RHIZOME DIGEST: 11.12.04

<br />RHIZOME DIGEST: November 12, 2004<br /><br />Content:<br /><br />+note+<br />1. Kevin McGarry: ArtBase Quarterly - Summer 2004<br />2. Kevin McGarry: Call for Rhizome SuperUsers<br /><br />+announcement+<br />3. Francis Hwang: &quot;Blogging and the Arts&quot; panel: Tue, Nov 23 6:30pm - 8:00pm<br />4. Rachel Greene: Fwd: Database Imaginary / Thomson &amp; Craighead<br /><br />+opportunity+<br />5. Mechthild Schmidt: opportunity: part-time faculty<br />6. Julie Andreyev: INTERACTIVE FUTURES: Technology in the Life World<br />panels<br />7. Carrie Heeter: Professor of Digital Media Arts (3D graphics and games)<br />8. ryan griffis: EFF Webmaster Position<br /><br />+work+<br />9. Rhizome.org: Just added to the Rhizome ArtBase: E PLURIBUS UNUM by mark<br />cooley<br />10. Rhizome.org: Just added to the Rhizome ArtBase: Site:Nonsite:Quartzsite<br />Website by AUDC<br /><br />+comment+<br />11. eidolon: Dataspace: Agency and Determinacy<br /><br />+feature+<br />12. Gloria Sutton: Exhibiting New Media Art (Part 2 of 2)<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 11.08.04<br />From: Kevin McGarry &lt;kevin@rhizome.org&gt;<br />Subject: ArtBase Quarterly - Summer 2004<br /><br />Hi to all -<br /><br />The first ArtBase Quarterly, Summer 2004, is available for download here:<br /><a rel="nofollow" href="http://rhizome.org/report/ABQuarterly-summer2004.pdf">http://rhizome.org/report/ABQuarterly-summer2004.pdf</a><br /><br />This and future reports will be published on the ArtBase frontpage<br />(<a rel="nofollow" href="http://rhizome.org/art">http://rhizome.org/art</a>) and on the Reports page<br />(<a rel="nofollow" href="http://rhizome.org/report/">http://rhizome.org/report/</a>).<br /><br />The ArtBase Quarterly is a guide to help artists, students, collectors,<br />teachers, curators, and critics navigate the stream of new works added to<br />the Rhizome ArtBase, and to observe the evolution of Rhizome&#xB9;s engagement<br />with emerging technologies and art practices.<br /><br />Any feedback is appreciated!<br /><br />Kevin McGarry<br />ArtBase Coordinator<br />Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 11.11.04<br />From: Kevin McGarry &lt;kevin@rhizome.org&gt;<br />Subject: Call for Rhizome SuperUsers<br /><br />SuperUsers are Rhizome members who act as volunteer editors by selecting<br />posts from Rhizome RAW and publishing them to Rhizome RARE and the front<br />page of Rhizome.org. Publication involves tagging posts with metadata and<br />creating representative gifs to supplement their texts. Simply publishing<br />two posts a week greatly helps preserve and distribute discourse on Rhizome<br />lists, and if you can manage more than that, even better.<br /><br />If you are interested in becoming a SuperUser or have more questions, send<br />me an email at kevin@rhizome.org.<br /><br />Thanks a lot!<br /><br />Kevin McGarry<br />Content Coordinator<br />Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 11.12.04<br />From: Francis Hwang &lt;francis@rhizome.org&gt;<br />Subject: Rhizome.org &quot;Blogging and the Arts&quot; panel: Tue, Nov 23 6:30<br />p.m.-8:00 p.m.<br /><br />Please pardon the press-releasey tone of the text to follow; today's<br />just sort of hectic, you know. Feel free to ask questions about this to<br />me or to the list or both.<br /><br /><a rel="nofollow" href="http://rhizome.org/events/blogging_and_the_arts/">http://rhizome.org/events/blogging_and_the_arts/</a><br />—-<br />Media contact<br />For more info contact:<br />Francis Hwang, Director of Technology<br />212.219.1288x202<br />francis@rhizome.org<br /><br />Listing?November 10, 2004<br /><br />For immediate release<br /><br />Rhizome.org to host Blogging and the Arts panel<br /><br />Public Program:<br />Blogging and the Arts<br />Tuesday, November 23, 6:30 p.m.-8:00 p.m.<br /><br />Location:<br />New Museum of Contemporary Art / Chelsea<br />556 West 22nd Street<br /><br />*** Rhizome.org Director of Technology Francis Hwang will lead a panel<br />discussion entitled Blogging and the Arts. The panel includes artist<br />Kabir Carter, photoblogger and journalist David Gallagher, artist and<br />critic Tom Moody, and artist T.Whid. The discussion will address<br />questions such as whether blogs will change the nature of discourse in<br />the fine arts field, and ways that artists and critics are integrating<br />this new form of communications into their own work. ***<br /><br />About Rhizome.org<br />Founded in 1996, Rhizome.org is an internet-based platform for the<br />global new media arts community. Through programs such as publications,<br />online discussion, art commissions, and archiving, it supports the<br />creation, presentation, discussion, and preservation of contemporary<br />art using new technologies. Since 2003, Rhizome.org has been affiliated<br />with the New Museum of Contemporary Art.<br /><br />Blogging and the Arts is presented with the sponsorship of PubSub<br />Concepts Inc., a free, real-time search subscription service spanning<br />weblogs, newsgroups, wire services, and other information sources.<br /><br />Francis Hwang<br />Director of Technology<br />Rhizome.org<br />phone: 212-219-1288x202<br />AIM: francisrhizome<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 11.12.04<br />From: Rachel Greene &lt;rachel@rhizome.org?<br />Subject: Fwd: Database Imaginary / Thomson &amp; Craighead<br /><br />Begin forwarded message:<br /><br />From: Jon Thomson &lt;j.thomson@ucl.ac.uk&gt;<br />Date: November 12, 2004 2:41:09 PM EST<br />To: look@templatecinema.com<br />Subject: Database Imaginary / Thomson &amp; Craighead<br /> <br />You're invited. <br /><br />We will be showing our installation, 'Short Films about Flying' as part of:<br />&quot;Database Imaginary&quot; which opens Saturday, November 13 at the Walter<br />Phillips <br />Gallery, Banff Center, Canada<br /><br /><a rel="nofollow" href="http://databaseimaginary.banff.org">http://databaseimaginary.banff.org</a> - website<br /><a rel="nofollow" href="http://www.banffcentre.ca/WPG/exhibits/2004/2004-10-14_database_imaginary/de">http://www.banffcentre.ca/WPG/exhibits/2004/2004-10-14_database_imaginary/de</a><br />fault.htm - press release<br /><a rel="nofollow" href="http://www.jiscmail.ac.uk/cgi-bin/webadmin?A1=ind0411&L=new-media-curating">http://www.jiscmail.ac.uk/cgi-bin/webadmin?A1=ind0411&L=new-media-curating</a><br />-crumb discussion list &quot;data art&quot;<br /><br />Artists: <br />Cory Arcangel, Julian Bleecker, Natalie Bookchin, Kayle Brandon, Heath<br />Bunting, Alan Currall, Beatriz da Costa, Hans Haacke, Harwood/Mongrel, Agnes<br />Hegedus, Axel Heide, Pablo Helguera, Lisa Jevbratt/C5, George Legrady, Lev<br />Manovich, Jennifer + Kevin McCoy, Muntadas, onesandzeros, Scott Paterson,<br />Philip Pocock, Edward Poitras, David Rokeby, Warren Sack, Jamie Schulte,<br />Thomson&amp;Craighead, Brooke Singer, Gregor Stehle, University of Openess,<br />Angie Waller, Cheryl L'Hirondelle Waynohtew, Marina Zurkow<br /><br />Database Imaginary <br />Curated by Sarah Cook, Steve Dietz, Anthony Kiendl<br /><br />best wishes, <br /><br />Jon &amp; Alison <br />–&gt; <br />Thomson &amp; Craighead<br /><a rel="nofollow" href="http://www.thomson-craighead.net">http://www.thomson-craighead.net</a> /<br /><br />****ALSO CURRENTLY SHOWING IN GERMANY:<br />'Decorative Newsfeeds' as part of Algorithmic Revolution, ZKM, Karlsruhe.<br /><a rel="nofollow" href="http://www.zkm.de:81/algorithmische-revolution/">http://www.zkm.de:81/algorithmische-revolution/</a><br /><br />Documentation of Decorative Newsfeeds can be found at:<br /><a rel="nofollow" href="http://www.thomson-craighead.net/docs/decnewsf.html">http://www.thomson-craighead.net/docs/decnewsf.html</a><br /><br />****OPENING NEXT WEEK IN LONDON, UK:<br />'Telephony' as part of Pass the time of Day, Gasworks, London<br /><a rel="nofollow" href="http://www.gasworks.org.uk/shows/pau_roo/index.htm">http://www.gasworks.org.uk/shows/pau_roo/index.htm</a><br /><br />Documentation of, 'Telephony' can be found at:<br /><a rel="nofollow" href="http://www.thomson-craighead.net/docs/telf.html">http://www.thomson-craighead.net/docs/telf.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 11.08.04<br />From: Mechthild Schmidt &lt;mschmidt@nyc.rr.com&gt;<br />Subject: opportunity: part-time faculty<br /><br />NEW YORK UNIVERSITY<br />PART TIME FACULTY <br />Paul McGhee Division<br />SCHOOL OF CONTINUING AND PROFESSIONAL STUDIES<br /><br />The McGhee Division is seeking faculty with a Master&#xB9;s degree and<br />professional experience plus three years teaching experience in the<br />following areas: 3D Animation, Game Design, Sound Design, Web Design,<br />Special Effects/Compositing. Positions in 3D Animation require an advanced<br />knowledge of MAYA. Positions in Special Effects/Compositing require an<br />advanced knowledge of Shake and Combustion. Positions in Web Design require<br />an advanced knowledge of Macromedia products. Familiarity with the Adobe<br />package is necessary for all positions.<br /><br />Please e-mail curriculum vitae and cover letter indicating area of interest<br />to: <br /><br />Scps.hr@nyu.edu (please indicate Box 5-05F in the &#xB3;Subject&#xB2; line); or mail<br />to NYU School of Continuing and Professional Studies, 25 West Fourth Street,<br />Box 5-05, New York, NY 10012-1119, Attention: Human Resources. NYU<br />appreciates all applications but can only respond to qualified applicants.<br /><br />Applications are being considered for the Spring 2005 semester.<br /><br />NYU is an Equal Opportunity/Affirmative Action Employer<br /> <br />Mechthild Schmidt <br /><br />Digital Communications and Media<br />SCPS McGhee Division, NYU<br />726 Broadway, #669 <br />New York, NY 10003 <br /><br />ms1831@nyu.edu <br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 11.09.04<br />From: Julie Andreyev &lt;lic@telus.net&gt;<br />Subject: INTERACTIVE FUTURES: Technology in the Life World<br /><br />INTERACTIVE FUTURES: Technology in the Life World<br />Victoria Independent Film and Video Festival - <a rel="nofollow" href="http://www.vifvf.com/">http://www.vifvf.com/</a><br />Co-sponsored by Open Space Artist-Run Centre - <a rel="nofollow" href="http://www.openspace.ca/">http://www.openspace.ca/</a><br />Conference hotel - Laurel Point Inn - <a rel="nofollow" href="http://www.laurelpoint.com/">http://www.laurelpoint.com/</a><br />Victoria, British Columbia, Canada<br />Feb. 4-6, 2005.<br /><br />CALL FOR PAPERS, PERFORMANCES, &amp; INSTALLATIONS<br /><br />INTERACTIVE FUTURES is a forum for showing recent tendencies in new media<br />art as well as a conference for exploring issues related to technology. The<br />theme of this year's event is Technology in the Life World.<br /><br />With digital media becoming more mobile, many artists and theorists are<br />exploring ideas of nomadism and telepresence. Nomadic computing, mobile<br />devices used to augment reality, and more publicly distributed technologies,<br />are being considered by artists and theorists for their ethical and social<br />impact.<br /><br />Technology in the Life World will be presented in two streams: Digital<br />Nomadism and Technology and Ethics. Artists working in new media are<br />encouraged to submit proposals for installations, performances, and<br />screenings. In their proposals, artists should relate their work to one of<br />the above themes. All art work will be presented at Open Space artist-run<br />centre. Installations should be compact and self-contained. Please see the<br />list of technologies available toward the end of this document before<br />applying. <br /><br />Scholars and artists working in new media arts, theory, and criticism are<br />encouraged to submit proposals for presentations at the conference.<br />Presentations should be, in part, demonstrative, incorporating digital<br />technologies, interactive or digital video, sound, or network-based<br />elements. In their proposals, presenters should relate their work to one of<br />the above themes. We encourage proposals that push the boundaries of the<br />traditional conference paper. Most presentations will take place at the<br />Laurel Point Inn.<br /><br />INTERACTIVE FUTURES is part of the Independent Film and Video Festival and<br />applicants are encouraged to check the Festival website for more information<br />on the broader program.<br /><br />CONFIRMED SPEAKERS / ARTISTS<br /><br />+ Arthur and Marilouise Kroker are internationally known writers and<br />lecturers on the future of technology. Arthur Kroker, Canada Research Chair<br />at the University of Victoria, is the author of numerous book on technology<br />and postmodernism as well as Director of UVic's Pacific Centre for<br />Technology and Culture. Marilouise Kroker is Senior Research Scholar at the<br />University of Victoria as well as co-editor of a trilogy of books on<br />feminism and technology. Together, the Krokers edit the electronic journal,<br />CTheory (www.ctheory.net) and co-curate CTheory Multimedia.<br /><br />+ Char Davies has achieved international recognition for her work in<br />virtual reality. Integrating real-time stereoscopic 3-D computer graphics,<br />3-D localized sound and user interaction based on breath &amp; balance, the<br />immersive environments Osmose (1995) and Eph&#xC3;&#xA9;m&#xC3;&#xA8;re (1998) are<br />world-renowned for their artistic sensibility, technical innovation, and<br />powerful effect on participants. Davies has dealt with the themes of nature,<br />psyche, and perception in her work for more than 25 years. Davies was a<br />founding director of Softimage, building it into the world's leading<br />developer of 3-D animation software, used for special effects in many<br />Hollywood films including Jurassic Park and The Matrix. She left Softimage<br />at the end of 1997 to found her own art &amp; technology research company,<br />Immersence Inc. <br /><br />SUBMISSION GUIDELINES<br /><br />INTERACTIVE FUTURES is interested in artistic and theoretical work that<br />relates to role of new media technologies in the life world.<br /><br />+ Areas of exploration include: nomadism, mobility, augmented reality,<br />telepresence, bio-technology, ecology, and ethics.<br /><br />+ Presentations can be in the form of DVDs, video tapes, games,<br />web-sites, etc.. and should be 45-minutes in length.<br /><br />+ Proposed artwork for exhibition may take the form of installations,<br />performances, or screenings.<br /><br />+ Applications should not exceed 500 words and should indicate whether a<br />presentation or an art piece is being proposed. Please include a 200 max.<br />word bio. <br /><br />+ If your presentation requires specific technologies please describe<br />your needs in detail.<br /><br />Proposals should be submitted electronically to:<br /><br />Digital Nomadism<br />Julie Andreyev &lt;lic@telus.net&gt;<br /><br />Technology and Ethics<br />Steve Gibson &lt;sgibson@finearts.uvic.ca&gt;<br /><br />All proposals *must* be submitted in text only format either as an<br />attachment or within the body of the email message. Please present examples<br />of your work as a URL to a web-site.<br /><br />FUNDING<br /><br />INTERACTIVE FUTURES does not have funding for travel or accommodation.<br />Presenters and artists are expected to apply for travel funding from their<br />home institutions and/or granting bodies. Presenters and artists will be<br />given a pass to all INTERACTIVE FUTURES events and will have access to the<br />&quot;Hospitality Suite&quot; at the Festival hotel (food and drinks). All presenters<br />and artists will be eligible for the conference rate at Festival Hotels<br />(between $40-90 Canadian per night).<br /><br />DEADLINE FOR ALL PROPOSALS: Friday, December 3, 2004.<br /><br />Notification of acceptance of proposals will be sent out by December 17,<br />2004.<br /><br />EQUIPMENT ACCESS<br /><br />Laurel Point Inn - Presentations<br /><br />The following equipment will be made available for all presenters:<br /><br />- Mac computer with Monitor, keyboard, DVD/CD-ROM drive.<br />- Data/Video Projector.<br />- VHS Player.<br />- Sound system with amp and two speakers.<br />- Wireless high-speed internet access with DHCP.<br /><br />Open Space - Art pieces<br /><br />The following equipment is available for artists at Open Space. Artists<br />should be aware that equipment will have to shared and therefore should not<br />propose to use all of the below devices simultaneously. Art pieces should be<br />easy to set-up and take down. Wherever possible artists should apply their<br />own technology.<br /><br />- 2 Data/Video Projectors.<br />- VHS Player.<br />- DVD Player.<br />- 3-4 Macintosh computers.<br />- Sound system with amp, 16-channel mixing board, mics, and four<br />speakers. Eight speakers may be possible by special arrangement.<br />- Internet connection (shaw.ca).<br /><br />INTERACTIVE FUTURES Co-Curators:&#xC2;&#xA0;&#xC2;&#xA0;&#xC2;&#xA0;&#xC2;&#xA0;&#xC2;&#xA0;&#xC2;&#xA0;&#xC2;&#xA0;<br />Steve Gibson sgibson@finearts.uvic.ca<br />Julie Andreyev lic@telus.net<br /><br />festival@vifvf.com<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />For $65 annually, Rhizome members can put their sites on a Linux<br />server, with a whopping 350MB disk storage space, 1GB data transfer per<br />month, catch-all email forwarding, daily web traffic stats, 1 FTP<br />account, and the capability to host your own domain name (or use<br /><a rel="nofollow" href="http://rhizome.net/your_account_name">http://rhizome.net/your_account_name</a>). Details at:<br /><a rel="nofollow" href="http://rhizome.org/services/1.php">http://rhizome.org/services/1.php</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 11.10.04<br />From: Julie Harrison &lt;jharriso@stevens.edu&gt;<br />Subject: Professor of Digital Media Arts (3D graphics and games)<br /><br />The Department of Telecommunication, Information Studies, and Media is<br />pleased to announce two open rank positions in the tenure system at Michigan<br />State University.<br /><br />Candidates are sought at the assistant, associate or full professor level,<br />with the ability to contribute to a department that provides teaching,<br />outreach, research, and creative/design activities in a broad range of media<br />and information technology areas. Such areas include economics, policy,<br />management and strategy, international/comparative telecommunications,<br />social and business aspects of new media, and traditional and new media<br />design and production. Within these areas, the contexts for study and design<br />among department faculty include entertainment, social interaction, group<br />collaboration, e-business, healthcare, human computer interaction, online<br />behavior, presence in virtual environments, game design, 3D graphics,<br />animation, and interactivity. Candidates whose interests cross two or more<br />of these and related areas are especially encouraged to apply.<br /><br />Candidates are expected to develop a substantial program of research and/or<br />design work, emphasizing contribution to peer-reviewed outlets. Teaching<br />opportunities will be in both undergraduate and graduate courses, with the<br />typical teaching load set at two courses per semester. Summer teaching<br />appointments are often available. An interest in obtaining external funding<br />for research and creative/design work is expected. Released time is<br />available based on grant productivity.<br /><br />Requirements: A relevant terminal degree is required. Those completing their<br />degree also will be considered. Evidence of scholarship (including<br />portfolio for creative/design applicants) and teaching ability is required.<br /><br />The Department of Telecommunication, Information Studies, and Media at<br />Michigan State University is a thriving place of scholarship, teaching, and<br />public service. Its faculty has a national and international reputation and<br />is actively involved in research projects funded by the National Science<br />Foundation, the Ford Foundation, the National Institutes of Health and other<br />major organizations. Founded in 1855, Michigan State University is situated<br />in East Lansing, a pleasant university town just on the border of Lansing,<br />the capital of Michigan. Our vast campus is known as one of the most<br />beautiful in the nation and is home to over 40,000 students from 85 nations<br />and about 4000 faculty and staff.<br /><br />MSU is an equal opportunity/affirmative action institution. Female and<br />minority applicants are especially encouraged to apply. Handicappers have<br />the right to request and receive reasonable accommodation.<br /><br />Applicants should submit a curriculum vitae, names and addresses of three<br />references, and a cover letter describing research and/or design interests<br />and relevant experiences. Applications will be reviewed as they are<br />received. Search closes when suitable candidates are hired. Positions are to<br />begin in August 2005. Please mail the application to the search committee<br />chair, Dr. Charles Steinfield, 409 CCAS, Department of Telecommunication,<br />Information Studies, and Media, Michigan State University, East Lansing, MI.<br />48824-1212.<br /><br />On the web: <a rel="nofollow" href="http://www.msu.edu">http://www.msu.edu</a>, <a rel="nofollow" href="http://tc.msu.edu">http://tc.msu.edu</a>, <a rel="nofollow" href="http://dmat.msu.edu">http://dmat.msu.edu</a>,<br /><a rel="nofollow" href="http://commtechlab.msu.edu">http://commtechlab.msu.edu</a>, <a rel="nofollow" href="http://mind.msu.edu">http://mind.msu.edu</a>, <a rel="nofollow" href="http://quello.msu.edu">http://quello.msu.edu</a>,<br /><a rel="nofollow" href="http://ebusiness.tc.msu.edu">http://ebusiness.tc.msu.edu</a>; <a rel="nofollow" href="http://dmat.msu.edu/new/game_specialization.pdf">http://dmat.msu.edu/new/game_specialization.pdf</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 11.11.04<br />From: ryan griffis &lt;grifray@yahoo.com&gt;<br />Subject: Just added to the Rhizome EFF webmaster position<br /><br />* EFF Seeks Webmaster Who Wants to Make a Difference<br /><br />EFF is seeking a full-time webmaster to start immediately.<br />Environment is fast-paced, work is cutting edge, staff is<br />very cool. This person will be responsible for keeping<br />our &quot;face to the world&quot; up-to-date, fun and exciting.<br />Must work well with very busy staff. The ideal candidate<br />will have expertise in PHP, X/HTML, CSS, MySQL, Perl,<br />JavaScript, Apache, BSD/Linux; Photoshop, Illustrator,<br />and Flash experience also necessary. Applicants should<br />also be excited about standards compliance, not<br />proprietary extensions. Someone with work experience<br />in graphic design and an appreciation for clean<br />presentation especially welcome. Familiarity with<br />Internet civil liberties issues required. Salary at<br />nonprofit scale (i.e., low) and includes benefits<br />package.<br /><br />To apply, send a cover letter and your resume with links<br />to some samples of your work to webjob@eff.org We request<br />that you send these materials in a non-proprietary format,<br />such as an ASCII text file. No phone calls please!<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 11.09.04<br />From: &quot;Rhizome.org&quot; &lt;artbase@rhizome.org&gt;<br />Subject: Just added to the Rhizome ArtBase: E PLURIBUS UNUM by mark cooley<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?28855">http://rhizome.org/object.rhiz?28855</a><br />+ E PLURIBUS UNUM +<br />+ mark cooley +<br /><br />E PLURIBUS UNUM is an online version of an installation produced for The<br />Presidency @ Exit Art, NY, an exhibition that ran from October 2 to November<br />21, 2004. <a rel="nofollow" href="http://www.exitart.org/">http://www.exitart.org/</a><br />&quot;If the Nuremberg laws were applied, then every post-war American president<br />would have been hanged.&quot; - Noam Chomsky.<br />Following the Second World War, a US Army Commission sentenced Japanese<br />General Tomayuki Yamashita to be hung for atrocities committed by troops<br />under his command in the Philippines. Yamashita had not ordered the<br />atrocities, but it was held by the Commission that the senior commander was<br />responsible for not stopping the actions of his troops, and Yamashita was<br />hung. In 1971, Telford Taylor, the chief US prosecutor at the Nuremberg<br />Tribunal, cited the &quot;Yamashita&quot; case as grounds for indicting General<br />Westmoreland, senior commander in Vietnam, for war crimes committed by US<br />soldiers under his command. General Yamashita had argued quite convincingly,<br />in his defense, that he had been cut off from his troops and was unaware of<br />their actions, but as Taylor pointed out, given the capabilities of modern<br />communications technologies, Westmoreland would not have had this problem.<br />One may wonder why Taylor stopped at Westmoreland and had not logically<br />moved up the chain of command, but accompanied with the facts of 60 years of<br />US foreign policy, while using the case of General Yamashita as precedence,<br />we can speculate on how our presidents may have faired if accused of war<br />crimes before an impartial jury (or at least the kind of impartiality that<br />Yamashita faced). But perhaps even more importantly, it should be noted that<br />insofar as our &quot;commander-in-chief,&quot; is indeed a representative of the<br />public (and one could certainly argue to the contrary) then perhaps so to<br />should the public, or at least the enfranchised political classes, be viewed<br />as accomplices in the crimes of elected officials.<br /><br />+ + +<br /><br />Biography<br /><br />Mark Cooley is a new genre artist interested in exploring visual rhetorics<br />and the intersections of art and activism. Mark's work has been shown<br />internationally in online and offline venues such as Exit Art, Postmasters<br />Gallery, Furtherfield.org and Rhizome.org.<br /><br /><a rel="nofollow" href="http://art-design.smsu.edu/cooley">http://art-design.smsu.edu/cooley</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />Date: 11.12.04<br />From: Rhizome.org &lt;artbase@rhizome.org&gt;<br />Subject: Just added to the Rhizome ArtBase: Site:Nonsite:Quartzsite Website<br />by AUDC<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?29160">http://rhizome.org/object.rhiz?29160</a><br />+ Site:Nonsite:Quartzsite Website +<br />+ AUDC +<br /><br />Quartzsite, Arizona is a town of 5,000 residents in the summer, located 180<br />miles from this site. Situated along I-10 some fifteen miles from the<br />California border, every winter Quartzsite swells with an influx of<br />snowbirds, campers from across North America, generally escaping the cold<br />northern climate in search of sunshine, the solitude of the desert, and the<br />company of like-minded individuals. According to the Bureau of Land<br />Management and the Quartzsite Chamber of Commerce, up to 1.5 million<br />inhabitants settle in town every winter, bringing their lodgings with them<br />in the form of recreational vehicles or RVs. At any one time in January and<br />February, hundreds of thousands of residents make this remote desert town<br />into a substantial urban center.<br /><br />+ + +<br /><br />Biography<br /><br />Begun as a research unit within the Southern California Institute of<br />Architecture, SCI-ARC [<a rel="nofollow" href="http://www.sciarc.edu">http://www.sciarc.edu</a>] by Kazys Varnelis and Robert<br />Sumrell [<a rel="nofollow" href="http://www.audc.org">http://www.audc.org</a>] Architecture Urbanism Design Collaborative is<br />a nonprofit collective dedicated to using the tools of the architect, the<br />designer, and the historian to research the individual and the community in<br />the contemporary urban environment.<br /><br />AUDC blurs traditional divisions between media by working simultaneously in<br />print, web, video, photography, drawings, models, dioramas, and<br />installations while addressing the particularities of each medium. Likewise,<br />AUDC breaks down the boundaries between theory and practice by uniting both<br />scholarship and creative work.<br /><br />&quot;We erect our structures in our imaginations before we erect them in<br />reality.&quot;<br /><br />–Karl Marx<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />11.<br /><br />Date: 11.10.04<br />From: eidolon &lt;paul@paultulipana.net&gt;<br />Subject: Dataspace: Agency and Determinacy<br /><br />Dear friends at rhizome,<br /><br /><a rel="nofollow" href="http://art.paultulipana.net/essay/Dataspace.pdf">http://art.paultulipana.net/essay/Dataspace.pdf</a><br /><br />is a link to new document by Paul Tulipana, &quot;Dataspace: Agency and<br />Determinacy.&quot; It is slated to be published in early 2005 by New York Studies<br />in Media Philosophy.<br /><br />For those readers interested in discussing new ways that the ontology of<br />language can be explicated through the digital computer:<br /><br />Dataspace is a glance at the space presented by the digital machine and an<br />investigation into the possibility for constituted agency in a supposedly<br />determinate language.<br /><br />I would welcome your comments/criticism to paul at paultulipana.net, or on<br />this mailing list.<br /><br />Thank you. An graft from this document follows:<br /><br />————————————————-<br /><br />&quot;The sign is originally wrought by fiction.&quot;<br />Jacques Derrida, Speech and Phenomena<br /><br />&quot;Someone asked: &quot;In phenomena what is true?&quot; The Master said: &quot;The very<br />phenomena are themselves truth.&quot; &quot;Then how should it be revealed?&quot; he asked.<br />The Master lifted the tea tray.&quot;<br />Zen Koan<br /><br />Language is a system of data, a way of communication between agents. Data<br />itself is an extremely robust set, and includes a wide variety of sensory<br />input that it inclusive beyond that of language: the sets of visual, audio,<br />touch-sensory, and olfactory images are themselves only wrapped or<br />communicated by language, never contained by it. Data can be singularly<br />experienced (as much as anything can be singularly experienced), language is<br />always experienced or understood-with - it communicates. Data is the<br />inclusive way of signifying the world, not only as _people_ but as _a<br />person_ (me) - it is the discretely singular and singularly plural<br />relationships of (an) agent(s) to the world. Language is the communication<br />of data - it is the pluralization of the singular, the conjunction of the<br />disjunctive. There can be a sharing of the world before language, but only<br />as a disjunctive sharing of being, a sharing of the sharing. Language is the<br />origin of communicating data. It is the allowance for disjunctive sets of<br />data - disjunctive origins of the world - to be interpreted and cast into<br />usable social relations: laws, truths, science. [1] Data is the name of the<br />interrelationship of the world and us here (all of us, each in turn),<br />language is a technique for us relating to each other as regards all forms<br />of data in the world, concrete and abstract. The problem at hand is to<br />develop the space of that relationship &#xE2;?? the spaces of data, language, and<br />language-data, and to trace out the particular agency of this relationship<br />… The digital computer (like its mechanical predecessors) is a model for a<br />way in which we can understand the world. It is a concrete example of the<br />felicitous and multifarious nature of language. Even better, it is a window<br />into our mechanical understanding of language and simultaneously a concrete<br />example of the way that language relates to the world.<br /><br />[1] See Nancy (2000): 11. &quot;In the same way, and reciprocally, &quot;we&quot; is<br />always inevitably &quot;us all,&quot; where no one of us can be &quot;all&quot; and each one of<br />us is, in turn (where all our turns are simultaneous as well as successive,<br />in every sense), the other origin of the same world.&quot;<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />12.<br /><br />Date: 11.12.04<br />From: Gloria Sutton &lt;suttong@humnet.ucla.edu&gt;<br />Subject: Exhibiting New Media Art (Part 2 of 2)<br /><br />Part II<br /><br />Software: Art as Information Processing<br /><br />Through the exhibition &#xB3;Software,&#xB2; Jack Burnham attempted to redirect the<br />conversation between art and technology away from definitions based on<br />machine output and pictorial devices toward a discussion about information<br />systems and &#xB3;two-way communication.&#xB2; Highly aware of the ground covered by<br />&#xB3;The Machine&#xB2; and &#xB3;Cybernetic Serendipity,&#xB2; Burnham was cautious not to<br />simply repeat or update the terms and definitions of technology based art<br />projects established by these two models. In the catalogue for the show,<br />Burnham maintained: &#xB3;&#xB9;Software&#xB9; is not specifically a demonstration of<br />engineering know-how, rather in a limited sense, it demonstrates the effects<br />of contemporary control and communication techniques in the hands of<br />artists. Most importantly, it provides the means by which the public can<br />personally respond to programmatic situations structured by artists.&#xB2; The<br />exhibition was conceived of, and designed as a public experiment and<br />introduced audiences to the idea of interacting with art as a system of<br />information. <br />Initially called &#xB3;The Second Age of Machines,&#xB2; the title of the show was<br />switched to &#xB3;Software&#xB2; to de-emphasize the focus on machines as the origin<br />of communication an interaction and introduce the &#xB3;personal and social<br />sensibilities&#xB2; altered by the recent &#xB3;computing revolution.&#xB2; Based on this<br />rationale, artist Les Levine suggested the title of &#xB3;Software&#xB2; since<br />software itself &#xB3;had always meant changeable programs and procedures.&#xB2; To<br />further explicate the choice in titles and its metaphorical applications,<br />Burnham expounded on the definitions of software by insisting that software<br />itself has equal value, if not more than hardware, and these two terms<br />should not be conceived of as unified terms, although conflating the<br />intrinsic relation between the two was the norm. Software and hardware<br />became synonymous or exchangeable for form and content. Theodore H. Nelson<br />working as the exhibition&#xB9;s technical advisor offered more metaphorical<br />examples of how software operated as not to conflate the terms with form and<br />content. Nelson defined software as &#xB3;plans and procedures for action, as<br />distinct from the equipment that carries the action out.&#xB2; And offered the<br />following analogy, &#xB3;in a transportation system the hardware consists of<br />cars, highways, traffic lights and policemen, while the software consists of<br />rules, such as drive on the right, stop on a red light, etc.&#xB2;<br />With regard to applying this conceptual notion of software to a specifically<br />art or aesthetic context, Burnham argued that to do so would lead one to<br />have to reconsider historical notions of art because reading art as software<br />alters the frame in which the work art can be experienced. As a point of<br />clarification, Burnham made the following claim:<br />All works of art function as signs; they signify in some form or other how<br />they are operative within the art context. It is becoming evident that the<br />material presence of frames, or even gallery spaces are no longer necessary<br />for placing signs in the art context. For sophisticated viewers, contexts<br />are implicitly carried over form previous art experiences. Thus many of the<br />exhibits &#xB3;Software&#xB2; deals with conceptual and process relationships, which<br />on the surface seem to be totally devoid of the usual art trappings.<br /><br />This emphasis on process and relationships was keenly in line with other<br />contemporaneous models for thinking about Conceptual art which were all<br />precipitated by the movement away from dealing with objects as finite or<br />discrete entities, toward the recognition of art functioning within larger<br />social and political systems. Moreover, the very notion of a system itself<br />remains as a pure abstraction. In the most basic sense of the term, system<br />is simply an assembly of isolatable properties studied in terms of their<br />transformations, either alone (closed) or in relation to other systems<br />(open). Under this rubric, a type of systems-based art practice could be<br />applied to a variety of contexts including biological, physical, social, and<br />economic systems. More specific to the context of the exhibition in 1970, I<br />want to suggest that the artists included in &#xB3;Software&#xB2; can be thought of as<br />impacting a system rather than simply experimenting with technology. A<br />result is then the artificially induced divide between Conceptual art proper<br />and art and technology-based projects starts to become blurred. What was<br />usually spoken about in two separate conversations could conceivable brought<br />together in the same room. Selected examples to illustrate this aspect of<br />the show would most notably be the contributions made by Hans Haacke, Joseph<br />Kosuth, Vito Acconci, Douglas Huebler, and The Architecture Machine Group.<br />Hans Haacke installed Visitors&#xB9; Profile (1969) and News (1969)?both part of<br />his &#xB3;Real Time Systems&#xB2; series? in the Jewish Museum. He succinctly<br />described his approach to thinking about systems in the following<br />straightforward manner: &#xB3;The working premise is to think about the<br />production of system. Such an approach is concerned with the operational<br />structure of organizations in which the transfer of information, energy<br />and/or material occurs.&#xB2; Haacke&#xB9;s computerized version of his Visitors&#xB9;<br />Profile relied on the exhibition&#xB9;s central figure: the DEC PDP-8, a<br />large-scale &#xB3;mainframe computer&#xB2; donated to the show by Art and Technology,<br />Inc. of Boston, which was the first computer ever included in an art<br />exhibition. As visitors entered the Jewish Museum they stopped by a<br />&#xB3;teletype terminal&#xB2; connected to the computer, and were asked to type in a<br />code to retain a level of anonymity. The visitor then received a printout<br />asking him or her to respond to a set of factual questions. After visitors<br />keyed in their responses to the questions into the first terminal, they<br />moved over to a second terminal and identifying themselves by their unique<br />code number, proceeded to have a series of more subjective questions posed<br />at them, which they could answer with the terminal.<br /><br />Through this process, a poll of facts and opinions about the visitors who<br />elected to participate was continuously compiled, classified, projected on a<br />screen, stored and printed out in paper form for visitors to take away. This<br />version of Visitors&#xB9; Profile was obviously more technologically<br />sophisticated and contrasted in style and complexity with the survey Haacke<br />conducted a year earlier at the Howard Wise Gallery as well as the one done<br />for the &#xB3;Information&#xB2; exhibition.<br />If Visitors Profile generated a system of information internal to the show,<br />News (1969) was based on the perpetual flow of foreign or external<br />information and news that literally poured into the exhibit space. Ordinary<br />Teletype machines used by newspapers and broadcasters were set up in the<br />museum and received an incessant stream of news from United Press<br />International and other sources. The reports came out of the machine on<br />ribbons of white bond paper, which spilled over the top of the machine onto<br />the floor and gathered in loose piles on the floor. Unlike most of the work<br />in &#xB3;The Machine&#xB2; or &#xB3;Cybernetic Serendipity,&#xB2; Haacke did not alter the<br />function of these particular machines. But by using them in the same manner<br />that they were intended to be used, their use in service to information<br />brokers, e.g. news agencies, and the politics of information is<br />foregrounded, and presented a more complicated read of technology&#xB9;s impact<br />on news and communication.<br /><br />Kosuth&#xB9;s project for the exhibition, Seventh Investigation (Art as Idea as<br />Idea) Proposition One (1970) also relied on the interpolation of mass media.<br />Kosuth&#xB9;s proposition project was conveyed through outdoor billboards, which<br />presented his six-point proposition text in a variety of formats. The fist<br />was a billboard located in Chinatown (lower Manhattan) with the proposition<br />printed in both English and Chinese. There was also an ad in New York&#xB9;s The<br />Daily World, and a banner in Turin, Italy in Italian (which was temporarily<br />on display at MoMA&#xB9;s &#xB3;Information&#xB2; exhibition). The text for the project<br />was a printed in a plain sans serif font and consisted of a sequence of six<br />points: <br /> <br />1. To assume a mental set voluntarily.<br />2. To shift voluntarily from one aspect of the situation to another<br />3. To keep in mind simultaneously various aspects.<br />4. To grasp the essential of a given whole; to break up a given whole into<br /> parts and isolate them voluntarily.<br />5. To generalize; to abstract common properties; to plan ahead ideationally.<br />6. To detach our ego from the outer world.<br /><br />Through the text presentation the work was managed to evade being reduced to<br />a mental image and existed as information free from iconography.<br />If Haacke and Kosuth&#xB9;s projects interacted with political communication<br />systems, the work included by Acconci, Huebler, and The Architectural<br />Machine Group attempted to make interventions in more pointedly social<br />systems. Within the exhibition space, Acconci devised what he referred to as<br />Room Situation (Proximity), which involved the artist approaching a visitor<br />in the space of the museum and &#xB3;standing near the person and intruding on<br />his personal space? until he moves away?&#xB2; Acconci listed three different<br />&#xB3;possible realizations&#xB2; for the piece including his presence everyday, all<br />day long and when he could not be present, assigning a substitute who would<br />perform the activity. The third option was that whenever he could not<br />completely perform the activity, the published statement would &#xB3;continue to<br />present the possibility of the piece&#xB2;.<br /><br />Rather than encroaching on the visitors&#xB9; physical space as a means of<br />disrupting the patterns and habits of interaction that have been normalized<br />in public spaces, Huebler asked the visitors&#xB9; permission to engage in a<br />private interaction by sharing personal information. Huebler&#xB9;s contribution<br />came in the form of four of his Variable Pieces (1969) which were reprinted<br />in the catalogue. Variable Piece No. 4 (1969) asked &#xB3;anyone who wishes to<br />participate in the transposition of ?information&#xB9; from one location to<br />another to follow the procedure described below.&#xB2; The three-step procedure<br />asked visitors to write out an &#xB3;authentic secret&#xB2; never before revealed and<br />put the piece of paper into a box marked &#xB3;incoming.&#xB2; The visitor was told<br />that the secret would be photocopied and exchanged with another visitor as a<br />confirmation of the submission. So that in this system of exchange, the<br />visitor was to reveal a secret in order to receive one.<br /><br />Different from these linguistic models of interactive systems, The<br />Architecture Machine Group&#xB9;s project SEEK, built an artificial environment<br />to test interaction between mechanisms, built space and gerbils. The group,<br />based out of MIT&#xB9;s Department of Architecture, was led by Nicolas<br />Negroponte. SEEK also included a mechanical &#xB3;sensing device&#xB2; controlled by a<br />central computer that sensed the physical effects of a controlled<br />environment and attempted to adjust the variables within the environment to<br />accommodate unexpected changes to its structure and conditions due to the<br />gerbils&#xB9; erratic behavior. SEEK&#xB9;s sensing devise was a long robotic arm<br />that attempted to manage and contend with the stacked metal blocks that were<br />scattered over the surface of a large rectangular Plexiglas vitrine, which<br />formed a living habitat for a half dozen live gerbils, their food and wood<br />shavings. The sensing arm tried (in vain) to readjust and reestablish order<br />within the environment and match pace with the gerbils&#xB9; unpredictable<br />actions. Within this context technology was presented, at least<br />metaphorically, as an inadequate responsive system to address chaotic<br />environments.<br /><br />Rather than offering a utopian vision of a future made better through<br />computing, &#xB3;Software&#xB9;s&#xB2; premise and its mixed reception by the art world<br />compounded the mythic consistency of technology as a mode of obfuscation,<br />rather than elucidating any clear role for technology in art and vice versa.<br />More significantly though, the project and its related documentation,<br />demonstrate that Conceptual art can be read within a context of &#xB3;systems and<br />information.&#xB2; And in this regard, Conceptual art and technology were never<br />mutually exclusive, at least not during the period between 1968 and 1970.<br /> <br />Notes<br />12 - Burnham believed that &#xB3;two-way communication&#xB2; was inevitable and<br />integral to the development of information systems. See Jack Burnham, &#xB3;The<br />Aesthetics of Intelligent Systems,&#xB2; in On the Future of Art (New York:<br />Viking Press, 1970):119.<br /><br />13 - Burnham, Software. exh. cat. (New York: The Jewish Museum), 10.<br /><br />14 - Burnham, &#xB3;Notes on Art and Information Processing,&#xB2; 11.<br /><br />15 - Ibid.<br /><br />16 - Ibid. Nelson as quoted by Burnham.<br /><br />17 - Ibid.<br /><br /> <br />18 - Burnham, Beyond Modern Sculpture, 318.<br /><br />19 - Haacke, Kosuth, and Huebler are also singled out here because they were<br />simultaneously included in MoMA&#xB9;s &#xB3;Information&#xB2; show. The complete list of<br />participants in &#xB3;Software&#xB2; included: John Baldessari, Robert Barry, Donald<br />Burgy, Anges Denes, Carl Fernback-Flarshheim, Giorno Poetry Systems, John<br />Goodyear, Les Levine, Van Schley, Sonia Sheridan, Smith-Kettlewell Institute<br />of Visual Science, Ted Victoria, and Lawrence Weiner.<br /><br />20 - Hans Haacke, Software, 34.<br /><br />21 - Burnham points this fact out in his introduction to Software, 11.<br />However, it is unclear how reliable the computer was and if it functioned<br />regularly at all. Reviews mention the fact that it was not operational for<br />the opening of the show. In fact, the whole exhibition was riddled with<br />technical glitches and setbacks that would become synonymous with any<br />exhibition involving electronic devices and computers. Burnham&#xB9;s own<br />critique of the project dwelled on the shows numerous conflicts between some<br />of the artists and the Jewish Museum&#xB9;s supporters and on many occasions the<br />sponsors threatened to shut down the show in its entirety. One result of<br />this contentious exhibition was that the Jewish Museum&#xB9;s Director, Karl Katz<br />was subsequently let go after the conclusion of the exhibition. See Burnham,<br />&#xB3;Art and Technology: The Panacea that Failed&#xB2; in The Myths of Information:<br />Technology and Postindustrial Culture (Wisconsin: Coda Press, 1980), 202.<br />Not only where there technical difficulties, but major creative differences<br />as well. Two of the artists involved in organizing a film projection<br />installation, Bob Fiore and Barbara Jarvis ended up sabotaging the film<br />stock two days prior to the opening to protest their apparent censorship by<br />the museum. See their account of the events in &#xB3;Software Battle,&#xB2; (Artforum,<br />November 1970), 41.<br /><br />22 - Description of the project based on Haacke&#xB9;s statement in the Software<br />catalogue and published reviews including Bitite Vinkler, &#xB3;Art and<br />Information:&#xB2;Software&#xB9; at the Jewish Museum,&#xB2; Arts Magazine, September 1970,<br />46-47.<br /><br />23 - Description based on Kosuth&#xB9;s statement in Software, 68.<br /><br />24 - Copied from photo of the billboard, Software, 69.<br /><br />25 - Details from Acconci&#xB9;s published statement in Software, 44.<br /><br />26 - Ibid.<br /><br />27 - Software, 35.<br /><br />28 - Software, 23.<br />Bibliography<br />Ashton, Dore. &#xB3;New York Commentary.&#xB2; Studio International, November 1970,<br />200-02.<br /><br />Baker, Kenneth. &#xB3;Software, the Jewish Museum.&#xB2; Artforum, December 1970,<br />79-81.<br /><br />Burnham, Jack. &#xB3;The Aesthetics of Intelligent Systems,&#xB2; in On the Future of<br />Art. New <br />York: Viking Press, 1970.<br /><br />???.&#xB3;Art and Technology: The Panacea that Failed.&#xB2; The Myths of<br />Information: Technology and Postindustrial Culture, edited by Kathleen<br />Woodward. Madison, Wisconsin: Coda Press, 1980, 200-215.<br /><br />???. Beyond Modern Sculpture: the Effects of Science and Technology on the<br />Sculpture of this Century. New York: George Braziller, 1968.<br /><br />???.&#xB2;Notes on Art and Information Processing.&#xB2; Software. exh. cat. New York:<br />Jewish Museum, 1970, 10-14.<br /><br />Fiore, Bob and Jarvis Barbara. &#xB3;Software Battle.&#xB2; Artforum, November 1970,<br />41.<br /><br />Hult&#xE9;n, Karl. The Machine as Seen at the End of the Mechanical Age. exh.<br />cat. <br />New York: Museum of Modern Art and New York Graphic Society, 1968.<br /><br />ICA Bulletin. Institute of Contemporary Art London, no. 177 (1968): 24.<br /><br />McShine, Kynaston. &#xB3;Introduction.&#xB2; Information. exh. cat. New York: Museum<br />of Modern <br />Art, 1970.<br /><br />Rorimer, Anne. New Art in the 60s and 70s: Redefining Reality. New York:<br />Thames and <br />Hudson, 2001. <br /><br />Ratcliff, Carter. &#xB3;New York Letter.&#xB2; Art International, November 1970,<br />90-96. <br /><br />Reichardt, Jasia. &#xB3;Computer Art.&#xB2; Cybernetic Serendipity. exh. cat. London:<br />Institute of Contemporary Art and W&amp;J Mackay Press, 1968.<br /><br />Vinkler, Bitite. &#xB3;Art and Information:&#xB9;Software&#xB9; at the Jewish Museum.&#xB2; Arts<br />Magazine, <br />September 1970, 46-49.<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Kevin McGarry (kevin@rhizome.org). ISSN:<br />1525-9110. Volume 9, number 45. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />Please invite your friends to visit Rhizome.org on Fridays, when the<br />site is open to members and non-members alike.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />