RHIZOME DIGEST: 10.29.04

<br />RHIZOME DIGEST: October 29, 2004<br /><br />Content:<br /><br />+announcement+<br />1. Rachel Greene: Fwd: POSTSCRIPT [part one] Portuguese live art in the age<br />of scripted reality<br />2. matthew fuller: Open source 3D (Blender) and audio (Ardour) workshop at<br />DEAF?04<br /><br />+opportunity+<br />3. Kevin McGarry: FW: Call for Submissions for the 7th La Superette<br />4. Pete Otis: REFRESH! Conf. on the Histories of Media Art<br />5. Rachel Greene: Rhizome Wants to Hire a Database Developer<br />6. Miki FUKUDA: IAMAS: Artist-in-Residence program<br />7. Julie Harrison: part-time teaching, Stevens Institute of Technology<br /><br />+work+<br />8. Rhizome.org: Just added to the Rhizome ArtBase: metatelephony by Lewis<br />LaCook<br />9. Rhizome.org: Just added to the Rhizome ArtBase: Life Support by Annette<br />Weintraub<br />10. Annie Abrahams: SolitudeS<br />11. Rhizome.org: Just added to the Rhizome ArtBase: Book of Rage and Longing<br />by michael wilson<br /><br />+book review+<br />12. Lauren Cornell: A Review of Future Cinema<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 10.25.04<br />From: Rachel Greene &lt;rachel@rhizome.org&gt;<br />Subject: Fwd: POSTSCRIPT [part one] Portuguese live art in the age of<br />scripted reality<br /><br /> Begin forwarded message:<br /><br /> From: &quot;Melanie Stidolph&quot; &lt;melanie@spacestudios.org.uk&gt;<br /> Date: October 25, 2004 12:46:04 PM EDT<br /> To: &lt;melanie@spacestudios.org.uk&gt;<br /> Subject: POSTSCRIPT [part one] Portuguese live art in the age of<br /> scripted reality<br /> <br />apologies for cross posting<br /><br />msdm + resto &amp; SPACE &#xA0;introduce:<br /><br />POSTSCRIPT [part one]<br />PORTUGUESE LIVE ART IN THE AGE OF SCRIPTED REALITY<br />2 - 7 NOVEMBER 2004|<br /><br />one week of performative theatre with a focus on 4 artists groups now living<br />and working in Lisbon:<br />teatro praga | cao solteiro | beatriz cantinho + valerio romao | rogerio<br />nuno costa <br />VENUE and BOOKING: <br />SPACE, The Triangle, 129-131 Mare Street, E8<br />www.spacestudios.org.uk<br />&#xA0; <br />BOOKING: <br />Tel 020 8525 4330 / Email&#xA0;mary@spacestudios.org.uk&#xA0;/<br />Online: <a rel="nofollow" href="http://www.msdm.org.uk/postscript/booking.html">http://www.msdm.org.uk/postscript/booking.html</a><br /><br />LIMITED NUMBER OF TICKETS AVAILABLE<br />Further info: <a rel="nofollow" href="http://www.msdm.org.uk/postscript">http://www.msdm.org.uk/postscript</a><br /><br />Postscript (Part One) presents an installation and three live performances,<br />which focus on the role that randomness and chance play in everyday life.<br />Created by Paula Roush and Tiago Neves in association with SPACE the<br />programme brings together over 20 acclaimed Lisbon based artists. &#xA0;The<br />programme includes the piece ?I&#xB9;m going to your home&#xB9; - the opportunity to<br />book a private performance for your own home.<br /><br />Taken literally postscript means ?addition&#xB9; or ?adjunct&#xB9;. &#xA0;Like a<br />postscript, the four works selected for this programme deal with a basic<br />story, but engage with chance to create multiple possibilities from a single<br />scenario. &#xA0;Using different catalysts for change the performers layer<br />narration, audience participation, and diverse performance stagings to<br />reveal possibilities for action and reflection in both the performed and<br />real world. <br /><br />Teatro Praga, Cao Solteiro, Beatriz Canthinho and Valerio Romao, Rogerio<br />Nuno Costa are four artists&#xB9; groups living and working in Lisbon.<br />&#xA0;Presenting work that has aroused heated critical debate these artists<br />address the issues of gender, sexuality, domestic labour, private space and<br />political status, reflecting on the relationship between national cultural<br />strategies and the global stage for live art where media and technology are<br />reshaping the boundaries of being, citizenship and memory.<br /><br />2 - 7 November | Exhibition | Triangle Annex | &#xA0;Free<br />Tues-Sun | 1:00 - 5.30 pm<br />Moments of Being- Beatriz Cantinho &amp; Val&#xE9;rio Rom&#xE3;o with Herwig Turk<br /><a rel="nofollow" href="http://www.msdm.org.uk/postscript/beatrizvalerio.html &#xA0">http://www.msdm.org.uk/postscript/beatrizvalerio.html  </a>;<br />&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;&#xA0;<br />Inspired by Virginia Woolf&#xB9;s Sketch of the Artist, ?Moments of being&#xB9; asks<br />the audience to participate in the installation to give a visible and<br />audible form to the viewer&#xB9;s own moment of being. ?The assistant gives you a<br />questionnaire based on several authors&#xB9; ideas of ?a moment of being&#xB9;. &#xA0;Then<br />you enter and speak to the chairman. You fill in the form. &#xA0;The chairman<br />enters your results into a program. &#xA0;The computer will sort out images and /<br />or sound, which suggest your own moment of being.<br /><br />2, 3, 4 &#xA0;November | Performance<br />Tues-Weds-Thurs | 8.00 pm | duration: approx 1 Hour<br />Triangle Gallery | &#xA0;Admission from &#xA3;2 to &#xA3;12 depending on the roll of the<br />dice <br />Private Lives - Teatro Praga<br /><a rel="nofollow" href="http://www.msdm.org.uk/postscript/teatropraga.html">http://www.msdm.org.uk/postscript/teatropraga.html</a><br />Widely regard as one of Noel Coward&#xB9;s best plays, Private Lives tells us the<br />story of two recent divorcees, Elyot and Amanda Chase, who by a twist of<br />fate are spending their second honeymoons in adjacent hotel rooms in the<br />French Riviera. The piece emphasises the fleeting and random aspects of<br />theatrical performance, highlighting to the audience the arbitrary<br />distribution of characters between the actors. From the initial rolling of<br />the dice to determine the admission fee, to the final vodka toast, the<br />audience is actively encouraged to participate in this multi-perspective<br />performance. <br /><br />&#xA0; <br />5, 6, 7 November | Performance<br />Fri-Sat-Sun | 8.00 pm | duration: approx 1 hour<br />Triangle Gallery | &#xA3;8/&#xA3;5<br />Obscuridade &#xA0;-C&#xE3;o Solteiro<br /><a rel="nofollow" href="http://www.msdm.org.uk/postscript/caosolteiro.html">http://www.msdm.org.uk/postscript/caosolteiro.html</a><br />&#xA0; <br />?Inside a house, a studio where images are made and multiplied, the black<br />and white cinema of the bodies is projected. &#xA0;Two actors organize a<br />fragmentary voyage inside the mirrors. &#xA0;The set is arranged with mirrors<br />throughout the space reflecting different possible points of view for the<br />public, mimicking the act of choice made by photographers representing a<br />scene.&#xB9; <br /><br />2 - 7 November | private Performance<br />Tues-Sun |bookings taken for between &#xA0;12- 7pm / duration: 1 hr per home<br />Private Homes | Fee &#xA3;8/&#xA3;5 per performance<br />Limited to 12 performances<br /><br />Going to your place - Rog&#xE9;rio Nuno Costa<br /><a rel="nofollow" href="http://www.msdm.org.uk/postscript/rogeriocosta.html">http://www.msdm.org.uk/postscript/rogeriocosta.html</a><br /><br />Book your own performance. &#xA0;The performer is ready to present himself to<br />you, but you must initiate the exchange. &#xA0;?Its more of an artistic<br />adventure, that constantly escapes from space and time, than an assumed<br />abolishment of the classical relation between artists and public.&#xB9;&#xA0;&#xA0;<br /><br />++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />To get to SPACE: <br />Bus: 254 or 106 from Bethnal Green/ 26 &amp; 48 from Liverpool Street/ 55 from<br />Old Street. <br />Tube: Bethnal Green. Train: Hackney Central Silverlink service.<br /><br />For images and further information please contact<br />Melanie Stidolph at SPACE:<br /> melanie@spacestudios.org.uk Tel: 020 8525 4337 Fax: 020 8525 4342<br /><br /> Paula Roush at msdm:<br />msdm@msdm.org.uk &#xA0;Tel: 0796 1918769 &#xA0;<a rel="nofollow" href="http://www.msdm.org.uk/postscript">http://www.msdm.org.uk/postscript</a><br /><br />For high res images: <a rel="nofollow" href="http://www.msdm.org.uk/press">http://www.msdm.org.uk/press</a><br />&#xA0; <br />Postscript is supported by the Calouste Gulbenkian Foundation, with<br />additional funding from Instituto Camoes and the Portuguese Embassy in the<br />UK <br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 10.28.04<br />From: matthew fuller &lt;fuller@xs4all.nl&gt;<br />Subject: Open source 3D (Blender) and audio (Ardour) workshop at DEAF?04<br /><br />FLOSS BOOTcamp<br />Workshop with presentations, demonstrations and a hands-on afternoon.<br />Focused on the Free/Libre/Open Source Software projects Blender and<br />Ardour.<br /><a rel="nofollow" href="http://www.deaf04.nl/flossbootcamp">http://www.deaf04.nl/flossbootcamp</a><br /><br />Date: Friday 12 November 2004<br />Time: 10:00-19.00 hours<br />Location: Van Nelle Ontwerpfabriek, Van Nelleweg 1, Rotterdam<br />Admission: 8 Euro, lunch included<br />Language: English<br /><br />Registration:<br />Advance application for the workshop is necessary. Please send an email<br />stating your preference for either Blender or Ardour/Linux-audio to<br />flossbootcamp@v2.nl. More information and payment details will be sent<br />on confirmation. Applications should be sent as soon as possible. There<br />are limited places.<br /><br />Many open source and free software projects are developed via<br />collaborative processes, through the active feedback of developers and<br />users. The goal of this workshop is to bring together people from a<br />variety of backgrounds in an informal setting to make contact, have<br />discussions, exchange ideas, give feedback or suggestions for the<br />software and interfaces, to learn new things and to have fun!<br />Experienced users and/or developers will be present to help.<br /><br />The BOOTcamp will be a workshop with presentations, demonstrations,<br />discussions and a hands-on afternoon. The focus will be on two open<br />source projects: Blender and Ardour. In the morning there will be<br />presentations and demonstrations of both software projects for all<br />participants. In the afternoon there will be parallel hands-on<br />workshops each focusing on one of the projects. At the end there will<br />be drinks and a chance to evaluate and have further discussions.<br /><br />More info about Blender and Ardour and the presenters/workshop-leaders:<br /><br />Blender ( <a rel="nofollow" href="http://www.blender3d.org">http://www.blender3d.org</a> ) is the first and only fully<br />integrated 3D graphics creation suite allowing modeling, animation,<br />rendering, post-production, realtime interactive 3D and game creation<br />and playback with cross-platform compatibility - all in one tidy, easily<br />and free downloadable package. Blender is quickly being transformed from<br />an impressive 3D creativity tool to a full-blown games and new media<br />design application. Different aspects of Blender will be presented,<br />such as the origin of Blender and how it became open source by Rob<br />Haarsma, who worked at the company that started Blender. OOPz is a<br />professional graphic artist who uses Blender as the primary application<br />for his professional and hobby work. He helps with documenting new<br />features as well as running the #gameblender IRC help channel. OOPz<br />will demonstrate new features such as Blender real time and the<br />game-engine together with Jasper op de Coul from V2_Lab and Void7.<br />Jasper will also show the possibilities for realtime interoperability<br />with other software such as PD.<br /><br />Ardour ( <a rel="nofollow" href="http://www.ardour.org">http://www.ardour.org</a>) is a digital audio workstation. You can<br />use it to record, edit and mix multi-track audio. Produce your own CD's.<br />Mix video soundtracks. Experiment with new ideas about music and sound.<br />Generate sound installations for 12 speaker gallery shows. Linux Journal<br />has selected Ardour as Project Of The Year for its 2004 Editors' Choice<br />Awards. Paul Davis, the main developer and project leader of Ardour also<br />won at the Open Source Awards 2004 for his work and efforts for JACK (<br /><a rel="nofollow" href="http://jackit.sf.net">http://jackit.sf.net</a> ). He and Gerard van Dongen will demonstrate Ardour<br />and Linux audio and will assist at the workshop. Gerard van Dongen works<br />as composer/musician/computer programmer in Rotterdam. He also performs<br />and composes music and sound with his own software for force-feedback<br />joystick and webcam as controllers.<br />This workshop is jointly held by:<br />Media Design Research, Piet Zwart Institute <a rel="nofollow" href="http://pzwart.wdka.hro.nl">http://pzwart.wdka.hro.nl</a><br />V2_, Institute for the Unstable Media <a rel="nofollow" href="http://www.v2.nl">http://www.v2.nl</a><br /><br />For application or questions mail to:<br />flossbootcamp@v2.nl<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 10.25.04<br />From: Kevin McGarry &lt;Kevin@rhizome.org&gt;<br />Subject: FW: [Lasuperette] Call for Submissions for the 7th La Superette<br /><br /> From: tali@ignivomous.org<br /> Reply-To: tali@ignivomous.org<br /> Date: Thu, 21 Oct 2004 16:28:14 -0400 (EDT)<br /> To: lasuperette@ignivomous.org<br /> Subject: [Lasuperette] Call for Submissions for the 7th La Superette<br /><br />please reply to tali@ignivomous.org<br /><br />Call for Submissions for the 7th La Superette<br />The 7th La Superette will be held Saturday December 4 in a midtown<br />(Manhattan) storefront space.<br />Submissions must be Functional, Original, Inexpensive, and preferably made<br />in multiples. You receive 80% of sale price for your items. La Superette<br />is not responsible for loss of damage to your stuff. Work must be<br />received (Mail or Hand Delivery) by Nov. 27 (address TBA). Return stamp<br />(not metered) required for mail return of unsold items, or pick up in<br />person available day after the event. Nothing else will be held after<br />this date.<br /><br />Submission Deadline November 12 - you must email<br />tali(at)ignivomous(dot)org by this date with the following information:<br />1. Name, Contact Info, URL (contact info will be made public unless<br />otherwise requested by you)<br />2. Product/s short description (~1 line)<br />3. Prices<br />4. ONE Image Only (500x500 pixels 72 dpi) you'll be notified if more are<br />needed<br />All of these must come in one email to the address above, incomplete or<br />late submissions will be ignored.<br /><br />FAQs answered:<br />You are not responsible or involved with the installation or sale of your<br />stuff (though if you're interested, help may be requested from you, at a<br />later point). La Superette takes care of that, you have no booth and<br />there's only 1 cashier.<br />You will get paid at pickup.<br />Multiple Items are welcome and encouraged.<br /><br />If you want to get more involved, help is wanted for:<br />Simple Graphic Design for catalog.<br />Web Designer for www.lasuperette.org<br />Press contact person/people<br />Artist and space contact person/people<br /><br />there will also be Music, Food, and Drinks as always. if you'd like to<br />perform please be in touch with me and i'll put you in touch with the<br />person responsible for performances.<br /><br />_______________________________________________<br />Lasuperette mailing list<br />Lasuperette@ignivomous.org<br /><a rel="nofollow" href="http://ignivomous.org/mailman/listinfo/lasuperette_ignivomous.org">http://ignivomous.org/mailman/listinfo/lasuperette_ignivomous.org</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 10.25.04<br />From: Pete Otis &lt;virtualart@culture.hu-berlin.de&gt;<br />Subject: CALL: REFRESH! Conf. on the Histories of Media Art<br /><br />**********************************************************************<br /><br />CALL FOR PAPERS<br /><br />REFRESH! FIRST INTERNATIONAL CONFERENCE ON<br /><br />THE HISTORIES OF MEDIA ART, SCIENCE AND TECHNOLOGY<br /><br />Banff New Media Institute, Canada, September 28 - October 3, 2005<br /><br /><a rel="nofollow" href="http://www.mediaarthistory.org">http://www.mediaarthistory.org</a> &lt;<a rel="nofollow" href="http://www.mediaarthistory.org/">http://www.mediaarthistory.org/</a>&gt;<br />Deadline: Dec. 1st 2004<br /><br />**********************************************************************<br /><br />&quot;The technology of the modern media has produced new possibilities of<br />interaction… What is needed is a wider view encompassing the coming<br />rewards in the context of the treasures left us by the past experiences,<br />possessions, and insights.&quot;<br /><br />(Rudolf Arnheim, Summer 2000)<br /><br /> Recognizing the increasing significance of media art for our culture, this<br />Conference (Evening of Sept. 28th, Sept. 29th, 30th, October 1st) on the<br />Histories of Media Art will discuss for the first time the history of media<br />art within the interdisciplinary and intercultural contexts of the histories<br />of art. Leonardo/ISAST, Banff New Media Institute the Database for Virtual<br />Art and UNESCO DigiArts are collaborating to produce the first international<br />art history conference covering art and new media, art and technology,<br />art-science interaction, and the history of media as pertinent to<br />contemporary art.<br /><br />Held at The Banff Centre, featuring lectures by invited and selected<br />speakers, the latter being chosen by an international jury from a call for<br />papers, the main event will be followed by a two-day summit meeting (October<br />2-3, 2005) for in-depth dialogues and international project initiation<br />(proposals welcome).<br /><br />For more information on the conference, please visit:<br /><br />www.MediaArtHistory.org &lt;<a rel="nofollow" href="http://www.MediaArtHistory.org/">http://www.MediaArtHistory.org/</a>&gt;<br /><br />Papers are invited from scholars and postgraduates in any relevant<br />discipline, particularly art history and new media, art and technology, the<br />interaction of art and science, and media history, are encouraged to submit<br />for the following sessions:<br /><br />(Please address your proposals to the sessions with the Priority A to C)<br /> <br />1. MediaArtHistories: Times and Landscapes I and II<br />I. After photography, film, video, and the little known media art history<br />of the 1960s-80s, today media artists are active in a wide range of digital<br />areas (including interactive, genetic, telematic and nanoart). The Media Art<br />History Project offers a basis for attempting an evolutionary history of the<br />audiovisual media, from the Laterna Magica to the Panorama, Phantasmagoria,<br />Film, and the Virtual Art of recent decades. This panel tries to clarify, if<br />and how varieties of Media Art have been splitting up during the last<br />decades. It examines also how far back Media Art reaches as a historical<br />category within the history of Art, Science and Technology.<br /><br />2. Although there has been important scholarship on intersections between<br />art and technology, there is no comprehensive technological history of art<br />(as there are feminist and Marxist histories of art, for example.)<br />Canonical histories of art fail to sufficiently address the<br />inter-relatedness of developments in science, technology, and art. What<br />similarities and differences, continuities and discontinuities, can be<br />mapped onto artistic uses of technology and the role of artists in shaping<br />technology throughout the history of art? This panel seeks to take account<br />of extant literature on this history in order to establish foundations for<br />further research and to gain perspective on its place with respect to larger<br />historiographical concerns.<br /><br />II. Methodologies <br /><br />This session tries to give a critical overview of which methods art history<br />has been using during the past to approach media art. Papers regarding media<br />archaeological, anthropological, narrative and observer oriented approaches<br />are welcome. Equally encouraged are proposals on iconological, semiotic and<br />cyberfeministic methods.<br /> <br /><br />III. Art as Research / Artists as Inventors<br />Do &quot;innovations&quot; and &quot;inventions&quot; in the field of art differ from those in<br />the field of technology and science? Do artists still contribute anything<br />&quot;new&quot; to those fields of research - and did they ever in history? Which<br />inventions changed the arts as well as technology and the media? These<br />questions will be discussed in a frame from the 19th century until today,<br />special foci of interest are:<br />- modernism and the birth of media technology 1840 - 1880<br />- the utopia of merging art and technology in the 1920s and 1960s<br />- the crisis of the &quot;new&quot; vs. digital media art innovations since the 1980s<br /><br /> <br />IV. Image Science and ?Representation?: From a Cognitive Point of View<br />Although much recent scholarship in the Humanities and Social Sciences has<br />been &quot;body-minded,&quot; this research has yet to grapple with a major problem<br />familiar to contemporary cognitive scientists and neuroscientists. How do we<br />reconcile a top-down, functional view of cognition with a view of human<br />beings as elements of a culturally shaped biological world? Current<br />scientific investigations into autopoiesis, emotion, symbolization,<br />mind-body relations, consciousness, &quot;mental representations&quot;, visual and<br />perceptual systems ?open up fresh ways of not only figuring the self but of<br />approaching historical as well as elusive electronic media –again or<br />anew–from the deeper vantage of an embodied and distributed brain. Papers<br />that struggle concretely to relate and integrate aspects of the brain basis<br />of cognition with any number of pattern-making media are solicited to<br />stimulate debate.<br />V. Collaborative Practice/ Networking (history)<br />In a network people are working together, they share resources and knowledge<br />with each other - and they compete with each other. This process has sped up<br />enormously within a few decades and has reached a new quality/dimension. It<br />is the computer who had and has a forming influence on this change ? from<br />the Mainframes of the 50s and 60s to the PCs of the 70s and the growing<br />popularity of the Internet during the 90s of the past century. The dataflow<br />created new economies and new forms of human communication ? and last but<br />not least the so-called globalization.<br /><br /> <br />VI. Pop/Mass/Society<br />The dividing lines between art products and consumer products have been<br />disappearing more and more since the Pop Art of the 1960s. The distinction<br />between artist and recipient has also become blurred. Most recently, the<br />digitalization of our society has sped up this process enormously. In<br />principle, more and more artworks are no longer bound to a specific place<br />and can be further developed relatively freely. The cut-and-paste principle<br />has become an essential characteristic of contemporary culture production.<br />The spread of access to the computer and the internet gives more people the<br />possibility to participate in this production. The panel examines concrete<br />forms, as for example computer games, determining the cultural context and<br />what consequences they could have for the understanding of art in the 21st<br />century.<br /><br />VII a. Collecting, preserving and archiving the media arts<br />Collections grow because of different influences such as art dealers, the<br />art<br />market, curators and currents in the international contemporary art scene.<br />What are the conditions necessary for a wider consideration of media art<br />works and of new media in these collections?<br /><br />VII b. Database/New Scientific Tools<br />Accessing and browsing the immense amount of data produced by individuals,<br />institutions, and archives has become a key question to our information<br />society. In which way can new scientific tools of structuring and<br />visualizing data provide new contexts and enhance our understanding of<br />semantics?<br /><br /> <br />VIII. Cross-Culture ? Global Art<br />Issues of cultural difference will be included throughout Refresh! However,<br />the panels in Cross-Culture–Global Art provide an opportunity to examine<br />cross-cultural influences, the global and the local. Through these sessions<br />we hope to construct the histories, influences and parallels to new media<br />art and even the definitions of what constitutes new media from varied<br />cultural perspectives. For example, how what are the impacts of narrative<br />structures from Aboriginal and other oral cultures on the analysis and<br />practice of new media? How do notions of identity shift across cultures<br />historically, how are these embedded and transformed by new media practice?<br />What philosophical perspectives can ground our understandings of new media<br />aesthetics? How does globalization and the construction of global contexts<br />such as festivals and biennials effect local new media practices? We<br />encourage papers from diverse cultural perspectives and methodologies.<br /><br /> <br />IX. What can the History of New Media Learn from History of Science/Science<br />Studies?<br />As in the case of artists working in traditional media who have engaged<br />science and technology, new media artists must be situated contextually in<br />the ?cultural field? (Kate Hayles) in which they have worked or are working.<br />Science and technology have been an important part of that cultural field in<br />the twentieth century, and the history of science and science studies?along<br />with the field of literature and science–offer important lessons for art<br />historians writing the history of new media art. This session invites<br />papers from art historians and scholars in science-related disciplines which<br />explore methodological and theoretical issues as well as those that put<br />interdisciplinary approaches into practice in studying new media art.<br /><br /> <br /><br />X. Rejuvenate: Film, sound and music in media arts history<br />During an earlier period of new media arts discourse, time-based media were<br />often considered to be &quot;old media.&quot; While this conceit has been tempered, we<br />still need to consider the sophistication and provocation of film, sound and<br />music from the perspective of media arts history. This session invites<br />papers, which examine the return of old media, thick in their natural<br />habitat of the discourses, practices and institutions of the arts,<br />entertainment,<br />science, everyday life, wherever they existed.<br />Please send a 200 word proposal and a very brief curriculum vitae by<br />December 1st, 2004 via e-mail to MediaArtHistories@culture.hu-berlin.de.<br />Full papers (5000 to 7000 word long) must be received via e-mail by July<br />1st., 2005.<br />Details about their format will be sent separately to the participants.<br /><br />All Papers will be considered for publication.<br />Registration information soon: www.banffcentre.ca/bnmi/<br /><br />—————————————————————————-<br /><br />www.MediaArtHistory.org<br /><br /> <br />HONORARY BOARD<br /><br />Rudolf ARNHEIM; Frank POPPER; Jasia REICHARDT; Itsuo SAKANE, Walter ZANINI<br />ADVISORY BOARD<br /><br />Andreas BROECKMANN, Berlin; Paul BROWN, London; Karin BRUNS, Linz; Annick<br />BUREAUD, Paris; Dieter DANIELS, Leipzig; Diana DOMINGUES, Caxias do Sul;<br />Felice FRANKEL, Boston; Jean GAGNON, Montreal; Thomas GUNNING, Chicago;<br />Linda D. HENDERSON, Austin; Manrai HSU, Taipei; Erkki HUHTAMO, Los Angeles;<br />&#xC1;ngel KALENBERG, Montevideo; Ryszard KLUSZCZYNSKI, Lodz; Machiko KUSAHARA,<br />Tokyo; W.J.T. MITCHELL, Chicago; Gunalan NADARAJAN, Singapore; Eduard<br />SHANKEN, Durham; Barbara STAFFORD, Chicago; Christiane PAUL, New York;<br />Louise POISSANT, Montreal; Jeffrey SHAW, Sydney; Tereza WAGNER, Paris; Peter<br />WEIBEL, Karlsruhe; Steven WILSON, San Francisco.<br /><br /> <br />BANFF<br /><br />Sara DIAMOND, Director of Research and Artistic Director of BNMI (Local<br />Chair)<br /><br />Susan KENNARD, Executive Producer of BNMI (Organisation)<br /><br />www.banffcentre.ca/bnmi/<br /><br /> <br /><br />LEONARDO<br /><br />Annick BUREAUD, Director Leonardo Pioneers and<br /><br />Pathbreakers Art History Project, Leonardo/OLATS<br /><br />www.olats.org<br /><br /> <br /><br />PUBLICATIONS COMMITTEE<br /><br />Chair: Roger F MALINA, Chair Leonardo/ISAST<br /><br />www.leonardo.info<br /><br /> <br />CONFERENCE DIRECTOR &amp; ORGANISATION<br /><br />Oliver GRAU, Director Immersive Art &amp; Database of Virtual Art<br /><br />Humboldt University Berlin<br /><br /><a rel="nofollow" href="http://virtualart.hu-berlin.de">http://virtualart.hu-berlin.de</a><br />SUPPORTED BY:<br /><br />LEONARDO, BANFF NMI, DATABASE OF VIRTUAL ART, GERMAN RESEARCH FOUNDATION,<br />UNESCO DIGIARTS, VILLA VIGONI, INTEL<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 10.25.04<br />From: Rachel Greene &lt;rachel@rhizome.org&gt;<br />Subject: Rachel Greene &lt;rachel@rhizome.org&gt;<br /><br />Hi –<br /><br />Rhizome.org is looking to hire a developer to assist in the refinement of an<br />existing Filemaker database.<br /><br />We would prefer to work with developers who have some familiarity with arts<br />organizations. <br /><br />Thank you in advance for passing this along to any of the outstanding<br />professionals you might know.<br /><br />Please have them contact me via the contact information below.<br /><br />Rachel Greene<br />Executive Director, Rhizome.org<br />New Museum of Contemporary Art<br />210 Eleventh Ave, NYC, NY 10001<br /><br />tel. 212.219.1222 X 208<br />fax. 212.431.5328<br />ema. rachel@rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 10.25.04<br />From: Miki FUKUDA &lt;miki@mkf-lab.com&gt;<br />Subject: IAMAS: Artist-in-Residence program<br /><br />Call for applications<br /><br />———————————————————————–<br />IAMAS: Artist-in-Residence Invitation Program<br />———————————————————————–<br />The Institute of Advanced Media Arts and Sciences and the International<br />Academy of Media Arts and Sciences (IAMAS) conducts an Artists-in-Residence<br />invitational program to support new and creative activities wherein<br />scientific knowledge and artistic sensibility are aesthetically combined.<br />The outline of the invitational program is as follows.<br /><br />1. Term of Invitation and Number of Invitees<br />Term: 1st April 2005 - 30th September 2005<br />1 person<br /><br />2. Application Requirements<br />1) The applicant should be either an artist or researcher with an excellent<br />track record as a professional in the field of media art.<br />2) The applicant should be able to speak either Japanese or English to the<br />extent of being able to get by comfortably during his/her stay in Japan.<br />3) The applicant should be in good health.<br /><br />3. How to Apply<br />Applicants are required to submit the documents listed below in either<br />Japanese or English. Please be aware that application materials, once<br />submitted, shall not be returned.<br />You can download the Application Forms from<br />&lt;<a rel="nofollow" href="http://www.iamas.ac.jp/SC/E/index-air.html">http://www.iamas.ac.jp/SC/E/index-air.html</a>&gt;.<br />1) Artist-in-Residence Program Application Form (Form A)<br />2) Curriculum Vitae and Record of Activities (Form B)<br />3) Creative Activity Planned During Stay (Form C)<br />4) Letter of Reference (from an authoritative person or society in your<br />field)<br />* Please type 1) to 4) on a computer.<br />5) Portfolio on your major works<br />* You are free to submit software and recorded media as part of your<br />portfolio. In the event you submit software, please make sure that it can<br />run in popular operating systems and that you specify the operating system<br />needed). It is not possible to apply by only showing your works with the<br />link to your webpage.<br />6) Other<br />a. 2 photos (40mm x 30mm) * The photos must be taken within the last six<br />months. No hats, no backgrounds.<br />b. Certified copy of your diploma (please provide a translation into<br />Japanese or English)<br />c. Photocopy of passport<br /><br />Please submit the above documents to:<br />* It is not possible to apply on-line and we do not accept applicants by<br />e-mail.<br />IAMAS<br />3-95 Ryoke-cho, Ogaki-shi, Gifu, 503-0014, Japan<br />Tel: +81-584-75-6600<br />Fax: +81-584-75-6637<br /><br />4. Application Deadline<br />Your application forms must reach IAMAS by 31th December 2004.<br /><br />5. Screening Process<br />The Artist-in-Residence Screening Committee, consisting of IAMAS teaching<br />staff, will strictly screen all applicants. The Committee may interview<br />applicants in person and/or by telephone.<br /><br />6. Notification of Screening Results<br />IAMAS will notify applicants of the screening results by around February<br />2005.<br /><br />7. Support Provided by IAMAS<br />1) Facilities and Equipment<br />Facilities designated by IAMAS and equipment set up in the said facilities.<br />2) Economic Support<br />One roundtrip ticket will be provided.<br />Living expenses incurred while working on the program.<br />3) Apartment<br />IAMAS will rent an apartment for the Artists-in-Residence.<br />However, the artists are asked to pay part of the rent.<br /><br />8. What is Expected of the Artists-in-Residence<br />1) To create and exhibit/release one work by the end of his/her stay.<br />2) To actively mix with IAMAS students and instructors by, for example,<br />working in collaboration with them on their projects.<br />3) Artists-in-Residence are sometimes asked to participate in workshops<br />geared for local residents and students.<br />4) The documentations of the produced work need to be submitted to IAMAS.<br />These documents can consist of video, picture, text, etc. The artists give<br />IAMAS the right to use these documents for IAMAS promotional purposes<br />without prior consent of the artist.<br /><br />9. Copyrights of the Works<br />The copyright of the works that Artists-in-Residence create during their<br />stay will belong to the artists on condition that:<br />1) When they exhibit/release such works outside IAMAS, they indicate in the<br />credits that they created the works at IAMAS.<br />2) They readily cooperate with IAMAS when IAMAS wants to exhibit their<br />works.<br />3) They leave copies of the works (or materials related to the creation of<br />the works if the works are hard to copy) at IAMAS when their term of stay<br />ends.<br />4) The artists agree that IAMAS, at its own discretion, may use, for the<br />purpose of education, research and publication, the copies of (or materials<br />related to), and the documentations of its production and its exhibition<br />that they left in IAMAS.<br /><br />10. Miscellaneous<br />1) Artists-in-Residence are required to carry accident insurance and health<br />insurance at their own expense.<br />2) IAMAS will not pay for the transportation of works and/or equipment at<br />the time when Artists-in-Residence join and leave the program.<br />3) An Artist-in-Residence may be accompanied by their spouse, however they<br />are required to pay all the costs involved.<br /><br />11. query<br />info@iamas.ac.jp<br /><a rel="nofollow" href="http://www.iamas.ac.jp/SC/E/index-air.html">http://www.iamas.ac.jp/SC/E/index-air.html</a><br /><br />—–<br />Miki Fukuda<br />Center for Media Culture (CMC)<br />cmc@iamas.ac.jp<br />iAMAS<br />Institute of Advanced Media Arts and Sciences<br />International Academy of Media Arts and Sciences<br />3-95 Ryoke-cho, Ogaki-shi, Gifu 503-0014, Japan<br /><a rel="nofollow" href="http://www.iamas.ac.jp/">http://www.iamas.ac.jp/</a><br />– <br />Miki FUKUDA<br />miki@mkf-lab.com <br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />For $65 annually, Rhizome members can put their sites on a Linux<br />server, with a whopping 350MB disk storage space, 1GB data transfer per<br />month, catch-all email forwarding, daily web traffic stats, 1 FTP<br />account, and the capability to host your own domain name (or use<br /><a rel="nofollow" href="http://rhizome.net/your_account_name">http://rhizome.net/your_account_name</a>). Details at:<br /><a rel="nofollow" href="http://rhizome.org/services/1.php">http://rhizome.org/services/1.php</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 10.29.04<br />From: Julie Harrison &lt;jharriso@stevens.edu&gt;<br />Subject: part-time teaching, Stevens Institute of Technology<br /><br />The Department of Art, Music &amp; Technology (DAMT) at Stevens Institute of<br />Technology in Hoboken, NJ, is newly formed and dedicated to the study and<br />practice of art and music in relationship to science and technology.<br /><br />Currently, we are seeking interesting and committed artists to teach<br />part-time, possibly leading to a full-time position as the department grows.<br />For spring05, we are in need of an adjunct in 3-D Foundations, and<br />particularly welcome artists who are traditionally underrepresented in<br />academia. <br /><br />Please send a copy of your resume, syllabi, and url to Julie Harrison,<br />jharriso@stevens.edu<br /><br />For further information, see our website-in-progress at:<br /><a rel="nofollow" href="http://www.hum.stevens.edu/ArtMusicTechnology/">http://www.hum.stevens.edu/ArtMusicTechnology/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 10.25.04<br />From: &quot;Rhizome.org&quot; &lt;artbase@rhizome.org&gt;<br />Subject: Just added to the Rhizome ArtBase: metatelephony by Lewis LaCook<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?27742">http://rhizome.org/object.rhiz?27742</a><br />+ metatelephony +<br />+ Lewis LaCook +<br /><br />metatelephony is a networked poem–&gt;metatelephony takes any web page you<br />feed it, grabs the source code of the page, mixes it up at random, takes a<br />randomly-chosen word from that page, performs a Google search on it, and<br />displays a blend of both the source code and descriptions of pages found in<br />the search…–&gt;a shadow-poem of the web–&gt;<br />+ + +<br /><br />Biography<br /><br />Lewis LaCook is a poet, musician and net artist with a gnawing obsession:<br />the intersection of randomness, interactivity and post-post-modern poetics.<br />His work, both text and hypermedia, has appeared in Cauldron and Net,<br />Shampoo, _sidereality, 5_trope, furtherfield.org, Aught, Lost and Found<br />Times, the muse apprentice guild, CTheory Multimedia, hyperrhiz, and Slope,<br />among others. Some of his hypermedia pieces are archived in the Rhizome<br />artBase(New York); some of his texts have been archived in the Avant Writing<br />Collection, curated by John M. Bennett(Ohio State University) and the rare<br />books archive at SUNY Buffalo, curated by Michael Basinski. In 2004 he was<br />the recipient of a turbulence.org commission. Published books and chapbooks<br />include: Cling(anabasis, Washington, 2000); The Odious Art of Lewis LaCook<br />(BeeHive Microtitle, e-book, San Francisco, 2001)(<a rel="nofollow" href="http://microtitles.com/">http://microtitles.com/</a>);<br />Drowning in The Age of Mid-Air(xpress(ed), e-book, Finland,<br />2002)(<a rel="nofollow" href="http://www.xpressed.org/main.html">http://www.xpressed.org/main.html</a>). Lewis makes his home in Lorain,<br />OH. Please visit his website at <a rel="nofollow" href="http://www.lewislacook.com">http://www.lewislacook.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 10.26.04<br />From: &quot;Rhizome.org&quot; &lt;artbase@rhizome.org&gt;<br />Subject: Just added to the Rhizome ArtBase: Life Support by Annette<br />Weintraub<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?28488">http://rhizome.org/object.rhiz?28488</a><br />+ Life Support +<br />+ Annette Weintraub +<br /><br />Life Support explores the subjective experience of space. It looks at the<br />way in which medical environments affect behavior, perception and perhaps<br />healing. Life Support draws upon depictions of medical spaces in<br />advertising, popular culture and film and their reintegration into this<br />vocabulary of space. It creates a series of &#xE2;??rooms&#xE2;?? based on archetypal<br />hospital spaces: a corridor, waiting room, patient room and treatment room.<br />Each of these locations is associated thematically with a particular<br />psychological state/adaptation response, and explored in moving images<br />paired with short fictions and architectural commentary. The architectural<br />constructs of Life Support are hybrids of 2D and 3D space in which the 3D<br />spatial construct &#xE2;??a wireframe of a room &#xE2;??functions as a scrim for the<br />projection of multiple images and as a container for the layering of audio<br />elements. Movement through space and narrative movement are linked, as in a<br />walking meditation. Life Support layers multiple images, moving images,<br />on-screen text and audio. Flash was chosen as a media integration tool for<br />the projects&#xE2;?? extensive audio and animation. Actionscript functions as a<br />content management tool, loading and unloading the content fragments as<br />needed.<br /><br />+ + +<br /><br />Biography<br /><br />Annette Weintraub is a media artist whose projects embed layered narratives<br />within a variety of architectural constructs. Her work is an investigation<br />of architecture as visual language, and focuses on the dynamics of urban<br />space, the intrusion of media into public space and the symbolism of space.<br />Her work has been presented at the International Art Biennial-Buenos Aires,<br />Museo Nacional de Bellas Artes 2002, Buenos Aires, Argentina, The 5th<br />Biennial of Media and Architecture in Graz Austria, The Whitney Biennial<br />2000, The International Center for Photography/ICP, The International Film<br />Festival Rotterdam, Thirteen/WNET TV&#xEF;&#xBF;&#xBD;s Reel New York.Web and in numerous<br />other national and international exhibitions. Commissioned works include<br />projects for Turbulence, CEPA, and The Ruschlikon Centre for Global<br />Dialogue. <br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />Date: 10.26.04<br />From: Annie Abrahams &lt;aabrahams@bram.org&gt;<br />Subject: SolitudeS<br /><br />What about loneliness? La Solitude, &#xE7;a vous &#xE9;voque quoi?<br />Some people long for it, others are afraid of it.<br /><br />Internet a tool to reveal 'la condition humaine'?<br />Please, send me your phrases around this word.<br /><br /><a rel="nofollow" href="http://www.bram.org/solitude">http://www.bram.org/solitude</a><br /><br />thanks<br />annie abrahams<br />La Solitude, &#xE7;a vous &#xE9;voque quoi?<br /><br />Internet, un r&#xE9;v&#xE9;lateur de la condition humaine?<br />Svp, envoyez-moi des phrases autour de ce mot dont on peut avoir peur,<br />mais qui fait aussi r&#xEA;ver.<br /><br /><a rel="nofollow" href="http://www.bram.org/solitude">http://www.bram.org/solitude</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />11.<br /><br />Date: 10.29.04<br />From: &quot;Rhizome.org&quot; &lt;artbase@rhizome.org&gt;<br />Subject: Just added to the Rhizome ArtBase: Book of Rage and Longing by<br />michael wilson<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?28654">http://rhizome.org/object.rhiz?28654</a><br />+ Book of Rage and Longing +<br />+ michael wilson +<br /><br />The Book of Rage and Longing seeks to create a democratic plane where voices<br />of desire, emotion, and critical engagement can initiate a dialogue with the<br />origins of Western democracy.<br /><br />Several on-going letters of sincerity from the United States and around the<br />globe are sent to the ancient center of Athens. Writers are asked to express<br />their passionate dismay, their poignant pleas, their will and affirmation<br />for a different administration of our dimension. In keeping with the idea of<br />democracy and a heterogeneous blend of voices, those desiring to participate<br />need only log on to the Rage and Longing site to send their personal<br />missive. Our hope is that the accumulation of these missives addressed to<br />the global power elite may begin to describe rage and nightmares, produce<br />psychic seeds for cross-fertilization, and share hopeful musings.<br /><br />In Athens, these multiple thoughts/voices, arriving through an online<br />interface, are projected inside the Byzantine Museum. As each missive<br />arrives, it is immediately printed and an interpretive/administrative<br />committee edits together an official text &#xE2;?? a new agenda created on the<br />spot through arguing, editing, cutting, pasting, and whimsy. This is made<br />into a large, &#xE2;??canonized&#xE2;?? book. Sections of the official text are then<br />given to a Greek chorus to sing. This amplified song of rage and longing<br />fills the area.<br />+ + +<br /><br />Biography<br /><br />The collaborators live in Los Angeles and Athens. They are disparate artists<br />and filmmakers bonded only by love. All look for home in a conceptual space<br />called America &#xE2;?? a space not yet realized in terrestrial form:<br /><br />Natalie Zimmerman, Michael Wilson, Jennifer Nelson, Melissa Longenecker,<br />Dimitri Kotsaras &amp; Mr. Flo<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />12.<br /><br />Date: 10.29.04<br />From: Lauren Cornell &lt;lclclc70@hotmail.com&gt;<br />Subject: A Review of Future Cinema<br /><br />A Review of Future Cinema,<br /><br />It seems that Cinema needs to constantly die in order to go on living.<br />Throughout its life span, its vitality has relied on its conventions being<br />shattered again and again by its practitioners. At many of these moments of<br />crisis, innovation has initially been treated like a threat: Warhol&#xB9;s films<br />were critically dismissed, as was early video art, and similarly today,<br />artists who integrate film form with digital technologies, video or<br />otherwise, are often accused of not living up to the medium&#xB9;s critical or<br />aesthetic promise. The new anthology Future Cinema: The Cinematic Imaginary<br />After Film, edited by Jeffrey Shaw and Peter Weibel, begins with Guy<br />Debord&#xB9;s &#xB3;Prolegomena to All Future Cinema&#xB2; in which the author writes, &#xB3;the<br />arts of the future will entail the shattering of situations, or nothing.&#xB2;<br />Somewhere in between a dedication and a battle-cry, these words effectively<br />throw down a gauntlet for the ensuing 600 pages of theoretical and<br />historical texts which assert that digital media has, indeed, invoked<br />another sea change in cinema&#xB9;s course.<br /><br />In his introduction, Shaw argues the history of cinema has been<br />significantly determined by technological experimentation, as its<br />mechanisms of production, exhibition and distribution mechanisms are<br />necessarily tied to economic, political and ideological conditions.<br />Hollywood, he goes on to say, is not cinema&#xB9;s destination, but rather its<br />latest stage, and a stage that is now being challenged by the prevalence of<br />digital technologies. Video games, virtual experiences, cameras located in<br />your cell phone or keychain, and artistic practices that incorporate such<br />technologies distribute cinematic experiences throughout our everyday lives.<br />But will these necessarily outmode Hollywood as the editors imply, and<br />should this even be a goal? This notion is taken up throughout the book by<br />critics, who examine the ways Hollywood and the burgeoning network of visual<br />practices sustain and transform each other.<br /><br /> The exhaustive efforts on the part of the editors to discuss and<br />contextualize applications of digital technology within the traditions of<br />popular and avant-garde cinema makes the book a rich resource for cinema<br />history. Many of the critics methodically employ an &#xB3;apparatus-oriented&#xB2;<br />approach, as Weibel terms it, evaluating significant technical developments<br />along cinema&#xB9;s historical trajectory and, co-extensively, how these emerged<br />from and impacted a constellation of factors economic, social and visual.<br />Historical texts, and essays on contemporary artists or projects are<br />interspersed throughout. These illustrated writings are grouped under<br />categories, such as IMMERSIVE or NAVIGABLE, that explore different facets of<br />a digital cinema. (Here, the former denotes (in brief) visual environments<br />that require a &#xB3;totality of engagement&#xB2;, and the latter works that imbue the<br />participant not just with the ability to interact but to direct the<br />narrative.) <br /><br />Timothy Druckery, whose contributions to Future Cinema are some of its<br />brightest, reviews cinematic invention from its early days as a ?cinema of<br />attractions&#xB9;, replete with dazzling phantasmagorias and magic lantern<br />performances, to proto-Virtual Reality with the grand and encompassing<br />Panorama in his essay &#xB3;Fugitive Realities, Situated Realities, &#xB3;Situational<br />Realities&#xB2; or Future Cinema(s) past&#xB2;. Climbing up through the twentieth<br />century, his analysis of film between the World Wars swings from the<br />avant-garde montages of the Dadaist and Surrealists to the ideological films<br />of Eisenstein, Murnau, Lang and Hitchcock. He picks his way through various<br />mid-century touchstones of cinematic progress such as the Cinerama, a<br />three-screen projection of a single image, and Cinemascope, an early Wide<br />screen cinema process, and whirls to closure by shouting out to the Expanded<br />Cinema of the ?60&#xB9;s and the video revolution that followed on its heels.<br /><br />Druckery&#xB9;s essay provides such a thorough timeline that it could be used as<br />a guide for the rest of the book. The writings of other authors expand<br />moments that he discusses more briefly. Andre Bazin&#xB9;s 1953 essay, &#xB3;Will<br />Cinemascope Save the Film Industry&#xB2;, for instance, argues that the Cinerama<br />and the Cinemascope were developed to sustain Hollywood&#xB9;s popularity amidst<br />the economic crisis and drop in movie-going audience wrought by the<br />introduction of the home television. Robert Haller writes on Steina and<br />Woody Vasulka&#xB9;s early video experiments, in which they employed computers<br />and electronic synthesizers to explore the medium&#xB9;s possibilities. Their<br />famous renderings of video snow, and identical flat images stuttering across<br />the screen powerfully captured the tension between their control over the<br />medium, and its limiting of their options. In &#xB3;Cinema and the Code&#xB2;, one of<br />the centerpieces of the book, critic Gene Youngblood attempts to synthesize<br />a discussion between himself, the Vasulkas and Weibel on the implications of<br />digital imaging for the evolution of cinematic language which he notes began<br />in 1986 and is still in progress today.<br /><br />Though it stands alone, Future Cinema is technically the accompanying<br />catalogue to an exhibition by the same name that took place at ZKM in 2003.<br />The exhibition presented works that explored the narrative and formal<br />possibilities of digital technologies afforded cinema. The detailed<br />re-presentation of these projects, including Gary Hill, Chris Marker, Isaac<br />Julien, Jennifer and Kevin McCoy, and Young-hae Chang Heavy Industries among<br />others, is one of the book&#xB9;s greatest contributions. Though their work, and<br />the cumulative effect of digital technologies leaves Hollywood very much<br />intact, the book does confirm how the notion of making, experiencing or<br />believing in cinema has profoundly changed thanks to the saturation of<br />digitally mediated vision. The contradiction then in Future Cinema is that<br />is an accurate and provocative reflection of the present. The problem with<br />projections of the future is that they date according to the moment they<br />were imagined, and so in essence, they always reveal more about the present<br />than they ever could about moments to come.<br /><br />-L.Cornell<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Kevin McGarry (kevin@rhizome.org). ISSN:<br />1525-9110. Volume 9, number 43. Article submissions to list@rhizome.org<br />are encouraged. 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