RHIZOME DIGEST: 07.21.06

<br />RHIZOME DIGEST: July 21, 2006<br /><br />Content:<br /><br />+opportunity+<br />1. employment@guggenheim.org: Job Opening at the Solomon R. Guggenheim<br />Museum<br />2. Perry Lowe: Eyebeam Fellowships 2006-07: Call for Applicants<br />3. Perry Lowe: Eyebeam Residency Fall 2006-07: Call for Applicants<br />4. opensource@boxwith.com: OPENcall: In War/At War: The Practice of Everyday<br /><br />+announcement+<br />5. Brian Kim Stefans: New Media Poetics: Contexts, Technotexts and<br />Theories (MIT Press)<br />6. Nanette Wylde: Slippage: net.art Exhibition Announcement<br />7. marc: Game/Play exhibition - UK<br />8. Turbulence: Turbulence Commission: &quot;SWM05: Distributed Bodies of<br />Musical-Visual Form&quot; by Troy Innocent and Ollie Olsen with the Shaolin<br />Wooden Men and Harry Lee<br /><br />+Commissioned by Rhizome.org+<br />9. Ryan Griffis: An Interview with Joel Slayton, by Ryan Griffis<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions<br />allow participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: employment@guggenheim.org &lt;employment@guggenheim.org&gt;<br />Date: Jul 18, 2006<br />Subject: Job Opening at the Solomon R. Guggenheim Museum<br /><br />TITLE: Education Manager for New Media<br /><br />RESPONSIBILITIES:<br /><br />Develop and oversee new and ongoing educational technology initiatives for<br />the Sackler Center for Arts Education (SCAE); collaborate with<br />departmental staff, invited artists, guest presenters and other<br />organizations and institutions to develop and present programs.<br /><br />Work closely with the senior departmental staff to develop strategies to<br />promote audience expansion and engagement with offerings that utilize<br />digital media as a tool for interpreting the Museum's collections and<br />exhibitions.<br /><br />Oversee special technology projects at SCAE, including, but not limited<br />to, artist residencies, distance learning, school programs, curriculum<br />development, youth media initiatives, professional development for<br />teachers, and continuing education.<br /><br />Implement and maintain a digital database and audiovisual archive of<br />education program documentation; maintain a digital image source for<br />departmental use of the museum's collections and exhibitions; facilitate<br />requests and needs for digital images for museum publications including<br />the Education Brochure, Members' Magazine, and SRGM website.<br /><br />Oversee the maintenance and proper functioning of the SCAE multimedia labs<br />with the assistance of IT; provide research and advisement to the Director<br />of Education on ways to continually increase functionality of labs.<br /><br />Prepare and manage technology budgets, and coordinate program contracts,<br />statistics, requisition proposals and documentation.<br /><br />Assist with fundraising and grant writing for technology-related initiatives.<br /><br />REQUIREMENTS:<br /><br />Masters Degree in Art History, Art Education; 3-5 years of museum<br />experience, preferably in an education or technology department.<br /><br />Strong knowledge of art history with an emphasis in Modern and<br />contemporary art; strong experience in the development and implementation<br />of educational technologies.<br /><br />Excellent research, writing and editing skills.<br /><br />To Apply: Please send resume and cover letter with desired salary range<br />to employment@guggenheim.org. Please indicate 'Ed Mgr New Media - RZM' in<br />the subject line.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: Perry Lowe &lt;perry@eyebeam.org&gt;<br />Date: Jul 20, 2006<br />Subject: Eyebeam Fellowships 2006-07: Call for Applicants<br /><br />Eyebeam<br />540 West 21st Street, NY, USA<br /><a rel="nofollow" href="http://www.eyebeam.org">http://www.eyebeam.org</a><br /><br />Eyebeam is currently calling for Fellowship applications in all three of<br />our lab environments.<br /><br />The application deadline is Aug. 14 at 12pm EST. Up to six Fellowships<br />will be granted for 2006/07.<br /><br />Fellowships will be offered in the R&amp;D OpenLab, the Production Lab and for<br />the first time, in the Education Lab. The focus of the Fellowships varies<br />depending on the tools and skills available and the creative objectives<br />and philosophy of each Lab.<br /><br />For all of the Fellowships we are seeking applications from artists,<br />hackers, designers, engineers and creative technologists to come to<br />Eyebeam for a year to undertake new research and develop new work. The<br />ideal Fellow has experience working with and making innovative<br />technological art projects and/or creative technology projects and has a<br />passion for collaborative development. Fellows will bring this experience<br />and working approach to their own independent projects, projects initiated<br />by other resident artists or Fellows and projects conceived<br />collaboratively during the Fellowship period.<br /><br />SUPPORT<br /><br />The program duration is for 11 months, running from October to August.<br />Fellows are selected from an open call. International applicants are<br />welcome to apply although we do not have the resources to cover travel and<br />accommodation. We are happy to work with selected applicants, where<br />required, to help them to secure funds to cover these expenses.<br /><br />Fellows receive a $30,000 stipend and health benefits during their stay.<br />They are able to take on additional external teaching or consulting work,<br />but there is an expectation that Fellows will be working at Eyebeam a<br />minimum of four days a week.<br /><br />Please read the guidelines for each of the Fellowships carefully. Each<br />working environment has different sets of tools and different<br />mentors/trainers for these tools, so applicants should consider which<br />environment will best suit their own needs and experience. However, all<br />artists, technologists and residents have access across the lab<br />environments and programs.<br /><br />SHARING<br /><br />Working connections at Eyebeam will be fostered though group critiques,<br />discussions and projects, within and between the lab environments and<br />residency programs. Fellows also benefit from critiques, lectures and<br />workshops by external practitioners chosen for their relationship to<br />subjects and projects being worked on in the Labs.<br /><br />All Fellows are encouraged to share their skills and knowledge with the<br />larger Eyebeam community by conducting formal and/or informal workshops<br />with others in the Labs as well as possible workshops open to the public.<br /><br />There are also opportunities to develop work for performance, events,<br />seminars, exhibition or other public programming in the Eyebeam galleries<br />(and beyond) during the term of the fellowship.<br /><br />Core to our principle at Eyebeam is the brokering of relationships between<br />artists, hackers, coders, engineers and other creative technologists and<br />the contexts we provide. The intention is to foster and facilitate<br />relationships whereby technologists and artists can come together to<br />germinate and hothouse their ideas, develop new processes and create new<br />works through a period of immersion in a social context which is rich in<br />technology, expertise and ideas.<br /><br />During 2006 we are also establishing research groups to bring together<br />creative practitioners working at Eyebeam as well as expert external<br />participants to develop new research leading to possible public outcomes<br />including seminars, public discussion and exhibition.<br /><br />LAB ENVIRONMENTS<br /><br />Production Studio<br /><a rel="nofollow" href="http://www.eyebeam.org/production/production.php?page=midfellows">http://www.eyebeam.org/production/production.php?page=midfellows</a><br /><br />R&amp;D OpenLab<br /><a rel="nofollow" href="http://www.eyebeam.org/production/production.php?page=rdfellows">http://www.eyebeam.org/production/production.php?page=rdfellows</a><br /><br />Education Studio<br /><a rel="nofollow" href="http://www.eyebeam.org/production/production.php?page=edfellows">http://www.eyebeam.org/production/production.php?page=edfellows</a><br /><br />RESEARCH<br /><br />Themes for 2006/07 include (though will not be limited to):<br /><br /> - Energy, Technology and Sustainability;<br /> - Urban research, urban interventions and media in public space.<br /><br />Artists and creative technologists interested in these research areas are<br />particularly encouraged to apply for 2006/07 Fellowships.<br /><br />TO APPLY: <a rel="nofollow" href="http://www.eyebeam.org/production/production.php?page=felcall">http://www.eyebeam.org/production/production.php?page=felcall</a><br /><br />Founded in 1997, Eyebeam is an art and technology center that provides a<br />fertile context and state-of-the-art tools for digital experimentation. It<br />is a lively incubator of creativity and thought, where artists and<br />technologists actively engage with the larger culture, addressing the<br />issues and concerns of our time. Eyebeam challenges convention, celebrates<br />the hack, educates the next generation, encourages collaboration, freely<br />offers its output to the community, and invites the public to share in a<br />spirit of openness: open source, open content and open distribution.<br /><br />Eyebeam's programs are made possible through the generous support of<br />Atlantic Foundation, Time Warner Youth Media and Arts Fund, the John D.<br />and Catherine T. MacArthur Foundation, the Andy Warhol Foundation for the<br />Visual Arts, the National Endowment for the Arts, Alienware, the Jerome<br />Foundation, the Helena Rubinstein Foundation, the Greenwall Foundation,<br />the Bay Branch Foundation, the New York State Council on the Arts, a state<br />agency, the New York City Department of Cultural Affairs, the David S.<br />Howe Foundation, the Lerer Family Charitable Foundation and the Sony<br />Corporation.<br /><br />Location: 540 W. 21st Street between 10th &amp; 11th Avenues<br />Hours: Tuesday - Saturday, 12:00 - 6:00pm<br />Bookstore: Tuesday - Saturday, 12:00 - 6:00pm<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: Perry Lowe &lt;perry@eyebeam.org&gt;<br />Date: Jul 20, 2006<br />Subject: Eyebeam Residency Fall 2006-07: Call for Applicants<br /><br />Eyebeam<br />540 West 21st Street, NY, USA<br /><a rel="nofollow" href="http://www.eyebeam.org">http://www.eyebeam.org</a><br /><br />Eyebeam is currently calling for applications for five-six month Residency<br />opportunities. The application deadline is Aug. 21 at 12pm EST.<br /><br />Artists, hackers, designers, engineers and creative technologists are<br />invited to apply to be Residents at Eyebeam, to work for six months on<br />projects or research of artistic endeavor or creative expression. The<br />ideal Resident has experience working with and generating innovative<br />technological art and/or creative technology projects and has a passion <br />for interdisciplinary exchange.<br /><br />Residents will be selected from an open call, based on the work being<br />proposed, the availability of the necessary tools and skills to support<br />them, and in consideration of the overarching research themes and<br />activities of the organization. International applicants are welcome to<br />apply, although we do not have the resources to cover travel or<br />accommodation. We are happy to work with selected applicants, if<br />required, to help them secure funds to cover these expenses.<br /><br />Residents receive 24/7 access to Eyebeam?s Chelsea facility in New York<br />City, including equipment and technical expertise from Eyebeam staff and<br />Fellows, a $5000 honorarium, the potential for collaborative exchange with<br />other Residents as well as support from interns. The program term is<br />approximately from September to February and March to August with the<br />potential for extension and/or re-application.<br /><br />Group discussions and interdisciplinary projects, within and between the<br />lab environments and organizational programs foster connections with other<br />artists and staff. Residents also benefit from critiques, lectures and<br />workshops by external practitioners chosen for their relationship to<br />subjects and projects being worked on in the Labs.<br /><br />All Residents are encouraged to share their skills and knowledge with the<br />larger Eyebeam community by conducting formal and/or informal workshops<br />with others in the Labs as well as possible workshops open to the public.<br /><br />There are also opportunities to develop work for performance, events,<br />seminars, exhibition or other public programming in the Eyebeam galleries<br />and beyond during the Residency term. Fostering relationships between<br />artists, hackers, coders, engineers and other creative technologists is<br />central to Eyebeam?s mission. The intention is to facilitate relationships<br />whereby technologists and artists can come together to germinate and<br />hothouse their ideas, develop new processes and create new works through a<br />period of immersion in a social context which is rich in technology,<br />expertise and ideas.<br /><br />Looking forward, we are also establishing research groups to bring<br />together creative practitioners working at Eyebeam with expert external<br />participants to develop new research leading to possible public outcomes<br />including seminars, public discussion and exhibition.<br /><br />Research Themes for 2006-07 include (though will not be limited to):<br /> - Energy, Technology and Sustainability<br /> - Urban research, urban interventions and media in public space<br />Artists and creative technologists interested in these research areas are<br />particularly encouraged to apply for 2006/07 Residencies.<br /><br />Please read the descriptions for the Labs carefully. All Residents and<br />Fellows have access to shared resources across the lab environments. <br />Creating programs and collaborations across the Labs is encouraged. <br />However, each lab environment at Eyebeam has different sets of tools and<br />different mentors/trainers for these tools, so applicants should consider<br />if and how these environments suit their needs and experience.<br /><br />TO APPLY for a Fall 2006-07 Residency please visit<br /><a rel="nofollow" href="http://eyebeam.org/production/onlineapp/">http://eyebeam.org/production/onlineapp/</a><br /><br />** Please note Fellowship applications are also being accepted in the R&amp;D<br />OpenLab, the Production Lab and the Education Lab. The application<br />deadline for Fellowships is Aug. 14 at 12pm EST. Please read all<br />Fellowship and Residency opportunities thoroughly before selecting the<br />application which you would like to submit.<br /><br />Founded in 1997, Eyebeam is an art and technology center that provides a<br />fertile context and state-of-the-art tools for digital experimentation. It<br />is a lively incubator of creativity and thought,<br />where artists and technologists actively engage with the larger culture,<br />addressing the issues and concerns of our time. Eyebeam challenges<br />convention, celebrates the hack, educates the next generation, encourages<br />collaboration, freely offers its output to the community, and invites the<br />public to share in a spirit of openness: open source, open content and<br />open distribution.<br /><br />Eyebeam's programs are made possible through the generous support of<br />Atlantic Foundation, Time Warner Youth Media and Arts Fund, the John D.<br />and Catherine T. MacArthur Foundation, the Andy Warhol Foundation for the<br />Visual Arts, the National Endowment for the Arts, Alienware, the Jerome<br />Foundation, the Helena Rubinstein Foundation, the Greenwall Foundation,<br />the Bay Branch Foundation, the New York State Council on the Arts, a state<br />agency, the New York City Department of Cultural Affairs, the David S.<br />Howe Foundation, the Lerer Family Charitable Foundation and the Sony<br />Corporation.<br /><br />Location: 540 W. 21st Street between 10th &amp; 11th Avenues<br />Hours: Tuesday - Saturday, 12:00 - 6:00pm<br />Bookstore: Tuesday - Saturday, 12:00 - 6:00pm<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's<br />fiscal well-being, so think about about the new Bundle pack, or any other<br />plan, today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting<br />a thorough review of the web hosting industry, we selected BroadSpire as<br />our partner because they offer the right combination of affordable plans<br />(prices start at $14.95 per month), dependable customer support, and a<br />full range of services. We have been working with BroadSpire since June<br />2002, and have been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: opensource@boxwith.com &lt;opensource@boxwith.com&gt;<br />Date: Jul 20, 2006<br />Subject: OPENcall: In War/At War: The Practice of Everyday<br /><br />CALL FOR ARTISTS<br />In War/At War: The Practice of Everyday<br /><br />OPENSOURCE Art<br />12 E. Washington St.<br />Champaign, IL.<br />October 5 - 29:<br /><br />War affects the daily life of all societies, cultures, families and<br />individuals. The result is a climate of war, including the physical,<br />economic, and psychological conditions created by the direct and indirect<br />connection to this kind of violent conflict. We (in the broadest sense)<br />generate and define the everyday, all becoming participants that shape<br />perceptions of daily experience. In War our adjustments to everyday<br />practices and daily life can reflect its radical climate, pointing to the<br />nature of conflict and ones relationship to experience.<br />We adapt, These adaptations vary depending on personal experiences and<br />define one?s relationship to war and inform one?s everyday life.<br /><br />In War/At War: The Practice of Everyday is an exhibition and series of<br />events that investigates variations on everyday practices, projects, and<br />tactics explored by individuals whom cope, adapt and adjust to War and the<br />climate it produces.<br /><br />Exhibition<br />At the heart of In War/At War: The Practice of Everyday is an exhibition<br />at OPENSOURCE Art that explores how individuals cope, adapt, or adjust to<br />War and the climate it generates. OPENSOURCE Art seeks submissions from<br />mothers, fathers, siblings, families, soldiers, veterans, civilians,<br />refugees, activists, community groups, volunteers, artists, and all people<br />who are reflecting on the climate of war. Submissions may take any form<br />and can be, but are not limited to, a series of letters, recorded stories,<br />journal entries, art works, series of news clippings, mapping projects,<br />inventories, lists, music, poems, etc.. It should be clear how this<br />submission is an individual reflection on the climate of war.<br /><br />Schedule<br />September 7, 2006 ? Submission deadline<br />September 14, 2006 ? Notification of acceptances<br />September 28, 2006 ? Artwork due at OPENSOURCE<br />October 5, 2006 7-10pm ? Opening reception<br /><br />Submission guidelines<br />Please submit a proposal that includes documentation, installation<br />information, and contact information. Documentation may be in the form of,<br />but not limited to: sketches, slides, video, CD or DVD. Please be clear<br />about what, if any, multi-media equipment your work requires. OPENSOURCE<br />Art has a limited budget for installation and exhibition expenses<br />therefore will not be able to admit art that is expensive or excessively<br />difficult to install, no matter how much we'd like to. Supporting<br />materials (vita, portfolio, statement) are not necessary, but would be<br />helpful.<br /><br />Proposals may be sent via postal service, email, or delivered in person to:<br /><br />OPENSOURCE Art<br />12 E. Washington<br />Champaign, Illinois 61820<br />USA<br /><br />opensource@boxwith.com<br /><br />If you would like your proposal returned, please include a self-addressed<br />package with sufficient return postage. Accepted works must include return<br />packaging and proper postage. Materials that cannot be returned will be<br />considered donations to OPENSOURCE. OPENSOURCE is not responsible for lost<br />or damaged material.<br /><br />Curatorial Process<br />The show will be juried by a committee drawn from the members of<br />OPENSOURCE Art. Any work submitted by members (or family members) of the<br />committee will be voted on by the full OPENSOURCE membership with<br />interested parties recusing themselves. Specific works are likely to be<br />solicited from individual artists, and some flexibility may be exercised<br />for these entries with regard to scheduling.<br /><br />For more information, please email Aaron Hughes ahughes@uiuc.edu or check<br /><a rel="nofollow" href="http://opensource.boxwith.com">http://opensource.boxwith.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: Brian Kim Stefans &lt;bstefans@earthlink.net&gt;<br />Date: Jul 14, 2006<br />Subject: New Media Poetics: Contexts, Technotexts and Theories (MIT Press)<br /><br />New Media Poetics<br />Contexts, Technotexts, and Theories<br />Edited by Adalaide Morris and Thomas Swiss<br /><br /><a rel="nofollow" href="http://mitpress.mit.edu/catalog/item/?ttype=2&tid=10918">http://mitpress.mit.edu/catalog/item/?ttype=2&tid=10918</a><br /><br />New media poetry–poetry composed, disseminated, and read on<br />computers–exists in various configurations, from electronic documents<br />that can be navigated and/or rearranged by their &quot;users&quot; to kinetic,<br />visual, and sound materials through online journals and archives like<br />UbuWeb, PennSound, and the Electronic Poetry Center. Unlike mainstream<br />print poetry, which assumes a bounded, coherent, and self-conscious<br />speaker, new media poetry assumes a synergy between human beings and<br />intelligent machines. The essays and artist statements in this volume<br />explore this synergy's continuities and breaks with past poetic practices,<br />and its profound implications for the future.<br /><br />By adding new media poetry to the study of hypertext narrative,<br />interactive fiction, computer games, and other digital art forms, New<br />Media Poetics extends our understanding of the computer as an expressive<br />medium, showcases works that are visually arresting, aurally charged, and<br />dynamic, and traces the lineage of new media poetry through print and<br />sound poetics, procedural writing, gestural abstraction and conceptual<br />art, and activist communities formed by emergent poetics.<br /><br />Contributors:<br />Giselle Beiguelman, John Cayley, Alan Filreis, Loss Pequeo Glazier, Alan<br />Golding, Kenneth Goldsmith, N. Katherine Hayles, Cynthia Lawson, Jennifer<br />Ley, Talan Memmott, Adalaide Morris, Carrie Noland, Marjorie Perloff,<br />William Poundstone, Martin Spinelli, Stephanie Strickland, Brian Kim<br />Stefans, Barrett Watten, Darren Wershler-Henry<br /><br />Adalaide Morris is John C. Gerber Professor of English at the University<br />of Iowa, where Thomas Swiss is Professor of English and Rhetoric of<br />Inquiry.<br /><br />Thomas Swiss is Professor of English and Rhetoric of Inquiry at the<br />University of Iowa.<br /><br />Table of Contents<br /><br />1. New Media Poetics: As We May Think/How To Write<br />Adalaide Morris<br /><br />I. Contexts<br /><br />2. The Bride Stripped Bare: Nude Media and the Dematerialization of Tony<br />Curtis<br />Kenneth Goldsmith<br /><br />3. Toward a Poetics for Circulars<br />Brian Kim Stefans<br />Exchange on Circulars (2003)<br />Brian Kim Stefans and Darren Wershler-Henry<br /><br />4. Riding the Meridian<br />Jennifer Ley<br /><br />5. Electric Line: The Poetics of Digital Audio Editing<br />Martin Spinelli<br /><br />6. Kinetic Is As Kinetic Does: On the Institutionalization of Digital Poetry<br />Alan Filreis<br /><br />II. Technotexts<br /><br />7. Screening the Page/Paging the Screen: Digital Poetics and the<br />Differential Text<br />Marjorie Perloff<br /><br />8. Vniverse<br />Stephanie Strickland and Cynthia Lawson<br /><br />9. The Time of Digital Poetry: From Object to Event<br />N. Katherine Hayles<br /><br />10. 10 Sono at Swoons<br />Loss Pequeo Glazier<br /><br />11. Digital Gestures<br />Carrie Noland<br /><br />12. 3 Proposals for Bottle Imps<br />William Poundstone<br /><br />13. Language Writing, Digital Poetics, and Transitional Materialities<br />Alan Golding and Giselle Beiguelman<br /><br />14. Nomadic Poetry<br /><br />III. Theories<br /><br />15. Beyond Taxonomy: Digital Poetics and the Problem of Reading<br />Talan Menmott<br /><br />16. Time Code Language: New Media Poetics and Programmed Signification<br />John Cayley<br /><br />17. Poetics in the Expanded Field: Textual, Visual, Digital . . .<br />Barrett Watten<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />BNMI Announces International Co-production Labs<br />BNMI has launched its new co-production residency model which includes<br />three exceptional programs led by three peer advisors. Apply today for one<br />of these outstanding opportunities!<br /><br />Co-production Lab: Almost Perfect<br />Program Dates: November 5 - December 2, 2006<br />Application Deadline: July 15, 2006<br />Peer Advisors: Chantal Dumas (CND), Paula Levine (CND/US), Julian Priest<br />(DK, UK)<br /><br />Co-production Lab: Liminal Screen<br />Program Dates: March 5 - March 30, 2007<br />Application Deadline: October 2, 2006<br />Peer Advisors: Willy Le Maitre, (CND) Kate Rich (UK), Amra Baksic Camo (Bih)<br /><br />Co-production Lab: Reference Check<br />Program Dates: June 24 - July 21, 2007<br />Application Deadline: December 1, 2006<br />Peer Advisors: Andreas Broeckmann (De), Anne Galloway (CND), Sarat Maharaj<br />(Sa/UK)<br /><br />For more information visit: www.banffcentre.ca/bnmi/coproduction<br />or email &lt;bnmi_info@banffcentre.ca&gt;<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: Nanette Wylde &lt;nanl@preneo.com&gt;<br />Date: Jul 16, 2006<br />Subject: Slippage: net.art Exhibition Announcement<br /><br />Exhibition Announcement<br /><br />&quot;Slippage: fragilities and instabilities in the phenomena of meaning&quot;<br /><br />an exhibition of net.art, runs parallel to ISEA2006/ZeroOne San Jos&#xE9;. <br /><a rel="nofollow" href="http://01sj.org">http://01sj.org</a><br /><br />Exhibition URL: <a rel="nofollow" href="http://slippage.net">http://slippage.net</a><br />Exhibition dates: July 15 - August 31, 2006<br />Curator: Nanette Wylde<br /><br />Slippage exists in the grey areas of language and social interaction. It<br />is the realm of the in-between–the place of disjunction, expectations,<br />covert meanderings, and the processes and residue of questioning minds.<br />Sites selected for &quot;Slippage&quot; explore and expose relationships between<br />intention, perception, control, experience, behavior, memory, knowing and<br />the unexpected.<br /><br />Artists include Mez Breeze; Krista Connerly; Juliet Davis; Lisa Hutton;<br />Paula Levine; Jess Loseby, et al.; UBERMORGEN.COM; and Jody Zellen.<br /><br />&quot;Mez does for code poetry as jodi and Vuk Cosic have done for ASCII Art:<br />Turning a great, but naively executed concept into something brilliant,<br />paving the ground for a whole generation of digital artists.&quot; (Florian<br />Cramer). The impact of her unique code/net.wurks [constructed via her<br />pioneering net.language mezangelle] has been compared to Shakespeare,<br />James Joyce, Emily Dickinson, and Larry Wall. Mez has exhibited<br />extensively eg Wollongong World Women Online 1995, ISEA 1997 Chicago USA,<br />ARS Electronica 1997, SIGGRAPH 1999 &amp; 2000, _Under_Score_ @ The Brooklyn<br />Music Academy USA 2001, +playengines+ Melbourne Australia 2003, p0es1s<br />Berlin Germany 2004, Arte Nuevo InteractivA Yucatan Mexico 2005 + in<br />Radical Software @ Turin Italy 2006. Her awards include the 2001 VIF Prize<br />[Germany], the JavaMuseum Artist Of The Year 2001 [Germany], 2002<br />Newcastle New Media Poetry Prize [Australia], winner of the 2006 Site<br />Specific Competition [Italy] + 2006 Artifical A.Gender Competition [Aus!<br /> tralia].<br /><br />Krista Connerly's overarching work is the Project for Urban Intimacy, an<br />online space that features projects and ideas for instigating intimate<br />encounters and &quot;border-crossing&quot; within an urban environment. Connerly<br />received her MFA from Carnegie Mellon University in 2001. Her work has<br />been featured in a range of national and international venues, including<br />the Women's International Film Festival in Sydney, Australia, the Los<br />Angeles Center for Digital Art, the Contemporary Art Institute of Detroit,<br />the New Museum's online art community Rhizome, The Urban Institute for<br />Contemporary Art in Michigan, and the Next Wave Festival in Melbourne.<br /><br />Juliet Davis (Assistant Professor of Communication, the University of<br />Tampa, Florida) is an intermedia artist, writer, and researcher, teaching<br />theory and practice in interactive media, visual culture, and media<br />writing, with particular interest in cyberfeminism. Davis' writing appears<br />in peer-reviewed journals such as Intelligent Agent and Media-N (Journal<br />of the New Media Caucus), and among Rhizome Digest commissions. Her<br />artwork, which is forthcoming in SIGGRAPH 2006, has exhibited in Institute<br />of Contemporary Art (London), MAXXI Museum (Rome), Web Biennial (organized<br />by the Istanbul Contemporary Art Museum), The International Museum of<br />Women (web), D&gt;Art (Sydney Opera House), The Tampa Museum of Art, FILE<br />(Rio and Sao Paulo), the Iowa Review Web, and many other spaces. She was<br />awarded the 2005 &quot;Born Digital Award&quot; presented by the Institute for the<br />Future of the Book (hosted by the University of Southern California's<br />Annenberg Center for Communication) and is currently w!<br /> riting a book for called Exploring Writing for New Media (Thomson<br />Delmar), to be published in 2007.<br /><br />Lisa Hutton is an independent San Diego based artist working primarily in<br />new media. She received her MFA from the University of California San<br />Diego. Recent exhibitions include Digital Visions and Prog:ME. Her work<br />has been exhibited in diverse venues including the 5th and 7th New York<br />Digital Salons, LA Freewaves at MOCA Los Angeles, the Downey Museum of Art<br />in Downey, CA, the Walker Art Center's Beyond Interface, ISEA '97 Chicago,<br />and Prix Ars Electronica, Linz, Austria. She has been getting along very<br />well with computers since 1987 and is sometimes seen using rollerblades.<br /><br />Paula Levine is a visual artist focusing on experimental narrative and new<br />forms of narrative spaces. She comes from experimental documentary<br />photography and video. Her research/art practice is in Locative Media –<br />Global Positioning System (GPS), wireless and remote devices. Recent work<br />looks at hidden dynamics as a way to develop new understandings about the<br />nature of place. Paula Levine is an Associate Professor of Art at San<br />Francisco State University. She teaches in Conceptual/Information Arts<br />(CIA), an area focusing on digital art and experimental technologies.<br /><br />Jess Loseby is a digital artist from the UK. Her main &quot;canvas&quot; is the<br />Internet but she also creates large interactive installations, video,<br />mobile phone media, prints and performance. Her work is based around &quot;the<br />cyber-domestic aesthetic&quot;: scrutinising the small, the domestic and her<br />ideas of &quot;amplified reality&quot;. She was the first artist to undertake a<br />totally virtual artist residency (with Furtherfield.org) and her awards<br />include Daniel Langlois, Dino Villani International Prize (Premio Suzzara)<br />and Arts Council England. She exhibits in galleries and festivals<br />internationally and is an established artist-curator. Jess has an<br />eccentric husband, 3 inspirational children and a pink wheelchair. She<br />also lives in &quot;the village&quot; - just not that one.<br /><br />UBERMORGEN.COM is an artist duo created in Vienna, Austria, by Lizvlx and<br />Hans Bernhard, a founder of etoy. Behind UBERMORGEN.COM we can find one of<br />the most unmatchable identities 'controversial and iconoclast 'of the<br />contemporary European techno-fine-art avant-garde. Their open circuit of<br />conceptual art, drawing, software art, pixel-painting, computer<br />installations, net.art, sculpture and digital activism (media hacking)<br />transforms their brand into a hybrid Gesamtkunstwerk. UBERMORGEN.COM?s<br />work is unique not because of what they do but because how, when, where<br />and why they do it. The computer and the network are (ab)used to create<br />art and combine its multiple forms. The permanent amalgamation of fact and<br />fiction points toward an extremely expanded concept of one?s working<br />materials, that for UBERMORGEN.COM also include (international) rights,<br />democracy and global communication (input-feedback loops). 'Ubermorgen' is<br />the German word both for 'the day after tomorrow' or 'su!<br /> per-tomorrow'.<br /><br />Jody Zellen is an artist living in Los Angeles, California who works in<br />many media simultaneously making photographs, installations, net art,<br />public art, as well as artists' books that explore the subject of the<br />urban environment. She employs media-generated representations of<br />contemporary and historic cities as raw material for aesthetic and social<br />investigations. Solo exhibitions include Pace University's Digital gallery<br />(2005); The Laguna Art Museum (2004-05); Susanne Vielmetter Los Angeles<br />Projects (2002); Deep River, Los Angeles (2001). Her net art projects have<br />shown world wide since 1997 in festivals and exhibitions such as Arte<br />Nuevo Interactive, Mexico; ACCEA, Armenia; Prog:Me, Rio de Janeiro (2005);<br />File, Brazil; Festival du Noveau Cinema, Montreal; Siggraph, Los Angeles;<br />International Festival of Electronic Art, Argentina; Cosign, Croatia<br />(2004); New Forms Festival, Vancouver; Recontres Internationales, Berlin<br />(2003); Whitney Museum Artport (2002); XXV Bienal de !<br /> Sao Paulo (2002); Art Future, Taiwan (2000); Net_Condition, ZKM (1999);<br />Film + Arch.3, Graz (1997).<br /><br />Nanette Wylde is a conceptual artist working in hybrid media. Her<br />interests include: language, personality, difference, beliefs, systems,<br />ideas, movement, reflection, identity, perceptions, structure, stories,<br />socializations, definitions, context, memory, experience, change, and<br />residue. She is an Associate Professor of Art &amp; Art History at California<br />State University, Chico where she developed and coordinates the Electronic<br />Arts Program.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: marc &lt;marc.garrett@furtherfield.org&gt;<br />Date: Jul 17, 2006<br />Subject: Game/Play exhibition - UK.<br /><br />Game/Play.<br /><br />Playful interaction and goal-oriented gaming explored through media arts<br />practice.<br /><a rel="nofollow" href="http://www.game-play.org.uk/">http://www.game-play.org.uk/</a><br /><br />The exhibition opens at two different venues, in the UK and then joins, to<br />tour as a single touring show. Game/Play is a networked national touring<br />exhibition in the UK, focusing on the rhetorical constructs game and play.<br />This collaboration between Q Arts, Derby and HTTP Gallery, London provides<br />a basis for exchange and interaction between audiences, artists, curators<br />and writers through the exhibitions and networked activity.<br /><br />Projects fall under three main categories:-<br />installations,<br />independent video games,<br />online (networked) artworks.<br /><br />Launch and tour-<br />Game/Play opens at two venues, HTTP galleries Q Arts.<br /><br />HTTP Gallery, London.<br />Saturday 22 July 7pm ? 9pm.<br />Unit A2, Arena Business Centre,<br />71 Ashfield Rd, London N4 1NY<br /><a rel="nofollow" href="http://www.http.uk.net">http://www.http.uk.net</a><br /><br />Q Arts, Derby:<br />21 July 6.30pm ? 8.30pm Q Arts ? Gallery<br />35/36 Queen Street,<br />Derby, DE1 3DS<br /><a rel="nofollow" href="http://www.q-arts.co.uk">http://www.q-arts.co.uk</a><br /><br />Game/Play Artists:<br />Michael Mateas and Andrew Stern, Jetro Lauha, Julian Oliver, Kenta Cho,<br />Mary Flanagan, Low Brow Trash, Paul Granjon, Simon Poulter, Giles Askham,<br />Jakub Dvorsky, Long Journey Home, PRU, Q Club, Furtherfield, Tale of<br />Tales.<br /><br />Game/Play Writers:<br />Giles Askham / Jon Bird / Peter Bowcott / Javier Candeira / Rebecca Cannon<br />/ Ele Carpenter, Ruth Catlow, Louise Clements, Mary Flanagan, Marc<br />Garrett, Keiron Gillen, Mark R Hancock, Martijn Hendriks, Pat Kane,<br />Ana-Marija Koljanin, Maaike Lauwaert, Corrado Morgana, Patrick Lichty,<br />Christiane Paul, Thomas Petersen, Andy Pollaine, Jonathan Willett.<br /><br />- enjoy the Ermajello performance of Plankton at Q Arts,<br />- test drive Mary Flanagan's [giantJoystick] at HTTP,<br />- view the works and connect and collaborate with visitors in both<br />galleries in the online, multiuser spaces of Furtherfield's VisitorsStudio<br />and Endless Forest by Tale of Tales.<br /><br />Curated by Giles Askham, Marc Garrett, Ruth Catlow, Corrado Morgana &amp;<br />Louise Clements.<br /><br />Game/Play is funded by The Arts Council of England and Awards For All.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via<br />panel-awarded commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: Turbulence &lt;turbulence@turbulence.org&gt;<br />Date: Jul 18, 2006<br />Subject: Turbulence Commission: &quot;SWM05: Distributed Bodies of<br />Musical-Visual Form&quot; by Troy Innocent and Ollie Olsen with the Shaolin<br />Wooden Men and Harry Lee<br /><br />July 18, 2006<br />Turbulence Commission: &quot;SWM05: Distributed Bodies of Musical-Visual Form&quot;<br />by Troy Innocent and Ollie Olsen with the Shaolin Wooden Men and Harry Lee<br /><a rel="nofollow" href="http://www.turbulence.org/Works/SWM05/">http://www.turbulence.org/Works/SWM05/</a><br /><br />SWM05 features the distributed bodies of musical-visual form that are<br />inhabited by the Shaolin Wooden Men (SWM), a virtual band, a 'gang of<br />numbers' – me(a)tacodeflesh. SWM require your assistance to manifest as<br />media creatures. They invite you to send them images of your local<br />environment in which they can appear. Sending images unlocks access to the<br />SWM05 mobile site which consists of downloadable micromusic ringtones and<br />small screen machinima performances. The SWM are everywhere. In a meshwork<br />of wireless entities, they are media creatures seeking a fragmented<br />existence to be consumed in the nanoseconds of play-time in the emerging<br />wireless net. SWM05 will transfigure the SWM by embodying them in a new<br />materiality.<br /><br />&quot;SWM05: Distributed Bodies of Musical-Visual Form&quot; is a 2005 commission of<br />New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence<br />web site. It was made possible with funding from the Andy Warhol<br />Foundation for the Visual Arts.<br /><br />BIOGRAPIES<br /><br />The SHAOLIN WOODEN MEN are a 'gang of numbers' whose bodies are 'made of<br />sound'. In their various manifestations they have released three<br />full-length recordings - &quot;S.W.M. &quot; (1992), &quot;The Hungry Forest&quot; (1994) and<br />&quot;Supermindway&quot; (2001) - and a collection of singles and remixed released<br />on the Psy-Harmonics label. The S.W.M. work across image, sound and<br />interactivity and have performed at DEAF96 and exhibited at ISEA96.<br />Typically, they require the assistance of creative humans to manifest as<br />media creatures to be distributed across the net.<br /><br />TROY INNOCENT has been exploring the 'language of computers' and the new<br />aesthetics of digital space since 1989. In recognition of this work,<br />Innocent has been described as &quot;the first philologist of virtual reality&quot;.<br />His artificial worlds - Iconica (SIGGRAPH 98, USA), Semiomorph (ISEA02,<br />Japan), and lifeSigns (Ars Electronica 2004, Austria) and Ludea<br />(SIGGRAPH2006, USA) - explore the dynamic between the iconic ideal and the<br />personal specific, the real and the simulated, and the way in which our<br />identity is shaped by language and communication. He is currently Senior<br />Lecturer, Department of Multimedia and Digital Arts, Monash University,<br />Melbourne, Australia.<br /><br />OLLIE OLSEN is an Australian composer, synthesist and sound designer who<br />has been producing and performing rock, electronic and experimental music<br />for the past thirty years. Projects include &quot;Max Q,&quot; &quot;NO,&quot; &quot;Third Eye,&quot;<br />&quot;Orchestra of Skin and Bone,&quot; &quot;Shaolin Wooden Men,&quot; and &quot;I am the Server.&quot;<br />Some recent collaborations and projects include performing with<br />Negativland (from USA-2001); guest soloist with the Australian Art<br />Orchestra (2002); and recording with Japanese bands, BOREDOMS and AOA<br />(2001-2002.<br /><br />HARRY LEE is a web developer working with Macromedia Flash, SQL, PHP and<br />related technologies. Recent projects include database development for<br />lifeSigns, exhibited at the Australian Centre for the Moving Image (ACMI)<br />in 2004, in addition to numerous corporate and education projects. He<br />lectures in multimedia and digital arts in the Faculty of Art &amp; Design at<br />Monash University.<br /><br />For more information about Turbulence please visit <a rel="nofollow" href="http://turbulence.org">http://turbulence.org</a><br /><br />Jo-Anne Green, Co-Director<br />New Radio and Performing Arts, Inc.: <a rel="nofollow" href="http://new-radio.org">http://new-radio.org</a><br />New York: 917.548.7780 . Boston: 617.522.3856<br />Turbulence: <a rel="nofollow" href="http://turbulence.org">http://turbulence.org</a><br />New American Radio: <a rel="nofollow" href="http://somewhere.org">http://somewhere.org</a><br />Networked_Performance Blog: <a rel="nofollow" href="http://turbulence.org/blog">http://turbulence.org/blog</a><br />Upgrade! Boston: <a rel="nofollow" href="http://turbulence.org/upgrade">http://turbulence.org/upgrade</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />From: Ryan Griffis &lt;ryan.griffis@gmail.com&gt;<br />Date: Jul 21, 2006<br />Subject: An Interview with Joel Slayton, by Ryan Griffis<br />+ Commissioned by Rhizome.org +<br /><br />An Interview with Joel Slayton, by Ryan Griffis<br /><br />An artist, writer, researcher, organizer, and educator, Joel Slayton has<br />contributed to a host of collaborative cultural ventures. As a professor<br />at San Jose State University, he directs the CADRE Laboratory for New<br />Media &lt;<a rel="nofollow" href="http://cadre.sjsu.edu">http://cadre.sjsu.edu</a>&gt;, an interdisciplinary program in the SJSU<br />School of Art and Design dedicated to the development of experimental<br />applications involving information technology and art, and is the<br />Executive Editor of SWITCH &lt;<a rel="nofollow" href="http://switch.sjsu.edu">http://switch.sjsu.edu</a>&gt;, CADRE?s on-line<br />journal of new media discourse and practice. He currently serves on the<br />Board of Directors of Leonardo/ISAST (International Society for Art,<br />Science and Technology) and as Chair of the Leonardo-MIT Press Book Series<br />&lt;<a rel="nofollow" href="http://lbs.mit.edu">http://lbs.mit.edu</a>&gt;, and most recently is Academic Chair for the ISEA<br />2006 Symposia/ZeroOne San Jose: A Global Festival of Art on the Edge<br />&lt;<a rel="nofollow" href="http://isea2006.sjsu.edu">http://isea2006.sjsu.edu</a>&gt;. Slayton's creative work includes the<br />exploration of theory, technology, corporate culture, and landscape with<br />his partners in the C5 Corporation, a hybrid form of authorship<br />intersecting research, corporate culture and artistic enterprise<br />&lt;<a rel="nofollow" href="http://www.c5corp.com">http://www.c5corp.com</a>&gt;.<br /><br />RG: In your &quot;Entailment Mesh&quot; text, in which you discuss the art project<br />of the same name, you write, &quot;The conceptual basis of this work is<br />centered within theoretical discourses of database and knowledge<br />engineering. Where as domains of cultural art production centered as<br />advocacy and critique are obsolete and in that the exposition of theory<br />has clearly situated art as code, a new conceptual terrain for art is<br />necessary. A terrain in which art as information system is understood in<br />its fullest capacity.&quot; I'm wondering if you could elaborate and unpack<br />some of these ideas, particularly the shift you describe in which art can<br />be best understood as an &quot;information system&quot; while an understanding based<br />on notions of advocacy and critique have become obsolete. When you say<br />that a &quot;new conceptual terrain for art is necessary,&quot; necessary for what?<br />&lt;<a rel="nofollow" href="http://www.c5corp.com/research/entailmentmesh.shtml">http://www.c5corp.com/research/entailmentmesh.shtml</a>&gt;<br /><br />JS: Advocacy and critique are two sides of the same coin, the yin and yang<br />of art contemporary art practice. I respect the intention but it does not<br />interest me that much. The complexities of modern politics and their<br />economies of attention have created a social dynamic that demands more.<br />More than art can give. It just doesn't have the gas. When I implicated<br />'domains' of cultural art production, I was making specific reference to<br />those that take the easy way out. I was suggesting, that there really is<br />little difference of approach or function for art that behaves this way.<br />What I mean is it operates like entertainment–which can be both good and<br />evil. We all know how the tools work to get that job done, and therefore<br />any impact is neutralized. Art that does this does not interest me.<br /><br />This text was written in 2001 which makes it almost ancient if not<br />nostalgic. I hate being held to what I have said in the past. Oh well,<br />the necessity that I was attempting to draw attention to was that of the<br />nature of coding itself. I was trying to say something about how important<br />I felt it was we develop a theory of code. Granted, I used the terminology<br />very loosely and was guilty of 'advocating' myself. Caught in my own trap<br />so to speak. That said, the basic concept is sound. In the late 1970s,<br />Gordon Pask and Paul Pangaro described software for emerging knowledge<br />through conversational interaction in a process called DoWhatDo, a<br />software design that relied on relational procedures involving a network<br />of expert system based machines. The terminology of Entailment Mesh<br />referred to a mechanism of conversation for emerging a learning procedure<br />through an ever-refining conversational method. The point being that this<br />was the first process, to my knowledge, to adopt the notion that code<br />could be operational as a social form in and of itself. Perhaps it was the<br />first piece of software art, I don't know. Anyway, I stole the terminology<br />and used in my own work to produce a system for mediating human<br />conversation. All I was trying to say was that understanding art of this<br />type is a different thing than experiencing the commentaries of<br />individuals.<br /><br />RG: I'm particularly interested in collaborative models employed and<br />occupied by artists, which has inspired a series of interviews with<br />various practitioners. While all of the individuals and groups I've<br />interviewed occupy various positions in professional, academic, and peer<br />networks, your range of activities is extremely broad within the very<br />focused &quot;field&quot; of technology and culture (what is generally referred to<br />as &quot;new media&quot;). This may be a sweeping question, but how do you<br />conceptualize your work with, to just name a few examples, ISEA2006, San<br />Jose State University's CADRE Lab, C5, and the Leonardo-MIT Press book<br />series? I'm curious if your understanding and theorization of systems and<br />social networking have an impact on your &quot;on the ground&quot; work within these<br />very different institutions.<br /><br />JS: I assume so. On occasion I have gone so far as to describe myself as<br />an artist who designs collaboration models. Then I get nervous and back<br />off quickly as those sorts of qualifications get you into trouble very<br />quickly. From my point of view, every 'work' situation is different. Art<br />practice, critical and theoretical authorship, publishing, teaching,<br />business, research, family life, and my band. Well, ex-band. We broke up,<br />although that was part of the model, it was still painful. Each situation<br />is an opportunity to practice what you preach by instantiating some<br />manifestation of a chosen theoretical model. In doing so I tend not to<br />separate one instance of collaboration from another, it is rather more<br />like an engine with different mechanisms referencing and informing one<br />another. The one thing I would say is that my interest in information<br />mapping, autopoieses, social networks, and emergent behavior is pretty<br />central to everything. C5 is probably the most obvious in that regard in<br />that it functions on so many levels. Oh yes, then there is the practical<br />issue of getting interesting things done.<br /><br />RG: Could you give some more concrete form to the last point, about<br />&quot;getting interesting things done&quot;? Specifically, I think it would be<br />interesting to know how the central interests that you mentioned play out<br />differently in C5 and ISEA2006. What are the significant differences here<br />if one looks at both of these as designed &quot;collaboration models&quot;?<br /><br />JS: They are both designed as conversational systems through which<br />specific structures, mechanisms and outcomes emerge. I mean this in the<br />sense of Gordon Pask's elegant theory of learning systems. Pask viewed<br />intelligence as emerging from learning systems based in conversational<br />models of interaction and not as something resident in the head or<br />compiled in a box. I am no expert on Pask but this approach made sense to<br />me from the first time I encountered it, in the early 1980s, and has<br />influenced my approach to collaboration design. The goal has never been to<br />design for a pre-determined outcome but rather to formulate social systems<br />of interaction through which determinate trajectories emerge. You don't<br />exactly know what is coming until it comes and a lot of it depends on<br />having the right players involved. On the other hand, it is not a mystery<br />either. The trick is centering your personal control outside of the<br />interactions themselves. C5 is a pretty decent example. As a model, what<br />it does that is interesting is situate its outcomes in the blurred<br />territory of business, research, and art. Exactly how it does that is<br />directly dependent upon contractual legal and fiscal agencies that<br />determine the forms of interactions between its partners. The business<br />plan is simultaneously a binding contract and the artwork–the creative<br />products: artworks, research, critical authorship–is only important as a<br />reflection of the interactions. I am pretty proud of that. When C5 says it<br />is not ironic, that is what we mean.<br /><br />ISEA2006 is a different animal all together. For one, as the organizers we<br />inherited a system that has a tradition of open calls for participation<br />reviewed by an international program committee. From the outset we decided<br />that we wanted to find out how ISEA might be 'organized' differently<br />accepting these 2 factors. In December of 2005, an on-line forum was held<br />to discuss appropriate strategies and structures for ISEA2006 response to<br />the symposium themes: Transvergence, Interactive City, Community Domain<br />and Pacific Rim. You can probably see the first element of strategy which<br />was to offer up a set of thematics that require critical interpretation as<br />to their relational dynamics. The Forum made numerous recommendations but<br />perhaps the most significant in terms of your question is that the<br />symposium should enable conversation and discussion. Certain decisions<br />were forthcoming: no reading of papers, pre-publishing of abstracts and<br />manuscripts on-line, limiting the number of tracks, offering of extended<br />sessions to encourage audience interaction, having moderators for each<br />session, a parallel track of nothing but artist presentations running<br />continuously, a re:mote symposium to telcon-in participants who could not<br />be present, a poster session staged in the main venue as an art<br />exhibition, web and video streaming, a rapporteur blogging the event, and<br />many other features. The International Program Committee was then able to<br />evaluate proposal submissions while seeing the symposium as a platform for<br />conversation that would take advantage of some of these mechanisms. Once<br />the evaluations were complete they were passed to a Host Committee to<br />review and structure into appropriate session configurations and<br />sequences. Over 1800 submissions were received for symposium and<br />exhibitions and over 400 artists, curators and researchers contributed to<br />the selection and shape of the event. The point is that the goal was not<br />only to produce the conversational model in a symposium but to also use<br />the mechanisms of inclusion and transparency in doing so. Oh yeah, and<br />then there is the entirety of having ISEA2006 as the platform for<br />establishing ZeroOne San Jose as a new North American biennale. We'll see<br />if this all works. Certainly worth a try.<br /><br />RG: With your recent work in C5, the autopoietic is an important concept.<br />(See C5 member texts such as Brett Stalbaum's &quot;Toward Autopoietic<br />Database&quot; &lt;<a rel="nofollow" href="http://www.c5corp.com/research/autopoieticdatabase.shtml">http://www.c5corp.com/research/autopoieticdatabase.shtml</a>&gt; and<br />Gerri Wittig's &quot;Expansive Order&quot;<br />&lt;<a rel="nofollow" href="http://www.c5corp.com/research/situated_distributed.shtml">http://www.c5corp.com/research/situated_distributed.shtml</a>&gt;, for example.)<br />This seems to be a way of getting to that &quot;new conceptual terrain&quot; that we<br />hit on earlier. Could you maybe discuss the importance of the autopoietic<br />in terms of C5's work and the work of others that you think are<br />significant here?<br /><br />JS: Autopoieses is an important theoretical framework that has informed<br />much of C5's 'work.' It is a subject terrain that we are rather<br />passionate about. That said, C5 would never make the claim that we produce<br />autopoietic systems as an art form. Trying to make something autopoietic<br />is bit of an oxymoron. Autopoietic theory simply provides an alternative<br />model that addresses how self-referential interactions emerge the world we<br />perceive.<br /><br />It is probably useful to be somewhat specific about the term because, it<br />is so overused. Developed by Maturana and Varela, autopoieses refers to<br />&quot;the history of structural change in a unity without loss of organization<br />in that unity.&quot; A central component of the theory is the notion of<br />'consensual domain.' Maturana refers to behavior in a consensual domain as<br />'linguistic behavior.' This behavior scales across the cellular level to<br />the social. For example, a language exists among a community of<br />individuals, and is continually regenerated through their linguistic<br />activity and the structural coupling generated by that activity. C5<br />believes that autopoiesis, as related to data, code, software, and<br />networks, could potentially be realized in linguistic, consensual domains<br />as well and that procedural operations like searching and navigation which<br />rely heavily on self-referencing operate have autopioetic character. It is<br />all very poetic.<br /><br />RG: Maybe as a closing question… Spatially-oriented practices have<br />seemed to gain a lot of currency in the international arts lately, but<br />looking through some of my own archives, it doesn't really seem all that<br />new of a development, with quite a few big exhibitions of contemporary<br />artists in the 1990s focusing on notions of site and location, Mary Jane<br />Jacob's 1991 &quot;Places with a Past&quot; at the Spoleto Festival being a prime<br />example. (For a review of the festival see<br />&lt;<a rel="nofollow" href="http://query.nytimes.com/gst/fullpage.html?res=9D0CE0D6173CF934A15756C0A967958260">http://query.nytimes.com/gst/fullpage.html?res=9D0CE0D6173CF934A15756C0A967958260</a>&gt;)<br />The connection with late 1960s/ early 1970s artists working in Krause's<br />&quot;expanded field&quot; seems to be pretty strong even today. But with new<br />geographic, networking, and imaging technologies, maybe the stakes have<br />been raised, both for artists and for the general condition known as<br />globalization. I'm wondering if you could summarize some of your thoughts<br />on this, from your perspective as both an artist with C5 and organizer for<br />ISEA2006, both of which exhibit a large investment in conceptions of the<br />&quot;local,&quot; &quot;community,&quot; and geographic identity.<br /><br />JS: In 2001, C5 initiated a series of projects involving mapping,<br />navigation, and search of the landscape using GIS (Geographic Information<br />Systems). The projects are designed to take place over the next 3 years<br />and are an extension of C5's exploration into database visualization and<br />cooperative management systems. The Landscape Projects examine the<br />changing conception of the Landscape as we move from the aesthetics of<br />representation to those of database visualization and interface. (See C5's<br />&quot;Landscape Initiative&quot;<br />&lt;<a rel="nofollow" href="http://www.c5corp.com/projects/landscape/index.shtml">http://www.c5corp.com/projects/landscape/index.shtml</a>&gt;.)<br /><br />Over the past decade, the instrumentation necessary for creating a<br />detailed mapping of the earth's surface from space has become a reality.<br />The USGS, together with NASA, The Jet Propulsion Laboratory, and a host of<br />international partners are moving towards a complete mapping of the<br />earth's surface destined to be at one meter of resolution. Like the human<br />genome, the scope and implication of such a mapping points to tremendous<br />social, political, and economic considerations. Conception and interaction<br />with the Landscape is becoming an issue of database. I think it is fair<br />to say that conventional landscape knowledge emerges directly from<br />representational by-products of location, domain, and navigation and is<br />necessarily political, in every sense taking into account borders,<br />economies, and cultural ideology. Have the stakes been raised? Of course.<br /><br />But this view is also restraining and has been responded to by artists<br />primarily as a critique of such overt political trajectories. As an<br />alternative, C5 has been thinking a lot about the Autopoietic Landscape<br />(data landscape). We see this as a reformulation of the very idea of<br />landscape as something less about the modernisms of observation and<br />representation and more about a languaged space in which social<br />consenuality is the terrain. Although it is mere speculation, it seems an<br />interesting trajectory to explore. The idea that the landscape functions<br />as transaction space suggests that the ontology of the landscape is a<br />product of consenuality and not merely a collection of media objects and<br />referentials. Terms like local, community, and geographic identity take on<br />completely new meanings.<br /><br />For ISEA2006 we have been talking a lot about edges, rims, and terrains.<br />Of course, there is no single perspective or theory that serves to fully<br />illuminate these discourses. The point is to create a platform through<br />which the experiments can be both experienced and discussed.<br />Ryan Griffis is an artist and writer currently teaching at the University<br />of Illinois at Urbana-Champaign. His Tandem Surfing interview series<br />focuses on cultural producers working at the intersection of technology,<br />art, theory and collaboration. His creative work, including other<br />interviews in the Tandem Surfing series, can be found online at<br />&lt;<a rel="nofollow" href="http://www.yougenics.net/griffis">http://www.yougenics.net/griffis</a>&gt;.<br /><br />LINKS:<br />+ <a rel="nofollow" href="http://cadre.sjsu.edu">http://cadre.sjsu.edu</a><br />+ <a rel="nofollow" href="http://switch.sjsu.edu">http://switch.sjsu.edu</a><br />+ <a rel="nofollow" href="http://isea2006.sjsu.edu">http://isea2006.sjsu.edu</a><br />+ <a rel="nofollow" href="http://www.c5corp.com">http://www.c5corp.com</a><br />+ <a rel="nofollow" href="http://www.c5corp.com/research/entailmentmesh.shtml">http://www.c5corp.com/research/entailmentmesh.shtml</a><br />+ <a rel="nofollow" href="http://www.c5corp.com/research/autopoieticdatabase.shtml">http://www.c5corp.com/research/autopoieticdatabase.shtml</a><br />+ <a rel="nofollow" href="http://www.c5corp.com/research/situated_distributed.shtml">http://www.c5corp.com/research/situated_distributed.shtml</a><br />+ <a rel="nofollow" href="http://www.c5corp.com/projects/landscape/index.shtml">http://www.c5corp.com/projects/landscape/index.shtml</a><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of the<br />New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation,&#xA0;The Rockefeller Foundation, The Andy Warhol Foundation for the<br />Visual Arts, and with public funds from the New York State Council on the<br />Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 11, number 27. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />