RHIZOME DIGEST: 3.11.05

<br />RHIZOME DIGEST: March 11, 2005<br /><br />Content:<br /><br />+announcement+<br />1. Brett Stalbaum: Remote Location 1:100,000 video<br /><br />+opportunity+<br />2. Kevin McGarry: FW: [NEW-MEDIA-CURATING] Job Opp - (USA) Assistant<br />Professor New Media<br /><br />+work+<br />3. Chris Barr: Chris Barr is Available on Thursday<br />4. Rachel Greene: Fwd: [oldboys] FW: 'love is the devil' on MARS<br />5. Pall Thayer: degenerative net art…<br /><br />+comment+<br />6. Rachel Greene: Fwd: review to post<br /><br />+interview+<br />7. Trebor Scholz: Interview with Axel Bruns<br /><br />+commissioned for rhizome.org+<br />8. Juliet Davis: Let's Call It Art: CAA Recognizes the New Media Caucus<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 3.07.05<br />From: Brett Stalbaum &lt;stalbaum@ucsd.edu&gt;<br />Subject: Remote Location 1:100,000 video<br /><br />Paula Poole and I had occasion to create a short video describing our<br />gpswalkinggislocativedyidatabasesoftwarelandartpictoralinstallperformance<br />bit titled *Remote Location 1:100,000*, which we completed for the CLUI<br />Wendover residency last summer. It is available at<br /><a rel="nofollow" href="http://www.paintersflat.net">http://www.paintersflat.net</a> in the announce side bar.<br /><br />– <br />Brett Stalbaum<br />Lecturer, psoe<br />Coordinator, ICAM<br />Department of Visual Arts, mail code 0084<br />University of California, San Diego<br />9500 Gillman<br />La Jolla CA 92093<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via panel-awarded<br />commissions.<br /><br />For the 2005 Rhizome Commissions, seven artists were selected to create<br />artworks relating to the theme of Games:<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/2005.rhiz">http://rhizome.org/commissions/2005.rhiz</a><br /><br />The Rhizome Commissioning Program is made possible by generous support from<br />the Greenwall Foundation, the Jerome Foundation, the Andy Warhol Foundation<br />for the Visual Arts, and the National Endowment for the Arts.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 3.09.05<br />From: Kevin McGarry &lt;kevin@rhizome.org&gt;<br />Subject: FW: [NEW-MEDIA-CURATING] Job Opp - (USA) Assistant Professor New<br />Media<br /><br /> —— Forwarded Message<br /> From: Melissa Urcan &lt;murcan@ARTIC.EDU&gt;<br /> Reply-To: Melissa Urcan &lt;murcan@ARTIC.EDU&gt;<br /> Date: Wed, 9 Mar 2005 17:37:36 +0000<br /> To: NEW-MEDIA-CURATING@JISCMAIL.AC.UK<br /> Subject: [NEW-MEDIA-CURATING] Job Opp - (USA) Assistant Professor New<br /> Media<br /><br />Position is available August 23, 2005. RESPONSIBILITIES: Teaching<br />responsibilities will include introductory courses in mass media,<br />communication technologies, and new media (Principles of Interactivity, Web<br />Site Design, Multimedia, and appropriate software courses), depending upon<br />department needs and the candidate s expertise and interests. Candidate may<br />be required to teach by alternative delivery methods. Other<br />responsibilities include: advising students, professional and scholarly<br />activity, applicable university and community service, plus other duties as<br />assigned. REQUIRED QUALIFICATIONS: Ph.D. or M.F.A. (in digital media,<br />communication, or closely related field) or Ed.D. (in educational media or<br />closely related field). A broad background in communication and knowledge<br />of new media technologies. Demonstrable skills in oral and written<br />communication, computer skills (Mac), and effective teaching skills.<br />Organization and delivery of effective presentations and experiential<br />learning activities, and the definition and assessment of desired learning<br />outcomes. Observable dedication to undergraduate education; enthusiasm for<br />professional engagement with students in and out of the classroom; and<br />ability to work in teams in a collegial environment. May be required to<br />teach courses through alternative delivery methods. The candidate must have<br />a demonstrated commitment to or experience with diverse populations.<br /> 2005-02-14 FT<br /> Commensurate with professional experience and qualifications.<br />Outstanding fringe benefits included.<br /><br /> Send letter of application, curriculum vita, undergraduate and graduate<br />transcripts, statement of teaching philosophy, documentation of recent<br />creative media work (CD, DVD, website, slides) and a list of 4 to 5<br />references.<br /><br /> Dr. B. J. Reed<br />Department of Communication Technologies, University of Wisconsin-<br />Platteville<br />1 University Plaza<br />Platteville WI 53818-3099<br />PH: 608.342.1417<br /><br />608-342-1517<br />reedb@uwplatt.edu<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Kevin McGarry at Kevin@Rhizome.org or Rachel Greene<br />at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 3.06.05<br />From: Chris Barr &lt;chris@chrisbarr.net&gt;<br />Subject: Chris Barr is Available on Thursday<br /><br />'Chris Barr is Available on Thursday', is a collaborative live art and<br />documentary project initiated via the web. For the months of March and April<br />visitors to my site are encouraged to schedule actions, events, ideas, and<br />situations which I will perform each Thursday. With this piece I hope to<br />investigate some issues of authorship and collaboration, body and self as<br />commodity, and artist as social organizer.<br /><br />For information or to participate visit: www.availableonthursday.com<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Member-curated Exhibits<br /><br /><a rel="nofollow" href="http://rhizome.org/art/member-curated/">http://rhizome.org/art/member-curated/</a><br /><br />View online exhibits Rhizome members have curated from works in the ArtBase,<br />or learn how to create your own exhibit.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 3.07.05<br />From: Rachel Greene &lt;rachel@rhizome.org&gt;<br />Subject: Fwd: [oldboys] FW: 'love is the devil' on MARS<br /><br /> Begin forwarded message:<br /><br />&gt; From: office &lt;office@claudia-reiche.net&gt;<br />&gt; Date: March 7, 2005 5:08:48 AM EST<br />&gt; To: &lt;filiale@thing.org&gt;, faces &lt;faces-l@lists.servus.at&gt;, old boys<br />&gt; &lt;oldboys@lists.ccc.de&gt;<br />&gt; Subject: [oldboys] FW: 'love is the devil' on MARS<br />&gt; Reply-To: oldboys@lists.ccc.de<br />&gt; <br />&gt; <br />&gt; <br />&gt; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\<br />&gt; <br />&gt; &quot;… because the devil is from Mars.&quot;<br />&gt; <br />&gt; Love is the devil<br />&gt; <br />&gt; by Krista Beinstein<br />&gt; <br />&gt; Teleportation: Monday, March 7, 2005 9:00 a.m. (GMT)<br />&gt; <br />&gt; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\<br />&gt; <br />&gt; <br />&gt; Don't miss it and go:<br />&gt; <a rel="nofollow" href="http://www.mars-patent.org">http://www.mars-patent.org</a><br />&gt; click the 'new' button…<br />&gt; <br />&gt; The first interplanetarian exhibition site on Mars<br />&gt; THE MARS PATENT <br />&gt; founded by Helene von Oldenburg and Claudia Reiche<br />&gt; <br />&gt; You are invited: send your things to the Mars Patent -<br />&gt; Attention, female names only!<br />&gt; <br />&gt; mail to: <br />&gt; office@mars-patent.org<br />&gt; <br />&gt; <br />&gt; <br />&gt; <br />&gt; <br />&gt; ———————————————————————<br />&gt; To unsubscribe, e-mail: oldboys-unsubscribe@lists.ccc.de<br />&gt; For additional commands, e-mail: oldboys-help@lists.ccc.de<br />&gt;<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5. <br /><br />Date: 3.11.05<br />From: Pall Thayer &lt;palli@pallit.lhi.is&gt;<br />Subject: degenerative net art…<br /><br /><a rel="nofollow" href="http://www.motorhueso.net/degenerative/">http://www.motorhueso.net/degenerative/</a><br /><br />I wish I would have heard about this before to see it in action. What's<br />available is just some very basic documentation but the concept is<br />wonderful.<br /><br />Pall<br /><br />– <br />Pall Thayer<br />artist/teacher<br /><a rel="nofollow" href="http://www.this.is/pallit">http://www.this.is/pallit</a><br /><a rel="nofollow" href="http://130.208.220.190/">http://130.208.220.190/</a><br /><a rel="nofollow" href="http://130.208.220.190/nuharm">http://130.208.220.190/nuharm</a><br /><a rel="nofollow" href="http://130.208.220.190/panse">http://130.208.220.190/panse</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 3.07.05<br />From: Rachel Greene &lt;rachel@rhizome.org&gt;<br />Subject: Fwd: review to post<br /><br /> Begin forwarded message:<br /><br /> &gt; From: Joseph Nechvatal &lt;jnech@thing.net&gt;<br /> &gt; Date: March 6, 2005 2:45:46 PM EST<br /> &gt; To: rachel@rhizome.org<br /> &gt; Subject: review to post<br />&gt; <br />&gt; Review of Palladio: a multi-media spectacle by Ben Neill and Bill Jones at<br />&gt; Symphony Space <br />&gt; <br />&gt; by Joseph Nechvatal<br />&gt; <br />&gt; <br />&gt; The backlash against the logocentric apparatus and corporate globalization has<br />&gt; set in by now. It is well known that we live in an era where image is nearly<br />&gt; everything and where the proliferation of unbearably intrusive brand names<br />&gt; defines so-called culture.<br />&gt; <br />&gt; Palladio affirms this awareness through an infuriating and thus stimulating<br />&gt; interactive movie/opera/rock concert/theatre spectacle by pioneer hybrid<br />&gt; electro-acoustic composer Ben Neill (creator of fantastically meandering<br />&gt; sounds which could go on forever) and digital media artist Bill Jones that was<br />&gt; performed at Symphony Space March 4th and 5th. It is a multi-layered DJ/VJ<br />&gt; culture jamming adaptation of Jonathan Dee's book Palladio which immerses us<br />&gt; in the indistinct question: &quot;In a world where the line between culture and<br />&gt; commerce is increasingly blurred, can you really sell out anymore?&quot;<br />&gt; <br />&gt; The visual form here was created by Jones's interactive computer video<br />&gt; component, projected and mixed live onto a movie theater screen, which<br />&gt; included commercial samples seamlessly merging with live-action footage as the<br />&gt; lead characters - played by Cort Garretson (a charismatic composer/performer<br />&gt; who never buys into the notion that all is retrograde orthodoxy), the<br />&gt; hauntingly beautiful and immensely intriguing Zoe Lister-Jones (her character<br />&gt; makes many insightful points) and Mikel Rouse (who convincingly plays a<br />&gt; jack-ass advertising creative director who&#xB9;s big idea is that corporate<br />&gt; advertising can function with no solitary representational subject-matter and<br />&gt; no central representational focus) - are transported into a digital<br />&gt; environment created from the ads portrayed in the story and abstract visual<br />&gt; noise. The problem is this transportation feels like a total subordination to<br />&gt; the logocentric order.<br />&gt; <br />&gt; Indeed, Palladio presents a good description of how much of a presence<br />&gt; multinational corporations have become in our lives. As you can imagine, this<br />&gt; logocentric theme raises some interesting questions. Is everything artistic<br />&gt; already colonized in an age when Sergei Eisenstein's dialectic montage has<br />&gt; become the dominant mode of advertising and a tool of media industry? If so,<br />&gt; what have we sacrificed in becoming a society of consumers? Why have we<br />&gt; allowed it to happen? Is pop culture our only culture? If not, just what is<br />&gt; the alternative? What, for example, ever happened to Jonas Mekas&#xB9;s high-art<br />&gt; concept of &#xB3;absolute cinema&#xB2; which was designed to oppose such colonization of<br />&gt; the psyche? Is it enough to say that corporate branding pervades our lives and<br />&gt; is encroaching on our public institutions - so there are less and less places<br />&gt; that are free from the noise of advertising and logos?<br />&gt; <br />&gt; Honestly, we do not find any state-of-the-art answers to these problems (nor<br />&gt; any liberational politics or even hermeneutical interrogation) until the final<br />&gt; text messages that romantically closed the show (yes you can still sell out<br />&gt; young art-star by ignoring citizen-centered alternatives to the international<br />&gt; rule of the logo). But up to that point we merely watch art and commercialism<br />&gt; collide in mutual exploitation without ever turning into a glorious nihilism<br />&gt; via an excess of signifier - as Jones fluidly mixes video action with sampled<br />&gt; commercials. But is this mixing alone a work of cultural criticism or even an<br />&gt; invitation to flights of anti-logoscentric thought? Is this part of the<br />&gt; anti-corporate movement or just a hip recycling of the logo &#xAD; and thus<br />&gt; strengthening corporate logomania? In other words, can you stop drinking by<br />&gt; drinking even more?<br />&gt; <br />&gt; <br />&gt; Sure, Palladio employs technical savvy and personal testaments to love to<br />&gt; detail the insidious practices and far-reaching effects of corporate<br />&gt; marketing. But all of this is seen from the capitalist consumer perspective.<br />&gt; Where is the emerging global worker solidarity here? The culture jamming<br />&gt; hacktivist approach displayed here was frustratingly Warholian ambivalent - as<br />&gt; logo fighters display the corporate logo. The visual result was reminiscent of<br />&gt; classic Nam June Paik video manipulation (aesthetically-informationally<br />&gt; intense) but is this a service to the interests of a provocative Naomi<br />&gt; Kleinish No-Logo morality? I was not convinced of that.<br />&gt; <br />&gt; I know the idea is that a new techno empowered generation has begun to battle<br />&gt; consumerism with its own best weapons via computer-hacking acumen. But where<br />&gt; is the opposition here? Where is the innovative strategy for the active<br />&gt; ruining of logo representation (an ideal objective first articulated in<br />&gt; feminist practice by Michele Montrelay back in 1978)? [1]. Rather portrayed<br />&gt; is the particular set of cultural and economic conditions that make the<br />&gt; emergence of opposition inevitable. This is really a question of form rather<br />&gt; than content then.<br />&gt; <br />&gt; Antonin Artaud's theoretical work could be reviewed in this respect. Perhaps a<br />&gt; deeper examination of his proposals found in _Le Th&#xE9;&#xE2;tre et Son Double_ (_The<br />&gt; Theatre and its Double_) would be beneficial to a ruin of representation as<br />&gt; strived for in Palladio, as Artaud proposes that art (in his case drama) must<br />&gt; become a means of influencing the human organism and directly altering<br />&gt; consciousness by engaging the audience in a ritualistic-like activity<br />&gt; involving excess. Even though in his essay &quot;The Theatre of Cruelty and the<br />&gt; Closure of Representation&quot; Jacques Derrida describes how Artaud's theory may<br />&gt; be seen as impossible in terms of the established structure of Western thought<br />&gt; [2], this is precisely why Palladio (with its vital connections to the<br />&gt; representational excess) can be placed in parallel position to Artaud's<br />&gt; hypothesis. Georges Bataille confirms this assertion of excess as ruin in his<br />&gt; essay &quot;Baudelaire&quot;, particularly by linking Baudelaire's imagination with<br />&gt; notions of the impossible. [3]<br />&gt; <br />&gt; Of course the superimpositional layering found in Palladio has been tried<br />&gt; successfully in the 60s/70s (one thinks here of the expanded theatre ideal of<br />&gt; Milton Cohn's late-60's _Space Theatre_; the essence of which was a rotating<br />&gt; assembly of mirrors and prisms mounted on a flywheel around which were<br />&gt; arranged a battery of light, film, and slide projectors - essentially it was<br />&gt; an expanded version of L&#xE1;szl&#xF3; Moholy-Nagy's famous _Space-Light Modulator_<br />&gt; into which one may enter). But is the art world today ready to make<br />&gt; substantial use of multi-layering with its inherent loss of coherence and<br />&gt; representational ruin today? I doubt it (the opposite seems to be in fashion),<br />&gt; but one would hope so, for such ruin is a challenge to us to find new expanded<br />&gt; boundaries of self-representation.<br />&gt; <br />&gt; Undoubtedly, we need ruined representations to live fully now, and just such<br />&gt; ruined representational shifts are far easier to contribute to the public in<br />&gt; the form of artistic expression free from corporate influence. Effectively,<br />&gt; such an artistic and perceptual shift in our self-representational ontology (a<br />&gt; shift which involves fundamental changes in aesthetic perception) can be<br />&gt; expected to engender extraordinarily deep artistic conflicts. This will entail<br />&gt; a review of past and present approaches towards both non-representational and<br />&gt; representational aesthetics which Palladio almost advances, for our imagined<br />&gt; logo-free future depends on the kinds of discriminating questions we seek to<br />&gt; construct in our artistic practices now. In that regard, read McKenzie Wark&#xB9;s<br />&gt; new book A Hacker Manifesto.<br />&gt; <br />&gt; All in all, Palladio is a beautiful and comprehensive account of what<br />&gt; corporate logo economy has wrought but lacks a persuasive proposal for<br />&gt; destructive/creative actions to thwart it. In spite of these reservations, I<br />&gt; can only applaud Palladio for stirring up the pot of these issues, which<br />&gt; provoke thought and encourage exploration. Even by cultural conservatives, I<br />&gt; hope. <br />&gt; <br />&gt; <br />&gt; <br />&gt; <br />&gt; <br />&gt; <br />&gt; <a rel="nofollow" href="http://newsgrist.typepad.com/photos/palladio_live/index.html">http://newsgrist.typepad.com/photos/palladio_live/index.html</a><br />&gt; <br />&gt; <br />&gt; <br />&gt; <br />&gt; <br />&gt; [1] Michele Montrelay, &#xB3;Inquiry into Femininity&#xB2; in m/f I (1978), pp. 83-101<br />&gt; <br />&gt; [2] Jacques Derrida, &quot;The Theater of Cruelty and the Closure of<br />&gt; Representation&quot; in Jacques Derrida _Writing and Difference_, Chicago:<br />&gt; University of Chicago Press, (1978) pp. 232-250<br />&gt; <br />&gt; [3] Georges Bataille, _Oeuvres Completes: Lascaux: La Naissance de l'Art_<br />&gt; Paris: Gallimard (1978) pp. 200-202<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 3.07.05<br />From: Trebor &lt;trebor@buffalo.edu&gt;<br />Subject: Interview with Axel Bruns<br /><br />Share, Share Widely.<br />Technologies for Distributed Creativity<br /><br />Interview with Axel Bruns (adjusted by Trebor Scholz)<br />As part of WebCamTalk1.0<br /><a rel="nofollow" href="http://www.newmediaeducation.org">http://www.newmediaeducation.org</a><br /><br />Trebor Scholz: On the one hand weblogs are often criticized as being<br />somewhat narcissistic public diaries, often authored by individual<br />teenagers. But at the same time the blogosphere is increasingly important in<br />political campaigning, education, research, and content management.<br /><br />Blogs became an outlet for new media researchers. Much of scholarly<br />research appears on weblogs. 'Edbloggers' use weblogs for collaborative<br />learning, as personal portfolios, institutional interfaces, personal<br />reflective journaling, peer-to-peer editing, annotated link collections,<br />coursework, and sharing of educational content. The word &quot;weblog&quot; had the<br />highest number of online lookups on Miriam Webster in 2004. Are blogs the<br />social software du jour?<br /><br />Axel Bruns :<br /><br />&lt;background sounds of noise minor birds, and rainbow lorikeets&gt;<br /><br />Yes, and according to the Pew Internet and American Life Project blog<br />readership has shot up by 58% in 2004 alone (see reference). Should this<br />increased public interest over the last year be credited merely to a massive<br />interest in more information about the US elections, or is it due simply to<br />the hype about blogs? We are not sure – but something is happening. The<br />narcissistic teenage use of blogs gets a lot of bad press but it is actually<br />not such a negative thing at all. People have written diaries for centuries:<br />for many folks this form of self-reflection is an important part of their<br />lives, a key practice in developing and maintaining their identity.<br /><br /><a rel="nofollow" href="http://www.pewinternet.org/PPF/r/144/report_display.asp">http://www.pewinternet.org/PPF/r/144/report_display.asp</a><br /><br />So, I do not have a problem with self-involved teenage diaries as such, but<br />I am certainly not arguing that the quality of the writing is always<br />particularly good or especially insightful. Even if this journaling would be<br />all that blogs are good for, they would remain an important outlet for<br />expressing the lived experiences of teens. What weblogs do enable, however,<br />is a significant amount of immediate, ad hoc *interaction* between<br />individual bloggers. They are in fact a tool for social networking. There is<br />a real interest by people in sharing information and in connecting to each<br />other. This interconnection of people with similar interests, with<br />comparable life stories, does not exist in traditional diary writing. With<br />blogs, individuals who have a particular issue in common can find each other<br />and build ad hoc networks.<br /><br />The same people who today criticize blogs for being self-absorbed and<br />tedious accounts of everyday life are possibly those who used to criticize<br />the TV generation for being isolated from one another. Such attacks may be<br />little more than knee-jerk reactions to the perceived evils of the next new<br />trend in telecommunications technologies. On balance, I would prefer<br />interaction between possibly self-centered journal writers to<br />non-interaction between couch potatoes– it is a step forward. Suburbanites<br />who are socially challenged may remain so no matter if they act online or<br />off, while blogging offers them a way to connect.<br /><br />TS: Social book mark tools like del.ioc.io.us and online social fora like<br />flickr are helpful in linking up people with similar affinities. They create<br />linkages between social networks. Both sites link 'users' based on topical<br />affinities, creating possibilities for social networks based on a very<br />particular set of interests.<br /><br /><a rel="nofollow" href="http://del.icio.us/">http://del.icio.us/</a><br /><a rel="nofollow" href="http://www.flickr.com">http://www.flickr.com</a><br /><br />AB: Yes, and they show that there is a profound shift currently underway.<br />People are very interested in creating their own content, sharing their<br />ideas online, putting their lives out there. And everybody has expert<br />knowledge of something – from music and movies to politics and social<br />issues. Of course, putting the information out there does not mean that it<br />will actually be read. There is a tremendous information overload; an<br />enormous number of blogs are never visited. Alexander Halavais did a lot of<br />work about this. He is a big believer in the social power of neighborhood<br />blogs. How many of these millions of blogs are really being looked at or<br />linked to? If you go to a blog you probably looked for it based on a search<br />related to your affinities.<br /><br /><a rel="nofollow" href="http://alex.halavais.net/">http://alex.halavais.net/</a><br /><br />TS: This trend towards the uses of software tools in a site-specific,<br />&quot;situated&quot; way has been much discussed recently. Some recent internet art<br />projects address the needs of a geographically specific group rather than<br />the anywhere and nowhere of the internet (devoid of political agency).<br /><br />AB: What is interesting about blogs is that they are very scalable. They are<br />useful for collaboration amongst small, geographically co-located groups as<br />well as for distributed team work across a number of dispersed locales. The<br />are useful for facilitating ad hoc interconnection between complete<br />strangers based on shared interests - and sometimes perform all three<br />functions at the same time. This multilayered structure has always been a<br />promise of hypertext-based information structures. There is no longer a<br />mutually exclusive choice between catering for the 'here' or for the<br />'anywhere and nowhere' you speak of– it is possible to have both at the<br />same time.<br /><br />Importantly, too, blogs make it very easy for information to travel across<br />the network, and this is why we speak so frequently of the blogosphere now.<br />Ideas are picked up from one blog and republished on others, so that<br />blogging is not about single weblogs - their strength is in their numbers. I<br />am fascinated by the trend towards blog aggregation, through sites like<br />Daypop and Technorati. Broader trends across the blogosphere emerge:<br />individual words or topics suddenly show up as being in extremely high use,<br />sometimes from one hour to the next. This is a good way to track what<br />currently is on people's minds. It is less about the individual, local blog,<br />and much more about the travel of information across the<br />networks. Blogs enable this through commentary functions, TrackBack, Really<br />Simple Syndication (RSS), and other technologies. The widespread popularity<br />of blogging will most likely be amplified by the use of RSS feeds on mobile<br />computational devices, such as PDAs and mobile phones, which makes<br />information flows even faster.<br /><br /><a rel="nofollow" href="http://www.daypop.com/">http://www.daypop.com/</a><br /><a rel="nofollow" href="http://www.technorati.com/">http://www.technorati.com/</a><br /><a rel="nofollow" href="http://www.feedreader.com/">http://www.feedreader.com/</a><br /><br />For my book Gatewatching: Collaborative Online News Production, I focused on<br />the field of news blogging. Here (as well as in academia) copyright is a key<br />issue: there is so much re-use of articles, of text all over the<br />blogosphere. Information, responses to political events that appear on blogs<br />are often copied from the news feeds of other blogs (i.e. BBC News Online<br />now also offers RSS feeds). What we are moving towards as a result of this<br />constant repurposing of content is not so different from file sharing. A<br />shared file is diffused across the networks. It is becoming hard to identify<br />the author or owner of a piece of content because the files are changed in<br />the process of getting shared across the networks, and they are hosted on a<br />multitude of machines. Information in the blogosphere works in much the same<br />way: it travels in between blogs by way of RSS feeds and commenting.<br />Thereby, it diffuses into the blogosphere, and the originators and owners of<br />this information are now increasingly difficult to track, which naturally<br />raises issues about credibility as a result. In the case of news-related<br />blogging, for example, rather than encountering distinct news reports<br />readers in the blogosphere are more likely to encounter shared<br />themes, memes, dealing with current events that are diffused in many<br />variations across the network.<br /><br />In areas where intellectual property is important, such as the academic<br />area, this is a real problem. Elsewhere, it is perhaps a moral rather than a<br />purely legal question: the originator of content, the person with the<br />original idea, should always be credited, of course. But in blogging it is<br />quite possible that the site of the original content creator will receive<br />fewer hits than the major blog which spreads the word. There is a need here<br />to engage with content in a morally sound sense which acknowledges the right<br />of the creator to be attributed appropriately, which is very much the way<br />that open source operates as well, and where projects like Creative Commons<br />(CC) also tie in. It is exactly what the CC attribution license requires.<br /><br /><a rel="nofollow" href="http://creativecommons.org">http://creativecommons.org</a><br /><br />Blogs are a very useful tool for researchers to float their ideas before<br />they are fully formed, to enable others to engage with these ideas, to share<br />them and build upon them. This returns to a more traditional form of<br />research, of academic, scientific work - a collaborative pursuit of<br />knowledge. There is a problem with this in a highly commercialized research<br />environment, of course, where people are unlikely to share their ideas<br />before they have been fully formed (and ultimately, patented). But even if<br />blogs are used only within a specific research team, without being<br />accessible to the wider public, they still provide a useful way of sharing<br />ideas within that group.<br /><br />TS: The model of the artist as 19th century individual genius is still alive<br />and well. Equally alive are models like the exemplary sufferer, the<br />self-absorbed individualist, and the innovator and visionary misfit. Yet<br />there is the overwhelming trend towards collaboration society-wide. How do<br />you view <br />this development?<br /><br />AB: I agree completely, there really is a wide societal trend moving toward<br />a more collaborative mode, using the Internet and cooperative social<br />software tools to enable that. Broadly, I see two competing approaches at<br />this point, which map very well onto the difference between closed and open<br />source approaches:<br /><br />The *locked-down institutional approach* is characterized by this motto:<br />hang on to everything, keep it close to your chest until it is finally ready<br />to be exposed to a wider audience.<br /><br />And then there is the *commons approach* with its motto: share, share<br />widely, in the belief that this approach will attract the best contributors<br />and collaborators to the project.<br /><br />This latter approach is also crucially driven and supported by a need for<br />better communication, and it is no accident that since the advent of the<br />Internet we have seen a range of communication technologies emerge, from<br />email and newsgroups now all the way through to blogs, content management<br />systems and wikis. There appears to be an acutely felt need for better<br />communication which has driven such projects, and it is a matter of breaking<br />out of some of the more locked-down institutional environments, or of<br />changing these environments, to enable such collaborative approaches more<br />fully.<br /><br />TS: What could lead to such radical institutional change?<br /><br />AB: The software industry is a useful example here– we are now gradually<br />seeing companies realizing that there is value in contributing to open<br />source, even if their main business is still in selling software packages.<br />This is a long slow change which will continue for some time to come until<br />it is fully accepted– and it may never be fully accepted. In an academic<br />sense there are similar problems– perhaps not so much related to questions<br />of commercialization but certainly concerns of competition between different<br />institutions or individual academics.<br /><br />If you take an example of an open educational archive such as<br />MITOpenCourseWare this becomes obvious. It is easy to be open and<br />supportive of sharing all your materials if you are the market leader. The<br />use of these materials only furthers and re-enforces your leadership. MIT<br />benefits tremendously, of course. It is a bit different with other<br />institutions– they may not benefit in the same way at all from<br />openly sharing their content, if these materials are seen as second-rate<br />in comparison to what MIT and others offer.<br /><br /><a rel="nofollow" href="http://ocw.mit.edu/">http://ocw.mit.edu/</a><br /><br />And the fact that a particular university is known as having originated an<br />important idea is of course helpful in the recruitment of, especially,<br />international students and staff.<br /><br />TS: What would motivate universities to engage in open collaboration?<br /><br />AB: Even though faculty are often eager to collaborate, the administration<br />may remain far more hesitant about that prospect and still have to work out<br />for themselves what it is that would drive them towards collaboration.<br /><br />TS: Foucault asserted that knowledge is not something that is called up or<br />recalled from an originating source to be then transferred down from one<br />person to another. He argued that this reproduction of knowledge can only<br />reaffirm the existing social constructions. Cooperative technologies like<br />blogs or wikis allow for network knowledge structures that are based on an<br />Engaged collective working through knowledge. Australia seems to pioneer<br />much of the uses of social software in education. Do you know of reasons for<br />this eagerness of people to contribute to the public? Do you think it is<br />related to people's desire to contribute to something larger than<br />themselves?<br /><br />AB: Definitely– take Wikipedia for example, which today is a<br />fantastic resource and builds on the fact that anyone is an expert on<br />*something*, even if it is only baseball. This enables them to contribute at<br />least on that obscure bit of knowledge that they are most expert on, and if<br />you put all of these contributors together then you do get a vast resource<br />larger than themselves.<br /><br /><a rel="nofollow" href="http://wikipedia.org/">http://wikipedia.org/</a><br /><br />There is a real question of scale here, of course– Wikipedia works in<br />this way because it has a massive number of contributors, and is therefore<br />able to cover truly encyclopedic territory; in smaller teams this is not<br />necessarily the case. So, if you have a much smaller collaborative project<br />of whatever form, it may take significantly longer to come to fruition. The<br />project in this case may not be larger than yourself, but simply help in<br />sharing the work load amongst that group - and perhaps you contribute to<br />this project only as a stepping stone to more lucrative commercial work,<br />using it to show your skills and knowledge and your ability to work<br />effectively as part of a team.<br /><br />Why Australia is so prominent in this field, I am not entirely sure -<br />perhaps this has something to do with our remoteness, and therefore our<br />greater reliance on communication technologies in the first place. There<br />certainly has been a great level of involvement in collaborative systems for<br />a long time. Matthew Arnison from Active Sydney still is one of the key<br />advocates of open publishing, for example, and he and the Cat@lyst team also<br />developed the first open publishing system for Indymedia, just before the<br />Seattle protests. Australians have always had a healthy skepticism towards<br />authority, and promoted the idea of a 'fair go' for everyone - perhaps<br />that has something to do with it…<br /><br /><a rel="nofollow" href="http://journal.media-culture.org.au/0304/02-feature.php">http://journal.media-culture.org.au/0304/02-feature.php</a><br /><a rel="nofollow" href="http://www.cat.org.au/">http://www.cat.org.au/</a><br /><a rel="nofollow" href="http://active.org.au/">http://active.org.au/</a><br /> <br />But as far as open source, open publishing, and open collaboration goes, we<br />must ask: will it work everywhere, or only in specific fields - are<br />there areas which are particularly suited or unsuited to open source-style<br />approaches? I do not think this has been fully answered yet - in open<br />source, for example, I am sure you can find some very successful projects<br />which were driven by a great need for them, while there are also many others<br />which never quite got off the ground because of a lack of contributors. In<br />areas like open publishing, which I have researched in detail recently,<br />there are some projects like Slashdot which have proven massively successful<br />- Slashdot has some 600,000 registered users - while others in a similar<br />vein are far less successful, perhaps because their topic area was simply<br />less interesting to a large number of users. Even open news sites that were<br />inspired by Slashdot, such as Kuro5hin or Plastic were less successful.<br /><br />Plastic is a good example as it 'only' has some 30,000 registered users: it<br />is a site that has only just managed to establish itself and survive, but<br />has less of a topical focus. The common good or common interest in<br />contributing to the site perhaps wasn't seen as clearly by its visitors as<br />this has been the case in Slashdot.<br /><br /><a rel="nofollow" href="http://slashdot.org/">http://slashdot.org/</a><br /><a rel="nofollow" href="http://kuro5hin.org/">http://kuro5hin.org/</a><br /><a rel="nofollow" href="http://www.plastic.com/">http://www.plastic.com/</a><br /> <br />There needs to be a clearly felt common need or common interest in such<br />projects; in addition, there are also obvious technical issues about the<br />ease of use, the ease of contributing, the ease of interaction. The<br />Wikipedia is an interesting example in this case - Jim Wales's first<br />venture, the Nupedia, largely failed, of course, because it made it far too<br />difficult for users to contribute content to the encyclopedia. The team then<br />developed the Wikipedia as a fully open-access site where anyone can<br />contribute, anyone can edit, and it took off.<br /><br /><a rel="nofollow" href="http://en.wikipedia.org/wiki/Nupedia">http://en.wikipedia.org/wiki/Nupedia</a><br /><br />Also, how do you manage contributions in these projects - there are real<br />differences in how open some of these sites are, how much the content that<br />is submitted is edited. These questions all contribute to the success or<br />failure of a site. Slashdot seems to have worked because in spite of the<br />clear presence of its editors they do not interfere all that obviously -<br />while they choose the initial articles which are published, commenting<br />remains open and anyone can have their say. Some sites like Kuro5hin and<br />Plastic even put the editing of articles themselves into the users' hands.<br /><br />In sites where every article must be edited and approved first, this will<br />likely be seen by the users as yet another hurdle to jump through, and in<br />addition the process will take time, so that these sites are less likely to<br />respond quickly to current events. These setup options certainly affect the<br />success of a site, and in cases where users contribute or co-create content<br />these are key issues to be addressed.<br /><br />TS: In a recent discussion Clay Shirky pointed out that &quot;Wired&quot; had to shut<br />down their entertainment and music online fora because users launched<br />anorexia and cutting support groups in these online spaces. People gave each<br />other moral support and hints on how to stay anorexic. There are many<br />similar examples. This raises interesting moral issues.<br /><br /><a rel="nofollow" href="http://www.endbegin.org/">http://www.endbegin.org/</a><br /><br />AB: There have been a number of interesting phenomena around the<br />relationships between such ad hoc social networks and the commercial<br />interests which put these networks in place. A similar issue I have recently<br />become aware of has played out in massively multi-user online role-playing<br />games (MMORGs); some of the things that groups of users get up to in these<br />games, while a clear example of distributed creativity on part of the users,<br />are deemed not to be 'in the spirit of the game' and are shut down by the<br />games companies. To give you a benign example, I have just seen a 'music<br />video' which was intricately choreographed, staged and shot entirely by<br />players for players within the Star Wars Galaxies online game (see<br />reference). These are very innovative, very creative uses of the technology,<br />totally against what the game is really about, and so there are significant<br />problems with the games companies not knowing what to do about them, not<br />knowing whether they want this kind of interaction to take place within<br />their games. <br /><br /><a rel="nofollow" href="http://furplay.com/swg/content.php?content.1">http://furplay.com/swg/content.php?content.1</a> (Cantina Crawl videos)<br /><br />TS: On a recent blog entry you quoted Ted Nelson saying that &quot;the present<br />computer world is appalling - it is based on techie misunderstandings of<br />human life and human thought, hidden behind flash user interfaces.&quot;<br /><br />AB: Indeed - at the very least it is important to make computers much less<br />intrusive, much less visible in the way that people work. This is partly<br />simply a technological issue, but particularly in academia it is also about<br />how we use technology. For example, at Queensland University of Technology<br />where I work there is an ongoing drive to make learning and teaching much<br />more learner-centered rather than teacher-centered, and teaching technology<br />has a very important role to play here.<br /><br /><a rel="nofollow" href="http://www.qut.edu.au/">http://www.qut.edu.au/</a><br /><br />We currently work on a project at Queensland University of Technology in<br />which we set up systems to support much more collaborative and creative<br />engagements with knowledge and information. How do you make it easy for<br />students to use systems like blogs and wikis? How can these cooperative<br />technologies improve their learning experience? It is not enough to simply<br />put these systems in place and to go through blogging and wiki exercises -<br />rather, the presence of such systems and the different conceptualization of<br />and engagement with knowledge for which they stand change the entire<br />learning and teaching experience. It changes the way lectures are (or should<br />be) delivered, and the way people engage with the material.<br /><br />I have been using a wiki in one of my classes (using the MediaWiki system,<br />see reference) and I have come to the point of thinking, 'do I need actually<br />need lectures as such or can I change the delivery structure of the course<br />on the whole into something that is much more like a wiki, that resembles a<br />networked knowledge structure - rather than imposing a linear structure from<br />week one to week 13 which presents to students a supposedly unified history<br />of new media technologies?' Linear structures may be useful to some, but<br />they do not accurately represent the multifaceted field of new media studies<br />(or any other field of knowledge, really) any more; I need to find other<br />ways to present the whole width and breadth of information to students and<br />to work with them through this and move into their own areas of interest, in<br />a much more flexible network structure. In the course, students in each<br />semester both use the wiki as an information resource, and then<br />collaboratively build on and extend it. An encyclopedia of new media terms<br />and concepts, it is published to the Web as the M/Cyclopedia of New Media<br />(see reference).<br /><br /><a rel="nofollow" href="http://wikipedia.sourceforge.net/">http://wikipedia.sourceforge.net/</a><br /><a rel="nofollow" href="http://newmediawiki.ci.qut.edu.au/index.php/Main_Page">http://newmediawiki.ci.qut.edu.au/index.php/Main_Page</a><br /><a rel="nofollow" href="http://wiki.media-culture.org.au/">http://wiki.media-culture.org.au/</a><br /><br />We are also setting up a multi-user blogging system (using Drupal), with the<br />intention of ultimately being able to provide a blog for each student<br />throughout the duration of their degree. This would enable us to get away<br />from only using blogs in specific courses, which again would be a<br />teacher-centered approach, and rather to take a learner-centered approach<br />which enables students to log their own experiences throughout their time at<br />university, regardless of what course they might be relevant to.<br /> <br />In the university blogging is great especially for first year students who<br />find themselves in the middle of a new environment. Blogs allow them to<br />share reflective journals, and throughout their academic careers these blogs<br />are useful as they help students to self-monitor their academic development.<br />Additionally, of course, people can also share their information and<br />experiences, and collaboratively develop content. We are also looking to<br />develop peer-assisted study schemes in which blogs by second semester<br />students inform students in their first semester.<br /><br />In the process students gain advanced information and communication<br />technology (ICT) literacies which empower them. This is crucial: the new<br />forms of interaction which are emerging across the board at the moment<br />require some very different skill sets, and as teachers we must make sure<br />that students are able to gain these skills. Students need to adapt to<br />participate in these collaborative open content systems, and to become<br />familiar with notions of distributed creativity - especially in the current<br />environment where information, knowledge, and creative industries are<br />accounting for an increasingly large share of the economy in most Western<br />nations. <br /><br />In this environment we are seeing a general trend away from pure<br />consumption, and towards participation - from shows like Big Brother where<br />audiences are actively involved in directing further developments, to games<br />like The Sims, where now some 90% of all in-game content has been<br />contributed by its users, or to the involvement of fans as quality assurance<br />in the filming of the Lord of the Rings trilogy. We witness a blending of<br />consumption and use, of using and producing which has begun to happen in<br />recent years. I call this new form of active content co-creator a<br />*produser.*<br /><br />But this ability to be an active participant or produser is not only<br />necessary from a career point of view: it is also increasingly a<br />prerequisite to being an informed and active citizen.<br /><br />TS: Thank you for being with us today.<br />Acknowledgments: <br />Axel Bruns gratefully acknowledges the help of Peta Mitchell, who provided<br />him with an iSight camera and laptop for the WebCamTalk 1.0 presentation.<br /> <br />References:<br /><br />'Power Laws, Weblogs, and Inequality' by Clay Shirky<br /><a rel="nofollow" href="http://www.shirky.com/writings/powerlaw_weblog.html">http://www.shirky.com/writings/powerlaw_weblog.html</a><br /><br />Axel Bruns, &quot;Community Building through Communal Publishing: The Emergence<br />of Open News&quot; published in Mediumi 2.1 (2003)<br /><a rel="nofollow" href="http://www.m-cult.net/mediumi/article.html?id=203â?©=en&issue_nr=2.1&issue">http://www.m-cult.net/mediumi/article.html?id=203â?©=en&issue_nr=2.1&issue</a><br />Id=5<br /><br />Axel Bruns, &quot;From Blogs to Open News: Notes towards a Taxonomy of P2P<br />Publications&quot; presented at ANZCA 2003 conference in Brisbane, 9-11 July 2003<br /><a rel="nofollow" href="http://www.bgsb.qut.edu.au/conferences/ANZCA03/Proceedings/papers/bruns_full">http://www.bgsb.qut.edu.au/conferences/ANZCA03/Proceedings/papers/bruns_full</a><br />.pdf<br /><br />Bibliography on Blog Research<br /><a rel="nofollow" href="http://blogresearch.com/ref.htm">http://blogresearch.com/ref.htm</a><br /><br />Re-blog<br /><a rel="nofollow" href="http://reblog.org">http://reblog.org</a><br /><br />Edublogs Weblog Award<br /><a rel="nofollow" href="http://incsub.org/awards/index.php?p=5">http://incsub.org/awards/index.php?p=5</a><br /><br />Drupal<br />Open source content management platform<br /><a rel="nofollow" href="http://drupal.org/">http://drupal.org/</a><br /><br />VoiceOver IP (free, cross-platform)<br /><a rel="nofollow" href="http://skype.org">http://skype.org</a><br /><br />Association of Internet Researchers<br /><a rel="nofollow" href="http://www.aoir.org/">http://www.aoir.org/</a><br />About:<br />Axel Bruns works in the Media &amp; Communication Discipline at the Creative<br />Industries Faculty, Queensland University of Technology (Brisbane,<br />Australia). His main research areas cover collective authorship, online and<br />peer-to-peer publishing, online communities, and new patterns of production<br />in the creative industries. Axel is a member of the Fibreculture team and<br />General Editor of M/C - Media and Culture. His book Gatewatching:<br />Collaborative Online News Production will be published by Peter Lang in<br />2005.<br /><br /><a rel="nofollow" href="http://www.media-culture.org.au/">http://www.media-culture.org.au/</a><br /><a rel="nofollow" href="http://snurb.info/">http://snurb.info/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit the third ArtBase Exhibition &quot;Raiders of the Lost ArtBase,&quot; curated by<br />Michael Connor of FACT and designed by scroll guru Dragan Espenschied.<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/raiders/">http://rhizome.org/art/exhibition/raiders/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 3.05.05<br />From: Juliet Davis &lt;julietdavis@tampabay.rr.com&gt;<br />Subject: Let's Call It Art: CAA Recognizes the New Media Caucus<br /><br />Let&#xED;s Call It Art: CAA Recognizes the New Media Caucus<br />Juliet Davis<br /><br />Who would have imagined the Atlanta Marriott Marquis would become home to<br />both the CAA Conference and the National Cheerleading Championship? What<br />divine fate brought girls in sponge curlers and pink fuzzy slippers<br />sauntering past a gender studies presentation entitled 'Looking for Lolita?'<br />Some would say plenty of strange bedfellows congregated at the conference<br />Feb.16-19. Balancing the traditional art history sessions were a series of<br />'firsts,' including two new panels sponsored by the New Media Caucus (one<br />that drew a standing-room-only crowd); a panel and mentorships sponsored by<br />Leonardo; two sessions on the Patriot Act (a fund-raiser for Steve Kurtz and<br />CAE was held Saturday night); and CAA's first new media gallery entitled<br />'ArtSpace.' As for things pink and fuzzy (as well as poofed and fishnetted),<br />Simeon Hunter's panel flaunted costumes in 'Play, Pleasure, and Perversion:<br />Insubordinate Refusals of Discipline in the Practices of Art and Theory,'<br />which openly satirized art history academy practices past and present. (This<br />is not your grandfather's CAA.)<br /><br />In his 2003 Ars Electronica review entitled 'Don&#xED;t Call It Art' (Rhizome<br />Digest 9.17.03), Lev Manovich argued that much of digital art is<br />fundamentally at odds with contemporary art because the very term 'digital<br />art' (and, by extension, 'cyberart', 'new media', etc.) presumes a<br />formalistic preoccupation with medium. Therefore, he argued, digital art is<br />not compatible with contemporary art, which comes from a conceptual art<br />tradition. As one of many counterpoints to this argument, the CAA New Media<br />Caucus, while asking some of the same questions Manovich has raised ('What<br />exactly is [sic] the phenomena of . . . 'digital art,' 'new media art,'<br />'cyberart,' etc.?), presented us with digital work that operates in a larger<br />field of cultural production.<br /><br />For example, a session entitled 'Screenshots and Audio Effects: Electronic<br />Events,' chaired by Caucus President Doreen Maloney (University of Kentucky,<br />Lexington) and Rachel Clarke (California State University, Sacramento),<br />featured a mix of traditional and nontraditional approaches to situating new<br />media in art-and-theory contexts. CADRE artist and theoretician Susan Otto<br />described a horizontal axis of emerging technologies shifting and<br />intersecting with a vertical axis of 'private intent of information and<br />public consumption of data.' The moment of this shift, she claims, is 'a<br />moment of cultural production,' which she demonstrated through several of<br />her own works that use scientific strategies and data collection to examine<br />cultural mythologies and intersections of public and private space (for<br />example, her collection of snake drawings by random male bystanders indexed<br />and exhibited with the use of a database; her x-rays of post-operative<br />gunshot wounds set to ambient music; her project asking scientists to plot<br />what-if scenarios for a Sasquatch' <a rel="nofollow" href="http://cadre.sjsu.edu/people/susan/">http://cadre.sjsu.edu/people/susan/</a> ).<br />Even Zachary Lieberman's interactive language visualization project (which<br />might be termed 'software art') was an appropriate litmus tests for CAA,<br />precisely because it is so culturally relevant (who is going to say Austrian<br />children creatively interacting with visual representations of language is<br />not culturally relevant?). And who would argue the legitimacy of Nomi<br />Talisman's project entitled 'Everything I Knew About America I Learned From<br />the Movies' as it plots a relationship between home movies and mainstream<br />film? Exposing the material substance of film (sprocket holes, etc.),<br />Talisman ran home movie clips alongside feature film clips, on the same<br />screen, to make visual connections between the 'cultural role of cinema' and<br />&#xEC;everyday life.&#xEE; Children mugged for the home movie camera on one side of<br />the screen as movie stars struck poses on the other; a family-man smoked a<br />cigarette beside a movie-star cowboy<br />(<a rel="nofollow" href="http://www.mills.edu/MCAM/mfa2003/talisman.html">http://www.mills.edu/MCAM/mfa2003/talisman.html</a>). All of this art seems to<br />come from a conceptual art tradition and engages us in critical dialogue.<br /><br />Theorist Judy Rudinsky (University of North Carolina, Chapel Hill) built<br />upon Talisman's presentation by asserting that, because new media art and<br />entertainment share markers such as medium of presentation (e.g., sharing<br />the 'screen' with television and the Internet), there is a 'constructed<br />overlap' that produces ambiguity and discord. This overlap, according to<br />Rudinsky, becomes further problematized by the 'complex and varied'<br />narrative formations of new media, which, instead of &#xEC;unifying sequences<br />over time,' tend to 'expand over sequences' and alter the relationship<br />between author and audience.<br /><br />Panelist Conrad Gleber (Florida State University) seemed to be opening up<br />the whole notion of 'new media,' suggesting that it is not so much a<br />media-specific term as it is a culturally-specific term. As he interviewed<br />artists such as Lane Hall and Lisa Moline (University of Wisconsin,<br />Milwaukee www.badscience.org), he asked the question: 'What shapes the<br />desire to come to new media?' Gleber reported that all of the artists<br />interviewed expressed 'a desire to integrate audience into the work,' expand<br />their public, and engage in intervention both inside and outside the<br />gallery. Gleber concluded that some of the distinctive characteristics of<br />new media art include its continual 'ephemerality, obsolescence and<br />ubiquity'; the fact that it is 'made out of' technologies (something like a<br />vernacular language); and the idea that it is situated in a &#xEC;sociocultural<br />dynamic of cultural emergence. . . . always in flux, always new.'<br /><br />Perhaps predictably, the conference had a way of bringing to life topics<br />some might have thought were a thing of the past (e.g., utopian/dystopian<br />dialectics). In a relatively controversial panel called 'Interrogating<br />Interfaces,' when two presenters suggested that adaptable VR interfaces<br />resembling video games would 'make it easier' for CEOs to make decisions<br />about business strategies and military figures to make decisions about going<br />to war,' a lively discussion erupted, with one audience member politely<br />asking if someone could please 'comment on the space between video games and<br />Guantanamo Bay.' Meanwhile, panelist Michele White, focusing on the common<br />hand-pointer, examined how race, class, and gender are rendered through the<br />interface, and added her concern about the power structures that would be<br />creating so-called interface 'adaptability.' Ensuing debates about<br />interface design seemed to indicate that a second panel on this topic would<br />be productive, and Chairs Laurie Beth Clark (University of Wisconsin) and<br />Alec MacLeod (California Institute of Integral Studies) are calling for<br />position papers for 'Interrogating Interfaces: Part 2.'<br /><br />While the conference featured little art that would be as debatable as the<br />technically/formalistically-absorbed Ars Electronica software art of 2003<br />(albeit Zachary Lieberman's work was indeed featured at that conference),<br />the New Media Caucus panels and exhibition point to the idea that tensions<br />between art and technology are not quaint, that a hybrid 'third space' is<br />not easily defined, and that continuous dialogue is needed. In a spirit of<br />related inquiry, the new media exhibition called 'Soft Science' (in the new<br />&#xEC;ArtSpace&#xEE;) featured works that might actually be considered 'low-tech' to<br />some, but high in critical content. Curator Rachel Mayeri explained that<br />she was interested in &#xEC;people who are the objects of their own experiments.'<br />The resulting DVD was screened at the conference and will be distributed by<br />Video Data Bank. The collection ranges from Peter Brinson's 'It Did It', a<br />fictional character's story before and after Brinson took Prozac, to Susan<br />Rynard&#xED;s 'Bug Girl,' which showed a potential loss of a story-book-like<br />innocence as a young girl swallows a bee (and as we track it flying down her<br />system in x-ray-like graphics). Perhaps the most provocative piece was<br />created by curator Mayeri herself: 'Stories from the Genome' was a<br />satirical, playful, and unsettling look at our questionable understandings<br />of genetics, human cloning, psychoanalysis, and nature vs. nurture.<br /><br />The New Media Caucus is currently calling for panel proposals for CAA 2006<br />(Boston) and for juried panel proposals for CAA 2007 (NYC), and is planning<br />exhibitions for both conferences. A peer-reviewed journal entitled Media-N<br />is being developed by Conrad Gleber (Florida State University), who is also<br />editor of the International Digital Media Arts Association Journal, and<br />Rachel Clarke (California State University, Sacramento). Realizing that new<br />media faculty can have difficulty gaining recognition for their<br />accomplishments on their way to tenure, a caucus task force is reviewing and<br />suggesting updates for CAA's 'Guidelines for Faculty Teaching Computer-Based<br />Media in Fine Art and Design' (published in 1995), which already articulates<br />issues regarding faculty hiring, workload, evaluation, and compensation for<br />faculty in computer-based media. New Media Caucus mentorships are also<br />being planned. <br /><br />Concluding his 2003 article, Lev Manovich expressed optimism for the<br />legitimacy of new media as art, saying: 'At the end of the day, if new media<br />artists want their efforts to have a significant impact on cultural<br />evolution, they need to generate not only brilliant images or sounds but<br />more importantly, solid discourse.' If the CAA conference is any indication<br />of the kinds of exchanges that are possible regarding an intersection of<br />technology and culture, then let's, at least sometimes, call it art.<br /><br />_______<br /><br />The New Media Caucus was founded in 2003 and currently lists 173 members.<br />New Media Caucus Web Site: www.newmediacaucus.org<br />CAA 2006 Call For Session Proposals:<br /><a rel="nofollow" href="http://www.collegeart.org/annualconference/2006/sessionproposals.html">http://www.collegeart.org/annualconference/2006/sessionproposals.html</a> Calls<br />for 2006 ArtSpace submissions and for Media-N will be forthcoming.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Kevin McGarry (kevin@rhizome.org). ISSN:<br />1525-9110. Volume 10, number 11. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />Please invite your friends to visit Rhizome.org on Fridays, when the<br />site is open to members and non-members alike.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />