<br /><br />RHIZOME DIGEST: December 2, 2000<br /><br />Content:<br /><br />+editor's note+<br />1. Mark Tribe: Rhizome.org Community Campaign Update<br /><br />+opportunity+<br />2. Info: EMAF 2001 Call for Entries<br />3. Michael Thomas: videonale 9–call for entries<br /><br />+announcement+<br />4. isea: ISEA2000-PROGRAM AND REGISTRATION<br />5. Mark River: DWA art/action<br />6. Pierre Robert: —a r c h é e—sommaire—<déc. 00>—<br /><br />+work+<br />7. Marc Voge: Web Project 8–Web Art in Seoul<br />8. ||| || ||||| || |: netart_latino database<br />9. ade@stub.org: Signwave releases Auto-Illustrator 0.1d-r15<br />10. gregory.chatonsky: WWW.REVENANCES.NET<br /><br />+feature+<br />11. anne-marie: luckykiss_xxx–curator's note<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 12.2.00<br />From: Mark Tribe (mark@rhizome.org)<br />Subject: Rhizome.org Community Campaign Update<br /><br />Dear Rhizome Digest subscribers:<br /><br />We've just completed our third week of the Rhizome.org Community<br />Campaign, and the barometer is rising! Contributions totaling $3,600<br />have come in from across the U.S.A., France, Canada, Germany, the<br />Netherlands, Brazil, Turkey, Singapore and Iceland–a total of 36% of<br />our campaign goal of $10,000.<br /><br />Many, many thanks to our latest group of supporters: Haenggih Benedict,<br />The Bolton Foundation, Kim Cascone, Molly Cumming, Paul A. Fishwick,<br />Patrick Lichty, Matthew Locke, Laura U. Marks, Abigail D. McEnroe, Katie<br />Mondloch, Liza Mulvenna, Shannon Palmer, Rita Sberlati, Tom Scarpino,<br />Rachel J. Stevens, KimYoonah and Amy Youngs.<br /><br />Rhizome.org has grown tremendously in the past year, and our monthly<br />operating cost has increased with it. We depend on support from<br />individuals like you to make ends meet. Each and every contribution<br />makes a real difference in our ability to survive as an organization.<br /><br />So if you haven't yet made a gift this year, please do so today. It only<br />takes 3 minutes to make a secure online contribution using your credit<br />card at www.rhizome.org/support.<br /><br />Or mail your contribution to Rhizome.org, 115 Mercer Street, New York,<br />NY 10012<br /><br />Every gift of $25 or more is rewarded with a premium. And gifts are tax-<br />deductible for US residents.<br /><br />Our contribution premiums include:<br /><br />+ At the "seed" level ($25) you get your own email address @rhizome.org.<br />+ At the "sprout" level ($50) you get a Rhizome.org T-shirt.<br />+ At the "stem" level ($250) you get a limited edition Splash Art mouse<br />pad.<br /><br />Sincerely yours,<br /><br />Mark Tribe<br />Founder & Executive Director<br /><br />+ + +<br /><br />Rhizome.org is a 501©(3) not-for-profit organization. Contributions to<br />Rhizome.org are tax-deductible to the extent allowed by law. Our audited<br />financial statement is available upon request.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Mute18 OUT NOW: Network coverage includes the psychogeographies of Iain<br />Sinclair and Chris Petit, social pathologies of Michel Houellebecq,<br />Third Way alliances of London's 'Culture Clubs' and - hostage to fortune -<br />Roy Ascott, Sara Diamond and Geert Lovink's take on the actually<br />existing Internet. <subs@metamute.com><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 11.21.00<br />From: Info (info@emaf.de)<br />Subject: EMAF 2001 Call for Entries<br /><br />European Media Art Festival<br />Osnabrueck<br />25.-29. April 2001<br />www.emaf.de<br /><br />-Inside/Outside-<br /><br />// From 25 to 29 April 2001 the European Media Art Festival presents<br />once again a diverse cross section of media art in Osnabück. Productions<br />from internationally renowned artists as well as innovative works from<br />creative young talents will be shown.<br /><br />// The European Media Art Festival is an international forum for film,<br />video, performance, multimedia installations and for digital media such<br />as CD-ROM, DVD and the Internet. As part of the festival two prizes are<br />awarded annually. There is the German Film Criticism Prize for the best<br />German experimental film or video production and the OLB Media Art Prize<br />for exemplary media installations.<br /><br /><a href="http://www.emaf.de">http://www.emaf.de</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Move those digits and order the LEONARDO Eighth New York Digital Salon<br />catalog. Hot off the press, the Digital Salon issue documents this<br />exhibition of computer art and presents articles by computer artists<br />sharing their viewpoints. To order:<br /><<a href="http://mitpress.mit.edu/e-journals/Leonardo/order.html">http://mitpress.mit.edu/e-journals/Leonardo/order.html</a>>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 11.29.00<br />From: Michael Thomas (mthomas@bureau-k.de)<br />Subject: videonale 9–call for entries<br /><br />VIDEONALE 9<br /><br />CALL FOR ENTRIES / AUSSCHREIBUNG:<br />INFORMATION / ENTRYFORMS / TEILNAHMEFORMULARE:<br /><br /><a href="http://www.videonale.org">http://www.videonale.org</a><br /><br />Since 1984 the Bonn Videonale has shown the most current work in video<br />and other new media. It is an exhibition, festival and symposium in one.<br />The Videonale seeks new artistic tendencies and is a platform for<br />bringing attention to new work.<br /><br />Deadline for submissions: January 20, 2001<br /><br /><a href="http://www.videonale.org">http://www.videonale.org</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Artbyte's November/December issue has been CENSORED! Our printer blurred<br />a brain-searing passage in Julian Dibbell's true confessions about<br />online "preggo" porn. (Inquiring minds will find the offending text at<br />Artbyte.com.) Miraculously spared our printer's wrath were: Anka<br />Radakovich, on why Netporn for chicks sucks and architect Greg Lynn, on<br />his Embryological House.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 11.25.00<br />From: isea (isea@ISEA.QC.CA)<br />Subject: ISEA2000-PROGRAM AND REGISTRATION<br /><br />ISEA2000 REVELATION -<br />10th INTERNATIONAL SYMPOSIUM ON ELECTRONIC ART<br /><br />Official Program now available online !!<br /><a href="http://www.isea2000.com">http://www.isea2000.com</a><br /><br />Please REGISTER before November 30th, 2000 Registration form available<br />on the official website Special rates for ISEA members, students and<br />groups<br /><br /><a href="http://www.isea2000.com">http://www.isea2000.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 11.30.00<br />From: Mark River (mriver102@YAHOO.COM)<br />Subject: DWA art/action<br /><br />REATIVE TIME WEB ACTION<br />DAY WITHOUT ART 2000<br /><br />www.creativetime.org/dwa<br /><br />On December 1 World AIDS Day celebrate the premiere of Creative Time's<br />DAY WITHOUT ART WEB ACTION 2000.<br /><br />Lights!<br /><br />The Banner Project returns with a new series of downloadable banners<br />from a global network of designers and artists. By posting these banners<br />on your website, you ensure a spotlight on these vital responses to this<br />pressing health crises. Link up to the nexus at<br /><a href="http://www.creativetime.org/dwa">http://www.creativetime.org/dwa</a> and send an email with your web site and<br />URL to dwa@creativetime.org.<br /><br />Camera!<br /><br />Creative Time and D-Film present CineVirus: Make A Scene, a digital<br />community space for you make your personal response to the HIV/AIDS<br />pandemic visible. Upload your own digital video, and show us what AIDS<br />looks like now.<br /><br />Action!<br /><br />HIV/AIDS is a public issue. It demands a public response. As part of its<br />27-year commitment to bring art to public spaces, Creative Time invites<br />you to join this digital coalition by posting a banner to your own<br />website, or adding your vision to the CineVirus series. Just as<br />individuals make up the public sphere, it is individual stories that<br />define the AIDS crisis. Make sure yours is not forgotten.<br /><br /><a href="http://www.creativetime.org/dwa">http://www.creativetime.org/dwa</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 12.1.00<br />From: Pierre Robert (probert@videotron.ca)<br />Subject: —a r c h é e—sommaire—<déc. 00>—<br /><br />—a r c h é e—sommaire—<déc. 00>—<br /><a href="http://archee.qc.ca/sommaire.htm">http://archee.qc.ca/sommaire.htm</a><br /><br />___UN COMPTE RENDU COMMENTÉ DU LIVRE /WORLD PHILOSOPHIE/ DE PIERRE LÉVY___<br /><a href="http://archee.qc.ca/ar.php3?btn=texte&no=141">http://archee.qc.ca/ar.php3?btn=texte&no=141</a><br /><br />___UN ENTRETIEN AVEC PIERRE LÉVY___<br /><a href="http://archee.qc.ca/ar.php3?btn=texte&no=142">http://archee.qc.ca/ar.php3?btn=texte&no=142</a><br /><br />___UNE RENCONTRE AVEC ÉRIC SADIN___<br /><a href="http://archee.qc.ca/ar.php3?btn=texte&no=143">http://archee.qc.ca/ar.php3?btn=texte&no=143</a><br /><br />___UN ENTRETIEN AVEC ALEX GALLOWAY___ prise deux<br /><a href="http://archee.qc.ca/ar.php3?btn=texte&no=144">http://archee.qc.ca/ar.php3?btn=texte&no=144</a><br /><br />___UNE INVITATION AU SALON___<br /><a href="http://archee.qc.ca/salon4/">http://archee.qc.ca/salon4/</a><br /><br />+ + +<br /><br /><a href="http://archee.qc.ca/sommaire.htm">http://archee.qc.ca/sommaire.htm</a><br /><a href="http://archee.qc.ca/ar.php3?btn=texte&no=141">http://archee.qc.ca/ar.php3?btn=texte&no=141</a><br /><a href="http://archee.qc.ca/ar.php3?btn=texte&no=142">http://archee.qc.ca/ar.php3?btn=texte&no=142</a><br /><a href="http://archee.qc.ca/ar.php3?btn=texte&no=143">http://archee.qc.ca/ar.php3?btn=texte&no=143</a><br /><a href="http://archee.qc.ca/ar.php3?btn=texte&no=144">http://archee.qc.ca/ar.php3?btn=texte&no=144</a><br /><a href="http://archee.qc.ca/salon4/">http://archee.qc.ca/salon4/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 12.1.00<br />From: Marc Voge (marc@totalmuseum.org)<br />Subject: Web Project 8–Web Art in Seoul<br /><br />Web Project 8 – Web Art in Seoul<br /><a href="http://www.totalmuseum.org/webproject8.html">http://www.totalmuseum.org/webproject8.html</a><br />info@totalmuseum.org<br /><br />The Total Museum of Contemporary Art, Seoul, presents:<br />Web Project 8, December 1, 2000 - February 1, 2001<br />An online exhibition of new Web works by 8 artists:<br /><br />Superbad (Ben Benjamin)<br />Diane Bertolo<br />Young-hae Chang Heavy Industries<br />Jeong-hwa Choi<br />Jodi (Joan Heemskerk, Dirk Paesmans)<br />The Candy Factory (Takuji Kogo)<br />Olia Lialina<br />Alexei Shulgin<br /><br /><a href="http://www.totalmuseum.org/webproject8.html">http://www.totalmuseum.org/webproject8.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 12.1.00<br />From: ||| || ||||| || | (vibri@internet.com.uy)<br />Subject: || | || netart_latino database || |||| || || ||||||<br /><br />netart_latino database<br />URL: <a href="http://www.internet.com.uy/vibri/netart_latino.htm">http://www.internet.com.uy/vibri/netart_latino.htm</a><br /><br />any contributions/corrections are welcome!<br /><br /><a href="http://www.internet.com.uy/vibri/netart_latino.htm">http://www.internet.com.uy/vibri/netart_latino.htm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 11.26.00<br />From: ade@stub.org (ade@stub.org)<br />Subject: Signwave releases Auto-Illustrator 0.1d-r15<br /><br />An all new release of Auto-Illustrator is now available for<br />download from <a href="http://www.auto-illustrator.com/">http://www.auto-illustrator.com/</a><br /><br />The latest release (0.1d-r15) has resolved many cosmetic and functional<br />bugs in the Windows version, and sports an all-new look and feel for<br />registered users.<br /><br />There are more tool palettes, giving you more control over each of the<br />tools.<br /><br />One of the most powerful new features is the Recording Tool (available<br />to registered users only) which allows you to record your favourite<br />actions and replay them on other artwork or documents. Users can also<br />edit the ActionScript that accompanies each recorded action, creating<br />the potential for complex, recursive artwork generation.