RHIZOME DIGEST: 10.01.04

<br />RHIZOME DIGEST: October 1, 2004<br /><br />Content:<br /><br />+announcement+<br />1. jillian mcdonald: Pace Digital Gallery hosts new Media Artists\' Talks -<br />Fall 2004<br />2. eduardo@navasse.net: P[2]Piece closing<br />3. feminist trespass: Pilot TV: experimental media for feminist trespass<br /><br />+opportunity+<br />4. jon.lovebytes: Digital Space Commissions 2005 &gt; Call for Entries<br />5. David Stout: Technical Director position at College of Santa Fe<br />6. Jordan Crandall: PUBLIC CULTURE faculty search<br />7. Kevin McGarry: FW: Pervasive and Locative Arts Network | cfp<br /><br />+work+<br />8. Rhizome.org: Just added to the Rhizome ArtBase: #1 by joao Simoes<br />9. Regina Celia Pinto: MILKY WAY<br />10. Rhizome.org: Just added to the Rhizome ArtBase: Evidencia #001 by John<br />Paul Bichard<br /><br />+feature+<br />11. ryan griffis: Experiments in the Garden of Good and Evil: a review of<br />the gardenLAb experiment<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 9.24.04<br />From: jillian mcdonald &lt;jillianmcdonald@hotmail.com&gt;<br />Subject: Pace Digital Gallery hosts new Media Artists\' Talks - Fall 2004<br />Date/time: 7pm Tuesdays Oct 5, Oct 12; Nov 2, Nov 30<br /><br />Location: 1 Pace Plaza, Pace University, NYC (map on website)<br /><br />Admission: free!<br /><br />Description:<br />Pace Digital Gallery is proud to present a series of Tuesday evening talks<br />with leading new media artists. Featured artists are Jose Carlos Casado,<br />Michael Mandiberg, Cory Arcangel, Yucef Merhi, John Gerrard, Andrea Polli,<br />and Annette Weintraub.<br /><br />Also on view - Peter Horvath, 4 Works for the Internet (at 163 Williams<br />Street, map on website).<br /><br />Contact info: <br />co-directors Jillian Mcdonald and Francis T Marchese<br />info and printable pdf at<br /><a rel="nofollow" href="http://www.pace.edu/digitalgallery">http://www.pace.edu/digitalgallery</a><br />digitalgallery@pace.edu<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 9.30.04<br />From: Eduardo Navas &lt;eduardo@navasse.net&gt;<br />Subject: P[2]Piece closing<br /><br />Hello,<br /><br />The p[2]Piece project ended in May 2004.<br />The archived version is now online.<br />More information below:<br /><br />——————–<br /><br />P[2]Piece<br />Online Collaboration<br />Consisting of artists inviting<br />other artists to participate<br />in an online exhibition.<br /><br />Collaboration period:<br />November 2003-May 2004<br />Archived at<br /><a rel="nofollow" href="http://www.postartum.org">http://www.postartum.org</a><br />Direct link:<br /><a rel="nofollow" href="http://www.postartum.org/p2p/">http://www.postartum.org/p2p/</a><br />List of contributors:<br /><br />Antoni Abad,<br />Annie Abrahams<br />Amy Alexander<br />Julian Alvarez<br />Soo Yeun Ahn<br />Lew Baldwin<br />Samuel Bianchini<br />b-l-u-e-s-c-r-e-e-n<br />John Cabral<br />Gregory Chantonsky<br />Arcangel Constantini<br />d-i-r-t-y-.com<br />Andy Deck<br />Reynald Drouhin<br />DrOne<br />Intima.org<br />Joachim D&#xE9;sarm&#xE9;nien<br />Jimpunk<br />Jodi<br />Josh Larios<br />Patrick Lichty<br />Peter Luining<br />Elout de Kok<br />Brian Mackern<br />MTAA<br />Mouchette<br />Muserna<br />Eduardo Navas<br />Randall Packer<br />Rock Par&#xE9;s<br />Pavu.com<br />Emile Pitoiset<br />Consuelo Rozo<br />Eugenio Tisselli<br />v.n.a.t.r.c.?<br />Who In Lee<br /><br />Organized by Eduardo Navas<br /><br />Sponsored and hosted by<br />Postartum<br />Director: Lora McPhail<br />Long Beach/Los Angeles, CA<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 10.01.04<br />From: feminist trespass &lt;outreach@pilotchicago.org&gt;<br />Subject: Pilot TV: experimental media for feminist trespass<br /><br />Calling all trespassers!<br />Pilot is a 4-day autonomous television studio, happening October 8 -11 2004<br />in Chicago. This event will involve the staging and production of over 50<br />television shows, performances, lectures, and direct actions, made possible<br />by a diverse body of contributors from all over the country. This resulting<br />video series, of so-called TV &quot;pilots,&quot; will be edited and horizontally<br />distributed to all participants, and will be disseminated through public<br />access worldwide. Pilot is brought to you by an open group of about 20<br />artists, activists, and family members. This event is free and open to the<br />public, for all to come and collaborate and get involved in the<br />conversation. <br /><br />Some Projects / TV Shows / Performances Include:<br />- FeelTank presents: a talk show on political depression (with special guest<br />EEYORE) <br />- &quot;Beautifull Radiating Energy,&quot; a performance by NYC-artist K8 Hardy<br />- JUNK: a program of queer cinema curated by Devon Devine (San Francisco,<br />CA) <br />- Collaborative &#xE2;??live on the scene&#xE2;?? segment covering public intervention<br />projects by Paige Gratland (Toronto)<br />- Public Addresses, performative lectures by Faith Wilding, Salem<br />Collo-Julin (Temporary Services), Gregg Bordowitz, and many others<br />- Tara Mateik (Paper Tiger) and the Society for Biological Insurgents report<br />on bioterrorism and homophobia.<br />- NYC-based artist Jack Waters, engineering A 2 way web transmission via<br />ivisit, connecting a performance in NYC to Chicago<br /><br />more info: pilotchicago.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 9.27.04<br />From: jon.lovebytes &lt;jon@lovebytes.org.uk&gt;<br />Subject: Digital Space Commissions 2005 &gt; Call for Entries<br /><br />Digital Space Commissions 2005 &gt; Call for Entries<br /><br />Lovebytes is offering a number of commissions for innovative new digital<br />work as part of its ongoing Digital Space Programme.<br /><br />Digital Space explores new environments for art, design and entertainment.<br />The commissions are open to individuals, professionals or companies who wish<br />to develop and exhibit innovative, challenging and experimental ideas. The<br />work may be for standalone exhibition, site specific installation or in<br />entirely digital form. Applications are invited for work that is yet to be<br />made, in-progress or existing but it must not have been previously exhibited<br />in public in the UK.<br /><br />For a full list of previous Digital Space commissions click here &gt;<br /><a rel="nofollow" href="http://www.lovebytes.org.uk/shop/dsp-programme.html">http://www.lovebytes.org.uk/shop/dsp-programme.html</a>.<br /><br />The commissions will be exhibited at the Lovebytes International Festival of<br />Digital Art in April 2005.<br /><br />Funding of up to &#xA3;5,000 is available for any single project.<br />The deadline for applications to be received is Monday 1st November 2004.<br /><br />For an application form please email &gt; <a rel="nofollow" href="mailto:dspace2005@lovebytes.org.uk">mailto:dspace2005@lovebytes.org.uk</a><br /><br />Lovebytes / Digital Space is funded by the European Regional Development<br />Fund and the Arts Council of England, Yorkshire.<br /><br />Lovebytes is a non-profit organisation which explores the creative and<br />cultural potential of digital technology, working in partnership with the<br />Sheffield Media and Exhibition Centre to support digital media production<br />and exhibition in South Yorkshire.<br /><br />More information about Lovebytes and archives at<br /><a rel="nofollow" href="http://www.lovebytes.org.uk">http://www.lovebytes.org.uk</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 9.28.04<br />From: David Stout &lt;io@csf.edu&gt;<br />Subject: Technical Director position at College of Santa Fe<br /><br />Technical Director<br />College of Santa Fe<br />Moving Image Arts<br /><br />College of Santa Fe, a four-year liberal arts college with an emphasis on<br />arts, is accepting resumes for the position of Technical Director in the<br />Moving Image Arts Department, one of the finest undergraduate film schools<br />in the country. This position is a full-time, exempt position to serve the<br />academic needs of the department as they relate to all equipment and<br />facility needs for film and digital production and postproduction.<br /><br />Responsibilities: The Technical Director oversees maintenance, repair and<br />access to all video, audio, digital, and film production equipment, studios,<br />control rooms, edit suites, and technical office in the Garson<br />Communications Center. The director also supervises the check-in check-out<br />procedures of the equipment cage; provides technical support for production<br />courses and special projects; assures that all systems are consistently<br />operational; acts as part of the Production Committee and as technical staff<br />liaison; creates an efficient, workable organizational structure for the<br />equipment cage, supervises and trains equipment cage student employees in<br />the operation of existing production, studio, digital and editing equipment<br />so they can be effective while on duty; conducts workshops for students in<br />the area of safety, electricity, lighting, grip, camera and other equipment;<br />provides written instructions and/or support material for all field<br />equipment, editing suites and studio space; serves as department liaison<br />with the college's Health and Safety Committee.<br /><br />Qualifications: Bachelor's degree required in Film/Video plus three years<br />experience in film and digital technology, preferably in an academic<br />setting, or five years professional experience in film and digital equipment<br />technology. Technical experience in the use and maintenance of video and<br />film production equipment: Macintosh based multimedia/graphics programs,<br />digital audio programs/formats, AVID media composer, Final Cut Pro and Pro<br />Tools Audio Systems. This position requires a high level of technical<br />expertise combined with well-developed organizational, supervisory,<br />communication and interpersonal skills. Lifting requirement of 30 pounds.<br /><br />College of Santa Fe, rooted in the Lasallian tradition of the de La Salle<br />Christian Brothers, a Roman Catholic teaching order, emphasizes excellence<br />in teaching and advising, collegiality, ecumenical sensitivity, individual<br />potential and sense of service, is New Mexico's oldest institution of higher<br />education. The college offers a broad range of undergraduate and some<br />graduate level courses in both a traditional day program and an evening and<br />weekend program. The Santa Fe campus enrolls approximately 1000 students<br />and College of Santa Fe at Albuquerque approximately 900 students. College<br />of Santa Fe offers an attractive package of benefits including a tuition<br />remission program.<br /><br />College of Santa Fe is an Equal Opportunity Employer committed to diversity<br />in its community. We invite individuals who contribute to this diversity to<br />apply. <br /><br />Review of applicants will begin immediately and will continue until position<br />is filled. Resumes with cover letter and the names and telephone numbers of<br />three professional references may be faxed or submitted to: Human Resources<br />Department, College of Santa Fe, 1600 St. Michael's Drive, Santa Fe, New<br />Mexico 87505-7634. FAX (505) 473-6251<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 9.30.04<br />From: Jordan Crandall &lt;crandall@blast.org&gt;<br />Subject: PUBLIC CULTURE faculty search<br /><br />Artist in Public Culture/Urban Space<br /><br />Associate Professor, tenured, beginning July 1, 2005. Rank and salary<br />commensurate with qualifications and experience and based upon UC pay<br />scales.<br /><br />We are seeking an artist who comes from a visual art, architectural, or<br />urban studies background, and preferably works across these disciplines as<br />both a practitioner and a theorist. The candidate should work with the city<br />as a site of investigation and develop ways of intervening in urban space.<br />This could be someone who works in the mode of public art or tactical<br />intervention into public debate but more generally, they should work with a<br />problematic of ?the public? and the politics of the public sphere.<br />UCSD is a research university that actively promotes and supports creative<br />work within a broadly interdisciplinary arts department that includes<br />studio, computing, art and media history, theory and criticism. Teaching<br />will include both graduate seminars and undergraduate courses, large and<br />small. The candidate will actively participate in the ongoing development of<br />curriculum and facilities. MFA or equivalency and teaching experience<br />required.<br /> <br /> Send letter of application, curriculum vitae, names and addresses of<br />three references<br /> (do not send letters of recommendation and/or placement files) and<br />evidence of work<br /> in the field. This evidence may be in the form of slides, tapes,<br />discs, publications<br /> and/or public lectures and should be accompanied by return mailer<br />and postage.<br /> <br /> Steve Fagin, Chair (Position #PC05)<br /> University of California, San Diego<br /> Visual Arts Department (0327)<br /> 9500 Gilman Drive<br /> La Jolla, California 92093-0327<br /> <br />All applications received by January 10, 2005, or thereafter until position<br />is filled, will receive thorough consideration. Please reference position<br />#PC05 on all correspondence. UCSD is an Equal Opportunity/Affirmative<br />Action Employer with a strong institutional commitment to the achievement of<br />diversity among its faculty and staff. Proof of U.S. citizenship or<br />eligibility for U.S. employment will be required prior to employment<br />(Immigration Reform and Control Act of 1986).<br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />For $65 annually, Rhizome members can put their sites on a Linux<br />server, with a whopping 350MB disk storage space, 1GB data transfer per<br />month, catch-all email forwarding, daily web traffic stats, 1 FTP<br />account, and the capability to host your own domain name (or use<br /><a rel="nofollow" href="http://rhizome.net/your_account_name">http://rhizome.net/your_account_name</a>). Details at:<br /><a rel="nofollow" href="http://rhizome.org/services/1.php">http://rhizome.org/services/1.php</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 9.30.04<br />From: Kevin McGarry &lt;Kevin@rhizome.org&gt;<br />Subject: FW: Pervasive and Locative Arts Network | cfp<br /><br /> —— Forwarded Message<br /> From: drew hemment &lt;dh@loca-lab.org&gt;<br /> Date: Thu, 30 Sep 2004 03:08:47 +0100<br /> To: digest@rhizome.org, Net Art News &lt;netartnews@rhizome.org&gt;<br /> Subject: Pervasive and Locative Arts Network | cfp<br />Announcement and Call For Proposals<br />PERVASIVE AND LOCATIVE ARTS NETWORK (PLAN)<br /> <br />A new international and interdisciplinary research network in pervasive<br />media and locative media has been funded as part of the Engineering and<br />Physical Sciences Research Council (EPSRC) Culture &amp; Creativity programme.<br />The network will bring together practicing artists, technology developers<br />and ethnographers with the aim of advancing interdisciplinary understanding<br />and building consortia for future collaborative projects.<br /> <br />The network will stage three major gatherings. Each gathering will have a<br />distinct form and focus: an initial workshop to launch the network and<br />assess the state of the art; a technology summer camp for artists and<br />technologists, including hands-on prototyping sessions using the facilities<br />at Nottingham?s Mixed reality Laboratory; and a major public conference and<br />participatory exhibition as a central component of the Futuresonic 2006<br />festival in Manchester; as well as a supporting web site and other<br />resources.<br /> <br /> <br />CALL FOR PROPOSALS - PLAN Workshop<br /> <br />Submissions are invited to the first of these events, a two day public<br />workshop with papers, demos and discussion sessions. The aim of the event is<br />to launch the network, review the state of the art, bring key players in the<br />field together, and make initial contacts. The event will also aim to<br />identify a range of specific interests that can lead to the formation of<br />sub-groups within the network. Position papers and a summary report will<br />subsequently be published on the network web site.<br /> <br />The workshop will take place in London over two days in the week beginning<br />24th January 2005. Venue and final dates announced soon.<br /> <br />Please send submissions to ben@open-plan.org by Monday 8th November.<br /> <br />We request that participants seek support for travel and subsistence from<br />their institutions. For participants without institutional affiliation the<br />network shall support applications to funding councils and foundations,<br />please contact us for further details.<br /> <br /> <br />THE NETWORK<br /> <br />Pervasive and Locative Arts Network (PLAN) - Enhancing Mobile and Wireless<br />Technologies for Culture and Creativity<br /> <br />This network will draw together computer scientists and engineers who are<br />leading the field in developing pervasive and locative technologies; artists<br />who are using these technologies to create and publicly deploy innovative<br />and provocative experiences; social scientists with a proven track record of<br />studying interactive installations and performances; industrial partners<br />from the creative industries, spanning the arts, television, games,<br />education, heritage, mobile computing and telecommunications sectors; and<br />international partners who are coordinating parallel networks around the<br />world. <br /> <br /> <br />NETWORK OBJECTIVES <br /> <br />The network aims to support the formation of a new interdisciplinary<br />research community to investigate how the convergent fields of pervasive<br />media and locative media need to evolve in order to support future cultural<br />and creative activities. Specific network objectives are:<br />-To review the scope of the research that is currently being carried out in<br />these fields through a focused workshop, leading to an integrated ?state of<br />the art? survey paper.<br />-To identify the key research issues that need to be addressed in order to<br />further develop pervasive and locative media to support culture and<br />creativity, leading to a series of discussion ?white papers?.<br />-To seed future projects by bringing artists, scientists and industry<br />together in a creative environment so that they can generate and practically<br />explore new ideas, and also to provide a forum for publicly demonstrating<br />some of these. <br />-To produce online and offline resources to support researchers, artists,<br />industry and to promote public understanding of this emerging field,<br />including a public website, an online document repository for members and a<br />newsletter and DVD.<br /> <br /> <br />NETWORK ACTIVITIES <br /> <br />The network will organise and support a range of activities aimed at growing<br />a research community and generating new collaborative projects between<br />artists and technologists. These will include staging three major research<br />gatherings, producing online and offline resources for fellow researchers<br />and PhD students, and outreach activities targeted at industry.<br /> <br />Gatherings <br />We will stage three major gatherings. Each gathering will have a distinct<br />form and focus: an initial workshop to launch the network and assess the<br />state of the art; a technology summer camp for artists and technologist,<br />especially PhD students, including hands-on prototyping sessions using the<br />facilities at Nottingham?s Mixed reality Laboratory; and a major public<br />conference and participatory exhibition as a central component of the<br />Futuresonic 2006 festival in Manchester. These major gatherings will be<br />interspersed with more ad-hoc steering and reflection meetings as required<br />by the network participants.<br /> <br />Producing resources<br />We will produce resources to publicise the network, encourage the exchange<br />of perspectives and discussion, and to provide tutorial support for PhD<br />students, artists and other researchers who wish to break into this area.<br />These will include:<br />-Online resources: a public website providing access to network information<br />including project deliverables as well as news of forthcoming calls for<br />proposals and conferences, supported by a online document repository where<br />members can upload documents and take part in discussion. The latter will be<br />realised using BSCW or Project Place software.<br />-Offline resources: a six monthly printed newsletter and a DVD of video<br />material. <br /> <br />Outreach <br />The network will reach out to other researchers beyond the initial partners<br />and also to the creative industries. This will include distribution of the<br />newsletter and also staging a series of industry seminars, for example as<br />part of the DTI/EPSRC Outreach programme. The network research associate<br />will also carry out a series of site visits to different partners and<br />potential partners in order to learn more about and report on ongoing<br />activities. <br /> <br /> <br />BACKGROUND IN SCIENCE AND CULTURE<br /> <br />A new generation of pervasive technologies is enabling people to break away<br />from traditional desktop PCs and games consoles and experience interactive<br />media that are directly embedded into the world around them. And locative<br />media, the combination of mobile devices with locative technologies,<br />supports experiences and social interaction that respond to a participant?s<br />physical location and context. Together these convergent fields raise<br />possibilities for new cultural experiences in areas as diverse as<br />performance, installations, games, tourism, heritage, marketing and<br />education. <br /> <br />A community of researchers working in pervasive media, also known as<br />ubiquitous computing, are exploring location awareness as a requirement for<br />the delivery of accurate contextual information. Another community,<br />primarily consisting of informal networks of technical innovators and<br />cultural producers, which identifies its field as Locative Media, is<br />exploring developments in and applications of locative technologies within<br />social and creative contexts. One of the aims of this network is to bring<br />these two communities together, linking academic research initiatives and<br />agendas to key figures and ground breaking developments that are currently<br />taking place outside mainstream academia.<br /> <br />The creative industries are also beginning to take up these opportunities,<br />led by artists who are actively charting out the potentials and boundaries<br />of the new pervasive and locative media. Other cultural sectors have also<br />been exploring the potential of pervasive and locative media including the<br />games industry through commercial examples of locative games played on<br />mobile phones such as Bot Fighters and Battle Machine and also research<br />projects such as ARQuake, Mindwarping, Pirates! and Border Guards.<br />Researchers have also demonstrated applications in heritage and tourism, for<br />example personal tourist guides and outdoors augmented reality displays and<br />as well as in mobile learning experiences and participatory local history<br />mapping projects.<br /> <br />A key characteristic of this research is its interdisciplinary nature, with<br />many of these projects combining practicing artists, technology developers<br />and also ethnographers, whose studies of early experiences that are actually<br />delivered as public artworks have yielded new insights into the ways in<br />which participants experience pervasive media, for example how they (and<br />performers and technical crew) deal with uncertainty of location and<br />connection, and, conversely, new metaphors for engaging in locative media.<br /> <br />However, realising the full potential of pervasive and locative media<br />requires several further developments. First, it is necessary to expand the<br />research community, drawing in new academic partners and also a greater<br />range of partners from the creative industries. Second, it is important to<br />deepen the interdisciplinary relationships between artists, technology<br />developers and social scientists working within and between these two<br />convergent fields. This is not only a matter of reflecting on this<br />relationship, it is also necessary to pursue it in practice, which means<br />forming new collaborations leading to practical projects. Third, we need to<br />clarify and deepen the research agenda for this area, by opening up a<br />variety of research questions, including:<br />-To what extent does the convergence of pervasive media and locative media<br />signify a commonality of views, definitions and issues in each field?<br />-What new kinds of cultural applications will become possible through<br />pervasive and locative media? Can we envisage new installations,<br />performances, games and other public experiences?<br />-Can common design frameworks and tactics help create powerful user<br />experiences? Can we identify and share design guidelines and generate useful<br />abstractions, for example building on recent proposals for deliberately<br />exploiting uncertainty and ambiguity<br />-What tools are required by creative users, for example that enable them to<br />easily (re)configure an experience to work in different locations or to<br />orchestrate it from behind the scenes. What new research challenges do these<br />embody, for example, how do we visualise the state of the technical<br />infrastructure ? networks and sensors ? or intervene in participants?<br />experiences? <br />-What methods do researchers use to design and evaluate their experiences?<br />We already see the use of ethnographic studies, audience discussions and<br />even analysis of system logs; how should these be extended and can we share<br />approaches, tools and even datasets to enhance our understanding of<br />experience and design?<br /> <br />These questions, combined with the need to build a broader<br />inter-disciplinary research community, provide the underlying motivations<br />for this network. <br /> <br /> <br />INITIAL NETWORK<br /> <br />Project investigators:<br />Steve Benford, Nottingham (Principle Investigator)<br />Drew Hemment, Salford<br />Henk Muller, Bristol<br />Matthew Chalmers, Glasgow<br />Michael Sharples, Birmingham<br />Geraldine Fitzpatrick, Sussex<br />Christian Heath, Kings College<br />Jon Hindmarsh, Kings College<br /> <br />Network co-ordinator:<br />Ben Russell, Headmap/Locative Media Lab<br /> <br />Initial partners:<br />Marc Tuters, Locative Media Lab<br />Dennis Del Favero, NSW iCinema<br />Steve Sayers, NESTA<br />Toby Barnes, EM Media<br />Richard Hull, HP Labs<br />Denny Plowman, City of Nottingham Council<br />Sara Diamond, Banff Centre<br />Andrew Caleya Chetty, Metapod<br />Amanda Oldroyd, BT Exact<br />Matt Adams, Blast Theory<br />Nick Southgate, Ricochet TV<br />Annika Waern, iPerG<br />Giles Lane, Proboscis<br />Minna Tarkka, m-cult<br />Carsten Sorensen, LSE<br />Angharad Thomas, Salford<br />Chris Byrne, New Media Scotland<br />Paul Sermon, Salford<br />Nina Wakeford, INCITE, Surrey<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 9.27.04<br />From: Rhizome.org &lt;artbase@rhizome.org&gt;<br />Subject: Just added to the Rhizome ArtBase: #1 by joao Simoes<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?27884">http://rhizome.org/object.rhiz?27884</a><br />+ #1 +<br />+ joao Simoes +<br /><br />N&#xC2;&#xBA;1 are souvenir-screen shots from 5 online surfing days where I was the<br />first visit in a 'apparently active' web page.<br />Souvenir-screen shots as if I was travelling with my Nikon. My powerbook is<br />my camera.<br />online work in progress<br /><br />+ + +<br /><br />Biography<br /><br />Architect (Lisboa, Mantova, Milano and Paris)<br />Art/Architecture Master Degree (Barcelona)<br />in 2005 Art Grant, Artist in Residence in New York (Calouste Gulbenkian and<br />Luso American Foundations)<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 9.28.04<br />From: Regina Celia Pinto &lt;reginapinto@arteonline.arq.br&gt;<br />Subject: MILKY WAY <br /><br />Hello,<br /><br />I would like to invite you to visit my last work, the first of a new series,<br />which I finished last week:<br /><br />MILKY WAY<br />REGINA C&#xC3;?LIA PINTO<br />PIXEL on SCREEN<br />5070 X 1453<br />2004<br /><br />Everything started with considerations on pain, on beauty and on a picture<br />which personified Beslan Tragedy.<br />The pixel painting &quot;MILKY WAY&quot; (<a rel="nofollow" href="http://arteonline.arq.br/via_lactea">http://arteonline.arq.br/via_lactea</a> ) also<br />is:<br /><br />Gender: a big size painting on computer screen (5070 pixels X 1453 pixels or<br />179, 0 cm X 52, 0 cm), you may use the two scrollbars to see it<br />completely.<br /><br />Keywords: women, beauty, pain, marginality, resistance, body, pixel<br />painting, video<br /><br />To see &quot;Milky Way&quot; in a best way, you will need:<br /><br />Internet Explorer 6.0<br />Screen Resolution: 800 X 600 or 1024 X 768<br />Sound Enabled<br />Popup windows available<br />Flash Player 7.0<br />Fast connection is better<br />(Also better visualized in PC than in MAC.)<br /><br />HINT: To illuminate the &quot;Milky Way&quot; you have to discover the small oval<br />buttons hidden in the &quot;painting&quot;.<br /><br />Regina C&#xC3;&#xA9;lia Pinto<br /><a rel="nofollow" href="http://arteonline.arq.br">http://arteonline.arq.br</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />Date: 9.29.04<br />From: Rhizome.org &lt;artbase@rhizome.org&gt;<br />Subject: Just added to the Rhizome ArtBase: Evidencia #001 by John Paul<br />Bichard<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?27962">http://rhizome.org/object.rhiz?27962</a><br />+ Evidencia #001 +<br />+ John Paul Bichard +<br /><br />Evidencia takes as its starting point, an ending; a forensic space, a place<br />in which remains and material take on new significance. From the objects and<br />images, there are no definite conclusions, no clear narratives, just the<br />threads of something that could have happened. The viewer is invited in, but<br />in doing so enters the scene to witness part: of a crime, a conflict, a<br />game?<br /><br />Evidencia #001 is an installation work at the Quadrum Gallery in Lisbon. The<br />work is a (re)construction of a forensic space, a small plot of land which<br />is at once the scene of a crime and a fragment of a first person shooter<br />videogame made &quot;real&quot;. As a forensic space, it becomes a clipping, a piece<br />of evidence removed from its original surroundings, as a games space, it is<br />a trope, a snapshot of a brief violent action that would be lost as the<br />player moves on to the next encounter.<br /><br />+ + +<br /><br />Biography<br /><br />John Paul Bichard is an artist who has worked with digital media, games,<br />photography and installation since the early nineties. He curated and<br />produced On a Clear Day in 1996, a ground breaking digital game art project<br />that took place around the UK. As Mute magazine's games editor<br />(<a rel="nofollow" href="http://www.metamute.com">http://www.metamute.com</a>) from 1995 to 2001, Bichard explored and wrote on<br />the cultural significance of the then emerging video game scene and was<br />invited to show work at the Virtual Architecture exhibition at the ICA in<br />1998. For the past two years he has been head of interaction with the public<br />authoring digital research project Urban Tapestries<br />(<a rel="nofollow" href="http://www.urbantapestries.org">http://www.urbantapestries.org</a>) a joint venture with France Telecom, HP,<br />Orange and the DTI.<br /><br />Bichard has shown work in Europe, NY and London. Recent shows include an<br />installation at the International Digital Games Research Symposium 'Level<br />Up' in Utrecht, an online residency with Variablemedia<br />(<a rel="nofollow" href="http://www.vriablemedia.info">http://www.vriablemedia.info</a>) and a first person video game on the ISEA<br />2004 ferry in the Baltic Sea as part of the ICOLS arms fair<br />(<a rel="nofollow" href="http://www.icols.org">http://www.icols.org</a>). Bichard currently has a one-person show at Quadrum<br />Gallery in Lisbon (<a rel="nofollow" href="http://www.galeriaquadrum.com">http://www.galeriaquadrum.com</a>). The exhibition, Evidencia<br />is the second show in a series that explores the relationship between<br />environment, narrative and [game]play through digital games, installation<br />and photography. <br /><br />Bichard's work picks at the boundary between the &quot;protected real place&quot; such<br />as the police evidence space or the 'safe European home' and the &quot;digital<br />made real&quot;, where the games space is [re]constructed as a &quot;real&quot;<br />environment. Through the use of online digital games, their tropes and<br />assets, these works, subvert the player/viewers expectations and assumptions<br />of the space they are engaging with inviting the viewer to re-construct the<br />narrative and re-interpret the place. His photo works and multiples include<br />collaged photo narratives, artist's books and multiple artworks that further<br />explore relationships between physical and fabricated space, narrative and<br />notions of authenticity.<br /><br />Bichard has produced three online digital games: Lone Wolf (2002) an 80s<br />cold war thriller demo, Staying in to Play (2003) a de-game and Condition<br />Red(2004) a suicide speed boat game for ISEA 2004. He has also published<br />eight artists books and multiples and has work in several publications<br />including &quot;It's Wrong to Wish on Space Hardware&quot; a 2002 Gordon<br />Macdonald/Photoworks publication.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />11.<br /><br />Date: 9.29.04<br />From: ryan griffis &lt;grifray@yahoo.com&gt;<br />Subject: Experiments in the Garden of Good and Evil: a review of the<br />gardenLAb experiment<br /><br />Experiments in the Garden of Good and Evil: a review of the gardenLAb<br />experiment<br /><br />&quot;The ambitious time traveler doesn't need to know anything about Lorentz<br />transformations or black holes - a good road map of Los Angeles County will<br />suffice.&quot;<br /> Mike Davis, _The Ecology of Fear_ , 1998<br /><br />&quot;I like the spaces in between.&quot;<br /> Neil Hopper, quoted in Lelyveld Nita, &quot;He Has His Walking<br /> Points,&quot; LA Times, 9.16.04<br /> ( <a rel="nofollow" href="http://www.walkinginla.com/">http://www.walkinginla.com/</a> )<br /><br /> Los Angeles is infamous for its mediated representations. The expanse of<br />utopic/dystopic literary depictions of cyborg assassins, cataclysmic<br />volcanoes and bikini clad romps in the surf mix seamlessly with the nightly<br />news stories of gang violence, deadly air quality and the excitement of<br />Oscar night. These make up the visible points of LA county's terrain, as<br />much as the surrounding mountains and Disney's blindingly reflective music<br />hall. ( <a rel="nofollow" href="http://www.nd.edu/~acasad/images/news/ourladyofangels/disney/">http://www.nd.edu/~acasad/images/news/ourladyofangels/disney/</a> )Of<br />course, being the example of sprawl that it is, there is lots of space<br />between its &quot;points of interest,&quot; both geographic and metaphoric. It is this<br />space BETWEEN the highly visible markers of LA's identity that is<br />investigated by a new exhibition at Art Center College of Design's Wind<br />Tunnel exhibition space in Pasadena. (<br /><a rel="nofollow" href="http://www.fritzhaeg.com/garden/initiatives/gardenlabshow/windtunnel.html">http://www.fritzhaeg.com/garden/initiatives/gardenlabshow/windtunnel.html</a> )<br /><br /> The exhibition, entitled &quot;the gardenLAb experiment,&quot; is part of a series<br />of gardenLAb programs initiated by curator Fritz Haeg to explore various<br />&quot;ecology-based initiatives.&quot; It is also part of a larger network of events<br />occurring in small, sporadic niches of the arts community that are<br />performing what Matthew Fuller calls &quot;not-just-art&quot; - seen in exhibitions<br />like MASSMoCA's &quot;The Interventionists.&quot; (<br /><a rel="nofollow" href="http://www.massmoca.org/visual_arts/interventionists.html">http://www.massmoca.org/visual_arts/interventionists.html</a> ) A good portion<br />of the fifty-five works in gardenLAb certainly are art, mostly created by<br />artists, and meant to be looked at as art, but there is also a substantial<br />presence made by the work of architects, urban planners, ecologists and<br />others. There are also quite a few collaboratives represented, ranging from<br />community organizations like the Friends of the LA River to the conceptual<br />architects of AUDC and the performative interventionists of the LA Urban<br />Rangers. The &quot;inbetweenness&quot; of the subject matter is complimented by<br />&quot;inbetweenness&quot; in terms of disciplines, desires, and approaches. This is<br />intra-, as opposed to inter-, disciplinarity.<br /><br /> One issue that comes up for a lot of LA artists and activists concerned<br />with ecology and space is the notion of &quot;open space.&quot; Those who have been to<br />LA are most likely familiar with the expanses of under utilized space that<br />exists between neighborhoods, under freeways and along the LA River. (<br /><a rel="nofollow" href="http://www.folar.org/">http://www.folar.org/</a> ) The paradox is that there is less open space per<br />capita in this sprawling metropolis than any other major US city, with less<br />than one acre per one thousand residents. And the unevenness of development<br />and allocation of what is there forms what Mike Davis has aptly called the<br />&quot;third border&quot; along race and class lines. How is it possible that as many<br />as half of the children living in a coastal city have never seen the ocean?<br />( <a rel="nofollow" href="http://www.calfund.org/ar2002/metafoundation/parks.html">http://www.calfund.org/ar2002/metafoundation/parks.html</a> ) As Jenny Price<br />and David Kipen's &quot;Malibu Project&quot; shows, what these children might<br />encounter on their first trip to the beach may tell them that they're not<br />wanted anyway. They have produced humorous variations on the signs lining 20<br />miles of Malibu Beach warning that long stretches of sand there are private<br />property. ( <a rel="nofollow" href="http://69.20.6.73/cms/pages/trail/price.html">http://69.20.6.73/cms/pages/trail/price.html</a> )<br />This may spark the desire in some to take matters into their own hands.<br />Visitors could take Lize Mogel's &quot;Public Park: Personal Planning Kit&quot; to<br />their neighborhoods and make any of those under utilized spaces a park for<br />everyone. We could also join urban planner James Rojas in playfully<br />&quot;Rebuilding Eden&quot; as a model city constructed of recycled and found objects.<br />Or for those more pragmatically inclined, join the &quot;Path to Freedom&quot;<br />homesteaders in their efforts to live the only &quot;truly radical lifestyle&quot; by<br />growing as much of their own food as possible. And if we can't be trusted to<br />liberate the planet, much less ourselves, perhaps we can radicalize our<br />agricultural subjects as David Burns and Matias Viegener's &quot;Corn Study&quot;<br />suggests. Their tongue-in-cheek solution: teach corn to revolt from the<br />growing biotech regime by exposing it to the ideas of Thoreau and its own<br />natural history.<br /><br /> The horizontal movement of LA is an entropic force, as communities<br />expand and contract along the clogged arteries of the freeway system. And<br />its shaping of space can be found in the gaps of urban structure. The<br />conceptual architectural collaborative AUDC investigates this &quot;culture of<br />horizontality&quot; in their research on the symbiotic relationship formed<br />between architecture, design and social control through the development and<br />implementation of Muzak and dispersed telecommunications. As in their other<br />projects, a relationship is uncovered between the management of our interior<br />and exterior spaces that is creepy to consider in conjunction with the<br />militarized histories of much of our technological &quot;advances.&quot;<br /><br /> Walking through the gardenLAb experiment, it's easy to get caught up in<br />the moment, thinking about all of the city's problems and potential<br />solutions. I imagine that that is indeed the intention of the curators. How<br />else can we ask, &quot;What is to be done?&quot; The gardenLAb is a response to such a<br />question on very localized and thoughtful terms. But it is also a response<br />that is contained, formed within a particular set of terms and through a<br />specific vocabulary. Walking through the designed gallery furniture,<br />specifically designed for the exhibit from raw plywood, cardboard and<br />brightly colored, translucent screens, I wondered what the framing<br />aesthetics had to do with the goals of the exhibit (<br /><a rel="nofollow" href="http://www.fritzhaeg.com/webpic/gl-pic/gl-pic-show-process/glshow_090704h.jp">http://www.fritzhaeg.com/webpic/gl-pic/gl-pic-show-process/glshow_090704h.jp</a><br />g ). Certainly, much of it accommodated the weekly Saturday gatherings of<br />guided hikes and discussions. There could be arguments made both for and<br />against its success in facilitating the radicality of the projects it<br />frames. Many probably think it doesn't matter either way.<br /><br /> But I wondered what the two radicals in Nils Norman and Lincoln Tobier's<br />video &quot;Green Love&quot; would think. These two fictional women, who met during<br />the great Southern California supermarket strike that took place earlier<br />this year, became guerrilla urban planners, reshaping the spaces of the city<br />to be more livable while no one was looking. (<br /><a rel="nofollow" href="http://www.union-network.org/UNIsite/Sectors/Commerce/index_ufcw_strike.htm">http://www.union-network.org/UNIsite/Sectors/Commerce/index_ufcw_strike.htm</a><br />) How would they have redesigned the wind tunnel into a radical eco-vision?<br />Would they blow it up, as they did tens of SUVs, as a symbol of<br />over-consumption? But, such a question can never be answered, not because<br />these characters are fictional, but because they are already, and<br />prematurely, dead - the result of a Thelma and Louise style stand off with<br />reality, the LAPD. <br /><br />- Ryan Griffis<br /><br />The gardenLAb can be found online at <a rel="nofollow" href="http://www.fritzhaeg.com/garden.html">http://www.fritzhaeg.com/garden.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Kevin McGarry (kevin@rhizome.org). ISSN:<br />1525-9110. Volume 9, number 39. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />Please invite your friends to visit Rhizome.org on Fridays, when the<br />site is open to members and non-members alike.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />