<br /><br />RHIZOME DIGEST: December 30, 2001<br /><br />Content:<br /><br />+editor's note+<br />1. Alex Galloway: Net Art Commissioning Program–Reminder!<br /><br />+announcement+<br />2. atty: net-art01 nominations<br />3. mriver: Live MTAA 12/31/01<br /><br />+interview+<br />4. Mark Amerika: net.dialogue.6–Digital Hallucinogens<br /><br />+comment+<br />5. Jordan Crandall: Fitness in Wartime<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 12.30.01<br />From: Alex Galloway (alex@rhizome.org)<br />Subject: Net Art Commissioning Program–Reminder!<br /><br />Happy new year!<br /><br />Let me remind you of our Net Art Commissioning Program. Rhizome invites<br />proposals for three net art commissions with total awards of $15,000<br />(USD).<br /><br />The deadline for proposals is February 15, 2002.<br /><br />For more information, and to submit a proposal, please visit:<br /><br /><a href="http://rhizome.org/commissions">http://rhizome.org/commissions</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Artistic Environments of Telepresence on the World Wide Web" by Luisa<br />Paraguai Donati and Gilbertto Prado addresses the use of live images in<br />artistic spaces. Find out what events you'll participate in via the web.<br />Pick up a copy of LEONARDO's Digital Salon, Volume 34 Number 5 and<br />visit:@: <a href="http://mitpress2.mit.edu/e-journals/Leonardo">http://mitpress2.mit.edu/e-journals/Leonardo</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 12.26.2001<br />From: atty (atty@no-such.com)<br />Subject: net-art01 nominations<br />Keywords: internet, exhibition<br /><br />After some delay from normal schedule …<br /><br />nominations are open for net-art01, the fourth annual edition of the<br />open and democratic arena for 'net-art' projects<br /><br />visit <a href="http://club.net-art.ws">http://club.net-art.ws</a><br /><br />(as you will notice the domain has changed to www.net-art.ws or www.net-<br />art01.org from <a href="http://www.net-art.org">http://www.net-art.org</a> which was kidnapped for ransom by<br />russian porn e-mafia type)<br /><br />net-art01 is kindly hosted online by warp-interactive and Monbro of<br />London<br /><br />AND non-virtually hosted by the squatted pub and venue BRADYS of<br />Brixton, London (conjunction of songs 'Living on the Frontline' and<br />'Electric Avenue' + conjunction of many rail and road networks + many<br />other network conjunctions past, present and future)<br /><br />entries to net-art01 will be publicly projected on to various suitable<br />surfaces in the centre of Brixton from BRADYS from 4.30pm to 6.30pm<br />every evening<br /><br />at the end of net-art01 voting (approximately end of January '02) for<br />the first time we will be holding an award ceremony consisting of a<br />banquet in BRADYS with food prepared by the famous 'ROB the chef',<br />assorted entertainments, with guests of honour Florean and Alexandria<br />from hi-res.net and Mike and Emerald from www.urban75.com. More details<br />for those who might like to attend later …<br /><br /><a href="http://club.net-art.ws">http://club.net-art.ws</a><br /><a href="http://www.net-art01.org">http://www.net-art01.org</a><br /><a href="http://www.hi-res.net">http://www.hi-res.net</a><br /><a href="http://www.urban75.com">http://www.urban75.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />**METAMUTE ECHELON COMPETITION WINNERS: Metamute announces the winners<br />of the Echelon competition. 1st prize: The Avatar Group - Isis, followed<br />by runners up: Tessa Laird - Pink Noise and Edward Lear - The Owl and<br />the Pussycat Assassinate the EuroFeds. Read all the entries:<br /><a href="http://www.metamute.com/mfiles/index.htm">http://www.metamute.com/mfiles/index.htm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 12.28.2001<br />From: mriver (mriver@mteww.com)<br />Subject: Live MTAA 12/31/01<br />Keywords: performance, exhibition<br /><br />The Update Live Redirect (AKA Everyone in Seedbed)<br /><br />To celebrate the end of the year and the end of our stay on the<br />Whitney's Artport splash page, MTAA will perform a live redirect/remix<br />of the vitoAcconciUpdate on January 31, from 2PM to 5PM EST.<br /><br />How can you get involved? Just email mriver@mteww.com an URL (off list<br />please) you would like to see within the work. We will be changing the<br />site as much as we can during this 3 hour window so stop by and watch<br />the fun (just F5 or reload). We'll also be video-conferencing through<br />iVisit (<a href="http://www.ivisit.com">http://www.ivisit.com</a>), so you can see/chat us sweating it out<br />live. At the end of the three hour window, we will be returning the<br />vitoAcconciUpdate to its former self.<br /><br />The remix work will be documented at mteww.com.<br /><br />iVist location information will be posted will be posted on list and at<br />mteww.com on 12/31<br /><br /><a href="http://www.whitney.org/artport/">http://www.whitney.org/artport/</a><br /><a href="http://mteww.com">http://mteww.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />STATE OF THE ARTS SYMPOSIUM * UCLA APRIL 4-6, 2002 * RHIZOME DISCOUNT *<br /><<a href="http://www.eliterature.org/state">http://www.eliterature.org/state</a>> ELO invites Rhizome subscribers to<br />join leading web artists, writers, critics, theorists for the seminal<br />e-lit event of 2002. Rhizome subscribers who register before FEB 15 2002<br />may register at ELO member rates ($25 discount).<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 12.29.2001<br />From: Mark Amerika (Mark.Amerika@Colorado.EDU)<br />Subject: net.dialogue.6–Digital Hallucinogens<br />Keywords: internet, design, audio, animation<br /><br /> "telltarget ("memoryfield") {<br /> gotoAndPlay ("disintegration");<br /><br /> "Digital debris. Excess cache. Spiritual bedlam.<br /><br /> "The glue of minds.<br /><br /> "Ultimate execution: triggering a digital weapon, a recordable<br /> memory device that captures your seeing for you, that tells it<br /> like it is, but with a supplemental metacommentary that is<br /> always ready to rip you, mix you, burn you into being.<br /><br /> "Who are the image killers?<br /><br /> "Who writes the Action Scripts?"<br /><br /> [from FILMTEXT]<br /><br />+ + +<br /><br />Mark Amerika: I just received email from Andrew Chetty, new media<br />curator at the ICA in London, saying that our collaborative project,<br />FILMTEXT, and the net art retrospective it is part of (HOW TO BE AN<br />INTERNET ARTIST), will get an extended exhibition profile in the New<br />Media Centre. The second exhibition will take place January 9-31. How do<br />you feel about having your web work in a high-traffic art institute like<br />the ICA?<br /><br />John Vega: Having FILMTEXT in a major art venue is both an honor and<br />also abstract. It is an honor in that digital art (and specifically<br />Flash art) is certainly not part of the mainstream art world and having<br />an actual on-site version of the piece is one of the real rewards of<br />creating this piece. It is abstract in that I could consider the ICA<br />simply another node on the network, meaning that the piece really ISN'T<br />there physically, but simply extends to there from here. I hope that<br />this new showing will continue the movement of digital art (net.art,<br />Flash.art) into the museum realm so that more folks are exposed and<br />challenged by it.<br /><br />MA: Sometimes Flash art gets a bad rap in net art circles. The biggest<br />criticism is that it all starts looking and feeling the same. Can you<br />relate? How can artists working in Flash silence their critics?<br /><br />JV: I can relate to the criticism as much Flash art has been created<br />using only the "timeline" or "movie" capability of Flash. In other<br />words, many commercial and fine art applications of Flash are simply<br />attempts to create sequences which could just as easily exist in digital<br />(e.g. QuickTime) or traditional movie forms. What is missing in much of<br />this work is "surprising familiarity" - the use of interaction,<br />mathematics, randomness and networking technologies that are available<br />with Flash's underlying scripting layers that would transform these<br />simple linear movies into four-dimensional, cyber-physical experiences<br />where art is created anew each time the users interacts.<br /><br />Flash artists can silence their critics by pursuing original ideas that<br />step outside the traditional timeline metaphors (so prevalent in most<br />commercial Flash work) and extend into metaphysical space where "time"<br />is dispensed with and the need to derive ideas comes not from what has<br />preceded (the Flash crap we see now), but from what is yet to be. For<br />me, nearly anything I can "see" with my artist's eye can be translated<br />into a net experience using Flash.<br /><br />MA: Seeing, being seen, and being the seer: this is what FILMTEXT<br />explores, especially in relation to digital narrative and how the story<br />behaves (or doesn't behave, as the case may be). One thing I find most<br />interesting about our use of action-scripting in this work is how we use<br />the code to, in essence, bring Flash into the net art fold. Which, by<br />the way, was not so easy for me, as I have been resisting this format<br />for a few years now. Along these lines, how does Flash art become a kind<br />of Internet art and what are the net art works that have recently<br />influenced your thinking as an artist working primarily in Flash?<br /><br />JV: Flash art becomes Internet art when it extends beyond a simple<br />"player" and "movie" model, and reaches into the realm of a connected<br />piece whereby the engine of the net helps fuel the Flash work as it<br />breathes in datastreams, responds to user's thoughts and emotions<br />(interaction) and generates the digital art answer.<br /><br />A good example of what has influenced me lately would be the generative<br />(and multi-user) work of Mark Napier as well as the ambient-generative<br />work of Joshua Davis. With Davis's Praystation, we see the "player" and<br />"movie" dissolve as the art is recursively grown, three dimensionally<br />displayed, and distributed to the users mind via phosphor screen.<br /><br />MA: Flash seems so well-suited toward narrative and gaming, both in a<br />mainstream sense but also in an artistic way. In FILMTEXT, it was weird,<br />because, even before the Playstation 2 commission, we were already<br />developing our self-described "ambient game" model where progressing<br />through different levels became the net art equivalent of navigating<br />into higher or alternative states of consciousness; as if "playing" the<br />game were part of a meaning-making adventure i.e. "how much meaning do<br />I have to generate out of these filmtext scenes to make it to the next<br />level?" This, of course, brings up the issue of how much intelligence<br />needs to be programmed into an "ambient game" so that it can deliver<br />conscious otherness.<br /><br />JV: Yes. Because the machine (Flash) can monitor, track and evaluate<br />the user's actions, the idea of game is fully realized with an authoring<br />tool like Flash. With a net art application, this capability becomes<br />transparent as the user travels through the artists' dream unknowingly<br />diverted and persuaded to follow paths intended or not. By evaluating<br />and acting upon the users' decisions, the game then becomes art as new<br />idea-seeds are flung and planted into the lines of action-script<br />blossoming into new cyber-realities which gently (or not) tweak the set<br />and setting of the digital hallucination.<br /><br />MA: Yes, that was one thing I found really fascinating about our<br />collaboration, that is, the entire team of collaborators from Twine and<br />Williams to you and me – it was as if we were all intuitively<br />generating images, sounds, texts, design and action-scripts heavily<br />geared toward the psychedelic. And yet, even as we were creating this<br />trippy narrative-game, we were also highly conscious of the final<br />output, the instrumental use of technology. The ESSENCE of technology<br />(as Heidegger reads it) was, of course, explored too – this time in<br />FILMTEXT via that long meditation on Digital Thoughtography (DT).<br />Editing the digital images while writing those DT scenes and listening<br />to Twine sound loops in the background made for a powerful work flow<br />experience.<br /><br />JV: Working with Twine on FILMTEXT was both a functional and revelatory<br />experience. The sound art of Twine acted both as functional soundtrack<br />for the piece and "sound-map" for me as the Flash artist. As with most<br />multimedia construction, the artist (or designer) ends up listening to<br />endless playings of the sound objects to be used in a piece. In the<br />case of FILMTEXT and Twine, this repetitive consideration soon revealed<br />the true nature of the piece as it eased me into cyber-meditation-space<br />where my mind's eye opened to the world of FILMTEXT.<br /><br />+ + +<br /><br />Mark Amerika's first European net art retrospective, HOW TO BE AN<br />INTERNET ARTIST, and his new work of net art, FILMTEXT (commissioned by<br />Playstation 2), will enjoy a second exhibition at the Institute for<br />Contemporary Arts in London from January 9-31, 2002. The site is<br />accessible now at amerika.newmediacentre.com<br /><br />John Vega is a digital artist and animator living in Boulder, Colorado.<br />His award-winning interface design work can be found at his web base of<br />operations: dancingimage.com<br /><br /><a href="http://amerika.newmediacentre.com">http://amerika.newmediacentre.com</a><br /><a href="http://www.dancingimage.com">http://www.dancingimage.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 12.18.2001<br />From: Jordan Crandall (crandall@blast.org)<br />Subject: Fitness in Wartime<br />Keywords: mobility, internet, interact, identity, body<br /><br />Not so very long ago, in America, we were in danger of becoming embalmed<br />by the image. The specter of the "couch potato," propped up in front of<br />the television set, haunted what seemed to be an increasingly sedentary<br />culture. Fused with the image in a kind of mind-meld, the body became a<br />fulfillment vehicle for the desire-creating machine that is television.<br />But it very often just became fat. In the early days of cyberspace, this<br />figure morphed into a "meatself" parked at the computer monitor – a<br />viewer who, released from the restraints of the body, frolicked<br />gleefully in the matrix. In both cases, we had a nearly inert lump of<br />flesh whose only life signs were tiny eye and finger flickers. With<br />television, the body was immobilized; with early cyberspace, there was<br />the premonition of its abandonment – in a "lifestyled" culture<br />increasingly at odds with the reality of its flesh. We wondered: what<br />would become of the body rendered obsolete in the playgrounds of<br />virtuality?<br /><br />Those days, for better or worse, were soon over. The rallying cry<br />became: Time to get in shape! Wrested from the chair and launched into<br />circulation within new mobile communications landscapes, we were to get<br />our asses in gear, outfitted with arrays of portable devices. Mobile<br />phones that were Web-enabled. Palm PCs outfitted with modems. Wearable<br />GPS systems. Internet-enhanced eyegoggles. Smart shoes. Personal<br />satellites. Implants.<br /><br />It made one long for the days when one could just sit there.<br /><br />Once upon a time in America there was an immobilized viewer, a fixed<br />screen, and a stream of visuals that seemed to course in between,<br />pulling the arrested viewer along a landscape that increasingly seemed<br />as "travel." We went "to" the image – or rather traveled through it, to<br />its offerings, whether by Web or television or by the Fulfillment<br />Vehicle of the automobile. Lodged within a shelter outfitted with ports,<br />we were held in thrall by the screen yet mobilized in terms of the<br />places that could be accessed through its confines. Through the image,<br />the shelter was secured yet made portable. We carried it with us as a<br />shield. It protected us from the elements and from danger, while with<br />the remote control or the mouse we fired bullets at the screen in order<br />to defend that for which it stood. Our house stands for something. We<br />stood for something. Through this tapping of the finger and the mini-<br />projectiles it launched, friend/enemy divisions coalesced, helping to<br />determine the contours of shelter and self. Fueled by the disaster<br />imaginary – Hollywood, videogames, CNN – combat dynamics were filtered<br />through an easy logistics of Choice. To select a channel and to meld<br />with the image flow was to create a "for" and an "against" – a feeling<br />that "I" stood here against "them" – and a means of eliminating that<br />which did not fit within the barricades of the here-and-now. "We will<br />have none of that in this house," one's parents would say, banishing<br />opposition to the exterior. The automobile extended the im/mobile home:<br />we steered through the image, cushioned occupants soothed within the<br />travel-flow. The car allowed a shiny projectile to be launched across<br />the commons, its immobile occupant sealed inside, as it raced en route<br />toward the fulfillment of its duty: to gather resources from afar in<br />order to fortify the home-in-mobility.<br /><br />The home-shield and the transmission/transport-weapon. Both<br />corporealizing, in whatever degree of inertia. The finger-taps on the<br />remote control, the hands on the wheel, or the hand turning off of the<br />cathode ray tube as the light fades and the womb of the shelter cradles<br />its occupant in a soothing net of safety.<br /><br />+ + +<br /><br />To Hunt, and to be Not Harmed<br /><br />The vision of legions of Web-enabled citizens on the move in the name of<br />commerce has morphed into that of a populace armed with communications<br />appliances, taking to the streets with a warrior spirit, bunkering down<br />in the name of protectionisms, or engaging in some combination of both.<br />(We carry our shields with us.) We are assured of our right to hunt –<br />to shop – and to be protected from danger, in a world that seems<br />increasingly fraught with peril. Under the possibility of danger –<br />danger defined in terms of corporeality as well as transmissions assault -<br />- a hybrid body is generated to require new fortifications. The logic of<br />protection intertwines with that of enhancement: to improve is to make<br />safer; to bring the body up to par is to make it adequate to meet new<br />production demands as well as to make it adequate to meet new threats.<br />Inefficiency, the contouring agent of business, combines with danger,<br />the contouring agent of militarization – though the distinctions erode<br />as they outsource together. What does it mean to be a "fit" individual?<br />What does it mean to be "safe"? What does its "outside" tell us?<br /><br />Justified in the name of convenience and defense, we are promised a vast<br />extension of the net, where appliances of all kinds are tied into one<br />another and where new kinds of observing networks extend a deceptively<br />soothing gaze of protection. It is an infrastructure where every<br />movement – not only just mouse-clicks but street-level activity – is<br />trackable and potentially contoured through the advent of location-based<br />services and new ideologies of preventivity. Through net-enabled<br />devices, GPS-systems, and monitoring networks connected to shared<br />databases, we are able to be locked onto for the purpose of targeting<br />information, creating a desire, steering us in a specific direction,<br />finding us should Help be necessary, or containing us if we are<br />suspected of a crime. Combined with the increasing precision of<br />surveillance technology, the rise of proactive policing, the lowering of<br />governmental restraints, and the increasing acquiescence of a public<br />that has been numbed to the threats this might impose, we face a<br />situation where the body has not been immobilized by the image, or<br />caused to abandon itself in the face of the image, but is in very many<br />real senses replaced by it. In turn, the image is replaced by something<br />else. The mobile user is imaged, transformed into a calculus of<br />patterns, habits, opinions, and functions by an observing system that<br />~compels~ movement – a movement very often called forth and enacted by<br />those whom it hails.<br /><br />Frozen in an image, or replaced by one. Detective strategies are always<br />met with new means of deception. New agencies are spawned. The seemingly<br />immobilized body at the television or monitor was the site of the<br />production of new mobilities: a stepping stone toward the fracturing of<br />mobility, toward the splintering of corporeality into layers of<br />embodiment, and toward the multidimensional layering of the immediate.<br />Forms and motions follow one another in an elaborate dance: bodily<br />orientations and behaviors change in relationship to communications<br />devices, as they revolve about the body and are intertwined with<br />specific concepts of what it means to move and to move well. What it<br />means to move efficiently, what it means to move safely. Different kinds<br />of movements, technological interventions, combat conventions, and<br />bodily faculties help to continually shape and constitute one another,<br />interlacing a "here" and a "there," resolving disparity by warping<br />distance and space. And further: helping to determine and "us" and a<br />"them," filtering into the very basis of the political.<br /><br />Relays between movement and technologies of registration loop through a<br />newly figurable viewer. Foes are produced; a shelter coalesces; and a<br />subject appears. Install a projectile and a shield, and one can always<br />count on a body to appear in the circuit. The projectile maps its<br />vectors of movement and desire; the shield its bodily and subjective<br />contours.<br /><br />Exit couchpotato and screen, meatself and monitor, at home and clicking<br />away upon command. We no longer have subjects and objects that sit; we<br />have relays or clusters through which forms and movements coalesce. We<br />have body/machine/movement clusters, into which a fitting (weapon-<br />gadget) is introduced, and which is enmeshed in an<br />incorporative/integrative dynamic: its visual faculty extended through<br />the network, its rhythms intertwined within the demands and enhancements<br />offered by communications and battle machines, its body lodged within a<br />protective encasing or squeezed within an invasive projectile.<br /><br />In this space of mobility, mutations are left in the aftermath, like a<br />whisk of air from a passing car that coalesces in a form.<br /><br />+ + +<br /><br />The New Inertia<br /><br />Fellow Americans: think about these things the next time you feel the<br />pressure to move. Defend your right to sit still! There are too many<br />people moving around already. With all this mobility, no one is going to<br />be home any more.<br /><br />And remember that it is war out there. Right in the palm of your hand.<br /><br /><a href="http://jordancrandall.com">http://jordancrandall.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. If you value this<br />free publication, please consider making a contribution within your<br />means.<br /><br />We accept online credit card contributions at<br /><a href="http://rhizome.org/support">http://rhizome.org/support</a>. Checks may be sent to Rhizome.org, 115<br />Mercer Street, New York, NY 10012. Or call us at +1.212.625.3191.<br /><br />Contributors are gratefully acknowledged on our web site at<br /><a href="http://rhizome.org/info/10.php3">http://rhizome.org/info/10.php3</a>.<br /><br />Rhizome Digest is supported by a grant from The Andy Warhol Foundation<br />for the Visual Arts and with public funds from the New York State<br />Council on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Alex Galloway (alex@rhizome.org).<br />ISSN: 1525-9110. Volume 6, number 52. Article submissions to<br />list@rhizome.org are encouraged. Submissions should relate to the theme<br />of new media art and be less than 1500 words. For information on<br />advertising in Rhizome Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a href="http://rhizome.org/subscribe.rhiz">http://rhizome.org/subscribe.rhiz</a>.<br /><br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a href="http://rhizome.org/info/29.php3">http://rhizome.org/info/29.php3</a>.<br />