<br /><br />The new version can be downloaded directly using these links<br /><br /><a href="http://www.auto-illustrator.com/AI-0.1d-r15.sit">http://www.auto-illustrator.com/AI-0.1d-r15.sit</a> (MacOS, 2.9M)<br /><a href="http://www.auto-illustrator.com/AI-0.1d-r15.zip">http://www.auto-illustrator.com/AI-0.1d-r15.zip</a> (Win32, 2.5M)<br /><br />Any feedback is warmly welcomed - the more bug reports and suggestions<br />we get, the better the application will be. Send emails to ade@stub.org<br /><br /><a href="http://www.auto-illustrator.com/">http://www.auto-illustrator.com/</a><br /><a href="http://www.auto-illustrator.com/AI-0.1d-r15.sit">http://www.auto-illustrator.com/AI-0.1d-r15.sit</a><br /><a href="http://www.auto-illustrator.com/AI-0.1d-r15.zip">http://www.auto-illustrator.com/AI-0.1d-r15.zip</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />Date: 11.26.00<br />From: gregory.chatonsky (rank@incident.net)<br />Subject: WWW.REVENANCES.NET<br /><br />WWW.REVENANCES.NET<br /><br />Produced at the C3 (Budapest, Hungary) by Gregory Chatonsky and Reynald<br />Drouhin, Revenances* is an online art project about the ghosts and the<br />disjunction between the contact and the vision.<br /><br />The Revenance of the ghosts, of the separations and contact. The<br />Revenance of fiction, of stories, of the history. Stepping the frontiers<br />between ghost logic and virtual technologies. Ghost, fantasies, present<br />and absent images. At night, the contact of the infra-mince of our skin.<br />Bewitching our distances and solitudes.<br /><br /><a href="http://www.revenances.net">http://www.revenances.net</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />11.<br /><br />Date: 11.22.00<br />From: anne-marie (amschle@cadre.sjsu.edu)<br />Subject: luckykiss_xxx–curator's note<br /><br />// LUCKYKISS_XXX > adult kisekae ningyou sampling ^_^<br /><br /><a href="http://www.opensorcery.net/luckykiss_xxx/">http://www.opensorcery.net/luckykiss_xxx/</a><br /><br />Luckykiss_xxx: Adult Kisekae Ningyou Sampling<br />Curator's Note<br /><br />"'Kisekae' is Japanese for 'changing clothes'. It's a popular play for<br />little girls. They are given 'kisekae ningyou' (dolls for changing<br />clothes) and play changing clothes of the dolls. And, girls' manga<br />magazines sometimes provide paper dolls and clothes for kisekae. (You<br />can also find swimsuit collections and popular comic heros wearing<br />naughty leather gear)." [1]<br /><br />1. Open Kisekae: an open source art form<br /><br />Luckykiss_xxx is a sampling of adult kiss dolls presented as online art.<br />Kisekae ningyou paper doll sets migrated from Japanese shoujou (girl)<br />manga paper comic books to computers in the mid 1990's. Through the web,<br />"The World KiSS Project" attracted doll creators first in Japan and then<br />internationally. KiSS viewers and development kits are available freely<br />for PC, Mac, and Amiga platforms. Similar to the active cultural<br />production and online exchange of computer game add-ons at both code and<br />content levels, the World KiSS Project's operating principles are<br />founded on the hacker gift economy endemic to the Internet. Instructions<br />for ethical (non-profit) distribution of KiSS doll sets are included<br />with the development kits and viewers for KiSS.<br /><br />KiSS is an open source collaborative art form enabled by networkability.<br />Both KiSS visuals and code are developed through collaborative online<br />interactions between multiple artists and programmers, rather than by a<br />select, elite industry sector, (in the case of the original girl manga<br />books, a select group of comic book artists). As a distributed<br />interactive software, KiSS is open to a multiplicity of artistic<br />visions, practices, cultures, genders, ages, and artistic skill levels.<br />Variety and play, a dynamic chain of alternates, imaginings and<br />reimaginings, characterize KiSS. The role of the KiSS developer merges<br />with role of the KiSS player, the KiSS player is also usually a KiSS<br />artist, reading is writing, authoring is using, consumption is<br />production.[2]<br /><br />The process of creativity employed by KiSS artists is a form of cultural<br />sampling, hacking and appropriation, a form of play from which new<br />configurations emerge from tweaking what another artist has made and so<br />on, a dynamic recycling of anime and other visual lexicons as well as a<br />repurposing of the interactivity of paper doll play and other forms of<br />interactivity. (These very processes of play and creative remixing are<br />also built into how the user interacts with the KiSS doll itself as s/he<br />dresses and undresses the doll.) Designer Russell Talyor has described<br />the initial phase of a design process as a "playtype". According to<br />Taylor, "playtype" is preferable to "prototype", as the latter term is<br />imbued with notions of originality and proprietary authorship. A<br />playtype is "about free movement, action, an activity and interactivity"<br />and is not about a frozen "product, artifact and object."[3] The David<br />"KiSS Jam" by multiple authors is an example of this playful,<br />collaborative, dynamic creative design process.[4] In each KiSS data set<br />frame, a Michelangelo's David statue doll wears a different costume<br />designed by a different female artist, ensembles ranging from lederhosen<br />to fishnets.<br /><br />2. The Shape of Online KiSS<br /><br />Even though KiSS doll set production activity peaked only a few years<br />ago, about 1997, sleuthing for KiSS dolls is already a detective<br />assignment for a cyberarcheologist. If I try to branch out of a small<br />number of centralized KiSS archiving sites, such as Dov Sherman's<br />invaluable KiSS archive, and access individual KiSS artist home pages, I<br />will dead-end in many "404-page not found's". This is especially true on<br />Japanese servers, where KiSS is an older phenomenon, and also where<br />trends seem to propagate and burn out even faster than in the West. (I<br />find myself surfing in dead link wastelands, following only indexical<br />traces–the hyperlinked descriptions of ghost sites.)<br /><br />The topology of KiSS sites can be roughly mapped into three different<br />communities of users and developers. The first and earliest community is<br />the Japanese girls and boys who build cute KiSS sets to play doll dress<br />up, drawing from children's anime sources and girl manga. Second are<br />older Japanese teenage boys who build more erotic adolescent KiSS dolls<br />sets to play "undress up" or strip tease, drawing from casts of teen<br />anime characters.[5] And the third clustering is of Western teenagers,<br />and Western young women and men, who build erotic KiSS dolls to play out<br />adult fantasies. This third user group references both anime, Western<br />pop culture, gothic underground alternative culture, cartoons and other<br />eclectic, (international, non-Japanese), sources. This community is<br />presently more active in comparison to the first two communities. Each<br />community shares dolls with each other and members link to each other's<br />sites, forming hyperlink clusterings that serve to reinforce community<br />identity and exchange. Out of these three sometimes overlapping fields<br />of cultural production, Luckykiss_xxx exhibits KiSS dolls created by<br />adult artists participating in the second and third fields.<br /><br />3. My Doll, My Avatar<br /><br />Paper dolls, sexy dolls, anime characters and computer game avatars are<br />all inhabitants of fantasy life. The children's micro world of doll<br />houses, puppet shows, and miniature soldier landscapes has been extended<br />into the virtual, where children grow into adults and continue active<br />fantasy lives.[6] Doll as miniature fetish play object and avatar as a<br />fragment of self are both components of player/avatar/doll interaction.<br />I am my avatar, I objectify my doll, my doll is my sex toy, I play with<br />who I am, I dress up as other, I don't recognize myself and I delight in<br />myself as other. The subject switches places with the object and jumps<br />back again. In Glyndon's goth KiSS doll set "X" the player transitions<br />through a variety of outfits from pony girl to maid to goth boy, (when<br />you strip the doll in data set one s/he is endowed with a penis and in<br />data set two her breasts disappear).<br /><br />In the online fetish ball of KiSS dolls, the doll is not frozen in time<br />into one subject position and gender position.[7] Fluid and infinitely<br />mutable, the digital doll cycles through a play of (potentially<br />contradictory) signifiers as the user flips through the standard ten<br />frames or "data sets" of the KiSS viewer, each data set presenting a new<br />doll costume and a new identity. Gender/subject construction is effected<br />through gender play and role play. What is important here is to<br />recognize the process of play as a modality of gendering. Gendering is<br />not a process whereby the subject is a passive recipient of social<br />gender norms, but neither is the subject isolated from these norms. The<br />subject employs agency as s/he interacts with given gender categories, a<br />back and forth playful interchange as s/he rotates through various roles<br />or creates/implements new roles as the creator of a new KiSS doll. This<br />gender play can be both liberating and funny as the player/creator<br />evades a fixed and frozen subjectivity, but should not be underestimated<br />as an effective gendering process.<br /><br />Asia de Guarde, author of many lovely KiSS sets, extended the use of<br />kiss for role play by creating a KiSS doll for her "Boo Liberty"<br />character that she played in an online role playing game.[8] Asia's<br />female KiSS dolls are both sexy, (very nice translucent underwear), and<br />defiant girl dolls whose costumes include combat wear and gadgets. For<br />instance, Asia's "Girl Paradox" doll poses in a confrontational stance<br />facing off the user with her legs firmly planted on the ground,<br />cybervisor and tool vest within easy reach. "Mechanisma" by Yuki Saegusa<br />is an early Japanese (1994) transformer doll that through "kisekae",<br />changing clothes, alters her identity. Mechanisma is a doll inside a<br />doll, disassembling entirely from her giant female robot form to reveal<br />a tiny human girl doll inside of her multiple mechanical parts.<br /><br />4. Sexy Play<br /><br />Play is not the exclusive domain of children but is integrated into the<br />adult fantasy life of KiSS players and artists. Pleasure in role play,<br />in interactive, erotic costuming, merges with the interactive pleasure<br />of stripping, of removing layers of often finely crafted clothing to<br />find the next layer that lies underneath. These KiSS pleasures are<br />further channeled into a variety of more specific sexual fantasies,<br />fetishes and modalities, such as bondage, leather fetish toys and whips,<br />cross-dressing, and mouse action over defined pleasure spots. (As noted<br />by Elena Gorfinkel & Eric Zimmerman, it is sometimes necessary to<br />patiently and repeatedly rub the mouse back and forth over a doll's<br />panties to remove them.) Although many of these pleasures are addressed<br />to Japanese and Western hetro males it is not difficult to find adult<br />KiSS sets which are queer and/or female friendly, or to imagine queer<br />"rereadings" or repurposing of many KiSS dolls. The dark and sulky male<br />Olympia doll lounging in an easily removable Sailor Moon outfit is a<br />KiSS doll that holds potential appeal for straight women and queer men<br />alike. "Glyndon" is the author of a number of elegant erotic "gothic"<br />KiSS sets that explore androgynous, inbetween and queer gender zones. In<br />Glyndon's "X" sets, the dolls are framed by a backdrop of two monolithic<br />overarching penises bound up in ribbons. Appropriating wickedly from<br />Japanese Pokeman games and anime, Glyndon's "Rocket" KiSS sets feature<br />two dominatrix and domimaster/dominatrix Pokeman trainers who can dress<br />themselves up in a variety of leather fetish wear and choose from<br />multiple whips and instruments for training their Pokeman pet.<br /><br />Although hentai, (Japanese adult anime), and adult interactive narrative<br />games are popular in Japan, in the West very little development has<br />occurred in adult interactive entertainment. Despite lucrative<br />potential, Western game publishers and developers are fearful of<br />creating content that would seem inappropriate for children. In the<br />West, children are commonly understood as the only market for games and<br />interactive content, despite growing evidence to the contrary and a self<br />imposed industry rating system based on age for violent content. Western<br />game developers would prefer to allow illicit game hackers, like the<br />makers of the Nude Raider patch for Tomb Raider, to insert blatantly<br />erotic or pornographic content into games, although suggestive clothing,<br />at least for female characters, is permissable in commercial games.<br />(Unfortunately, much of the erotic content in computer game hacks also<br />reflect the limited erotic imagination of hetro teenage boys, although<br />there are exceptions.) Another unacknowledged active site of erotic<br />gaming in Western culture is in the genre of role playing games, both<br />text and graphical, where text-based social interaction between players<br />can quickly move from flirtation to Tinysex.[9]<br /><br />As an open source strip doll player, the World KiSS Project allows its<br />users to insert their own erotic fantasies into the mix rather than<br />relying on a particular industry to feed its users prepackaged sexiness.<br />The World KiSS Project is a global collaborative experiment for how to<br />play with sexy interactive dolls and avatars, allowing queer, hetro,<br />female friendly, fetish, Goth, Japanese bondage, anime teen girls, (lots<br />of Japanese anime girls and a few boys), and other fantasies to be<br />distributed and exchanged. Imaging, sound, and interactive aesthetics<br />are refined and evolved over time in the body of work of individual KiSS<br />artists and genres emerge from interactions between these artist<br />communities. Curious, beautiful, and sometimes refreshingly flawed or<br />amateurish, cute or sweet, sometimes perverse or disturbing, adult KiSS<br />"paper" dolls are fun to play with and fun to make, to sample, to hack,<br />to mutate, to reoutfit, dress up and undress, an open ended interactive<br />art form that activates adult erotic fantasies and adult desire for<br />continuous play.<br /><br />+ + +<br /><br />Notes:<br /><br />1. <a href="http://hometown.aol.com/jrbuell2/winbee.html">http://hometown.aol.com/jrbuell2/winbee.html</a><br /><br />2. Roland Barthes, The Death of the Author, Image, Music, Text. Ed. And<br />trans. Stephen Heath. New York: Hill, 1977.<br /><br />3. Russell Taylor, Design for Digital Environments, Unit 1.2 Process<br />Notes, Online Course at the Technical University of British Columbia.<br /><br />4. Kiss Jam is a term coined by "The King in Yellow", who orchestrated<br />the David Kiss Jam and authored David's Apple Geek costume.<br /><br />5. Gorfinkel and Zimmerman underscore the act of undressing or stripping<br />as the key interaction with kiss dolls. Elena Gorfinkel & Eric<br />Zimmerman, "Technologies of Undressing: The Digital Paper Dolls of<br />KISS", first published in 21C Magazine, 1997 appearing in SEX: The Art<br />of Allure in Graphic and Advertising Design, Steve Heller, ed. Allworth<br />Press, 2000<br /><br />6. Gaston Bachelard, Poetics of Space, first published 1958 by Presses<br />Universitaires de France, p. 148.<br /><br />7. Teresa de Lauretis, Technologies of Gender, Indiania University<br />Press, Bloomington and Indianapolis, 1987, p. x.<br /><br />8. A memorial site honoring Asia de Guarde's kiss dolls is located at<br /><a href="http://home.korax.net/~rsm/asia/">http://home.korax.net/~rsm/asia/</a>. Asia de Guarde passed away at age 26<br />from AIDS in February 2000.<br /><br />9. Julian Dibbell, "Samantha, Among Others" in My Tiny Life: Crime and<br />Passion in a Virtual World, Henry and Holt Company: New York, 1998.<br /><br /><a href="http://www.opensorcery.net/luckykiss_xxx/">http://www.opensorcery.net/luckykiss_xxx/</a><br /><a href="http://hometown.aol.com/jrbuell2/winbee.html">http://hometown.aol.com/jrbuell2/winbee.html</a><br /><a href="http://home.korax.net/~rsm/asia">http://home.korax.net/~rsm/asia</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. 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