RHIZOME DIGEST: 03.27.04

<br />RHIZOME DIGEST: March 27, 2004<br /><br />Content:<br /><br />+announcement+<br />1. Richard Barbeau: Planetary vigil of NetArt<br />2. Tamiko Thiel: MIT's CAVS presents: Beyond Manzanar VR installation<br />3. Kirsty Boyle: East/West - Robot Culture &amp; Perspectives<br /><br />+opportunity+<br />4. Indi McCarthy: CFP // Beall Center for Art + Technology // May 1st<br />Deadline<br />5. Douglas Repetto: Call for Works: ArtBots: The Robot Talent Show<br />6. Johannes Birringer: announcement (for the Digest)<br /><br />+comment+<br />7. Sarah Oppenheimer: Supply and Demand: a techno tour of Tokyo with<br />Media Artist Shuichi Fukazawa<br /><br />+feature+ <br />8. Peter Luining: interview with mouchette<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Jessica Ivins at Jessica@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 3.22.04 <br />From: Richard Barbeau (barbeari@collegesherbrooke.qc.ca)<br />Subject: Planetary vigil of NetArt<br /><br />The Planetary vigil of NetArt<br /><br />Veille planetaire d'art en reseau<br /><br />French follows<br /><br />++++++++<br /><br />Hello<br /><br />It's my great pleasure to announce that the Vigil of planetary net art -<br />edition 03 - is now on line.<br /><br />The Planetary vigil of NetArt is an event in which several members of<br />today's cyber community have been asked to choose an Internet work of<br />art and to comment upon their choice.<br /><br />Thanks to all participants and congratulations to artists/autors of<br />selected sites.<br /><br />________________________VPAR.VPNA_03_Participants ) selections<br /><br />Wilfried.Agricola de Cologne ) Get real<br />Mateo.Amaral ) Presstube<br />b-l-u-e-s-c-r-e-e-n ) Grandir<br />Roxane.Bernier ) The Struggle Continues<br />Gregory.Chatonsky ) BetaGirl . 02<br />Nicolas.Clauss ) Vibration<br />Reynald.Drouhin ) GOOGLEHOUSE<br />Nicholas.Economos ) The Bomb Project<br />Fred.Fenollabbate ) SAMSUNG MEANS T0 C0ME<br />Gita.Hashemi ) Survey of Common Sense<br />k-hello.org ) Escher and the Droste effect<br />Patrick.Keller ) ANDREAS*ANGELIDAKIS*ARCHITECTURE<br />Deb.King ) theBot (one infesting the horse)<br />Jeannette.Lambert ) ZeD<br />Barbara.Lattanzi ) MISHAPTIC<br />Abe.Linkoln ) i'm a net.artist<br />Xavier.Malbreil ) :: My Google body ::<br />Calin.Man ) nightScreen_v1<br />Anne-Marie.Morice ) ADaM-Project<br />Sylvie.Parent ) Life with Father (1994)<br />Matteo.Peterlini ) 4 untitled portraits<br />Catherine.Ramus ) T-deus<br />Sebastion.Seifert ) DELAWARE<br />Michael.Sellam ) UNDER FIRE<br />stephenaustin ) sleeping with amnesia<br />Edward.Tang ) Pro Wrestling Directory<br />Pall.Thayer ) Desktop Subversibles<br /><br />Yours sincerely<br /><br />Richard Barbeau<br />Organizer<br />barbeari@collegesherbrooke.qc.ca<br /><br />VPAR: http:\vpar.net<br />+++++<br /><br />Bonjour<br /><br />J'ai le plaisir de vous annoncer que l'edition 03 de la Veille<br />planetai= re d'art en reseau est maintenant en ligne.<br /><br />La Veille planetaire d'art en reseau est un evenement o=F9<br />divers i= ntervenants de la cybercommunaute ont ete invites =E0<br />choisir une o= euvre d'art en ligne et de la commenter.<br /><br />Merci aux participants et felicitations aux artistes/auteurs des sites<br />s= electionnes.<br /><br />________________________VPAR.VPNA_03_Participants ) selections<br /><br />Wilfried.Agricola de Cologne ) Get real<br />Mateo.Amaral ) Presstube<br />b-l-u-e-s-c-r-e-e-n ) Grandir<br />Roxane.Bernier ) The Struggle Continues<br />Gregory.Chatonsky ) BetaGirl . 02<br />Nicolas.Clauss ) Vibration<br />Reynald.Drouhin ) GOOGLEHOUSE<br />Nicholas.Economos ) The Bomb Project<br />Fred.Fenollabbate ) SAMSUNG MEANS T0 C0ME<br />Gita.Hashemi ) Survey of Common Sense<br />k-hello.org ) Escher and the Droste effect<br />Patrick.Keller ) ANDREAS*ANGELIDAKIS*ARCHITECTURE<br />Deb.King ) theBot (one infesting the horse)<br />Jeannette.Lambert ) ZeD<br />Barbara.Lattanzi ) MISHAPTIC<br />Abe.Linkoln ) i'm a net.artist<br />Xavier.Malbreil ) :: My Google body ::<br />Calin.Man ) nightScreen_v1<br />Anne-Marie.Morice ) ADaM-Project<br />Sylvie.Parent ) Life with Father (1994)<br />Matteo.Peterlini ) 4 untitled portraits<br />Catherine.Ramus ) T-deus<br />Sebasti=E0n.Seifert ) DELAWARE<br />Michael.Sellam ) UNDER FIRE<br />stephenaustin ) sleeping with amnesia<br />Edward.Tang ) Pro Wrestling Directory<br />Pall.Thayer ) Desktop Subversibles<br /><br />Cordialement<br /><br />Richard Barbeau<br />Organisateur<br />barbeari@collegesherbrooke.qc.ca<br /><br />VPAR: http:\vpar.net<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 3.22.04 <br />From: Tamiko Thiel (tamiko@alum.mit.edu)<br />Subject: MIT's CAVS presents: Beyond Manzanar VR installation<br /><br />The MIT Center for Advanced Visual Studies (CAVS) presents:<br /><br />BEYOND MANZANAR<br /><br />An American internment camp: Between fears and realities.<br />A 3D interactive virtual reality art installation<br />by Tamiko Thiel &amp; Zara Houshmand (2000)<br /><br />Exhibition dates:<br /> April 26 - May 2, 2004<br />Hours:<br /> 12:00 - 5:00pm<br /><br />Artist's talk, reception:<br /> April 28, 6:30pm<br /> &quot;Caught in the loop: Media hysteria in times of crisis&quot;<br /> Tamiko Thiel, CAVS Research Fellow<br /><br />Location:<br /> Center for Advanced Visual Studies<br /> Massachusetts Institute of Technology<br /> 265 Massachusetts Avenue, N52-390<br /> Cambridge, MA 02139<br /> (Entrance on Front Street next to the MIT Museum entrance.)<br /><br />Information:<br /> <a rel="nofollow" href="http://web.mit.edu/cavs/">http://web.mit.edu/cavs/</a><br /> Email: cavs@mit.edu<br /> Tel: (617) 253-4415<br /> Fax: (617) 253-1660<br />Abstract:<br /><br />Beyond Manzanar uses navigable 3D game technology, projected life-sized,<br />to immerse the user in a historical and cultural space and engage them<br />as a participant in history. The piece explores media scapegoating of<br />immigrant groups in times of crisis, drawing parallels between the<br />internment of Japanese Americans at Manzanar, California during World<br />War II and the threatened internment of Iranian Americans during the<br />1979-?80 Hostage Crisis ? with echoes in post-9/11 discrimination<br />against Muslims and people of Middle Eastern extraction today.<br /><br />A poetic, surreal reconstruction of the historic Manzanar Internment<br />Camp is the framework for interior visions, personal responses to the<br />betrayal of the immigrant American Dream. Users experience the space<br />from the perspective of the immigrant, and their own movements are used<br />to trigger the dramatic inevitability of their own imprisonment. At the<br />heart of the piece lies a vision of the garden as an ancient form of<br />virtual reality, an image of paradise created as a refuge from the<br />outside world, that explores the healing processes of memory and<br />cultural grounding.<br /><br />Beyond Manzanar was made possible by a production grant from the<br />International Academy of the Media Arts and Sciences (IAMAS) in Gifu,<br />Japan, plus generous support from Intel Corp., blaxxun interactive Inc.,<br />WIRED Magazine and the Asian American Arts Foundation of San Francisco.<br /><br />It has been shown extensively world-wide at venues such as Siggraph, the<br />International Center for Photography in New York and the Tokyo<br />Metropolitan Museum of Photography. One edition is in the permanent<br />collection of the San Jose Museum of Art in Silicon Valley, California,<br />and another edition is currently touring with the group show Only Skin<br />Deep, currently opening at the Seattle Art Museum.<br />Artists' Bios:<br /><br />Tamiko Thiel is an internationally known media artist whose current work<br />focuses on the dramatic capabilities of interactive 3D virtual reality<br />as a medium for addressing social and cultural issues. Past works<br />include the Totem Project, a series of video works influenced by Butoh<br />dance; Starbright World, an online virtual playspace for seriously ill<br />children done with Steven Spielberg; and the design of the physical form<br />for the CM-1 and CM-2 Connection Machine parallel supercomputers. She is<br />a Research Fellow at the MIT Center for Advanced Visual Studies (CAVS.)<br /><br />Zara Houshmand is a writer, theatre director, and multimedia artist<br />whose work focuses on cross-cultural issues. She was a founder of<br />Chaksam-Pa, a Tibetan performing arts company, has studied Balinese<br />shadow puppetry, and translates classical Persian poetry and modern<br />drama. Her own plays have been produced in Los Angeles, San Francisco,<br />and New York. As executive producer at Worlds, Inc. she was involved in<br />pioneering development of virtual reality on the Internet.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 3.25.04 <br />From: Kirsty Boyle (boyle.kirsty@abc.net.au)<br />Subject: East/West - Robot Culture &amp; Perspectives<br /><br />Much has been written about eighteenth-century automata, and of the<br />history, culture and language of interaction between man and machine in<br />the West.<br /><br />The Japanese vision of the 21st century is one of &quot;co-existence with<br />robots&quot;. Japan's love of robots lies in the history of the Karakuri<br />Ningyo. The word 'Karakuri' means a mechanical device to tease, trick,<br />or take a person by surprise. It implies hidden magic, or an element of<br />mystery.<br /><br />The <a rel="nofollow" href="http://www.karakuri.info">http://www.karakuri.info</a> website is an effort to archive and make<br />available information about the Karakuri Ningyo tradition in English.<br />Until now there has been little interest from outside Japan regarding<br />the Karakuri Ningyo craft, and its influence on technology and the arts.<br /><br />Karakuri has influenced many current day inventions and technologies.<br />With its creative blending of tradition, spiritual philosophies and<br />technology, Karakuri continues to inflect Japanese culture in<br />significant ways.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />For $65 annually, Rhizome members can put their sites on a Linux<br />server, with a whopping 350MB disk storage space, 1GB data transfer per<br />month, catch-all email forwarding, daily web traffic stats, 1 FTP<br />account, and the capability to host your own domain name (or use<br /><a rel="nofollow" href="http://rhizome.net/your_account_name">http://rhizome.net/your_account_name</a>). Details at:<br /><a rel="nofollow" href="http://rhizome.org/services/1.php">http://rhizome.org/services/1.php</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 3.20.04 <br />From: Indi McCarthy (indi@uci.edu)<br />Subject: CFP // Beall Center for Art + Technology // May 1st Deadline<br /><br />Beall Center for Art and Technology<br />University of California, Irvine<br /><br />Call for Exhibition Proposals<br />2004-2006<br /><br />The Beall Center for Art and Technology supports artistic exploration<br />and experimentation in new technologies through a competitive exhibition<br />grant program. We are currently soliciting proposals for exhibition in<br />2005 and 2006, to fill a total of five exhibition periods. The proposals<br />will be reviewed in June of 2004 by the Beall Center Curatorial Review<br />Committee.<br /><br />Please utilize the pdf application form available at<br /><a rel="nofollow" href="http://beallcenter.uci.edu">http://beallcenter.uci.edu</a><br /><br />The Beall Center produces exhibitions and performances in the visual<br />arts, theater, dance, and music, and particularly seeks works that<br />successfully integrate new forms or uses of technology with artistic<br />production or performance. In addition, as the Beall Center has an<br />exceptionally well-developed and flexible infrastructure, such as is<br />found in very few art and technology centers, preference will be given<br />to works that can not easily be displayed or performed elsewhere.<br /><br />Eligibility<br />Artists, curators, or institutions are eligible to submit proposals.<br />Priority is given to cross-disciplinary projects. Artists or<br />organizations that have previously received funding from the Beall<br />Center must wait at least two years before reapplying. Women and artists<br />of color are encouraged to apply.<br /><br />Available Facilities<br />The Beall Center is a 2500 square foot black box with a highly<br />configurable network grid, and connectivity to gigabit speed Ethernet.<br />See &quot;Facility&quot; <a rel="nofollow" href="http://beallcenter.uci.edu">http://beallcenter.uci.edu</a> for additional information.<br /> <br />Deadline for Spring Application: May 1, 2004<br /><br />Contact Information<br />Indi McCarthy, Assistant Director<br />(949) 824-6206<br />indi@uci.edu<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 3.24.04 <br />From: Douglas Repetto (douglas@music.columbia.edu)<br />Subject: Call for Works: ArtBots: The Robot Talent Show<br /><br />ArtBots: The Robot Talent Show<br /><br />Call for Works<br /><br />The third annual ArtBots: The Robot Talent Show, an international art<br />exhibition for robotic art and art-making robots, will take place in New<br />York City in early fall 2004. Creators of talented robots are invited to<br />submit their work for possible inclusion in the show. Proposals and<br />works-in-progress are welcome, provided a detailed production timeline<br />and samples of previous work are included in the application. The<br />deadline for entries is May 1st, 2004.<br /><br />Please see <a rel="nofollow" href="http://artbots.org">http://artbots.org</a> for more information and entry<br />instructions.<br />About ArtBots<br /><br />ArtBots is an international art exhibition for robotic art and<br />art-making robots. Each year we publish an open call for submissions,<br />inviting artists from around the world to send us information about<br />their work. No firm rules exist on the types of work that can<br />participate; if you think it's a robot and you think it's art, we<br />encourage you to submit. The final list of participants is a mix of<br />works selected from the open call submissions and additional artists<br />invited by the ArtBots curators.<br /><br />The ArtBots curators for 2004 are: Douglas Repetto (Columbia University<br />Computer Music Center), Mark Tribe (Columbia University Digital Media<br />Center), and Mary Flanagan (Hunter College Film/Media Department).<br />ArtBots is sponsored by the Columbia University Computer Music Center<br />and Digital Media Center.<br /><br />The first ArtBots took place in May 2002 at Pratt Institute in Brooklyn<br />and included the work of ten artists/groups. The show was curated by<br />Douglas Repetto and Philip Galanter (New York University). Nearly six<br />hundred people visited the show during its one-day run, and the show<br />received very positive coverage in many print and online publications in<br />the USA and internationally, including The New York Times, TimeOutNY,<br />BoingBoing.net, and NASA's Cool Robot of the Week website.<br /><br />The second ArtBots show was held at Eyebeam Gallery in Manhattan in July<br />2003 as part of Eyebeam's summer robotics festival, ROBOT. Twenty two<br />works by artists and groups from six countries participated in the show,<br />which again received extensive press coverage, including national TV<br />(CNN, NBC, NY1), radio (NPR, Future Tense, WBAI, Studio 360), print<br />(Newsweek, Wired Magazine, New York Times, New York Press, Nature), and<br />online publications. About two thousand people visited the two-day show,<br />which was curated by Douglas Repetto, Philip Galanter, and Jenny Lee<br />(Pratt Institute).<br />ArtBots FAQs:<br /><br />Q: Is ArtBots a robot competition like BattleBots, RobotWars, etc?<br />A: No. ArtBots is an art exhibition featuring robotic art and art-making<br />robots. While ArtBots is not a competition, we do give out two awards at<br />the end: the &quot;Audience Choice Award&quot; and the &quot;Artists' Choice Award.&quot;<br /><br />Q: Then why do you call it a talent show?<br />Q: We call it &quot;ArtBots: The Robot Talent Show&quot; because the robots<br />demonstrate their talents during the show. However, it's not structured<br />like a traditional talent show. It's really an art exhibition with a<br />funny name.<br /><br />Q: How many works will be in the show?<br />A: Fifteen to twenty.<br /><br />Q: I'm not sure if my work qualifies for your show. What exactly are you<br />looking for?<br />A: As the name of the show implies, we're looking for work that is some<br />part art and some part robot. The meanings of &quot;art&quot; and &quot;robot&quot; are left<br />open. Possible formats/media include objects, installations, sculpture,<br />live performance, etc. If you're still not sure, the documentation of<br />previous participants on <a rel="nofollow" href="http://artbots.org">http://artbots.org</a> should give you some idea<br />of the kind of work we're looking for.<br /><br />A: Are the artists that participate in the show compensated in any<br />manner?<br />Q: Each participating artist/group will receive an artist's fee of $500.<br />This fee may be used in any way the artist/group desires. All other<br />costs, including transportation, shipping, lodging, etc. are the<br />responsibility of the artist/group.<br /><br />Q: When/Where will the event take place?<br />A: In early fall 2004, in New York City, most likely in upper Manhattan.<br />The exact date and location have not yet been determined.<br /><br />Q: Is ArtBots open to people outside of New York City?<br />A: Yes, ArtBots is an international art show, and has featured the work<br />of artists from around the world. Unfortunately we're not in a position<br />to offer anything in the way of support or accommodations for<br />out-of-town participants, beyond the artist's fee described above.<br />(Although we can probably help you find a place to stay if needed.)<br /><br />Q: What's the point of ArtBots?<br />A: We started ArtBots because we wanted to have fun and to celebrate<br />some of the creative, non-violent, and not-so-competitive aspects of<br />robotics. People all over the world are making work that combines art<br />and robotics and they're asking interesting, important questions about<br />art, technology, creativity, responsibility, authorship, consciousness,<br />and so on. ArtBots is our way of focusing attention on that work.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 3.25.04<br />From: Johannes Birringer<br />Subject: announcement (for the Digest)<br /><br />Johannes Birringer<br />artistic director, Interaktionslabor G&#xF6;ttelborn<br /><br />Interaktionslabor 2:<br />interactive architecture - movement - adoptive systems<br /><br />G&#xF6;ttelborn Coal Mine - Saarland, Germany<br />July 5th-18th, 2004.<br /><br /><a rel="nofollow" href="http://interaktionslabor.iks-saar.net">http://interaktionslabor.iks-saar.net</a><br /><br />directed by Johannes Birringer<br /><br />Interaktionslabor G&#xF6;ttelborn is currently accepting applications for its<br />second international summer workshop in the former coalmine intended to<br />encourage and facilitate transdisciplinary creative practice. A<br />laboratory for new media arts, performance and interactive design is<br />created within the changing landscape of industrial culture. The former<br />coal mine becomes an emergent space for integrative projects in artistic<br />and scientific research.<br /><br />Cost:<br />Full intensive: EUR400 / Single day: EUR 50,-<br />* This cost does not include travel to G&#xF6;ttelborn and lodging. Those<br />arrangements should be made by the participant. The Lab is happy to<br />offer suggestions and/or facilitate room/ride sharing.<br /><br />Send your application with r&#xE9;sum&#xE9; before May 31 to<br />Magalie.Trognon@iks-saar.de or orpheus@rice.edu<br />Magalie Trognon, IndustrieKultur Saar GmbH, Zum Schacht,<br />66287 Quierschied-G&#xF6;ttelborn<br />Tel. +49 6825-94277-50 Fax. +49 6825-94277-99<br /><br />********************************************<br /><br />Interaktions-Labor 2:<br />Interaktive R&#xE4;ume - adoptive Systeme<br /><br />G&#xF6;ttelborner Bergwerk (Saarland)<br />5.-18. Juli 2004<br /><br /><a rel="nofollow" href="http://interaktionslabor.iks-saar.net">http://interaktionslabor.iks-saar.net</a><br /><br />Leitung: Johannes Birringer<br /><br />Die Werkstatt f&#xFC;r Interaktionsdesign, Kunst und Technologien nimmt ihre<br />Arbeit zum zweiten Mal auf und l&#xE4;dt ein zum experimentellen Prozess in<br />der transformierten Industrielandschaft. Das ehemalige Bergwerk<br />G&#xF6;ttelborn wird auch in diesem Sommer zum Raum f&#xFC;r Integrationsprojekte<br />in Medien-Kunst, Performance, Technik und Design.<br /><br />Werkstattgeb&#xFC;hr f&#xFC;r 14 Tag: EUR 400,- / EUR50 pro Tag<br />Anmeldung mit R&#xE9;sum&#xE9; (begrenzte Teilnehmerzahl) bitte an:<br />Magalie.Trognon@iks-saar.de oder orpheus@rice.edu<br />Magalie Trognon, IndustrieKultur Saar GmbH, Zum Schacht,<br />66287 Quierschied-G&#xF6;ttelborn<br />Tel. +49 6825-94277-50 Fax. +49 6825-94277-99<br /><br />Die Werkstattgeb&#xFC;hr ist unabh&#xE4;ngig von Anreise- und<br />Unterbringungskosten. Das Labor ber&#xE4;t Sie gerne bei Fragen zur<br />Unterkunft am Ort.<br /><br />********************************************<br /><br />Laboratorio G&#xF6;ttelborn:<br /><br />Laboratorio de Interacci&#xF3;n inicia su segundo taller experimental en arte<br />interactivo, tecnolog&#xED;a en medios de comunicaci&#xF3;n y ambientes virtuales.<br /><br />G&#xF6;ttelborn, la antigua mina de carb&#xF3;n–Saarland, Alemania.<br />5 de julio al 18 de julio de 2004<br /><br /><a rel="nofollow" href="http://interaktionslabor.iks-saar.net">http://interaktionslabor.iks-saar.net</a><br /><br />Director del proyecto:Johannes Birringer<br /><br />Cuota de inscripci&#xF3;n para artistas y t&#xE9;cnicos:<br />E400.00 (taller completo) o E50.00 por d&#xED;a.<br />Fecha l&#xED;mite de inscripci&#xF3;n: el 31 de mayo.<br />orpheus@rice.edu o Magalie.Trognon@iks-saar.de<br /><br />Magalie Trognon, IndustrieKultur Saar GmbH, Zum Schacht,<br />66287 Quierschied-G&#xF6;ttelborn, Alemania<br />Tel. +49 6825-94277-50 Fax. +49 6825-94277-99<br /><br />********************************************<br /><br />Atelier Interactif 2<br /><br />TECHNOLOGIES DE COMMUNICATION, ARTS INTERACTIFS, ESPACES VIRTUELS<br /><br />Mine de G&#xF6;ttelborn - Sarre, Allemagne<br />5 - 18 Juillet, 2004<br /><br />Direction: Johannes Birringer<br /><br /><a rel="nofollow" href="http://interaktionslabor.iks-saar.net">http://interaktionslabor.iks-saar.net</a><br /><br />Un laboratoire exp&#xE9;rimental de recherche sera organis&#xE9; pour la deuxi&#xE8;me<br />ann&#xE9;e sur le site de l'ancienne mine de G&#xF6;ttelborn. Ce site fait partie<br />du projet de restructuration d'anciens sites industriels men&#xE9; par la<br />soci&#xE9;t&#xE9; IKS - IndustrieKultur Saar GmbH. G&#xF6;ttelborn deviendra un espace<br />&#xE9;volutionnaire pour des projets int&#xE9;gratifs dans les domaines de l'art<br />et de la recherche.<br /><br />Co&#xFB;ts : 400 EUR pour els 2 semaines / 50 EUR par jour Ces co&#xFB;ts ne<br />comprennent pas le transport ni l'h&#xE9;bergement, que le participant doit<br />lui-m&#xEA;me organiser. Les organisateurs se tiennent &#xE0; votre disposition<br />pour vous conseiller dans ces domaines.<br /><br />Informations: Magalie.Trognon@iks-saar.de ou orpheus@rice.edu<br /><br />Magalie Trognon, IndustrieKultur Saar GmbH, Zum Schacht,<br />66287 Quierschied-G&#xF6;ttelborn<br />Tel. +49 6825-94277-50 Fax. +49 6825-94277-99<br /><br />Le site: G&#xF6;ttelborn se trouve dans le Land de la Sarre, &#xE0; proximit&#xE9; de<br />la fronti&#xE8;re fran&#xE7;aise et &#xE0; environ 20 min au nord de Sarrebruck.<br /><br />**********************************************<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 3.26.04<br />From: Sarah Oppenheimer (soppenheimer@yahoo.com)<br />Subject: Supply and Demand: a techno tour of Tokyo with Media Artist<br />Shuichi Fukazawa<br /><br />Supply and Demand: a techno tour of Tokyo with Media Artist Shuichi<br />Fukazawa.<br /><br />We begin in Shibuya Station. The heart of the teen scene in Tokyo, we<br />stand encased in glass overlooking &quot;Hachiko&quot; &#xAD; the ever-loyal dog<br />awaiting a long lost master. The street below is densely populated; the<br />crush of pedestrian traffic at the &quot;Scramble&quot; crossing makes the<br />differentiation of bodies impossible. Three large monitors overhang the<br />intersection. Each enormous monitor displays a different pop star. On<br />rare occasions, there is synchronicity between monitors. Matching images<br />are a product of a well-coordinated marketing scheme; screens are owned<br />by different ad agencies. The illuminated characters drown out the flow<br />of bodies below. Young smiling Japanese pop stars. Over and over again.<br /><br />&gt;From the street of Shibuya, we traveled to Akihabara, the &quot;basement&quot; of<br />Tokyo&#xB9;s technology universe. We begin in a seven story game center.<br />Similar centers can be found on almost every block inside the Yamanote<br />line. The pick and grab candy colored animal-toys on the ground floor<br />give way to more complex digital games upstairs. Game machines are<br />sophisticated architecture. They vary from surround sound headgear to<br />musical instruments. Drums, batons, buttons and guns are available<br />mediators with the digital universe.<br /><br />We each drop 100Y into FZERO. Shuichi is seated in the low-slung vacuum<br />form car seat to my right. We gear up out separate machines, select our<br />characters, our vehicles, our car characteristics, and we&#xB9;re off. Inside<br />the game, while working from different platforms, the machines<br />coordinate our movements. I&#xB9;m racing him. My car swerves around the<br />cylindrical roadway, a magnetic tube-like street where gravity takes a<br />back seat to speed. Not familiar with the controls, I swerve again and<br />again into the red line. I lose.<br /><br />Standing is disorienting. The world of the game, in a very short<br />2-minute race, has disrupted my balance. We scan the room; it is about<br />half full. Walking out, Shuichi points to the clock: 2:30 pm, Tuesday.<br />&quot;At six, it&#xB9;ll be overflowing.&quot;<br /><br />And out onto the sun drenched street. We cross the street, entering a<br />vast market. In this street level arcade, architecturally reminiscent of<br />the covered markets of Mexico, stalls are jammed with parts. Buttons,<br />micro-cameras, voltmeters, fuses, parallel ports, sensors, dot matrix<br />modules. Men stand in small clusters browsing different stalls.<br /><br />Smaller stores in the adjacent alleys sell used digital equipment not<br />yet in production in the US. Hot off the shelves and already discarded.<br />Storefronts overflow with files resembling used record outlets. Files<br />are crammed with small Ziploc bags, each carefully labeled and highly<br />priced. These DIY shops specialize in small computer kits. Build your<br />own motion sensors, sound sensors, sonic distance measurers, and<br />automatic battery re-chargers. Check out <a rel="nofollow" href="http://akizukidenshi.com/">http://akizukidenshi.com/</a> for<br />available kits. Blank chips and boards line the walls: electronics for<br />the professional and the hobbyist.<br /><br />But as we walk away from this wealth of activity, Shuichi refers back to<br />the games and the anime. The neighborhood is changing, he reflects. It&#xB9;s<br />all manga porn now. It&#xB9;s all entertainment. Akihabara is still the<br />technology basement of Tokyo, but people no longer make it. They want<br />only to play.<br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 3.26.04<br />From: Peter Luining (email@ctrlaltdel.org)<br />Subject: interview with mouchette<br /><br />Interview with Mouchette<br /><br />Of course everybody knows Mouchette or better everybody thinks (s)he<br />knows Mouchette. Here's an interview with Mouchette that I made for the<br />P2P show that momentarily is held at the Postartum galery in L.A. It<br />tries to uncover what's behind Mouchette and focusses amongst others on<br />issues as &quot;the life of a virtual character&quot;, copyrights and art<br />institutions.<br />Peter Luining: - Mouchette has been for quite a while on the net. How<br />did you find out about the Internet and are there any specific reason<br />why you started with &quot;Mouchette&quot;?<br /><br />Mouchette: Internet arrived very early in Holland and it was like a<br />democratic revolution. For the first time in the history of information,<br />a medium was created where every receiver could become a sender. There<br />was a sort of euphoria, a utopia of the information age was suddenly<br />made true. Everything you saw on the web was something you could make<br />yourself and put out there for everyone to see. I didn't have much<br />technical background but web technology was very simple at that time, so<br />if I could do a web page, a child could do it too. I was very amused by<br />the phenomenon of the personal homepage, which I immediately experienced<br />as a popular &quot;genre&quot; in that medium. I am the kind of person who thinks<br />that art is never where you expect it, and that art is only in the eye<br />of the beholder: a true descendant of Marcel Duchamp.<br />PL: - By now everybody knows that there are links to Mouchette and the<br />movie by Robert Bresson–you were even in a legal fight with the heirs<br />of the director. Could you tell something more about links inspiration?<br /><br />Mouchette: I knew I wanted to make a young girl's character. There were<br />others I liked. It could have been Alice (by Lewis Carroll) or Zazie<br />(from &quot;Zazie dans le Metro&quot; by Raymond Queneau) but they were too well<br />known (Zazie in France) and their lineage was already claimed so much. I<br />liked the dark aspects of the character of Mouchette. She was not cute,<br />pink and pretty, although I must say I didn't know the film very well at<br />that time, I'd only seen it once. I was very impressed by the art of<br />Robert Bresson. His film making was so pure and minimal, with essential<br />facts like a Greek tragedy. His actors didn't &quot;play&quot; or &quot;pretend&quot;, they<br />embodied the character by their physical presence only and plainly spoke<br />out the text, he always chose non-professional (amateur) actors. The<br />work I created in reference to the film (the Film Quiz) is a homage. Too<br />bad Bresson's widow didn't see it like that! She didn't like the spirit<br />of it, a certain cold humour. The dispute ultimately worked out in my<br />favour: I had to remove the work from my site, but through the<br />solidarity of the net.art community it got hosted by more than 50<br />different sites.<br />PL: - You give shape to a character on the Internet. A lot of art on the<br />net is about playing with identity, especially in the early days. We<br />nowadays see a tendency in art that is called identity art in the true<br />sense, meaning searching for where do I stand, who am I, going back to<br />your roots, through self. Do you think Mouchette still fits in this last<br />category or do you think she is a product of a certain period?<br /><br />Mouchette: For me, identity is something that exists between the &quot;I&quot; and<br />the &quot;you&quot;, it's not just a personal investigation. Mouchette is<br />constructed by her public. When they love her, when they insult her,<br />they make her who she is. And I design everything like this: words as<br />questions, identity as an empty space where people project their desire.<br />That is why it is still growing since the beginning, and that is why I<br />never get bored with it because I'm not just looking at my own<br />(artificial) navel; and evolve with the public, with the development of<br />the internet itself. I'm just another drop of water on the Internet<br />ocean, changing with it.<br />PL - Mouchette's website seems to be visited by a lot of people that<br />aren't aware of its art background. Do you think this, crossing over<br />different audiences, is a typical thing of net art?<br /><br />Mouchette: No. I think most net.artists want to throw their CV and<br />artist's statement at your face before you see their work. Their work<br />can usually be understood by a child of 10 (which is a good thing) but<br />they want to force it into the art context that way. I think net.art is<br />a form of public art, art for the public space, it should be accessible<br />for any kind of public, at any level. Let the curators and the art<br />institutions see Mouchette as art if they can, but if they can't, it's<br />only their problem. I'm not going to exhibit my artistic pedigree and<br />references to make my work fit into their frame of mind. They are the<br />ones who should change their frame of mind and understand what the<br />Internet public already sees very clearly. So if there is some crossing<br />over to be done, it's on the side of the art institutions, who should<br />find a new place between the net.artists and the public.<br />PL: Interesting. The point that you make about the &quot;institutional&quot;<br />art world sounds very similar to ideas of a lot of early &quot;net artists&quot;<br />that saw/see themselves not as artists (Michael Samyn, Heath Bunting,<br />Graham Harwood) but tried/try to get this different &quot;frame of mind&quot;<br />through too. What's your stance/view on this?<br /><br />Mouchette: It's nice to know that on Internet you can propose your work<br />outside of ANY art context and that surfers who stumble on it by chance<br />will have some fun, some pleasure, some first-hand emotion without<br />having to relate to any known work of art or to any critical theory.<br />Yet, if your work can still function on that level and offer analytical<br />content to those who have an artistic or intellectual background, if<br />your work can be approached on several levels at the same time, then you<br />know you have the right frame of mind. Yes, that's the best of both<br />worlds, an ideal position. I know it doesn't always work like this, so<br />if I choose to ignore one type of public, it's the artistic public. When<br />they're smart enough they get the intellectual content by themselves,<br />without having it explained. And I know this analytical approach is<br />going to come out in my work one way or another because it's present<br />inside of me.<br />PL: Something related to this is that I know Mouchette won some art<br />prizes on festivals you had to apply for. If you do enter this for<br />competitions, do you just send your url or are you going for the full<br />form? What I mean with this is: does Mouchette adapt on this level to<br />get her &quot;frame of mind&quot; through?<br /><br />Mouchette: In the very beginning I didn't connect to the art world at<br />all, but the art world connected to me at some point. Takuji Kogo (Candy<br />Factory, Tokyo) was the first one to pick it up as art in 1997, he made<br />collaborative exhibitions in his gallery, he introduced my work to<br />Rhizome. Net art people had no difficulty in seeing it as the creation<br />of a grown up and developed artist although nobody told them. They<br />spread it, commented it, linked it. So it was easy for me to enter my<br />work in net.art competitions. Besides, most of them didn't request any<br />artistic references, you only had to send your URL. When I have to give<br />more details, I never break the rule of the anonymity of the author and<br />never disclose my gender. I'm still within my rules in this interview. I<br />like it when my work participates in the art world and I would make the<br />effort to bring it to them if I can stay within my rules. I want to add<br />here that this &quot;mystery of the author&quot; serves no personal purpose, only<br />an artistic purpose. But it makes it all the more difficult to connect<br />to the world of art as much as I would want to.<br />PL: And linked to the question above: do you see yourself as an artist<br />or net artist?<br /><br />Mouchette: From the beginning I always saw myself as an artist, not a<br />net.artist or a something-artist, just an artist. For me net.art is not<br />separated from the rest of the arts. It should be brought to the public<br />by museums and other art institutions.<br />PL: Above you say that net art should be seen as a form of public<br />art, art for public space, yet to bring it in the white cube is something<br />different. Explain.<br /><br />Mouchette: Art in the public space should be enjoyed by the passing<br />people without any reference to the art context, that's what I meant. It<br />can be integrated in the street context to such a point that it's not<br />even seen as art, but still experienced as something meaningful, or<br />useful, or disturbing etc… When envisioned through the art context,<br />the standpoint is different and what makes it an artwork is a particular<br />mixture of the work itself and the public participation to the work.<br />That's why I don't see a contradiction between general public and art<br />public: it's just a different standpoint for the same work.<br />mouchette: <a rel="nofollow" href="http://www.mouchette.org">http://www.mouchette.org</a><br />p2p: <a rel="nofollow" href="http://www.postartum.org/p2p/">http://www.postartum.org/p2p/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Feisal Ahmad (feisal@rhizome.org). ISSN:<br />1525-9110. Volume 9, number 13. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />Please invite your friends to visit Rhizome.org on Fridays, when the<br />site is open to members and non-members alike.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />