<br />RHIZOME DIGEST: September 16, 2005<br /><br />Content:<br /><br />+opportunity+<br />1. Joshua Ippel: Mind in Matter: Constructions of the Built Environment<br />2. Troy Innocent: ::: THIRD ITERATION - Final Call for Papers & Artworks<br />3. drew hemment: CFP - Mobile Music Technology workshop 2006<br /><br />+work+<br />4. Sal Randolph: whereyouare, an invitation<br /><br />+announcement+<br />5. Ken Goldberg: atc @ ucb: fall 2005-spring 2006<br />6. nick@maisonduchic.com: 23 Reasons to Spare New York: Music Videos from<br />the Art Rock Scene<br />7. Greg Smith: vague terrain 24/09 Toronto<br /><br />+Commissioned for Rhizome.org+<br />8. Ryan Griffis: Interview: AUDC and the Disappearance of Architecture<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions allow<br />participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: Joshua Ippel <joshippel@hotmail.com><br />Date: Sep 12, 2005 8:54 AM<br />Subject: Mind in Matter: Constructions of the Built Environment<br /><br />CALL FOR SUBMISSIONS<br /><br />Beneath our feet and above our heads, sidewalks, lawns, plazas, blocks,<br />gardens, buildings, streets, and curbs surround and bound the spaces in<br />which we move and live. Much more than a lifeless negative space, these<br />elements of the built environment provide us with symbols through which we<br />construct our understanding of the world, deriving stories about our past,<br />present and future.<br /><br />At the same time, architects, planners, and designers, acting under the<br />influence of political, social, and economic forces, tear down, alter,<br />construct, and preserve these physical forms in an attempt to shape the<br />environment along socio-political and aesthetic lines. The tension<br />between these ?intended? uses and the meanings assigned to the resulting<br />physical environment by different individuals and groups is played out in<br />nearly every social arena, from the political to the interpersonal.<br /><br />As an art space located just north of downtown Champaign, Illinois,<br />OPENSOURCE Art is itself not free from troubling questions about its<br />situation in the physical environment and the polarizing interpretations<br />of that circumstance. OPENSOURCE can be viewed, on one hand, as a<br />progressive-minded, community-based art space bringing new life to an<br />aging and abandoned neighborhood. Another view is that OPENSOURCE is an<br />opportunistic appropriation of a vibrant historical neighborhood by a<br />privileged group of artists complicit in a process of displacement and<br />imperialism. Cognizant of these polemic interpretations of our own<br />existence, we feel that OPENSOURCE serves as a sensible starting point for<br />an investigation into the creation of structure and meaning in the built<br />environment.<br /><br />Mind in Matter seeks works that explore the ways in which we perceive,<br />interpret, and react to these tensions in the constructed forms and spaces<br />that surround us.<br /><br />Contributions might choose to address the following:<br />? Site-specific installations that engage with the realities of<br />OPENSOURCE?s situation in the spatial and temporal urban fabric;<br />? Other site-specific installations (in OPENSOURCE or elsewhere) that<br />respond to the built environment;<br />? Differing interpretations of and reaction to elements of the built<br />environment at varying scales;<br />? Political ramifications of the interpretation of forms and space;<br />? Creation of social cues in the urban design process;<br />? The arbitrary and artificial divide between ?scientific analysis? and<br />?artistic reaction.?<br /><br />Schedule:<br />October 7th ? Submission deadline<br />October 14th ? Notification of acceptances<br />Nov. 3rd ? Artwork due at OPENSOURCE<br />Nov. 10th ? Opening reception, 7-10 pm<br /><br />Submission guidelines:<br />Please submit a detailed proposal that includes documentation,<br />installation time and contact information. Documentation may be in the<br />form of, but not limited to, drawings, sketches, slides, video, cd and<br />dvd. Supporting materials (cv, portfolio, statement, etc.) are not<br />necessary, but would be helpful.<br /><br />Proposals may be sent via postal service, email or delivered in person.<br /><br />OPENSOURCE Art<br />12 E. Washington<br />Champaign, Illinois 61820<br /><br />opensource@boxwith.com<br />opensource.boxwith.com<br /><br />NOTE: If you would like your proposal returned, please include a<br />self-addressed package with sufficient return postage in the form of<br />stamps. Accepted works must include return packaging and proper postage. <br />Materials that cannot be returned will become donations to OPENSOURCE. <br />OPENSOURCE is not responsible for lost or damaged material.<br /><br />Curation process:<br />This show will be juried by five people, including at least one OPENSOURCE<br />co-director. Inclusion or exclusion of each piece will be decided by a<br />majority vote. Any work submitted by members of the committee will be<br />voted on by the full OPENSOURCE membership at the Oct. 14 member meeting.<br /><br />Specific works are likely to be solicited, and some flexibility may be<br />exercised for these entries with regard to scheduling.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Refresh! The First International Conference on the histories of media art,<br />science, and technology.<br />Hosted by the Banff New Media Institute, Leonardo/ISAST, and the Database<br />for Virtual Art.<br />September 28-October 1, 2005<br /><br />The Banff Centre, Banff, Alberta, Canada<br /><br />For info. and to register<br />Visit: www.banffcentre.ca/bnmi <<a rel="nofollow" href="http://www.banffcentre.ca/bnmi">http://www.banffcentre.ca/bnmi</a>><br />E-mail: luke_heemsbergen@banffcentre.ca<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: Troy Innocent <troy@iconica.org><br />Date: Sep 14, 2005 12:05 AM<br />Subject: ::: THIRD ITERATION - Final Call for Papers & Artworks<br /><br />FINAL CALL for Papers & Artworks<br /><br />The Conference Committee has been inundated with a great number of<br />requests to extend the deadline for submission of Papers,<br />Technical/Artist Talks and Artworks. The new and absolute final date for<br />submission is now September 23, 2005.<br /><br />For submissions being posted, please email iterate@csse.monash.edu.au so<br />we can confirm receipt of your material.<br /><br />…………………………………………………………….<br />THIRD ITERATION<br />third international conference on generative systems in the electronic arts<br />November 30th to December 2nd, 2005: Melbourne, Australia<br /><br />THIRD ITERATION is the third international conference on generative<br />systems in the electronic arts. It investigates three major themes ?<br />human-computer creativity, generative meaning systems, and the<br />computational sublime. Following on from First Iteration (1999) and<br />Second Iteration (2001), this year?s conference will be held in<br />Melbourne, Australia.<br /><br />For further information please visit the conference web site at<br /><a rel="nofollow" href="http://www.csse.monash.edu.au/~iterate/TI/">http://www.csse.monash.edu.au/~iterate/TI/</a> or contact us via email<br />at iterate@csse.monash.edu.au<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit the fourth ArtBase Exhibition "City/Observer," curated by<br />Yukie Kamiya of the New Museum of Contemporary Art in New York and designed<br />by T.Whid of MTAA.<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/city/">http://rhizome.org/art/exhibition/city/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: drew hemment <drew@futuresonic.com><br />Date: Sep 15, 2005 8:46 PM<br />Subject: CFP - Mobile Music Technology workshop 2006<br /><br />Apologies for cross-posting.<br /><br />—————————————————————-<br /><br />THIRD INTERNATIONAL WORKSHOP ON MOBILE MUSIC TECHNOLOGY<br />2-3 MARCH 2006, BRIGHTON, UK<br /><a rel="nofollow" href="http://www.viktoria.se/fal/events/mobilemusic/">http://www.viktoria.se/fal/events/mobilemusic/</a><br /><br />Combining mobile technology and music promises some exciting developments<br />in a rapidly emerging field. Devices such as mobile phones, walkmans and<br />iPods have already brought music to the ever-changing social and<br />geographic locations of their users and reshaped their experience of the<br />urban landscape. With new properties such as ad hoc networking, Internet<br />connection, and context-awareness, mobile music technology offers<br />countless new artistic, commercial and socio-cultural opportunities for<br />music creation, listening and sharing. How can we push forward the already<br />successful combination of music and mobile technology? What new forms of<br />interaction with music lie ahead, as locative media and music use merge<br />into new forms of everyday experiences?<br /><br />Following two successful workshops that started to explore and establish<br />the emerging field of mobile music technology, this third edition offers a<br />unique opportunity to participate in the development of mobile music and<br />hands-on experience of the latest cutting-edge technology. The programme<br />will consist of presentations from invited speakers, in-depth discussions<br />about the crucial issues of mobile music technology, hands-on group<br />activities and break-out sessions where participants can get valuable<br />feedback on their work-inprogress projects. The invited speakers include<br />Michael Bull (University of Sussex, UK), often dubbed by the press as<br />'Professor iPod' for his iPod and car stereo user studies that reveal<br />fascinating trends for mobile music.<br /><br />The workshop will take place at the University of Sussex in Brighton, UK.<br />Brighton is situated on the British 'Sunshine Coast' and easily<br />accessible: only 30 minutes from London/Gatwick airport and 60 minutes<br />from central London.<br /><br />Don't miss this chance to help shape the mobile music landscape!<br /><br />CALL FOR PARTICIPANTS<br /><br />We invite practitioners, artists, designers and researchers from all<br />areas, including music, technology development, new media, sound-art,<br />music distribution, locative media and industry to register for this<br />international mobile music workshop.<br /><br />CALL FOR WORK-IN-PROGRESS<br /><br />Are you working on a mobile music project and looking for feedback from<br />like-minded people to help you to move on with your ideas?<br /><br />We invite submissions of work-in-progress projects exploring the topic of<br />mobile music. Projects will be discussed, receive critical review as well<br />as support with ongoing problems and issues. Your work should not be<br />completed yet, but either be on-going or just about to get started.<br />Potential projects could include but are not limited to mobile music<br />systems or enabling technologies, interface design, on-going or planned<br />user studies, ethnographic fieldwork, art pieces and other areas relevant<br />to mobile music.<br /><br />Submissions should include a presentation of the project, explain its<br />relevance to the field of mobile music and describe issues and problems<br />that could be discussed during the workshop. Please include a short<br />biography with the submission.<br />Accepted project authors will be given time to present and discuss their<br />work and will receive feedback by smaller groups of workshop participants<br />including specialists in the field. Authors are encouraged to bring<br />material and prototypes to the workshop.<br /><br />Submission format: one page in ACM SIG publications format.<br />Submission deadline: 28th November 2005<br />Notification of acceptance: 15th December 2005<br /><br />CALL FOR MOBILE PLATFORMS AND SYSTEMS<br /><br />In addition to the presentations, discussions and project feedback<br />sessions the workshop will also offer handson group activities to explore<br />technological platforms.<br /><br />We are looking for mobile platforms, systems, installations, applications<br />or devices that include music features or can be used for musical<br />projects. The workshop participants will get hands-on experience with<br />these platforms, so they should be suitable for groups of at least 8<br />people. This provides you with the opportunity to introduce your platform<br />to experts and practitioners in the field of mobile music and to gain<br />valuable feedback. We invite you to submit a platform description, explain<br />how it can be used for mobile music and how larger groups can use it<br />during the workshop.<br /><br />Submission format: one page in ACM SIG publications format<br />Submission deadline: 31st October 2005<br />Notification of acceptance: 14th November 2005<br /><br />SUBMISSIONS<br /><br />Please send your platform or project submission as a PDF file, to all<br />three, f.behrendt@sussex.ac.uk (Frauke Behrendt), lalya@viktoria.se (Lalya<br />Gaye) and dh@loca-lab.org (Drew Hemment). In the subject line, state<br />MOBILE MUSIC WORKSHOP SUBMISSION followed by PROJECTS or PLATFORM and the<br />name of the main author.<br /><br />REGISTRATION<br /><br />The number of participants is limited to 25 places. Accepted submitters<br />are given priority, other participants are accepted on a first-come<br />first-served basis. Regular fee for the workshop is 70 Euros (47 GBP), and<br />reduced student fee is 45 Euros (30 GBP). The fee includes morning and<br />afternoon coffee breaks and lunch for both days.<br /><br />Registration deadline: 17th January 2006<br /><br />MORE INFORMATION<br /><br />For more information about the previous and up-coming workshops, as well<br />as the ACM SIG publications format and travel and accommodation<br />information, please consult the website:<br /><br /><a rel="nofollow" href="http://www.viktoria.se/fal/events/mobilemusic/">http://www.viktoria.se/fal/events/mobilemusic/</a><br /><br />The 3rd international workshop on mobile music technology is organised by<br />the Department of Media and Film Studies, University of Sussex (UK), the<br />Future Applications Lab, Viktoria Institute (SWE) and Adelphi Research<br />Institute, University of Salford (UK). In collaboration with PLAN<br />(Pervasive and Locative Arts Network) and Futuresonic.<br /><br />CONTACTS<br /><br />Frauke Behrendt: f.behrendt@sussex.ac.uk<br />Lalya Gaye: lalya@viktoria.se<br />Drew Hemment: drew@futuresonic.com<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via panel-awarded<br />commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: Sal Randolph <sal@highlala.com><br />Date: Sep 15, 2005 10:57 AM<br />Subject: whereyouare, an invitation<br /><br />Dear friends,<br /><br />I'd like to invite you to participate in a new project of mine.<br /><br />Whereyouare ( <a rel="nofollow" href="http://whereyouare.org">http://whereyouare.org</a> ) is an experiment in the collective<br />documentation of neighborhoods. It harnesses the power of folksonomy tags<br />from a range of sites that host and organize content of different kinds<br />(flickr for photos, vimeo for video, delicious for links, etc.). To<br />contribute, you simply tag your content with a tag that is unique to your<br />neighborhood and the project, and everyone's material is brought together<br />on whereyouare.org.<br /><br />I began this project with the idea of documenting my own neighborhood of<br />Williamsburg, Brooklyn, whose quirky and ephemeral beauties are currently<br />endangered by a wave of new development. Walking my familiar streets I<br />realized that I couldn't possibly be the only person who had this idea - <br />many others must be simultaneously working to capture the flavor of this<br />place, this moment in time. Why not invite collaboration and share our<br />perceptions of place with each other?<br /><br />As with most people, recent events have radically altered my idea of what<br />an endangered or lost neighborhood is, and it seemed right to open the<br />project up for wider use. Everyone is invited to participate by<br />documenting any neighborhood they love. Those with material from<br />neighborhoods which have now been damaged or destroyed by Katrina are<br />especially warmly encouraged to contribute.<br /><br /><a rel="nofollow" href="http://whereyouare.org">http://whereyouare.org</a><br /><br />all the best,<br /><br />Sal<br /><a rel="nofollow" href="http://salrandolph.com">http://salrandolph.com</a><br /><br />:: Whereyoure was created for the new issue of glowlab ( http://<br />glowlab.com ) ::<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's fiscal<br />well-being, so think about about the new Bundle pack, or any other plan,<br />today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting a<br />thorough review of the web hosting industry, we selected BroadSpire as our<br />partner because they offer the right combination of affordable plans (prices<br />start at $14.95 per month), dependable customer support, and a full range of<br />services. We have been working with BroadSpire since June 2002, and have<br />been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: Ken Goldberg <goldberg@ieor.berkeley.edu><br />Date: Sep 11, 2005 10:32 PM<br />Subject: atc @ ucb: fall 2005-spring 2006<br /><br />mooring is scarce in diluvian times.<br />our series resumes on sept 21.<br />———————————————————————–<br /><br />The Art, Technology, and Culture Colloquium<br />of UC Berkeley's Center for New Media<br />Fall 2005 - Spring 2006 Speaker Program<br />Wednesday Evenings, 7:30-9:00pm, 160 Kroeber Hall, UC Berkeley<br />Sep 21 Jaron Lanier, Artist and Musician, Berkeley<br /> Can Soulful Music Survive Digital Epistemology?<br /><br />Sep 28 Cobi van Tonder, Artist and Musician, Johannesburg<br /> Ephemeral Gumboots: Dancing the Rhythm of Change<br /><br />Oct 17* Bruno Latour, Professor and Curator, Ecole des Mines, Paris<br /> From Object to Things:<br /> How to Represent the Parliament of Nature?<br /><br />Nov 2 Tom Marioni, Sculptor and Conceptual Artist. SF<br /> Digital Sound as Sculpture Material<br /><br />Nov 9** Miranda July, Artist and Filmmaker, LA<br /> Ten True Things<br /><br />Feb 1 Mark Pauline, Artist, Survival Research Labs, SF<br /> Exploiting the Momentum of Self Righteousness<br /><br />Mar 1 Steve Beck, Artist and Designer, UC Berkeley Engineering<br /> From Pre-Digital to Post-Digital:<br /> Forty Years of Electronic Art and Music<br /><br />Mar 15 Michael Rees, Digital Media Art and Sculpture, Rutgers Univ.<br /> Monsters and Programs and Other Beautiful Fictions<br /><br />Apr 5 Shirley Shor, New Media Artist, SF<br /> Dynamic Landscapes<br /><br />Apr 26 Marina Grzinic, Artist and Writer, Lubiljana<br /> Representing Time in the Absence of Space<br /><br />May 3 Okwui Enwezor, Curator and Dean, Art Institute, SF<br /> Contemporary African Photography and Film<br /><br />* Bruno Latour will be on Monday Evening on Oct 17, Morgan Hall, Room 101 *<br />Jointly Sponsored by Berkeley's Science, Technology, and Society Center<br /><br />** Miranda July's appearance is presented in conjunction with the Dept of<br />Art Practice's "INTERVENTIONS" lecture series.<br />=====================================================<br /><br />Primary Sponsors: UC Berkeley Center for New Media (CNM) and Center for<br />Information Technology in the Interest of Society (CITRIS)<br /><br />Additional Sponsors: Office of the Executive Vice Chancellor and Provost,<br />College of Engineering Interdisciplinary Studies Program, Consortium for<br />the Arts, BAM/PFA, and the Townsend Center for the Humanities.<br /><br />ATC Director: Ken Goldberg<br />ATC Assoc. Director: Greg Niemeyer<br />ATC Grad. Associate: Irene Chien<br />Curated with: ATC Advisory Board<br /><br />Contact: goldberg@ieor.berkeley.edu, or phone: (510) 643-9565<br />For updated information, please see:<br /><br /><a rel="nofollow" href="http://atc.berkeley.edu/">http://atc.berkeley.edu/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: nick@maisonduchic.com <nick@maisonduchic.com><br />Date: Sep 15, 2005 9:13 PM<br />Subject: 23 Reasons to Spare New York: Music Videos from the Art Rock Scene<br /><br />Ocularis at Galapagos Art Space<br />70 North 6th Street, Brooklyn, NY 11211<br /><br />Contact:<br />Contact Thomas Beard for further information ::<br />thomas@ocularis.net 646.420.0359<br /><br />FOR IMMEDIATE RELEASE<br /><br />23 Reasons to Spare New York: Music Videos from the Art Rock Scene<br />Sunday, October 2 at 7 PM<br />Ticket Price $6<br /><br />Ocularis is excited to present an overview of the NYC art rock community<br />and its connections to contemporary video art and underground cinema on<br />October 2.<br /><br />"23 Reasons to Spare New York: Music Videos from the Art Rock Scene,"<br />curated by Nick Hallett (of Plantains and Maison du Chic) features the<br />franticly experimental sound of the city, as realized by such bands as<br />Antony and the Johnsons, Black Dice, Ex-Models, Foetus, Japanther, Jason<br />Forrest, Liars, Mitgang Audio, Mixel Pixel, My Robot Friend, Oneida,<br />Regina Spektor, Ted Leo, and Vaz (to name just a few).<br /><br />The identification of psychedelic themes by video artists will be the<br />evening's focus, with stroboscopic, DayGlo imagery re-imagined through<br />digital means by such filmmakers as Cody Critcheloe, Danny Perez, Devin<br />Flynn, Disbelief Street, English Kills, Glen Fogel, Karen O, Mighty Robot,<br />Noah Lyon, Pancake Mountain, Punkcast, Starter Set, and Waverly Films<br />(again, just a sample here). Plus, we will throw in some alternative<br />responses to new music by filmmakers like Kent Lambert and Tom Moody.<br /><br />A broad variety of countercultural media are included, including<br />documentary, video mash-up, computer animation, and "promotional" music<br />videos which deconstruct the consumerist models of their top-of-the-pops<br />counterparts.<br /><br />Please join us.<br /><br />About Ocularis<br /><br />Ocularis is a 501©3 not-for-profit organization that provides a forum<br />for the exhibition of independent, experimental and documentary film/video<br />and new media, as well as international and repertory cinema. Ocularis was<br />established in 1996 as a rooftop film series catering to local audiences<br />in North Brooklyn. Since then, Ocularis has evolved into a weekly cinema,<br />a producer of collaborative film/video work and a summer open-air<br />screening series.<br /><br />Ocularis screens weekly at<br />Galapagos Art and Performance Space.<br />70 North 6th Street<br />Brooklyn, NY 11211<br /><a rel="nofollow" href="http://www.ocularis.net">http://www.ocularis.net</a><br />tel/fax: 718.388.8713<br /><br />–<br /><br />Thomas Beard<br />Program Director<br />Ocularis<br />at Galapagos Art Space<br />70 North 6th Street<br />Brooklyn, NY 11211<br /><a rel="nofollow" href="http://www.ocularis.net">http://www.ocularis.net</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Members can purchase the new monograph on Thomson & Craighead,<br />Minigraph 7, for a discounted rate: £10.80 which is 10% off £12.00 regular<br />price plus free p+p for single orders in UK and Europe.<br /><br />thomson & craighead<br />Minigraph 7<br />Essays by Michael Archer and Julian Stallabrass<br />Jon Thomson and Alison Craighead ¹s extraordinarily varied, almost<br />unclassifiable artworks combine conceptual flair with sophisticated<br />technical innovation. Encompassing works for the web alongside a host of<br />other new media interventions, this book ? the first monographic survey of<br />the artists¹ work ? highlights a number of impressive installation and<br />internet-based pieces which use digital technology to echo the<br />art-historical tradition of the ready-made.<br /><br />Part-supported by CARTE, University of Westminster.<br /><br />Published by Film and Video Umbrella<br />52 Bermondsey Street London SE1 3UD<br />Tel: 020 7407 7755<br />Fax:020 7407 7766<br /><a rel="nofollow" href="http://www.fvumbrella.com">http://www.fvumbrella.com</a><br /><br />To order, Rhizome Members should write Lindsay Evans at Film/ Video Umbrella<br />directly and use the reference ³Rhizome T + C² in the subject line.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: Greg Smith <smith@serialconsign.com><br />Date: Sep 15, 2005 9:39 PM<br />Subject: vague terrain 24/09 Toronto<br /><br />saturday september 24th - vague terrain presents…<br /><br />granny'ark - vancouver / zora lanson / interdisco<br />naw - noise factory / vague terrain<br />akumu - spider records<br />video / patricia rodriguez - substance communications<br /><br />art bar / the gladstone hotel<br />limited capacity<br />$5 / doors open @ 9pm<br />1214 queen st. west<br />toronto, canada<br /><a rel="nofollow" href="http://www.vagueterrain.net">http://www.vagueterrain.net</a><br /><br />–<br />artist information<br /><br />Granny'Ark is the music project of nomadic media artist Michelle Irving.<br />Although officially a resident of Vancouver, Granny'Ark spends the other<br />part of her time at Zora Lanson Label's home base in Berlin. Her first<br />release Resurgo (2004) garnered praise from The Wire, XLR8R, De-Bug, and<br />was featured on the late John Peel's legendary Radio One show.<br />Granny'Ark's music can be described as a blend of explorations in<br />electroacoustic sampling, and musical structures of rhythm and melody.<br />Generally, Granny'Ark attempts to transform sounds into a progressive<br />soundscape that evokes a sense of mood or place in the listener. Sometimes<br />this might mean enticing them to dance. Her music is featured in the<br />internationally acclaimed documentary "The Corporation" and another award<br />winning Canadian documentary "Scared Sacred." In the fall Granny'Ark will<br />be releasing her follow-up EP on Zora Lanson Label as well as a<br />collaborative project with Si Cut.db on Biphop. Granny'Ark's "Three Seas<br />and One Bottle" EP is available for download at <a rel="nofollow" href="http://www.interdisco.net">http://www.interdisco.net</a><br /><br />Neil Wiernik (aka naw) has been extremely busy over the 12 months. The<br />last year has seen the release of two naw albums; ?Green Nights, Orange<br />Days? on Noise Factory and ?Terrain Vague? on Pertin_nce, as well as an<br />extensive European tour. Neil's production was recently described by The<br />Wire as having "the kind of sharpness and clarity usually lost amid the<br />murk and decay of clicks and cuts and digital delays." Neil recently<br />moved back to Toronto and began working with long-time collaborator Greg<br />Smith in the creation of Vague Terrain, an entity which will promote a<br />series of eclectic electronic music showcases and the website of which<br />will act as a digital arts journal.<br /><br />Akumu is Toronto?s Deane Hughes, composer of atmospheric ambience, shadowy<br />beats and minimal manipulations. Formed as a solo project in 2000, Akumu<br />has released three full-length albums on his own Spider Records imprint.<br />His newest CD, Magmas (2005) was conceived and written in Guatemala,<br />Honduras and Mexico; it is the follow-up to 2004?s Fluxes, an ambient,<br />zero-bpm recording of unflinching minimalism that The Wire says ?raises<br />neat hackles across the skin.? For six months, Deane traveled throughout<br />remote locations, making binaural recordings from which he created the<br />drone- and loop-based instruments that form the spine of material on both<br />CDs. Akumu has performed live across Ontario and Quebec, including 2005?s<br />Mutek festival in Montréal, featuring visual projections of original<br />photography, animated collages and 2D/3D digital experiments. His live<br />sets highlight and improvise on Magmas and Fluxes to create an immersive,<br />flowing sound scape of micro-sonics, ambient drones and low-frequency<br />pulses. More information is available on Akumu at<br /><a rel="nofollow" href="http://spiderrecords.com/">http://spiderrecords.com/</a><br /><br />Keeping with our mandate of integrating electronic music with digital art,<br />Vague Terrain will be welcoming back one of our earliest collaborators,<br />video artist Patricia Rodriguez. Formally trained in the visual arts,<br />Patricia is a multidisciplinary specialist, integrating analog and digital<br />technologies. She delights in playing with perception and problem-solving.<br />A keen synaesthete, Patricia enjoys the neurological mixing of the senses.<br />Her love for improvisation translates into performances using movement,<br />sound and light (including video and film), as well as real-time<br />collaborations with musicians and other artists. She has shown her work<br />alongside Richie Hawtin, Monolake, Kit Clayton, Derrick May, Steve Bug,<br />and Damo Suzuki of Can to name a few. She has worked with several<br />collectives including Clonk, Eight, Wabi, Whipit, Die Lux, and Geekend.<br />Patricia is currently the Art Director for Substance Communications.<br /><br />Extensive artist & event information, album reviews and artist links are<br />available at<br /><a rel="nofollow" href="http://www.vagueterrain.net">http://www.vagueterrain.net</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: Ryan Griffis <ryan.griffis@gmail.com><br />Date: Sep 15, 2005 9:17 PM<br />Subject: Interview: AUDC and the Disappearance of Architecture<br /><br />Tandem Surfing the Third Wave: AUDC and the Disappearance of Architecture<br /><br />- An Interview by Ryan Griffis -<br /><br />Note: This interview, conducted by email during 2004-5, is a discussion<br />with Kazys Varnelis and Robert Sumrell, of the LA-based AUDC (Architecture<br />Urbanism Design Collaborative). AUDC produces published texts, multimedia<br />installations and a collaboratively-produced wiki, all of which present<br />their efforts at creating ?conceptual architecture.? One of their more<br />extensive projects, ?Ether,?<br />(<a rel="nofollow" href="http://www.audc.org/projects/index.php/Ether">http://www.audc.org/projects/index.php/Ether</a>) uses photographs, magazine<br />articles, and even a Sims mod to follow a complex narrative involving real<br />estate, telecommunications and cultural mythology as they coalesce at the<br />site of LA's One Wilshire Building. As an extension of my Tandem Surfing<br />series of interviews with media arts collectives, I wanted to speak with<br />AUDC about their experiences navigating the disciplinary boundaries of new<br />media, history, architecture, and art.<br /><br />Ryan Griffis: How and why did AUDC begin?<br /><br />Kazys Varnelis: AUDC began at the Southern California Institute of<br />Architecture, in 2001, where I was teaching history-theory and Robert was<br />a graduate student. We found working together immensely productive, a<br />process that allowed us to step into each other's territories. Advising<br />Robert on a design thesis (on the web at<br /><a rel="nofollow" href="http://varnelis.net/projects/muzak/index.html">http://varnelis.net/projects/muzak/index.html</a>) allowed me to work<br />creatively while, as my teaching assistant, Robert worked with theory and<br />research more directly.<br /><br />We formed AUDC to keep this going. Initially, we had naive thoughts that<br />we might be a consultancy or design practice like Rem Koolhaas's AMO, but<br />with the implosion of the 90s economic boom and with AMO?s now-inevitable<br />degeneracy into making cute proposals about moving the Charles River to<br />accommodate the Harvard Business School, it became clear to us that this<br />was the last thing that anyone needed.<br /><br />Instead we looked to groups like Archizoom and Superstudio for<br />inspiration. If, in the mid-1990s, architecture had been too caught up in<br />a disciplinary posturing masquerading as resistance, by 2001, it was clear<br />that the interest in Deleuzean smoothness and in working with capital had<br />run its course. More than anything, we thought, we could use the unique<br />ways of thinking inherent in architecture as a form of research while<br />history could be revealed to be a form of design itself.<br /><br />As a collaboration, AUDC works with both of our strengths. Robert builds<br />drawings and models, and I take photographs and code the web site. Through<br />the use of our wiki software (<a rel="nofollow" href="http://audc.org/projects">http://audc.org/projects</a>), we are able to<br />collaborate on our texts. The writing on our website is written neither by<br />Robert nor myself but by the two of us.<br /><br />Robert Sumrell: Working collaboratively helps us to expand our interests<br />and test ideas from multiple perspectives. Kazys's background lies in the<br />History of Architecture, Urbanism, and Telecommunications, while I spent<br />time in Comparative Religious Studies and Interior Design. When our<br />interests and knowledge bases overlap (Büro Landschaft or post-1960<br />Italian design, for instance) we investigate these questions from a<br />variety of schools of thought, and not just from our shared experience in<br />architecture school.<br /><br />Working collaboratively also helps us to avoid comfort zones and familiar<br />logic. There are few topics of conversation in most architecture schools,<br />and the terms used to investigate them are exhausted. Even the youngest<br />students are already hip to the game, rolling their eyes and playing along<br />as someone spends an hour rambling on about nonsense like "programmatic<br />indeterminancy" or "interstitial space." Most architecture schools are<br />reactionary, dealing with their backwardness by limiting research to<br />ever-more proscribed themes. We want to do the opposite: open up new areas<br />of research.<br /><br />RG: To give readers a better understanding of AUDC?s work, I?m wondering<br />if you could talk about one of your current projects. Maybe the Quartzsite<br />work?<br /><br />KV: Quartzsite, Arizona is a town of 5,000 residents in the summer,<br />located 180 miles from this site. Situated along I-10, some fifteen miles<br />from the California border, every winter Quartzsite swells with an influx<br />of snowbirds, campers from across North America, generally escaping the<br />cold northern climate in search of sunshine, the solitude of the desert,<br />and the company of like-minded individuals. According to the Bureau of<br />Land Management and the Quartzsite Chamber of Commerce,<br />up to 1.5 million inhabitants settle in town every winter, bringing their<br />lodgings with them, in the form of recreational vehicles or RVs. At any<br />one time in January and February, hundreds of thousands of residents make<br />this remote desert town into a substantial urban center.<br /><br />Quartzsite fascinates us because it?s a kind of living parable for the<br />contemporary city. It is void of any qualities and has no higher<br />aspiration. There are mall-like shopping spaces and residential compounds,<br />but there is no public space. Production is non-existent. Instead,<br />Quartzsite is a city of trade, consumption, and tourism. It?s a place in<br />which individuals go to get away from their neighbors and to become<br />individuals, but it?s also a place of incredible density where RV is<br />packed cheek-by-jowl with RV.<br /><br />AUDC?s installation for the 2004 High Desert Test Sites<br />(<a rel="nofollow" href="http://www.highdeserttestsites.com/">http://www.highdeserttestsites.com/</a>) reproduces Quartzsite in the patch<br />of desert through a series of thirteen signs, each containing a scene from<br />Quartzsite. The number on each sign corresponds to a number on the map on<br />the back-side of this page. You may visit the signs geographically or you<br />may visit them numerically. Visited geographically, the signs allow you to<br />meander through the topography of this site as you come to an<br />understanding of the lay of the land in Quartzsite. Read in numeric order,<br />the signs form a narrative explaining the history of Quartzsite, as well<br />as providing a sociological and anthropological reading of the community<br />as it is today.<br /><br />The project also exists, as does all our work, on the web (at<br /><a rel="nofollow" href="http://www.audc.org/quartzsite">http://www.audc.org/quartzsite</a>). So even though you should go to the site<br />itself, you can also go to the High Desert Test Sites site, or to the<br />website. Each site (site/nonsite/website) is distinct, however, and brings<br />with it its own experience. So in the HDTS version, you begin to<br />experience not only Quartzsite but also the silence of the desert. On the<br />web, we hope you begin to explore linear and non-linear processes and the<br />interaction of this space with more distant ones.<br /><br />RG: I'm curious about the decision to utilize the kinds of cultural spaces<br />that exhibit "Art." There is a great contradiction that seems to be<br />gaining some momentum in shows like "the gardenLAb experiment"<br />(<a rel="nofollow" href="http://www.rhizome.org/thread.rhiz?thread=14740&page=1#28146">http://www.rhizome.org/thread.rhiz?thread=14740&page=1#28146</a>) and "the<br />Interventionists" (at MASS MoCA), where the art is being made by people<br />with large personal investments outside of the artworld and its usual<br />concerns, yet it hardly represents what one could call "outsider art."<br /><br />RS: Few stable public venues sponsor speculative research projects and<br />installations. Because of this, not many people know that they exist or<br />have any experience approaching them. Our projects don't overtly refer to<br />a product, a sponsor, a design method, or a solution. In the absence of<br />any of these conditions, the art gallery/museum has become an important<br />forum for AUDC because it consistently looks for work which is difficult<br />to categorize and will generally display it in a generic space without<br />insisting on the participants' adherence to a specific format. There's<br />nothing better than the white cube is there? The museum/ art gallery is<br />one of the few remaining places where people gather specifically for the<br />purpose of concentrating on and interacting with projects (many of which<br />they do not anticipate immediately, or perhaps ever, fully understanding).<br />It is the steady influx of these patrons that we are really after, not the<br />"gallery installation" itself. AUDC has also undertaken and tailored<br />projects for books,<br />magazines, and the web. Installations, however, are capable of presenting<br />complex ideas through a combination of media working together. It is the<br />practice of art as a history of forms of presentation that interests me<br />and informs our work. This applies equally well to the designs of trade<br />exhibits, world's fair pavilions, and history museums.<br /><br />KV: What we're seeing is a final transformation of the institution of art.<br />On the one hand, the art museum and gallery have finally fulfilled Robert<br />Smithson?s prophecy to become discotheques. Most of the contemporary work<br />in art venues, today, is some form of kitsch. If it provokes a smile or<br />stimulates a gag reflex, it wins an award. There is no discernible project<br />in contemporary art, today. As Alain Badiou says of contemporary art, when<br />everything is possible, nothing is possible. There are no attempts to push<br />boundaries or to create new possibilities, only to realize and endlessly<br />retread existing ones.<br /><br />But we shouldn't be surprised about this. Art is a thing of the past. It<br />is exhausted as a form of practice. For us, the interesting thing is not<br />to condemn that condition but to take advantage of it. The academy, with<br />its requirements of tenure, is still a narrow place. Ultimately that's a<br />good thing, discipline instills a certain honesty and a need to focus. So<br />work like ours can't readily appear there. It is neither architecture nor<br />architecture history, nor architecture theory, nor is it art. Being<br />unclassifiable, it doesn't fit in the academy.<br /><br />Instead, as our friend Julian Bleeker has said of his own project<br />(techkwondo.com), art installations offer us a place to do what we can?t<br />do elsewhere. If the gallery provides us a venue, then we take it. If the<br />academy, or for that matter, the shopping mall would provide a venue, we<br />would take that. The same goes for the web. It is a venue. Once you<br />fetishize these places, you?re creating striated space and<br />you?re in trouble.<br /><br />RG: Speaking of "speculative research," it seems quite a bit has been<br />written about 'conceptual architecture,' lately–projects with no<br />intention of being materialized beyond models. Peter Lunenfeld, in _Snap<br />to Grid_ commented on Lev Manovich's assertion that computer graphics have<br />"killed" architecture, saying that his dismissal of 3D space was a bit<br />hasty. AUDC's projects seem to offer a different kind of "speculation" in<br />that they seem concerned with analyzing architectural form in order to<br />offer a critique of some kind, rather than generating theoretical<br />possibilities for manipulating space and movement ? there's a concern in<br />your projects for pre-existing spaces.<br /><br />KV: Our concern with pre-existing spaces stems from our belief that<br />radical territorial changes are over, that form is obsolete as an object<br />of research, and that the visual realm is of less and less importance,<br />daily.<br /><br />Territories are complete. You can add a Frank Gehry concert hall or two,<br />but structurally speaking that's an updated version of Utzon's Sydney<br />Opera House. Architecture makes its flourishes in the city core. This acts<br />as an alibi to sprawl. Disney Hall is funded by Eli Broad, but that?s the<br />same Broad of Kaufmann Broad, now KB Homes, the largest builders of sprawl<br />in the country. Disney Hall, Broad says, isn't penance, it's just what you<br />do in the city while you build sprawl<br />outside. What you will see is an environment that looks largely identical<br />to the one we have now. Don't expect the city or the suburb to look<br />radically different in the future. Instead, expect them to be augmented.<br /><br />Look at it this way, even if you can use the Building Architect Tool or<br />Urban Renewal Kit in SimCity, most people don?t. For the vast majority of<br />players, hours of fun can be derived from playing a game that consists of<br />combining predefined structures in endless permutations. And although most<br />SimCity games end with the city destroyed or the mayor thrown out, that<br />doesn?t seem to stop anyone.<br /><br />RS: Architecture is not only too costly to construct, it has become<br />incapable of acting as an agent for change. As a form of media,<br />architecture addresses collective groups, or a society. We no longer live<br />under these conditions and act, instead, as a fully-commodified collection<br />of individuals.<br /><br />Modernism and the avant-garde have become aesthetic choices. What then, is<br />an interesting or radical position for the present time? It must somehow<br />include an interest in the existing world and apathy toward its products.<br />The old post-modern world of the seventies was a surface application of<br />history as ironic or decorative elements in a flat eclecticism. It was<br />never meant to bring back the past, instead it desperately tried to<br />maintain the idea that all of those goods were behind us and to keep them<br />at bay by making them odd objects in a greater whole still of the time.<br />eBay, as a practice, has made this idea obsolete.<br /><br />RG: Considering that "territories are complete," I'm wondering what you<br />make of the work of other architecturally invested people, like Marjetica<br />Potrc (<a rel="nofollow" href="http://www.potrc.org/project2.htm">http://www.potrc.org/project2.htm</a>), that seem to be exploring a new<br />kind of utopian program combining "green design" concepts with an<br />engagement in globalization discourses.<br /><br />KV: I appreciate any practice that strives to improve someone's quality of<br />life. Marjectica Potrc tries to achieve this by making direct<br />interventions in the city and producing work that illustrates the variety<br />of conditions in which people live. But we cannot escape our own<br />complicity and accountability within globalization, nor do we have the<br />distance necessary to propose visionary alternatives. Andrea Branzi has<br />stated that environmentalism is opposed to humanity. So is architecture.<br />The building process is the greatest source of solid waste that<br />civilization produces. As we mentioned earlier, AUDC was founded to<br />produce buildings, but we grew past that. Conceptual architecture does not<br />act in the world of goods, but on the assumptions that structure our<br />relationship with the world itself. The production of physical forms is<br />merely a source of fascination and novelty. I am much more interested in<br />the United Nations guidelines for refugee camps and the temporary<br />infrastructure continuously recreated in Quartzsite, AZ, than in the<br />social space of Burning Man or the new Prada store. An investigation of<br />the first two communities will bring about significant knowledge of<br />urbanism while the latter two amount to little more than juvenile<br />escapism.<br /><br />+ <a rel="nofollow" href="http://www.audc.org/projects/index.php/Ether">http://www.audc.org/projects/index.php/Ether</a><br />+ <a rel="nofollow" href="http://www.audc.org/projects/index.php/AUDC">http://www.audc.org/projects/index.php/AUDC</a><br />+ <a rel="nofollow" href="http://varnelis.net/projects/muzak/index.html">http://varnelis.net/projects/muzak/index.html</a><br />+ <a rel="nofollow" href="http://audc.org/projects">http://audc.org/projects</a><br />+ <a rel="nofollow" href="http://www.highdeserttestsites.com/">http://www.highdeserttestsites.com/</a><br />+ <a rel="nofollow" href="http://www.audc.org/quartzsite">http://www.audc.org/quartzsite</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation,  The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 10, number 37. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />