<br />RHIZOME DIGEST: September 27, 2003<br /><br />Content:<br /><br />+announcement+ <br />1. Rachel Greene: Rhizome.org to affiliate with the New Museum of<br />Contemporary Art<br /><br />+opportunity+<br />2. Amy Alexander: Discordia wants to hear from you!<br />3. Rachel Greene: Rhizome participation in Eyebeam Forum<br /><br />+work+<br />4. Christina McPhee: Net Baroque<br /><br />+feature+<br />Perspectives on Ars Electronica:<br />5. Jonah Brucker-Cohen: Report from Ars Electronica 2003<br />6. Rachel Greene: ars lecture on software / art / culture<br />7. Marc Garrett: Gate Keeping & Who gets seen?<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 9.26.03<br />From: Rachel Greene (rachel@rhizome.org)<br />Subject: Rhizome.org to affiliate with the New Museum of Contemporary<br />Art<br /><br />FOR IMMEDIATE RELEASE<br /><br />Rhizome.org to affiliate with the New Museum of Contemporary Art<br /><br /> <br />New York, NY (September 23, 2003) – The New Museum of Contemporary Art<br />and Rhizome.org announced today that Rhizome.org will operate as an<br />affiliate of the New Museum. Rhizome.org, a leading online platform for<br />the global new media art community, will continue to operate its<br />programs in accordance with its mission and core principles and will<br />retain its identity as a separate organizational entity. The New Museum<br />will provide office space and administrative support for Rhizome, which<br />will be known as Rhizome.org at the New Museum.<br /><br />"Rhizome?s established online programming complements the New Museum?s<br />offline new media art programs. We have worked closely with Rhizome in<br />the past, and we are very excited about the opportunities for<br />collaborating on programs, exhibitions, commissions and events,"<br />remarked Lisa Phillips, the Henry Luce III Director of the New Museum of<br />Contemporary Art.<br /><br />"The global scope of the New Museum?s curatorial practice fits well with<br />our mission to serve the global new media art community. Working in<br />tandem, the two organizations will be able to offer programs of unique<br />quality and relevance in the field of new media art while creating<br />synergies and expanding our audiences and educational initiatives,"<br />stated Mark Tribe, founding director of Rhizome.org.<br /><br />Tribe is succeeded as Executive Director by Rachel Greene, who has<br />worked at Rhizome.org in various capacities since l997. Greene?s<br />forthcoming book, Internet Art, will be published by Thames and Hudson<br />as part of the World of Art series in the spring of 2004.<br /><br />Tribe, recently named Director of Art and Technology at the Columbia<br />University School of the Arts, will serve as Chair of the board of<br />Rhizome.org, which will also include representatives of the New Museum.<br />Francis Hwang will continue in his position as Rhizome.org?s Director of<br />Technology.<br /><br />Rhizome.org was founded in 1996 as a central resource for the exchange<br />of ideas and information for the burgeoning new media art community.<br />Rhizome.org is best known for its online archive of over 1,000 works of<br />new media art, known as the ArtBase, as well as various online<br />discussion groups and publications (known individually as Rhizome Raw,<br />Rhizome Rare, Rhizome Digest, and Net Art News).<br /><br />In November 2000, the New Museum of Contemporary Art launched the Zenith<br />Media Lounge?New York?s only dedicated museum space for the exhibition<br />of new media art. Since then, the Museum has regularly integrated new<br />media works into its programming museum-wide. In 2002, Rhizome<br />commissioned five new online works that were exhibited in the Zenith<br />Media Lounge.<br />Visit <a rel="nofollow" href="http://www.rhizome.org">http://www.rhizome.org</a> for more about Rhizome.org.<br />Visit <a rel="nofollow" href="http://www.newmuseum.org">http://www.newmuseum.org</a> for more about the New Museum of<br />Contemporary Art.<br /><br />For more information please contact Chelsea Scott in the Public<br />Relations Office at 212-219-1222 ext. 219 or email cscott@newmuseum.org<br />or visit the press office online<br />at <a rel="nofollow" href="http://www.newmuseum.org/info_press_office.php">http://www.newmuseum.org/info_press_office.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 9.23.03<br />From: Amy Alexander (plagiari@plagiarist.org)<br />Subject: Discordia wants to hear from you!<br /><br />Discordia wants to hear from you!<br /><br /><a rel="nofollow" href="http://www.discordia.us">http://www.discordia.us</a><br /><br />Discordia is a critical weblog working at the intersections of art,<br />activism and critical techno cultures.<br />Discordia is an experiment in social filtering, collaborative<br />moderation and different styles of communication.<br />Discordia opened in June this year, and since then a few hundred users<br />have registered and started posting.<br /><br />What does Discordia have on the burner this fall?<br /><br />Now taking reservations October 2003 to January 2004:<br /><br />Become a guest star for a week! Or share the spotlight by inviting a<br />correspondent to guest host along with you!<br /><br />Some possible topics:<br />-world summit on the information society<br />-p2p projects<br />-taxonomies of online media culture projects<br />-report from the October conference of Internet researchers in Toronto<br />-discuss your critical online project<br />-issues in media arts<br />-issues in media arts education<br />-film/ politics/ social visions<br />-collaboration / cooperation<br />-difference and diversity beyond tokenism<br />-issues in software culture<br />-rise and demise of Internet<br />-the spectacle of elections/ democracy as mass entertainment<br />-ups and downs of collaborative weblogs<br />-read and debate a book together<br /><br />Or suggest a topic of your own.<br />And remember - Discordia welcomes posts in a variety of languages.<br /><br />Send us the dates of the week for which you propose, the topic(s), and<br />optionally, name of your correspondent to:<br /><br /><a rel="nofollow" href="http://www.discordia.us/scoop/special/feedback">http://www.discordia.us/scoop/special/feedback</a><br /><br />In addition:<br />Discordia is interested in expanding its circle of editors: Editors are<br />people who make connections between ideas, notice interesting topics and<br />post them or invite others to post. Editors make use of the "Nepotism"<br />feature of Discordia to influence the direction of discussions, while<br />the "Democracy" feature ensures openness in all directions.<br />If you are interested, please let us know:<br /><br /><a rel="nofollow" href="http://www.discordia.us/scoop/special/feedback">http://www.discordia.us/scoop/special/feedback</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 9.23.03<br />From: Rachel Greene (rachel@rhizome.org)<br />Subject: Rhizome participation in Eyebeam Forum<br /> <br />Any thoughts on this opportunity? Do rhizomers want to participate?<br />Sarai and Nettime are list-neighbours I can vouch for as<br />interesting…. – Rachel<br /><br />Begin forwarded message:<br /><br />Here is the blurb on the forum….<br /> <br />Distributed Creativity<br />An Online Forum <br />Www.eyebeam.org/distributedcreativity<br />November 12-December 19, 2003<br /> <br />As technological innovations continue to expand, creative practice has<br />shifted toward the edge. Artists are organizing impromptu street actions<br />by mobile phone; musicians are repurposing networks for artistic ends<br />and curators are breaching commercial confines by streaming broadband<br />art projects to new audiences.<br /><br />DISTRIBUTED CREATIVITY, Eyebeam's sixth annual online forum, takes a<br />look at the interconnected web of opportunities and collaborations<br />emerging in areas such as WiFi, Weblogs, rich Internet applications,<br />voice over IP, and social software. The forum will be held in<br />partnership with The University of Maine and will engage several<br />communities across the web to discuss the artistic, legal, technical and<br />social dynamics of our increasingly networked world.<br /><br />Here are three plausible technical solutions to consider: (with changes<br />for Rhizome, of course!)<br /><br />-a php/mysql based system…with partner provided login and some server<br />permission on your end, an Eyebeam script would pull outside posts into<br />Eyebeam's presentation, ie. Request permission to access a field or two<br />within the partner discussion database records to pull them into<br />Eyebeam's discussion database. This would be executed at a predetermined<br />frequency say twice a day or maybe more often, thus posts would not<br />appear instantaneously but would have a slight delay.<br /><br />-email based systems…partner accepts an Eyebeam mail account to send<br />and receive posts; eyebeam script would post-process the account's mail<br />components into a threaded discussion archive.<br /><br />-add code to partner system that duplicates and sends posts from your<br />system to Eyebeam.<br /><br />I am also asking the following communities to take one week…Creative<br />Commons, Sarai.net, DATA, Nettime. There would be one community per<br />week. Topics to discuss include–artistic collaborations and legal<br />implications, new platforms and innovations, commercial uses, etc.<br /><br />**If you have any thoughts on this online forum or want to contribute<br />towards its initiation, e-mailing list@rhizome.org (RAW) is the way<br />to reach the rest of the Rhizome community. Thanks!<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 9.26.03 <br />From: Christina McPhee (christina112@earthlink.net)<br />Subject: Net Baroque<br /><br />NET BAROQUE <br />  <br />Christina McPhee <br />  <br /> (<a rel="nofollow" href="http://www.naxsmash.net">http://www.naxsmash.net</a>)<br />  <br />abstract <br />  <br />Inside the screen is a phenomenological space of indeterminate<br />dimensions. The space of the net as an intelligent, or neural,<br />soundscape is a point of allegory that leads to some reflections on<br />place and sound mapping in the net. The cyborg online becomes a playful<br />recursion inside a sonically resonant, fluid place.<br /><br />A moving sense of place gathers its momentum and definition on the fly,<br />like a continuous improvisation that is not entirely responsive to human<br />use and reflection.  A poetics of that place, both virtual and physical,<br />in the mixed volumes of fluid media, might give rise to baroque<br />polyphonies.  Imagine the paratopias of spatialized and interactive<br />image and sound as a conscious architecture, within and through the net.<br />The space and sounds of the net become a baroque topology.<br />  <br />(www.naxsmash.net) <br />  <br />I inside the sonic landscape of naxsmash.net : dissolve and shift<br />  <br />I.i 47REDS <br />  <br />Under the spell of eros and memoria, an internet search for mimetic<br />collisions and catastrophes under the surface of the media skin– a<br />search not coded in Google - opens up to a view of a dark field, like<br />some Piranesian view of Rome.<br />   <br />(<a rel="nofollow" href="http://www.internet3d.net/paratopias/piranesia/index.html">http://www.internet3d.net/paratopias/piranesia/index.html</a>)<br />  <br />The pictorial space of painting in the Baroque, like its musical styles,<br />concerns bridges, leaps, highs, lows, extremes of every kind. Layers of<br />polyphony crash and burn and reformulate recursively, as if to challenge<br />every move within a countermove, or to seduce new patterns in<br />recombinant waves.<br />     <br />Recursions, sets and resets at the peripheries of the screen, makes you<br />believe you might just glimpse and hear the roar of chaos at the edge of<br />the battlefield.  You ask yourself how to take measure of those<br />disclosures; how to negotiate the barriers from screen to inside the<br />screen?<br />  <br />The techno body of the net-based self is imagined as cyborg: her memory<br />stretches and slips, sets and resets elastically through a neuro-sensual<br />landscape of death and transformation, inside a world city whose eyes,<br />ropes, relays, snows, shifts and smashes are transpersonal portals of<br />repression and desire. Transpositions of sound slipstream towards<br />entropy, then catch themselves and call out in layered voices.<br />Interactive panoramas trigger themselves like elastic membranes, the<br />radiant skin of a net-Aphrodite, whose movements and gestures are<br />subliminally felt but remain off screen.<br />  <br />(<a rel="nofollow" href="http://www.naxsmash.net/47reds/about47reds.html">http://www.naxsmash.net/47reds/about47reds.html</a>)<br />  <br />The space of net art makes use of sound mapping to make a spatial<br />phenomenology. Interactive music is a form-sensing tool. As if we have<br />come to a new level of neuro-sensorial integration as primates at the<br />very moment that we leave the purely human realm of meaning, and begin<br />to connect with the cyborg?s realm I think we want to hear the cyborg<br />and explore her mind. She is the Other, the repressed reflection, the<br />Persephone buried in Hades.<br />  <br />I.ii. Sonic Persephone<br />  <br />I wonder if neural structures that generate memory of musical threads<br />aren?t borne of a linear process at all, but rather, of a quasi-visual<br />live feed that continually reconfigures itself playfully. Strangely,<br />since the net is such a visual medium, the subliminal presence of<br />interactive sound fugues move you past the visual into   random patterns<br />– of micro-distillations and trace distortions, left like marks or<br />stains on the ?wall? of the screen.  <br /><br />Sonic Persephone makes sound slips between the cracks in the wall. You<br />could say the sound slips. Through the interstitial spaces between one<br />present moment and the next present moment: a hyper now. In this ?now?<br />the cyborg is adumbrated as felt landscapes. Sound is felt as well as<br />heard.  <br /><br />The sound functions as if to move through an emotional archaeology like<br />the ½mystery and melancholia of the street? in a painting by de Chirico.<br />Imagine the cyborg moving through urban darkness, evading death, seeking<br />escape. In the alleys and passageways, sound loops shatter and<br />reconfigure within a dark screen space. Your only way to communicate<br />with and reach her is to move the mouse around. Although the sound<br />triggers memory and mouse moves in the user, the feedback loop of<br />iterative forms creates a situation in which we never arrive at a<br />conclusion.  Place and identity in the realm of the cyborg remain<br />outside the realm of the user.<br />  <br />(<a rel="nofollow" href="http://www.naxsmash.net/sonicpersephone/index2.htM">http://www.naxsmash.net/sonicpersephone/index2.htM</a>)<br />  <br />Even text resolves into nonsense palindromes. This is text the way the<br />cyborg might read it. Her screen text recalls subtitles for an<br />impossible cinema. As net art, Sonic Persephone looks like a trailer for<br />a film that will never arrive.  <br /><br />Net art desires a paradox of space, time and memory, or no-memory.<br />Multiple events dissolve into one another as soon as the simultaneity is<br />noticed, like play, like paradoxes of fictions. You can never go into<br />just one  net place, or into one time. You can never find your way to<br />the end of the thread, or to the end of the trail. You can never say,<br />½meanwhile, back at the ranch,? because ½back at the ranch?<br />isdissolving.  Entropy is matched only by a nonlinear logic of play.<br />  <br />I.iii  the play of memory<br />  <br />Net art shape-shifts as it engages in the interaction of events and is<br />emergent in that interaction as a third, fourth or nth integer event);<br />its motion tend, towards the absolute zero, the event horizon, a digital<br />sublime. Entropy recurs, as we try to set and reset the boundaries of<br />things, fix things, set coordinates, or sail to the island of the day<br />before, to paraphrase Eco.<br /> <br />(<a rel="nofollow" href="http://www.naxsmash.net/memcyb/dreamrush.html">http://www.naxsmash.net/memcyb/dreamrush.html</a>).<br /> <br />The kinds of meaning constructs capable of flourishing in the baroque<br />atopias of the net are creatures of our narcissistic regard, but also<br />echo our desires for the erotic and the sublime, beyond range of<br />surveillance and control. The technobody presence of a net art work is a<br />double memory package. Joyce?s Anna Livia Plurabelle cries:<br />½mememorme!?  Is this ½me me more me?; or is this ½(re)member me!?.<br />Luckily it is both/and. A cyborg subject is a reflection of ourselves: <br />is both a self and a non-self, dissolved in the river of media. She<br />calls ½mememoremee?Ðis it also ½(re)memory?? - a sybiline call, whose<br />primal tone is a verb: to shift.<br />  <br />(<a rel="nofollow" href="http://www.naxsmash.net/47reds/47redshift.html">http://www.naxsmash.net/47reds/47redshift.html</a>)<br />  <br />  <br />II inside the poetics of space on the net : death and life spaces<br />  <br />II.i break up the space<br />  <br />Paul Virillio predicted surveillance saturation as an absorption of<br />urban topographies and architectures into, literally, pure vision: <br />vision creates vision by the machine, for the machine. Out of sight, if<br />not out of mind, is a pandemic, nomadic paralysis:  when you can be seen<br />anywhere, you have no place to go.  The psychic topology of violence is<br />claustrophobic. The abusive environment wants to maintain a frozen or<br />unconscious status and immobility.   The panopticon of surveillance<br />structures, like   all utopias, is untenable, because it fails to take<br />into account a gash in the perfect surface of its media-skin.  The<br />rupture is caused, inevitably, by change. The regimes of hyper<br />surveillance in public spaces want to freeze-frame, in film still doses,<br />all transient visual, haptic and acoustic content like sequential<br />projections into a grim theatre of paranoia. <br />  <br />(<a rel="nofollow" href="http://www.naxsmash.net/bloodellipse/text/index.html">http://www.naxsmash.net/bloodellipse/text/index.html</a>)<br />  <br />Still, a first impulse of artistic practice within a culture of digital<br />terror is to break up the space, to smash it open, to revive it by using<br />surveillance technique as a generative medium for a human centered<br />aesthetic.  Like an archaeological dig through debris of anesthesia and<br />amnesiaÐthe culture of forgettingÐthe smashed ruins of a panoptic city<br />may be a new ground, even an unimaginable agora saturated with<br />conversation and energy, contretemps, against time. Building  <br />reiterative experiential archives, tracing terrains, and integrating<br />recursive polyphonic spatial imaging with in live space, creates a<br />dynamic and critical subjective presence, a conscious architecture. <br />  <br />(<a rel="nofollow" href="http://www.naxsmash.net/noflightzone/texthtml/noflightzone.html">http://www.naxsmash.net/noflightzone/texthtml/noflightzone.html</a>)<br />  <br /><br />III.i constellations<br />  <br />The baroque moves from film into architecture by spatialization of time<br />based media within built volumes. The baroque intuits topologies in<br />architecture as musical/mathematical recursive structures.  And, the<br />baroque contains the recursion as an impetus to remember, as a trace of<br />kinesthetic human memory, the touch of remembrance of things past.<br />  <br />(<a rel="nofollow" href="http://www.naxsmash.net/slip/index.html">http://www.naxsmash.net/slip/index.html</a>).<br />  <br />An interactive space in virtual construction is present at the<br />confluence of at least these three functions.  The human/machine active<br />interface, an elastic response, almost like a ?tuning fork? at the<br />functional confluence, becomes an architectural site: it locates a<br />presence as a place that smashes or dissolves between data expression in<br />a constant flow that moves in a fugue like structure of open sequencing.<br /><br />Gerard Manley Hopkins coined inscape towards a poetics of generative<br />relations between image, the sound/sense of language, and ontological<br />states of being.  Inscapes may aspire to a condition beyond<br />representation or even emulation. Inscape becomes a mediated actuality,<br />in excess to, or alongside, mimesis.  Or maybe, not alongside, but<br />inside as well: as in the Mobius model.<br />  <br />(<a rel="nofollow" href="http://www.naxsmash.net/inscapes/">http://www.naxsmash.net/inscapes/</a>)<br />  <br />Constellations of paired functions transpose, as hidden to exposed,<br />closed to open, opaque to transparent, inimical to immersive, discrete<br />to engaged, monadic to multiple on one ?visible? side of the strip;<br />while on the other? side?, i.e. the dark space of architecture, exposure<br />is moving into absorption, openness into ambient hierarchies,<br />transparency into translucency, and immersion into description and<br />distancing. The net baroque arrives, a multidimensional volumetric<br />surface/not surface as an infinite, extensive Mobius strip: her<br />continuous surface is always moving away and towards a depth of field,<br />in a semi permeable, elastic and unstable motility, an architecture of<br />inscape.     <br />Christina McPhee, a transmedia artist, lives in California.  In 2002<br />physical installations of www.naxsmash.net showed at Convergence, New<br />Media Centre,for Cybersonica, Institute of Contemporary Art, London; and<br />at FILE Electronic Language Symposium, Sao Paulo. Her net art work<br />47REDS  is at www.chairetmetal.com, edited by Ollivier Dyens,  together<br />with noflightzone for½Net Noise,? edited by Marilouise and Arthur Kroker<br />with Tim Murray for the electronic media archive at  Cornell University,<br />and  CTHEORY www.ctheorymultimedia.cornell.edu. Essays on virtual<br />architecture and sound appear on www.soundtoys.net, with two netbased<br />soundworks; for European media journals www.neural.it and<br />www.arch.virose.pt Her video work, digital prints and paintings are in<br />American museum collections and private collections in Paris, London,<br />and in New York, www.christinamcphee.net<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 9.22.03<br />From: Jonah Brucker-Cohen (jonah@coin-operated.com)<br />Subject: Report from Ars Electronica 2003<br /><br />Hopefully this isnt too late - but for those who missed it (and those<br />who made it) just thought I'd send out my annual report….<br />Jonah<br /><br />———————————————————————-<br />Report From Ars Electronica 2003<br />Sept 6-11, 2003<br />Linz, Austria<br />By Jonah Brucker-Cohen (jonah@coin-operated.com)<br /><br />Along the banks of the Danube river in Linz, Austria, the world famous<br />Ars Electronica festival opened with a heavy duty roster of theorists,<br />performers, artists, and practitioners. This year's theme, "Code: The<br />Language of Our Time," was meant as a starting point to examine code and<br />software art's development, aesthetics, and implications. Debates<br />centered around the question: If code is the language of technology what<br />does this mean for the future of art practice? Despite a wide range of<br />answers from participants, the human side of the equation was ignored.<br />For instance, how do we react to code? It might sound sentimental, but<br />how does code make us feel? Machine code might be integral for computers<br />to function, but ultimately humans dictate their use. I tried to answer<br />these questions during the six day event, but felt overall that user<br />experience remained an afterthought to most of the discussions and<br />exhibited work.<br /><br />The symposium began with hard-hitting theorists of code and information<br />visualization. The approach was to emphasize the framework of the<br />conference topic as existing within a larger body of work from sociology<br />to political to personal contexts. I arrived on the second day of the<br />symposium, when an adamant Richard Kriesche spoke about code as a set of<br />interconnected signs wherein code itself could be seen as art form in<br />itself. Roman Verostko, an artist and theorist provided a nice<br />alternative when he presented his graphic drawing machines built in the<br />80s as examples of rule-based sculptures illustrating how changing a<br />single variable in a process can create infinite and unpredictable<br />behaviors. Following this presentation, Casey Reas, co-creator of<br />Processing (proce55ing.net), argued that programming languages are<br />materials, like other enabling media, and that despite their<br />flexibility, they can also be limiting. His inspiration for Processing<br />stems from the processes of code executing, rather than the act of<br />writing code, or the code's output. At the Q&A session after his talk,<br />Andreas Broeckmann (co-curator of Transmediale) posited to Reas the<br />simple question:"Why do you program?" Of which Reas replied, "Because I<br />have to". Coding might be a biologic need for some, but the debate raged<br />on as to how code can translate from one medium to the next.<br /><br />Other symposium sessions focused on the scalability of code into new<br />forms including community and networks to physical devices and objects.<br />During the "Social Code" panel, Howard Rheingold, author of "Smart<br />Mobs", spoke about the battle over code where conflict of ownership<br />ultimately curbs innovation. Florian Cramer disputed the festival's<br />theme by emphasizing the appropriation of code as art and how this<br />distinction creates and artificial relationship between code and<br />language. Looking at biometrics, Fiona Raby, formerly of the Royal<br />College of Art, threw some humor into the mix by outlining the "BioLand"<br />project, a virtual mini-mall of bio-metric devices and gadgets including<br />a human DNA encoded pet pig. Also, Hiroshi Ishii, professor of Tangible<br />Media at the MIT Media Lab, spoke about decoding code through physical<br />interaction with objects and how by creating these dynamic relationships<br />could contribute to a new human language of collaborative design.<br />Finally Crista Sommerer, artist and professor at IAMAS in Japan, spoke<br />about her various installations that attempt to transcend the aesthetics<br />of the machine such as two haptic squash-encased devices that share<br />people's heartbeats across a Bluetooth connection.<br /><br />Escaping the talks for some fresh air, I wandered down to the exhibition<br />across town. Toned down from last year, the show featured a wide range<br />of interactive projects from the CyberArts Honorary Mention category.<br />Walking up the O.K. Center's long concrete stairwell, visitors were<br />tracked and illuminated by Marie Sester's "Access", a responsive<br />spotlight that follows your movements as dictated by online<br />participants. On the first floor, the Japanese-based musical<br />group/corporation, Maywa Denki's amazing electronic and human controlled<br />musical instruments were set up, including several interactive guitars<br />and drum machines with electronically controlled mallets connected to<br />custom software running on a PC. Other highlights included the "Biker's<br />Horn" a saxophone like instrument with flashing lights and multiple<br />tubes and the "Drum Shoes", wherein the CEO of Maywa Denki wore actuated<br />shoes with mallets as toes that were triggered by tapping his fingers on<br />custom built gloves with keys. Down the hall was Daniel Reichmuth and<br />Sybill Hauert's "Instant City", a block interface based musical system<br />where visitors could build structures that depending on the amount of<br />blocks placed triggered different samples. Another simple yet effective<br />musical interface was "Block Jam", a collection of small reconfigurable<br />blocks with embedded LED displays that allowed people to create custom<br />rhythms based on the blocks position, orientation, and proximity to each<br />other. Finally, in fine contrast to the high tech installations was Iori<br />Nakai's, "Streetscape", a pen-based interface that played city sounds as<br />users traced an embossed map of Linz.<br /><br />Scattered throughout the main venues were various performances and<br />special events that kept Ars visitors occupied. The main event was Golan<br />Levin and Zachary Leiberman's "Messa di Voce", an experiment in<br />interactive 3D graphics and sound, where vocalists Japp Blonk and Joan<br />La Barbara's cacophonous utterances came to life amid a giant triple<br />projection screen backdrop. Instead of focusing on a distinct theme, the<br />piece felt more like a collection of unique vignettes that emphasized<br />universal appeal over any distinct viewpoints. On the music side, Steve<br />Reich's monotonous "Drumming" performance featured countless<br />percussionists pounding repetitive rhythms in a room of swirling visuals<br />provided by FutureLab resident artist, Justin Manor. The last night of<br />Ars featured the bizarre "POL - Machatronic" performance in the PostHof<br />with actors donning robot exoskeletons while reenacting a sausage themed<br />love story. Afterwards, the late night Code Arena at the Stadtwerkstatt<br />pitted programmers against drunken audiences who voted for the first<br />ever Chocolate Nica Award presented by Sodaplay creator, Ed Burton.<br /><br />As the festival ended and all the code was compiled, there still seemed<br />to be something missing. Despite all the featured examples and practice<br />of software aesthetics in execution, code as language, input and output,<br />and modes of representation, there was little discussion about<br />experiencing the code itself. For instance, who uses all of the code<br />produced? What are we thinking, feeling, and experiencing when code is<br />used and what reactions exist in these instances? Although insight was<br />gained on how producers and theorists of this medium postulate<br />connections with code to cultural and social phenomenon, there was<br />little focus on the human response. Ultimately it is this distinction<br />which makes our experience unique and allows us to understand the<br />technology we interact with everyday. Perhaps in an art context this<br />might seem elusive, but the debate seemed incomplete without uncovering<br />the fundamental source of our frustration and happiness with code.<br /><br />-Jonah Brucker-Cohen<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 9.17.03<br />From: Rachel Greene (rachel@rhizome.org)<br />Subject: ars lecture on software / art / culture<br /><br />This transcript was first posted on the Nettime list (www.nettime.org)<br />– Rachel <br /><br />Begin forwarded message:<br /><br />From: Andreas Broeckmann (abroeck@transmediale.de)<br />Date: Thu Sep 25, 2003 3:46:33 AM US/Eastern<br />To: nettime-l@bbs.thing.net<br />Subject: (nettime) ars lecture on software / art / culture<br />Reply-To: Andreas Broeckmann (abroeck@transmediale.de)<br /><br />[this is the script of the talk that I gave on the last day of the ars;<br />some of the themes discussed here over the last days resonate, and I<br />thought it might be interesting to chip it in; apologies for the loose<br />style, but it had to work as a talk way at the end of a 5-day<br />conference; comments welcome, of course; -ab]<br />Notes on the cultural dimensions of software and art<br /><br />Andreas Broeckmann, Berlin<br /><br />(lecture manuscript; ars electronica 2003, CODE, Software and Art 2,<br />911.03)<br /><br />(Thanks for the invitation, etc.) At transmediale in Berlin, we have<br />been organising a competition and conferences about software and<br />generative art since 2001. It is curious that this initiative which<br />brings me to this festival about Code started here at the ars five years<br />ago when John F. Simon, with whom I was in the net art jury, said there<br />should really also be an art category in the competition besides net art<br />and interactive art, the new one devoted to artworks specifically<br />dealing with computer software. In Berlin, we took up that challenge and<br />have been exploring the field over the last three years; other<br />initiatives devoted to software and art have, amongst others, been the<br />eu-gene mailing list, the Read_Me Festival and the Runme.Org website,<br />the Generator art exhibition curated by Geoff Cox in England, the<br />Electrohype festival in Malmoe Sweden, and of course Christiane Paul's<br />CODeDOC project in New York.<br /><br />The polemical equation in the title of this year's ars electronica,<br />Code=Art, is of course wrong; code in general is not art, 1st because<br />code is mostly written for completely instrumental reasons without an<br />artistic intent or expression, and 2nd because art is not in the code,<br />but in the social process that we call art and that involves the<br />cultural context of production and reception in which art is<br />articulated. There was some reference here to the separation between the<br />liberal and the mechanical arts and to the fact that their separation is<br />not universal but a product of European culture since Greek antiquity;<br />while I agree that it is important to point out the fact that that<br />separation thus has both historical and cultural specificity, I would<br />also maintain that there are good historical reasons for this<br />separation, and I would like to defend an understanding of art, call it<br />Old European if you like, that places art at the intersections, and the<br />lines of friction between different social and political systems, where<br />it dramatises these lines of friction, where it expresses the beauty and<br />the rawness of the most unlikely possibilities, where it makes strange<br />the most familiar constructions of our culture. Art can thus do much<br />more than illustrating, pleasing, window-dressing. And I believe that<br />art using software as its main material, can also work in this direction<br />and push the boundaries of our understanding of art in the age of<br />digital computing. I'll try to talk about that in the next 25 minutes.<br /><br />The starting point of the debates about software and culture is the<br />realisation that we have to take software seriously as a cultural<br />artefact with a history, a sociology, and culture, in fact _different_<br />cultures and histories attached to them. As we have heard, these are a<br />variety of cultures of invention, production and application,<br />communities of different shapes and intent, programmers and user groups,<br />nerds, geeks and DAUs.<br /><br />A name that has been strangely absent from the debates of the last days<br />is that of Matthew Fuller, an English writer and Software critic who has<br />worked quite extensively about the social implications of software.<br />(Another one is that of Graham Harwood, who has done both theoretical<br />and practical work as an artist programmer on issues of social and<br />critical software.) Fuller's text 'It looks like you're writing a<br />letter' is an extensive analysis of Microsoft Word and the social<br />assumptions that have been coded into this programme. In the more recent<br />text, 'Behind the Blip', Fuller makes the useful distinction between<br />critical software, social software and speculative software. Critical<br />Software questions socalled 'normal' software by drawing out its hidden,<br />yet traceable flaws, as Fuller did in an installation in which he<br />printed all the hundreds of dialogue boxes that you can find in MS Word<br />and pasted them on a wall. The other strategy Critical Software can take<br />is specially written software that comes along looking like 'normal'<br />software, yet unexpectedly behaving very differently. Social Software,<br />in Fuller's understanding, is software that directly addresses the<br />social conditions of using specific software tools, by making them<br />explicitly accessible and low-threshold, and Social Software is also<br />engaged in and emerging from social networks and communities. Thirdly,<br />Speculative Software is described very lucidly by Fuller 'as software<br />that explores the potentiality of all possible programming. It creates<br />transversal connections between data, machines and networks. Software,<br />part of whose work is to reflexively investigate itself as software.<br />Software as science fiction, as mutant epistemology. Speculative<br />software can be understood as opening up a space for the reinvention of<br />software by its own means.' - I used to argue that this notion of<br />speculative software probably comes closest to my understanding of<br />software art; but I now tend to believe that art projects can equally<br />belong to the areas of critical or social software, and that the notion<br />of art cuts across these different fields - I will come back to this<br />later.<br /><br />What we can easily glean from people like Fuller or Ellen Ullman, whom<br />Fuller quotes, is that software is embedded in social practices. This is<br />why we can speak of the cultural dimension of culture as the<br />heterogeneous social field in which software gets built and used, in<br />which it operates and in which it gets developed; the software<br />'environment', this ecology, is of course technical, but by being<br />technical it is also social and political - in its production cycles as<br />well as in the fields of its application.<br /><br />Think of the Sobig.f computer virus, a mail worm which has been<br />plagueing the Internet since mid-August. Hundreds of thousands of E-Mail<br />messages with attachments have been mailed to servers all over the<br />world, clogging up the lines, servers and mailboxes, intended to prepare<br />for a major attack on Microsoft servers at a given time. The other day I<br />said to Pierre Levy that what we experience on the Net is often not a<br />sign of collective intelligence, but of collective stupidity. I should<br />have been a bit more balanced in saying that, but what I meant was that<br />the Net is a social environment in which many things go wrong, in which<br />there is a lot of spam, conflict, violence, and redundancy. I understand<br />the value of connecting human intelligence in a network, and if we apply<br />a notion of collective intelligence that is more fractured, so that it<br />applies to smaller, definable collectives, then I am all in favour. I<br />think the way in which the Sobig.F worm was dealt with by systems<br />administrators was amazing - in my experience it took less than 36 hours<br />from the first attacks flooding my mailbox, to the solution being<br />implemented as software filters on the mail servers; through message<br />boards, analyses of the worm code were shared and possibilities for<br />stopping it were discussed, and the most effective solution, written I<br />believe by a Viennese programmer, was then adopted world-wide. The guys<br />at IN-Berlin were part of that exposition of collective intelligence,<br />which made it possible for me to return to my mailbox without fear very<br />quickly. But at the same time, that intelligence is not universal,<br />because some people are still affected by the roaming worms, and the<br />whole problem only started because many users were downloading and<br />executing the worm software innocently, which is why it spread so<br />quickly. What I meant in my comment to Levy was that I think that it<br />sounds very ideological when he mentions collective intelligence,<br />without referencing the dimensions of conflict on the Net, without<br />referencing the widespread lack of media competence, and the inbuilt<br />stupidity of some commercial software applications. My guess is that a<br />semantic system that is based on a consensual social model will be<br />doomed to fail. But that is, of course, my own ideological perspective.<br /><br />The gist of my argument today is that the cultural topology of this<br />software 'environment' is articulated by art projects. I'm not saying<br />that all art with digital media has to address the specifics of<br />software, but I think that Software Art should.<br /><br />When Alex Galloway quoted me yesterday as the supposed author of saying<br />that software was a cultural technique I was kind of surprised, because<br />I believed that that is a widely shared understanding of any artefact,<br />whether technical or mechanical, which has no 'original author' any more<br />(so I kind of refute that reference which Alex took from a text posted<br />on Nettime and featured on Autonomedia's Interactivist blog). Academic<br />training in post-structuralism in the 1980s spoon-fed me the rhetorical<br />reflex that artefacts have specific historical, social, mostly also<br />economic contexts, and that any conscious attempt to conceal that<br />specificity must be hiding specific interests or motives. Such training<br />makes for useful critical questions, and for good conspiracy theories,<br />which these days turn out to be true more often than not.<br /><br />Cultural techniques are the practices and applications that you can use<br />for your everyday survival, and they can go from table manners and<br />communication skills to the ability to programme your VCR or to set a<br />filter in your E-Mail programme to avoid messages from certain people.<br />Writing and reading software is a less widely distributed, yet very<br />valuable cultural technique which can be empowering and otherwise<br />satisfying in a variety of ways. Even a text-based Mac user like myself,<br />completely code-illiterate, is confronted with this fact more and more<br />often.<br /><br />The 'cultural topology of software' is the, excuse the metaphor,<br />multi-dimensional 'landscape', the different layers, plateaus, call them<br />what you like, that intersect in the practices that are constituted by<br />the practical application of software. This is of very general. What I<br />mean is that when you take a web browser like Nebula, by Netochka<br />Nezvanova, you have, for instance, the context of the World Wide Web and<br />of the normalised assumptions about the representation of HTML code;<br />connected with Nebula are also the social complications introduced by<br />the NN or antiorp character of the author, the economic dimension of<br />having to pay for downloading this alternative web browser, and so on.<br />It does not make sense to strictly separate the software from this<br />context, quite to the contrary, Nebula is an interesting project<br />precisely because it plays on those different registers of software<br />culture. Similarly, Adrian Ward's Signwave Auto-Illustrator, an enhanced<br />and partly perverted re-engeneering of normal graphics programmes, plays<br />on the aesthetic and ergonomic expectations normally brought to a piece<br />of software. You can buy the Auto-Illustrator like any other software<br />package, but what you get will make you think a lot about what your<br />achieved notions of 'normal software' and its usage have been.<br /><br />I don't have the time to elaborate on this much further, but I guess it<br />becomes clear what I mean by the cultural topology of software with its<br />political, legal, economical, etcetera, dimensions. I took the two<br />examples, Nebula and Auto-Illustrator, because they were the first<br />winners of the transmediale software competition in 2001, which were<br />followed by LAN's Tracenoizer and Alex McLean's forkbomb.pl in 2002, and<br />by the Gnutella network browser Mini-Tasking in 2003. As a recent<br />example of this kind of work I would like to mention Franz Alken's<br />Machines will eat itself, which just won the German Digital Sparks<br />student award and which allows you to create ficticious identities,<br />bots, which then go about filling in forms on websites with their fake<br />personal data, thus junking the databases of overly eager data mining<br />companies. The cultural practices that emerge with technologies, like<br />today weblogs or wireless communications, further transform this<br />techno-social topology.<br /><br />(projects to mention here include IOD's Webstalker, KRcF's Minds of<br />Concern, Jodi's Browser and game manipulations, retroYou r/c, and<br />Gnutenberg.pl)<br /><br />When talking about software and art, we have to speak about aesthetics,<br />that is engage the value systems that inform our experience of art, and<br />our perceptions in general. References have been made to the traditions<br />of Fluxus, Conceptual Art, or Net Art, each of which implies a set of<br />assumptions about the ways in which to judge the artistic quality of<br />artworks. Over the last 200 years, European culture has seen aesthetics<br />of beauty, aesthetics of the sublime, aesthetics of ugliness, and<br />aesthetics of formal order. But this history teaches us, that there are<br />alternative ways of approaching software-based artworks than Max Bense's<br />extremely formalistic Generative Aesthetik which he formulated in the<br />1960s. Sakane san has discussed the different approaches to media art in<br />the 20th century in his lecture on Tuesday, and he has shown how<br />different the approaches to this kind of art practica have been. Just as<br />an aside: I believe that it would also be interesting to revisit the<br />debates about Realism vs Formalism between Lukacs and Brecht in the<br />1930s in this respect, if only to sharpen our perception for the level<br />of critique that can be brought to significant artworks.<br /><br />On this note, I fully agree with Christa Sommerer who called for a more<br />engaged, more critical debate about specific projects and practices in<br />the field of media art. That debate will hopefully help to distinguish<br />the qualities and aesthetic specificities of different works, and even<br />if we are not headed for some sort of normative aesthetics, it will<br />hopefully help us to make and articulate our value judgements.<br /><br />My own idea of art practice, which I also bring to this field of<br />software-based work, is opposed to bland visualisations and translations<br />from one formal system to another. I understand the need for a kind of<br />software formalism in an early period of exploring the material and<br />formal specificities, but as Christa Sommerer said yesterday, these are<br />sketches which should not be considered as serious attempts at making<br />art. I believe that we need a strong notion of what constitutes art, and<br />we must argue about that, but it would help immensely if we could agree<br />on drawing a bottom line which excludes some attempts. For me, and again<br />I put this up for discussion, art is about the transgression of<br />boundaries, about making familiar experiences strange, about dramatising<br />what pretends to be innocent, and about exploring the virtualities, the<br />potentialities of technologies and human relationships.<br /><br />I would like to spend the last minutes mentioning some such unlikely<br />projects in order to open up the debate about what it is that interests<br />us about software and art. The projects mentioned earlier by Christian<br />HÃ1?4bler (Crack It! - connective force attack, open way to public, and<br />Minds of Concern) should certainly also come into that equation.<br /><br />First there is the whole question of identity in the digital age, the<br />issues of data-mining and privacy, the protection of our databodies,<br />also the aspects of race and gender come into play here.<br /><br />(discuss Eva Wohlgemuth: Body Scan, mention Ulrike Gabriel: Sphere,<br />Nathalie Jeremijenko's tree cloning project)<br /><br />A second area that, as we have seen over the last days, is relevant here<br />is, speaking in general terms, the technical infrastructure, the<br />software code itself and the computer languages it is written in, the<br />translation modes, the question of the representation of code, and of<br />visualisation.<br /><br />(present Jaromil: forkbomb, discuss Jahrmann/Moswitzer: Nybble Engine<br />Tools)<br /><br />Let me say that the polemics I am putting forward here is not a claim<br />for taking the fun out of art; to the contrary, I belive that both of<br />these projects exhibit a very good sense of humour, they work like jokes<br />in a Freudian sense exactly because they reference the cultural context<br />in relation to which they formulate their own narrative or process.<br /><br />In many cases, art projects relate to or express their cultural<br />environment in very restrained or benign, at times even banalising ways.<br />This is not only an issue in software-based art, but of digital art<br />practice in general - it often tends to be affirmative of the<br />technology, uncritical of its corporate politics and superficial in its<br />formulations and expressions. Where is the desire for excess in<br />software-based art? Where do we find, as Stefan Riekeles said the other<br />day, the surplus, the surprise, that which we do not know yet and that<br />is not already legible in the software code or the technical dispositif<br />that artists prepare so ardently?<br /><br />By way of closing, I would like to read you the jury statement of the<br />obscure Lux Ziffer award, which has been awarded for the second time at<br />transmediale last February. Like the anonymous jury, I do not want to<br />infer that the winning project is an art piece; but I do want to suggest<br />that we look for art projects that are able to elicit such excited<br />responses as this one:<br /><br />"everyone has the right to freedom of opinion and expression; this right<br />includes freedom to hold opinions without interference and to seek,<br />receive and impart information and ideas through any media and<br />regardless of frontiers." article 19 of universal declaration of human<br />rights<br /><br />the anonymous award lux ziffer 03 goes to the anonymous artist vladimor<br />chamlkovic alias melhacker aka kamil for his project "scezda", a<br />polymorphic superworm threat.<br /><br />he has successfully infected the international press with a new virus:<br />mistaking al qaeda for al gorithm thus feeding the myth of<br />cyberterrorism and mass hysteria.<br /><br />his threat to release a blended megavirus in the case of a us attack on<br />iraq introduces new parameters to media art: boolean vengeance and<br />political threat.<br /><br />"scezda" is supposed to be a 3-in-one recombination of sircam, klez and<br />nimda, the three virii having had the most impact within the last year.<br />however, melhacker's past background in artistic success is rather poor<br />by number of infections, distribution, threat containment and ease of<br />removal. in terms of quantity, his work has failed. in terms of quality,<br />his publicity attack obsoletes the real existence of "scezda", it has<br />already raised a profitable discussion of security myths and hysteria<br />amongst corporate fear-feeders: trojan whores consuming trojan horses,<br />spreading the news of worldwide economic damage and loss of daily<br />lifestyles.<br /><br />we do never wish to see "scezda" in the wild, because this would merely<br />mean, that fossil panic has triggered war. and this is bad. and so are<br />we.<br /><br />if the unwise have an unwise leader, all are led to ruin.<br />Thank you for your attention.<br /><br />————————————————<br />andreas broeckmann - artistic director<br />transmediale - international media art festival berlin<br />klosterstr. 68-70 - d-10179 berlin<br />tel. +49-30-2474 9761 - fax +49-30-24749-814<br />ab@transmediale.de - www.transmediale.de<br />———————————————–<br />transmediale.04 - Fly Utopia! - 31 jan - 4 feb 2004<br /># distributed via (nettime): no commercial use without permission<br /># (nettime) is a moderated mailing list for net criticism,<br /># collaborative text filtering and cultural politics of the nets<br /># more info: majordomo@bbs.thing.net and "info nettime-l" in the msg<br />body <br /># archive: <a rel="nofollow" href="http://www.nettime.org">http://www.nettime.org</a> contact: nettime@bbs.thing.net<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 9.22.03<br />From: Marc Garrett (marc.garrett@furtherfield.org)<br />Subject: Gate Keeping & Who gets seen?<br /><br />Gate Keeping & Who gets seen?<br />+++++++++++++++++++++++<br /><br />Thomas Moore said 'All attempts to give a strict form to life, even if<br />they are based in a fantasy of self improvement, participate in Sadeian<br />monastic ideals'.<br /><br />I can understand Jess Loseby's declaration of doubt regarding Manovich's<br />decision not to include certain groups, other forms of net-based digital<br />creativity in his writings; yet I also see that it is to do with<br />circumstance.<br /><br />Like Patrick Lichty, I feel that he contributes but not with as a wide<br />or broad net as some of us on the frontline would wish for. I remember<br />looking in an archive of Manovich's files under section 'F' with a<br />silly, childish and hopeful curiosity, wondering if he had mentioned<br />Furtherfield at all (after all we have been active as a net group since<br />97); I laughed out loud to myself when I discovered a reference to<br />Forest Gump and nothing of ourselves. The only people who can really<br />change this situation are those on the frontlines as usual (like Patrick<br />mentioned again). Which is why we started Furtherfield in the first<br />place.<br /><br />The line that many of us net based progressive thinkers, net artists,<br />wish to redraw and potentially make less canon based and non linear is<br />always being reinterpreted by cultural shifts socially and politically<br />all the time. Those who mainly reside within those prescribed cultural<br />boundaries, who wish not to change the designated lines are workers for<br />those institutions, supporting them, even if they are actually situated<br />outside themselves. For once one engages in the dialogue of creativity<br />with others the process begins that whatever is discussed between<br />becomes a space that references what has been put in place for them to<br />muse on as historical, contemporary influence.<br /><br />Jess Loseby said 'The huge dilemma is that no-one has been able to come<br />up with a viable alternative critical language/voice for net.art/new<br />media writing that is as accessible, understandable and well supported<br />as manovich's texts.'<br /><br />The reason for this is not that they are not out there, they are, but<br />they are not being seen by the institutions themselves which makes it<br />seem as though they are not out there. This is not healthy because lazy<br />curators just choose the ones who are easier to focus on instead of<br />actively researching to find out what is really happening.<br /><br />So, who gets seen, and why are they seen above others and more than<br />others? I read Manovich's recent article which was posted on this list a<br />few days ago 'Don?t Call it Art: Ars Electronica 2003' mentioning that<br />Ars Electronica's decision to focus mainly on coding was a form of<br />cultural isolationism. This was, in fact a very important thing to say.<br />For I can remember thinking to myself, mmm Furtherfield are doing some<br />pretty interesting things but we cannot get involved with this festival<br />because we are eclectic and consciously trying not to be singular and<br />actively relational in matters regarding digital, new media and net art<br />explorations.<br /><br />So our group was isolated because we did not fit into a limited theme,<br />and us being more open in our field of practice, ideas and function was<br />not what they were interested in. Which is no great loss really as far<br />as Furtherfield are concerned because we are changing things in our own<br />way, which is actively open to using the mode of 'soft group' maneuvers,<br />hopefully more fluid in its essence and aiming beyond established<br />static, culturally revisionist tactics.<br /><br />I want to move away from Manovich and putting him under the spotlight as<br />symbolic of what is stopping the wheel turning in the world, and spread<br />the load and give other examples that we ourselves at Furtherfield have<br />personally experienced.<br /><br />Now, when we see certain people always getting promoted or written about<br />when there are many other significant people and groups out there<br />involved in just as much relevant work themselves who are not being<br />accepted by those who hold the keys to the 'representative' kingdom.<br />Then there is something that is not working. What this says, is that not<br />much has changed regarding creative entities being seen via<br />institutional platforms. It is also obvious that it takes years of<br />positive change to penetrate such systems that usually nurter their own,<br />what they know already and usually not what they do not know. Also, we<br />must remember that many institutional academics prefer to limit their<br />agendas and stick to them as a centralized base to work around. Which<br />can be great for them because they finely tune their ideas to a sharp<br />focus, but in essence when exploring new media, digital and net art, the<br />landscape out there is perpetually changing and offers so much more.<br /><br />Also, there is a big difference between intellectual argument and<br />academic argument. Academic argument comes from a place of culturalized<br />reference, high art, high science, or accepted and (supposed) informed<br />knowledge that has been institutionally accepted. This means that if you<br />use an academic argument, you are more likely to be agreed with by those<br />who value such structures and theories. They instantly understand the<br />triggers, signifiers being inferred. Thus, an immediate rapport occurs,<br />a kind of mental handshake and recognition that one has equally gone<br />through the same learning processes. This is of course a positive<br />experience for those who wish to have their references re-affirmed, but<br />it serves no solution to solve the issue or crux, that 'Academia' only<br />serves the few.<br /><br />What this means is that the probability in respect of those who have not<br />had institutional support compared to those who have had institutional<br />support, regarding being seen by writers and critics with strong<br />institutional connections, is a vast chasm. For some reason many<br />institutional historians it seems, do not to openly value social change,<br />they value history instead. Thus they do not feel that it as part of<br />their remit to put forward a more democratic vision. This slump into<br />such a traditional dichotomy of ?the have and have nots,? serves no one<br />but the people already supported and slows down the much needed<br />advancement of Internet influenced cultural evolution.<br /><br />Jean Dubuffet wrote 'What cultured people want, in terms of language<br />(and thought), is to be well-defined, correctly positioned in strictly<br />combined terms, and this is what they call good speech, good thought,<br />and good writing. But they do not realize that they are thereby creating<br />a closed circuit that leaves no room for anything but what was there in<br />the first place—except for the decomposition inherent to all closed<br />circuits, like moss that grows in a hermetically sealed jar.'<br /><br />Jess Loseby said ' I followed (in retrospect) the American institutions<br />absorbing his lead and I now watch dismally institutions (such as the<br />Tate) here repeating the same pattern.'<br /><br />Jess Loseby's mention of the Tate is significant and I have personally<br />experienced such negative and unimaginative blind spots by various<br />institutions and the Tate is a very recent example. (Forgive me if I<br />give some personal examples here but it serves to throw light on the<br />current argument here, and I'm sure that it is appropriate.)<br /><br />I remember Furtherfield applying to be a part of the 'user_mode =<br />emotion + intuition in art + design - a symposium' in March 2003 to the<br />Tate Gallery. We thought that we matched the suggested theme perfectly,<br />that our experience of exploring subjective, emotional and relational<br />use of the Internet was right up our street.<br /><br />At that time we had recently received a commission for our 'Skinstrip'<br />project from the 'Shooting Live Artists commission. Not forgetting to<br />mention our Dido exhibition in 1999 that involved people from allover<br />the world to send us their own personal diary accounts in the form of<br />images, text and posters; that we put up in the streets, and in a venue<br />(Watermans Arts Centre), plus our own net related works that were<br />connected to the Internet, plus physical works in the space as well. We<br />even had people visiting the space who put their own diary accounts up<br />on the wall (local people) in the space. So the exhibition focus was<br />about inclusion and not isolation, proving that you can create a<br />critically challenging exhibition by using everyday people's ideas, work<br />mixed with so called professional artists. Thus communicating to a wider<br />audience and not just to an already converted audience.<br /><br /><a rel="nofollow" href="http://www.skinstrip.net/">http://www.skinstrip.net/</a><br /><a rel="nofollow" href="http://www.furtherfield.org/ffield/paste_ups/index.htm">http://www.furtherfield.org/ffield/paste_ups/index.htm</a><br /><a rel="nofollow" href="http://www.dido.uk.net/">http://www.dido.uk.net/</a><br /><br />After applying to attend this conference we received a generic standard<br />email from them mentioning why Furtherfield we were not good enough to<br />attend the conference.<br /><br />In response to that email I created this piece of work: -<br /><a rel="nofollow" href="http://www.furtherfield.org/mgarrett/email_art/docs/">http://www.furtherfield.org/mgarrett/email_art/docs/</a><br />anti_net_art_society.htm<br /><br />What really annoyed me was that the people that they assumed new about<br />the context of the theme that they were peddling were mainly just the<br />same as you would find at any other new media conference around the<br />world. Most of them were already very well established or entwined<br />within institutions, or very well connected with them. It was like there<br />was this massive crane lifting all their bodies from across the vast<br />waters of the world and dropping them into seats at each conference. It<br />seemed like the decision had already been made and why did we bother<br />applying when they were obviously not really interested in genuine<br />groups who were actually doing it for real on the front line actively<br />changing things on their own terms?<br /><br />So, what this suggests is that they already had an in-house selection of<br />people and groups who were already accepted on their (special) list that<br />they have decided to include. Leaving minimal space for contemporary<br />independent groups such as our selves, thus not included. They might as<br />well of not ask for anyone else to be included in these events, for that<br />would of been nearer to the truth of what was going on in the first<br />place. So what happened was another example of what Manovich termed as<br />cultural isolationism.<br /><br />So this means that the institutional people who organize these events do<br />not do their research and are also obviously not informed culturally on<br />what is really going on. If they are, then it is even more menacing for<br />it means that they are deliberately blocking many people and groups such<br />as ourselves from being seen as equals on such platforms. Then it<br />becomes political.<br /><br />The seemingly innocent and blind trust handed over to such organizations<br />(we are all to blame for this) is suspect and can be soul destroying to<br />those who feel that they are creating something culturally significant.<br /><br />Whether this is done deliberately or via ignorance, what occurs out of<br />this is a biased misinterpretation, interpretation in the form of<br />propaganda. So those who have taken the trouble to be independent due to<br />the unbalanced nature of institutional control in respect of new media<br />activity, digital art and net art, will continue to be shunned until<br />institutions and those tightly connected with them learn how to grow up<br />and see beyond their own limitations. It is not independent groups that<br />isolate institutions, it is the way that it is all set up that holds<br />everything and everybody back.<br /><br />The New York Digital Salon on its tenth anniversary.<br />————————————————————————–<br /><br />Another example which is worth noting is when Ruth Catlow, Charlotte<br />Frost and myself visited New York to attend the two day conference at<br />MOMA Organized by the New York Digital Salon on its tenth anniversary,<br />in association with the Department of Film and Media, The Museum of<br />Modern Art.<br /><br />This is what the theme that was proposed 'an in-depth exploration of<br />digital art practice today. Panel discussions on media art look at the<br />role of artists as programmers, new uses of space, theory of aesthetics,<br />narrative and sound.'<br /><br />Not only was there a lack of interaction with the audience by not<br />allowing us to debate important issues amongst ourselves as well as with<br />the speakers present. But the audience was forced into the submissive,<br />psychological role and situation of being quite literally a passive<br />audience. So we all ended up being told generic things that most of us<br />already new about or given information about themselves, and not being<br />allowed to ask questions that were even slightly critical or<br />questioning. So it seemed that there was a denial of actual critical<br />thought and conscious exploration. Instead, it was a platform for<br />artists, curators to talk about themselves, instead of moving on to the<br />bigger picture and potential possibilities of lateral, digital and<br />relational creativities culturally.<br /><br />A representative from the UK at the conference Gregor Muir, amazingly<br />managed take it further away from the subject at hand, one more large<br />step backwards. He was very successful in not representing any<br />contemporary digital artists, or Net Artists at all. Ignoring even<br />groups who resided in the UK for those to see in New York (you can be<br />sure that New York artists, curators, organizers would feature their own<br />anyway) but instead chose to focus on an art piece that was exhibited in<br />1971 at the Tate. By the critical minimal artist Robert Morris called<br />'almost nothing there'.<br /><br />He presented a video piece of Robert Morris's work to the audience as<br />well. Personally, I am very interested in Morris's work, especially in<br />the context of artists regaining control in creative terms, on their own<br />terms. It felt ironic though, that here we had a UK representative<br />showing an American artist in New York, and no mention at all of any<br />current happenings regarding digital creativity, new media or net art<br />elsewhere, or the UK. It did not even relate to theme of the conference.<br />When he himself seemed to be proposing radical creativity himself.<br /><br />—————————————————————–<br /><br />So, the above is yet another typical example of people who are in gate<br />keeping positions ignoring their responsibilities and choosing instead<br />to represent already well supported and well institutionally connected<br />artists. Not promoting cross-cultural elements to break down nationalist<br />ignorance that many institutions by default (unconsciously) build upon.<br />Instead, reinforcing and putting even more bricks and mortar up on the<br />high wall that isolates independent, creative groups and net based<br />artists.<br /><br />'Modern consciousness now suffers its own uncertainty principle, pressed<br />to recognize that all its reflections do not extend beyond the prism,<br />the prison, of its own unconsciousness, no matter how expanding the<br />universe, how luring the moon.' James Hillman. (Notes On White<br />Supremacy, Essaying an Archetypal Account of Historical Events.)<br /><br />This informs me that many of these people are not actively moving on by<br />consciously challenging themselves and re-evaluating their own ideas<br />regarding contemporary new media. They are not looking or seeing what is<br />actually happening - so they rely on second-hand information that tells<br />them what is happening instead. So, just like we all get second-hand<br />news that does not reflect in reality what is really happening out there<br />in the real world politically and socially. They get information that<br />has been appropriated by institutional means, not connected to the<br />context of things or the real source of new creativity.<br /><br />The psychological relationship between academic intelligence and<br />outsider Intellectuals, has been a constant battle through history and<br />one that institutions should not be proud of. The stance that many<br />academic individuals use to hide their emotional and intellectual<br />inadequacies is to add clout to their own use of language by imposing<br />the official 'wild card' that they know more because they have gone<br />through the process of induced learning.<br /><br />This failing in coming to terms to the idea that actually there might be<br />equivalent, relevant ideas and people out there that have not of been<br />processed by the same protocols, is shameful. For this puts in place<br />barriers enhanced via denial, plus the default of the traditional and<br />tiresome dichotomy of, we are right and you are not. 'We are right and<br />you are not' does not even have to be said, for it is assumed -<br />officially accepted.<br /><br />The Power of the institutions such as museums, galleries and libraries<br />has always had a cultural, psychological and social impact on how<br />creativity is perceived in the public's eye. Within the educational<br />establishment, Post-modernist theorists and critical minded artists,<br />have had a dramatic influence in changing the order of things, with<br />occasional small tremors of art activism trickling out of the contained<br />art world and its institutions.<br /><br />If we are to move forward culturally at all we need those people who<br />hold gate-keeping positions to take responsibility and realize that 'it<br />isn't only Rock n' Roll'. People's lives are influenced by their<br />decisions that perpetrate and enhance alienation over others, so their<br />reasoning's have to be self critical, and even emotionally informed.<br />Please, no more misogynistic handshakes.<br /><br />So what we have here is a war not only about our own histories and how<br />we are all seen but also a war unfolding before our very eyes,<br />concerning the limitations of institutional remits to bravely accept<br />contemporary net art on its own terms.<br /><br />Gate keepers need to be more actively global in showing digital based,<br />networked, relational creativity in all its forms instead of continuing<br />to promote nationalist mannerisms, or relying on what they know already.<br />This of course is not a new problem and those who would rather see a<br />broader representation occur will be perpetually disappointed because of<br />the fact that if one expects some one who values institutional protocol<br />to declare such issues then they are quite literally barking up the<br />wrong tree. May be we should pee on that tree rather than bark at it.<br /><br />So when setting up such conferences or writing historical accounts there<br />needs to an injection of (conscious non elitist) democratic energy, a<br />fluid account that appropriates the real happenings and changes, and a<br />balanced sense of representation. And if they are not doing this then<br />why are they there? What use are they to the wider, globally interested<br />public and us?<br /><br />marc<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Rachel Greene (rachel@rhizome.org). ISSN:<br />1525-9110. Volume 8, number 39. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. 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