<br />RHIZOME DIGEST: April 22, 2005<br /><br />Content:<br /><br />+announcement+<br />1. Trebor: NYC Conference on New Media Education<br />2. Luci Eyers: [] low-fi update 29 - The New Readymades<br />3. Jo-Anne Green: RE:WRITING: WRITERS, COMPUTERS AND NETWORKS<br /><br />+opportunity+<br />4. Kevin McGarry: Rhizome Seeks Summer Intern to Work on ArtBase Development<br />5. Kevin McGarry: Rhizome.org Seeks Intern to Work on International,<br />Scholarly Outreach Program<br />6. Anuradha Vikram: Call for Proposals: The C4F3 at ISEA2006/ZeroOne<br /><br />+commentary+<br />7. Joy Garnett: Open Source Painting<br /><br />+thread+<br />8. Jason Van Anden, patrick lichty, ryan griffis>, curt cloninger,<br />"zanni.org", Plasma Studii, Regina Celia Pinto, Rob Myers, Jason Nelson,<br />Geert Dekkers: Net Art Market<br /><br />+commissioned for Rhizome.org+<br />9. Melinda Rackham: Screenfull.net: THE BOOK<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via panel-awarded<br />commissions.<br /><br />For the 2005 Rhizome Commissions, seven artists were selected to create<br />artworks relating to the theme of Games:<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/2005.rhiz">http://rhizome.org/commissions/2005.rhiz</a><br /><br />The Rhizome Commissioning Program is made possible by generous support from<br />the Greenwall Foundation, the Jerome Foundation, the Andy Warhol Foundation<br />for the Visual Arts, and the National Endowment for the Arts.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 4.18.05<br />From: Trebor <trebor@buffalo.edu><br />Subject: NYC Conference on New Media Education<br /><br />>Share, Share Widely<br />A Conference on New Media Education<br /><br />>Friday, May 6th, 11am - 8pm<br /><br />The Graduate Center<br />Elebash Recital Hall<br />City University of New York<br />365 Fifth Avenue (at 34th street)<br />New York City<br /><br /><a rel="nofollow" href="http://conference.newmediaeducation.org">http://conference.newmediaeducation.org</a> – website<br /><br />After-Party<br />Friday, May 6th, 9pm<br /><br />The Thing<br />459 W. 19th St <br />(between 9th and 10th Ave)<br />New York, NY<br />10011<br /><br />Join us for an intensive one day conference about new media education.<br />Connect with new media researchers and educators, present, discuss, and<br />exchange syllabi or other public domain materials in a temporary gift<br />economy zone. Bring your USB memory key and laptop.<br /><br />The conference will be podcast.<br /><a rel="nofollow" href="http://podcast.newmediaeducation.org">http://podcast.newmediaeducation.org</a> – podcast<br /><br />"Share, Share Widely" is organized by the Institute for Distributed<br />Creativity (iDC) in collaboration with the Office of the Associate Provost<br />for Instructional Technology and the New Media Lab (The Graduate Center,<br />City University of New York).<br /><br />Please RSVP to idc [@] distributedcreativity.org<br /><br />>Participants: <br />Josephine Anstey (SUNY at Buffalo), Joline Blais (University of Maine),<br />Beatriz DaCosta (UC Irvine), Ben Chang (School of the Arts Institute<br />Chicago), Alison Colman (Ohio University School of Art), Mary Flanagan<br />(Hunter College, CUNY), Pattie Belle Hastings (Quinnipiac University),<br />Tiffany Holmes (School of the Arts Institute of Chicago), Jon Ippolito<br />(Guggenheim Museum and University of Maine), Natalie Jeremijenko (UC San<br />Diego), Hana Iverson (Temple University), Molly Krause (Berkman Center for<br />Internet and Society, Harvard University), Patrick Lichty (Intelligent Agent<br />Magazine), Martin Lucas (Hunter College, CUNY), Colleen Macklin (Parsons<br />School of Design), Dave Pape (SUNY at Buffalo), Daniel Perlin (Interactive<br />Telecommunication Program), Andrea Polli (Hunter College, CUNY), Douglas<br />Repetto (Columbia University), Stephanie Rothenberg (SUNY at Buffalo), Chris<br />Salter (Concordia University, Montreal), Brooke Singer (SUNY at Purchase),<br />Liz Slagus (Eyebeam), Thomas Slomka (SUNY at Buffalo), Mark Tribe (Columbia<br />University), McKenzie Wark (New School), Ricardo Miranda Zuniga (The College<br />of New Jersey).<br /><br />>Respondents: <br />Stanley Aronowitz (The Graduate Center, CUNY)<br />Timothy Druckrey (Media Critic, NYC, and MICA)<br />Trebor Scholz (SUNY at Buffalo)<br /><br />>Concept/Production:<br />Trebor Scholz (Institute for Distributed Creativity)<br /><br />>Remote Contributors (see Media Blog):<br />Saul Albert (University of Openess), Richard Barbrook (Westminster<br />University, London), Susan Collins (Slade School, London), Eugene I.<br />Dairianathan (Nanyang Technological University, Singapore), Brian Goldfarb<br />(UC San Diego), Alex Halavais (SUNY at Buffalo), Jeff Knowlton (UC San<br />Diego), Paul Benedict Lincoln (Nanyang Technological University, Singapore),<br />Geert Lovink (Hogeschool van Amsterdam/ University of Amsterdam), Nathan<br />Martin (Carnegie Mellon University), Kevin McCauley (City Varsity,<br />University of Cape Town/University of Stellenbosch, South Africa), Jason<br />Noland (University of Toronto), Ricardo Rosas (Comum Lab, Sao Paulo,<br />Brazil), Joel Slayton (San Jose State University), Paul Vanouse (SUNY at<br />Buffalo)<br /><br />>Interviews Leading Up To Conference:<br />(as part of WebCamTalk 1.0)<br />Megan Boler (University of Toronto), Joline Blais (University of Maine),<br />Axel Bruns (Queensland University of Technology), Lily Diaz (University of<br />Art and Design, Helsinki), Elizabeth Goodman (San Francisco Art Institute),<br />William Grishold (UC San Diego), Lisa Gye (Swinburne University), John<br />Hopkins (Neoscenes.net), Jon Ippolito (Guggenheim Museum, University of<br />Maine), Adriene Jenik (UC San Diego), Molly Krause (Harvard University),<br />Patrick Lichty (Intelligent Agent Magazine), Wolfgang Münch (LASALLE_SIA,<br />Singapore), Anna Munster (University of New South Wales, Sydney), Eduardo<br />Navas (UC San Diego), Randall Packer (American University, Washington),<br />Simon Penny (UC Irvine), Warren Sack (UC Santa Cruz), Christoph Spehr<br />(Berlin), Ricardo Miranda Zuniga (The College of New Jersey)<br /><br /><a rel="nofollow" href="http://newmediaeducation.org">http://newmediaeducation.org</a> – WebCamTalk 1.0<br /><a rel="nofollow" href="http://mailman.thing.net/pipermail/idc/">http://mailman.thing.net/pipermail/idc/</a> – iDC List Archives<br /><br />>Conference Advisory Committee:<br />Stephen Brier (The Graduate Center, CUNY)<br />Timothy Druckrey (Media Critic, NYC)<br />Richard Maxwell (Queens College, CUNY)<br /><br />>Acknowledgments:<br />Many thanks to Nikolina Knezevic (visiting scholar at New School University,<br />intern at the Institute for Distributed Creativity).<br /><br />>Introduction:<br />Over the past ten years new-media art programs have been started at<br />universities. Departments are shaped, many positions in this field open up<br />and student interest is massive. In China, India, Indonesia, Singapore and<br />Thailand enormous developments will take place in the next few years in "new<br />media" art education. At the same time technologists, artists and educators<br />acknowledge a crisis mode: from Germany to Canada, Finland, Ireland,<br />Australia, Taiwan and Singapore to the United States and beyond. But so far,<br />at least in the United States there has been surprisingly little public<br />debate about education in new-media art.<br /><br />Many educators point to a widespread tension between vocational training and<br />a solid critical education. There is no stable "new media industry" for<br />which a static skill set would prepare the graduate for his or her<br />professional future in today's post-dotcom era. Between Futurist narratives<br />of progress with all their techno-optimism and the technophobia often<br />encountered in more traditional narratives– how do we educate students to<br />be equally familiar with technical concepts, theory, history, and art?<br /><br />How can new media theory be activated as a wake-up call for students leading<br />to radical change? Which educational structure proves more effective:<br />cross-disciplinary, theme-based research groups or media-based departments?<br />Does the current new media art curriculum allow for play, failure, and<br />experiment? How can we introduce free software into the new media classroom<br />when businesses still hardly make use of open source or free software? How<br />can we break out of the self-contained university lab? What are examples of<br />meaningful connections between media production in the university and<br />cultural institutions as well as technology businesses? How can we introduce<br />politics into the new media lab?<br /><br />Between imagined flat hierarchies and the traditional models of top-down<br />education, participants will give examples based on their experiences that<br />offer a middle-ground between these extremes. Further questions address<br />anti-intellectualism in the classroom and the high demands on educators in<br />this area in which technology and theory have few precedents and change<br />rapidly. In response to this– several distributed learning tools will be<br />presented that link up new-media educators to share code, theory, and art in<br />real time.