RHIZOME DIGEST: 12.02.05

<br />RHIZOME DIGEST: December 02, 2005<br /><br />Content:<br /><br />+note+<br />1. Francis Hwang: Stepping down as Director of Technology<br />2. Lauren Cornell: Campaign note<br /><br />+opportunity+<br />3. Franziska Schroeder: Positions at the Sonic Arts Research Center in<br />Belfast<br />4. Sherry Hocking: Media Arts Residencies - Spring 2006<br />5. Diane Field: Abstract Visual Music Call for Submissions<br /><br />+work+<br />6. jillian mcdonald: &quot;Snow Stories&quot; web launch<br />7. Pall Thayer: The Party at the Center of the Universe<br /><br />+announcement+<br />8. Jo-Anne Green: Turbulence 2005 Fundraiser :: Art Donated :: Please<br />Support Us<br />9. Lauren Cornell: free103point9/ Rhizome open call<br /><br />+comment+<br />10. Lev Manovich: We Have Never Been Modular<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions<br />allow participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: Francis Hwang &lt;francis@rhizome.org&gt;<br />Date: Nov 28, 2005 11:40 AM<br />Subject: Stepping down as Director of Technology<br /><br />Hi everyone,<br /><br />I'm writing you all with some news: Rhizome is looking for a new Director<br />of Technology. Early next year, I will train in my successor and then step<br />down. There's no need to say goodbye just yet, since I'll be around for a<br />few more months. But now is as good a time as any for me to talk about why<br />I'm going, and what it means for Rhizome.<br /><br />Mainly, the reason I'm leaving is to pursue other projects. I don't want<br />to say much more than that: Some of what I've got in mind is so nascent<br />that to even describe it publically would be to give it too much credit.<br />Working at Rhizome has been a fantastic experience, and a tremendous<br />education. Now I want to take what I've learned and apply it to different<br />kinds of problems, and unfortunately, that means I won't be able to give<br />Rhizome the attention it deserves from its Director of Technology.<br /><br />I've been at Rhizome for more than three years, and it's been a tumultuous<br />time: Three Executive Directors, five offices (if you count the &quot;virtual<br />office&quot; as one), three web servers, two membership policies. Somewhere in<br />there I managed to write more than 20000 lines of Ruby code, not to<br />mention the snippets of PHP and Perl required to stitch my new ideas into<br />the code inherited from my predecessor Alex Galloway.<br /><br />It wasn't for nothing. For one thing, we kept ourselves afloat<br />financially–no small feat given the arts funding climate of the last few<br />years. And we continued to innovate, with such additions as improved<br />search, the front page reBlog, our Location feature, and commissions<br />voting.<br /><br />But the challenges aren't all behind us. The environment that Rhizome<br />operates in is currently shaped by a number of broad questions–not the<br />kind of questions you can ever answer definitively, but the kind that you<br />ask in order to force yourself to see the landscape anew. We've been quite<br />active in letting these questions inform our mission, and we'll continue<br />to do so after I'm gone: What's Rhizome's role in a critical atmosphere<br />that increasingly accepts new media art as just another facet of<br />mainstream contemporary art? How will the art world take to the next wave<br />of emerging technologies–be they blogs, del.icio.us, GreaseMonkey, or<br />VOIP–and what part will Rhizome play in their adoption? And given our<br />shoestring budget and staffing, how can we improve the feedback and<br />participation we get from our thousands of Members and users?<br /><br />These are difficult questions, and Rhizome will continue to face an uphill<br />climb to financial stability, but I'm still optimistic about Rhizome's<br />future. Our two-year-old affiliation with the New Museum of Contemporary<br />Art provides us with much-needed administrative support and sound advice.<br />And Rhizome is lucky to have a phenomenal staff. I've enjoyed working with<br />Marisa Olson remotely, and she has already brought a lot of great ideas to<br />Rhizome. Furthermore, Rhizome will be in excellent hands with Lauren<br />Cornell. Since coming on in May, Lauren's been working tirelessly to<br />absorb everything she can about this tremendously complex organzation, and<br />already her drive is starting to pay off–whether in this year's energized<br />fundraising effort, new collaborations such as our Open Call with<br />free103point9, or the upcoming redesign. I'll miss working alongside<br />Lauren, but if I'm lucky, from time to time she'll let me come around and<br />make her nervous by watching her type. She loves that.<br /><br />So, a little about how the transition will work: We'll be posting the<br />opening today, at <a rel="nofollow" href="http://rhizome.org/jobs/19.php3">http://rhizome.org/jobs/19.php3</a> and other places, and<br />we're hoping to begin the selection process immediately after the<br />application deadline of January 1st. I'll be pretty involved in the<br />selection process, the better to weed out candidates who don't possess the<br />l33t h4xx0r sk1llz. We're expecting to spend a lot of time training, and I<br />will write lots and lots of documentation. Those 20000 lines of code don't<br />explain themselves, you know. Then I'll step out of the way, though I'll<br />be around in some form or another.<br /><br />If you know anybody who'd want to be our next Director of Technology,<br />please send them our way. Who are we looking for, exactly? Hard to say. We<br />want somebody who's smart and nice and who knows how to communicate and<br />has the aforementioned l33t h4xx0r sk11lz. Somebody who'd give this job<br />the energy and creativity it deserves. Somebody who wants the chance to<br />make a difference in the lives of artists, curators, students, and<br />teachers here in New York and around the world.<br /><br />What else? Oh, yeah: Rhizome changed my life, so that's who we're looking<br />for. Somebody who's in the mood to get their life changed.<br /><br />Best,<br /><br />Francis Hwang<br />Director of Technology<br />Rhizome.org<br />phone: 212-219-1288x202<br />AIM: francisrhizome<br />+ + +<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Please Support Rhizome!<br />Rhizome launched its membership drive, the Community Campaign, on<br />September 19th. The campaign is incredibly important to Rhizome's<br />survival and growth over the next year, and we sincerely hope that you<br />will help us meet our goal of $25,000 by December 1st by becoming a <br />Member or making a donation today! This targeted amount will go into<br />strengthening our current programs, and seeding our energy into new<br />initiatives. Higher-level donors are thanked on our support page and have<br />an opportunity to secure limited-edition works by Cory Arcangel, Lew<br />Baldwin, and MTAA. This is a very exciting time for the organization, and<br />a great time to get involved. Thank you for your ongoing support.<br /><a rel="nofollow" href="http://www.rhizome.org/support/">http://www.rhizome.org/support/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: Lauren Cornell &lt;laurencornell@rhizome.org&gt;<br />Date: Dec 2, 2005 1:25 pm<br />Subject: Campaign note<br /><br />Hello,<br /><br />As you may already know–we reached and even exceeded our Campaign goal of<br />$25,000. This amount lends a very important measure of support to<br />Rhizome, our programs and our efforts, and I am truly grateful to everyone<br />who contributed.<br /><br />We are listing people who gave donations of $50 and higher on our<br />Supporters page:<br /><a rel="nofollow" href="http://rhizome.org/info/10.php">http://rhizome.org/info/10.php</a><br /><br />Its a bit trickier to list all of our Members as there are so many, and<br />the number and names are constantly in flux. We have pointed to the<br />Community Directory from the front page so visitors can browse through<br />individual member pages. Any other suggestions of how to recognize people<br />are welcome.<br /><br />All the best, and thanks again,<br /><br />Lauren Cornell<br />Director<br />Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: Franziska Schroeder &lt;franziska@lautnet.net&gt;<br />Date: Nov 28, 2005 10:56 AM<br />Subject: Positions at the Sonic Arts Research Center in Belfast<br /><br />Dear Rhizomers/Rhizomeers.<br /><br />I hope you find some of these new positions at the Sonic Arts Research<br />Center in Belfast of interest.<br /><br />Best,<br />Franziska<br />&gt;<br />&gt; FOUR positions attached to the Sonic Arts Research Centre, Queen's<br />&gt; University, Belfast.<br />&gt;<br />&gt; Lecturer/Senior Lecturer in Music Technology<br />&gt; School of Music and Sonic Arts<br />&gt; Ref: 05/K519B<br />&gt; <a rel="nofollow" href="http://www.qub.ac.uk/jobs/?vac_no=3DK519&function=3Dview_job">http://www.qub.ac.uk/jobs/?vac_no=3DK519&function=3Dview_job</a><br />&gt;<br />&gt; The aim of this position is to produce high-quality research and<br />&gt; publications in music technology and to undertake undergraduate and<br />&gt; postgraduate teaching in the area of<br />&gt; research and other areas. Relevant fields of research expertise<br />&gt; include human-computer-interaction, hardware development for musical<br />&gt; and/or haptic<br />&gt; applications, sensor and wireless technologies for creative and<br />&gt; multimedia applications, image processing and visual technologies for<br />&gt; creative<br />&gt; applications. The postholder will be attached to the Sonic Arts<br />&gt; Research Centre and must be able to demonstrate experience in<br />&gt; interdisciplinary research.<br />&gt; ——————————————<br />&gt;<br />&gt; Lecturer in Music Technology<br />&gt; School of Music and Sonic Arts<br />&gt; Ref: 05/K506B<br />&gt; <a rel="nofollow" href="http://www.qub.ac.uk/jobs/?vac_no=3DK506&function=3Dview_job">http://www.qub.ac.uk/jobs/?vac_no=3DK506&function=3Dview_job</a><br />&gt;<br />&gt; The aim of this position is to undertake high-quality research in<br />&gt; music technology and to deliver undergraduate and postgraduate<br />&gt; teaching in the research area and elsewhere as<br />&gt; appropriate. Relevant fields of research and expertise include<br />&gt; physical modelling of musical instruments, digital signal processing<br />&gt; for musical applications, hardware development for musical<br />&gt; applications, acoustics, room modelling and wave field synthesis. The<br />&gt; postholder will be attached to the Sonic Arts Research Centre and must<br />&gt; be able to demonstrate experience in interdisciplinary research.<br />&gt; ——————————————<br />&gt;<br />&gt; RCUK Academic Fellowship =96 Creative Media<br />&gt; School of Music and Sonic Arts<br />&gt; Ref: 05/W405B<br />&gt; <a rel="nofollow" href="http://www.qub.ac.uk/jobs/?vac_no=3DW405&function=3Dview_job">http://www.qub.ac.uk/jobs/?vac_no=3DW405&function=3Dview_job</a><br />&gt; This is a 5 year personal Research Fellowship leading to a permanent<br />&gt; Academic position. Although staff holding or promised permanent<br />&gt; positions are not eligible to apply, applications are invited from<br />&gt; researchers who are currently in receipt of research fellowships or<br />&gt; grant funding. The Academic Fellow will be based at the Sonic Arts<br />&gt; Research Centre (SARC) and will develop creatively-led projects in<br />&gt; visual/video technologies which compliment the audio-based work<br />&gt; already underway at SARC.<br />&gt;<br />&gt; ——————————————<br />&gt;<br />&gt; Research Assistant<br />&gt; School of Music and Sonic Arts<br />&gt; Ref: 05/W403B<br />&gt; <a rel="nofollow" href="http://www.qub.ac.uk/jobs/?vac_no=3DW403&function=3Dview_job">http://www.qub.ac.uk/jobs/?vac_no=3DW403&function=3Dview_job</a><br />&gt;<br />&gt; Required to commence as soon as possible for 2 years, to assist in the<br />&gt; pre-compositional development of musical materials and sytems in the<br />&gt; preparation of large-scale works for tape, live electronics and<br />&gt; instruments.<br />&gt;<br />&gt;<br />&gt;<br />&gt; The Sonic Arts Research Centre (SARC) is a newly established centre of<br />&gt; excellence, dedicated to the research of music technology. This unique<br />&gt; interdisciplinary project has united internationally recognised<br />&gt; experts in the areas of musical composition, signal processing,<br />&gt; internet technology and digital hardware.<br />&gt;<br />&gt; The Centre is established in a purpose-built facility located<br />&gt; alongside the engineering departments of Queen's University.<br />&gt; The centrepiece of SARC, the Sonic Laboratory, provides a unique<br />&gt; space for cutting-edge initiatives in the creation and delivery of<br />&gt; music and audio. The Sonic Laboratory's uniqueness is vested in the<br />&gt; degree of flexibility it can provide for experiments in 3D sound<br />&gt; diffusion and for ground-breaking compositional and performance work<br />&gt; within a purpose-built, variable acoustic space.<br />&gt;<br />&gt; The Centre was completed in October 2003 and was officially opened by<br />&gt; Karlheinz Stockhausen during the Sonorities Festival in April 2004.<br />&gt;<br />______________________________________<br /><br />f r a n z i s k a s c h r o e d e r<br />Guest Editor for the Contemporary Music Review<br />and<br />Initiatrice of &quot;Two Thousand + SIX&quot;<br />Performance Technology Conference<br /><br />franziska@lautnet.net<br />www.lautnet.net<br /><br />Sonorities Festival of Contemporary Music<br />www.sonorities.org.uk<br />_________________________<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: Sherry Hocking &lt;etc@experimentaltvcenter.org&gt;<br />Date: Nov 28, 2005 11:02 AM<br />Subject: Media Arts Residencies - Spring 2006<br /><br />The Experimental Television Center announces the next deadline for the<br />Artists in Residency Program, December 15th, 2005, for residencies between<br />February 1 and June 30, 2006.<br /><br />The Residency supports contemporary electronic media art projects. The<br />studio workshop environment offers access to an image processing system,<br />intensive individualized instruction and time for exploration and personal<br />creative growth. Artists have an opportunity to study the processes and<br />techniques of analog and digital imaging and to then use the system<br />independently in the creation of new works. Participating artists have<br />complete aesthetic and technical control over all aspects of the making<br />process.<br /><br />The image processing system is a hybrid tool set which facilitates<br />interactive relationships between older historically important analog<br />instruments such as colorizers and keyers, and new digital technologies<br />using several G4s, a customized Doepfer A-100 system with sonic and<br />control modules, software including Max/MSP, Jitter and Pluggo, as well as<br />DVD authoring and editing software, DVD Studio Pro and Flash. Recording is<br />mini-DV/DV and DVD. Svhs and 3/4&quot; decks are also available. This rich<br />electronic environment encourages artists to explore boundaries and<br />intersections within narrative, documentary and social issue traditions as<br />well as more experimental forms.<br /><br />A complete list is available by email and on the web in the News section.<br /><br />The postmark deadline is December 15th. You are encouraged to email the<br />written materials.<br /><br />To apply please send the following:<br />1. A brief project description<br />2. A current resume<br />3. A prioritized set of dates between February 1 and June 30, 2006.<br />4. A sample of completed work with SASE if you wish it returned.<br /><br />For more information please contact us.<br /><br /> The Center's programs are supported by the Electronic Media and<br />Film Program at the New York State Council on the Arts, Daniel<br />Langlois Foundation for Art, Science, and Technology, the Media<br />Arts Program of the National Endowment for the Arts, mediaThe<br />foundation, NYS Challenge Grant Program, The Andy Warhol Foundation<br />for the Visual Arts, the New York Foundation for the Arts, the<br />Media Action Grant Program of Media Alliance, and by corporate<br />support from Dave Jones Design and Black Hammer Productions and by<br />the contributions of many individual artists.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit the fourth ArtBase Exhibition &quot;City/Observer,&quot; curated by Yukie<br />Kamiya of the New Museum of Contemporary Art in New York and designed by<br />T.Whid of MTAA.<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/city/">http://rhizome.org/art/exhibition/city/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: Diane Field &lt;dianef@mfaca.sva.edu&gt;<br />Date: Dec 1, 2005 11:12 AM<br />Subject: Abstract Visual Music Call for Submissions<br /><br />Call for Submissions<br />The New York Digital Salon is seeking submissions for the Abstract Visual<br />Music project. Current plans include an online image and webcast<br />exhibition, along with public screenings, lectures, and other events.<br />Images depicting abstract visual music are being sought, along with<br />time-based work, i.e. Quicktime movies, Flash animations, DVDs,<br />videotapes, etc. All work must be in digital format. Essays and artist<br />statements on the creation, theory, and history of abstract visual music<br />will also be considered for the website, as well as possible publication<br />in our catalog. Visual music artworks and installations will also be<br />considered. Software and hardware that allows for the creation of abstract<br />visual music is also being considered and programmers are invited to<br />submit their work. There is no entry fee.<br /><br />The preliminary deadline is February 1, 2006. Please email submissions to<br />avm@nydigitalsalon.org, or mail them to<br /><br />Diane Field, Assistant Director,<br />New York Digital Salon, c/o MFA Computer Art Department,<br />209 E. 23 St., New York, NY 10010, USA.<br /><br />All submissions must use the NYDS Submissions Form (.PDF), which includes<br />the artist's name, address, phone number, email, title, year completed,<br />medium, and other relevant details about the artwork. Please go to<br /><a rel="nofollow" href="http://www.nydigitalsalon.org/11/call.htm">http://www.nydigitalsalon.org/11/call.htm</a> to download the submission form.<br />Mailed submissions with a self-addressed stamped envelope will be<br />returned. For further information, please contact Diane Field, Assistant<br />Director, New York Digital Salon dianefield@nydigitalsalon.org or call<br />212-592-2532.<br /><br />www.nydigitalsalon.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via<br />panel-awarded commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's<br />fiscal well-being, so think about about the new Bundle pack, or any other<br />plan, today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting<br />a thorough review of the web hosting industry, we selected BroadSpire as<br />our partner because they offer the right combination of affordable plans<br />(prices start at $14.95 per month), dependable customer support, and a<br />full range of services. We have been working with BroadSpire since June<br />2002, and have been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: jillian mcdonald &lt;jmcdonald@jillianmcdonald.net&gt;<br />Date: Nov 29, 2005 6:54 PM<br />Subject: &quot;Snow Stories&quot; web launch<br /><br />web launch:<br />Snow Stories<br /><a rel="nofollow" href="http://www.jillianmcdonald.net/snowstories">http://www.jillianmcdonald.net/snowstories</a><br /><br />Snow Stories is a story engine, which uses appropriated and original film<br />clips, images, animation, and sound to translate the viewer's written<br />story into a visual narrative.<br />Snow Stories was produced, in part, in residence at Harvestworks in NYC.<br />Additional support from The Canada Council for the Arts, The Experimental<br />Television Center's Finishing Funds, and Pace University.<br /><br />Jillian Mcdonald is a Canadian artist, transplanted in New York where she<br />teaches at Pace University.<br /><a rel="nofollow" href="http://jillianmcdonald.net">http://jillianmcdonald.net</a><br /><br />* related public presentation Saturday Dec 3rd at 15 Nassau Street, NYC<br /><a rel="nofollow" href="http://harvestworks.org/new-data.gif">http://harvestworks.org/new-data.gif</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: Pall Thayer &lt;p_thay@alcor.concordia.ca&gt;<br />Date: Nov 30, 2005 10:10 AM<br />Subject: The Party at the Center of the Universe<br /><br />New work:<br /><br /><a rel="nofollow" href="http://pallit.lhi.is/tpcu/">http://pallit.lhi.is/tpcu/</a><br /><br />The Party at the Center of the Universe is an attempt at using data<br />generated by the public to generate a spatial construct on the internet.<br />This spatial construct takes into consideration the user's position in<br />space, orientation in space and identity. Each of these factors will<br />affect the way a person is represented in the constructed space. A user's<br />position is determined by reading the strength of their wireless network<br />connection. A user's orientation is determined by reading the values of<br />the accelerometer (Sudden Motion Sensor) built in to their laptop. A<br />user's identity is determined by reading the username of the user<br />currently logged on to the laptop. The readings are made by a downloadable<br />Dashboard widget and does not depend on the user's concious interaction.<br />It runs in the background, transmitting the necessary information to the<br />party at 5 second intervals. It does not interfere with normal use of the<br />computer and the user is free to shutdown the widget at any time if they<br />wish (but it's more fun to know that even though you're in the middle of<br />an important board meeting or giving a presentation to people who hold<br />your destiny in the palms of their wallets… er… hands, you're also the<br />life of The Party at the Center of the Universe).<br /><br />Hubbles law describes how every point in space sees itself as the center<br />of the Universe. Due to an effect similar to the Doppler effect<br />experienced when an ambulance speeds past, the Universe appears to be<br />expanding away from every point in space, in all directions. So a space<br />that has the potential to be a single locative indicator of every point in<br />space, must be the embodiment of the Center of the Universe… and we're<br />throwing a party! BYOB, good company and music is provided.<br /><br />Due to the hardware requirements, the currently available client program<br />will only run on recent models of Apple PowerBooks and iBooks. There are<br />some laptops from other manufacturers with built in accelerometers, such<br />as some of the IBM Thinkpads, but as I don't have one, I can't create the<br />client. Anyone who does have one, is free to download the source material<br />and make one. However, anyone can observe the infinitely expanding, curved<br />spacetime of the Center of the Universe.<br /><br />–<br />Pall Thayer<br />p_thay@alcor.concordia.ca<br /><a rel="nofollow" href="http://www.this.is/pallit">http://www.this.is/pallit</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: Jo-Anne Green &lt;jo@turbulence.org&gt;<br />Date: Dec 1, 2005 8:54 AM<br />Subject: Turbulence 2005 Fundraiser :: Art Donated :: Please Support Us<br /><br />December 1, 2005<br />New Radio and Performing Arts, Inc./Turbulence Fundraiser<br /><a rel="nofollow" href="http://turbulence.org/fundraiser_05/index.html">http://turbulence.org/fundraiser_05/index.html</a><br /><br />Art work donated by Cory Arcangel, Kate Armstrong, Andy Deck, Jason<br />Freeman, Mariam Ghani, Peter Horvath, Yael Kanarek, Michael Takeo<br />Magruder, Michael Mandiberg, MTAA, Yoshi Sodeoka, Helen Thorington and<br />Ricardo Miranda Zu&#xF1;iga<br /><br />Dear Friends,<br /><br />New Radio and Performing Arts, Inc. (NRPA) will be 25 years old in 2006;<br />Turbulence will be 10 years old. Despite the expansion of our projects,<br />the acceleration of our support for net artists, and the valuable<br />resources we provide in our networked_performance blog and New American<br />Radio archive, NRPA has seen a decline in its operating support. As a<br />result, much of our hard work forgoes compensation. Of equal concern is<br />the dual role our server is forced to perform: archiving work produced<br />since 1996 and supporting new commissions that require cutting edge<br />technologies and later versions of its current software. It&#xB9;s time for a<br />new server.<br /><br />We need your support. Please help us preserve our archives and support<br />emerging artists and technologies. Numerous Turbulence artists have<br />generously donated DVDs, CDs, archival prints, T-Shirts and more. Choose<br />from this impressive array or simply make a donation today.<br /><a rel="nofollow" href="http://turbulence.org/fundraiser_05/index.html">http://turbulence.org/fundraiser_05/index.html</a><br /><br />With Gratitude,<br /><br />Helen Thorington and Jo-Anne Green<br />Co-Directors<br /><br />New Radio and Performing Arts, Inc.: <a rel="nofollow" href="http://new-radio.org">http://new-radio.org</a><br />New York: 917.548.7780 ? Boston: 617.522.3856<br />Turbulence: <a rel="nofollow" href="http://turbulence.org">http://turbulence.org</a><br />New American Radio: <a rel="nofollow" href="http://somewhere.org">http://somewhere.org</a><br />Networked_Performance Blog: <a rel="nofollow" href="http://turbulence.org/blog">http://turbulence.org/blog</a><br />Upgrade! Boston: <a rel="nofollow" href="http://turbulence.org/upgrade">http://turbulence.org/upgrade</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />From: Lauren Cornell &lt;laurencornell@rhizome.org&gt;<br />Date: Dec 2, 2005 10:55 AM<br />Subject: free103point9/ Rhizome open call<br /><br />free103point9 and Rhizome.org are pleased to announce the participating<br />artists and projects in a special online exhibition launching January 10,<br />2006. The following web-based transmission projects were selected from an<br />open call for submissions this fall:<br /><br />31 Down, www.the Somnambulator<br />Abe Linkoln &amp; Marisa Olson, Universal Acid<br />Angel Nevarez and Alex Rivera, Unmanned Aerial Vehicles and Lowriders<br />NYSAE, NYsoundmap<br />Jim Punk, Rrose AsCii morse Code<br />Leslie Sharpe, SendingSGLLLL<br /><br />Detailed information about each project will be available at<br /><a rel="nofollow" href="http://www.free103point9.org/event.php?eventID=306">http://www.free103point9.org/event.php?eventID=306</a><br />in the coming weeks.<br /><br />Lauren Cornell<br />Director<br />Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />From: Lev Manovich &lt;manovich@jupiter.ucsd.edu&gt;<br />Date: Nov 29, 2005 11:55 AM<br />Subject: We Have Never Been Modular<br /><br />Lev Manovich<br /><br />We Have Never Been Modular<br /><br />——————————————————–<br />[ note: the definitions of terms which appear in quotes in this text are<br />from en.wikipedia.org ]<br />Thanks to everybody who commented on my text &#xB3;Remix and Remixability&#xB2;<br />(November 16, 2005). It was provoked by reading about web 2.0 and all the<br />exitement and hype (as always) around it, so indeed I am &#xB3;following the<br />mainstream view&#xB2; in certain ways. But I would like to make it clear that<br />ultimately we are talking about something which does not just apply to<br />RSS, social bookmarking, or Web Services. We are talking about the logic<br />of modularity which extends beoynd the Web and digital culture.<br /><br />Modularity has been the key principle of modern mass production. Mass<br />production is possible because of the standarisation of parts and how they<br />fit with each other - i.e. modularity. Although there are historical<br />precedents for mass production, until twentieth cenrtuy they have separate<br />histroical cases. But soon after Ford installs first moving assembly lines<br />at his factory in 1913, others follow, and soon modularity permuates most<br />areas of modern society. (&quot;An assembly line is a manufacturing process in<br />which interchangeable parts are added to a product in a sequential manner<br />to create an end product.&quot;) Most products we use are mass produced, which<br />means they are modular, i.e. they consist from standardised mass produced<br />parts which fit together in standardised way. Moderns also applied<br />modulary principle outside of factory. For instance, already in 1932 <br />longe before IKEA and Logo sets belgian designer Louis Herman De Kornick<br />developed first modular furniture suitable for smaller council flats being<br />built at the time.<br /><br />Today we are still leaving in an era of mass production and mass<br />modularity, and globalisation and outsourcing only strengthen this logic.<br />One commonly evoked characteristic of globalisation is greater<br />connnectivity places, systems, countries, organisations etc, becomig<br />connected in more and more ways. Although there are ways to connect things<br />and processes without standardizing and modularizing them and the further<br />development of such mechanisms is probably essential if we ever want to<br />move beyond all the grim consequences of living in a standardized modular<br />world produced by the twentieth century for now it is much easier just to<br />go ahead and apply the twentieth century logic. Because society is so used<br />to it, its not even thought of as one option among others.<br /><br />Last week I was at a Design Brussels event where the designer Jerszy<br />Seymour speculated that once Rapid Manufacturing systems become advanced,<br />cheap and easy, this will give designers in Europe a hope for survival.<br />Today, as soon as some design becomes succesful, a company wants to<br />produce it in large quantities and its production goes to China. Seymour<br />suggested that when Rapid Manufacturing and similar technologies would be<br />installed locally, the designers can become their own manufactures and<br />everything can happen in one place. But obviously this will not happen<br />tomorrow, and its also not at all certain that Rapid Manufacturing will<br />ever be able to produce complete finsihed objects without any humans<br />involved in the process, whether its assembly, finishing, or quality<br />control.<br /><br />Of course, modularity principle did not stayed unchanged since the<br />beginning of mass production a hundred years ago. Think of just-in-time<br />manufacturing, just-in-time programing or the use of standardized<br />containeres for shippment around the world since the 1960s (over %90 of<br />all goods in the world today are shipped in these containers). The logic<br />of modularity seems to be permuating more layers of society than ever<br />before, and computers which are great to keeping track of numerous parts<br />and coordinating their movements only help this process.<br /><br />The logic of culture often runs behind the changes in economy so while<br />modularity has been the basis of modern industrial society since the early<br />twentiteh century, we only start seeing the modularity principle in<br />cultural production and distribution on a large scale in the last few<br />decades. While Adorno and Horkheimer were writing about &quot;culture industry&quot;<br />already in the 1940s, it was not then - and its not today - a true modern<br />industry.[1] In some areas such as production of Hollywood animated<br />features or computer games we see more of the factory logic at work with<br />extensive division of labor. In the case of software enginnering (i.e.<br />programming), software is put together to a large extent from already<br />available software modules - but this is done by individual programmers or<br />teams who often spend months or years on one project quite diffirent from<br />Ford production line assembling one identical car after another. In short,<br />today cultural modularity has not reached the systematic character of the<br />industrial standardisation circa 1913.<br /><br />But this does not mean that modularity in contemporary culture simply lags<br />behind industrial modularity, responsible for mass production. Rather,<br />cultural modularity seems to be governed by a diffirent logic than<br />industrial modularity. On the one hand, &#xB3;mass culture&#xB2; is made possible by<br />a complete industrial-type modularity on the levels of packaging and<br />distribution. In other words, all the materials carriers of cultural<br />content in the modern period have been standarised, just as it was done in<br />the production of all goods - from first photo and films formats in the<br />end of the nineteenth century to game catridges, DVDs, memory cards,<br />interchangeable camera lenses, etc. But the actual making of content was<br />never standardised in the same way.[2] So while mass culture involves<br />putting together new products fims, television programs, songs, games<br />from a limited repertoir of themes, narratives, icons using a limited<br />number of conventions, this is done by the teams of human authors on a one<br />by one basis. And whiile more recently we see the trend toward the resuse<br />of cultural assets in comercial culture, i.e. media franchising <br />characters, settings, icons which appear not in one but a whole range of<br />cultural products film sequals, computer games, theme parks, toys, etc. <br />this does not seem to change the basic &#xB3;pre-industrial&#xB2; logic of the<br />production process) For Adorno, this individual character of each product<br />is part of the ideology of mass culture: &#xB3;Each product affects an<br />individual air; individuality itself serves to reinforce ideology, in so<br />far as the illusion is conjured up that the completely reified and<br />mediated is a sanctuary from immediacy and life.&#xB2;[3]<br /><br />On the other hand, what seems to be happening is that the &quot;users&quot;<br />themselves have been gradually &quot;modularising&quot; culture. In other words,<br />modularity has been coming into modern culture from the outside, so to<br />speak, rather than being built-in, as in industrial production. In the<br />1980s musicans start sampling already published music; TV fans start<br />sampling their favorite TV series to produce their own &#xB3;slash films,&#xB2; game<br />fans start creating new game levels and all other kinds of game<br />modifications. (Mods &#xB3;can include new items, weapons, characters, enemies,<br />models, modes, textures, levels, and story lines.&#xB2;) And of course, from<br />the verry beginning of mass culture in early twentieth century, artists<br />have immediately starting sampling and remixing mass cultural products <br />think of Kurt Schwitters, collage and particularly photomontage practice<br />which becomes popular right after WWI among artists in Russia and Germany.<br />This continued with Pop Art, appropriation art, and video art.<br /><br />Enter the computer. In The Language of New Media I named modularity as one<br />of the principles of computerised media. If before modularity principle<br />was applied to the packaging of cultural goods and raw media (photo stock,<br />blank videotapes, etc.), computerization modularizes culture on a<br />structural level. Images are broken into pixels; graphic designs, film and<br />video are broken into layers. Hypertext modularises text. Markup languages<br />such as HTML and media formats such as QuickTime and MPEG-7 modularise<br />multimedia documents in general. We can talk about what this<br />modularisation already did to culture think of World Wide Web as just one<br />example - but this is a whole new conversation.<br /><br />In short: in culture, we have been modular already for a long time<br />already. But at the same time, &#xB3;we have never been modular&#xB2; - which I<br />think is a very good thing.<br /><br />November 25, 2005<br /><br />NOTES<br />[1] Theodor W. Adorno and Max Horkheimer. The Culture Industry.<br />Enlightment as Mass Deception, 1947.<br /><br />[2] In &#xB3;Culture industry reconsidered,&#xB2; Adorno writes: &#xB3;the expression<br />&quot;industry&quot; is not to be taken too literally. It refers to the<br />standardization of the thing itself ? such as that of the Western,<br />familiar<br />to every movie-goer ? and to the rationalization of distribution<br />techniques, but not strictly to the production process? it [culture<br />industry] is industrial more in a sociological sense, in the incorporation<br />of industrial forms of organization even when nothing is manufactured ? as<br />in the rationalization of office work ? rather than in the sense of<br />anything really and actually produced by technological rationality.&#xB2;<br />Theodor W. Adorno, &#xB3;Culture Industry Reconsidered,&#xB2; New German Critique,<br />6, Fall 1975, pp. 12-19.<br /><br />[3] Ibid.<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of the<br />New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, &#xA0;The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council on<br />the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 10, number 48. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. 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