<br />RHIZOME DIGEST: October 4, 2002<br /><br />Content:<br /><br />+editor's note+<br />1. Rachel Greene: Net Art Commissions + Community Campaign<br /><br />+announcement+<br />2. ISEA: ISEA General Meeting at ISEA2002<br />3. Anna Kindvall: Electrohype 2002<br />4. Rainer Warrol: CLICK STREAM ANALYSIS<br /> <br />+work+<br />5. Jessica Irish: Columbus Day week<br /><br />+comment+<br />6. Ken Jordan, Paul D. Miller aka DJ Spooky that Subliminal Kid: Freeze<br />Frame [Part 1]<br /><br />+feature+<br />7. matthew fuller: simon pope- art for networks<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 10.04.02<br />From: Rachel Greene (rachel@rhizome.org)<br />Subject: Net Art Commissions + Community Campaign<br /><br />Rhizome just launched its 2002 Net Art Commissions at<br /><a rel="nofollow" href="http://rhizome.org/commissions">http://rhizome.org/commissions</a>! Find out about our Commissioning Program<br />there, as well as about this year's premises, alt.interface and Tactical<br />Response. Visit the projects from your CPU, or stop by the New Museum of<br />Contemporary Art's Zenith Media Lounge through November 3, if you're in<br />NYC.<br /><br />e're still plugging away with our annual Community Campaign. If you're<br />loving Digest, Commissions, or other Rhizome resources, please make a<br />contribution at any level. Small donations make a difference, and all<br />donors are recognized for their support: $10 = an email address<br />@rhizome.org; $25 = a Yael Kanarek mousepad; $50 = a Rhizome.org T-shirt<br />(they're really cool – designed by Cary Peppermint), and $250 = a<br />Rhizome.org laptop backpack. We gratefully accept secure online credit<br />card contributions or donations via PayPal at<br /><a rel="nofollow" href="http://rhizome.org/support/?dig10_04">http://rhizome.org/support/?dig10_04</a> . You can also send a check or<br />money order to Rhizome.org, 115 Mercer Street, New York NY 10012. Money<br />orders can be in any currency. Let's make the Rhizome network<br />self-sustaining…<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />ARTMEDIA VIII CO-SPONSORED BY LEONARDO/OLATS in PARIS<br />http:://www.olats.org From "Aesthetics of Communication" to Net Art<br />November 29th - December 2nd 2002<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 10.2.02<br />From: ISEA (aplohman@nbsp.nl)<br />Subject: ISEA General Meeting at ISEA2002<br /><br />*************************************************<br />ISEA General Meeting at ISEA2002 in Nagoya, Japan<br />*************************************************<br /><br />October 31, 2002<br /><br />2pm - 4pm at Nagoya Harbor Hall, Nagoya, Japan<br /><br />ISEA, the Inter-Society for the Electronic Arts, cordially invites you<br />to its General Meeting at ISEA2002 in Nagoya, Japan. This occasion will<br />bring together ISEA members and non-members who are interested in<br />learning more about current ISEA projects as well as the future<br />development of the organization. Representatives from the ISEA Board and<br />all ISEA committees will be in attendance. Issues to be discussed<br />include an evaluation of ISEA2002, ISEA2004, a call for new Symposium<br />Host Candidates (ISEA2005, ISEA2006), the development of the ISEA web<br />site, and more.<br /><br />If you are interested in participating and contributing your ideas about<br />ISEA and its activities, please join us.<br /><br />Feel free to distribute this announcement among your colleagues and<br />other interested parties.<br /><br />More information about ISEA2002 in Nagoya, Japan is available at<br /><a rel="nofollow" href="http://www.isea.jp">http://www.isea.jp</a>.<br /><br />–<br />ISEA, Inter-Society for the Electronic Arts<br />info@isea-web.org<br /><a rel="nofollow" href="http://www.isea-web.org">http://www.isea-web.org</a><br />T: +31 20 6120297<br />F: +31 20 6182359<br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Metamute is now running a specially commissioned article a week. In the<br />last 3 weeks, we've published Ben Watson's in-depth review of The<br />Philistine Controversy, Eugene Thacker's analysis of the state-endorsed<br />biotech 'debate', and James Flint's urbanist reading of Glastonbury and<br />Sonar festivals. This week, Stewart Home's reviews Martin Amis's Koba<br />the Dread <a rel="nofollow" href="http://www.metamute.com">http://www.metamute.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 10.2.02<br />From: Anna Kindvall (anna.kindvall@electrohype.org)<br />Subject: Electrohype 2002<br /><br />Electrohype 2002 - October 23 - 27<br />Malmo, Sweden<br /><br />Exhibition - INTERPLAY<br />October 23 - 27<br /><br />The exhibition will present a wide range of computer-based art works,<br />created by 16 different Nordic and International artists and artist<br />groups. The exhibition is shown at two different venues Carolinahallen<br />and Malmo Konsthall.<br /><br />Please visit our web site for further presentation of the participating<br />artists.<br /><br />Artists: Laura Beloff/Erich Berger, Thomas Broomé, Andrew C. Bulhak,<br />Helen Evans/Heiko Hansen, Rikard Lundstedt, Lisa Jevbratt, Ellen Røed,<br />Federico Muelas, Morten Schjødt/ Peter Thillemann/Theis Barenkopf<br />Dinesen/Anne Dorthe Christiansen/Oncotype/Subsilo, Paul Smith/Vicky<br />Isley, C. Anders Wallén, Gisle Frøysland, John F. Simon Jr., Marek<br />Walczak/Martin Wattenberg, Victor Vina, Magnus Wassborg<br /><br />The exhibition opens on Wednesday October 23rd and will run to Sunday<br />evening October 27th.<br /><br />Conference - Art and software - software as art October 24 - 25<br /><br />In connection to the Electrohype 2002 exhibition we are also organizing<br />a two-day conference focusing on questions related to software and art<br />and software as art. The conference will present lectures with a<br />concluding panel consisting of artists and theorists. We will invite<br />artists who write their own software, artists working close to<br />programmers and theorists who closely follow the development in computer<br />based art. The conference will be held in English.<br /><br />Lectures Josephine Bosma, Thomas Broomé, Boredomresearch, Laura Beloff,<br />John F. Simon jr., Andreas Broegger, Martin Howse<br /><br />Please visit our web site for program and registration form for the<br />conference. <a rel="nofollow" href="http://www.electrohype.org">http://www.electrohype.org</a><br /><br />Note: There are a limited number of seats at the conference, we<br />recommend you to make your registration soon.<br /><br />Performance - Artificial Paradises - ap02 Friday October 25<br /><br />On Friday night, October the 25th, the British artist group will give<br />their performance ap02 at Rooseum Center for Contemporary Art here in<br />Malmo.<br /><br />This will be a full evening event supported by DJ. Frans Gilberg. The<br />event is a co-operation with Starfield Simulation - forum for<br />electronica . This will be a unique opportunity to experience a visual<br />and aural performance where art and technology, code and computers merge<br />into a total experience.<br /><br />You find more information at <a rel="nofollow" href="http://www.electrohype.org">http://www.electrohype.org</a><br /><br />Best regards Electrohype –<br /><br />::::::::::::::::::::::::::::::::::::ELECTROHYPE<br /><br />Ph: +46 40 780 20<br />Mobil: +46 708 94 57 27<br /><br />e-mail: anna.kindvall@electrohype.org<br />URL: <a rel="nofollow" href="http://www.electrohype.org">http://www.electrohype.org</a><br /><br />If you encounter problems with this mail<br />address please notify me at electrohype@swipnet.se<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 10.3.02<br />From: Rainer Warrol (aplohman@nbsp.nl)<br />Subject: CLICK STREAM ANALYSIS<br /><br />CLICK STREAM ANALYSIS<br /><br />At the Museo Laboratoria di Arte Contemporanea<br />Università di Roma <br />La Sapienza<br />piazzale Aldo Moro, 5<br />00185 Rome, Italia<br /><br />02/10/2002 - 25/10/2002<br /><br />The exhibition presents 10 fairly wellknown sites of net.art, from Marc<br />Napier's Potatoland; to Vuc Cosic's 'History', Marcello Mazzella's<br />'Bodydrome', or Akane Asaoka's 'Planetarium'. But the objective is not<br />only to present some representative pieces of net.art to the Roman<br />public, but also to explore new ways of presenting this art in a gallery<br />setting.<br /><br />The exhibition is project prepared in a few months by Luna Gubinelli<br />(for the graphic part) and her brother Mauro (for the programming). Luna<br />is a doctoral student studying Museal Installations. The sites are shown<br />by the means of projectors.<br /><br />Her idea is to present the visitor with a simple and attractive<br />graphical first page, as an entry point to the selected sites, to<br />reconstruct "within the larger world of the net" a more manageable<br />'museum space' that however remains on the Net and is not a succesion of<br />separate sites on separate computers.<br /><br />Furthermore, the Click Stream Analysis of the title is there to make<br />visible to the visitor his/her actions in this museal setting : the<br />percourse from one site to the other is recorded and can be printed out<br />at the the end of the visit as a graphical diagram of the interactions<br />with the 'exhibits'. This materialisation of a visit to an essentially<br />immaterial world seemed to meet the expectations of the public, if one<br />takes into account the number of people looking satisfied and walking<br />away with their very own diagram at the end of the visit.<br /><br />For the lqst week of the show, Luna intends to present her own piece of<br />computer art, the amalgamated statistics and diagrams of all the<br />visitors.<br /><br />More info (in Italian) on the vision of the curators at<br /><a rel="nofollow" href="http://www.luxflux.net/megaz/3/extent.htm">http://www.luxflux.net/megaz/3/extent.htm</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 10.1.02<br />From: Jessica Irish (jirish@onramparts.net)<br />Subject: Columbus Day week<br /><br />+ TROPICAL AMERICA +<br /><a rel="nofollow" href="http://www.tropicalamerica.com">http://www.tropicalamerica.com</a><br />A game about the true histories of the Americas…..<br /><br />Launch: Columbus Day!<br /><br />Debut: Friday, October 11th @ 5pm<br /><br />Race in Digital Space Conference MOCA Auditorium, Los Angeles<br /><br />Inspired by the similarly titled mural by David Alfaro Siqueros-<br />subsequently whitewashed in Los Angeles in 1932- Tropical America<br />explores the causes and effects of the erasure of history. From the<br />battles of Bolivar, to the single-crop economy of Cuba, the myth of El<br />Dorado and the poems of Sor Juana de la Cruz, Tropical America reveals a<br />forgotten terrain, the birthplace of contemporary cross-cultural life.<br /><br />The user¹s quest begins not before a massacre, as it is often the case<br />in first-person shooter games, but rather after a killing occurs. The<br />story of Rufina Amaya, sole survivor of the 1981 massacre of El Mozote<br />in El Salvador, where more that 1,000 people died in the hands of the<br />Atlacatl battalion, becomes the contextual anchor for "Tropical<br />America", and the impetus from which the user will begin their journey.<br /><br />For "Tropical America", El Mozote symbolizes the silencing of one<br />people¹s histories and the perseverance of its survivors to bring the<br />events into the open.<br /><br />info@tropicalamerica.com<br /><br />———<br /><br />A project of OnRamp Arts, 2002<br /><br />OnRamp Arts is a non-profit media arts organization whose mission is to<br />create and produce collaborative, innovative, digital media projects<br />that bridge new technology, the arts and local communities.<br /><br /> - - - - - - - - - - - - - - - - -<br />: jessica irish<br />: onramp arts<br />: <a rel="nofollow" href="http://www.onramparts.org">http://www.onramparts.org</a><br />: 213.481.2395<br /><br />: next project launch: Columbus Day!<br />: TROPICAL AMERICA<br />: <a rel="nofollow" href="http://www.tropicalamerica.com">http://www.tropicalamerica.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 10.1.02<br />From: Ken Jordan (ken@kenjordan.tv)<br />Subject: Freeze Frame [Part 1]<br /><br />Below is a collaborative essay I wrote with Paul D. Miller aka DJ<br />Spooky that Subliminal Kid for the "virtual music" issue of New Music<br />Box (<a rel="nofollow" href="http://www.newmusicbox.org">http://www.newmusicbox.org</a>) that went live today.<br /><br />Freeze Frame: Audio, Aesthetics, Sampling, and Contemporary Multimedia<br />by Ken Jordan and Paul D. Miller a.k.a. DJ Spooky that Subliminal Kid<br /><br />Paul D. Miller's Preamble:<br /><br />In an era of intensely networked systems, when you create, it's not just<br />how you create, but the context of the activity that makes the product.<br />Let's think of this as a hypothetical situation become real, and then<br />turn the idea inside out and apply it to music - operating systems,<br />editing environments, graphical user interfaces - these are the<br />keywords in this kind of compositional strategy. During most of the<br />spring of 2002 I was working on an album called "Optometry." I thought<br />of it as a record that focused on "the science of sound - as applied to<br />vision." Think of it as a kind of "synaesthesia" project navigating the<br />bandwidth operating between analog and digital realms. "Optometry" was<br />constructed out of a series of audio metaphors about how people could<br />think of jazz as text, of jazz as a precedent for sampling - of jazz as<br />a kind of template for improvisation with memory in the age of the<br />infinite archive. In sum, the album was a play on context versus content<br />in a digital milieu using sampling as a "virtual band" of the hand. Flip<br />the situation into the here and now of a world where file swapping and<br />peer-2-peer bootlegs are the norms of how music flows on the web, and<br />"Optometry" becomes a conceptual art project about how the "hypertextual<br />imagination" holds us all together. Seamless, invisible,<br />hyper-utilitarian… those are some of the words that describe the<br />composition process of "Optometry."<br /><br />What's new here? In 1939 John Cage made a simple statement about a<br />composition made of invisible networks that was called "Imaginary<br />Landscape." The piece was written for phonographs with fixed and<br />variable frequencies (consider that there was no magnetic tape at that<br />time), and radios tuned to random stations. The idea for Cage was that<br />the music was an invisible network based on "chance operations." As<br />Cage would later say in his famous 1957 essay "Experimental Music," "Any<br />sounds may occur in any combination and in any continuity." The sounds<br />of one fixed environment for him were meant to be taken out of context<br />and made to float - think of it as audio free association, and you get<br />the first formalist ideas of the origins of DJ culture. But what does<br />this have to do with jazz?<br /><br />In 1964 Ralph Ellison gave a speech about writing jazz criticism. In it<br />he discussed Henry James's fascination with Americaness - think of it as<br />an echo of the Cage notion, and flip the code into a different cipher -<br />you arrive at Henry James' critique of Americanness as "a complex fate."<br />The Ellison lecture was called "Hidden Name/Complex Fate" and Ellison<br />takes us on a journey through elements "absent from American life." In a<br />speech before the Library of Congress, Ellison would flip the mix and<br />build a template for a new kind of literature - that's the echo of<br />"Imaginary Landscape" that intrigues me. "So long before I thought of<br />writing, I was playing by weather, by speech rhythms, by Negro voices<br />and their different timbres and idioms, by husky male voices and by the<br />high shrill singing voices of certain Negro women, by music by tight<br />places and wide spaces in which the eyes could wander…" Again, the<br />invocation of an imaginary landscape made of the hyper-real experiences<br />of living in a world made of fragments of experience. That's what<br />"Optometry" inherits. Think of it as a dialectical triangulation between<br />the idea of being made from files of expression put through places that<br />are not spaces, but code. Gesture is the generative syntax, but once the<br />sounds leave the body, they're files. And that's the beginning…<br /><br />1.<br /><br />When computers communicate over a network, they do so through sound.<br />Before information can be sent over wires run between computers, it must<br />first be translated into tones. The composer Luke Dubois, of Columbia<br />University's electronic music department, has described the static you<br />hear when a modem connects as a hyper-accelerated Morse Code, a billion<br />dots and dashes sung each second, too fast for the human ear to discern.<br />This has been true since the dawn of networked computing. When the first<br />two nodes of the Internet, at UCLA and Stamford, were brought online in<br />1969, Charlie Kline at UCLA famously initiated the connection by typing<br />"login." After keying the letter "l" he received the appropriate echo<br />back along the phone line from Stamford. The same with the letter "o."<br />But when he hit "g" the system crashed; the audible reply from Stamford<br />never reached its destination.<br /><br />In 1972, Ray Tomlinson modified a program meant for ARPANET, the<br />precursor to the Internet, that would let people send each other data as<br />small "letters." He chose the @ sign for addresses for a simple reason:<br />the punctuation keys on his Model 33 Teletype made it easy to type; it<br />was a convenient way to lend a geographic metaphor to an otherwise<br />abstract place made up of data and people's interaction with the nodes<br />that hold the data together. In one fell swoop, Tomlinson signaled that<br />data could be both a place and a linguistic placeholder for digital<br />information as a complete environment. By using the @ symbol, he<br />restated what modernist artists and composers had been pointing out for<br />over a century: when information becomes total media in the Wagnerian<br />and the Nietzschian sense in, we arrive at the "Gesamkunstwerk" or "the<br />total artwork." The Situationists referred to this as a<br />"psycho-geography." Antonin Artaud wrote an essay about it called<br />"Theater and It's Shadow;" for him it was based on the interaction of<br />different forms of alchemy. When Artaud coined the term "virtual<br />reality" in his 1938 essay "The Alchemical Theater," he anticipated a<br />realm where signs, symbols, letters, and ciphers were all placeholders<br />in the rapidly changing landscape of a society that faced the surging<br />tides of industrial culture's mad race to become an information culture.<br />It was a phrase to describe a mind trying to make sense of the data road<br />kill on the side of the information highway being built in the minds of<br />artists whose dreams punctuated an immense run on sentence typed across<br />the face of the planet as technology carried the codes out of their<br />minds and into the world. In the 20th century, one symbol – "@" –<br />ushered in a new world linked by the intent of people to communicate.<br />This is a world of infinitely reflecting fragments, vibrating,<br />manifesting a hum, making music.<br /><br />The connection between sound and networked computing is more than the<br />product of technical convenience. It can be traced to the first<br />visionary articulation of the digital age. In his seminal essay from<br />1945, "As We May Think," Roosevelt's science advisor, Vannevar Bush,<br />proposed the creation of a device he called the memex, which provided<br />the inspiration for what later became the networked personal computer.<br />Bush's memex system had the ability to synthesize speech from text, and,<br />conversely, to automatically create text records from spoken commands.<br />He wrote enthusiastically of the Voder, which was introduced at the 1939<br />World's Fair as "the machine that talks." "A girl stroked its keys and<br />it emitted recognizable speech," Bush wrote. "No human vocal cords<br />entered in the procedure at any point; the keys simply combined some<br />electrically produced vibrations and passed these on to a loud-speaker."<br />Bush also discussed another Bell Labs invention, the Vocoder, an early<br />attempt at a voice recognition system. Central to his vision of the<br />memex was the notion that sound would circulate through the system,<br />available for easy retrieval and manipulation.<br /><br />Today that ease of access and malleability is transforming the way<br />musicians conceive of and make music. It is now simple to convert sound<br />into digital streams, so it can flow anywhere across the computer<br />network, to be manipulated by a continually growing array of software.<br />Real time collaborations between musicians across the Net are becoming<br />common. Online collaborations that are not real time are commonplace.<br />The combination of databases (for storage), software (for manipulation),<br />and networks (for interactivity between databases, software, and<br />musicians) is challenging many long held notions of what music making<br />can or should be. Established boundaries are blurring.<br /><br />This blurring comes from a basic premise behind computing: that all<br />information can be translated from its original form into binary code,<br />and then re-articulated in a new form in a different medium. Texts can<br />be stored in a database as ones and zeros, and later output as images or<br />sounds. Ted Nelson, the man who coined the terms "hypertext" and<br />"hypermedia" in the mid-1960s, was among the first to appreciate the<br />full range of opportunities that networked computers make possible. In<br />1974, he proposed the playful idea of "teledildonics," a computer system<br />that would convert audio information into tactile sensations. Why should<br />music only enter the body through the ear? Why not through the skin, or<br />through the eye?<br /><br />Artists have been using computer networks for collaboration at least<br />since 1979, when I.P. Sharp Associates made their timesharing system<br />available to an artist's project called "Interplay." Organizer Bill<br />Bartlett contacted artists in cities around the world where IPSA offices<br />were located, and invited them to participate in an online conference –<br />essentially a "live chat" – on the subject of networking. At the time<br />this technology was rare and expensive; artists had no access to it.<br />"Interplay" is often referred to as the first live, network-based,<br />collaborative art project.<br /><br />Around the same time, the innovative use of satellites by artists such<br />as Nam June Paik, Joseph Beuys, Douglas Davis, Kit Galloway, and Sherrie<br />Rabinowitz were connecting performers across great distances in<br />collaborative, interactive pieces. A dancer in New York would improvise<br />to music played in Paris, while video of the two would be edited into a<br />single performance for broadcast in, say, Berlin. Although these<br />pioneering telematic works did not make use of networked computing –<br />bandwidth and processor speeds were not yet great enough to allow for it<br />– they set precedents for the real time network-based interaction<br />between artists that became possible in the 1990s, as the technology<br />improved and costs came down.<br /><br />Online collaboration today takes many forms. Using Web-based music<br />technologies, artists are working together to create new music. There<br />are online studios that connect artists across great distances, and<br />Web-based jams between musicians who have never laid eyes on one<br />another. At the same time, even more popular are "collaborations"<br />between artists who are not even aware that a "collaboration" is taking<br />place. Referred to as "remixes" or "bootlegs," digital files of a wide<br />range of recorded material are being cut up and manipulated into<br />entirely new works of art – blending distinct and unlikely source<br />materials into singular creations. Of course, this kind of unsolicited<br />collaboration challenges some long-held notions of intellectual<br />property, and an artist's unique affiliation with his or her own output.<br />But at the same time, it brings back the idea of a shared folk culture,<br />where creative expression is the property of the community at large, and<br />can be shared for everyone's benefit. Digital technology may be a route<br />that reconnects us to aspects of our tribal roots.<br /><br />As new as these techniques are, however, they retain a continuity with<br />pre-digital compositional approaches. The network simply allows<br />musicians to perform together online, replicating the experience they<br />have always had when jamming in the same room. At the same time, the<br />mixing of distinct aural elements certainly does not require digital<br />technology; analog sound mixing dates at least to John Cage's 1939<br />performance of Imaginary Landscapes, which featured a mix of turntables<br />and radios. From this perspective, computer networks simply contribute<br />to long standing tendencies in composition that preceded the digital<br />era.<br /><br />However, some composers are exploring a wholly original, uncharted<br />musical terrain, one that is unthinkable without networked computers. In<br />these works, the sound experience is created through the real time<br />participation of the listener in the making of the performance itself.<br />These online sound art pieces rely on the interactive engagement of the<br />listener, who helps to shape the specifics of the performance through<br />her choices and actions, which are communicated to the music making<br />software over the wired network. In this way, the traditional<br />distinction between "artist" and "audience" begins to melt away, as the<br />"listener" also becomes a "performer."<br />[Editor's note: End, Part 1. Part 2 will appear in next week's digest]<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 9.25.02<br />From: matthew fuller (matt@axia.demon.co.uk)<br />Subject: simon pope- art for networks<br /><br />The following interview is carried out in connection with opening of a<br />show 'Art for Networks' starting now at Chapter Arts Centre, Cardiff,<br />Wales. (It tours afterwards.) The show includes work by: Rachel Baker,<br />Anna Best, Heath Bunting, Adam Chodzko, Ryosuke Cohen, Jeremy Deller,<br />Jodi, Nina Pope and Karen Guthrie, Radio Aqualia, Stephen Willats,<br />Talkeoke, Technologies to the People.<br /><br />6 Questions in search of a network<br /><br />1. Matthew Fuller: In the original Art for Networks project you state<br />that one of the motivations of the work was to discover another set of<br />relations for art on the internet. What was argued against was the idea<br />that network art could be categorised according to a certain chronology.<br />This chronology slotted certain works into a history primarily on the<br />basis of how closely they married themselves to technological<br />developments. What was suggested instead was that there was a whole<br />wider sense of networks that are being made and used by artists. Do you<br />think that this statement of an alternate set of trajectories still<br />holds true or polemically necessary?<br /><br />Simon Pope: The Art for Networks project was initially devised as a way<br />of making sense of, and investigating how to move beyond, so-called<br />'net.art'. This definition was, as Heath Bunting (1) has said, 'a joke<br />and a fake' anyway, but held sway in some circles.<br /><br />'Net.Art' signified a technical art of the Internet or, more<br />specifically, the Web. It was defined as a progression through clearly<br />defined stylistic and technical phases: from an Avant Garde, through<br />'high period' Web-based net.art and interminable Mannerist replays, all<br />the while waiting for the emergence of the new Avant Garde… This lame<br />art historical approach denies wider or longer views of how artists and<br />their work operate.<br /><br />The demand for a neat, linear art history becomes a real problem for<br />anyone it implicates. As Jodi are quoted as saying "We never choose to<br />be net.artists or not."(2) Pinned onto this restrictive and arbitrary<br />time-line, artists have their destinies plotted for them. It was time to<br />take Stewart Home's cue (3) and begin a process of 'self-historicising'.<br />The exploration of more expansive definitions of 'network' is part of<br />this, at first through interviews and presentations in 2000 and now<br />through this exhibition.<br /><br />2. MF: If the show works through various uses and creations of networks<br />as art, were there any ways in which this focus inflected the way in<br />which the show was curated? Can we imagine a curation for networks?<br /><br />SP: 'Network' isn't used here as an 'ideal concept' (4). It remains open<br />to interpretation and ongoing enquiry by the participating artists. The<br />network becomes a field, terrain or environment through which to operate<br />on, in or through.<br /><br />Networks have been described in many ways, often at the moment where<br />some phenomenon eludes an accepted form of classification: Landow<br />reminds us that Foucault adopts the network when describing the means<br />"…to link together a wide range of often contradictory taxonomies,<br />observations, interpretations, categories, and rules of observation."<br />(5). Jeremy Deller's work often exemplifies this, for example.<br /><br />Josephine Berry noted that "The term 'networks' has nearly become a<br />cipher for saying 'everything' with the proviso that 'everything' be<br />framed by technology" (6). Jodi's 'Wrong Browser' project continues<br />their scrutiny of the conventions of the most popular of these<br />technologies that link 'everything', the Web Browser. (7).<br /><br />Others artists are not concerned with technology as such. They<br />investigate social networks, distributed knowledge or social protocols,<br />for example.<br /><br />Together, all of the artists in this show help us speculate, with the<br />widest possible scope, on what an art for networks might be.<br /><br />3. MF: Perhaps it is useful to think about two of the modes of network<br />that currently exist. There's the development of systems that take<br />heterogeneous material and connect it through a unifying, reductive,<br />measurable protocol. Another might be informatisation - that everything<br />can be transposed into a transmissable and calculable numerical<br />'equivalent'. Perhaps these kinds of networking technologies are linked<br />to the idea of a discovery of an ur-language, a code that precedes all<br />codes. A different kind of network might be that which is deliberately<br />non-compressible, that generates its own terms of composition as it's<br />enacted; rather than reducing one thing to its intermediary, it focuses<br />on inventing new connections, proximities, conjunctural leaps.<br /><br />SP: The unifying system forces homogeneity onto previously heterogeneous<br />material and has plenty of historical precedents such as systematic<br />classification in Zoology, the Dewey decimal system. Objectified matter<br />is ordered, processed - the system aims for closure, completeness. In<br />your second example, the subject resists classification or reduction to<br />a cipher. For example, in organizations, there's always tension between<br />structure - invariably hierarchical - and those who work within it.<br />Despite the most ruthless line-management, the subject - individual or<br />group - will find ways of subverting the structure. A common form of<br />resistance is the 'gossip network'. Rachel Baker's 'Art of Work', for<br />example, has previously inserted itself into this context. (8)<br /><br />I think Manuel De Landa's model (9) of meshworks and hierarchies is<br />useful here and relates, (at least in my understanding of it), to the<br />relationship between networks, hierarchies, agency and structure.<br /><br />Meshworks (networks) and hierarchies exist as a mixture. The meshwork<br />formed as an aggregate of dissimilar, heterogeneous material, the<br />hierarchy from similar, homogeneous material, forming strata. They are<br />interdependent and can change states, one into the other. They stratify<br />and destratify, depending on the flow of energy: meshworks form from<br />hierarchies and vice versa.<br /><br />4. MF: Perhaps too, there is a range of disjunctive connections between<br />these two kinds of network. For example, one of the claims often made<br />for the architecture of the internet, and which is currently under<br />severe test, is that it's inherently decentralised, that any time a<br />hierarchy such as a national legislature attempts to close a site down,<br />can be worked around. It might be remarked of course that if a<br />technology is inherently liberatory, people acting on the basis of this<br />liberation are simply carrying out what is programmed into the machine.<br /><br />SP: The technologies of the Internet describe both networks and<br />hierarchies (or aggregates and strata): hierarchical systems such as the<br />DNS (10) that provide structure, and could be seen as a constraining,<br />strategizing desire. The DNS produces a homogenous structure: it's a<br />classification system that defines a number of interrelated strata.<br />HTTP, on the other hand, might be seen as the confounding of that system<br />through the construction of networks within that structure: they form<br />links between nodes to produce aggregates, affinities of dissimilar<br />material. So yes, 'liberation' is built into the system, but it relies<br />on agency to actualize it! OWN (11) could be seen as an attempt to<br />assert this through building ad hoc, open, wireless networks. Critical<br />theories of Hypertext (12), have stressed that such networked<br />technologies produce a 'decentred' subject at the point of reception;<br />with no single centring device to provide surety, Ideology, let alone<br />shared values, appear impossible. In Stephen Willats' work we see a<br />struggle with this: participation's key in many of his works and is<br />often carefully constructed to explore or develop a 'meta-language', a<br />symbolic language shared by disparate social groups. (13)<br />5. MF: It seems that quite a few of the projects circulating here<br />situate themselves right at a point where there are various kinds of<br />feedback, or bastard combination, generated between one kind of network<br />and another?<br /><br />SP: Heath Bunting's 'Courier' (14) is a good example: although<br />efficiently coordinated online, exchange and distribution of items<br />'couriered' between destinations soon becomes problematized. As items<br />pass between social networks, via a technical network, they're<br />immediately invested with new value. Trust between networks is<br />negotiated 'on-the-fly', each exchange subject to very close<br />consideration.<br /><br />6. MF: Some of the work here is represented by documentation of a<br />process that's already occurred. Other parts of the show invite<br />participation. I don't mean simply 'interaction', but an actual<br />challenge or invitation to take part in something going on. Natalie<br />Bookchin, in the original series of art for networks interviews<br />suggested that art galleries and museums were good storage places for<br />ideas and activities that had worked in the past, but that were now done<br />with. What might be the implications or possibilities for producing a<br />show purely of the latter sort?<br /><br />SP: Much of this work demands participation, often both over time and<br />across space. For example, Nina Pope & Karen Guthrie's 'An Artist's<br />Impression' (15) is constructed at live events at each venue throughout<br />the tour. We see the process of building on the 'island' in response to<br />continuing online activity by contributors.<br /><br />In Anna Best's commission, work shown in the gallery changes over the<br />duration of the tour as interviews with local participants are recorded<br />and presented at each venue.<br /><br />Ryosuke Cohen connects to a massive, distributed network of<br />contributors, each of whom sends stickers or stamps to add to each<br />iteration of 'Braincell'. We see this exhibit grow over the duration of<br />the tour as each version is posted back to us.<br /><br />While most of the work is represented in the gallery in some form or<br />another, it's often not the primary venue: Adam Chodzko's new work<br />distributes an archive of planning information into a travellers'<br />encampment in Kent. Suddenly there's connection and interaction between<br />sedentary knowledge and a potentially nomadic culture.<br /><br />Also, Rachel Baker's commission, extending the prototype of 'Platfrom'<br />(16) unfolds a narrative for passengers travelling on the Eurostar.<br /><br />Radioqualia reminds us of the networks of open collaboration that<br />contribute to the development of Free Software, with 'Free Radio Linux'<br />, an "audio distribution of the Linux Kernel" (17).<br /><br />Beginning this tour from an independent venue has meant that there's no<br />compulsion to seek authority, fixity add or to the canon - this can be<br />erased and re-written if necessary. For example. Technology To The<br />People's website (18) is entirely 'open' to encourage participation in<br />the development of this exhibition, over time and across geographical<br />location.<br /><br />>From a curator's point-of-view, this ability to describe a 'network' to<br />link across temporal and spatial divides (19) provides a way around the<br />restrictions of the 'net.art' taxonomy and linear art historical view.<br />Of course, this approach isn't restricted solely to curating 'networked'<br />art.<br /><br />Notes:<br />1. Snap to Grid, Peter Lunenfeld, 2001. p<br />2. Interview with Jodi, Tilman Baumgaertel, 2001<br />(<a rel="nofollow" href="http://www.rhizome.org/object.rhiz?2550">http://www.rhizome.org/object.rhiz?2550</a>)<br />3. Five Thousand Years of Foreplay: Stewart Home interviewed by Marko<br />Pyhtil (<a rel="nofollow" href="http://www.stewarthomesociety.org/pyhtil.htm">http://www.stewarthomesociety.org/pyhtil.htm</a>)<br />4. Southern Oscillation Index, McKenzie Wark. Online, 1998<br />(<a rel="nofollow" href="http://amsterdam.nettime.org/Lists-Archives/nettime-l-9810/msg00099.html">http://amsterdam.nettime.org/Lists-Archives/nettime-l-9810/msg00099.html</a>)<br />5. The Nonlinear Model of the Network in Current Critical Theory. George<br />P. Landow, 1992 (<a rel="nofollow" href="http://65.107.211.206/cpace/ht/jhup/network.html">http://65.107.211.206/cpace/ht/jhup/network.html</a>)<br />6. The Unbearable Connectedness of Everything, Josephine Berry. Online,<br />1999 (<a rel="nofollow" href="http://www.heise.de/tp/english/inhalt/sa/3433/1.html">http://www.heise.de/tp/english/inhalt/sa/3433/1.html</a>)<br />7. Baumgaertel,, Ibid.<br />8. Art of Work, Rachel Baker (<a rel="nofollow" href="http://www.art-of-work.com/guide.html">http://www.art-of-work.com/guide.html</a> )<br />9. A Thousand Years of Nonlinear History, Manuel de Landa. Zone Books,<br />1997.<br />10. The Domain Name System: A Non-Technical Explanation - Why Universal<br />Resolvability Is Important, InterNIC, 2002<br />(<a rel="nofollow" href="http://www.internic.net/faqs/authoritative-dns.html">http://www.internic.net/faqs/authoritative-dns.html</a>)<br />11. OWN, James Stevens & Julian Priest.<br />(<a rel="nofollow" href="http://www.informal.org.uk/inf/article.php?sid=11">http://www.informal.org.uk/inf/article.php?sid=11</a>)<br />12. The Network in Marxist Theory, George P. Landow. Online 1992<br />(<a rel="nofollow" href="http://65.107.211.206/cpace/ht/jhup/marxnet.html">http://65.107.211.206/cpace/ht/jhup/marxnet.html</a>)<br />13. Art and Social Function, Stephen Willats, Ellipsis (London), 2000<br />14. Irational Courier, Heath Bunting. Online, 2000<br />(<a rel="nofollow" href="http://www.irational.org/cgi-bin/courier/courier.pl">http://www.irational.org/cgi-bin/courier/courier.pl</a>)<br />15. An Artist's Impression, Nina Pope & Karen Guthrie. Online 1998<br />onwards (<a rel="nofollow" href="http://www.somewhere.org.uk/artists/impress/index.htm">http://www.somewhere.org.uk/artists/impress/index.htm</a>)<br />16. 'Platfrom' prototype supported by Proboscis. Online, 2002.<br />(<a rel="nofollow" href="http://www.platfrom.net/">http://www.platfrom.net/</a>)<br />17. Free Radio Linux, Radioqualia. Online, 2002<br />(<a rel="nofollow" href="http://www.radioqualia.net/freeradiolinux">http://www.radioqualia.net/freeradiolinux</a>)<br />18. Art for Networks website, Technologies to the People. Online, 2002-<br />(<a rel="nofollow" href="http://www.artfornetworks.org">http://www.artfornetworks.org</a>)<br />19. Landow, Ibid.<br /><br />A number of original interviews, conducted for BBC Arts Online in 2000,<br />can be found at <a rel="nofollow" href="http://www.bbc.co.uk/arts/digital/interviews/index.shtml">http://www.bbc.co.uk/arts/digital/interviews/index.shtml</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. If you value this<br />free publication, please consider making a contribution within your<br />means at <a rel="nofollow" href="http://rhizome.org/support">http://rhizome.org/support</a>. Checks and money orders may be sent<br />to Rhizome.org, 115 Mercer Street, New York, NY 10012. Contributions are<br />tax-deductible to the extent allowed by law and are gratefully<br />acknowledged at <a rel="nofollow" href="http://rhizome.org/info/10.php">http://rhizome.org/info/10.php</a>. Our financial statement<br />is available upon request.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Rachel Greene (rachel@rhizome.org). ISSN:<br />1525-9110. Volume 7, number 40. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. 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