<br /><br />-Vocational training versus solid critical education<br /><br />-Open Source Software, open access, open content, technologies of sharing<br /><br />-Edblogging, blogsperiments<br /><br />-Creation of meaningful connections between art, theory, technology, and<br />history<br /><br />-Education of politics, politics in education<br /><br />-Shaping of core curriculum without fear of experiments and failure<br /><br />-Distributed learning tools: empowering for the knowledge commons<br />(organizing academic knowledge and connecting new media educators)<br /><br />-Intellectual property issues in academia<br /><br />-Diversity in the new media art classroom<br /><br />-Use of wifi devices to connect people on campus and in the classroom<br /><br />-Uses of social software in the classroom (wikis, and weblogs, voice over<br />IP, del.icio.us, IM, and Flickr)<br /><br />-Battles over the wireless commons<br /><br />-Models for connecting university labs with outside institutions and<br />non-profit organizations.<br /><br />A network of new media educators will be formed as result of this<br />conference.<br /><a rel="nofollow" href="http://mailman.thing.net/cgi-bin/mailman/listinfo/idc">http://mailman.thing.net/cgi-bin/mailman/listinfo/idc</a> – join mailing list<br /><br />————————————————-<br />Institute for Distributed Creativity<br /><a rel="nofollow" href="http://distributedcreativity.org/">http://distributedcreativity.org/</a><br /><br />The Graduate Center, CUNY<br /><a rel="nofollow" href="http://www.gc.cuny.edu/">http://www.gc.cuny.edu/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Kevin McGarry at Kevin@Rhizome.org or Rachel Greene<br />at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 4.20.05<br />From: Luci Eyers <giraffe@easynet.co.uk><br />Subject: [] low-fi update 29 - The New Readymades<br /><br />[] low-fi update 29<br /><br />[] low-fi selection: The New Readymades (2005)<br />This low-fi list explores the relationship of net based art projects to<br />the conceptual concerns and parameters of the readymade.<br />[] <a rel="nofollow" href="http://www.low-fi.org.uk/?session=lowfi_list&lid=19">http://www.low-fi.org.uk/?session=lowfi_list&lid=19</a><br /><br />[] The Found Tapes Exhibition [Harsmedia, Harold Schellinx]<br />A project that was inspired by Zoë Irvine's "Magnetic Migration Music"<br />project. HarS collects cassette tape wherever he goes and posts them to<br />his website.<br />[] <a rel="nofollow" href="http://www.harsmedia.com/Chronson/FT/index.html">http://www.harsmedia.com/Chronson/FT/index.html</a><br /><br />[] The Mashin' of the Christ [Negativland]<br />A video response to Mel Gibson's The Passion of the Christ. Negativland<br />took fragments of the film and blended them with other Hollywood<br />depictions of Christ to create their own ³not-for-public-viewing²<br />collaged version of his last moments.<br />[] <a rel="nofollow" href="http://www.negativland.com/mashin/">http://www.negativland.com/mashin/</a><br /><br />[] On Kawara Generator [Darrel O'Pry]<br />An automated, simulated, distributed version of On Kawara's laborious<br />'Today Series' paintings.<br />[] <a rel="nofollow" href="http://onkawara.thing.net/">http://onkawara.thing.net/</a><br /><br />[] Foundphotos [10Eastern (Rich Vogel)]<br />Foundphotos displays photos found during searches through open P2P<br />networks. Readymade or theft?<br />[] <a rel="nofollow" href="http://www.10eastern.com/foundphotos/">http://www.10eastern.com/foundphotos/</a><br /><br />[] 1 year performance video [MTAA]<br />This piece continues M.River and T.Whid's series of Updates, described<br />as, "re-sounding seminal performance art from the 60s and 70s in part<br />by replacing human processes with computer processes."<br />[] <a rel="nofollow" href="http://turbulence.org/Works/1year/">http://turbulence.org/Works/1year/</a><br /><br />[] DocumentaX [Vuk Cosic]<br />After DocumentaX closed, the website was set to shut down. Emails were<br />sent, many mailing lists informed: enjoy before it's gone, they said.<br />The site closed, but not before Vuk Cosic copied it. Page for page. And<br />it's still up. It was the slightest of acts–he simply mirrored it.<br />[] <a rel="nofollow" href="http://www.ljudmila.org/~vuk/dx/">http://www.ljudmila.org/~vuk/dx/</a><br /><br />[] David Still [David Still]<br />David Still invites you to send an email to anyone you want, as if you<br />were David Still. His site provides the form and the identity. If this<br />is a readymade, then what's being appropriated is David Still's<br />identity.<br />[] <a rel="nofollow" href="http://davidstill.org/">http://davidstill.org/</a><br /><br />[] My Boyfriend Came Back from the War [abe linkoln]<br />Abe Linkoln's blog version of this now classic (or classicized) piece<br />of net.art 'My Boyfriend Came Back from the War' picks up and amplifies<br />the harmonies between Olia Lialina's original work (1996) and blogs.<br />[] <a rel="nofollow" href="http://myboyfriendcamebackfromthewar.blogspot.com/">http://myboyfriendcamebackfromthewar.blogspot.com/</a><br />[] SUBMITTING PROJECTS TO LOW-FI - new and archived.<br />Artists are welcome to submit info on new projects to the database -<br />please use the submission form on low-fi locator. We are working on a<br />system to incorporate information on 'dead' or archived projects so if<br />you want to submit an earlier defunct net art project please send us a<br />screenshot as well [if you have one], preferably .jpg or .gif to<br />low-fi@low-fi.org.uk<br /><br />[] LOW-FI<br />[] <a rel="nofollow" href="http://www.low-fi.org.uk">http://www.low-fi.org.uk</a><br />[] net art locator<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Member-curated Exhibits<br /><br /><a rel="nofollow" href="http://rhizome.org/art/member-curated/">http://rhizome.org/art/member-curated/</a><br /><br />View online exhibits Rhizome members have curated from works in the ArtBase,<br />or learn how to create your own exhibit.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3. <br /><br />Date: 4.21.05<br />From: Jo-Anne Green <jo@turbulence.org><br />Subject: RE:WRITING: WRITERS, COMPUTERS AND NETWORKS<br /><br />RE:WRITING: WRITERS, COMPUTERS AND NETWORKS<br /><br />Within the digital arts there are also letters: works by writers who explore<br />the possibilities of texts controlled by computational processes, or who<br />write in ways that take the network as a medium. Four writers will read from<br />their network-enabled work: John Cayley, Yael Kanarek (04/25)/Thalia Field<br />(04/26), Nick Montfort, and Noah Wardrip-Fruin.<br /><br />April 25, 2005: Brown University, Providence<br />April 26, 2005: Boston Public Library, Boston<br />For more information, go to <a rel="nofollow" href="http://turbulence.org/elo/index.htm">http://turbulence.org/elo/index.htm</a><br /><br />"Re:Writing: Writers, Computers and Networks" is a collaboration between the<br />Electronic Literature Organization and New Radio and Performing Arts,<br />Inc./Turbulence.org. It is made possible by the Department of Literary Arts,<br />Brown University and the LEF Foundation.<br /><br />BIOGRAPHIES<br /><br />JOHN CAYLEY is a London-based poet, translator and publisher. He has<br />lectured at Brown University and the University of California, San Diego,<br />where he was also a Research Associate of the Center for Research in<br />Computing and the Arts (CRCA). Cayley's most recent work explores ambient<br />poetics in programmable media, with parallel theoretical interventions<br />concerning the role of code in writing and the temporal properties of<br />textuality. He won the Electronic Literature Organization's Award for Poetry<br />in 2001. <a rel="nofollow" href="http://www.shadoof.net/in/">http://www.shadoof.net/in/</a><br /><br />THALIA FIELD is the author of "Point and Line" (New Directions, 2000),<br />"Incarnate:Story Material" (New Directions, 2004), and the forthcoming ULULU<br />(Clown Shrapnel) (Coffee House Press, 2006). Her collaborations with<br />choreographer and media artist Jamie Jewett include "After the Fall"<br />(premiered at Danspace, 2004), "Seven Veils" (premiered at Slought Networks<br />Gallery, Philadelphia, 2003) and "REST/LESS," an interactive poetry<br />environment for dance that can be seen at Green Street Studios as part of<br />the Boston CyberArts Festival on May 6 and 7, 2005.<br /><br />YAEL KANAREK is a new media artist who has been developing her<br />integrated-media project World of Awe since 1995. At the core of "World of<br />Awe" is "The Traveler's Journal"-an original narrative that uses the ancient<br />genre of the traveler's tale to explore the connections between<br />storytelling, travel, memory and technology. Selected for the Whitney<br />Biennial 2002, Kanarek is the recipient of numerous awards, including a<br />Turbulence commission for "Portal," an interactive net.dance in<br />collaboration with dance filmmaker Evann Siebens and composer Yoav Gal. She<br />is represented by Bitforms gallery in New York City.<br /><a rel="nofollow" href="http://www.treasurecrumbs.com/">http://www.treasurecrumbs.com/</a><br /><br />NICK MONTFORT is a poet and computer scientist who has developed pieces of<br />interactive fiction and other types of online writing and art, often in<br />collaboration with others. He wrote the first academic book about<br />interactive fiction, Twisty Little Passages (MIT Press, 2003), and co-edited<br />The New Media Reader (MIT Press, 2003) with Noah Wardrip Fruin. Montfort is<br />co-vice president of the Electronic Literature Organization. Montfort is the<br />recipient of a 2004 Turbulence commission. <a rel="nofollow" href="http://nickm.com">http://nickm.com</a><br /><br />NOAH WARDRIP-FRUIN has recently co-edited two books: The New Media Reader<br />(2003) and First Person: New Media as Story, Performance, and Game (2004).<br />His artwork has been presented by the Whitney and Guggenheim museums.<br />Wardrip-Fruin is co-vice president of the Electronic Literature<br />Organization. Wardrip-Fruin is the recipient of a 2003 Turbulence<br />commission. <a rel="nofollow" href="http://hyperfiction.org">http://hyperfiction.org</a><br /><br />For more information, go to <a rel="nofollow" href="http://turbulence.org/elo/index.htm">http://turbulence.org/elo/index.htm</a><br /><br />– <br />Untitled Document Jo-Anne Green, Co-Director<br />New Radio and Performing Arts, Inc.: <a rel="nofollow" href="http://new-radio.org">http://new-radio.org</a><br />New York: 917.548.7780 ? Boston: 617.522.3856<br />Turbulence: <a rel="nofollow" href="http://turbulence.org">http://turbulence.org</a><br />New American Radio: <a rel="nofollow" href="http://somewhere.org">http://somewhere.org</a><br />Networked_Performance Blog and Conference: <a rel="nofollow" href="http://turbulence.org/blog">http://turbulence.org/blog</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 4.21.05<br />From: Kevin McGarry <kevin@rhizome.org><br />Subject: Rhizome Seeks Summer Intern to Work on ArtBase Development<br /><br />Rhizome Seeks Summer Intern to Work on ArtBase Development<br /><br />Rhizome.org, a nonprofit organization focused on new media art, is<br />seeking an Intern to work on maintaining and expanding the ArtBase, a unique<br />online archive of over 1500 new media artworks established in 1999.<br /><br />We seek a person to work with the Content Coordinator to invite artists to<br />submit their work to the ArtBase, and to reconfirm and, where needed, update<br />the accuracy of metadata and links associated with older works in the<br />ArtBase. The position primarily involves Internet research and email<br />correspondence with artists, plus maintaining careful records of the<br />information that is collected.<br /><br />The successful candidate will be articulate, interested in new media art and<br />archives and able to take charge of and report regularly on their progress.<br /><br />Rhizome.org is among the oldest and most well-respected organizations in<br />the field of new media art. For more information about the organization<br />and our programs, please check out our web site: <a rel="nofollow" href="http://rhizome.org">http://rhizome.org</a>.<br />PRIMARY RESPONSIBILITIES:<br />+ Emailing artists to invite them to submit their work to the ArtBase<br />+ Updating obsolete data in existing ArtBase records<br />+ Searching online for and compiling information about artists and specific<br />artworks<br />+ Writing descriptions of artworks<br /><br /> REQUIRED QUALIFICATIONS:<br />+ Excellent written and spoken communication skills<br />+ Knowledge of contemporary art and new media art<br />+ Familiarity with Excel<br />+ Must be highly organized<br /><br /> Exceptional candidates will also have the following skills:<br />+ Advanced training in art history, curatorial practice, or library sciences<br /><br /> START DATE: May or June, 2005.<br /><br /> END DATE: TBD<br /><br /> HOURS: One day per week on-site (Chelsea).<br /> Willingness to keep up with emails remotely is a plus.<br /><br /> SALARY: This is an unpaid internship. It would be ideal for a student<br />who receives academic credit for internships.<br /><br /> LOCATION: Rhizome is located at the New Museum of Contemporary Art in<br />New York City.<br /><br /> TO APPLY: Please email a cover letter, writing sample, and resume to Kevin<br />McGarry, <br />Content Coordinator: kevin@rhizome.org<br /><br />Please note the days of the week you will be available this summer, and if<br />you have a laptop (which is a plus, but by no means a requirement).<br /><br />Kevin McGarry<br />Rhizome.org <br />New Museum of Contemporary Art<br />210 Eleventh Avenue<br />NY, NY 10001 <br />212.218.1288 X 220<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5. <br /><br />Date: 4.21.05<br />From: Kevin McGarry <kevin@rhizome.org><br />Subject: Rhizome.org Seeks Intern to Work on International, Scholarly<br />Outreach Program<br /><br />Rhizome.org Seeks Intern to Work on International, Scholarly Outreach<br />Program<br /><br />Rhizome.org, a nonprofit organization focused on new media art, is<br />seeking an Intern to work on an international outreach program building<br />the subscriber-base of our site and email lists.<br /><br />We seek an exceptionally smart, web-savvy, people-person to take on<br />responsibilities relating to our organizational subscriptions program.<br />This intern's primary responsibility is to oversee the invitation and<br />sign-up process for organizations subscribing to Rhizome.org. The successful<br />candidate will be articulate, interested in new media art, archives,<br />non-profit development and willing to grow the audience of our organization.<br /><br />Rhizome.org is among the oldest and most well-respected organizations in<br />the field of new media art. For more information about the organization<br />and our programs, please check out our web site: <a rel="nofollow" href="http://rhizome.org">http://rhizome.org</a>.<br />PRIMARY RESPONSIBILITIES:<br />+ Help maintain an online database of libraries, centers and schools that<br />might benefit from subscriptions to Rhizome.org (we use a unique,<br />easy-to-use web-based software)<br />+ Send out invitations to the appropriate people at these institutions<br />+ Conduct follow-ups. Answer any questions about Rhizome.org that might<br />arise <br />+ Help negotiate subscriptions<br />+ Organize accounts such that the Director of Technology can implement new<br />subscriptions <br /> REQUIRED QUALIFICATIONS:<br />+ Good communication skills (i.e. letter-writing, follow-up, phone outreach)<br />+ Experience with organizational development<br />+ Must be highly organized<br /><br /> Exceptional candidates will also have the following skills:<br />+ Experience with arts administration<br /><br /> START DATE: May or June, 2005.<br /><br /> END DATE: TBD<br /><br /> HOURS: One day per week on-site (Chelsea).<br /> Willingness to keep up with emails remotely is a plus.<br /><br /> SALARY: This is an unpaid internship. It would be ideal for a student<br />who receives academic credit for internships.<br /><br /> LOCATION: Rhizome is located at the New Museum of Contemporary Art in<br />New York City.<br /><br /> TO APPLY: Please email a cover letter and resume to Kevin McGarry,<br />Content Coordinator: kevin@rhizome.org<br /><br />Please note the days of the week you will be available this summer, and if<br />you have a laptop (which is a plus, but by no means a requirement).<br /><br />Kevin McGarry<br />Rhizome.org <br />New Museum of Contemporary Art<br />210 Eleventh Avenue<br />NY, NY 10001 <br />212.218.1288 X 220<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 4.22.05<br />From: Anuradha Vikram <durga_akv@yahoo.com><br />Subject: Call for Proposals: The C4F3 at ISEA2006/ZeroOne<br /><br />Deadline: June 1, 2005<br /> <br />This is an invitation by the ISEA2006 Symposium and ZeroOne San Jose: A<br />Global Festival of Art on the Edge to groups and individuals to submit<br />proposals for an installation of augmented furniture, audio/video/software<br />installations and interactive artwork for The C4F3 (The Cafe) during the<br />ISEA2006/ZeroOne from August 5-13, 2006. The goal of The C4F3 is to create<br />an active ambient space of augmented everyday objects that is not just an<br />art gallery, a restaurant, or a chill space, but a new kind of project space<br />where the whole environment has been rethought in terms of the capabilities<br />of current technology. This Call for Proposals is an invitation to artists,<br />designers and technologists to propose existing work for exhibition and/or<br />use within the café and new projects that support this goal. The<br />Inter-Society for Electronic Arts (ISEA) is an international non-profit<br />organization fostering interdisciplinary academic discourse and exchange<br />among culturally diverse organizations and individuals working with art,<br />science and emerging technologies. ZeroOne San Jose is a milestone festival<br />to be held biennially that makes accessible the work of the most innovative<br />contemporary artists in the world. In 2006 it will be held in conjunction<br />with the ISEA2006 Symposium.<br /><br />Submissions will be accepted online ONLY at<br /><a rel="nofollow" href="http://isea2006.sjsu.edu/C4F3/index.html">http://isea2006.sjsu.edu/C4F3/index.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 4.20.05<br />From: joy.garnett@gmail.com<br />Subject: Open Source Painting<br /><br />hi all,<br />my text on appropriation + painting went live on the NYFA site today:<br />………………………………………………………………….<br />……………<br /><br />NYFA Current - straight from the artists<br /><a rel="nofollow" href="http://www.nyfa.org/nyfa_current.asp?id=105&fid=1&sid=17">http://www.nyfa.org/nyfa_current.asp?id=105&fid=1&sid=17</a><br /><<a rel="nofollow" href="http://www.nyfa.org/nyfa_current.asp?id=105&fid=1&sid=17">http://www.nyfa.org/nyfa_current.asp?id=105&fid=1&sid=17</a>><br />April 20, 2005 | Vol. 14, No. 8<br /><br />In Their Own Words: Joy Garnett<br /><a rel="nofollow" href="http://www.nyfa.org/level3.asp?id=349&fid=6&sid=17">http://www.nyfa.org/level3.asp?id=349&fid=6&sid=17</a><br /><<a rel="nofollow" href="http://www.nyfa.org/level3.asp?id=349&fid=6&sid=17">http://www.nyfa.org/level3.asp?id=349&fid=6&sid=17</a>><br />*Between Yahoo.com <<a rel="nofollow" href="http://Yahoo.com">http://Yahoo.com</a>> slideshows, 24-hour television news,<br />and competing tabloid newspapers, we've become a culture that's accustomed<br />to the sensations of media imagery. Here Joy Garnett describes how she<br />transforms news photographs into paintings, a slowing-down process to<br />counter what she sees as our culture's mal-absorption of images related to<br />technology, surveillance, and war.*<br /><br />{image}<br />Joy Garnett (2004)<br />(Photo: Bill Jones)<br /><br />I'm an information junkie?well, more like an image junkie. Right now I'm<br />preoccupied with media imagery, particularly representations of conflict?the<br />images people see daily in newspapers and on TV. I think of these images as<br />part of an overarching "media narrative" that permeates the public domain,<br />and also as my raw material. The images stream throughout public<br />consciousness quickly, disappearing almost as soon as they appear to make<br />room for more. They're not meant to stick to you for long, much less get<br />under your skin. Media imagery essentially serves as glossy political spin<br />and advertising, slickified misinformation with high production values. This<br />material offers itself up for examination, re-use, and remixing, á la open<br />source.<br /><br />The term "open source" was coined to describe software whose source code is<br />made freely available to end-users, giving them rights in varying degrees to<br />modify, make use of, and redistribute their innovations freely or<br />commercially. An open source culture is one that encourages and supports<br />this kind of information sharing in the broadest sense. The Wikipedia page<br />on Open Source Culture (OSC) states, "As more domains of contemporary life<br />are affected by technologies of cultural reproduction, the possible domain<br />of OSC expands." For contemporary artists who rely on appropriation, this<br />caveat describes a positive force, a wonderful thing. And though it may be a<br />relatively recent term, "open source" is really the longstanding operative<br />principle for innovation: new artworks and technologies are built on the<br />backs of old ones. Nothing comes out of thin air.<br /><br />The reasonableness and obviousness of the principle of open source should<br />render the current corporate-driven shrinking of the public domain, the<br />increasingly narrow interpretations of copyright law, and the chilling<br />effect on fair use and artistic expression particularly onerous and<br />counter-intuitive. I apply the logic of open source to select the images I<br />use. My paintings are based on photographs from the public domain, and I<br />think of them as being akin to DJ remixes or the work of software hackers,<br />though my method of sampling is strictly eye-hand, more rough approximation<br />than sample. I find images?journalistic photographs?online, save them to a<br />folder, and print them out. Some I eventually make into paintings. I don't<br />use projections, I don't draw grids. I just hold the printout in one hand<br />and a paintbrush in the other. This isn't so different from tweaking and<br />repurposing source code, but instead of code, I seek out news images to<br />tweak and repurpose as paintings. The paintings embody an imprecise,<br />imperfect transformation. They recontextualize documents that describe<br />real-life events, interpret them through the slow filter of the physical<br />body, and remake them as purely subjective, contemplative objects.<br /><br />{image}<br />Joy Garnett<br />Meat (2005)<br />Oil on canvas,<br />Courtesy the artist.<br /><br />The search for images invariably leads me to disturbing source material; the<br />act of painting is a way to deal with it. My visceral attraction or<br />repulsion to images is what gets me into hot water, leading me into areas I<br />might not otherwise seek out. It was in this way, in the mid-'90s, that I<br />was drawn to declassified images of nuclear tests (I was watching Dr.<br />Strangelove on television when suddenly I got an idea), and hence into the<br />realm of military image archives. Until then, I had been concerned with the<br />representation of invisible phenomena via scientific visualization and<br />imaging technologies. I was interested in the notion that photographs and<br />other mechanically produced visual records should be considered objective<br />and "neutral." Having grown up among scientists and photographers, I<br />understood early on that photographs are anything but neutral, that they're<br />sophisticated constructs useful for swaying opinion and demonstrating<br />theories. Soon after seeing Dr. Strangelove, my interest in invisible<br />phenomena grew to include encumbrances other than the purely optical, such<br />as the inaccessibility and omission engendered by government secrecy.<br /><br />Science and technology, surveillance and control, media and<br />war-as-entertainment, our culture's schizoid propensity for utopian and<br />dystopian projections?these became my subjects. I began to read Paul Virilio<br />(Pure War, Desert Screen,) and Manuel DeLanda (War in the Age of Intelligent<br />Machines,), and also got into cyberpunk novels, including the requisites:<br />Bruce Sterling, William Gibson, M. John Harrison, and Geoffrey Ryman. I<br />spent a lot of time online talking with net artists and digital theorists. I<br />wondered what relationship my painting?and painting in general?might have to<br />their ideas, and how such a slow, old-fashioned medium might play a relevant<br />part in the discourse about technology and global politics, communication<br />and creativity.<br /><br />It has been discussed at length how world events are transmitted<br />instantaneously to our living rooms with increasing ease and how our<br />understanding has become altogether mediated, mitigated, edited, and served<br />up according to specific agendas. Our mal-absorption of these transmissions<br />is appropriate, proportionate to, and partly responsible for our constant<br />state of attention deficit. But even the networks can't program everything;<br />political and corporate agendas often spin out of control. As Susan Sontag<br />recently reminded us in Regarding the Pain of Others, the meanings and<br />intentions attached to photographs are not fixed but fluid and fugitive,<br />depending on how they are contextualized and framed. This framing can only<br />be controlled up to a point: photographs are wild things. In regard to<br />understanding and maybe utilizing (not taming) this wildness, painting<br />wields some unexpected power. Since painting carries with it hefty<br />historical baggage, we are conditioned to regard it in a certain way.<br />Painting can't help but stand outside the confabulations of contemporary<br />media representation?no one regards a painting as "reality." Whereas film,<br />video, and photographic forms of artistic expression?though they may offer<br />an insightful or ingenious critique of media?are caught in a complex game,<br />functioning as the very thing they critique.<br /><br />Appropriating media images in order to make paintings entails parsing an<br />endless, indiscriminate surfeit of stuff. The idea is to slow down the rush<br />of media in order to engage it in painterly interplay. The paintings' focus<br />oscillates between the problems of journalistic photographs as we experience<br />them ("Is it real?" "Was that posed?") and the actual realities such<br />photographs are supposed to represent. The paintings reinvent the<br />photographs, absorbing and emphasizing the uncomfortable relativisms and<br />moral ambiguities they contain. They invite the viewer to reconsider these<br />inconsistencies, to engage them in an art context.<br /><br />The contents of the mass media remain locked behind an impenetrable,<br />retentive surface. It, everyone, everything must keep moving in order to<br />make room for the next ad or the next news flash. I think of painting as a<br />way to intercept, infiltrate, indulge in, hold onto, and eventually<br />dismember, eviscerate, and embody the glamour, the gloss, the glitz, the<br />horror, the sublimity, the madness that photographs in the media portray,<br />but nevertheless withhold. Ironically, it's because painting emits from and<br />is aimed at the sensibilities of the slow human animal that I think it gives<br />us a way to do that.<br /><br />Joy Garnett has exhibited internationally and in the US. In 2004 she was<br />awarded a grant from the Anonymous Was a Woman Foundation.<br /><br />For more information on Joy Garnett, visit:<br />www.firstpulseprojects.com/joy.html<br /><<a rel="nofollow" href="http://www.firstpulseprojects.com/joy.html">http://www.firstpulseprojects.com/joy.html</a>><br /><a rel="nofollow" href="http://newsgrist.typepad.com/underbelly/">http://newsgrist.typepad.com/underbelly/</a><br />www.columbia.edu/cu/arts/dmc/docs/lectureseries.html#garnett<br /><<a rel="nofollow" href="http://www.columbia.edu/cu/arts/dmc/docs/lectureseries.html#garnett">http://www.columbia.edu/cu/arts/dmc/docs/lectureseries.html#garnett</a>><br />www.debsandco.com/garnett.php <<a rel="nofollow" href="http://www.debsandco.com/garnett.php">http://www.debsandco.com/garnett.php</a>><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 4.21.05-4.24.05<br />From: Jason Van Anden <jason@smileproject.com>, patrick lichty<br /><voyd@voyd.com>, ryan griffis <grifray@yahoo.com>, curt cloninger<br /><curt@lab404.com>, "zanni.org" <cz@zanni.org>, Plasma Studii<br /><office@plasmastudii.org>, Regina Celia Pinto<br /><reginapinto@arteonline.arq.br>, Rob Myers <robmyers@mac.com>, Jason Nelson<br /><newmediapoet@yahoo.com>, Geert Dekkers <geert@nznl.com><br />Subject: Net Art Market<br /><br />Jason Van Anden <jason@smileproject.com> posted:<br /><br />I posted a topic a while ago requesting "payment schemes for digital/online<br />art, sucessful or not". I got one email back - privately.<br /><br />I have a few theories as to why this topic may be considered poison, but<br />then again maybe it was bad timing or my choice of title. At any rate, I<br />feel this is a vitally important issue so I am giving it another try:<br /><br />Does anyone out there know how to sell digital art? Examples would be<br />appreciated. If you consider this a toxic topic - could you clue me in as<br />to why you feel that way?<br /><br />+ + +<br /><br />patrick lichty <voyd@voyd.com> replied:<br /><br />I may or may not have replied, not because I consider it poison (which I<br />don't), but mainly in that I don't feel it asks any questions that<br />aren't out there from conceptualism.<br /><br />Selling ephemeral art is not new, but it remains problematic.<br /><br />Now, Toshio Iwai is selling New Media through game art like<br />Electroplankton (GameBoy DS) which is pretty popular in Japan.<br /><br />+ + +<br /><br />ryan griffis <grifray@yahoo.com> replied:<br /><br />i'm kinda with Patrick - the commodity question has tagged along with<br />most "experimental" art forms, but i just don't find it that<br />interesting of a problem. think of people working in "old new media"<br />like diana thater who sells limited edition videos, films - and mostly<br />drawings of plans (not unlike christo). people buy and sell art.<br />in terms of payment schemes, didn't rhizome implement one way of doing<br />this - a membership program? it seems somewhat successful, depending on<br />who you ask and how you define success. non-profit arts spaces have<br />used this tactic for a long time. the barnsdall art space in LA (a<br />non-profit space on the site of a FL Wright house) charges $5 just to<br />see the shows, except for their selected free days. not unlike<br />rhizome's free fridays. of course, these fees are to support<br />institutions, who then exhibit (make visible) the work of artists (it<br />doesn't financially support producers in the same way a private gallery<br />system does - but then non-profit directors don't usually make buko<br />bucks either).<br />if you're looking for more entrepreneurial discussions of object<br />selling, maybe contact the folks that started this site that t.whid<br />sent in recently.<br /><a rel="nofollow" href="http://www.softwareartspace.com/">http://www.softwareartspace.com/</a><br /><br />+ + +<br /><br />curt cloninger <curt@lab404.com> replied:<br /><br />Hi Jason,<br /><br />Here are some money-making models:<br /><br />1.<br />T. just posted this:<br /><a rel="nofollow" href="http://www.softwareartspace.com">http://www.softwareartspace.com</a><br />[sell software for looping projection purposes]<br /><br />2.<br />Same artist loops as above, hard-wired into LCD screens, framed, signed, and<br />sold as animated paintings:<br /><a rel="nofollow" href="http://www.bitforms.com/artist_levin.html">http://www.bitforms.com/artist_levin.html</a><br />[if it's in a frame and signed, it must be "real" art]<br /><br />3.<br />Here is some net art for sale on a ROM:<br /><a rel="nofollow" href="http://youworkforthem.com/product.php?sku=P0034">http://youworkforthem.com/product.php?sku=P0034</a><br />[take your old experimental sites offline, put them on a ROM, and sell the<br />ROM. The catch – you have to have had some actual visitors to your site<br />who liked it.]<br /><br />4.<br />Here is an entire artists' hard drive for sale on a ROM:<br /><a rel="nofollow" href="http://www.eastgate.com/catalog/Praystation.html">http://www.eastgate.com/catalog/Praystation.html</a><br />[make your .fla files public, and if your action scripting is interesting<br />enough, people will buy it just to view and re-purpose your source code.]<br /><br />5.<br />a gallery show involving physical ephemera related to ethereal digital art<br />projects:<br /><a rel="nofollow" href="http://nothing.org/net_ephemera/">http://nothing.org/net_ephemera/</a><br />[with art in the age of mechanical reproduction, don't sell the infinitely<br />reproducible art itself, sell the finite incidental crap associated with the<br />art. scarce crap is more salable than abundant quality.]<br /><br />6.<br />thing.net has a regular online art auction. some of the pieces are digital.<br /><a rel="nofollow" href="http://web.archive.org/web/*/http://auction.thing.net/">http://web.archive.org/web/*/http://auction.thing.net/</a><br />[trick somebody into believing that a signed website on a ROM (as opposed to<br />the exact same website, unsigned, online) might someday be worth money in<br />the art market.]<br /><br />7.<br />charge a subscription fee (by day, month, or year) to view the art website.<br />The site is password protected, it gives a few samples away for free, and<br />then you have to subscribe to see the rest of it.<br /><a rel="nofollow" href="http://www.scottmccloud.com">http://www.scottmccloud.com</a><br /><a rel="nofollow" href="http://www.demian5.com">http://www.demian5.com</a><br />[the porn site model. the salon.com model. of course, you have to have art<br />that somebody might want to view repeatedly after they've seen it once, and<br />you have to have art that somebody might want to pay money to view at all in<br />the first place.]<br /><br />8.<br />use net art as a prototype/portfolio/proving ground, and then get hired to<br />do paying work that's related.<br /><a rel="nofollow" href="http://projects.c505.com/projects/ascii_rock/index.html">http://projects.c505.com/projects/ascii_rock/index.html</a> [the original<br />give-away]<br /><a rel="nofollow" href="http://www.machineproject.com/ASCII_BUSH/">http://www.machineproject.com/ASCII_BUSH/</a> [the turbulence grant]<br /><a rel="nofollow" href="http://www.partizan.us/musicvideos/ais/beck.html">http://www.partizan.us/musicvideos/ais/beck.html</a> [the commercial gig]<br />[this is the artist as performer model. you get paid for gigs<br />(installations, performaces, VJ generative projections of band tours).]<br /><br />9.<br />Get grants and commissions.<br /><br />10.<br />Win contests.<br /><br />+ + +<br /><br />Jason Van Anden replied:<br /><br />Hi Patrick, <br /><br />I can think of two ways that money has been found to fuel Conceptualism:<br /><br />1.) public support<br />(ie: DIA, NEA, etc…)<br /><br />2.) retro-fit into "old art" gallery model<br />(ie: documentation for sale as limited edition prints)<br /><br />Clearly there are plenty of examples of net art that has adopted this<br />approach. It seems to me that where these forms differ is in the<br />distribution.<br /><br />+ + +<br /><br />"zanni.org" <cz@zanni.org> replied:<br /><br />altarboy, the server-sculpture<br /><br /><a rel="nofollow" href="http://www.zanni.org/altarboy.htm">http://www.zanni.org/altarboy.htm</a><br /><br />and<br /><br /><a rel="nofollow" href="http://www.zanni.org/altarboy-interview.htm">http://www.zanni.org/altarboy-interview.htm</a><br /><br />+ + +<br /><br />Plasma Studii <office@plasmastudii.org> replied:<br /><br /> >Selling ephemeral art is not new, but it remains problematic.<br /><br />funny, anyone conjures up a problem. probably just a form of xenophobia, a<br />variation of seeing jesus face in a tortilla. people not comfortable with<br />strange things and interpreting it with what they do know, which seldom<br />makes any sense.<br /><br />every piece of art is subject to wear and tear. possibly, for now, you can<br />pretty much guarantee it works by selling the machine and software as a<br />package. and then, like collectors store paintings in temp controlled<br />warehouses, a buyer has the option to just shelve it. if machines<br />malfunction, restoration's a hazard we've always dealt with, (but usually<br />well made ones don't even do that). like Degas' pastels are made with<br />materials prone to degradation. ideally, we can include better built<br />hardware/os. <br /><br />old (mac) laptops are cheap and have all the useful features, or 10 year old<br />interactive pieces work fine on this new machine (even the web). but<br />certainly in a few years, file formats will be even more standardized.<br />probably, we're just in the pony express era, seeing the need for zip codes.<br /><br />there are a few examples like hyper card works that will get lost to most of<br />us in the settling down process, but so did those wax tube recordings for<br />the old victrolas. worrying about processor speed would be like expecting<br />silent movies not to run a little fast. spilled milk. while "new media" to<br />grows past infancy, these things get ironed out, and not always without some<br />disappointments. but we're already in pretty good shape.<br /><br />so you can start selling what are essentially kinetic electric sculptures<br />but mostly balls in the court of the reticent buyers.<br /><br />+ + +<br /><br />patrick lichty replied:<br /><br />Maybe. Somehow there doesn't seem to be a social contract that buyers<br />can make sense of at the moment (or many instances of them)<br /><br />+ + +<br /><br />Regina Celia Pinto <reginapinto@arteonline.arq.br> replied:<br /><br />Well, browser at:<br /><br /><a rel="nofollow" href="http://arteonline.arq.br/newsletter/debate.htm">http://arteonline.arq.br/newsletter/debate.htm</a><br /><br />Museum's newsletter has changed some information on this issue since last<br />February. There you will find a link to Edward Picot's interesting article<br />on this subject.<br /><br />+ + +<br /><br />Jason Van Anden replied:<br /><br />Hi Curt, <br /><br />Thanks for the feedback.<br /><br />My motives are pretty simple: to find a support system that enables me to<br />devote myself to making art full time.<br /><br />I had a feeling that this topic may have been brought up before, and this is<br />why I was asking about it here; Rhizome community as a collective<br />institutional memory. Where or how else would I find this information if I<br />was not around when the topic got stale? What terms would I Google?: art<br />net business sale etc… try them and you will see how easily that system<br />breaks down.<br /><br />Which brings up another point - it seems like there is a riddle to be solved<br />in that "old art" galleries need to promote their wares online (artnet.com),<br />and yet online artists have so much difficulty finding a market in their own<br />element.<br /><br />I had an excellent aesthetics teacher in college named Larry Bakke, who<br />would rant about how "new" media typically anchored itself to old media<br />before finding its own. Fake wood paneling stuck to the sides of station<br />wagons was a favorite example of his. Of your examples - I think that only<br />#7 starts to transcend the paneling.<br /><br />+ + +<br /><br />Rob Myers <robmyers@mac.com> replied:<br /><br /> On 21 Apr 2005, at 19:24, patrick lichty wrote:<br /> > Maybe. Somehow there doesn't seem to be a social contract that buyers<br /> > can make sense of at the moment (or many instances of them)<br /><br />This is a key point.<br /><br />But selling people a signed (or signed and numbered) DVD case with the<br />software and a contract in seems to have worked.<br /><br />Sol Lewitt gets away with similar.<br /><br />And there's the Free Software revenue model: customisation and<br />services. Or commissions and installation as it used to be known.<br /><br />On the subject of the ephemerality of particular platforms:<br /><br />I use Lisp for my software art because it's bitfast.<br />1. It's been around for fifty years and is still the most advanced<br />programming language there is. Its popularity is on the rise again and<br />it's likely to be around for some time yet.<br />2. It's very easy to implement, and so would be very easy to<br />re-implement if it should ever fall out of favour.<br />So as long as my code can be copied, and the CLOS and PostScript specs<br />exists, my art can be run.<br /><br />+ + +<br /><br />Plasma Studii replied:<br /><br /> >Maybe. Somehow there doesn't seem to be a social contract that buyers<br /> >can make sense of at the moment (or many instances of them)<br /><br />i agree that social contract is hardly a universal given. but shame<br />on these buyers/curators/collectors/etc. for being so nostalgic, not<br />in touch with modern peoples' real lives. think jason was asking<br />about his options as a web artist. you (patrick) would surely know,<br />wood paneling aside, mostly the obstacle isn't the artists missing<br />out on the paradigm shift, but the astonishing majority of<br />buyers/curators/collectors in positions to be the<br />authority/leaders/teachers. there's only so much we can do to ease<br />them along.<br /><br />we can either A. make new work for new audiences where sales on the<br />web is integral to development. or B. re-present work in a format<br />the audience we are used to, those buyers/curators/sellers who are<br />only used to traditional mediums, are comfortable with. they get<br />"installation", so just don't let em hear the start up chime.<br /><br />hopefully, this issue will be a moot point, the object fetish<br />eventually dies (like support for copyright, resistance to things<br />like napster), value becomes null, can't remain practical or viable.<br />meanwhile, value shifts to the creators of wanted services or<br />objects, (which would also dissolve the upper-class bias in the art<br />world). then web art value wouldn't be a question. but that would<br />really put a flip on the collector (or record company). it ain't<br />happening tomorrow. these may just be the dark ages.<br /><br />+ + +<br /><br />curt cloninger replied:<br /><br />Hi Jason,<br /><br />Another idea that transcends the paneling is to make art for free and give<br />it away. There are 8 extra hours to make art between 5pm and 3am. That<br />still gives you 5 hours of sleep per night. Then there are 2 full days on<br />Saturday and Sunday. And if you can get a non-9-5 job like teaching in<br />college, that's often 2 extra days per week and 3 entire months per year.<br /><br />So that's 3 entire months per year to make art all the time. Then 9 months<br />per year making art 4 days per week all the time, and the other 3 days per<br />week you still get to make art 8 hours per day.<br /><br />[Individual mileage may vary. Check local listings for details.]<br /><br />Do you want to spend more time making art (possible in virtually any<br />situation, particularly with net art where your material costs are minimal),<br />or do you want to spend less time working at your day job (a much more<br />challenging prospect)? People regularly confuse these two desires, but<br />they're not necessarily related.<br /><br />On a more personal tack, if you suddenly got a day job that you loved, would<br />that solve the problem? Does your art need to make money in order for you<br />to feel that it/you are good/legitimate?<br /><br />Don't feel obliged to answer these questions publicly. I just think they're<br />useful.<br /><br />+ + +<br /><br />Jason Van Anden replied:<br /><br />Hi Curt, <br /><br />Just got home from said day job - decided to reply instead of create art for<br />the moment - you be the judge. I am not sure I understand the make art for<br />free as an alternative to "paneling" comment, but I totally get the rest of<br />what you are saying.<br /><br />Perhaps I am an idealist or naive, but I believe there is a market out there<br />the galleries (and apparently we) do not yet understand - by way of bringing<br />this up I am trying to find clues as to what this might be.<br /><br />+ + +<br /><br />Jason Nelson <newmediapoet@yahoo.com> replied:<br /><br />Jason and all,<br /><br />I've been toying with this idea of selling "net art'.<br />It seems to me that what needs to happen is for<br />artists or curators to convince others (companies,<br />wealthy collectors, etc…) that featuring net art on<br />their sites is the same thing as hanging paintings on<br />the wall, or putting sculptures in the main foyer.<br /><br />Obviously websites, for many, are used as the main<br />doorway for their customers. So having some net art<br />work on a site would enchance their image and/or the<br />scope of an art investor's collection.<br /><br />But then where would this artowrk be featured on the<br />site? How big would it be, both in file size and in<br />screen? Would you simply have it linked off the main<br />page or have it hanging somewhere within a table?<br /><br />I honestly feel that this will come to pass<br />eventually. It will just take a few collectors<br />spending some cash and promoting the idea.<br /><br />does this sound feasible?<br /><br />+ + +<br /><br />Jason Van Anden replied:<br /><br />I found the softwareartspace website (#1 in Curt's list) intellectually<br />interesting given this discussion, particularly in regards to "paneling".<br />Here we have an actual artwork in the frame of my monitor in the frame of<br />the browser in the frame of a bitmap in the frame of a picture of a monitor<br />in the frame of reference of a frozen someone else interacting with it.<br />Talk about hardcore conceptual digital art!<br /><br />+ + +<br /><br />curt cloninger replied:<br /><br />Hi Jason,<br /><br />Sony PlayStation 2 sponsored such an "online gallery" a while back, curated<br />by hi-res.net and commissioning/hosting work by various experimental<br />designers. The space is archived here:<br /><a rel="nofollow" href="http://archive.hi-res.net/thethirdplace.com/">http://archive.hi-res.net/thethirdplace.com/</a><br /><br />+ + +<br /><br />ryan griffis replied:<br /><br />hasn't Altoids and Nintendo also sponsored similar net-based projects?<br />i tried to find the Altoids projects again, but only found promotion of<br />their investments in contemporary art. i know that they had a net<br />art-based project…<br /><br />+ + +<br /><br />curt cloninger replied:<br /><br />It seems like the first (and perhaps only) altoids-sponsored net artist was<br />Mark Napier, but I can't remember. I think Diesel sponsors similar stuff,<br />but it's more in the form of contests, and it's more filmic/motion design.<br /><br />+ + +<br /><br />Jason Nelson <newmediapoet@yahoo.com> replied:<br /><br />I imagine what needs to happen is for someone (one of<br />us) to convince a paint/clay/print collector who has a<br />website to buy a net art work. The price would<br />probably be low, so the hundred hours it took to make<br />would average out to about five dollars an hour. But<br />then the hope is that the idea would spread, and as<br />collectors love to apply their egos to their objects<br />their fellow collectors would surely hear about it.<br /><br />Doron Golan (of computerfinearts.com) has an<br />interesting model created for collecting net art. But<br />the problem might be how do you know what an original<br />is. But it seems the artist could easily add something<br />to the work to clearly state who owns it (after it was<br />bought), and other add ons to the net artwork could<br />act as a more complex form of signing.<br /><br />So maybe we should put our research skills to use and<br />find some collectors with a presence on the web.<br /><br />[…]<br /><br />I've been toying with the idea of contacting art<br />galleries with websites. Not the big sandstone and<br />metal girder ones. But the smaller galleries and<br />attempting to convince them to create online net art<br />galleries. If we could convince a few of them to<br />feature work, then it might translate to more of an<br />acceptance of net art. And then it seems from that<br />acceptance would come the desire to own from<br />collectors. It's not a revolutionary step, but it is<br />one that would help spread what we do.<br /><br />+ + +<br /><br />jeremy <studio@silencematters.com> replied:<br /><br />is it possible that there has yet to be a net art project that is large<br />enough or grand enough to call the attention of a collector?<br />I know things dont need to be large to be good, but in order for people<br />to begin to look at net art, dont we need to start looking larger than<br />the average site? or extending beyond the computer in ways?<br /><br />+ + +<br /><br />Curt Cloninger <curt@lab404.com> replied:<br /><br />Hi Jeremy,<br /><br />A well-known ongoing, grand scale net art piece:<br /><a rel="nofollow" href="http://www.worldofawe.net">http://www.worldofawe.net</a><br /><br />It's kind of like saying, "maybe garage rock hasn't attracted the<br />attention of top 40 radio yet because …" When garage rock and top<br />40 radio are largely incompatible. Maybe net art and<br />contemporary/future art collectors are largely incompatible. I don't<br />see it as a problem to be solved. Can an art movement be<br />historically legitimate, culturally relevant, and<br />intellectually/aesthetically rewarding without ever finding a market?<br />Might it be all the more so without a market?<br /><br />+ + +<br /><br />Geert Dekkers <geert@nznl.com> replied:<br /><br />Another thought. Art gallery visitors go from museum to private<br />gallery, browsing, and may perhaps buy something now and then. Gallery<br />owners know their collectors because this is after all a select and<br />small community. Most gallery owners I know sell very little, can<br />barely make ends meet. Most artists I know do worse. Which is<br />unsurprising seeing as the product is this uncopyable unique work of<br />art (well perhaps a series of (wow) 10! prints). This is "Art in the<br />Age of Mechanical Reproduction". Of course this is all obvious, but I<br />thought I might just plaster it all over.<br /><br />It took a whole while for video art to be accepted. Now you can buy it<br />readily – I picked up a copy of the excellent "Lauf der Dinge" by<br />Fishl and Weiss for 30 euros. How much of these have been sold, do you<br />think? And how much did they get out of it? (There are other examples<br />to the contrary, where the work is partly hardware, as in Bill Viola or<br />of course Nam June Paik – these are to be seen as classical art works<br />[just need electricity] – and then again, this Cory Archangel work<br />comes to mind, using the 80's tv and such, which is actually just video<br />art done up as net.art [I did look for the name of the piece, can't<br />find it fast enough])<br /><br />What I'm trying to say is that a work is either hardware, and unique,<br />in which case the artist and the whole chain of command that goes with<br />the selling can only earn from the one sale, or the work is software,<br />thence copyable, and in that case everything goes for software-type art<br />(music, for example, freed from the carrier – well, you know the<br />rest). So if you know how to make a living off shareware you might find<br />out (and please tell me!!!) how to make a living doing net.art.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Spring Hosting Special from BroadSpire<br /><br /><a rel="nofollow" href="https://www.broadspire.com/order/rhizome/bundlepack.html">https://www.broadspire.com/order/rhizome/bundlepack.html</a><br /><br />Want to consolidate multiple domains? Rhizome members can sign up for a<br />Bundle hosting package that allows for up to five separate domains under one<br />Broadspire hosting contract – through May 9.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's fiscal<br />well-being, so think about about the new Bundle pack, or any other plan,<br />today!<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 4.22.05<br />From: Melinda Rackham <melt2@pacific.net.au><br />Subject: Screenfull.net: THE BOOK<br /><br />Tempted by Screenfull.net's promise: "we crash your browser with content"<br /><br />I clicked. I waited. I hoped. I prayed . My screen stuttered and<br />jerked–but disappointingly the browser didn't crash.<br /><br />What it does do though is get slower, allowing gaps and rips to appear in<br />the usual illusory fabric of the seamless internet as the space fills with<br />raucous and chaotic content. Appearing before me is an art work that breaks<br />the daily tedium of grazing over cloned and sanitised blog interface<br />design–those sorts of creepily nice blogs that make me shudder on the<br />inside with their readable, balanced, cutesy, clean, neat, artless, self<br />conscious, logical, and organised versions of blandness.<br /><br />So, okay, I may be a bit cynical after a decade online, but is there<br />anything wrong with wanting to be thrilled? With craving entertainment? With<br />desiring to be jolted from my often near comatose screen behaviours of<br />browse, click, copy, delete, send. And thankfully Screenfull.net does all<br />that. When the net is looking more and more like a corporately fortified<br />instantaneous push media, Screenfull is a timely reminder that the internet<br />is a public space, a theatre of disparate dialogue in multiple and<br />asynchronous formats, dumbed down only by lack of imagination and the<br />unchallenged conventions of HTML.<br /><br />Our protagonists are artists jimpunk and Abe Linkoln–personas who both draw<br />on iconic associations with disparate and powerful US cultural historic and<br />animated figures. Together their strength is in working across the history<br />of networked art, design, aesthetics and theory in this remix of the<br />phenomenal blogging paradigm. The latest manifestation of Screenfull.net is<br />grounded in psychedelia and code work, with the seedy cycling and stuttering<br />of a background colour change JavaScript, producing an atmosphere akin to<br />flashing broken neon of a 1970's night club. It completely refreshes with<br />mashed media formats – TV grabs, print posters, Paris Hilton, Flash<br />animation, in-process Photoshop files of art historical imagery, and<br />QuickTimes.<br /><br />Screenfull is completed with a radio blog–Radio Sounds–which in true<br />Dadaesque manner, squishes more random cut-up bytes down the internet pipe<br />to our desktops. But what is really fascinating here is Screenfull.net: THE<br />BOOK–Guns, Duchamp and Magnetic Lassos. This delightfully illogical<br />extension of the blog online diary format (heralded as the liberator of<br />journaling from the page) loops their fulsome screen content back into the<br />usually serene and sedate corporate .pdf– paper page based print format.<br /><br />At last, with THE BOOK, Abe and jimpunk's promise eventuated and the<br />multimedia content crashed my .pdf viewer. Woohoo!! But it was only alerting<br />me I needed a long overdue upgrade. Downloaded and upgraded I start to<br />explore the work.<br /><br />This formatting tempts me to decode the work into a fixed liner narrative as<br />screen content is hermetically sealed into discrete page packets with page<br />numbers. No hypertextual linking here, just numerical jumps and rapid<br />scrolls. I now very badly need to impose meaning. Will the magnetic lasso<br />draw threads between this work and the Duchampian forfeiture of the Dadaist<br />game of art for the equally fascinating strategy of chess?<br /><br />The thematic of THE BOOK revolves around the almost blasphemous possibility<br />of shooting our screens, killing our art and our audience, canceling our<br />connection. I recommend viewing with Auto Scroll . . . however page numbers<br />are very helpful locators. You can catch the artists with guns blazing on<br />pages 20 and 21. The money shot can be viewed on pages 46 and 47. Here the<br />lasso traces an outline of a bullet hole in glass, the glass we have seen in<br />the previous few images of guns represented both on computer screens and in<br />front of computer keyboards. But the magnetic trace renders this image as<br />the memory of an event past, or the faint and unspoken desire of the present<br />which can never be fully realised.<br /><br />This lasso aesthetic, and it continual use thought out the site and book<br />remind me of the lacy translucent outlines present in many paintings of the<br />French Symbolist Gustave Moreau. Moreau's strange fusing of human and<br />inanimate objects, his disregard for the conventions of size and<br />perspective, and his opium dream landscapes of inward sensation and<br />contemplation place him as a forerunner of surrealism. His use of the<br />spidery overlay rendered in the paint technology of the mid to late 19th<br />century, and Screenfull's image processing lasso overlay, give both bodies<br />of work a quality of simultaneous surface and depth, of being at once in<br />creative process and post-operative autopsy.<br /><br />As well there is a lot of smirky-smart doubling and splitting in these<br />portrait/landscape papers/screens. The use of images from a landscape<br />oriented screen, split in half and placed on consecutive portrait oriented<br />.pdf pages, which most likely will never be printed out and read together is<br />intriguing.<br /><br />Print it and you miss Screenfull's competitive soundtracks and QuickTime<br />content; don't print it and the images are cut in half, forcing you to<br />recombine the split images in your head. It's almost like an anaglyph–a 3d<br />red/blue overlapping split image. Different right eye image + left eye image<br />+ glasses = let the brain do the interpretation work. Except they are not<br />like that at all, they are consecutive rather than overlapping. However the<br />associations are flowing freely, and isn't that what successful art is all<br />about? It gives you an immediate hit, as well as leaving you to ponder<br />afterwards.<br /><br />Linkoln's previous art curatorial works certainly do that with their<br />rigorous mix of simplicity and humour. A Thousand Plateaus re-examines the<br />mountainous graphical stats for net art sites; Net.art: Those that Can't<br />Teach Do is a cheeky listing of well know artist/educators' course outlines.<br />His linear blog remix of Olia Lialina's My Boyfriend Came Back From the War<br />turns Manovich's prime example of a new media logic of addition and<br />co-existence replacing the cinematic logic of replacement (p 324), back into<br />a logic of temporal replacement plus (rather than instead of) co-existence.<br />Recently Linkoln's curation of Pop Up at Turbulence.org, complete with a Pop<br />Up Manifesto exuding self-evident gems like: "4. Pop up windows neither pop,<br />nor up.", displays an intelligent and maturing engagement with the unique<br />qualities of net worked art.<br /><br />Our co-author, jimpunk, is a talented and elegant artist who capitalises on<br />the Rococo potentialities of HTML, JavaScript and Flash to create sites of<br />infinite variability, detail and unending surprise. His works have been<br />perfectly described by Tricia Fragnito as "a web version of a roller coaster<br />ride: scary and fun and at the end you want to go again." In true networked<br />style, jimpunk often works collaboratively across geographical space, and<br />produces sites which exploit the unique experience of net browsing. He<br />embraces the pixel and what some would call "bad web design" using web safe<br />colour, pop up and flashing graphics in works like<br />www.-reverse.-flash-.-.back-; and in one of my favourites the now offline<br />www.nowar.nogame.org. Although his breed of network art may have had an<br />early Jodi-esque influence, we can see from the intimate and poetic musing<br />of 1n-0ut [meditation], it has grown up to be distinctively "jimpunk."<br /><br />Scrolling around the Screenfull site, with Radio Sounds open in another<br />window, I am reminded that even though THE BOOK is a tightly thematic<br />curatorial collection, the bastard space of the network from which it is<br />comes is a chaotic, asynchronous, competitive, market place. It babbles with<br />recombinant, disjunctive, atmospheric content - designed not to be seen not<br />from a single authoritative cinematic perspective, but to be engaged with at<br />many levels.<br /><br />It is for this reason web will emerge as the dominant media of the 21st<br />century, and as cinema did in the 20th century, it both builds upon and<br />differs from all that has come before. Networked space's most immediate<br />lineage is in what Annmarie Chandler and Norie Neumark call "Distance Art."<br />The activities of telecommunication art–from mail art, sound and radio art,<br />telematic art, assemblings and Fluxus as well as distributed textual<br />authorship. Artists and authors working in these distance fields challenged<br />the stability of the art production and distribution models of the 1960's<br />and 1970s, so that when the net emerged, new aesthetics were already in<br />process.<br /><br />Authoring art in symbiosis with an evolving electronic communications<br />systems, means working with an as yet largely unknown language. Right now<br />artists are connecting half visible dots to form a rapidly shifting template<br />of the future.<br /> <br />In less than a decade aesthetic sensibility has radically altered–7 years<br />ago, in 1998, when net.artist's were universally obsessed with making tiny<br />fast clean files and web pages with no more than 4 text lines of text on<br />screen, the now deceased Estonian web artist Tiia Johannson was making<br />massive web works of sometimes single images. Puzzled, I asked her why, and<br />her reply (made even more dramatic by her fabulous Marlene Dietrich accent)<br />was the foretelling "I like to make them wait."<br /> <br />If jimpunk & Linkoln want to make us wait while they stuff our browsers with<br />content, we will wait. It is in small shudders of expectation; those sudden<br />shocks; those intimate reminders of packet rhythms, that make Screenfull, in<br />all its format manifestations, succeed. It is both flexible and fixed;<br />distributable and located; doubled and traced; embracing full content and<br />empty potentiality. For me the characteristics of risk taking and shape<br />shifting, together with the rigours of knowing ones medium and a sense of<br />larrikin humour, define networked art. In the words of Johannson–on the<br />Network "you have to be plastic to survive."<br /> <br />______________________________<br /><br /> <br />Abe Linkoln: <a rel="nofollow" href="http://www.linkoln.net">http://www.linkoln.net</a><br /> <br />Annmarie Chandler and Norie Neumark (eds), At a Distance: Precursors to Art<br />and Activism on the Internet, MIT Press, 2005:<br /><a rel="nofollow" href="http://mitpress.mit.edu/catalog/item/default.asp?tid=10451&ttype=2">http://mitpress.mit.edu/catalog/item/default.asp?tid=10451&ttype=2</a><br /><br />1n-0ut [meditation]: <a rel="nofollow" href="http://www.jimpunk.com/1n-0ut/">http://www.jimpunk.com/1n-0ut/</a><br /><br />jimpunk: <a rel="nofollow" href="http://www.jimpunk.com">http://www.jimpunk.com</a><br /><br />Lev Manovich, The Language of New Media, MIT Press, 2001:<br /><a rel="nofollow" href="http://mitpress.mit.edu/catalog/item/default.asp?tid=8830&ttype=2">http://mitpress.mit.edu/catalog/item/default.asp?tid=8830&ttype=2</a><br /><br />Pop up: <a rel="nofollow" href="http://turbulence.org/curators/popup">http://turbulence.org/curators/popup</a><br /><br />Radio Sounds: <br /><a rel="nofollow" href="http://www.screenfull.net/stadium/2005/03/screenfull-radiosounds.html">http://www.screenfull.net/stadium/2005/03/screenfull-radiosounds.html</a><br /><br />Screenfull.net: <a rel="nofollow" href="http://www.screenfull.net">http://www.screenfull.net</a><br /><br />Tiia Johannson: <a rel="nofollow" href="http://artun.ee/~tiia/netproject/">http://artun.ee/~tiia/netproject/</a><br /><br />THE BOOK: <a rel="nofollow" href="http://www.screenfull.net/THE_BOOK_2.pdf">http://www.screenfull.net/THE_BOOK_2.pdf</a><br /><br />Tricia Fragnito, This is your Browser on ):mpun<, BlackFlash mag,<br />2004/02/27 : <br /><a rel="nofollow" href="http://www.blackflash.ca/">http://www.blackflash.ca/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit the third ArtBase Exhibition "Raiders of the Lost ArtBase," curated by<br />Michael Connor of FACT and designed by scroll guru Dragan Espenschied.<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/raiders/">http://rhizome.org/art/exhibition/raiders/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Kevin McGarry (kevin@rhizome.org). ISSN:<br />1525-9110. Volume 10, number 17. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />Please invite your friends to visit Rhizome.org on Fridays, when the<br />site is open to members and non-members alike.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />