<br />RHIZOME DIGEST: August 22, 2005<br /><br />Content:<br /><br />+announcement+<br />1. Jessica Ivins: Mediatopia.2 fresh!<br />2. Michael Szpakowski: NET:REALITY exhibition<br /><br />+opportunity+<br />3. bryan chung: Faculty position in the School of Creative Media, City<br />University of Hong Kong<br />4. Julie Andreyev: INTERACTIVE FUTURES 06: Audio Visions (Victoria,<br />Canada) (9/23/05; 1/26/06-1/29/06)<br />5. juha huuskonen: PikseliÄHKY // PixelACHE // Mal au Pixel 2006 - Call<br />for Projects!<br />6. andrew bucksbarg: Faculty Positions<br /><br />+work+<br />7. Lucia Leao <!–<INPUT TYPE=: Hermenetka (2005)<br /><br />+comment+<br />8. Jim Andrews: Jared Tarbell's online generative art<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions allow<br />participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: Jessica Ivins <jessica@rhizome.org><br />Date: Aug 17, 2005 6:09 AM<br />Subject: Mediatopia.2 fresh!<br /><br /><a rel="nofollow" href="http://mediatopia.net">http://mediatopia.net</a><br /><br />Mediatopia.2 fresh! assembles an exciting mix of recent net-based work by<br />a diverse group of neoteric artists, creatives and thinkers. Their fresh,<br />networked interfaces look to a variety of means to utilize the internet,<br />as playground, platform or paintbrush. Mediatopia.net is a recurring<br />network mediated culture space for art, technology and writing. We still<br />believe in networked culture. Mediatopia.net<br /><br />Jessica Ivins<br />Carlos Katastrofsky<br />Michael Takeo Magruder<br />Jillian Mcdonald<br />Mike Mike<br />Carrie Paterson<br />Christina Ray and Dave Mandl<br />Geoffrey Thomas<br />Lara Bank<br />Aerostatic and Andrew Bucksbarg<br /><br />Produced by Adhocarts.org, a non-profit arts organization<br />Curated by Lara Bank and Andrew Bucksbarg<br /><br />—-<br /><br />FOR IMMEDIATE RELEASE<br /><br />August 10th, 2005<br /><br />Mediatopia.2 fresh!<br /><a rel="nofollow" href="http://www.mediatopia.net">http://www.mediatopia.net</a><br /><br />Artists create art in cyberspace, but can you hang it on a wall?<br /><br />Mediatopia.2 fresh! assembles an exciting mix of recent net-based work by<br />a diverse group of neoteric artists, creatives and thinkers. Their fresh,<br />networked interfaces look to a variety of means to utilize the Internet,<br />both as creative medium and as a channel to share and distribute their<br />output. The Internet, with its network functionality and potential for<br />user interaction, is their creative playground: a form to manipulate and<br />a means of social or political expression. Mediatopia.2 fresh! is a<br />net-based opportunity for artists to gain exposure for their culture work.<br />Mediatopia.2 fresh! is produced by Adhocarts.org, a non-profit media-arts<br />organization. Lara Bank and Andrew Bucksbarg worked together to curate a<br />program from recent work submitted internationally that uses the Internet<br />as a playground, platform or paintbrush.<br /><br />Jessica Ivins?s Retrotype historically traces female representation in<br />video games through an interface that allows the participant to<br />personalize and question the object of their gaze. Do you live in East<br />L.A. and long to live closer to celebrities in a gated community? Carlos<br />Katastrofsky performs Neighborhood and Area Research for you, so you can<br />discover who your IP address neighbors are in cyberspace. On the<br />Internet, distance is collapsed as ideologues are brought closer together.<br /> Michael Takeo Magruder?s <event>, is an abstract filtering of headline<br />news that reevaluates and deprograms information by re-visualizing it into<br />a Buddhist-like flow. Jillian McDonald?s interface art, Stand By Your<br />Guns, blends our compulsion toward spectacle with elements of broadcast<br />media, game play, the celebrity, masculinity and the gun. What could be<br />more powerful? Take the complex genetic mixture and dispersion of<br />humanity over time and location, composite this and then make an ideal<br />copy. Mike Mike?s commerce-like site asks us is this The Face of<br />Tomorrow? Carrie Paterson?s Everywhere at Once, and Not Just Once creates<br />a twisted, fictional blog that chronicles the experiences of a girl in a<br />boarding school- ?reader discretion advised.? Psychogeography seeks to<br />understand how our physical environment affects our emotions and behavior.<br /> One Block Radius by Christina Ray and Dave Mandl is an obsessive<br />documentation of a city block in Manhattan that creates a detailed archive<br />of the area, blending media interface, database, surveillance and real<br />reality programming. Geoffrey Thomas?s quiet, contemplative works use<br />game-like, animated environments and narrative to exemplify and make sense<br />of moments of loneliness, loss and the tension between passionate response<br />and the cool, scientific analysis in relations. The curators, both<br />artists in their own right, include samples of their own work on the site<br />as well.<br /><br />Together these disparate works signify the production, both singularly and<br />collaboratively, of persons whose concerns go beyond the instance of<br />capital and reach outward to the cultural center of what digital media can<br />mean for human expression and communication. Their work is a mirror<br />before us that traces both our success and failure: together and separate<br />in the network. These words may wish to provide an overview or<br />representation of their work, but fail to provide the one thing these<br />artists considered as they created their work- your interaction. This<br />interaction forms a means to destabilize the relation of the author or<br />creator, bringing in the user as an active director or participant in the<br />process.<br /><br />Artist?s work created for the Internet poses problems for persons, museums<br />or galleries who would collect and display it. Internet Art is not easily<br />installed in these traditional spaces, and although digital information<br />does not degrade, the technology that expresses it is constantly changing<br />and upgrading. Software evolves, computers and their operating systems<br />change, as well as progressive modifications to the human-computer<br />interface, making it difficult to collect and archive this kind of work.<br />Net-based art is ephemeral under these circumstances.<br /><br />Artists who create ?net.art,? have another problem at hand as well. How<br />do you create value for something that is distributed on a network and<br />available to anyone with a computer and connection? Historically, most<br />art, aside from live performance, is based upon its being a one-of-a-kind<br />object that maintains or even gains value as a collected piece. This<br />makes raising funds for or selling this work a difficult proposition.<br />Rachel Greene, author of Internet Art, writes, ?Internet Art has less to<br />do with objects of social prestige, and little, at least currently, to do<br />with the cosmopolitan art businesses that thrive in New York, Cologne,<br />London and other culture capitals.? These limitations have given artists<br />who work with the Internet a kind of freedom and revelry of exploration,<br />as well as a particular tool for cultural and institutional critique.<br />Many artists see the Internet as a cause to really challenge fundamental<br />elements of humanity: identity, methods of communication, technology,<br />politics and the institution. These artists understand that people<br />expanded by the Internet all over the world, are brought together in<br />cyberspace.<br /><br />The Internet was launched in 1989 by the British scientist Tim<br />Berners-Lee. As the use of the Internet grew, so did a community of<br />artists who began to utilize it as a creative medium by the mid 1990s.<br />Some of the early practitioners of Internet Art were Post-Communist East<br />Europeans and organizations like the Ljudmila Media Center in Slovenia,<br />supported by George Soros?s Open Society Institute. Much of the practice<br />of Internet Art also saw support in media arts festivals in Europe during<br />this time. Internet Art has grown over the years as the Internet has seen<br />increased use and is now getting more recognition from the traditional<br />formats of museums and galleries.<br /><br />Artists will continue to participate in the social uses of new technology.<br /> They will take part in future network technologies and cultures, where<br />the Internet will be augmented by shared virtual space. People on the<br />network will come together in synthetic worlds to create, communicate and<br />recreate. This is already occurring in online multi-player games and<br />environments like Second Life (<a rel="nofollow" href="http://secondlife.com">http://secondlife.com</a>), which include their<br />own economies. Objects and land can be bought and sold and complex social<br />transactions take place in these ephemeral, digital realms that exist on<br />servers. Some artists, such as Chris Burke, are hacking online multi-user<br />games for other purposes, such as a talk show in game space<br />(<a rel="nofollow" href="http://www.thisspartanlife.com">http://www.thisspartanlife.com</a>).<br /><br />Artists have a long history of socially relevant communication from within<br />the culture they are steeped. Mediatopia.net and its supporting<br />organization, Adhocarts, offer perspective to this process in the<br />continually shifting phenomena of cyberspace. Mediatopia.net is produced<br />by Adhocarts (<a rel="nofollow" href="http://adhocarts.org">http://adhocarts.org</a>), which sponsors a variety of<br />expressions that fall on the lines of interconnecting disciplines,<br />theories, technologies and cultures. Adhocarts.org is a non-profit<br />collaboration supporting arts and culture by producing avenues for<br />creative expression and thought both online and off. Adhocarts.org was<br />founded in 2000 and exists as a catalyst for work that uses technology and<br />hypermedia, such as net.art, installation, digital video, writing and live<br />art.<br /><br />We still believe in net-based culture. Mediatopia.net<br /><br />Press contact:<br />Andrew Bucksbarg<br />Assistant Professor of Telecommunications<br />Indiana University<br />1229 East Seventh Street<br />Bloomington, Indiana 47405-5501 USA<br /><br />812-219-5310<br />Abucksba@indiana.edu<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: Michael Szpakowski <szpako@yahoo.com><br />Date: Aug 21, 2005 12:54 PM<br />Subject: NET:REALITY exhibition<br /><br />HI<br />below is a press release for a show some of us are in<br />here in the UK. After 20/21 it tours round the UK<br />pretty much until 2007. Hope some of you can make it<br />or at least check out the site.<br />best<br />michael<br />NET:REALITY<br />: : : : :<br />Artwork by: Simon Biggs, Glorious Ninth, Neil Jenkins,<br />Jess Loseby, Michael Takeo Magruder, Stanza and<br />Michael Szpakowski<br />: : : : :<br />Blurring the boundaries between the tangible gallery<br />and the transitory Internet, Net:Reality merges the<br />ethereal notions of cyber space with the aesthetics of<br />a physical exhibition. Seven leading UK artists<br />engaged in Internet and New Media practice have been<br />commissioned to create artworks that simultaneously<br />exist virtually and physically.<br />Rather than having a 'theme' for the artworks, the<br />common denominator is the media itself and the<br />unifying connections between the web (Net) and the<br />physical (Reality) elements of the compositions. The<br />artists in Net:Reality have each interpreted and<br />implemented the amorphous relationships between these<br />distinct spaces to create an exhibition of artworks<br />diverse in concepts and aesthetics - harnessing the<br />Internet and the gallery environment to investigate<br />subjects ranging from emerging technologies to social<br />science.<br />: : : : :<br />Off-line until 29 October 2005 at:<br /><br />20-21 Visual Arts Centre<br />Church Square, Scunthorpe DN15 6TB, UK<br />open: Tues.-Sat., 10am-5pm<br />telephone: +44 (0)1724 297070<br /><br />On-line permanently at:<br /><br />www.net-reality.org<br />: : : : :<br />Net:Reality is supported by Arts Council England and<br />curated by Michael Takeo Magruder in partnership with<br />20-21 Visual Arts Centre, Scunthorpe and Q Arts,<br />Derby. The exhibition was generated from an idea by<br />Michael Takeo Magruder and Jess Loseby.<br /><br />for further information contact:<br /><br />Michael Takeo Magruder<br /><br />www.takeo.org<br /><br />email:<br />m@takeo.org or mtakeomagruder@yahoo.com<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit the fourth ArtBase Exhibition "City/Observer," curated by<br />Yukie Kamiya of the New Museum of Contemporary Art in New York and designed<br />by T.Whid of MTAA.<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/city/">http://rhizome.org/art/exhibition/city/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: bryan chung <chungbwc@gmail.com><br />Date: Aug 15, 2005 4:05 PM<br />Subject: Faculty position in the School of Creative Media, City University<br />of Hong Kong<br /><br />Position for Associate Professor/Assistant Professor in New Media and<br />Interactivity, School of Creative Media<br /><br />City University of Hong Kong is one of eight higher education institutions<br />directly funded by the Government of the Hong Kong Special Administrative<br />Region through the University Grants Committee (Hong Kong). It aims to<br />become one of the leading universities in the Asia-Pacific region through<br />excellence in teaching and research. In two studies, City University of<br />Hong Kong is ranked among the top 200 universities in the world, and among<br />the top ten universities in the Greater China region. The mission of the<br />University is to nurture and develop the talents of students and to create<br />applicable knowledge in order to support social and economic advancement.<br />The student population is approximately 23,000 enrolled in over 100<br />programmes at the associate degree, undergraduate and postgraduate levels.<br /> The medium of instruction is English.<br /><br />The University invites applications and nominations for the post of<br />Associate Professor/Assistant Professor in New Media and Interactivity.<br />The School was founded in 1998, and since then has developed strengths in<br />media/cultural studies, video production, computer animation and computer<br />graphics. It offers an exciting multi-disciplinary research and teaching<br />environment in which technical and creative faculty collaborate on a<br />variety of projects. Its current priority is to expand and consolidate<br />the digital media emphasis, including computer graphics, computer<br />animation, multimedia and interaction. There are several openings and<br />appointees are expected to undertake teaching and research in the areas of<br />new media and interactivity.<br /><br />The qualified candidate is expected to work within a wide spectrum of new<br />media and technological platforms. He/She should demonstrate competence<br />in adopting a cross-disciplinary approach in teaching and research in<br />order to contribute creatively and professionally in the School, and for<br />the benefit of the community and the industries.<br /><br />Areas of focus<br /><br />Interactive media design and production<br />Interaction design, ergonomics, human cognition,usability<br />Game design, production, distribution<br />Multimedia performance, entertainment design<br />Pervasive computing, mixed reality, locative media, embedded computing<br /><br />Courses to be taught<br /><br />Basic electronics for art students<br />Mathematics and physics for interactive media<br />Object-oriented programming for art students<br />Theories of interactivity<br />Physical and embedded computing<br />Pervasive computing<br />User research in technology deployment<br />Kinetic and interactive typography<br />Show control and entertainment design<br />Game design and production<br />Image processing, theories and applications<br />Mixed reality applications<br />Mobile and locative applications<br />Spatial design and virtual environment<br />Network based media<br />Information design and visualization<br /><br />Duties<br />The appointed faculty is required to teach 5 courses in an academic year.<br />He/She is also expected to actively work on research projects which can<br />produce professional, scholarly and creative outputs. Administrative work<br />related to admissions, student matters, facilities, curriculum, industry<br />liaison, etc. will be assigned to the appointee according to his/her<br />expertise and experience.<br /><br />Requirements<br />The qualified candidate should possess a PhD/MFA or equivalent in the<br />School?s areas of focus. Teaching experience at university level is<br />essential. A strong and well presented portfolio that can demonstrate the<br />candidate?s skills and knowledge in the subject areas is required.<br />Successful candidates are expected to have proven track records of<br />strength in the areas of focus, which can be in the form of publication,<br />exhibition records, product development, clients? reference, etc.<br /><br />Salary and Conditions of Service<br /><br />Salary offered will be highly competitive and commensurate with<br />qualifications and experience.<br /><br />Appointment will be on a fixed-term gratuity-bearing contract. Fringe<br />benefits include annual leave, medical and dental schemes, and housing<br />benefits where applicable.<br /><br />Information and Application<br /><br />Further information about the posts and the University is available at<br /><a rel="nofollow" href="http://www.cityu.edu.hk">http://www.cityu.edu.hk</a>, or from the Human Resources Office, City<br />University of Hong Kong, Tat Chee Avenue, Kowloon, Hong Kong [Fax : (852)<br />2788 1154 or (852) 2788 9334/E-mail: hrojob@cityu.edu.hk]. Please send<br />your application enclosing a current C.V. to the Human Resources Office. <br />Please quote the reference of the post in the application and on the<br />envelope.<br /><br />The University reserves the right to consider nominations, and to fill or<br />not to fill the position.<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via panel-awarded<br />commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: Julie Andreyev <lic@telus.net><br />Date: Aug 15, 2005 4:01 PM<br />Subject: INTERACTIVE FUTURES 06: Audio Visions (Victoria, Canada)<br />(9/23/05; 1/26/06-1/29/06)<br />INTERACTIVE FUTURES 06: Audio Visions<br />Victoria Independent Film and Video Festival - <a rel="nofollow" href="http://www.vifvf.com/">http://www.vifvf.com/</a><br />Co-sponsored by Open Space Artist-Run Centre - <a rel="nofollow" href="http://www.openspace.ca/">http://www.openspace.ca/</a><br />Parallel event ? Digital Art Weeks, Summer 2006, Swiss Federal Institute<br />of Technology ? <a rel="nofollow" href="http://www.jg.inf.ethz.ch/Group/Front">http://www.jg.inf.ethz.ch/Group/Front</a><br />Conference hotel - Laurel Point Inn - <a rel="nofollow" href="http://www.laurelpoint.com/">http://www.laurelpoint.com/</a><br />Victoria, British Columbia, Canada, Thurs Jan. 26 - Sun. Jan. 29, 2006.<br /><br />CALL FOR PAPERS, PANELS, PERFORMANCES, & INSTALLATIONS<br /><br />INTERACTIVE FUTURES is a forum for showing recent tendencies in new media<br />art as well as a conference for exploring issues related to technology.<br />The theme of this year's event is Audio Visions. IF06 will explore new<br />forms of audio-based media art from a diverse body of artists, theorists,<br />and sound practitioners. Sound poetry, web-based audio and multimedia,<br />mobile audio performance, new forms of music theatre, synaesthetic<br />performance, hybrid forms, sound-based installation, video and sound, and<br />environmental sound are all of interest to Audio Visions.<br /><br />The proliferation of audio technologies, audio-visual collaboration, and<br />hybrid forms of live performance in the new millennium is striking. Audio<br />artists are exploring the areas of mobility, virtuality, performance, and<br />audience interaction from an experimental point-of-view. Audio Visions<br />invites scholars, sound-artists, and performers of all stripes to submit<br />paper, panel, performance or installation proposals in one of the three<br />following categories.<br /><br />1. "Sound and Vision" lecture and panel series - Scholars, artists,<br />and practitioners working in audio or audio-visual-based new media are<br />encouraged to submit proposals for IF06. We are interested in a broad<br />range of audio including: computational, interactive or generative audio;<br />the creation of digital audio tools; synchronization between sound and<br />visuals; performative art that explores language, voice and body;<br />streaming radio and mobile sound works. Presentations should be, in part,<br />demonstrative. We recognize that sound art is evolving and that categories<br />have become increasingly irrelevant - we encourage proposals that push the<br />boundaries of the traditional conference paper.<br /><br />2. "Earshot" performance series ? "Earshot" is seeking experimental<br />audio-based performances that challenge assumptions about audio forms and<br />performance conventions. Avant-garde, post-avant-garde, techno,<br />electro-acoustic, synaesthetic production, liminal art and hybrid<br />performance are all within our desired range. "Earshot" is primarily<br />interested in new types of electronic audio-visual performance as well as<br />models for audience participation in sound works. "Earshot" will run<br />performances at Open Space for each night of IF06.<br /><br />3. "Tangible Frequencies" installations ? We are interested in audio<br />installation works that consider site, space, vision, volume and<br />perception and how physical location 'matters' to the reception of audio<br />frequencies. IF06 has identified areas within Open Space Gallery to<br />function as controlled locations for sound installations.* We welcome<br />proposals that respond to the particular characteristics of these<br />locations through their acknowledgement of private and/or public space and<br />use. Installations may provide audio continuity to the existing locations,<br />or respond as intervention and critique.<br /><br />INTERACTIVE FUTURES is part of the Victoria Independent Film and Video<br />Festival and applicants are encouraged to check the Festival website for<br />more information on the broader program.<br /><br />CONFIRMED SPEAKERS / ARTISTS<br /><br />? Greg Hermanovic of Derivative software is a visionary<br />software-engineer involved in the creation of real-time visual tools. In<br />2003 he received an Academy Award for the pioneering of modeling in the<br />film industry with PRISMS and Houdini. Greg coordinated the realtime<br />animation at SIGGRAPH 98's Interactive Dance Club, and directed special<br />effects for Michael Snow's Corpus Callosum. Derivative?s Touch software, a<br />range of tactile interfaces, brings advanced realtime animation tools to a<br />diverse cross-section of artists, including Richie Hawtin and Rush. Greg<br />will perform live visuals with Toronto-based DJ Tom Kuo.<br />? Tom Kuo uses a grounding in techno to pursue a varied range of<br />precise electronic strains. Tom was recently named one of Toronto?s Top<br />Ten DJs by NOW magazine.<br />? Atau Tanaka is known for his work in interactive music, including<br />performances with biosignal gesture systems. He has conducted research at<br />IRCAM in Paris and was Artistic Ambassador of Apple Computer Europe. His<br />work with sensor-based musical instruments and network audio installations<br />have received prizes and support from Ars Electronica, the Fraunhofer<br />Institute, the Japan Foundation, and the Daniel Langlois Foundation. His<br />current research at Sony CSL Paris focuses on harnessing collective<br />musical creativity on mobile devices.<br />? Jürg Gutknecht is a computer scientist with a passion for new<br />hybrid art forms. He has actively participated in culturally-oriented<br />"wearable computing" projects, including "Instant Gain in Grace" (motion<br />tracking of a Butoh dancer), "Going Publik" (distributed orchestra based<br />on mobile electronic scoring), and "On the Sixth Day" (multi-channel video<br />system for interactive storytelling). Together with Sound Artist, Art<br />Clay, he organizes the Digital Art Weeks which offers performances and<br />provides courses in the areas of computer-aided art and music.<br />? Art Clay is a specialist in the performance of self-created works<br />with the use of inter-media, and has appeared at international festivals.<br />Recently, his work has focused on large-scale performative music-theater<br />works and public art spectacles using mobile devices.<br />? Jim Andrews publishes vispo.com. It is the centre of his work as a<br />visual poet, audio artist, programmer, and critic. His work in interactive<br />audio and word-based web media has been published and shown widely in such<br />venues as rhizome.org, turbulence.org, and the trAce Online Writing<br />Centre. Since 1999, he has been creating interactive audio at<br />vispo.com/vismu.<br /><br />SUBMISSION GUIDELINES<br /><br />INTERACTIVE FUTURES is interested in artistic and theoretical work that<br />relates to audio performance, production and hybrid forms.<br /><br />? Papers, Panels, and Presentations can include DVDs, audio CDs,<br />video tapes, games, web-sites, etc. and should be 45-minutes in length.<br />? Proposed artwork for exhibition may take the form of performances<br />("Earshot"), installations ("Tangible Frequencies"), or audio-related<br />screenings ("Earshot" or "Tangible Frequencies").<br />? Applications should not exceed 500 words. Applicants should<br />indicate one of the three festival categories in the subject of the<br />message. Please include a 200 word max bio.<br />? All proposals must be submitted in text only format either as an<br />attachment or within the body of the email message.<br />? Please present examples of your work as a URL to a web-site.<br />? If your presentation requires specific technologies please<br />describe your needs in detail.<br /><br />Proposals should be submitted electronically to ONE of the following persons:<br /><br />? "Sound and Vision" lecture and panel series - Randy Adams<br />runran@runran.net<br />? "Earshot" performance series - Steve Gibson sgibson@finearts.uvic.ca<br />? "Tangible Frequencies" installations - Julie Andreyev lic@telus.net<br /><br />* SPECIAL NOTE FOR INSTALLATION ARTISTS APPLYING TO ?TANGIBLE FREQUENCIES?:<br /><br />Open Space has the following areas available to install sound installations:<br /><br />? Parallel gallery (opens onto the street)<br />? Bathrooms (2)<br />? Back Stairs (opens onto the back alley)<br />? Main gallery (low volume or headphones only)<br /><br />A floor plan for Open Space can be downloaded at<br /><a rel="nofollow" href="http://www.openspace.ca/img/floorplan.pdf">http://www.openspace.ca/img/floorplan.pdf</a><br /><br />Please indicate a preference for one of the above areas in your proposal.<br />Artists should keep in mind that Open Space is a shared space and<br />therefore low volume will be required. Other venues may be organized by<br />special arrangement if louder volume is required.<br /><br />FUNDING<br /><br />INTERACTIVE FUTURES does not have funding for travel or accommodation.<br />Presenters and artists are expected to apply for travel funding from their<br />home institutions and/or granting bodies. INTERACTIVE FUTURES is applying<br />for funding for performance and installation artists exhibiting at Open<br />Space. If this funding is obtained, performance and installation artists<br />will receive a modest fee according to CARFAC (<a rel="nofollow" href="http://www.carfac.ca/">http://www.carfac.ca/</a>)<br />regulations.<br /><br />All presenters and artists will be given a pass to all INTERACTIVE FUTURES<br />events and will have access to the ?Hospitality Suite? at the Festival<br />hotel (food and drinks). All presenters and artists will be eligible for<br />the conference rate at Festival Hotels (between $40-110 per night).<br /><br />DEADLINE FOR ALL PROPOSALS: Friday, September 23, 2005.<br /><br />Notification of acceptance of proposals will be sent out on or before<br />October 7, 2005.<br /><br />EQUIPMENT ACCESS<br /><br />Laurel Point Inn ? Presentations<br /><br />The following equipment will be made available for all presenters:<br /><br />? Mac computer with Monitor, keyboard, DVD/CD-ROM drive.<br />? Data/Video Projector.<br />? VHS Player.<br />? Sound system with amp and two speakers.<br />? Wireless high-speed internet access.<br /><br />Open Space ? Performances and Installations<br /><br />The following equipment is available for artists at Open Space. Artists<br />should be aware that equipment will have to be shared and therefore should<br />not propose to use all of the below devices simultaneously. Installations<br />and performances should be easy to set-up and take down. Wherever possible<br />artists should apply their own technology.<br /><br />? 2 Data/Video Projectors.<br />? VHS Player.<br />? DVD Player.<br />? 3-4 Macintosh computers.<br />? Sound system with amp, 16-channel mixing board, mics, and four<br />speakers.<br />? Cable modem internet connection.<br /><br />For a full list of resources available at Open Space go to:<br /><a rel="nofollow" href="http://www.openspace.ca/space/resources.htm">http://www.openspace.ca/space/resources.htm</a><br /><br />CONTACTS:<br /><br />Victoria Independent Film and Video Festival Director:<br />Kathy Kay director@vifvf.com<br /><br />INTERACTIVE FUTURES Co-Curators:<br />Steve Gibson sgibson@finearts.uvic.ca<br />Julie Andreyev lic@telus.net<br /><br />INTERACTIVE FUTURES Paper Editor:<br />Randy Adams runran@runran.net<br /><br />OPEN SPACE New Music:<br />Tina Pearson newmusic@openspace.ca<br /><br />Victoria Independent Film and Video Festival:<br />Mailing Address - PO Box 8419, Victoria, BC, V8W3S1, Canada.<br />Office Address - 808 View Street, Victoria, BC, V8W1K2, Canada.<br />Tel: (250)389.0444. Fax: (250)389.0406. E mail: festival@vifvf.com<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's fiscal<br />well-being, so think about about the new Bundle pack, or any other plan,<br />today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting a<br />thorough review of the web hosting industry, we selected BroadSpire as our<br />partner because they offer the right combination of affordable plans (prices<br />start at $14.95 per month), dependable customer support, and a full range of<br />services. We have been working with BroadSpire since June 2002, and have<br />been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: juha huuskonen <juhuu@juhuu.nu><br />Date: Aug 15, 2005 4:09 PM<br />Subject: PikseliÄHKY // PixelACHE // Mal au Pixel 2006 - Call for Projects!<br />CALL FOR PROJECTS - Deadline 10 September 2005!<br /><br />- - -<br /><br />PikseliÄHKY // PixelACHE // Mal au Pixel 2006<br />Festival of electronic art and subcultures<br />Helsinki & Paris, April 2006<br />www.pixelache.ac<br /><br />* The Dot Org Boom continues (Le Boom DotOrg!) *<br /><br />PixelACHE will continue as an annual festival but we have decided<br />to focus on one theme in two consecutive festival editions, over a<br />time period of two years.<br /><br />PixelACHE 2006 will thus continue exploring the PixelACHE 2005<br />theme: The Dot Org Boom, the non-profit grassroot new media revolution.<br />The essential ingredients of this rapidly growing phenomenon are<br />open source community, open content initiatives, media activist<br />networks and myriads of NGOs around the world.<br /><br />In addition to projects related to The Dot Org Boom,<br />we are also looking for projects from following areas:<br /><br />* Experimental interaction and electronics<br />* VJ culture and audiovisual performances<br />* Grassroot networks and politics of media / technology<br />* Experimental games and gaming experience<br /><br />The submitted projects don't have to be existing pieces of work,<br />we are also looking for interesting prototypes and project concepts.<br />The call for proposals is open for everyone: artists and designers,<br />researchers and engineers, architects and activists, amateurs and<br />professionals, etc.<br /><br />- - -<br /><br />* Mal au Pixel 2006 - Bienvenue à Paris! *<br /><br />PixelACHE festival is based in Helsinki but has so far traveled to<br />New York, Montreal and Stockholm. PixelACHE 2006 will add<br />one more destination to the list - Paris!<br /><br />The confirmed collaborators for Mal au Pixel 2006 are Mains d'Ouvres,<br />Confluences with AVRIL.DOT Festival and Ars Longa. PixelACHE in<br />Helsinki is organised together with Kiasma Museum of Contemporary<br />Art and several other collaborators.<br /><br />PikseliÄHKY // PixelACHE // Mal au Pixel events have been<br />initiated and are coordinated by Piknik Frequency, a non-profit<br />media culture organisation (www.piknik.org).<br /><br />- - -<br /><br />* Project submission *<br /><br />Instructions and submission form for PixelACHE 2006 are available<br />on the PixelACHE website, www.pixelache.ac/2006/call. From the<br />site you can also find plenty of documentation from previous events,<br />photos, videos, etc….<br /><br />>>> The deadline for submissions is 10 September 2005!<br /><br />NOTICE! If you have sent a proposal in October 2004 (for PixelACHE<br />2005 & 2006), your proposal is still valid and in consideration for<br />PixelACHE 2006. Updated versions of project descriptions are welcome.<br /><br />- - -<br /><br />See you next spring in Helsinki or Paris! :)<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: andrew bucksbarg <andrew@adhocarts.org><br />Date: Aug 18, 2005 10:23 PM<br />Subject: Faculty Positions<br /><br />Two Faculty Positions<br />Department of Telecommunications<br />Indiana University, Bloomington<br /><br />Indiana University?s Department of Telecommunications seeks two new<br />tenure-track Assistant Professors. Applicants should hold the Ph.D.,<br />M.F.A, L.L.M. or other appropriate terminal degree and present a promising<br />program of either (1) scholarly research using social scientific, legal,<br />or historical methods related to electronic media / communications or (2)<br />creative activity in interactive new media. Promising candidates must<br />also be able to teach effectively in one or more of the department?s<br />undergraduate areas of concentration: Media and Society, Design and<br />Production or Industry and Management. Graduate teaching is also<br />possible.<br /><br />We offer a B.A. in Telecommunications as well as M.A., M.S. and Ph.D.<br />degrees. Undergraduates can also pursue certificates in New Media and<br />Interactive Storytelling and in Game Studies. There are established M.A.<br />and M.S. programs in Immersive Mediated Environments (MIME). Joint M.S. /<br />M.B.A. and M.S. / J.D. degrees are offered in conjunction with the Schools<br />of Business and Law. Our Institute for Communication Research offers<br />support for faculty research including assistance with stimulus<br />design/creation and data collection using an array of methodologies<br />(psychophysiology, focus groups, personal interviews, and<br />computer-assisted survey/experiment administration). We also have digital<br />audio, video and multimedia production technologies. Salaries, fringe<br />benefits and research and teaching opportunities are consistent with peer<br />Research I institutions.<br /><br />Current research faculty include experts in media psychology and<br />sociology, media economics, political communication, organizational<br />communication, digital games, and media law, policy and technology. <br />Creative faculty emphasize digital and analog media production and digital<br />gaming and interactive storytelling. While we especially seek people in<br />law and policy, management, media psychology, interactive storytelling,<br />game design, 3D modeling, and international communications, our overall<br />objective is to attract the best applicants in the field, regardless of<br />interests, who either enhance current strengths or extend our reach. More<br />about the positions, the department, and our faculty and programs can be<br />found at <a rel="nofollow" href="http://www.indiana.edu/~telecom/">http://www.indiana.edu/~telecom/</a>. and<br /><a rel="nofollow" href="http://www.indiana.edu/~icr/index.htm">http://www.indiana.edu/~icr/index.htm</a>.<br /><br />Applicants should submit (1) a cover letter summarizing their<br />qualifications for the position and explaining how they will add to,<br />supplement or complement existing department strengths, (2) a current<br />vita, (3) selected research publications and/or a portfolio documenting<br />recent creative work (as applicable), and (4) evidence of effective<br />teaching. Three letters of recommendation should be submitted directly by<br />recommenders.<br /><br />Direct questions and applications to Professor Walter Gantz, Chair,<br />Department of Telecommunications, Radio-TV Center, 1229 E. 7th Street,<br />Bloomington, IN 47405-5501. Professor Gantz can be reached by phone at<br />(812) 855-1621, fax at (812) 855-7955 or via e-mail at gantz@indiana.edu.<br /><br />Start date is August 15, 2006. Review of applications will begin October<br />21, 2005 and will continue until the positions are filled.<br /><br />Indiana University is an Equal Opportunity / Affirmative Action Employer. <br />We strongly encourage applications from women and minority candidates as<br />well as from two-career couples.<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Refresh! The First International Conference on the histories of media art,<br />science, and technology.<br />Hosted by the Banff New Media Institute, Leonardo/ISAST, and the Database<br />for Virtual Art.<br />September 28-October 1, 2005<br /><br />The Banff Centre, Banff, Alberta, Canada<br /><br />For info. and to register<br />Visit: www.banffcentre.ca/bnmi <<a rel="nofollow" href="http://www.banffcentre.ca/bnmi">http://www.banffcentre.ca/bnmi</a>><br />E-mail: luke_heemsbergen@banffcentre.ca<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: Lucia Leao <!–<INPUT TYPE= <lucia.leao@gmail.com><br />Date: Aug 18, 2005 10:50 PM<br />Subject: Hermenetka (2005)<br /><br />Hermenetka (2005)<br />www.hermenetka.org<br /><br />Hermenetka is a project of Net Art that generates fortuitous cartographies<br />from search engines in data bases. The starting point of the Hermenetka<br />project is the Mediterranean view as spiritual scenery of thoughts, as<br />method and search of knowledge. Hermenetka is an acronym formed from the<br />association of Hermes, Greek god of communication and exchange; Net, from<br />Internet and "Ka", a very complex part of the symbolism in ancient<br />Egyptian mythology, Ka represents the consciousness and the guide of the<br />invisible world, the kingdom of the dead. In contemporary era, the<br />metaphor of the "sea between territories" (Mediterranean) embodies in the<br />flows and the exchanges of cyberspace. The proposal of the Hermenetka is<br />to generate plural cartographies of the seas of data that populate the<br />quotidian of the cyberculture. The project is constituted by two types of<br />mappings. In the first one, it is possible to generate a map in real time<br />from topics that gravitate around the concept of th!<br /> e Mediterranean. The second possibility consists in answering the<br />question "What is the Mediterranean for you?". In this case, your reply<br />triggers a research in cyberspace for images and texts that will compose<br />a unique map. The aesthetics project associates remixing, transparencies<br />and revisits the watercolor techniques and collage practices of Robert<br />Rauschemberg. In both cases, the image is generated at random and<br />composed of different sizes and levels of transparent overlaying of<br />images and texts.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />From: Jim Andrews <jim@vispo.com><br />Date: Aug 21, 2005 1:11 PM<br />Subject: Jared Tarbell's online generative art<br /><br />Here is some unusually good generative visual art available for viewing on<br />the Net: <a rel="nofollow" href="http://www.complexification.net/gallery">http://www.complexification.net/gallery</a> . This is work by Jared<br />Tarbell of New Mexico. I find this work quite exciting. Many of you have<br />probably seen this work before. I have too, but only tonight have something<br />to say about it.<br /><br />What I like about it is the fusion of algorithm and art. Of course there is<br />much generative algorithmic visual art, but this work is rather<br />distinguished in its particular fusion.<br /><br />For instance, Box.Fitting.Img is both beautiful visually and, also, the work<br />grows from an algorithm that one may easily infer from watching the piece.<br />It starts with 5 boxes. The color of the boxes is determined by the color of<br />the pixel of an underlying, invisible image. Though as the piece grows, one<br />gets other indications of the underlying image. In any case, a box grows<br />until it touches another box. Then it stops growing and other boxes start<br />growing in the interstices remaining.<br /><br />Very simple algorithm. Plain to see. But brilliantly so, really, and unusual<br />in its visual results.<br /><br />And much of his work is this way: the algorithms are evident if you watch<br />closely. They are simple but often generative of unusual results. And his<br />sense of color and shape is finely drawn. No clumsy grab bag goin on here.<br />The sense of composition is fascinating. Composition within a pseudo-random<br />generative process.<br /><br />Another wonderful part of the work is that all the source code is available<br />to view. It's all done in a language called Processing invented not too long<br />ago by Casey Reas and Ben Fry. Java based. Some other strong work is<br />emerging from this language such as Martin Wattenberg's, and Marek Walczak's<br />"Thinking Machine" at <a rel="nofollow" href="http://www.turbulence.org/spotlight/thinking">http://www.turbulence.org/spotlight/thinking</a> , which<br />we have discussed a bit on the list.<br /><br />In Tarbell's work we see the strong abstract quality of generative computer<br />visuals. Strong abstract and dynamic properties/mode/process/aesthetic. Also<br />we see the value of the source code to the artist-programmer community.<br /><br />Another *very* strong site by Tarbell is <a rel="nofollow" href="http://levitated.net/daily">http://levitated.net/daily</a> .<br /><br />ja<br /><a rel="nofollow" href="http://vispo.com">http://vispo.com</a><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation,  The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 10, number 33. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />