State University, 901 National Avenue, Springfield,<br />MO 65804.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 2.10.04<br />From: Joy Garnett (joyeria@walrus.com)<br />Subject: JOB OPENING: NYU: Assistant/Associate Professor, Tenure Track<br /><br />FYI:<br /><br />———- Forwarded message ———-<br />Date: Sun, 8 Feb 2004 10:22:13 -0800<br />From: Edu-News (info@edu-news.com)<br />To: joy garnett (underbelly@newsgrist.com)<br />Subject: NYU: Assistant/Associate Professor, Tenure Track<br /><br />Department of Art and Art Professions<br />New York University, Steinhardt School of Education<br /><a rel="nofollow" href="http://www.nyu.edu/education/art">http://www.nyu.edu/education/art</a><br />contact: artdept@nyu.edu<br /><br />Digital Media/Studio Artist<br />Assistant/Associate Professor, Tenure Track<br />Department of Art and Art Professions<br />New York University<br /><br />The Department seeks a Studio Artist working with digital technology to<br />theorize and develop the use of technology in the department's<br />traditional studio areas, including printmaking, painting, sculpture,<br />craft media, photography and art in media (digital, photography, video).<br /> The digital artist position is based in studio art but will intersect<br />with all of the department's art professions programs, including art<br />education, art therapy, visual arts administration and visual culture.<br />(<a rel="nofollow" href="http://www.nyu.edu/education/art">http://www.nyu.edu/education/art</a>)<br /><br />Responsibilities: Teach undergraduate and graduate courses; sustain a<br />high level of exhibition and/or scholarship, advise students, develop<br />innovative curricula and courses, build alliances and outreach<br />initiatives with related departments and other schools in New York<br />University and participate in all areas of faculty activities.<br /><br />Qualifications: M.F.A. and/or Doctorate, minimum of three years<br />experience teaching at the college level; substantial record of<br />exhibition and/or a record of or potential for publication; knowledge of<br />digital technology, its theory and practice.<br /><br />Please send letter of application, curriculum vitae, and examples of<br />work to:<br />Chair, Digital Media/Studio Art Search Committee,<br />Department of Art and Art Professions, NYU<br />Steinhardt School of Education<br />34 Stuyvesant Street, New York, NY 10003.<br /><br />Review of applications begins immediately and deadline for receipt of<br />applications is March 1, 2004.<br /><br />NYU is an Equal Opportunity/Affirmative Action Employer.<br />Artforum: <a rel="nofollow" href="http://www.artforum.com/">http://www.artforum.com/</a><br />E-flux: <a rel="nofollow" href="http://www.e-flux.com/">http://www.e-flux.com/</a><br /><br />Artforum<br />350 Seventh Ave, 19th Floor, New York, New York 10001<br /><br />TO UNSUBSCRIBE:<br /><a rel="nofollow" href="mailto:leave-edunews@krsna.srvmail.com">mailto:leave-edunews@krsna.srvmail.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 2.12.04 <br />From: Tara McPherson (tmcphers@usc.edu)<br />Subject: Fellowship for New Journal<br /><br />Summer Fellowship Call for Projects<br />Vectors: Journal of Culture and Technology in a Dynamic Vernacular<br /><br />The Institute for Multimedia Literacy (IML) at the University of<br />Southern California's Annenberg Center for Communication is pleased to<br />announce a Fellowship program for summer 2004 to foster innovative<br />research for its new electronic publishing venture, Vectors: Journal of<br />Culture and Technology in a Dynamic Vernacular.<br /><br />Vectors is a new, international electronic journal dedicated to<br />expanding the potentials of academic publication via emergent and<br />transitional media. Vectors brings together visionary scholars with<br />cutting-edge designers and technologists to propose a thorough<br />rethinking of the dynamic relationship of form to content in academic<br />research, focusing on the ways technology shapes, transforms and<br />reconfigures social and cultural relations.<br /><br />Vectors will adhere to the highest standards of quality in a strenuously<br />reviewed format. The journal is edited by Tara McPherson and Steve<br />Anderson and guided by the collective knowledge of a prestigious<br />international board.<br /><br />About the Fellowships<br />. Vectors Fellowships will be awarded to up to six individuals or teams<br />of collaborators in the early to mid- stages of development of a<br />scholarly multimedia project related to the themes of Evidence or<br />Mobility. Completed projects will be included in the first two issues of<br />the journal beginning in fall 2004. Vectors will feature next-generation<br />multimedia work, moving far beyond the ?text with image? format of most<br />online scholarly publications.<br /><br />Fall 2004: Evidence<br />. The first issue of the journal will be devoted to a broad<br />reconsideration of the notion of Evidence and its multiple<br />transformations in contemporary scholarship and digital culture.<br /><br />Spring 2004: Mobility<br />. The second issue will be devoted to exploring the shifting concepts<br />and practices of Mobility in contemporary culture, creatively limning<br />the possibilities and limits of such a concept for understanding 21st<br />century life.<br /><br />About the Awards<br />All fellowship recipients will participate in a one-week residency June<br />21-25, 2004 at the Institute for Multimedia Literacy in Los Angeles,<br />where they will have access to the IML?s state of the art, Mac-based<br />production facilities. Fellows will have continuing access to work in<br />collaboration with world-class designers and the IML?s technical support<br />and programming team throughout the project?s development.<br /><br />The residency will include colloquia and working sessions where<br />participants will have the chance to develop project foundations and<br />collectively engage relevant issues in scholarly multimedia. Applicants<br />need not be proficient with new media authoring; however, evidence of<br />successful collaboration and scholarly innovation is desirable.<br />Fellowship awards will include an honorarium of $2000 for each<br />participant or team of collaborators, in addition to travel and<br />accommodation expenses.<br /><br />About the Proposals<br />We are seeking project proposals that creatively address issues related<br />to the first two themes of Evidence and Mobility. While the format of<br />the journal is meant to explore innovative forms of multimedia<br />scholarship, we are not necessarily looking for projects that are about<br />new media. Rather, we are interested in the various ways that new media<br />suggest a transformation of scholarship, art and communication practices<br />and their relevance to everyday life in an unevenly mediated world.<br /><br />Applicants are encouraged to think beyond the computer screen to<br />consider possibilities created by the proliferation of wireless<br />technology, handheld devices, alternative exhibition venues, etc.<br />Fellows will also have the possibility to imagine scholarly applications<br />for newly developing technologies through productive collaborations with<br />scientists and engineers. Projects may translate existing scholarly work<br />or be entirely conceived for new media. We are particularly interested<br />in work that re-imagines the role of the user and seeks to reach broader<br />publics while creatively exploring the value of collaboration and<br />interactivity.<br /><br />Proposals should include the following:<br />. Title of project and a one-sentence description<br />. A 3-5 page description of the project concept, goals and outcome (this<br />description should address questions of audience, innovative uses of<br />interactivity, address and form, as well the project?s contribution to<br />the field of multimedia scholarship and to contemporary scholarship more<br />generally)<br />. Brief biography of each applicant, including relevant qualifications<br />and experience for this fellowship<br />. Full CV for each applicant<br />. Anticipated required resources (design, technical, hardware, software,<br />exhibition, etc.)<br />. Projected timeline<br />. Sample media if available (CD, DVD, VHS (any standard), or NTSC<br />Mini-DV); for electronic submissions, URLs are preferred but still<br />images may be sent as e-mail attachments if necessary)<br /><br />Please submit to:<br /><br />Vectors Summer Fellowships<br />Institute for Multimedia Literacy<br />746 W. Adams Blvd.<br />Los Angeles, CA 90089<br />e-mail: vectors@annenberg.edu<br /><br />Priority will be given to applications received by March 12, 2004.<br />Fellowship recipients will be notified in mid-April.<br /><br />Additional Information<br /><br />For additional information about the Vectors Summer Fellowship Program,<br />please consult our informational website at<br /><a rel="nofollow" href="http://www.iml.annenberg.edu/vectors">http://www.iml.annenberg.edu/vectors</a> . Questions may be directed to<br />Associate Editor Steve Anderson, sanderson@annenberg.edu .<br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />For $65 annually, Rhizome members can put their sites on a Linux<br />server, with a whopping 350MB disk storage space, 1GB data transfer per<br />month, catch-all email forwarding, daily web traffic stats, 1 FTP<br />account, and the capability to host your own domain name (or use<br /><a rel="nofollow" href="http://rhizome.net/your_account_name">http://rhizome.net/your_account_name</a>). Details at:<br /><a rel="nofollow" href="http://rhizome.org/services/1.php">http://rhizome.org/services/1.php</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 2.09.04<br />From: Alex Galloway (galloway@nyu.edu)<br />Subject: book excerpt: "Protocol: How Control Exists After<br />Decentralization"<br /><br />+book release party+<br />6:00 pm on Friday, Feb. 27<br />Interactive Telecommunications Program<br />721 Broadway, 4th floor, New York, NY.<br /><br />rhizomers..<br /><br />i wanted to post some excerpts from my new book which i'm very excited<br />about.. The book is about computer networks and the concept of<br />"protocol" that ties the networks together. i also have chapters on net<br />art, tactical media, and hackers. more to come in a couple weeks!<br /><br />best,<br /><br />-ag<br /><br />+ + +<br /><br />"Protocol: How Control Exists After Decentralization"<br />by Alexander R. Galloway<br />The MIT Press (March, 2004), 248 pages, ISBN 0262072475<br /><br />book homepage: <a rel="nofollow" href="http://mitpress.mit.edu/protocol">http://mitpress.mit.edu/protocol</a><br />table of contents: <br /><a rel="nofollow" href="http://homepages.nyu.edu/~ag111/Protocol-contents.doc">http://homepages.nyu.edu/~ag111/Protocol-contents.doc</a><br />amazon page: <a rel="nofollow" href="http://www.amazon.com/exec/obidos/ASIN/0262072475">http://www.amazon.com/exec/obidos/ASIN/0262072475</a><br /><br />—<br /><br />Excerpt from the "Introduction":<br /><br />This book is about a diagram, a technology, and a management style. The<br />diagram is the distributed network, a structural form without center<br />that resembles a web or meshwork. The technology is the digital<br />computer, an abstract machine able to perform the work of any other<br />machine (provided it can be described logically). The management style<br />is protocol, the principle of organization native to computers in<br />distributed networks. All three come together to define a new apparatus<br />of control that has achieved importance at the start of the new<br />millennium.<br /><br />Much work has been done recently on theorizing the present historical<br />moment and on offering periodizations to explain its historical<br />trajectory. I am particularly inspired by five pages from Gilles<br />Deleuze, "Postscript on Control Societies," which begin to define a<br />chronological period after the modern age that is founded neither on the<br />central control of the sovereign nor on the decentralized control of the<br />prison or the factory. My book aims to flesh out the specificity of this<br />third historical wave by focusing on the controlling computer<br />technologies native to it.<br /><br />How would control exist after decentralization? In former times control<br />was a little easier to explain. In what Michel Foucault called the<br />sovereign societies of the classical era, characterized by centralized<br />power and sovereign fiat, control existed as an extension of the word<br />and deed of the master, assisted by violence and other coercive factors.<br />Later, the disciplinary societies of the modern era took hold, replacing<br />violence with more bureaucratic forms of command and control.<br /><br />Deleuze has extended this periodization into the present day by<br />suggesting that after the disciplinary societies come the societies of<br />control. Deleuze believed that there exist wholly new technologies<br />concurrent with the societies of control. "The old sovereign societies<br />worked with simple machines, levers, pulleys, clocks," he writes, "but<br />recent disciplinary societies were equipped with thermodynamic<br />machines… control societies operate with a third generation of<br />machines, with information technology and computers." Just as Marx<br />rooted his economic theory in a strict analysis of the factory's<br />productive machinery, Deleuze heralds the coming productive power of<br />computers to explain the sociopolitical logics of our own age.<br /><br />According to Critical Art Ensemble (CAE), the shift from disciplinary<br />societies to control societies goes something like this:<br /><br /> "Before computerized information management, the heart of<br /> institutional command and control was easy to locate. In fact, the<br /> conspicuous appearance of the halls of power was used by regimes to<br /> maintain their hegemony…. Even though the monuments of power still<br /> stand, visibly present in stable locations, the agency that<br /> maintains power is neither visible nor stable. Power no longer<br /> permanently resides in these monuments, and command and control now<br /> move about as desired."<br /><br />The most extensive "computerized information management" system existing<br />today is the Internet. The Internet is a global distributed computer<br />network. It has its roots in the American academic and military culture<br />of the 1950s and 1960s. In the late 1950s, in response to the Soviet<br />Sputnik launch and other fears connected to the Cold War, Paul Baran at<br />the Rand Corporation decided to create a computer network that was<br />independent of centralized command and control, and would thus be able<br />to withstand a nuclear attack that targets such centralized hubs. In<br />August 1964, he published an eleven-volume memorandum for the Rand<br />Corporation outlining his research.<br /><br />Baran's network was based on a technology called packet-switching that<br />allows messages to break themselves apart into small fragments. Each<br />fragment, or packet, is able to find its own way to its destination.<br />Once there, the packets reassemble to create the original message. In<br />1969, the Advanced Research Projects Agency (ARPA) at the U.S.<br />Department of Defense started the ARPAnet, the first network to use<br />Baran's packet-switching technology. The ARPAnet allowed academics to<br />share resources and transfer files. In its early years, the ARPAnet<br />(later renamed DARPAnet) existed unnoticed by the outside world, with<br />only a few hundred participating computers, or "hosts."<br /><br />All addressing for this network was maintained by a single machine<br />located at the Stanford Research Institute in Menlo Park, California. By<br />1984 the network had grown larger. Paul Mockapetris invented a new<br />addressing scheme, this one decentralized, called the Domain Name System<br />(DNS).<br /><br />The computers had changed also. By the late 1970s and early 1980s<br />personal computers were coming to market and appearing in homes and<br />offices. In 1977, researchers at Berkeley released the highly<br />influential "BSD" flavor of the UNIX operating system, which was<br />available to other institutions at virtually no cost. With the help of<br />BSD, UNIX would become the most important computer operating system of<br />the 1980s.<br /><br />In the early 1980s, the suite of protocols known as TCP/IP (Transmission<br />Control Protocol/Internet Protocol) was also developed and included with<br />most UNIX servers. TCP/IP allowed for cheap, ubiquitous connectivity. In<br />1988, the Defense department transferred control of the central<br />"backbone" of the Internet over to the National Science Foundation, who<br />in turn transferred control to commercial telecommunications interests<br />in 1995. In that year, there were 24 million Internet users. Today, the<br />Internet is a global distributed network connecting billions of people<br />around the world.<br /><br />At the core of networked computing is the concept of protocol. A<br />computer protocol is a set of recommendations and rules that outline<br />specific technical standards. The protocols that govern much of the<br />Internet are contained in what are called RFC (Request For Comments)<br />documents. Called "the primary documentation of the Internet," these<br />technical memoranda detail the vast majority of standards and protocols<br />in use on the Internet today.<br /><br />The RFCs are published by the Internet Engineering Task Force (IETF).<br />They are freely available and used predominantly by engineers who wish<br />to build hardware or software that meets common specifications. The IETF<br />is affiliated with the Internet Society, an altruistic, technocratic<br />organization that wishes "[t]o assure the open development, evolution<br />and use of the Internet for the benefit of all people throughout the<br />world." Other protocols are developed and maintained by other<br />organizations. For example, many of the protocols used on the World Wide<br />Web (a network within the Internet) are governed by the World Wide Web<br />Consortium (W3C). This international consortium was created in October<br />1994 to develop common protocols such as Hypertext Markup Language<br />(HTML) and Cascading Style Sheets. Scores of other protocols have been<br />created for a variety of other purposes by many different professional<br />societies and organizations. They are covered in more detail in chapter<br />4 [on "Institutionalization"].<br /><br />Protocol is not a new word. Prior to its usage in computing, protocol<br />referred to any type of correct or proper behavior within a specific<br />system of conventions. It is an important concept in the area of social<br />etiquette as well as in the fields of diplomacy and international<br />relations. Etymologically it refers to a fly-leaf glued to the beginning<br />of a document, but in familiar usage the word came to mean any<br />introductory paper summarizing the key points of a diplomatic agreement<br />or treaty.<br /><br />However, with the advent of digital computing, the term has taken on a<br />slightly different meaning. Now, protocols refer specifically to<br />standards governing the implementation of specific technologies. Like<br />their diplomatic predecessors, computer protocols establish the<br />essential points necessary to enact an agreed-upon standard of action.<br />Like their diplomatic predecessors, computer protocols are vetted out<br />between negotiating parties and then materialized in the real world by<br />large populations of participants (in one case citizens, and in the<br />other computer users). Yet instead of governing social or political<br />practices as did their diplomatic predecessors, computer protocols<br />govern how specific technologies are agreed to, adopted, implemented,<br />and ultimately used by people around the world. What was once a question<br />of consideration and sense is now a question of logic and physics.<br /><br />To help understand the concept of computer protocols, consider the<br />analogy of the highway system. Many different combinations of roads are<br />available to a person driving from point A to point B. However, en route<br />one is compelled to stop at red lights, stay between the white lines,<br />follow a reasonably direct path, and so on. These conventional rules<br />that govern the set of possible behavior patterns within a heterogeneous<br />system are what computer scientists call protocol. Thus, protocol is a<br />technique for achieving voluntary regulation within a contingent<br />environment.<br /><br />These regulations always operate at the level of coding–they encode<br />packets of information so they may be transported; they code documents<br />so they may be effectively parsed; they code communication so local<br />devices may effectively communicate with foreign devices. Protocols are<br />highly formal; that is, they encapsulate information inside a<br />technically defined wrapper, while remaining relatively indifferent to<br />the content of information contained within. Viewed as a whole, protocol<br />is a distributed management system that allows control to exist within a<br />heterogeneous material milieu.<br /><br />It is common for contemporary critics to describe the Internet as an<br />unpredictable mass of data–rhizomatic and lacking central organization.<br />This position states that since new communication technologies are based<br />on the elimination of centralized command and hierarchical control, it<br />follows that the world is witnessing a general disappearance of control<br />as such.<br /><br />This could not be further from the truth. I argue in this book that<br />protocol is how technological control exists after decentralization. The<br />"after" in my title refers to both the historical moment after<br />decentralization has come into existence, but also–and more<br />important–the historical phase after decentralization, that is, after<br />it is dead and gone, replaced as the supreme social management style by<br />the diagram of distribution.<br /><br />[Excerpt reprinted with the permission of The MIT Press.]<br /><br /><a rel="nofollow" href="http://mitpress.mit.edu/protocol">http://mitpress.mit.edu/protocol</a><br /><a rel="nofollow" href="http://homepages.nyu.edu/~ag111/Protocol-contents.doc">http://homepages.nyu.edu/~ag111/Protocol-contents.doc</a><br /><a rel="nofollow" href="http://www.amazon.com/exec/obidos/ASIN/0262072475">http://www.amazon.com/exec/obidos/ASIN/0262072475</a><br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 2.12.04<br />From: Jonah Brucker-Cohen (jonah@coin-operated.com)<br />Subject: Report From Transmediale.04: Fly Utopia!<br /><br />Report From Transmediale.04: Fly Utopia!<br />1/31/04 - 2/4/04 <br />Haus Der Culturen Der Welt, Berlin<br /><a rel="nofollow" href="http://www.transmediale.de">http://www.transmediale.de</a><br /><br />By Jonah Brucker-Cohen (jonah(at)coin-operated.com)<br /><br />In the backdrop of a snowy Berlin skyline, Transmediale.04 opened with a<br />hefty line-up of theorists, performers, artists, and practitioners.<br />Billed as the second largest media arts festival in Europe (next to Ars<br />Electronica), the event featured award categories of Software,<br />Interaction, and Image, and showcased a wide assortment of themes<br />ranging from locative mobile media to social fictions to speculative<br />programming and MIDI scrap-yard workshops. This year's theme was "Fly<br />Utopia," perhaps a reaction to the idealistic vision of technology as a<br />harbinger of the promised land of connected toasters and robot butlers.<br />Instead of exhibiting nicely "packaged" products or projects, the<br />festival aimed to add accountability to practice by focusing on social<br />and political movements that question the status quo. Whether these<br />themes were embodied in art objects or a way of thinking seemed less<br />important than the overall message: creativity breeds disruption.<br /><br />The opening ceremony discussions began with the idea of "utopia" as<br />coined by Thomas Moore, specifying an ideal commonwealth whose<br />inhabitants live under perfect conditions. Some participants argued that<br />technology has augmented this definition, especially with the use and<br />dissemination of the Internet, where the concept of "place" has lost<br />meaning as a fixed location. This discussion generated questions<br />throughout the festival, such as how historical visions of the future,<br />especially those of technology, have kept us questioning our fate.<br /><br />Beginning with the theme of bio-technological utopia, several projects<br />and lectures presented a future consisting of everything from<br />human-grown organs to planned and assisted ritualistic death. Designer<br />Fiona Raby's (RCA) former students presented their work within the<br />context of "Immortality," a sub-section of a larger inquiry entitled<br />"Consuming Monsters." Specific projects included the "Toy Communicator,"<br />a telematic device to allow people to talk to their pets when they are<br />away. Another piece, "Planned Death," consisted of a kit for committing<br />suicide when one reaches a state of physical perfection. All of these<br />future products were on display in the Transmediale exhibition space as<br />wary reminders of the future of our imperfection. Along similar lines<br />was Shilpa Gupta's "Your Kidney Supermarket," an installation commenting<br />on a bleak future of organ trading across national borders, consisting<br />of several dozen kidneys in a hypothetical showroom. Despite its lack of<br />noticeable technology, the project displayed how close we have come to<br />commodification of anything (including human organs). Another<br />interesting lecture was about constructing the national identity of the<br />principality of SeaLand (sealandgov.com), a sovereign island micro<br />nation situated in international waters, 6 miles from the coast of<br />Britain. This identity overhaul included designing stamps with pictures<br />of corporate scandals and failed political regimes, and coins made to<br />look like writeable CD media.<br /><br />One of the most heated conference debates occurred after Andreas<br />Broegger's talk "From Art as Software to Software as Art." This<br />presentation featured details of two influential art interventions from<br />the 1970's: Jack Burnham's "Software" show at the Jewish Museum in NYC<br />and the magazine "Radical Software." Broegger's aim was to show how a<br />shift in attention has occurred away from simply taking art objects at<br />face value and towards examining the processes and ideas they instill<br />and execute. Arguments were vented that the 1970's show was trying to<br />appropriate a definition of the term "software" while today's "software<br />art" is more about utilizing and positioning the software as an art<br />object unto itself. In this regard, the Radical Software magazine can be<br />seen as distilling cultural processes into information processes as a<br />type of software creation. I tend to think that today's software art has<br />an interest in not only what it represents as executable code, but also<br />in how people use and experience it in their everyday lives. Since<br />software was not a pervasive technology in the 70's, this question of<br />defining the term existed as artistic experiments and conceptual models<br />of what the future of technology might hold. Today a glitchy network<br />protocol can be called art, whereas the 1970's birthed the idea that<br />computational technology could be re-purposed for artistic interventions<br />in the first place.<br /><br />Moving into mobile space, the MobiloTopia panel featured artists working<br />with location-based or "locative" media. Marc Tuters opened the<br />discussion with an overview of the "Locative Media Lab," a dispersed<br />network of practitioners focusing on the creative practice and use of<br />portable, context-aware technologies. His talk featured a breakdown of<br />the cultural theory and representative images of future utopias as<br />envisioned from the past. Ben Russell followed by offering an overview<br />of current systems for location tracking and surveillance. He presented<br />a case for creating localized street level sharing systems, where for<br />instance, people would be able to use their neighbors' garden equipment<br />if they knew it was available on a shared map. This idea would certainly<br />work in a utopian version of the world, but may not be likely in today's<br />ultra paranoid, terrorist-alert police state. Drew Hemment of<br />FutureSonic spoke about how locative media feeds into emergent art<br />practice; whereby navigating real space is the impetus for the work<br />(think GPS drawing). Finally, Teri Rueb showed documentation of her<br />"Trace" project, an interactive, location-aware sound installation where<br />hiking in a forest recalled sounds clips that commemorated personal<br />loss.<br /><br />The award presentations for image, interaction, and software consisted<br />of short talks by the nominated artists. In the image category, Julien<br />Maire's "DEMI-PAS" was a remarkable projection system featuring<br />interchangeable slides, each with tiny motorized dioramas. Everyday,<br />repetitive scenes were depicted, including a man washing his car or<br />smoke blowing from a factory, but their intricacies were precise and<br />beautiful. In the interactive category, Simon Schiessl's "Haptic<br />Opposition" won over the judges with a simple motorized LED text display<br />that responded to user aggression by becoming more anxious and nervous<br />during repeated interaction. I was a bit surprised that Schiessl seemed<br />more impressed by the technology of the piece rather than its social<br />potential for interface design. Finally, the software art presentation<br />of Robert Luxemburg's "The Conceptual Crisis of Private Property as a<br />Crisis in Practice" was premised on the idea of a screen shot that, when<br />run through a PHP script, would be transformed into the full text of<br />Neal Stephenson's "Cryptonomicon." Although the concept of decryption of<br />proprietary file formats is not new (take DeCSS for example), the idea<br />that one file could be masked within the binary data of another begins<br />to get scary.<br /><br />For a festival themed on questioning the future, there existed almost a<br />fearful reluctance to discuss what might happen if we ever reach utopia.<br />There might be bio-products in our food, computer-predicted life<br />experiences, and organ superstores on every corner, but what will happen<br />to society in general? Will a resistance form? Will technology<br />eventually catch up with us and deter our fetishistic instincts? Forget<br />living! Is utopia something worth dying for? Does anyone care? As the<br />festival closed, a central question remained stuck in my mind: If<br />creativity is our salvation, why does the dream of utopia always seem to<br />cloud its potential? Most of the projects shown at Transmediale seemed<br />to grapple with the idea that technology can produce beauty through<br />simplicity. This was also evident with most of the invited speakers, who<br />spoke of utopia within a defined context rather than masked jargon.<br />Overall, the festival offered a taste of both questioning and embracing<br />the road ahead, and it promises to be even more inspirational next year.<br /><br />Jonah Brucker-Cohen (jonah(at)coin-operated.com<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Feisal Ahmad (feisal@rhizome.org). ISSN:<br />1525-9110. 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