<br />RHIZOME DIGEST: April 29, 2005<br /><br />Content:<br /><br />+announcement+<br />1. Kevin McGarry: FW: UBERMORGEN.COM in Japan<br />2. Rachel Greene: Fwd: CRISIS - commissions & residencies at ISIS Arts - web<br />& project launch<br />3. Pau Waelder: EDUARDO KAC- ART AND BIOTECHNOLOGY WORKSHOP<br />4. Rachel Greene: A Goodbye of Sorts<br />5. Rachel Greene: Rhizome Names Lauren Cornell as Executive Director<br /><br />+opportunity+<br />6. Kevin McGarry: Call for New Superusers!<br /><br />+work+<br />7. Rachel Greene: Fwd: Mongrel launch AROUNDHEAD and LUNGS - Sat May 7th,<br />Southend<br /> <br />+thread+<br />8. curt cloninger, Plasma Studii - judsoN, ryan griffis, Michael Szpakowski,<br />Patrick Simons, Matthew Mascotte, Pall Thayer, Jim Andrews, Jason Van Anden,<br />Dirk Vekemans: Net Art Market<br />9. Plasma Studii - judsoN, Jonathan, Matthew Mascotte, Rob Myers: Boxer's<br />Trouncing of the Boston Cyberarts Festival<br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via panel-awarded<br />commissions.<br /><br />For the 2005 Rhizome Commissions, seven artists were selected to create<br />artworks relating to the theme of Games:<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/2005.rhiz">http://rhizome.org/commissions/2005.rhiz</a><br /><br />The Rhizome Commissioning Program is made possible by generous support from<br />the Greenwall Foundation, the Jerome Foundation, the Andy Warhol Foundation<br />for the Visual Arts, and the National Endowment for the Arts.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Kevin McGarry at Kevin@Rhizome.org or Rachel Greene<br />at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 4.25.05<br />From: Kevin McGarry <kevin@rhizome.org><br />Subject: FW: UBERMORGEN.COM in Japan<br /><br /> —— Forwarded Message<br /> From: Hans Bernhard <hans@ubermorgen.com><br /> Date: Sun, 24 Apr 2005 00:29:37 +0200<br /> To: killer@insekt.com<br /> Subject: UBERMORGEN.COM in Japan<br /><br />NTT ICC - Inter Communications Center Tokyo<br /><br />Open Nature Exhibition<br /><br />Curated by Yukiko Shikata<br /><a rel="nofollow" href="http://www.ntticc.or.jp/Schedule/2005/Opennature/">http://www.ntticc.or.jp/Schedule/2005/Opennature/</a><br /><br />Psych|OS, Digital Cocaine - Children of the 1980s<br /><a rel="nofollow" href="http://www.hansbernhard.com/X/pages/video/">http://www.hansbernhard.com/X/pages/video/</a><br /><br />Artists Talk, 29 April 2005<br /><br />–<br />Other current exhibitions…<br />–<br />The Premises Gallery Johannesburg / South Africa<br />GWEI / Google Will Eat Itself - Exhibition Slideshow<br /><a rel="nofollow" href="http://www.gwei.org/pages/thepremises/slideshow/">http://www.gwei.org/pages/thepremises/slideshow/</a><br />–<br />Lentos Museum of Modern Art Linz / Austria<br />"JUST DO IT!" Exhibition<br /><a rel="nofollow" href="http://ubermorgen.com/exhibitions/foriginals/LENTOS_JUST_DO_IT_2005/">http://ubermorgen.com/exhibitions/foriginals/LENTOS_JUST_DO_IT_2005/</a><br />–<br />Stay off them tech drugs say…<br /><br />lizvlx and Hans Bernhard<br />UBERMORGEN.COM<br /><br />—— End of Forwarded Message<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Member-curated Exhibits<br /><br /><a rel="nofollow" href="http://rhizome.org/art/member-curated/">http://rhizome.org/art/member-curated/</a><br /><br />View online exhibits Rhizome members have curated from works in the ArtBase,<br />or learn how to create your own exhibit.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2. <br /><br />Date: 4.28.05<br />From: Rachel Greene <rachel@rhizome.org><br />Subject: Fwd: CRISIS - commissions & residencies at ISIS Arts - web &<br />project launch<br /><br /> Begin forwarded message:<br /><br /> > From: Michelle Hirschhorn <michelle@isisarts.org.uk><br /> > Date: April 27, 2005 7:34:45 AM EDT<br /> > To: Michelle Hirschhorn <michelle@isisarts.org.uk><br /> > Subject: CRISIS - commissions & residencies at ISIS Arts - web &<br /> > project launch<br /><br />> CRISIS <br />> Commissions and Residencies at ISIS<br />> <br />> LAUNCH - THURSDAY 28 APRIL<br />> <a rel="nofollow" href="http://www.isisarts.org.uk/crisis">http://www.isisarts.org.uk/crisis</a><br />> <br />> ISIS Arts is pleased to announce the launch of the CRISIS website, showcasing<br />> 6 new web and moving image works by laurie halsey brown, Rob Kennedy, Manu<br />> Luksch, Sophia New, Spencer Roberts & Anneke Pettican, and Miranda Whall. Also<br />> featuring documentation from recent artist/curator joint residencies with<br />> Sarah Cook & Saul Albert and Ange Taggart, Chris Graham & amino (Ben Ponton<br />> and Lee Callaghan).<br />> <br />> ***For those of you in Newcastle, please join us from 5 - 7pm at ISIS Arts for<br />> drinks & nibbles to celebrate***<br />> <br />> CRISIS is a programme of new media commissions and residencies at ISIS Arts.<br />> Launched in 2004, the pilot programme combined a series of production-based<br />> and discursive activities that brought together artists, curators and<br />> technical resource. CRISIS supported the process of artistic production and<br />> the engagement with ideas surrounding interdisciplinary collaboration and<br />> creative possibilities.<br />> <br />> The programme sought to increase the ways that artists engaged with the<br />> organisation in its new city centre premises, as previously, much of the<br />> programme was delivered away from base.<br />> <br />> CRISIS was centred around the process of production - the concepts and<br />> activities that take place between the spark of an idea and the finished art<br />> product. This complimented the other strands of ISIS' programming (new media<br />> training, mentoring, arts in education, residencies) and lack of exhibition<br />> space. Another integral aspect included peer to peer training and exchange<br />> between regional, national and international participants, as a way of sharing<br />> skills and facilitating new partnerships.<br />> <br />> The 12 month programme included 6 small commissions and short residencies, 2<br />> two-month joint artist and curator residencies, 3 evening networking events at<br />> ISIS and 2 presentation events hosted for visiting international artists.<br />> CRISIS was supported by the Arts Council England, North East and Newcastle<br />> City Council. <br />> <br />> Programme curated by Michelle Hirschhorn<br />> <br />> <br />> ISIS Arts <br />> First floor <br />> 5, Charlotte Square<br />> Newcastle upon Tyne<br />> NE1 4XF <br />> <br />> t: 44 191 261 4407<br />> e: isis@isisarts.org.uk<br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 4.28.05<br />From: Pau Waelder <pau@sicplacitum.com><br />Subject: EDUARDO KAC- ART AND BIOTECHNOLOGY WORKSHOP<br /><br />EDUARDO KAC<br />ART AND BIOTECHNOLOGY WORKSHOP<br />18-21 MAY 2005<br /><br />VENUE : EXPERIMENTAL ART FOUNDATION<br />Lion Arts Centre, North Terrace at Morphett Street, Adelaide, South<br />Australia<br /><br />Since the early 1960s the social impact of computer technology has been a<br />dominant issue and since the early 1980s the digital revolution has been<br />provoking profound changes in the way we live. Now, in the twenty-first<br />century, we realize that the next frontier of artistic investigation is<br />biotechnology. <br />The field of biological studies is changing from a life science into an<br />information science Biosemiotics, for example, is an interdisciplinary<br />science that studies communication and signification in living systems.<br />Biotechnologies are introducing complex ethical issues, such as the<br />patenting and sale of genes from foreign peoples. Genetic engineering is<br />transforming forever how society approaches the notion of "life."<br />A few contemporary artists have been responding to this change and are<br />already working with transgenics, interspecies communication, cloning,<br />tissue culture and hybridization techniques to redefine the boundaries<br />between the artwork and living organisms. This workshop will discuss the<br />complex and fascinating relationship between biology and art in the larger<br />context of related social, political, and ethical issues.<br /><br />PROGRAM<br />18 May 1:30-4:30pm<br />A Brief History of Art and DNA<br />Presentation (slides, video) and discussion<br />Questioning the Ideology of Biology<br />Participants will be asked to read before the beginning of the workshop the<br />following texts: "A Reasonable Skepticism", "All in the Genes?", and "Causes<br />and Their Effects" in: Richard C. Lewontin: The doctrine of DNA : the<br />biology of ideology (London; New York : Penguin, 1993). Participants will be<br />expected to discuss these texts.<br />19 May 1:30-4:30pm <br />Art and Ecology Presentation (slides, video) and discussion<br />20 May 1:30-4:30pm<br />Art and Genetics Presentation (slides, video) and discussion<br />21 May 1:30-4:30pm<br />Consciousness in Non-human Animals and Plants<br />Screening and discussion of "Why Dogs Smile and Chimpanzees Cry".<br />Discussion will be based on the following texts: Thomas Nagel. "What is it<br />Like to be a Bat?" in Philosophical Review October 1974, pp. 435-450; R. H.<br />Bradshaw. "Consciousness in Non-Human Animals: Adopting the Precautionary<br />Principle" in Journal of Consciousness Studies Vol. 5, N. 1, 1998, pp.<br />108-114; Alexandra H. M. Nagel. "Are Plants Conscious?" Journal of<br />Consciousness Studies Vol. 4, N. 3, 1997, pp. 215-230; Daniel Dennett.<br />"Animal Consciousness: What Matters and Why" in Social Research 62 (3), Fall<br />1995, pp. 691-710.<br /><br />REGISTER<br />The Workshop is FREE. Travel and accommodation is at cost to the<br />participant.<br />There is limited capacity.<br />Workshop texts will be available from the EAF and can be distributed via<br />email.<br />Register your interest in attending the Workshop by Thursday 5 May providing<br />contact details and brief resume:<br />Email: biotech@eaf.asn.au - "Biotech Workshop"<br />Post: Experimental Art Foundation, PO Box 8091, Station Arcade, South<br />Australia, 5000<br />Fax: +61 (0)8 8211 7323<br /><br />Phone EAF Director, Melentie Pandilovski, for further details +61 (0)8<br />82117505<br /><br />Eduardo Kac's residency in Australia has been made possible with the<br />assistance of the South Australian Government through Arts SA's Artist in<br />Residence Program.<br /><br />– <br />EXPERIMENTAL ART FOUNDATION curates its exhibition program to represent new<br />work that expands current debates and ideas in contemporary visual art. The<br />EAF incorporates a gallery space, bookshop and artists studios.<br /><br />Lion Arts Centre North Terrace at Morphett Street Adelaide<br />PO Box 8091 Station Arcade South Australia 5000<br />Tel: +618 8211 7505 Fax +618 8211 7323<br />email: eaf@eaf.asn.au bookshop email: eafbooks@eaf.asn.au web:<br /><a rel="nofollow" href="http://www.eaf.asn.au">http://www.eaf.asn.au</a><br />Director: Melentie Pandilovski Administrator: Julie Lawton<br />Program Manager: Michael Grimm Bookshop Manager: Ken Bolton<br /><br />The Experimental Art Foundation is assisted by the Commonwealth Government<br />through the Australia Council, it arts funding and advisory body, by the<br />South Australian Government through Arts SA, and through the Visual Arts and<br />Craft Strategy, an initiative of the Australian, State and Territory<br />Governments. The EAF is proudly smoke-free.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4. <br /><br />Date: 4.29.05<br />From: Rachel Greene <rachel@rhizome.org><br />Subject: A Goodbye of Sorts<br /><br />To Everyone in the Rhizome Community,<br />As the Executive Director of Rhizome for almost the last two years, I have<br />been privileged to work with a very talented core staff in an environment –<br />the New Museum – that has doubly inspired me. The people I work with make<br />art and artists their number one priority and I hope you are all as proud of<br />their commitment as I am. I have met so many terrific Rhizome members and<br />enthusiasts; it has been almost ten years of seeing mind-blowing art and<br />being part of an emerging new lifestyle and art scene. It has been a real<br />pleasure. <br /><br />I am writing to announce that I will be stepping down as Executive Director<br />in the few weeks to develop some individual projects before starting a<br />family. There will be a new model for Rhizome usability announced soon, and<br />I have worked hard over the last year to make it practical and scalable. The<br />fine points are still being finalized, but keep your eyes peeled for a more<br />open community system coming soon!<br /><br />I will leave Rhizome in very capable hands, in fact, in the hands of my<br />friend and colleague Lauren Cornell. I always admired and saved all of<br />Lauren's press releases for Ocularis – a cinema/video organization she put<br />on the cultural map here in NYC – and I always hoped we could lure her<br />here to work with Francis Hwang, Kevin McGarry, and me. We succeeded. As<br />this is a public annoucement, I want to thank the amazing, professional and<br />supportive Board of Rhizome as well as all the Trustees of the New Museum.<br />Rhizome's Board – Saul Dennison, Bob Wyman, Paul Schnell, Chris Vroom,<br />David Ross, Mark Tribe, Lisa Roumell and Lisa Phillips – a deep bow for<br />giving Rhizome safe haven when we needed it most. We would have been lost<br />without you. <br /><br />Most of all, thank you to all the individuals who continue to make Rhizome<br />relevant and meaningful by sharing their ideas, art work, and with their<br />support. <br /><br />See you soon I hope, online or off. I will be around at Rhizome events of<br />course! <br />Sincerely, <br /><br />Rachel Greene <br /><br />Rachel Greene <br />Executive Director, Rhizome.org<br />Adjunct Curator <br />New Museum of Contemporary Art<br />210 Eleventh Ave, NYC, NY 10001<br /><br />tel. 212.219.1222 X 208<br />fax. 212.431.5328 <br />ema. rachel@rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 4.29.05<br />From: Rachel Greene <rachel@rhizome.org><br />Subject: Rhizome Names Lauren Cornell as Executive Director<br />FOR IMMEDIATE RELEASE<br /><br />Rhizome.org Names Lauren Cornell as Executive Director<br /><br />NEW YORK, NY, April 28, 2005 - Rhizome.org, the leading online resource<br />for new media art, today announced that it has named Lauren Cornell as<br />its next Executive Director, effective May 2. Cornell has strong<br />management, fund-raising and curatorial experience in the media arts.<br />She will replace Rachel Greene, who has been Executive Director since<br />2003 and with the organization since 1997.<br /><br />Under Greene's leadership, Rhizome transitioned into residence at the<br />New Museum of Contemporary Art, expanded the breadth of its<br />constituency through a host of new programs and organized exhibitions<br />on- and off-line. In collaboration with the Rhizome staff, Greene has<br />developed new usability plans for Rhizome which Cornell will implement<br />in the near future.<br /><br />Cornell previously served as Executive Director of Ocularis, a<br />nonprofit media arts organization in New York. She has curated<br />exhibitions and screenings at venues throughout New York and<br />internationally and has written about contemporary art and emerging<br />technologies for a wide range of publications, including Rhizome.<br />According to Rhizome Chairman Mark Tribe, "Lauren Cornell is a capable<br />leader with a deep commitment to new media art. She has the skills,<br />energy and vision to lead Rhizome into the future."<br /><br />As Executive Director, Cornell will be responsible for overseeing and<br />growing all aspects of the organization, and will report to Rhizome's<br />Board of Directors. "I have long admired Rhizome and have enjoyed<br />getting to know the organization better as a contributing writer over<br />the past year," Cornell said. "I am thrilled to work more closely with<br />the staff and board as well as the network of individuals who make<br />Rhizome such an exciting and vital resource."<br /><br />About Rhizome.org<br /><br />Rhizome.org is an online platform for the global new media art<br />community. Our programs support the creation, presentation, discussion<br />and preservation of contemporary art that uses new technologies in<br />significant ways. We foster innovation and inclusiveness in everything<br />we do. Rhizome.org takes its name from the botanical term for an<br />underground stem that connects plants into living networks, a metaphor<br />for the organization's non-hierarchical structure. Widely considered to<br />be the world's leading online resource for and about new media artists<br />and their work, Rhizome.org connects, supports, and educates the new<br />media art community through a wide range of on- and offline programs.<br /><br />CONTACT:<br />Rachel Greene<br />Executive Director<br />Rhizome.org<br />210 11th Avenue, 2nd Floor<br />New York, NY 10001<br /><br />Email: rachel@rhizome.org<br />Tel: (212) 219-1288 x208<br />Fax: 212.431.5328<br /><br />URL: <a rel="nofollow" href="http://rhizome.org">http://rhizome.org</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 4.26.05<br />From: Kevin McGarry <kevin@rhizome.org><br />Subject: Call for New Superusers!<br /><br />Call for New Superusers:<br /><br />The central column of content showcased on the Rhizome website is<br />published by Rhizome's volunteer editors or "Superusers." As such, the<br />Superusers play an important role in the Rhizome community specifically,<br />and in the process of historicizing new media art more generally.<br /><br />Becoming a Superuser is an ongoing responsibility: we're asking for a<br />commitment to archive a minimum of 5-10 texts a month. We're looking for<br />participants who have some time and focus.<br /><br />If you're intrigued by all this and want to volunteer, then please get<br />in touch. Send an email with the subject 'SUPERUSING' to Kevin McGarry<br />(kevin@rhizome.org), and include around 2 sentences why you want<br />to get involved. We hope to hear from you soon!<br />Kevin McGarry<br />Content Coordinator<br />Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 4.26.05<br />From: Rachel Greene <rachel@rhizome.org><br />Subject: Fwd: Mongrel launch AROUNDHEAD and LUNGS - Sat May 7th, Southend<br /><br /> Begin forwarded message:<br /> > From: "richard" <richard@jelliedeel.org><br /> > Date: April 26, 2005 8:03:13 PM EDT<br /> > To: <Undisclosed-Recipient:;><br /> > Subject: Mongrel launch AROUNDHEAD and LUNGS - Sat May 7th, Southend<br /> <br />> Mongrel invites you to the launch of two new projects at the Jelliedeel Shed<br />> in Southend-on-Sea:<br />> <br />> "AROUNDHEAD" and "LUNGS"<br />> <br />> 18:00pm to 21:00pm<br />> Saturday May 7th, 2005.<br />> ———————————–<br />> <br />> "ARoundhead" <br />> Oliver Cromwell's head is passed around the telephone system of a Scottish<br />> mental hospital. A telephony installation first developed for the staff of<br />> the Royal Edinburgh psychiatric hospital, commissioned by Artlink for<br />> Functionsuite. <br />> <br />> "Lungs" <br />> A software poem memorial to the slave labour that worked in the ex-munitions<br />> factory in Karlsruhe during WWII. By computing the vital lung capacity of<br />> these forced workers, the program emits their last breath of air. First<br />> commissioned by ZKM, Karlsruhe for "Making Things Public".<br />> ___________________________<br />> <br />> The Jelliedeel Shed,<br />> Unit 38, Grainger Road Industrial Estate,<br />> Southend-on-Sea, <br />> Essex, SS2 5DD. <br />> T: 01702 460590 <br />> <a rel="nofollow" href="http://www.jelliedeel.org">http://www.jelliedeel.org</a><br />> <br />> Getting there: <br />> Trains from Liverpool Street to Southend Victoria. (15, 34 and 55 minutes<br />> past the hour, journey time - one hour).<br />> Grainger Road estate is 5 mins walk away - turn left out of the station,<br />> across the B&Q car park and take the right fork at the corner shop into<br />> Milton Str. Grainger Road is first on the left.<br />> <a rel="nofollow" href="http://www.jelliedeel.org/images/jelliedeel-map.jpg">http://www.jelliedeel.org/images/jelliedeel-map.jpg</a><br />> <br />> RSVP to: admin@jelliedeel.org<br />> <br />> ========================<br />> Supported by Arts Council England.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Spring Hosting Special from BroadSpire<br /><br /><a rel="nofollow" href="https://www.broadspire.com/order/rhizome/bundlepack.html">https://www.broadspire.com/order/rhizome/bundlepack.html</a><br /><br />Want to consolidate multiple domains? Rhizome members can sign up for a<br />Bundle hosting package that allows for up to five separate domains under one<br />Broadspire hosting contract – through May 9.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's fiscal<br />well-being, so think about about the new Bundle pack, or any other plan,<br />today!<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 4.24.05-4.29.05<br />From: curt cloninger <curt@lab404.com>, Plasma Studii - judsoN<br /><office@plasmastudii.org>, ryan griffis <grifray@yahoo.com>, Michael<br />Szpakowski <szpako@yahoo.com>, Patrick Simons<br /><patricksimons@gloriousninth.com>, Matthew Mascotte <mascotte@mac.com>, Pall<br />Thayer <palli@pallit.lhi.is>, Jim Andrews <jim@vispo.com>, Jason Van Anden<br /><jason@smileproject.com>, Dirk Vekemans <dv@vilt.net><br />Subject: Net Art Market (Part 2)<br /><br />(continued from a thread published in the 4.22.05 Rhizome Digest)<br /><br />curt cloninger <curt@lab404.com> posted:<br /><br />judsoN wrote:<br /><br />> art only exists as a solution, a vehicle, for getting<br />> what you really want, be it respect or a new pair of shoes.<br /><br />This kind of statement always riles me. It's so materialistic, cynical, and<br />overly simplistic. It's like something a marxist economist would teach to<br />freshmen. What if making art is a celebration? What if it's play? What if<br />it's worship out of a heart of thanksgiving for the mere fact that we exist?<br />It's pretty cold (but not at all uncommon) to reduce play and celebration<br />and worship to unconscious self-serving activity. I object.<br /><br />+ + +<br /><br />Plasma Studii - judsoN <office@plasmastudii.org> replied:<br /><br /> >> art only exists as a solution, a vehicle, for getting<br /> >> what you really want, be it respect or a new pair of shoes.<br /><br /> >This kind of statement always riles me. It's so materialistic,<br /> >cynical, and overly simplistic. It's like something a marxist<br /> >economist would teach to freshmen. What if making art is a<br /> >celebration? What if it's play? What if it's worship out of a<br /> >heart of thanksgiving for the mere fact that we exist? It's pretty<br /> >cold (but not at all uncommon) to reduce play and celebration and<br /> >worship to unconscious self-serving activity. I object.<br /><br />ok, and that's cool. i would too at first. it definitely turned me<br />off about psychology only until recently. but it's kind of like<br />assuming computers can't make art because they are cold and<br />heartless. (so are paint brushes. but both are just tools.) you<br />may be assuming "what we want" and "celebration" are incompatible?<br /><br />but we can still be driven by a desire to be happy . you could also<br />say we're driven by an addiction to the chemicals released in the<br />brain. but that's a method not an end. that doesn't say happiness<br />can't be spontaneous, that explains what differentiates happiness<br />from non-happiness technically, just not poetically. And a poetic<br />calibration isn't useful technically (though it's all over the US<br />legal system).<br /><br />it's not that these free-will vs. reaction arguments are ever right<br />or wrong. it's that often, they can be the same thing. for<br />instance, how does a god end up making happiness in people and have<br />them want to keep trying to attain it? do it with dopamine. it's<br />just a tool!<br /><br />arguing against "self-serving" motivations is like saying<br />masturbating is a sin. ok, some people love their hang ups. i can't<br />expect you to agree, but may suspect we'd be saying the same thing if<br />it weren't clouded by centuries of repressed and displaced taboo<br />motivations.<br /><br />+ + +<br /><br />ryan griffis <grifray@yahoo.com> replied:<br /><br /> >> art only exists as a solution, a vehicle, for getting<br /> >> what you really want, be it respect or a new pair of shoes.<br /><br /> > This kind of statement always riles me. It's so materialistic,<br /> > cynical, and overly simplistic. It's like something a marxist<br /> > economist would teach to freshmen. What if making art is a<br /> > celebration? What if it's play? What if it's worship out of a heart<br /> > of thanksgiving for the mere fact that we exist? It's pretty cold<br /> > (but not at all uncommon) to reduce play and celebration and worship<br /> > to unconscious self-serving activity. I object.<br /><br />curt,<br />i understand your response to the above statement, which i object to as<br />well… i agree with many of your contributions to the discussion on<br />selling net art, etc.<br />but to label that above statement as similar to a marxist position<br />might as well be red baiting. marx was not anti-play. and the notion<br />that someone would work as something other than an artist, then spend<br />leisure time engaging in creative activity in order to create something<br />aesthetic, participate in a community, or learn more about something is<br />entirely a marxist one.<br />i would replace "marxist economist" in your response to "classical<br />economist" or if you want to be more specific, possibly a "free market<br />economist." viewing work as a means to obtaining shoes (unless you're<br />making your own shoes) is the position of capital, not marxism.<br />Ryan<br /><br />+ + +<br /><br />Michael Szpakowski <szpako@yahoo.com> replied:<br /><br />Absolutely! This Marxist at least Curt, has no problem<br />accepting your characterisation of at least some of<br />the roots of art.<br />Marx wouldn't have either.<br />Ryan is spot on, too, on who actually does sound like<br />that -ie. the free marketeers; and, admittedly, also<br />those who have drunk deep of the poisoned well of<br />academic Marxism as it descends from Zhdanov and Mao<br />-although given the political evolution of many of<br />those, at least in the UK, it's quite difficuly to<br />tell the two camps apart. I hear, for example, New<br />Labour, loud and clear.<br /><br />best<br />Michael<br /><br />+ + +<br /><br />Patrick Simons <patricksimons@gloriousninth.com> replied:<br /><br />To take this further, isn't the very idea of producing work which is beyond<br />the commodifying process, of making something which has some resonance for<br />other people, but has no possibility of being reduced to capital just<br />magnificent and life re-affirming?<br />Patrick<br /><br />+ + +<br /><br />Matthew Mascotte <mascotte@mac.com> replied:<br /><br />once the market catches up to electronic art production,<br />when aquiring digital art is as common as buying painting<br />you all will be clamoring for a piece of the action…and<br />no one will hate you for it and it won't mean that your work<br />has been sacrificed in any way…the fact that getting<br />grants for work like this now is so intnesely competitive has<br />already established a "market" for certain types of production<br />and influences things considerably. so we're already there…<br /><br />i just cant get behind the utopian vibe "has no possibility of<br />being reduced to capital" as if works that sell are somehow sell-outs…<br />or if an artist strives to be commercially successful they're<br />some how sacrificing artistic integrity. warhol has taken care of<br />this for us… media art necessarily intersects with commericial<br />production…the very fact that consumer electronics are required to<br />create and witness these works is an example of this.<br /><br />respects,<br /><br />Matthew<br /><br />+ + +<br /><br />Patrick Simons <patricksimons@gloriousninth.com> replied:<br /><br />Hi Matthew<br /><br />Why would you want to suggest that I would "clamor"?<br />and what would the "action" be?<br />and loads of people would hopefully hate me for it<br />AND I imagine there is a whole chorus (massed) behind the "utopian vibe"<br />humming ecstatically.<br />And Andy Warhol… didn't seem to be able take care of himself, never mind<br />taming the bastard art market<br />AND <br />"media art necessarily intersects with commericial<br />> production"<br />Just sounds like something the Borg would say..<br />Im off to look at some brilliant free work.<br />Patrick<br /><br />+ + +<br /><br />Pall Thayer <palli@pallit.lhi.is> replied:<br /><br />That statement, "clamoring for a piece of the action", implies changing<br />what you were doing and customizing it for this expected market. I would<br />hate myself for doing that. No thanks. I'll just maintain my pace and if<br />the art market doesn't catch up while I'm living, perhaps it will after<br />life itself has stopped my progress. Having a "day job" that provides me<br />with whatever I need actually gives me a sense of artistic freedom. I<br />don't have to worry about whether or not someone's going to give me<br />money for my art, although I don't mind it when they do. But my next<br />meal doesn't depend on it.<br /><br />Pall<br /><br />+ + +<br /><br />Matthew Mascotte <mascotte@mac.com> replied:<br /><br />i agree calmoring was poor wordsmithing…but i think<br />the landscape for funding is so slim and competitive that<br />artists "clamor" for what little there is. i wonder<br />for example how many of the game proposals that were sent<br />in last year for a Rhizome commission were done so by artists<br />whos practises are solely engaged in game art…i think we<br />saw plenty of proposals by artists that would never have<br />ordinarily worked on gaming projects in their studios in<br />isolation.<br /><br />respects,<br /><br />matthew<br /><br />+ + +<br /><br />Jim Andrews <jim@vispo.com> replied:<br /><br />i wonder how the different financial pressures different places exert on<br />people shape attitudes to art, and what is 'viable' and 'of value'?<br /><br />on a related though slightly digressive note, we are having a great<br />television hockey season. much like the net (not the one with goalposts). i<br />watch tv by no schedule, channel surf sporadically. i might find a game from<br />the swedish league on. or one from the junior leagues. or even more<br />junior–this season i've seen a championship pee wee game (12 year olds).<br />and have seen international 'under 17' games. and AHL games. And the<br />Canadian women's team. And local hockey on TV. And it's just as interesting<br />to watch as NHL games. Moreso in certain ways. It isn't bloodsport. The best<br />game I've seen this year was the Canadian University championship game.<br />Excellent! I like the net approach to televised hockey: diversity.<br /><br />When professional dominance of the media fails, we discover the televised<br />game in a fresh way and are able to see the relevance of the professional is<br />highly constructed, artificial. once the strike is over, this diversity of<br />televised hockey will diminish, no doubt, to the previous state. but that is<br />not so much because it's what people want as what the machines of capitalist<br />media prefer as high octane fuel (to make and take money).<br /><br />ja<br /><a rel="nofollow" href="http://vispo.com">http://vispo.com</a><br /><br />+ + +<br /><br />Jason Van Anden <jason@smileproject.com> replied:<br /><br />Matthew Mascotte brought up last year's Rhizome videogame art commission as<br />an example of artists "clamoring" for crumbs. My proposal, Farklempt! was<br />proposed as a way to break a creative loop I was stuck in. Luckily it was<br />selected by the community - and this brings the discussion full circle.<br /><br />Farklempt! received a lot of press after its release last January. Tens of<br />thousands of visitors from all over the world came and interacted with it.<br />This was tangible evidence to me that net art has legs.<br /><br />There are plenty of working models of self sustaining ephemeral media.<br />Movies, Radio, TV, WWW, videogames, iTunes and NetFlix come to mind … I am<br />guessing that these models are based upon the publishing industry that<br />preceded them.<br /><br />Speaking of books, on my commute I am currently listening to "The Speed of<br />Sound, 1926-1930" by Scott Eyman. This is an interesting history of sound<br />in film. It starts out describing several failed attempts at sound before<br />"The Jazz Singer" captured the public's attention and completely changed the<br />rules. <br /><br />.. stay with me a sec …<br /><br />I recently finished "I Bought Andy Warhol" by Richard Polsky and<br />"Emmergence" by Steven Johnson. The former recounts the author's personal<br />odyssey to own a Warhol Silkscreen - and in the process describes some of<br />the inner working of the gallery system. The latter is an easy read about<br />emergent systems.<br /><br />Connecting the dots … I suspect net art will be supported by the public,<br />eventually. I am not sure the current top down "brick and mortar" gallery<br />system is built for this.<br /><br />Bottoms Up.<br />Jason Van Anden <br />www.smileproject.com<br /><br />+ + +<br /><br />Dirk Vekemans <dv@vilt.net> replied:<br /><br />That's probably what it boils down too, & it kinda takes the whole point<br />from underneath this discussion: if you see the media as a gigantic scanning<br />device looking for money everywhere it can, and getting more refined at it<br />every day, you don't need to worry about to sell or not to sell or even<br />about how to sell, it's just a matter of you being picked up by it or not.<br />In fact, trying to get sold could be disadvantageous to your profit, 'cause<br />you might be pushing up the wrong parameters to the system.<br /><br />It doesn't do away with the very real problem of how to finance making the<br />kind of art no large supporting or commercial institute is interested in,<br />though. You still have to bend & twist that in all directions just to be<br />acceptable, it's dicatorial: i mean you can write poetry with a piece of<br />paper and a pencil,you don't need any money, if you want to make net art or<br />installation art or anything involving computers, you will need your basic<br />infrastructure and lot's of time for research/learning.<br /><br />I could manage pretty well writing/working regular jobs and have some nice<br />results, not caring about any commercial pressure at all and i'm pretty sure<br />i would have written different things when i did care about getting<br />published within the existing publication media. As it turned out, i have<br />far more people reading my poetry than i would have the traditional<br />publishing way, plus i've written stuff that i'm actually happy about.<br />Of course, the kind of poetry i'm talking about doesn't have any commercial<br />value at all, it's not exactly the love & romance stuff song texts are made<br />of…<br /><br />I'm finding it very hard doing the writing/developing/net art/working<br />combination without starting to bend my highly poetic notions into some<br />stuff that's sellable. I don't like that because i feel i'm wasting time<br />with that kind of detour, I would like to do it the same way like i used to<br />do when writing & not change anything because it would give me money. I just<br />can't maintain my strict division of this i do for money and this i do<br />because it fullfills my artistic needs (i really don't care why I have<br />those, i have 'm so i have to do sth with it). And i do believe that i have<br />some meaningful things for others to say & do in this field, that couldn't<br />be done by people who haven't gone to the depth of how language can be<br />turned into poetry.<br />It's a rather unknown perspective, but if you'd care to check out some of<br />the stuff that my compatriot and much better writer Peter Verhelst is doing<br />with Crew Online at <a rel="nofollow" href="http://www.crewonline.org/crew.html">http://www.crewonline.org/crew.html</a> , you'll see that<br />the very same perspective can lead to some amazing and very relevant art.<br /><br />Well, heck, i'm just starting out with net art , i'll find a way to ram it<br />up the system anyway.<br /><br />dv<br /><a rel="nofollow" href="http://www.vilt.net/nkdee">http://www.vilt.net/nkdee</a><br /><br />+ + +<br /><br />Dirk Vekemans <dv@vilt.net> replied:<br /><br />"Encapsulation of type is thus achieved when there is an abstract class with<br />derivations (or an interface with implementations) that are used<br />polymorphically. " <br /><br />Alan Salloway & James R. Trott , Design Patterns Explained. A New<br />Perspective on Object-Oriented Design,<br />Boston: Addison-Wesley (2004), p.121<br /><br />Quote of the day at <a rel="nofollow" href="http://www.vilt.net/nkdee">http://www.vilt.net/nkdee</a><br /><br />Objects to RAM into society:<br />Artistic freedom. Artistic freedom is thus achieved when no abstract class<br />can be thought of or generated that has derivations (or an interface with<br />implementations) that are used polymorphically in order to encapsulate your<br />artistic process and make money from your art when you don't want it.<br /><br />Capsule: any living process reduced to an object by commercial systems to<br />make it managable & profitable.<br /><br />Process to RAM into society:<br />Transcoding of programming concepts into society needs critical and artistic<br />analysis and a counterbalance building upon that analysis.<br /><br />Priority: none. I'll probably change my mind about this again tomorrow. Or<br />rephrase it. Processes don't work the RAMMING way. There's no need for<br />revolutions. If you make art, deny it's art. Destruction is an essential<br />part of creation. Love's function is to create unknownness. My body is the<br />car I drive. The vehicle inside me contains a person. I am caught in the<br />trap of life. I know only how I make it. A tree is not a tree. Silence is<br />not equal to absence of speech. I could go on like this for ages, but I have<br />a commercial deadline to meet. In fact I'm dead already.<br /><br />dv<br /><a rel="nofollow" href="http://www.vilt.net/nkdee">http://www.vilt.net/nkdee</a><br /><br />+ + + <br /><br />Plasma Studii - judsoN <office@plasmastudii.org> replied:<br /><br />if you see the media as a gigantic scanning device looking for money<br />everywhere it can<br /><br />though eventually folks have figured out how to make most media marketable,<br />media isn't at all designed to find that market?<br /><br />probably, "media" is just a vague term, but do you mean media as art on<br />computer screen versus print, delivered via web versus a truck, or stored on<br />a disc versus stored on a tape? some of these differences have been gotten<br />used to, are now mainstream, while some still foreign. many are just<br />getting used to the idea that storage on disc is just as "real" as storage<br />in a box. but it's taking a lot longer to get used to the delivery methods.<br /><br /> >I'm finding it very hard doing the writing/developing/net art/working<br /> >combination without starting to bend my highly poetic notions into some<br /> >stuff that's sellable. I don't like that because i feel i'm wasting<br /> > time with that kind of detour<br /><br />from another point of view, one could also say :<br />my criteria is always most important to me because, well, it's mine. it's<br />my baby. i developed it. giving it up sucks. but i also want to get as<br />much (reward, even if it's just appreciation or joy delivered) for what i do<br />as possible. so people often assume there's a choice between them.<br /><br />but appeal isn't really even related to any particular criteria. for<br />instance, harpo marx, who wasn't really saying anything of public interest<br />(wasn't saying anything at all!) but his interests (in the harp!?) became<br />mainstream. not because of what his interests were specifically, but<br />because of the WAY he shared them. and you may even say because he was so<br />excited, it was infectious. later we wonder "why did anyone sit through<br />those harp solos?", because we missed the pitch.<br /><br />mostly, we really just sell salesmanship, out attitude, our presentation.<br />people get excited about and forget the actual aesthetics so easily they<br />aren't even relevant. get em excited and they'll buy a used kleenex. the<br />work has nothing to do with it. getting in touch with what gets people<br />excited is a separate skill/gift. that alters peoples' memories and<br />perceptions of the product. the question then isn't how can i make a<br />painting that is good by my criteria, or saleable by another one, but how<br />can i word the description of it, that raises buyers blood pressure. may<br />sound pessimistic, but only if you think the old way is good and the new<br />bad. neither, just different, and probably more suited to what peoples'<br />brains are capable of. and then if you literally think of the sales pitch<br />as a sales pitch. <br /><br />SO, ultimately, selling out has less effect than starving, but feeling good<br />about your integrity has better effects on your "pitch" than feeling like<br />your aesthetic is of no interest to others. whatever lets you work/sell the<br />most comfortably is the only ideal.<br /><br />+ + +<br /><br />Dirk Vekemans <dv@vilt.net> replied:<br /><br />JudsoN,<br /><br />When I used the word media it was in the general sense of anything that<br />broadcasts information, organised in commercial companies and competing to<br />make the most money from anything they can pick up as content. Internet used<br />to escape most of that infrastructure, it is now getting to be increasingly<br />a functioning part of it. You don¹t really exist as a website, unless you<br />get listed by it¹s infrastructure. Eg: if you develop an internet game on<br />your own, you stay offline with its potential unless you get commisioned,<br />inscribed, talked about in the ?media¹. We Dutch ponies use the word in that<br />sense constantly J<br /><br />Your Harpo example is well chosen, also because it illustrates that an<br />essentially poetic process, your ?pitch¹, is shown to be a more mundane<br />process than most people tend to think, that it can be dependent on<br />external, and therefore changeable, dynamic ways of perceiving things.<br />Whenever people get carried away by something like that they often say sth<br />like¹it had a very poetic feeling about it¹ and they usually refer to the<br />logic that is behind a complex of evocations of parts of reality. If you<br />deal with poetry intensively, you learn how to spin that logic, make it a<br />repeatable process, a working method. Correlating those kind of methods to<br />programming practices is what I¹m after, but I find that I need to find new<br />ways of programming because I don¹t see our current practice of OOP very<br />effective in this area, although it is a proven technique with great results<br />elsewhere. It¹s so much of a succes no one wonders any more that it still is<br />a choice that is being made?So it¹s not a critique in the meaning of saying<br />Object Oriented Programming is bad, it¹s very good actually and I don¹t see<br />how you could claim it to be other, but it could turn out to be not the<br />right way of programming for artistic purposes. It¹s just a haunting idea I<br />have, based on what I know from ontological discussions, and I want to<br />investigate it.<br /><br />Oh well, o, sorry, I got on my pony again. Anyway, you¹re probably right<br />that i overestimate the importance of the sales wrap that you see as the<br />main divergence. Perhaps I overestimate it because in what I was doing the<br />subject was and is a very sensitive one. It¹s so sensitive because the<br />amount of work you put into writing ?serious¹ poetry is never gonna be met<br />with any respect or respons you could expect. You might write your guts out<br />in a manner of speakin and still gain less respect than any third rate<br />novelist. It¹s not a bad situation though, because you know all of that when<br />you start doing it.<br /><br />On the other hand I watched myself going through the first building stages<br />of my first net art project and I noticed that from the moment I started<br />applying for commisions and such, there were heaps of microdecisions that I<br />let be influenced by the very fact that I applied for those commisions.<br />Knowing that I hardly stood a chance of getting any (it would have been a<br />small miracle), I still didn¹t want to blow my changes and I was very<br />prudent about lay-out decisions, exact wordings and such. I got increasingly<br />annoyed by this, in so far that I now am very glad I didn¹t score anywhere<br />and I feel freed now, back to square 1, free to not care about anything else<br />and just let the process grow on itself. Somehow I seem to have made the<br />project¹s not-for-sale part an essential basis of it. The only thing I do<br />sell is what I call dead processes, objects, garbage that is left after the<br />act. But that¹s more of a joke, critisizing today¹s ?traditional¹ art market<br />prizes, where the value of a painting is decided by whether your work is<br />taken up in the elite circle of commercial speculation objects or not. Once<br />you are there, you can scribble away anything you want, it will still fetch<br />prizes a tenfold of the allready exuberant prices I ask for my horridly<br />amateuristic varnish covered layers of water paint. Traditional painting in<br />that respect is a prime example of how commercial structures and value<br />attribuations dictate the market, in so far it has nothing to do with art<br />anymore imho. Painting is pretty much killed by the painting market and<br />financial speculation there.<br /><br />So yes there is a difference if you add up all the small choices to how a<br />net art work comes into being, especially so with net art ?cause you get<br />immediate feedback: your economic value is as good as equal to how many<br />pageviews you get, and you can watch new users clicking away from you if you<br />add or delete an element that does or does not ?compile¹ in your viewers<br />conception of your work. Off course this is true also when you¹re not<br />focussing on economical value, but you I think are more easily satisfied<br />with something that scares some of your audience away, when you don¹t focus<br />your pageviews. I deal with my project as something that changes every day,<br />so I just can¹t let the sales wrap take over. I think I just lost my ?pitch¹<br />as you call it the moment I started applying for commissions, it made me<br />think too much, and hesitant.<br /><br />Don¹t know if this is still clear or even related to what you were saying.<br />I¹m sorry that I keep referring to my own work, but it¹s the only thing I<br />feel I can make general remarks about that make any sense<br /><br />Greetings,<br /><br />dv<br /><br />+ + +<br /><br />oliver scott <os@koept.net> replied:<br /><br />a bit off subject here…<br /><br />in reference to this…<br /><br /> > 2. As for collecting. People collect everything and<br /> > anything. So yes…it will eventually happen that<br /> > people collect net art on a large scale. It just seems<br /> > that now, before it happens, we have a chance to mold<br /> > the way it happens.<br /><br />i am not so sure of this statement.<br /><br />people will definatelly collect, but…<br /><br />as people started to collect music in the mp3 format they could get so much<br />and 'have it all' [well, at least what they wanted]. I now know of people<br />deleting thier whole collections. there is so much new, so often on this<br />huge scale that people are giving up collecting music. listening to online<br />radio instead. <br /><br />i think that poeple will collect but the unexpected will show its face soon<br />enough.<br /><br />the networked approach to collecting means maybe there is no need to<br />collect?<br /><br /><br /><br />+ + +<br /><br />Jason Nelson <newmediapoet@yahoo.com> replied:<br /><br />Dearest All,<br /><br />Excuse the overblown and awkwardly worded subject<br />line, but it does point towards..ahem…my point.<br /><br />Perhaps I can make a slightly askew statement and say<br />that idea of supporting ones self through their art<br />can be tied (not solely but related to) two other<br />factors (again not the only factors): One (yes I like<br />to list), the generation of larger audiences for our<br />work, and Two, more and more diverse and more<br />personalized engagement with our audience.<br /><br />First the second: people collect prints (copies of<br />paintings or photographs) often because they are<br />signed, because they know that the artist they admire,<br />that touches them, has touched, has added to the<br />print. So ….how can we….being all creative and<br />intelligent and quirk-handsome, how can we devise new<br />methods to make our work both universally available<br />and personalized? Perhaps there needs to be some type<br />of signing? Perhaps work can have additions, like<br />variants of the work (which we do already)? Perhaps<br />the work could be tied to the physical object the work<br />contains. Like much of my work is ficto-biography. So<br />could I create artifacts to compliment that work?<br /><br />Secondly the first: of course, you say in a gurgling<br />mad voice, of course we need larger, more varied<br />audiences. Yes, but then what is being done to gather<br />those audiences? Most of us shoot for the Ars Elec or<br />the Siggraph or the Tate or whatever. But the<br />audiences there are largely ourselves. Poetry has the<br />same problem. But poetry does better then we, despite<br />it being doomed to small sections of bookstores, and<br />we with the entire web, and the skills to manipulate<br />said environment.<br /><br />I suppose my call should fall to myself, but I am just<br />a displaced country boy who forgets the punch line at<br />fancy parties. <br /><br />cheers, Jason Nelson<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 4.29.05-4.30.05<br />From: Plasma Studii - judsoN <office@plasmastudii.org>, Jonathan<br /><violinz@hotmail.com>, Matthew Mascotte <mascotte@mac.com>, Rob Myers<br /><robmyers@mac.com><br />Subject: Boxer's trouncing of Boston Cyberarts festival<br /><br />Plasma Studii - judsoN <office@plasmastudii.org> posted:<br /><br /> > Boxer's trouncing of Boston Cyberarts festival<br /> > is at:<br /> ><a rel="nofollow" href="http://www.nytimes.com/2005/04/27/arts/design/27cybe.html">http://www.nytimes.com/2005/04/27/arts/design/27cybe.html</a><br /><br />it's sad because she's totally right. stuff that the creators<br />probably thought was so cool or didn't matter, was all the same stuff<br />she thought was annoying or fundamentally a sign the thing even<br />works. sad because she's now been taught that when she detects a<br />work is particularly techno, she'll hate it, before she even tries<br />it. conditioned to think all interactivity is intrinsically bad<br />because most of the examples she's seen are. sad because it's hardly<br />unusual.<br /><br /><a rel="nofollow" href="http://snltranscripts.jt.org/99/99fnickburns.phtml">http://snltranscripts.jt.org/99/99fnickburns.phtml</a><br />(not particularly funny, but a good portrait from both sides)<br /><br />artists and audiences can argue if something is a feature or a bug,<br />but whoever wins, the artist gains nothing and the audience goes<br />away, slightly disappointed. if we want things like collectors and<br />price tags, the first step isn't re-conceptualizing a market. the<br />first step is making stuff somebody else might be interested in.<br />it's just using some much needed social skills.<br /><br />we have plenty we CAN still change. if we made anything they were<br />into, all these excuses for the work not being buy-able would just be<br />ignored, forgotten.<br /><br />one way, is to put in more effort on these productions to HIDE the<br />computer-ness/quirks we love. a real skill that takes up probably<br />90% of the work. (tailors do the same thing, making their work,<br />interesting to themselves, invisible to the world) even if we're<br />talking about computers (like a book about books, if you're not into<br />books, you won't read it. but you may even enjoy a painting of a<br />book). boxer's stuck at a party full of geeks shouting at her about<br />things like transporter beam anomalies. the subjects would even be<br />tolerable, maybe even fascinating, if they made more pleasant<br />conversation and actually paid the slightest attention to the other<br />person.<br /><br />computers demanding idealized input from the real world, may be an<br />unimportant side effect to working with these cool toys to some. but<br />to others the toys are kinda boring, particularly if they only seem<br />to be talking about and only work in a few rigidly selected cases.<br /><br />+ + +<br /><br />Jonathan <violinz@hotmail.com> replied:<br /><br />i am participating in the boston cyberarts festival with my installation<br />particle playground (video at <a rel="nofollow" href="http://www.jonathanzalben.com">http://www.jonathanzalben.com</a>), and i was<br />upset about the reaction in the nytimes article. i cannot speak directly to<br />those pieces mentioned, but i think you can see from the video of my piece<br />(which contains touch sensitive monkey bars) that young children really<br />enjoyed the interaction. there was learning and coordination involved as<br />well. i noticed that older participants regardless of whether they liked<br />the piece, were more interested in content and function than interaction<br />with media, which is ultimately an essential part of what this art is about.<br />i think it is difficult to separate out content and interaction and arrive<br />at a meaningful experience. i am not sure what the age divide is and<br />whether it is dependent on technological awareness, but i thought it would<br />be interesting to point out how age in this particular case is a significant<br />factor in enjoyment of art.<br /><br />+ + +<br /><br />Matthew Mascotte <mascotte@mac.com> replied:<br /><br />jonathan-<br /><br />an interesting point you make. i curated<br />a solo exhibition for Daniel Shiffman at<br />the Savannah College of Art and<br />Design in February of 2004.<br /><br /><a rel="nofollow" href="http://www.shiffman.net/scad/">http://www.shiffman.net/scad/</a><br /><br />I was amazed at how naturally it seemed for children<br />to engage Shiffman's interactive video pieces. I think most<br />adults feel embarrassed and uncomfortable interacting<br />with work in gallery settings…that uneasy feeling one<br />has when you're selected from an audience to go on stage<br />at a performace.<br /><br />I like your piece at BostonCyberarts perhaps we're seeing<br />glimpses of future interactive art collectors in the making!!!!<br /><br />respects,<br /><br />Matthew<br /><br />+ + +<br /><br />Plasma Studii - judsoN <office@plasmastudii.org> replied:<br /><br />your observation, albeit a pretty subjective one, seems right on.<br /><br />but i'd hardly say the phenomenon describes interactivity vs. content, as<br />much as about kids have fun playing, particularly learning from things that<br />react to them differently than expected. adults' curiosity/method of<br />exploring often shifts from tactile/visceral to more cerebral/observing.<br />(i'd be curious how older people react to interactive pieces? like 60-80<br />year olds.).<br /><br />i suspect, with these larger installation/interactive works, what you are<br />seeing are kids focusing on the activity, what they do, watching how the<br />thing behaves (which does seem like the heart and soul of interactivity).<br />but the adult, who may like some abstract pieces better or worse (not<br />automatically love or hate all non-figurative work), will judge the quality<br />of the piece by how good (in their esteem) the thing ends up looking. if<br />they can then improve the way it looks in some way by interacting.<br /><br />they look at things like the color combos. the arbitrary blends that<br />include a very linear mix from a standard red to a standard purple are just<br />not gonna be visually stunning. if it's for adults, they expect to register<br />something sensually (or conceptually) compelling.<br /><br />but more power to you. completely legitimate to make a toy (not<br />decoration), a work for kids to play with. but to put anything in an art<br />show is going to open it up to being scrutinized by adults. adults who have<br />really different expectations/criteria, don't have the same impulsive<br />curiosity, and particularly see the noun as opposed to the verb. maybe you<br />just like playing, are more of a kid.<br /><br />matthew had a good point about people who resist interactivity when he cited<br /><br />…that uneasy feeling one<br />has when you're selected from an audience to go on stage<br />at a performace.<br /><br />+ + +<br /><br />Rob Myers <robmyers@mac.com> replied:<br /><br /> On 29 Apr 2005, at 23:32, Plasma Studii - judsoN wrote:<br /> > but i'd hardly say the phenomenon describes interactivity vs. content,<br /> > as much as about kids have fun playing, particularly learning from<br /> > things that react to them differently than expected. <br /><br />I've been taking Liam (4) to shows at PDA in Peterborough since he was<br />2, and he loves any kind of interactive art. Particularly projections,<br />and physical spinner or slider type kinetic/optical pieces. He also<br />likes talking about what he's seeing/doing and trying to work out<br />what's happening, so he's being "cerebral" about it as well.<br /><br />The current show of static paintings really upset him. I had to take<br />him out.<br /><br />Don't underrate play. :-) It's how we learn socially.<br /><br />One problem with interactive art, and with hypertext, is the demands it<br />makes on the viewer. Giving the viewer "free rein" but with a<br />corresponding demand that they "do the right thing" risks the artwork<br />disappointing the audience, or the audience disappointing the artist.<br />This is part of the moral territory of interactivity, and is a feature,<br />not a bug. :-)<br /><br />- Rob.<br /><br />+ + +<br /><br />Plasma Studii <office@plasmastudii.org> replied:<br /><br /> >Don't underrate play. :-) It's how we learn socially.<br /><br />sorry if you thought i was. just the opposite.<br /><br />in fact, see toys probably having more of a legit function then art.<br />but since the function of art is so astoundingly unclear, it's hardly<br />a worthwhile issue at all. meanwhile, interactive pieces can easily<br />have several essential qualities, usefulness, as art, and as a toy.<br />it's just often programmers aren't thinking of all those things, and<br />really just how the actual gizmos themselves work. fine, but not<br />everybody's interested in the gizmos.<br /><br /> >One problem with interactive art, and with hypertext, is the demands<br /> >it makes on the viewer. Giving the viewer "free rein" but with a<br /> >corresponding demand that they "do the right thing" risks the<br /> >artwork disappointing the audience, or the audience disappointing<br /> >the artist.<br /><br />agree. it's always a helpful notion to make the very first and<br />constant thought of interactivity is "what do they get for their<br />effort" then. avoid programming so any effort could be construed as<br />"the wrong thing", just whatever input, gets variant output. that's<br />just basic interface work.<br /><br />the real world just behaves how it does, no wrong/right, it's just<br />harder to account for. we can fall short in accounting for it, but<br />the world isn't always going to cover for our short comings. we<br />can't realistically expect that.<br /><br /> > This is part of the moral territory of interactivity, and is a<br /> >feature, not a bug. :-)<br /><br />sorry, rob, but this conclusion seems like it came from outer space.<br />have no idea how you got there.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit the third ArtBase Exhibition "Raiders of the Lost ArtBase," curated by<br />Michael Connor of FACT and designed by scroll guru Dragan Espenschied.<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/raiders/">http://rhizome.org/art/exhibition/raiders/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Kevin McGarry (kevin@rhizome.org). 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