RHIZOME DIGEST: 5.5.02

<br />RHIZOME DIGEST: May 5, 2002<br /><br />Content:<br /><br />+opportunity+<br />1. Dominique Fontaine: The Program of Grants for Researcher in Residence<br /><br />+work+<br />2. Jonah Brucker-Cohen: ClipIt!<br />3. DIAN: DIAN Announcement for May<br />4. Curt Cloninger: TRAFFIC_REPORT<br /><br />+interview+<br />5. matthew fuller: Richard Wright–Bank of Time interview<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 5.2.02<br />From: Dominique Fontaine (dfontaine@fondation-langlois.org)<br />Subject: The Program of Grants for Researcher in Residence<br /><br />THE DANIEL LANGLOIS FOUNDATION LAUNCHES A CALL FOR RESEARCH<br />PROPOSALS IN THE PROGRAM OF GRANTS FOR RESEARCHER IN RESIDENCE<br /><br />Montreal, May 2, 2002 - The Daniel Langlois Foundation for Art, Science,<br />and Technology is launching a call for research proposals in the program<br />of grants for researcher in residence. This program being in its second<br />year, the Foundation hopes to foster critical thinking about how<br />technologies affect people and their natural and cultural environments.<br /><br />Following an international competition open to historians, curators,<br />critics, independent researchers, artists and scientists, the Foundation<br />will enable two researchers to work in the collections and archives of<br />the Centre for Research and Documentation (CR+D). The research project<br />must focus on one of the Foundation's collections; a profile of the<br />Foundation's collections is available at the following URL:<br /><a rel="nofollow" href="http://www.fondation-langlois.org/e/CRD/index.html">http://www.fondation-langlois.org/e/CRD/index.html</a><br /><br />Twice a year, the CR+D will welcome a researcher for three to six<br />months. The researchers will be given access to computer and audiovisual<br />equipment, the Foundation's database and its documentary collections.<br />Their research findings will be published on the Foundation's Web site.<br /><br />For more details on this initiative, consult the program of grants for<br />researcher in residence in the Funding Programs section of the<br />Foundation's Web site:<br /><a rel="nofollow" href="http://www.fondation-langlois.org/e/programmes/bourses.html">http://www.fondation-langlois.org/e/programmes/bourses.html</a><br /><br />The deadline for applying is *August 31, 2002*. If you don't have<br />Internet access, or if you have any questions about how to submit a<br />project to the Foundation, please contact the program officer Jacques<br />Perron.<br /><br /><a rel="nofollow" href="http://www.fondation-langlois.org/e/CRD/index.html">http://www.fondation-langlois.org/e/CRD/index.html</a><br /><a rel="nofollow" href="http://www.fondation-langlois.org/e/programmes/bourses.html">http://www.fondation-langlois.org/e/programmes/bourses.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 5.3.02<br />From: Jonah Brucker-Cohen (jonah@coin-operated.com)<br />Subject: ClipIt!<br /><br />ClipIt!<br /><br />Share your clipboard with the world.<br /><br />Link: <a rel="nofollow" href="http://www.coin-operated.com/clipit">http://www.coin-operated.com/clipit</a><br /><br />ClipIt! Is a downloadable networked application that provides an ambient<br />connection to other people's desktops by distributing the contents of<br />each users clipboard. The project works as an automatic Post-It or<br />sticky note that is meant to allow people to catch a glimpse of the<br />daily activity on other people's machines.<br /><br />Copy and paste are ubiquitous elements of the modern computer GUI<br />interface. They are both infinitely useful for working with computers<br />and are integral elements to all computers across all platforms. Our use<br />of these functions is so natural that we even forget we use them and<br />without them our methods of computer interaction would change<br />dramatically.<br /><br />ClipIt! centers on this background activity of copy and paste.<br />Specifically, it looks at how we use, collect, distribute, and<br />disseminate information. Instead of using foreground applications like<br />Instant Messengers and email, where you have to actively connect to<br />people, ClipIt! is deliberately intended for background use. When<br />multiple users are connected, their clipboards are uploaded and shared<br />with each other, thus providing an ambient link and direct window into<br />someone else's activities. The project allows people to be aware of each<br />other's computer usage and to &quot;get a feel&quot; for what they are working on<br />or thinking about in real-time.<br /><br />* Technical Note*<br /><br />The system works as a downloadable application for both Mac (Os 9.x) and<br />PC (WIN98/2K/XP) and is meant to run all day long in the background of<br />your networked computer. Users do not have to 'paste' anything to<br />ClipIt!, they only have to copy information as they would normally. The<br />program loops through all of the active clipboards according to who<br />logged in first and displays text and small graphics that are copied.<br />If you are behind a firewall it will not work.<br /><br />***WARNING: The information shared is not filtered so use it at your own<br />risk.***<br /><br />more info see:<br /><br /><a rel="nofollow" href="http://www.coin-operated.com/clipit">http://www.coin-operated.com/clipit</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />**MUTE MAGAZINE NEW ISSUE** Coco Fusco/Ricardo Dominguez on activism and<br />art; JJ King on the US military's response to asymmetry and Gregor<br />Claude on the digital commons. Matthew Hyland on David Blunkett, Flint<br />Michigan and Brandon Labelle on musique concrete and 'Very Cyberfeminist<br />International'. <a rel="nofollow" href="http://www.metamute.com/mutemagazine/issue23/index.htm">http://www.metamute.com/mutemagazine/issue23/index.htm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 5.1.02<br />From: DIAN (info@dian-network.com)<br />Subject: DIAN Announcement for May<br /><br />DIAN - Digital Interactive Artists' Network<br /><br /><a rel="nofollow" href="http://dian-network.com">http://dian-network.com</a><br /><br />May:<br /><br />DIAN - Digital Interactive Artists' Network -<br />Our focus for the month of May is ARCANGEL CONSTANTINI. We proudly<br />present his work:<br /><br />&quot;BAKTERIA&quot;<br /><br /><a rel="nofollow" href="http://dian-network.com/navigation.html">http://dian-network.com/navigation.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />IT IS necessary to buy &quot;Not Necessarily 'English Music,'&quot; Leonardo Music<br />Journal Volume 11. Not only is it curated by David Toop, but it includes<br />a double CD. Tune in and turn on to the LMJ website at<br /><a rel="nofollow" href="http://mitpress2.mit.edu/Leonardo/lmj/">http://mitpress2.mit.edu/Leonardo/lmj/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 4.30.02<br />From: Curt Cloninger (curt@lab404.com)<br />Subject: TRAFFIC_REPORT<br /><br /><a rel="nofollow" href="http://www.lab404.com/data">http://www.lab404.com/data</a><br /><br />TRAFFIC_REPORT<br /><br />On any given day, just walking around town, there's no way for you to<br />know exactly who is watching you, and there's no way for others to know<br />exactly whom you're watching. On the internet, however, there is a<br />record of everyone who watches you (your site's visitor logs), and a<br />record of everyone you watch (your browser history).<br /><br />TRAFFIC_REPORT is an experiment in data_voyeurism/data_exhibitionism. 32<br />designers, artists, programmers, and theorists publicly expose their<br />visitor logs and browser histories. Taken together, this aggregation of<br />in/out data paints a microcosmic portrait of the web as a personal<br />communications medium.<br /><br />PARTICIPANTS:<br /><br />brent_gustafson<br />nathan_shedroff<br />nikola_tosic<br />alex_galloway<br />curt_cloninger<br />kylie_gusset<br />dirk_hine<br />andrej_waldegg<br />jemma_gura<br />christina_wodtke<br />nifkin<br />chris_fahey<br />mircea_turcan<br />jimpunk<br />xavier_pehuet<br />nick_finck<br />yoshi_sodeoka<br />karen_ingram<br />peter_rentz<br />pete_hoang<br />mark_bernstein<br />damian_stevens<br />casey_reas<br />kris_krug<br />jose_illenberger<br />auriea_harvey<br />andrew_childs<br />adam_greenfield<br />mark_allen<br />ze_frank<br />francois_naude<br />arcangel_constantini<br /><br /><a rel="nofollow" href="http://www.lab404.com/data">http://www.lab404.com/data</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 4.15.2002<br />From: matthew fuller (matt@axia.demon.co.uk)<br />Subject: Richard Wright–Bank of Time interview<br />Keywords: time, internet, interact, information, capitalism<br /><br />Growth through Idleness<br /><br />The following interview with Richard Wright covers material related to<br />the Bank of Time. It was carried out by email over late March, early<br />April 2002.<br /><br />Mac and Windows versions of the screensaver are available from<br /><a rel="nofollow" href="http://www.theBankofTime.com/">http://www.theBankofTime.com/</a><br /><br />+ + +<br /><br />MF: Your recent project, The Bank of Time is a screensaver that also<br />involves a variety of other processes. Can you give me a brief<br />description of the work?<br /><br />RW: Yes I can. The Bank of Time is a screensaver that saves your idle<br />time. It uses this idle time to grow virtual plants on your desktop. It<br />also uploads this idle time to the web site where it ranks and displays<br />everyones time in a Performance Table. Your idle time is turned into an<br />investment that grows as you watch on your desktop. Growth through<br />Idleness. An economy of lost time. The plants grow in (somewhat speeded<br />up) real time by downloading time lapse images. After each plant has<br />&quot;matured&quot; it goes on to decay and die. After which the user can chose<br />another plant to grow in an endless cycle of boom and bust. The more<br />idle time the user accumulates the faster the plant will grow. This also<br />means that their name and plant will rise further up the Performance<br />Tables as their growth rate increases. Soon everyone will be working<br />hard to waste as much time as possible.<br /><br />MF: If people are going to use a screensaver, one that uploads data to a<br />central hub, why would they not choose to use something such as<br />Seti@home or the software produced by Oxford University's professor of<br />computational chemistry which allows the use of 'idle' machines to<br />search through chemical data to search for possible information on the<br />structure of cancers or anthrax molecules?<br /><br />RW: Of course, that is turning idle time into an economic resource. That<br />shows how the computerised environment can define and capture all forms<br />of time. Even the irrational moments of absence or non-purpose can be<br />absorbed into its economy. But the primal form of absent work is the<br />investment. The form of &quot;work&quot; which appears at the dawn of capitalism.<br />Investment is the way that you can create value without labouring, it is<br />a way of &quot;making your money work for you&quot;. Investment substitutes effort<br />for risk. But that risk is only worth taking if you can be reasonably<br />sure that your investment will continue to grow despite minor<br />fluctuations. You wouldn't want your idle processor cycles to be used to<br />try to solve problems like how many angels you could fit on the head of<br />a pin. You couldn't be sure that such a problem could ever make<br />progress. But perhaps problems like finding extra terrestrial<br />intelligence or finding a cure for cancer will eventually prove<br />unsolvable as well. There is a risk involved. Perhaps all those<br />processor cycles will have been invested unwisely, the scientific<br />equivalent of the dot.com bust.<br /><br />The Bank of Time project tries to complete this image of risk. In<br />financial promotions the germinating plant or seedling is a constantly<br />recurring image. For savings accounts, shares and investments it<br />expresses the myth that your money will grow naturally and inevitably<br />towards its maturity. There may be an element of risk, but it is<br />possible to minimise this through wise management and faith in the<br />potential of modern economic policies. The fact that the plant will<br />wither and die after its mature phase is conveniently ignored. But this<br />fact is recognised in certain cultural forms such as during the Baroque.<br />At that time the image of the faded flower was a constantly recuring<br />motif that expressed, in contrast, feelings of insecurity about the<br />current state of European affairs and the instability and transience of<br />the political and economic climate in the C17th.<br /><br />So I would say that people would chose The Bank of Time over any of<br />those other geezers because at least they always know what the result of<br />their &quot;investment&quot; will be, even if that result is not in accord with<br />the most Bullish forecasts for our economic and scientific futures.<br /><br />MF: The design aesthetic of the site is notable for looking absolutely<br />disimilar to an artists site. No nods in the direction of low-tech,<br />info-accidents or quirkiness of structure. It looks like a small<br />organisation web-site, designed by someone trained in graphic design.<br />Why?<br /><br />RW: The design of the web site is a pastiche of the design of web sites<br />for bank and financial services. I didn't want a web site that told the<br />viewer that this was an art web project. I wanted something that would<br />appear unthreatening to people from outside the art community. It seemed<br />unlikely to me that many &quot;normal&quot; people would take the risk of<br />downloading an executable from an unknown web site and entering their<br />email address unless it looked safe. The unusual function of the Bank of<br />Time is quite explicity stated and does appear to be in contrast to the<br />pedestrian design of the site, but I wanted to see what would happen if<br />people were lead more gently to the full implications of what was<br />intended, like a trojan horse. The design also means it fits quite<br />comfortably into magazine cover CDs, shareware and screensaver download<br />sites. Of course, this may have had the effect of putting off people who<br />are from the media art world who might see it as an innocuous hobby<br />site, but they have had things tailored to their tastes for long enough.<br />And besides, the art world has had a tendency to slavishly follow trends<br />in popular media rather than recognise already existing projects by<br />artists that address similar issues. So one day if the project continues<br />growing in popularity it could become a trojan horse for the art world<br />as well.<br /><br />MF: I recently heard from Lynda Morris, curator at the Norwich gallery,<br />that one of the important functions of art is to act as a repository<br />for memory outside of the 'productive' time of capitalism, a form of<br />time which serves to erase memory and differentiation. She was<br />referring to elements within art on a representational level, such as<br />Gerhard Richter's paitings of the Red Army Fraction, or the art<br />historical memory of the refusal of a visa to Picasso by the US<br />because of his party communist opposition to war. This creation of a<br />space for memory or of valuation over time is also often a capacity of<br />specialised cultures in general. You can think of political or religious<br />currents obviously, fan cultures, music scenes, emulators. It seems you<br />use the space of art to describe a different potential for time, though<br />not of memory but idleness.<br /><br />RW: I once described my work as trying to get people to remember things<br />that they would rather forget - the Eighties, the Millennium Bug, etc.<br />And in The Bank of Time there are references to the dark side of<br />commercial iconography that is always ignored. Such as the use of images<br />of young plants and seedlings in advertisements for investments and<br />savings banks to suggest an idea of financial growth leading to maturity<br />and dividends. The fact that after a plant has reached maturity it will<br />inevitably wither and die is never acknowledged of course, that part is<br />forgotten just as the fact that your investments can go down as well as<br />up is relegated to the small print. But in The Bank of Time the users<br />have to witness the plant proceeding through its entire life cycle from<br />germination to death. So there is a level at which I try to restore a<br />full image that has been partially forgotten.<br /><br />But also it is true that media allows you to move beyond representation<br />just as the information society is not just about representing social<br />entities but actually constitutes the very fabric of society. And this<br />gives you some access to peoples patterns of behaviour through how they<br />are constituted by computerisation and their desktops for instance. The<br />Bank of Time visualises the users idle time which is not really the same<br />thing as repesenting it. It means that the user can control the image by<br />becoming aware of and learning to regulate the growth of their idle<br />time, a form of perception which occurs as much through the mechanism of<br />work patterns and time management as it does through the mechanism of<br />memory.<br /><br />There are all sorts of aspects of the Bank of Time that are included for<br />reasons of visual aesthetics. When I first built the project I remember<br />having discussions with colleagues who tried to get me to drop the whole<br />notion of having plants growing on the desktop. They found this aspect<br />superfluous to the central idea of rationalising and resourcing idle<br />time. Without this, the screensaver would simply have consisted of a<br />display of the users accumulated idle time and related statistical<br />information. But this one dimensional conceptualism that currently<br />dominates avant garde art and media art is harmful. I would say that<br />without the motif of the growing plant the Bank of Time would not really<br />be understandable.<br />MF: One of the interesting aspects of the work is related to this<br />accretion of visual modes. In a way it's kind of like the display on a<br />video game, where you might have say, ammunition and health indicators,<br />direction info, plus a 'realistic' main view with layered depth: a<br />compound visual space in which a patchwork of styles and rythmns operate<br />in the same frame. In Bank of Time, there's a strip of user data like a<br />news-ticker giving the extent of use in seconds, user name and plant<br />species; a foreground image, sharp photographic, of a patch of soil<br />which leaks a plant; a changing backdrop which looks like a kind of<br />painterly cloudscape; sveral different typefaces; a few types of rain<br />spatters, which look as if they are hitting the inside of your screen as<br />a window, a lense; the software logo and a link to the website; a small<br />version number and copyright declaration tucked into a corner. It a<br />very mixed visual space, with some elements operating in relation to<br />others, others discrete. Your work in video is also very dense<br />visually. Here though there seems also to be a certain density of<br />interfaces to data-architectures as well as symbolic styles.<br /><br />RW: Yes, it's the info image, the image that incorporates many data<br />objects by reducing things to numerical representation (or<br />visualisation). But unfortunately that also implies a kind of info<br />perception, that the viewer can absorb and integrate a variety of<br />different levels of perception - affective, informative, symbolic and so<br />on. A growing problem with the video work was of coming up against the<br />practical limits of this in a format that is viewed in linear time,<br />especially in a theatrical context. Multimedia is a way of accomodating<br />this, specifically by building into the structure of the work the<br />specific temporal conditions in which the work is to be viewed. I<br />suppose this is what they mean by &quot;logistics of perception&quot;. The Bank of<br />Time tries to base its particular &quot;logistics&quot; on cultural forms -<br />Baroque allegory and the iconography of the time economy.<br /><br />The Bank of Time is technically an animation of a plant growing, but<br />where the viewing logistics of the animation have been reconfigured. The<br />frame rate of the animation is controlled by the user's idle time. The<br />more idle time they accumulate the faster the image is updated. It is a<br />form of film making in which the cinematic representation of time is<br />reconstructed by the computerisation of the viewers organisation of<br />their time. This was where the idea for the work originally came from in<br />fact.<br /><br />MF: Perhaps related to this is amount of time it takes to 'watch', or<br />simply to be aware of. The life-cycle of a plant is shrunk down, but at<br />the same time, you extrude the length of time which would normally be<br />spent looking at any one piece of visual material, a film, installation,<br />picture, and so on. It's longer than a novel, but less than a garden,<br />but also the way in which you experience it is less direct, it's<br />something that goes on in the background, in the corner of your mind's<br />eye.<br /><br />RW: Like a Warhol film, it has a lot to do with the experience of<br />duration. Can you feel time passing? In the early stages of a real plant<br />you can almost see it grow, maybe a centimeter or two a day. The ability<br />of time lapse cinematography has already changed how we can feel time.<br />We can compress the life history of a plant to a few seconds and<br />suddenly we can see what was there in front of our eyes. We can see the<br />plant moving, it has a choreography. The Bank of Time might be said to<br />reverse this point of view by intensifying the experience of our own<br />cycles of time through the image of a plant.<br /><br />MF: Following on from the work's relationship to more familiar art<br />practices, I heard Pit Schultz say recently something along the lines<br />that Network Art or Media Art will never be 'properly' established as<br />art practice precisely because it is too much already a part of media<br />culture. There is no distinction, in both sense of the word. Obviously<br />such a situation has its advantages, but it also seems interesting in<br />relation to video. There is a desire, stuck on perpetual loop since its<br />inception, within video art scenes to establish some kind of functional<br />distribution mechanism for the work. Might we see in the way that BoT<br />has circulated an example of how Net Art achieves this distribution, but<br />in a way at the cost/advantage of a certain institutional invisibility -<br />because it fuses so much with general, popular, media cultures?<br /><br />RW: Is it too subtle? Too cunning for its own good? Has it been set to<br />&quot;auto-recuperate&quot;? At least I have made no money from it so I cannot be<br />accused of acting in bad faith. The Young British Artists are also now<br />part of media culture - their work is part of media because it is Art,<br />while the Bank of Time is part of media because it is Media (Art).<br /><br />So everything is absorbed, high-brow or low-brow, it's a question of<br />whether you can pull it off on your own terms. At least media artists<br />presumably go in with their eyes open, it is a practice that can at<br />least recognise and reference its own position in the media universe.<br />The curse of the Avant Garde - to find ever new ways to be even more<br />painfully aware of your own marginalisation. But that's still a step in<br />the right direction…<br /><br />MF: Yes, but perhaps there are also many scales and speeds of media<br />culture. Not just those that are implemented as mass culture for sure.<br />In that sense, I think the comment was intended to talk about a<br />potentially wider, or more varigated, field of play available to such<br />activities.<br /><br />RW: I would say the terms in which the original question was put is the<br />problem. The original comment seemed to be concerned with the way in<br />which media culture prevented media art from becoming established as a<br />canonical form. Media art could become a specialised media culture, a<br />network of officially sanctioned web sites and distributors, which is<br />what has pretty much already happened. But of course this isn't really<br />the kind of media culture that we like to imagine. The big opposition to<br />this is seen by the establishment as being mass culture, from which<br />Bourdieu teaches us it must &quot;distinguish&quot; itself. Whether media artists<br />can create yet another more &quot;varigated&quot; alternative is a different<br />question, not necessarily of interest to the &quot;proper&quot; art world (nor,<br />unfortunately, to Bourdieu).<br /><br />As far as setting up your own media art &quot;ecologies&quot; is concerned, that's<br />fine. As long as you realise that you always need an &quot;interface&quot; with<br />the rest of the masses, otherwise it's just media art cliques. Other<br />than that, this is just too big a subject to take on here.<br /><br />MF: I like the idea of non-local time-agglomerations being networked, a<br />particular pocket of a time space being linked via network to other such<br />pockets. (And you can see this also in companies working across<br />timezones, love affairs via text, any set of relations which accentuates<br />certain kinds of shared time.) Obviously such relationships between<br />time and space are not only cosmological, but political - think of the<br />extraordinary condition imposed on Mexico's joining NAFTA that it adopy<br />Daylight Savings Time. Bank of Time seems to form another, topological<br />and intensive rather than cartographical and extensive relationship<br />between time and space?<br /><br />RW: I suppose generally once the regularity of events or relations can<br />be recorded, ordered and compared then you will get pockets of time<br />space emerging extemporaneously, Captain. In fact my work days are<br />frequently conducted under the auspices of the TV schedules - &quot;Womans<br />Hour&quot; is breakfast, &quot;Crossroads&quot; is dinner time, and &quot;The Simpsons&quot; is<br />tea time. And I feel comforted that millions of workers over the nation<br />share a similar time space depending on their sense of humour. I just<br />hope nothing funnier that &quot;The Simpsons&quot; is ever transmitted at 6<br />o'clock or I will be in danger of choking on my chipolatas.<br /><br />MF: Following on from that, has any cross-networking of Bank of Time<br />users occured?<br /><br />RW: Such cross-networking may have happened as there are now thousands<br />of users subscribed, but that's up to them. I wouldn't have imagined so<br />as the relationship between the users is not personal. One thing that I<br />wondered would happen and actually does happen is people in the same<br />workplace all installing the screensaver and then racing them on their<br />machines. It just goes to show how desperate people are to relieve the<br />tedium. It's not too dissimilar to the kind of spy software that<br />employers use to track the work patterns of their employees. But given<br />the right incentive, we see that people are only too willing to give<br />away that sort of information - as long as it's spy software that<br />ensures people waste more time.<br /><br /><a rel="nofollow" href="http://www.theBankofTime.com/">http://www.theBankofTime.com/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. If you value this<br />free publication, please consider making a contribution within your<br />means.<br /><br />We accept online credit card contributions at<br /><a rel="nofollow" href="http://rhizome.org/support">http://rhizome.org/support</a>. Checks may be sent to Rhizome.org, 115<br />Mercer Street, New York, NY 10012. Or call us at +1.212.625.3191.<br /><br />Contributors are gratefully acknowledged on our web site at<br /><a rel="nofollow" href="http://rhizome.org/info/10.php3">http://rhizome.org/info/10.php3</a>.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Alex Galloway (alex@rhizome.org).<br />ISSN: 1525-9110. Volume 7, number 18. 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