<br />RHIZOME DIGEST: October 11, 2002<br /><br />Content:<br /><br />+note from rhizome HQ+<br />1. Rachel Greene and Francis Hwang: Help! + Rhizome Rare Launch<br /><br />+announcement+<br />2. Kim Machan: MAAP - online and in Beijing<br /><br />+opportunity+<br />3. Mark Amerkia: Job Announcement - University of Colorado, Boulder<br />4. juha huuskonen: Nifca New Media AiR residency program<br /><br />+report+<br />5. Wilfried Hou Je bek: ALGORITHMIC NOISE AS FREE CULTURE<br /><br />+comment+<br />6. Ken Jordan, Paul D. Miller aka DJ Spooky that Subliminal Kid: Freeze<br />Frame [Part 2]<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 10.11.02<br />From: Rachel Greene (rachel@rhizome.org) and Francis Hwang<br />(francis@rhizome.org)<br />Subject: Help! + Rhizome Rare Launch<br /><br />A somber note: this week Rhizome found out we didn't get a grant we were<br />expecting, and suddenly have to move to a new office. We find ourselves<br />in a state of emergency. Please help keep Rhizome alive, and contribute<br />at any level you can. All donors are recognized for their support: $10 =<br />an email address @rhizome.org; $25 = a Yael Kanarek mousepad; $50 = a<br />Rhizome.org T-shirt (Cary Peppermint-designed), and $250 = a Rhizome.org<br />laptop backpack. Help keep Rhizome afloat with secure online credit card<br />contributions or donations via PayPal at<br /><a rel="nofollow" href="http://rhizome.org/support/?dig10_11">http://rhizome.org/support/?dig10_11</a> . You can also send a check or<br />money order to Rhizome.org, 115 Mercer Street, New York NY 10012. Money<br />orders can be in any currency. - Rachel Greene<br /><br />This week, we relaunched Rhizome Rare as a single email list. Rare<br />consists of selections from the high-volume Rhizome Raw list, as chosen<br />by our Superusers. Our intention is to offer another list option, one<br />that is less chatty than the free-for-all Raw and more active than the<br />once-a-week distillation of Digest. We expect the volume to be about<br />10-20 posts a week.<br /><br />Subscribe at: <a rel="nofollow" href="http://rhizome.org/preferences/subscribe.rhiz">http://rhizome.org/preferences/subscribe.rhiz</a>.<br /><br />(The site may ask you to login before taking you to that page.) -<br />Francis Hwang<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />ARTMEDIA VIII CO-SPONSORED BY LEONARDO/OLATS in PARIS<br />http:://www.olats.org From "Aesthetics of Communication" to Net Art<br />November 29th - December 2nd 2002<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 10.4.02<br />From: Kim Machan (kim.machan@maap.org.au)<br />Subject: MAAP - online and in Beijing<br /><br />For details on contacting MAAP or list maintanance see information at<br />bottom of this email.<br /><br />sincere apologies for any cross posting:<br />*********************************************<br /><br />MAAP in Beijing<br />(MAAP -Multimedia Art Asia Pacific)<br /><br />MAAP Festival will be held in Beijing<br />Official Opening 20 October<br />21 Oct- 3 November.<br />Our new web sites English/Chinese<br />www.maap.org.au<br /><br />MAAP 2002 in Beijing will encompass a range of new media art exhibits,<br />Online projects, screenings and lectures addressing issues of audience<br />awareness and critical engagement with works by artists using<br />technologies and screen based media. MAAP will present the festival in 3<br />core venues in Beijing. The Art Museum of China Millennium Monument, The<br />Central Academy of Fine Arts, The Loft New Media Art Space.<br /><br />Since MAAP's inaugural festival in 1998 it has been based in Brisbane,<br />Australia and Online supported by a mix of government, corporate and<br />educational sectors. MAAP presents a rigorous annual festival program of<br />new media art and technology that has included work from China, Korea,<br />Japan, Indonesia, Singapore, Thailand, Malaysia, India, Philippines, New<br />Zealand Vietnam and Australia.<br /><br />Highlighting the China-Australia 30th Anniversary of relations, the MAAP<br />Festival is preparing to move to Beijing, leaping into the region to<br />create a unique cultural event and exchange.<br /><br />Artists include Zhang Peili (China), Wang Gongxin (China), Zhu Jia<br />(China), YOUNG-HAE CHANG HEAVY INDUSTRIES (Korea), Candy Factory<br />(Japan), Patricia Piccinini (Australia), Shilpa Gupta (India), Jeffrey<br />Shaw (Australia/Germany), Craig Walsh (Australia) and many more …<br />Major new media installations and commissioned works developed for the<br />31 metre video wall driven by 56 programmable monitors at the Art Museum<br />of China Millenium Monument. The Central Academy of Fine Arts is hosting<br />a one month residency with Australian artist Justine Cooper who will<br />prepare work for this big screen. Artists projects are delivered through<br />CDR, DVD, digital video, screening programs and program events include<br />lectures, symposium, artists talks and interactive social events!<br /><br />This year's MAAP Festival theme "MOIST", is an evocative adjective,<br />suggestive of conditions relating to life; growth; humidity; humanity.<br />These loaded references unleash imaginative poetic associations as wide<br />as a fine foggy mist, a first kiss or a sweaty palm. Art meets<br />technology in a mix of emotion and wires!<br /><br />MAAP in Beijing has been collaboratively achieved with the generous<br />support and advice of our partners; The China International Exhibitions<br />Agency, The Gohua Group, The Art Museum of China Millennium Monument,<br />The Central Academy of Fine Arts, Beijing, the Australian Embassy in<br />Beijing, The Loft New Media Art Space. MAAP in Beijing is assisted and<br />supported by The Australia Council, Arts Qld, Macromedia, The Department<br />of Foreign Affairs and Trade, The Australian Film Commission, Apple,<br />e-translate, Brisbane City Council, QUT Creative Industries, Griffith<br />University, Media Hotel, Beijing, Singapore Airlines. Program support<br />from fineArtforum, Rhizome, ANAT, Experimenta, dLux, The Australian<br />Centre for the Moving Image, Art Center Nabi, Videotage, ISEA<br /><br />to unsub send an email with the word "unsub" [without the quotation<br />marks] as the first word in the body of the email<br /><br />to contact MAAP email info@maap.org.au<br /><br />to talk to a human being about any concerns or difficulties with this<br />list email jeff@dadaentry.net<br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Metamute is now running a specially commissioned article a week. In the<br />last 3 weeks, we've published Ben Watson's in-depth review of The<br />Philistine Controversy, Eugene Thacker's analysis of the state-endorsed<br />biotech 'debate', and James Flint's urbanist reading of Glastonbury and<br />Sonar festivals. <a rel="nofollow" href="http://www.metamute.com">http://www.metamute.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 10.8.02<br />From: Mark Amerkia (Mark.Amerika@Colorado.EDU)<br />Subject: Job announcement - University of Colorado, Boulder<br /><br />The Department of Fine Arts at the University of Colorado, Boulder,<br />seeks a full-time, tenure-track Assistant Professor in Digital Art to<br />begin in August 2003. The successful applicant will help us strengthen a<br />developing curriculum in digital art as part of an ethnically diverse,<br />interdisciplinary art and art history program. Minimum requirements for<br />all applicants include: MFA or equivalent degree; evidence of active<br />artistic practice in the digital arts; and two years of teaching<br />experience at the university level. Application materials should<br />consist of a letter of application, curriculum vitae, names and contact<br />information for three references, artist's statement, examples of work<br />(CD, zip disk, URL), statement of teaching philosophy and commitment to<br />multi-cultural pedagogy, and examples of student work. Salary<br />commensurate with experience. Send materials to Mark Amerika, Search<br />Committee Chair, University of Colorado Department of Fine Arts, UCB<br />318, Boulder, CO 80309-0318. Review of applications will begin January<br />15, 2003, and continue until the position is filled. Representatives<br />from the Search Committee will be present at the CAA conference in New<br />York. The University of Colorado at Boulder is committed to diversity<br />and equality in education and employment.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 10.6.02<br />From: juha huuskonen (juhuu@juhuu.nu)<br />Subject: Nifca New Media AiR residency program<br /><br />NIFCA - Nordic Institute of Contemporary Art introduces NEW MEDIA AiR, a<br />residency program dedicated for new media artists.<br /><br />Themes for the residency program are:<br /><br />1. Software art and software tools for artists<br />- Art projects implemented as software, or art projects that have an<br />essential software component<br />- Projects dealing with the concept of software<br />- Creative tools for artists<br /><br />2. Sound/audiovisual performances and installations<br />- New media art that manifests itself as a performance,<br />event or installation and extends beyond the screen.<br />–<br />Following residencies are available for 2003 in Nordic/Baltic region:<br /><br />Estonia : Tallinn - E-Media Centre + Artists' Union<br />Finland : Helsinki - Sibelius Academy CM&T + NIFCA<br />Latvia : Riga - RIXC + Artists' Union<br />Norway : Bergen - BEK + Hordaland Kunstsenter<br />Sweden : Stockholm - Splintermind + Studio House Malongen<br />and Gothenburg - Nätverkstan + Konstepidemin<br />Russia : St. Petersburg - PRO ARTE Institute<br /><br />Nifca has also established an artist residency exchange program with<br />following countries/organisations:<br /><br />Canada : Montreal - SAT<br />Great Britain : Huddersfield - The Media Centre<br />Portugal : Lisbon - ZDB<br />–<br /><br />Artists from Nordic region (and from Estonia, Latvia and Russia) are<br />eligible to apply for all the residencies. Artists from the residency<br />exchange countries (Canada, Great Britain, Portugal) can apply to the<br />residencies in Nordic/Baltic region.<br /><br />THE DEADLINE FOR APPLICATIONS IS 15 NOVEMBER 2002!!!!<br /><br />The application form and more information is available at<br /><a rel="nofollow" href="http://www.nifca.org/new-media-air">http://www.nifca.org/new-media-air</a><br /><br />The selections will be made before the end of November 2002 by an<br />international panel: Atle Barcley (Atelier Nord, Norway), Alain Mongeau<br />(MUTEK, Canada), Casey Reas (Interaction Design Institute IVREA, Italy),<br />Olle Huge (Beeoff, Sweden).<br /><br />New Media AiR is a NIFCA program designed by Juha Huuskonen.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 10.7.02<br />From: Wilfried Hou Je bek (wilfriedhoujebek@yahoo.com)<br />Subject: ALGORITHMIC NOISE AS FREE CULTURE<br /><br />The Hot Summer of Generative Psychogeography 2002 [as experienced by<br /><a rel="nofollow" href="http://www.socialfiction.org">http://www.socialfiction.org</a> ]<br /><br />On a Sunday afternoon like many others in a small Dutch university city<br />a small group of people who might, or might not be, acquainted to each<br />other gather, only to immediately disperse in their own separate ways as<br />guided by an algorithm. In theory this walk might never run into an<br />obstacle that forces the pedestrian to stop meandering. In reality<br />cities should be redesigned from scratch & people should be made<br />flawless by genetic modification to reach the situation where the human<br />compliance to the complexities of an algorithm as a psychogeographical<br />device is perfect. Participation in a generative psychogeographical<br />experiment forces you to adopt to the characteristics of a machine, you<br />are pushed through streets like an object in almost closed loops which<br />are connected by sudden rushes straight forward. There is a sense of<br />alienation involved in navigating in this manner but that feeling is<br />never realized completely: the algorithm which should be able to produce<br />a walk without navigational friction repeatedly produces more confusion<br />than certainty: the algorithm becomes chaos. In this sense a generative<br />psychogeographical experiment must always fail, it's not pixel clean<br />movement, it isn't a Flash animation come to flesh, its dirty, it's<br />algorithmic noise & we love it. generative psychogeography is a pleasant<br />state of displacement: it's the city-space cut-up.<br /><br />The technology will find uses for the street on it's own.<br /><br />In the summer of 2001 socialfiction.org performed the first experiment<br />in algorithmic pedestrian culture as a new methodology in<br />psychogeographical action research into all aspects of the urban<br />condition. The initial results were powerful & suggested such a large<br />field of possible research that we declared our algorithm to be 'open<br />source'. To make clear that we were serious we announced the Hot Summer<br />of Generative Psychogeography 2002 as the umbrella under which hundreds<br />of psychogeographical swarms could operate, interact & in general make<br />it more fun/worthwhile/surprising etc.<br /><br />Because we worked with an algorithm it seemed reasonable to borrow the<br />concept of 'open source' from software development. To open something<br />implies that it was closed beforehand, in our case the code was<br />(literally) on the street from the start. But because the idea of people<br />spontaneously cooperating on the same thing is such a powerful way of<br />development, as it helps you to overcome the limits of your own skills &<br />imagination, we adopted the term anyway. There is also a more<br />philosophical implication involved in open source that goes beyond the<br />scope of the collaboration of Linux geeks programming Bill Gates out of<br />relevance. Open source has become a key value in the much larger issue<br />of creative & educational freedom which are part of a free society.<br />Stanford's Lawrence Lessig 'refrain' captures the political<br />implications of open source best:<br /><br />1)Creativity and innovation always built on the past . 2) The past<br />always tries to control the creativity that builds upon it. 3) Free<br />societies enable the future by limiting the power of the past. 4) Ours<br />is less and less a free society.<br /><br />Open source is necessary, progress implies it.<br /><br />Open source & psychogeography were connected from the start. Open source<br />activists claim that every act of creativity should enter the public<br />domain. Psychogeography has always been about open sourcing the city, to<br />make all parts, all spaces, of the city available to everybody, to<br />overcome your own habits imposed by social reality, to negate<br />stratification. Practising psychogeography always implies the right of<br />unrestrained mobility, of creating a public domain out of otherwise lost<br />urban area's.<br /><br />The protection of the past from present day creativity does not need to<br />be specifically enforced by legal actions like the ones the music<br />business employs to crack down on sampling, P2P networks & bootleg<br />culture. The prohibition of reinterpreting the past might also happen on<br />the level of symbolic power. The situationists, well known for their<br />scorn for everybody who didn't think exactly as they did, were the<br />greatest enemies of the further development of psychogeography because<br />of their dogmatism, the same dogmatism their legacy is defended with<br />today by some obscurantist zealots: just like a musician can be inspired<br />by Gary Glitter without borrowing anything from his style the<br />post-freudian, post-surrealist psychogeography of the situationists has<br />been glamrocked into oblivion by the international network of<br />psychogeographers that emerged out of the Hot Summer.<br /><br />The goal of the Hot Summer was to generate creativity by being creative.<br />We didn't want to protect our creativity for those unworthy like the<br />situationists did, we want it to spread & we want it to be stolen<br />because it proves to us that it's worthwhile. Anybody who steals our<br />ideas inspires us to create something new that people want to steal as<br />well. But stealing is the wrong word here, it was already yours to begin<br />with.<br /><br />After the Hot Summer<br /><br />The Hot Summer has turned into a lukewarm autumn. Great experiments have<br />been undertaken in several places, enthusiast people have taken the idea<br />to new places & new conceptual grounds. Interesting discussions have<br />enfolded on the mailinglist. New collaborators & new friendship have<br />been made. This not a detailed list of what has happened in the Hot<br />Summer, if anything this is a manifesto of the larger ideas behind a<br />network of people dedicated to exploring their environment & the<br />possibilities of algorithms in non-computational ways. The summer is<br />over but the project endures, the network is still active & the<br />invitation is still open: Wherever you are & whoever you are: have a<br />look at all the different sites, join in on the further development of<br />generative psychogeography, take these ideas as the jumping board for<br />your own activities. Be creative.<br /><br />Countless people were important for the Hot Summer, let us conclude with<br />a random 'shouts to' list as if socialfiction.org is a member of the<br />Wu-Tang Clan: Christina Ray of Glowlab for all here shuffles & viruses,<br />Ivan Pope peripatetic superstar, Evol for the quantum psychogeography,<br />Antonio C. Pinto for his La Derive by Numbers, Nicholas Grindell for his<br />Kleist story & Berlin experiment, Jeremy Wood for the GPS drawings, Kate<br />Armstrong for the Vancouver airplane experience, Graeme of Monocular<br />Times, the Urban Festival in Zagreb for the opportunity, Tara for the<br />disco socialist server, the Dead Poets, Jeanne van Heeswijk for the<br />Witte de With exploit, Petr Kazil for his talks & enthusiasm, Sandra Hou<br />Je Bek, Conway for the game, the internet, the AAA which taught us all<br />our tricks, yahoo (so long as they keep it free), generative artists<br />everywhere, open source activists, William Burroughs for everything,<br />John Cage, the music{Jungle, 2 step, UK garage, Warp, Reich}, all road<br />menders, everybody on the mailinglist, everybody who has responded or<br />has contributed even the smallest bit to the project, everybody who<br />participated in an experiment, you know who you are.<br /><br />Cheers,<br /><br />Social Fiction<br /><br />October 2002<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 10.1.02<br />From: Ken Jordan (ken@kenjordan.tv)<br />Subject: Freeze Frame [Part 2]<br /><br />[Editors Note: The entire essay was written by Jordan and Paul D. Miller<br />aka DJ Spooky that Subliminal Kid for the "virtual music" issue of New<br />Music Box (<a rel="nofollow" href="http://www.newmusicbox.org">http://www.newmusicbox.org</a>)]<br /><br />Freeze Frame: Audio, Aesthetics, Sampling, and Contemporary Multimedia<br />by Ken Jordan and Paul D. Miller a.k.a. DJ Spooky that Subliminal Kid<br /><br />2. Composing With Software<br /><br />When the software conditions the experience, it conditions the music.<br />One thing that many people notice when they start making music online is<br />that the Web is a powerful vortex; it doesn't let you go. There is no<br />single way to end a session; rather, there are many ways. There are<br />bootlegs of everything that has ever made it onto the Net. Multiplicity<br />is an unwavering factor in the online experience. Look at sites like<br />Afternapster.com. You will find hundreds of peer-to-peer networks, each<br />of which is the private preserve of a file sharing community. These can<br />be seen as the operational mode of a culture of distributed networks,<br />held together by a common thread: each represents a particular taste as<br />distributed through the system.<br /><br />As Artaud said (in an incredible pre-cognition of the digital era's<br />constant stream of information guiding any creative act): "All true<br />alchemists know that the alchemical symbol is a mirage as the theater is<br />a mirage… [It's] the expression of an identity existing between the<br />world in which the characters, objects, images, and in a general way all<br />that constitutes the virtual reality of the theater develops…" In a<br />way, collaborative music making on the Net requires an interaction of<br />people and software that turns almost all normal contact between<br />musicians into a mediated experiment with the hypothetical. Is there a<br />human on the other side of the screen? The sounds can only give you a<br />hint. The software is a window onto a realm governed only by the<br />uncertainty of that fact. The connections displace physicality in a way<br />that leaves you a victim of context. This is the experience of<br />tele-composing. It makes the creative act become a cog in the abstract<br />machines of the software that mediate it.<br /><br />Using online studio software, such as Rocket, Pro Tools, or Reason,<br />allows you to mix equally with either musicians or found sounds. Through<br />the software interface, there is a certain equivalency. Collaboration<br />can take place in real time between people, or between the remnants of<br />creativity that people leave behind – the Net is full of such<br />suggestive debris. In this context, the only limitation comes from the<br />bottleneck that bandwidth places on file exchanges. The quicker the<br />speed, the richer the environment.<br /><br />Another effect of software is to dematerialize the musical instrument.<br />It does this by distributing the qualities of an instrument across the<br />various peripherals that control the sounds that the software generates.<br />Algorithm displaces rhythm and becomes the environment in which to<br />create. MAX/MSP is an open ended software environment that lets you<br />create templates for virtual instruments – it allows you to make an<br />aggregate of whatever sounds you run through its parameters. Almost all<br />process oriented software behaves like this. Editing environments such<br />as Pro Tools or Digital Performer function as dissecting tables of<br />sound; they allow the musician to compose material from multiple layers<br />of tracks and files, and to then condition the total output. It's like<br />building music out of Lego blocks.<br /><br />That is, either Lego blocks or samples. Online, everything is a sample.<br />Every audio element becomes a potential fragment for manipulation and<br />recontextualization. Sampling follows the logic of the abstract<br />machinery of a culture where there are no bodies - just simulations of<br />bodies. The fragment speaks for the whole; the whole is only a single<br />track drifting through a vast database. The basic structure of<br />"assemblage," the method of collage, holds sway here. Think of this<br />terrain as object-oriented programming with beats. Take the file, edit<br />it: import/export/MIDI/SMTP.<br /><br />Time code synchronizes the fragments, and makes it work wherever you<br />are… FTP controls the data exchange as a basic source of file<br />exchange… Lee Perry popularized the term "versioning" by using a<br />series of vocal tracks that were taken out of context and<br />de-familiarized through sound effects programming. This can be done<br />either as a live process or improvised on a virtual "mixing board."<br />Software that allows real time online jamming is appearing from every<br />corner of the globe. But is your online collaborator a person or a bot?<br />Or a combination of the two?<br /><br />On the Web, collaborators can come in all guises. The White Stripes have<br />no bass player. Steve McDonald, the bass player for Red Kross, felt that<br />the White Stripes tunes could use more bottom. So each week he adds a<br />bass guitar part to one or two White Stripes songs, and makes them<br />available as "bootleg" MP3s. Jack White, the White Stripes' front man,<br />has apparently given these remixes his blessing.<br /><br />3. Interacting With Intelligent Networks<br /><br />Once, every sound had a distinct source. A door slammed shut, a horn was<br />blown, a guitar string was strummed. Audio came from a discrete event,<br />it was tied to a discernable action.<br /><br />Networked music challenges this notion by displacing sound from its<br />origin, moving audio freely from one location to another, giving it a<br />presence in and of itself. John Cage brought this quality into modern<br />music with his 1939 piece, Imaginary Landscape. A performance that<br />combined turntables and radio broadcasts, this work introduced networked<br />interactivity into music making. Cage mixed into his performance various<br />transmissions that came over the airwaves, and with them created an<br />entirely new composition. Sound separated from its source in this manner<br />becomes a "free floating signifier," to borrow a phrase from Roland<br />Barthes. The musical elements are liberated from a specific time and<br />place, allowing them to be recontextualized in the final composition.<br /><br />Robert Rauschenberg pursued something similar in the mid-1960s with his<br />interactive, sound-emitting sculpture, Oracle. Rauschenberg's<br />collaborator on the project, Bell Labs engineer Billy Kluver, described<br />Oracle as "a sound environment made up of five AM radios, where the<br />sounds from each radio emanates from one of the five sculptures. The<br />viewer can play the sculpture as an orchestra from the controls on one<br />of the pieces, by varying the volume and the rate of scanning through<br />the frequency band. But they can not stop the scanning at any given<br />station. The impression was that of walking down the Lower East Side on<br />a summer evening and hearing the radios from open windows of the<br />apartment buildings."<br /><br />By the early 1970s, as the technology became more accessible, more<br />artists began to explore the potential of networked media – both audio<br />and video – to create unique forms of interactive expression. These<br />artworks grew from the notion that meaning would emerge from media as it<br />circulates freely within a network – and that meaning can be enhanced<br />through strategic interventions by the artist or audience. Douglas<br />Davis' 1971 performance, Electronic Hokkadim, produced at the Corcoran<br />Gallery, was based on the interactions between telephone callers and<br />broadcast television. Nam June Paik pursued what he referred to as a<br />"cybernated art," based on the transmission of information through video<br />and audio networks. Paik's 1973 television broadcast, Global Groove,<br />stands as a landmark event in this trajectory. Fragments of performances<br />by artists of various traditions – Western and Eastern, popular and<br />elitist, traditional and modern – were strung together in a frenetic,<br />continuous flow across the screen. Paik himself "performed" the<br />broadcast as a live mix, choosing his streams as a DJ does today,<br />manipulating images through a video synthesizer, using rhythm as the<br />underlying principle of composition.<br /><br />Enabling and manipulating the continuous flow of information was a<br />principal concern behind the design of the networked personal computer.<br />But before the mid-1980s, bandwidth constraints and limited processing<br />power made the use of these tools prohibitively expensive for artists.<br />However, it was long apparent to the pioneers of networked media – such<br />as Davis, Paik, and Roy Ascott – that their artistic explorations with<br />satellites and local wired networks would lead to computer-based work,<br />once the technology had caught up to their vision.<br /><br />Among the earliest musicians to dedicate themselves to the potential of<br />networked computing were The Hub, perhaps the world's first "computer<br />network band," which was founded at Mills College in 1985. One of the<br />members describes their method as follows: "Six individual<br />composer/performers connect separate computer-controlled music<br />synthesizers into a network. Individual composers design pieces for the<br />network, in most cases just specifying the nature of the data which is<br />to be exchanged between players in the piece, but leaving implementation<br />details to the individual players, and leaving the actual sequence of<br />music to the emergent behavior of the network. Each player writes a<br />computer program which make musical decisions in keeping with the<br />character of the piece, in response to messages from the other computers<br />in the network and control actions of the player himself. The result is<br />a kind of enhanced improvisation, wherein players and computers share<br />the responsibility for the music's evolution, with no one able to<br />determine the exact outcome, but everyone having influence in setting<br />the direction. The Javanese think of their gamelan orchestras as being<br />one musical instrument with many parts; this is probably also a good way<br />to think of The Hub ensemble, with all its many computers and<br />synthesizers interconnected to form one complex musical instrument. In<br />essence, each piece is a reconfiguration of this network into a new<br />instrument."<br /><br />Implicit in this approach is the idea that, within the network, a kind<br />of intelligence is in circulation. David Wessel, at the University of<br />California at Berkeley, has been working with his colleagues along these<br />lines since the late 1980s, bringing together the fields of computer<br />music and neural networks. Could an instrument become intelligent, and<br />adapt to in an automated manner to a musician's playing style? Could it<br />learn the preferences of a particular musician, and modify itself in<br />response to what it learns? Using the MAX programming environment,<br />Wessel began to experiment with musicians in a network context. "We have<br />obtained reliable recognition of complex guitar strumming gestures and<br />limited numbers of spatial gestures," he wrote. "With such procedures<br />and much more research, we might conceivably move towards adaptive,<br />personalizable instruments…. one will have to decide when to<br />standardize or fix the instrument and let the musician learn the<br />appropriate gesture and when to let the instrument adapt to the<br />specialized approach of a player. How to rig the training harnesses on<br />ourselves as players and on our instruments as expressively responsive<br />musical tools will be a question of scientific, aesthetic, and social<br />concern." Once meaningful information is circulating within a computer<br />network, the opportunity emerges for a relevant interaction. As Wessel<br />suggests, networked computer tools will lead musicians into making<br />choices about aspects of their performance that had previously never had<br />to be asked, such as: how "smart" do I want my instrument to be?<br /><br />The notion that music can emerge from an intelligent, interactive<br />environment has drawn some composers to compositional forms that would<br />be inconceivable without telecommunications technology. One example is<br />Atau Tanaka's 1998 installation, Global String. The work consists of a<br />physical string, 15 meters long, that stretches from a floor diagonally<br />to the ceiling of a room. At the ceiling, the string is connected to the<br />Internet. "It is a musical instrument wherein the network is the<br />resonating body of the instrument through the use of a real-time<br />sound-synthesis server," writes Tanaka. "The concept is to create a<br />musical string (like the string of a guitar or violin) that spans the<br />world. Its resonance circles the globe, allowing musical communication<br />and collaboration among the people at each connected site."<br /><br />Ping, a site-specific sound installation by Chris Chafe and Greg<br />Niemeyer, takes a similar approach. Ping has been described as "a sonic<br />adaptation of a network tool commonly used for timing data transmission<br />over the Internet. As installed in the outdoor atrium of SFMOMA," for<br />the millennial exhibition 010101, "Ping functions as a sonar-like<br />detector whose echoes sound out the paths traversed by data flowing on<br />the Internet. At any given moment, several sites are concurrently<br />active, and the tones that are heard in Ping make audible the time lag<br />that occurs while moving information from one site to another between<br />networked computers." In effect, Ping makes music out of the data flow<br />of the Net – the constant motion of digitized fragments in real time is<br />given an aesthetic form.<br /><br />The composer and theorist Randall Packer has explored this line of<br />telematic composition in a number of pioneering collaborative<br />installations. For Mori, an "Internet based earthwork" first mounted in<br />1999 by Packer with Ken Goldberg, Wojciech Matusik, and Gregory Kuhn,<br />the trembling movements of California's Hayward Fault are picked up by a<br />seismograph, converted into digital signals, and sent over the Internet<br />to the installation. This data stream triggers a series of low frequency<br />sounds that vibrate through the installation, viscerally connecting the<br />visitor to the moment-by-moment fluctuations of the earth's actual<br />movement.<br /><br />In what he has referred to as "artistic research projects," Packer has<br />further explored the possibilities of interactive, telematic musical<br />works. One such installation, Telemusic, was staged by Packer and his<br />collaborators Steve Bradley and John P. Young at the Sonic Circuits VIII<br />International Festival of Electronic Music and Arts in St. Paul,<br />Minnesota, in November, 2000. Telemusic brought together live<br />performers, audio processing of their performances, and real time<br />participation from the public through a Web site, www.telemusic.org. As<br />the performers read from a script, their delivery was effected by audio<br />processing triggered by the mouse clicks of visitors to the Web site.<br />The final mix in the room was then streamed to the Web site, so a<br />visitor could hear the final musical composition that she had<br />contributed to by clicking a mouse. In order to create this direct form<br />of interactivity, Packer's team had to develop an interface between<br />impulses captured over the Internet and a server hosting MAX software.<br />This circular experience, in which listener is also a participant in the<br />making of a musical work, is indicative of the direction where the<br />Internet is suggesting that music should go – as the distinction<br />between "artist" and "audience" begins to slip away, and we find<br />ourselves dipping into the data flow, listening to the music that it<br />makes, and that we make with it.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. If you value this<br />free publication, please consider making a contribution within your<br />means at <a rel="nofollow" href="http://rhizome.org/support">http://rhizome.org/support</a>. 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