RHIZOME DIGEST: 6.2.02

<br />RHIZOME DIGEST: June 2, 2002<br /><br />Content:<br /><br />+announcement+<br />1. Kim Machan: MAAP '02 in Beijing<br /><br />+opportunity+<br />2. LEVEQUE PAULINE: net art competition<br /><br />+work+<br />3. m e t a: eccex - vectleu - aerc<br /><br />+comment+<br />4. Marisa Olson: Hacktivism as High {Tech} Art<br />5. Olga Goriunova: read_me 1.2 winners and honorary mentions<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 5.31.02<br />From: Kim Machan (kim.machan@maap.org.au)<br />Subject: MAAP '02 &quot;MOIST&quot; Beijing 23 October - 10 November<br /><br />MAAP '02 &quot;MOIST&quot;<br />Multimedia Art Asia Pacific<br />Beijing 23 October - 10 November<br /><br />This years MAAP Festival moves to Beijing with the festival theme<br />&quot;MOIST&quot; an evocative adjective suggestive of humidity; life; growth;<br />loaded with references as wide as a fine foggy mist, a compost pile, a<br />first kiss or a sweaty palm. Postioned in seeming oppostion to the<br />mechanics of technology, MOIST will explore artists emotive infusion.<br /><br />The MAAP Festival is a contemporary art cultural event that explores the<br />nexus of art and technology across a range of art forms and practices<br />emphasising interactive multimedia, net art, digital video, video<br />installation, and projects integrating new media.<br /><br />MAAP will present the festival in four core venues in Beijing.<br /><br />+ The China Millennium Monument - an impressive official building<br />equipped with excellent exhibition space and state of the art IT<br />capability. The venue boasts a 31 metre curved screen made up of 56<br />programmable monitors and has Broadband capability. This venue will<br />focus on Chinese/Australian new media art work.<br />+ The East Modern Art Centre - The large exhibition hall will<br />accommodate major installations by 15 international artists.<br />+ The Central Academy of Fine Arts - Artists residencies program, forum<br />+ The Loft New Media Art Space - CDR, screenings &amp; artists talks<br /><br />Since MAAP's inaugural festival in 1998 it has been based in Brisbane<br />and Online presenting an annual festival and regional satellite events<br />with a mix of support from government, corporate and educational<br />sectors.Unprecedented support is emerging from our hosts in Beijing and<br />we look forward to an exciting event that will attract the attention of<br />Chinese and international key audiences. This year the Festival moves to<br />Beijing, leaping into the region creating a unique event and opportunity<br />that also celebrates the 30th Anniversary of China Australia relations.<br />MAAP includes artists from over 12 different countries and will be the<br />first international contemporary art exhibition imported into Beijing<br />from a foreign organisation.<br /><br /><a rel="nofollow" href="http://www.maap.org.au">http://www.maap.org.au</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 5.31.2002<br />From: LEVEQUE PAULINE (LEVEQUE@villette.com)<br />Subject: net art competition<br />Keywords: game, audio, net.art<br /><br />VILLETTE DIGITAL<br />International Electronic Arts and New Media Festival<br /><br />The Villette Digital festival is a joint initiative of the Cit&#xE9; des<br />Sciences, the Cit&#xE9; de la Musique and the Parc de la Villette. It is both<br />a showcase for major works from around the world and a forum for<br />experimentation and study. Its aim is to bring together projects<br />directly involved in the use of digital technologies and it encourages<br />visitors to share in many experiments during their entertaining,<br />participative and sensory experience. In this way, the festival's<br />installations, concerts, shows, games, workshops and digital cinema<br />explore the impact of new technologies on our everyday lives and the<br />radical changes they are bringing about in our cultural landscape.<br /><br />MAJOR ONLINE NET ART COMPETITION<br />on the theme of AUDIO GAMES<br /><br />On the occasion of the VILLETTE DIGITAL event to be held between 24 and<br />29 September 2002, the Cit&#xE9; des Sciences et de l'Industrie, the Parc de<br />la Villette and the Cit&#xE9; de la Musique are organising a major<br />international online net art competition. There will be no entry fee for<br />this competition which will run from 1st May until midnight on the final<br />entry date of 30 July 2002 (Paris time). It will be open to all and will<br />reward the best work specifically designed for the Internet to<br />illustrate the theme of &quot;audio games&quot;.<br /><br />To participate, you must be at least eighteen years of age and complete<br />the online entry form at the Internet address below including a direct<br />Internet link (URL) pointing to the submitted work:<br /><a rel="nofollow" href="http://www.villette-numerique.com">http://www.villette-numerique.com</a><br /><br />The planning committee will shortlist twenty competitors and post their<br />work without charge on the villette-numerique.com site.<br /><br />The jury will be composed of professionals in the field of net art,<br />artists and representatives of various institutions : Sara Diamond (CA)<br />www.codezebra.net, Joshua Davis (US) www.praystation.com, Nathalie<br />Magnan (FR) Ensb-a Dijon, Miltos Manetas (US)<br />www.electronicorphanage.com, Anne Roquigny (FR) <a rel="nofollow" href="http://www.next-">http://www.next-</a><br />movies.com, Bruno Samper (FR) www.panoplie.org, Guillaume Sorge (FR)<br />www.d-i-r-t-y.com<br /><br />The jury will select three winners and the prizes will be presented on<br />29 September 2002 in the Grande Halle at la Villette.<br /><br />The competition regulations will be available on the Internet for<br />consultation and printing at <a rel="nofollow" href="http://www.villette-numerique.com">http://www.villette-numerique.com</a><br /><br /><a rel="nofollow" href="http://www.villette-numerique.com">http://www.villette-numerique.com</a><br /><a rel="nofollow" href="http://www.codezebra.net">http://www.codezebra.net</a><br /><a rel="nofollow" href="http://www.praystation.com">http://www.praystation.com</a><br /><a rel="nofollow" href="http://www.electronicorphanage.com">http://www.electronicorphanage.com</a><br /><a rel="nofollow" href="http://www.next-movies.com">http://www.next-movies.com</a><br /><a rel="nofollow" href="http://www.panoplie.org">http://www.panoplie.org</a><br /><a rel="nofollow" href="http://www.d-i-r-t-y.com">http://www.d-i-r-t-y.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />**MUTE MAGAZINE NEW ISSUE** Coco Fusco/Ricardo Dominguez on activism and<br />art; JJ King on the US military's response to asymmetry and Gregor<br />Claude on the digital commons. Matthew Hyland on David Blunkett, Flint<br />Michigan and Brandon Labelle on musique concrete and 'Very Cyberfeminist<br />International'. <a rel="nofollow" href="http://www.metamute.com/mutemagazine/issue23/index.htm">http://www.metamute.com/mutemagazine/issue23/index.htm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 5.27.02<br />From: m e t a (meta@meta.am)<br />Subject: eccex - vectleu - aerc<br /><br /><a rel="nofollow" href="http://meta.am/graphic/eccex/">http://meta.am/graphic/eccex/</a><br /><a rel="nofollow" href="http://meta.am/graphic/vectleu/">http://meta.am/graphic/vectleu/</a><br /><a rel="nofollow" href="http://meta.am/octave/aerc/">http://meta.am/octave/aerc/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Leonardo Music Journal (LMJ) 11 includes a double audio CD, &quot;Not<br />Necessarily 'English Music,'&quot; curated by musician, composer, writer and<br />sound curator David Toop. The CDs feature pieces from pioneering U.K.<br />composers and performers from the late 60s through the mid-70s. Visit<br />the LMJ website at <a rel="nofollow" href="http://mitpress2.mit.edu/Leonardo/lmj/">http://mitpress2.mit.edu/Leonardo/lmj/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 5.28.2002<br />From: Marisa Olson (marisa@concentric.net)<br />Subject: Hacktivism as High {Tech} Art<br />Keywords: surveillance, media activism, language<br /><br />Currently on view at New York's New Museum of Contemporary Art is<br />&quot;Open_Source_Art_Hack,&quot; a group show of artists poetically conflating<br />hacking with open-sourcing. There is, already, a bit of a hacker ethos<br />to open source. The idea that often commercially-valuable, always<br />laboriously-constructed codes should be openly accessible (openly<br />modifiable!) by all begs the invention of naughty plots &#xE0; la Bruce<br />Sterling's 1993 cult classic, &quot;The Hacker Crackdown.&quot; But the artists<br />in this show are not rerouting police emergency calls to phone- sex<br />lines or breathing heavily into payphone receivers to rip off Baby<br />Bells. They are co-opting existing means of surveillance or<br />surveillance-culture indoctrination to make new comments about life in<br />network culture. Incidentally, by participating in a major museum show,<br />they are also helping to launch &quot;hacktivism&quot; into the colloquy of<br />contemporary art…<br /><br />On Sundays, in New York, the curious can take a walking tour of the<br />city's hidden cameras, led by members of the Surveillance Camera<br />Players. The group has mapped over half of the city's estimated ten<br />thousand strategically-placed cameras–though the total figure continues<br />to rise, following post-911 rally- cries for increased surveillance.<br />The Players have worked, through tours, performances, protests, and<br />other activities, to protect the rights of Americans, outlined under the<br />4th Amendment to the Constitution, &quot;against unreasonable searches and<br />seizures.&quot; Americans, they say, have a right to observe those observing<br />them. This mantra plays out, self-reflexively, in all of the work<br />included in &quot;Open Source Art Hack.&quot;<br /><br />In SCP's case, the surveillance camera is treated like a television<br />camera, before which the group performs theatrical gems from George<br />Orwell's &quot;Animal Farm&quot; to Alfred Jarry's &quot;Ubu Roi.&quot; After six years of<br />interventions, SCP has come to feel that passersby have become more<br />their audience than the police eyes trained on their target cameras, as<br />evidenced in protests in which members inform oblivious strollers that<br />they were being watched. Videos of these performances and walking-tours<br />comprise SCP's contribution to the show. Museum visitors (or otherwise<br />oblivious strollers) will find themselves peering in at the videos in<br />the museum's storefront window–an at-once typical site for the<br />investment of scopophilic energy and atypical site for the<br />museum-display of art.<br /><br />Next to SCP's videos, and further inside the museum, are the Radical<br />Software Group's &quot;Carnivore&quot; clients. RSG's packet-sniffing machine<br />monitors the traffic on a selection of computers–in this case, those in<br />the museum's media lounge– and visualizes the docking-sites and use of<br />pre-programmed keywords. Putting the &quot;art&quot; in &quot;art hack,&quot; each RSG<br />client has created a unique interface for this visualization.<br />Particularly poignant is entopy8zuper's representation of active users<br />as globe-circling airplanes trudging a crash-and-burn path where logoffs<br />leave fiery pock-marks in an ambiguous web world. While &quot;Carnivore&quot; is<br />modeled after the FBI's surveillance engine, RSG-founder Alex Galloway<br />has shrugged off the typical hacker coat of arms, claiming to be more<br />interested in exploring positive models of observation than undermining<br />the state apparatus.<br /><br />Here, RSG, like its &quot;Open Source Art Hack&quot; peers, reestablishes mimicry<br />as a beautiful, if scientifically-complex, form of defense. But what is<br />it that is being defended against? For starters, it's the infusion of<br />panoptic strategies into network culture. Whether it is packet sniffing<br />or search engine data- cataloguing, internet users are always-already<br />vulnerable to the search and display of their activities and<br />communication. Indeed, it is not just that Google is archiving one's<br />chat-group confessions, but the possibility that any and all future<br />actions might be monitored that invokes a Foucaultian digital<br />panopticon-an always-present eye casting an impact upon the moves we<br />make.<br /><br />LAN's &quot;Tracenoizer&quot; clone sites exploit the abundance of unfiltered<br />personal information online, creating sources of mis-information about<br />websurfers bearing a data-based resemblance (say, a similar name) to<br />&quot;Tracenoizer&quot; users. Filmmaker Harun Farocki, a welcome addition to the<br />cadre of what has become a too-tight nepotistic circle of &quot;new media&quot;<br />artists, explores these panoptic issues in his &quot;Eye/Machine.&quot; Exposing<br />the means and motives by which war machines look, Farocki pairs<br />interviews of surveillance pilots with sample footage. The result is a<br />document of the constructed realities (read: visions) of war and the<br />impetus for incorporating military machinery into civilian life.<br /><br />Both Knowbotic Research and Cue P. Doll have turned established search<br />mechanisms on their heads in creating alternative means of gathering<br />information about the world's major companies and organizations.<br />Knowbotic Research's entrancing installation has at its heart a portal<br />for the exposure of the crack- vulnerabilities of a public group's<br />server. Plastic containers flash and buzz with varying intensity–a<br />comment on the physicality of the firewall–as data rolls and pops on<br />screen, Vegas-style. Cue P. Doll's &quot;CueJack&quot; bites the tongue of the<br />&quot;CueCat,&quot; a barcode scanner that delivers users at the door of retail<br />websites. &quot;CueJack&quot; also reads barcodes, but rather than touting the<br />many fine products for sale by the manufacturer of the item you've<br />scanned, &quot;CueJack&quot; takes you to a database of the corporate wrong-doings<br />and related boycotts of said retailer. Both Knowbotic Research's<br />installation and Cue P. Doll's scanner require readings with the body,<br />thereby making users corporeally complicit in the {art-} hack<br />activities.<br /><br />Radioqualia calls for sonic participation in their &quot;Free Radio Linux&quot;<br />project. Artists Adam Hyde and Honor Harger have created an online and<br />on-air radio station in which a computerized voice reads the Linux<br />operating system code–an endeavor that will take years to complete.<br />&quot;Free Radio Linux&quot; is the ultimate self-reflexive case of artists<br />commenting on the character and relative complexities of existing<br />channels of representation, distribution, and interpretation. Their<br />project provides the sonic backdrop for the asking of several key<br />questions underscored by &quot;Open Source Art Hack.&quot; Perhaps most important<br />is the question, &quot;What is a code?&quot;<br /><br />The Alliance for Telecommunications Industry Solutions (ATIS) defines it<br />as &quot;a set of unambiguous rules specifying the manner in which data may<br />be represented in a discrete form.&quot; The fact that we use the same<br />four-letter word to describe a system of representation that we do to<br />refer to social norms (see dress &quot;code&quot;) is less a matter of irony and<br />more an indication of the degree to which that system of representation<br />is a reflection of a dominant ideology. That special milieu we've named<br />&quot;network culture&quot; is no more than a percentage of the population at<br />large behaving and interacting in such a way as to self- reflexively<br />trace their patterns of protocol-driven activity. Seemingly mechanical<br />activity like the ping-pong game of one computer chatting with another<br />was scripted by humans who have been enculturated in a society in which<br />there exist elaborate codes of propriety and impropriety, in<br />communicative exchange, and where a sort of social Darwinism has<br />translated keeping up with the Joneses into keeping up with the OS's.<br />However phantasmatic the traces of these social scripts are upon<br />computer codes, their products are entirely tangible. Hacktivism, while<br />admittedly entrenched in recognizing–if not following–rules of<br />engagement, then seems a worthwhile means of attempting to dissect the<br />ideological apparatuses at play in this closed circle of coded<br />signification.<br /><br /><a rel="nofollow" href="http://www.newmuseum.org/">http://www.newmuseum.org/</a><br /><a rel="nofollow" href="http://www.netartcommons.net/">http://www.netartcommons.net/</a><br /><a rel="nofollow" href="http://www.thehacktivist.com/">http://www.thehacktivist.com/</a><br /><a rel="nofollow" href="http://www.earthcam.com/usa/newyork/timessquare/">http://www.earthcam.com/usa/newyork/timessquare/</a><br /><a rel="nofollow" href="http://www.rhizome.org/carnivore/">http://www.rhizome.org/carnivore/</a><br /><a rel="nofollow" href="http://www.tracenoizer.org">http://www.tracenoizer.org</a><br /><a rel="nofollow" href="http://www.cuejack.com">http://www.cuejack.com</a><br /><a rel="nofollow" href="http://radioqualia.va.com.au/freeradiolinux/">http://radioqualia.va.com.au/freeradiolinux/</a><br /><a rel="nofollow" href="http://www.atis.org/tg2k/">http://www.atis.org/tg2k/</a><br /><a rel="nofollow" href="http://www.antiwargame.org">http://www.antiwargame.org</a><br /><a rel="nofollow" href="http://tuxedo.org/~esr/jargon/">http://tuxedo.org/~esr/jargon/</a><br /><a rel="nofollow" href="http://www.nyu.edu/projects/wray/wwwhack.html">http://www.nyu.edu/projects/wray/wwwhack.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 5.22.02<br />From: Olga Goriunova (og@avia.formoza.ru)<br />Subject: read_me 1.2 winners and honorary mentions<br /><br />read_me 1.2<br />software art / software art games<br /><a rel="nofollow" href="http://www.macros-center.ru/read_me/">http://www.macros-center.ru/read_me/</a><br />on-line: October-February 2001-2002<br />off-line: 18-19 of May, Moscow<br />Macros-center, Moscow<br /><br />The jury (Amy Alexander, Florian Cramer, Cue P. Doll, RTMark and Alexei<br />Shulgin) voted to award prizes to three projects: DeskSwap, ScreenSaver,<br />and Textension. The term &quot;software art&quot; is a decidedly broad category,<br />and each of the awarded projects takes a very different approach to it.<br />The festival guidelines originally called for the awarding of first,<br />second and third prizes. However, the jury felt that ranking such<br />disparate projects with respect to one another would be artificial.<br />Therefore, in recognition of the fact that &quot;software art&quot; is not simply<br />one genre but encompasses a variety of approaches, the jury has decided<br />to dispense with the rankings and award each of the three selected<br />projects equivalent prizes. Since read_me 1.2 is one of the pioneering<br />festivals of software art we felt it necessary to open up the field<br />rather than to prematurely narrow it down. We consider software art to<br />be art whose material is algorithmic instruction code and/or which<br />addresses cultural concepts of software. For us this implies not<br />restricting software art to PC user applications, nor even just to<br />executable machine code. Each of the three winning projects fits our<br />concept of software art in a different way. Since we wanted to<br />communicate the scope and potential of software art as broadly as<br />possible, we gave, in addition to the three prizes, a total of five<br />honorary mentions: to Re (ad.htm, Tracenoizer, Carnivore, Portret of<br />President and WinGluk Builder. It should be said that very few of the<br />pieces submitted had any political or activist usefulness, although<br />several pretended to. While the jury appreciated the diversity of the<br />works entered, we were somewhat dismayed by the scarcity of political<br />content.<br /><br />+ + +<br /><br />SCREEN SAVER by Eldar Karhalev and Ivan Khimin<br /><br />Of the three awarded pieces, &quot;Screen Saver&quot; is the most challenging to<br />the concept of software and software art. At first glance, it doesn't<br />seem to be software in its own right. The piece consists of a simple<br />step-by-step instruction for configuring the screen saver of the<br />Microsoft Windows operating system. As a result, the PC is turned into a<br />display of a giant rectangle which slowly moves from the left to the<br />right corner of the screen and back, slightly modulating its color in<br />the process. This is a simple, elegant and beautiful piece. It could be<br />called a black square of digital art, but that wouldn't explain why it<br />is interesting as software. &quot;Screen Saver&quot; is software in at least two<br />respects: On the one hand, it shows that software art can be post- or<br />meta-software which, instead of being coded from scratch, manipulates<br />existing software, managing to turn it upside down even without much<br />technical sophistication. It reprograms Windows without employing<br />programmer's skills. On the other hand, its formal instruction for<br />misconfiguring the software is itself a software code. &quot;Screen Saver&quot;<br />thus shows that software doesn't have to be written in computer<br />programming languages. In an age of code abundance thanks to personal<br />computers and the Internet, Software Art no longer needs to design<br />algorithms from scratch, but can be disassemblings, contaminations and<br />tweaks of code found in the public. This makes contemporary software art<br />distinct from the computer-generative art of the 1950s to 1980s. &quot;Screen<br />Saver&quot; exemplifies this postmodern condition of software art in an<br />almost paradigmatic simplicity. It brings up such questions as: Are<br />there software readymades? Can non-programmers reprogram systems? Which<br />does limit or extend which, and what does prevail in the end; the<br />manipulation or the object manipulated, the artistic hack or Microsoft<br />Windows?<br /><br />Another proof of &quot;Screen Saver&quot; being software is the fact that,<br />although curious for the jury, its original authors have split over<br />different opinions and forked the codebase into two separate projects<br />(similar to programs like Emacs and XEmacs). The second was entered<br />under the name &quot;.scr&quot; to the competition; it differs from &quot;Screen Saver&quot;<br />only in its instruction to choose a different font in the Windows<br />screensaver setup. As a result, the rectangle doesn't slide from left to<br />right, but bounces in all four directions. We found this result inferior<br />to the more minimalist and hypnotic &quot;Screen Saver&quot;. As in any program<br />code, one changed instruction can make a big difference. We therefore<br />feel it is justified that we award only &quot;Screen Saver&quot;, not &quot;.scr&quot;.<br /><br />One final note: the jury noticed that &quot;Screen Saver&quot; breaks under<br />Windows XP. The rectangle becomes much smaller and only bounces in the<br />middle portion of the screen, thus destroying the effect. Like much<br />great art, &quot;Screen Saver&quot; is a real period piece.<br /><br />+ + +<br /><br />DESKSWAP by Mark Daggett<br /><br />This is a program that critically considers the problem of the<br />standardization of personal computer users' workspaces. It allows you to<br />compare your desktop with desktops of other people, living in different<br />countries and speaking unknown languages. Each time you get terrified by<br />the consequences of globalization that manifest themselves in the<br />predetermined aesthetic solutions of your surroundings: sofa from IKEA,<br />wallpaper from Microsoft. The voyeuristic aspect of the project provides<br />a certain relief, which you experience looking at other people's<br />desktops: everything is ok, people are using their computers for the<br />same rubbish as you - same programs, same files and folders. But - maybe<br />&quot;serious&quot; users just don't have time to play around with strange<br />programs like Deskswap? Deskswap is made in a very simple and elegant<br />way; it doesn't pretend to be more than it is. It is effective,<br />interesting and very user-friendly. The program is used with great<br />pleasure by &quot;normal&quot; people (! not just by media art curators). That's<br />because Deskswap offers the possibility of communication in our time of<br />global alienation.<br /><br />+ + +<br /><br />TEXTENSION by Joshua Nimoy<br /><br />In terms of aesthetic enjoyment, Textension is a clear winner. It is<br />delightful, exciting, fantastic to play with. It points in many<br />directions at once, suggesting that hypertext could be fun and beautiful<br />and profound in all kinds of new ways that it isn't today.<br />Interestingly, the way to this development is pointed out by the<br />typewriter, which produced beautiful things through the physical action<br />of metal. Textension is the first piece of software to pick up<br />effectively this very lost thread.<br /><br />Note: The jury is sad that mode #9 does not have a &quot;save&quot; feature, in<br />which branching constructions could be stored by an author and reread by<br />readers, in a perpetuation of the author/reader model of literature;<br />zoom and rotate features would of course then also be nice.<br /><br />+ + +<br /><br />HONORARY MENTIONS:<br /><br />RE (AD.HTM by mez breeze<br /><br />PORTRET OF PRESIDENT by Vladislav Tselischev<br /><br />TRACENOIZER by LAN<br /><br />WINGLUK BUILDER by CooLer<br /><br />CARNIVORE by RSG<br /><br />+ + +<br /><br /><a rel="nofollow" href="http://www.macros-center.ru/read_me/">http://www.macros-center.ru/read_me/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. If you value this<br />free publication, please consider making a contribution within your<br />means.<br /><br />We accept online credit card contributions at<br /><a rel="nofollow" href="http://rhizome.org/support">http://rhizome.org/support</a>. Checks may be sent to Rhizome.org, 115<br />Mercer Street, New York, NY 10012. Or call us at +1.212.625.3191.<br /><br />Contributors are gratefully acknowledged on our web site at<br /><a rel="nofollow" href="http://rhizome.org/info/10.php3">http://rhizome.org/info/10.php3</a>.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Alex Galloway (alex@rhizome.org).<br />ISSN: 1525-9110. Volume 7, number 22. 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