RHIZOME DIGEST: 01.23.04

<br />RHIZOME DIGEST: January 23, 2004<br /><br />Content:<br /><br />+announcement+ <br />1. Francis Hwang: Help Rhizome improve its search engine!<br />2. Jordan Crandall: Under Fire<br />3. 220hex: BEK survives (was: URGENT - BEK: Call for support)<br />4. James Oliverio: Digital Media and Arts Conference March 10-12, 2004<br />Orlando, Florida, USA<br /><br />+opportunity+<br />5. Lynda Chau: Call for Submissions for Digifest 2004 in Toronto<br />6. Rachel Greene: RHIZOME.ORG NET ART COMMISSIONS – CALL FOR PROPOSALS<br /><br />+feature+ <br />7. Rachel Greene, Pall Thayer, Jim Andrews, Lee Wells, Michael<br />Szpakowski, JM Haefner, twhid, Ivan Pope, Jessica Loseby, Patrick<br />Lichty, Nicholas Economos, Atomic Elroy: Question for artists who seek<br />commissions<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />**RHIZOME NEEDS TO RAISE $27K BY FEBRUARY 1, 2004**<br /><br />Do you value Rhizome Digest? If so, consider making a contribution and<br />helping Rhizome.org to be self-sustaining. A contribution of $15 will<br />qualify you for a 10-20% discount in items in the New Museum of<br />Contemporary Art's Store,<br /><a rel="nofollow" href="http://www.newmuseum.org/comersus/store/comersus_dynamicIndex.asp">http://www.newmuseum.org/comersus/store/comersus_dynamicIndex.asp</a> and a<br />donation of $50 will get you a funky Rhizome t-shirt designed by artist<br />Cary Peppermint. Send a check or money order to Rhizome.org, New Museum,<br />583 Broadway, New York, NY, 10012 or give securely and quickly online:<br /><a rel="nofollow" href="http://www.rhizome.org/support/?digest0123">http://www.rhizome.org/support/?digest0123</a><br /><br />**BE AN ACTIVE ROOT**<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 1.19.04 <br />From: Francis Hwang (francis@rhizome.org)<br />Subject: Help Rhizome improve its search engine!<br /><br />If you are a Rhizome user who lives in the New York City area, you can<br />help us improve our search engine by coming to our office and<br />participating in a usability study.<br /><br />This study will take place during the week of February 2 to February 6,<br />at our office in the New Museum building in the SoHo neighborhood of<br />New York City. It should take around 30 minutes of your time.<br /><br />Study participants will receive a one-year extension of their current<br />Rhizome membership. You can participate if your membership has expired;<br />in that case you will receive a membership that is good for one-year<br />after the day that you come in.<br /><br />Please email me if you would like to participate.<br /><br />Francis<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 1.20.04<br />From: Jordan Crandall (crandall@blast.org)<br />Subject: Under Fire<br /><br />UNDER FIRE: an online forum on violence and representation<br />organized by Jordan Crandall with co-editors: Asef Bayat, Susan Buck-Morss,<br />Hamid Dabashi, Brian Holmes, and Gema Martin Munoz<br />Under Fire explores the organization and representation of contemporary<br />armed conflict. The project consists of a series of presentations and<br />discussions that will occur online and in Rotterdam, beginning January<br />22, 2004. The discussions will involve participation from individuals<br />working in politics, theory, criticism, the arts, and journalism from<br />both the West and the Middle East. A series of publications will be<br />released during the course of the year.<br /><br />WE INVITE YOU TO PARTICIPATE IN THE DISCUSSIONS. To subscribe to the<br />mailinglist, please send an email to underfire-request@list.v2.nl with<br />the following word in the SUBJECT line: subscribe<br /><br />Under Fire explores the organization and representation of contemporary<br />armed conflict. On the organizational front, it looks at the forms of<br />militarized agencies that are emerging today, including Western defense<br />industries and decentralized terrorist organizations. It explores the<br />forces that contribute to their emergence, whether operating at the<br />level of economy, technology, politics, or ideology. On the<br />representational front, it looks at the ways that armed violence<br />materializes as act and image, searching for new insight into its<br />mechanisms and effects. In so doing, it engages issues of economy,<br />embodiment, symbolic meaning, and affect.<br /><br />The project delves into the economic underpinnings of contemporary armed<br />conflict. It looks at the legacy of the &quot;military-industrial complex,&quot;<br />the rise of the privatized military industry, and the repercussions of<br />the commercialization of violence. However it does not simply prioritize<br />economy. It looks to contemporary conflicts as driven by combinations of<br />territorial, market, and ideological imperatives, and new attempts at<br />the reconciliation of identity and universality. It looks to emergent<br />processes of organization that operate on multiple levels of temporality<br />and implicit form. Through this approach, the project aims to articulate<br />emergent systems of decentralized control and new global dynamics of<br />power. Building on historical conceptions of hegemony, it attempts to<br />understand the nature of emergent power and the forms of resistance to<br />it, situating cycles of violence within the modalities of a global<br />system.<br /><br />The project emphasizes the role that representations play as registers<br />of symbolic meaning and as agents of affective change. It engages images<br />from commercial and independent news media, as well as representations<br />from artistic, literary, and popular entertainment sources, both in the<br />West and the Middle East. These images are regarded in terms of<br />attention strategy and perception management, but they are also regarded<br />in terms of cultural imaginaries of conflict, where they can operate as<br />&quot;fictionalized components of reality.&quot; They are studied in terms of the<br />deeper truths they may offer about collective identifications and<br />aggressions, and their roles in the formation of a new body politic.<br /><br />The project consists of as a series of organized discussions that will<br />occur online and in Rotterdam, throughout the year 2004. These<br />discussions will involve participation from individuals working in<br />politics, theory, criticism, the arts, and journalism from both the West<br />and the Middle East. Rather than relying on discourses based upon<br />Western conceptions of modernity, the project is dedicated to opening up<br />new historical perspectives, exploring the potential of Islamist<br />discourse as a source of critical and political debate. It will thus<br />include participation from progressive thinkers in the Islamic world.<br />While most of these discussions will be conducted in English, sections<br />will be translated into Arabic.<br /><br />A series of publications will be released during the course of the year.<br />Each of these publications will be organized around a key interpretive<br />concept that emerges in the proceedings.<br /><br />Through this approach, Under Fire aims to help open up a discursive<br />terrain that can offer new insights into symptomatic violence, and<br />alternatives to its perpetuation.<br /><br />For more information contact Witte de With at info@wdw.nl. Witte de<br />With, center for contemporary art, Witte de Withstraat 50, 3012 BR,<br />Rotterdam <a rel="nofollow" href="http://www.wdw.nl">http://www.wdw.nl</a> info@wdw.nl<br /><br />special events: January 24: Presentation of the project by Jordan<br />Crandall in Witte de With, Rotterdam, at 5.30 p.m. Exhibition open daily<br />from 11 a.m. till 6 p.m. January 27: Lecture by Jordan Crandall in the<br />context of the International Film Festival Rotterdam. Location:<br />Off_Corso, Rotterdam, 3 p.m. (For information see<br /><a rel="nofollow" href="http://filmfestivalrotterdam.com">http://filmfestivalrotterdam.com</a>) May 28-30: Conference at Witte de<br />With, Rotterdam with editors Asef Bayat, Susan Buck-Morss, Jordan<br />Crandall, Hamid Dabashi, Brian Holmes, and Gema Martin Munoz.<br /><br />Asef Bayat is the Academic Director of the International Institute for<br />the Study of Islam in the Modern World (ISIM) and the ISIM Chair at the<br />University of Leiden. He has taught sociology and Middle East studies at<br />the American University in Cairo an has held visiting positions at the<br />University of California, Berkeley, Columbia University and the<br />University of Oxford. He is currently program director of an ISIM<br />research program on socio-religious movements and social change in<br />contemporary Muslim societies.<br /><br />Susan Buck-Morss is Professor of Political Philosophy and Social Theory<br />in the Department of Government at Cornell University, where she is also<br />Professor of Visual Culture in the Department of Art History. Her books<br />include The Origin of Negative Dialectics: Theodor W. Adorno, Walter<br />Benjamin and the Frankfurt Institute (1979); The Dialectics of Seeing:<br />Walter Benjamin and the Arcades Project (1991); Dreamworld and<br />Catastrophe: the Passing of Mass Utopia in East and West (2002); and<br />Thinking Past Terror: Islam and Critical Theory on the Left (2003).<br /><br />Jordan Crandall is a visual artist and media theorist. He is Assistant<br />Professor in the Visual Arts Department at University of California, San<br />Diego. He is the author of Drive: Technology, Mobility, and Desire<br />(2002); co-editor of Interaction: Artistic Practice in the Network<br />(1999); and founding editor of a forthcoming journal of philosophy, art,<br />cultural studies, and science studies.<br /><br />Hamid Dabashi is the Hagop Kevorkian Professor of Iranian Studies and<br />the director of Graduate Studies at the Center for Comparative<br />Literature and Society at Columbia University. His research interests<br />include the comparative study of cultures, Islamic intellectual history,<br />and the social and intellectual history of Iran, both modern and<br />medieval. His publications include Authority in Islam: From the Rise of<br />Muhammad to the Establishment of the Umayyads (1989), Theology of<br />Discontent: The Ideological Foundation of the Islamic Revolution in Iran<br />(1993), Truth and Narrative: The Untimely Thoughts of Ayn Al-Qudat<br />Al-Hamadhani (1999), Staging a Revolution: The Art of Persuasion in the<br />Islamic Republic of Iran (with Peter Chelkowski, 1999), and Close Up:<br />Iranian Cinema, Past, Present, Future (2001).<br /><br />Brian Holmes and is an art critic, cultural theorist, and activist,<br />particularly involved with the mapping of contemporary capitalism. He is<br />a member of the French activist association Ne pas plier (Do not bend).<br />He has recently published an anthology of his critical writing called<br />Hieroglyphs of the Future (2003).<br /><br />Gema Martin Munoz is Professor of Sociology of the Arab and Islamic<br />world at Madrid Autonoma University and Director of Maghreb-Middle East<br />at the Centro de Relaciones Internacionales, Madrid. She is editor of<br />Islam, Modernism and the West: Cultural and Political Relations at the<br />End of the Millennium (1999).<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 1.22.04 <br />From: 220hex (gif@220hex.org)<br />Subject: BEK survives (was: URGENT - BEK: Call for support)<br /><br />Last autumn BEK, Bergen Centre for Electronic Arts, was running the risk<br />of having to close down due to lack of future fundings. To prevent this<br />we launched a massive lobbying campaign towards the Ministry of Culture,<br />The Norwegian Parliament, The Municipality of Bergen, etc. We also<br />called for artists and others concerned to express their support for BEK<br />at our website. Almost 600 persons responded to this call for support.<br />Concidering that BEK is a small and young organization, that was very<br />impressive. The support statements were forwarded to all relevant<br />politicians and bureaucrats:<br /><br /><a rel="nofollow" href="http://www.bek.no/demo_html">http://www.bek.no/demo_html</a><br /><br />Shortly before christmas the Parliament decided to grant support for BEK<br />for the future. In the beginning of January The Norwegian Council for<br />Cultural Affairs and the Ministry of Culture desided to provide<br />additional funding for BEK. BEK now has a long-term security concerning<br />fundings that we have never experienced before.<br /><br />On behalf of everyone involved with BEK (staff, artists, users, etc.) I<br />want to express our gratitude towards all of you that supported us.<br /><br />Sincerely, <br />Gisle Fr&#xF8;ysland <br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 1.22.04 <br />From: James Oliverio (jamesoliverio@earthlink.net)<br />Subject: Digital Media and Arts Conference March 10-12, 2004 Orlando,<br />Florida, USA<br /><br />The International Digital Media and Arts Association (iDMAa) will host<br />iDMAc 2004 in Orlando, Florida on March 10-12, 2004.<br /><br />iDMAc 2004 is a conference with a unique structure designed to answer<br />the key questions for artists, faculty and administrators building<br />Digital Media and Digital Arts academic programs. The conference will be<br />held in Orlando, the heart of a burgeoning digital media community, and<br />coincides with the 2004 Florida Film Festival. Papers, artwork and<br />innovative presentations are welcome. For more information on conference<br />registration, please visit : <a rel="nofollow" href="http://www.idmaa.org/idmac2004">http://www.idmaa.org/idmac2004</a><br /><br />Featured Opening Speaker will be Art David, a master of cinematic<br />composition for special effects production. His firm, Wavelight, has<br />contributed effects for many feature films including The Matrix, Signs,<br />Men in Black 2, Starship Troopers, Contact and Superboy. Mr. David has<br />won two national Emmy awards for editing.<br /><br />The Closing Speaker will be Jim Spoto, Computer Graphics Supervisor for<br />Electronic Arts (EA), the world's largest computer game and electronic<br />entertainment company. His talk entitled &quot;The Future of the Electronic<br />Game Industry (or why your students all want to work for me!)&quot; considers<br />the future of interactive entertainment as videogames mature and<br />converge with mainstream culture. Mr. Spoto will also discuss the kinds<br />of skills that EA seeks when interviewing potential employees.<br /><br />The International Digital Media &amp; Arts Association was organized by and<br />for people working in at the leading edges of disciplines including Art,<br />Communication, Computer Science, Film, Information Science, Journalism,<br />Media Studies, Music, Psychology, Video, and Theater. Founding member<br />institutions include Ball State, Bowling Green, Columbia College,<br />Florida State, Stetson, SUNY, Union, and the Universities of Central<br />Florida, Denver, Florida, Georgia, Montana, Warwick, and Wisconsin.<br /><br />Professionals working in all fields related to the emerging growth area<br />of digital media are invited to attend the iDMAc 2004 in Orlando,<br />Florida on March 10-12, 2004. The event boasts industry sponsorship from<br />Electronic Arts and Pearson Prentice Hall with academic sponsorship from<br />Ball State University and the University of Central Florida.<br /><br />For more information on iDMAa, please visit: <a rel="nofollow" href="http://www.idmaa.org">http://www.idmaa.org</a><br /><br />Or contact: <br />Jeff Rutenbeck <br />President, iDMAa <br />jrutenbe@du.edu <br />Phone (303) 871-3949<br /><br />James Oliverio <br />Chair, Public Relations<br />oliverio@ufl.edu <br />Phone (352) 294-2020<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 1.19.04<br />From: Lynda Chau (lynda.chau@dx.org)<br />Subject: Call for Submissions for Digifest 2004 in Toronto<br /><br />The New Voices Competition is an opportunity for emerging and mid-career<br />designers, artists, and technologists to showcase their latest<br />innovations in digital media technologies.<br /><br />Winners of the competition will receive travel and accommodations to<br />present their work at Digifest 2004: On the Move in Toronto, May 13 -<br />16. Winning entries will also be highlighted in both the Digifest<br />program and an online catalogue hosted by Design Exchange.<br /> <br />This year&#xB9;s theme is ?On the Move&#xB9;. We&#xB9;re challenging you to submit work<br />that examines or demonstrates the impact of digital technologies on<br />culture.<br /> <br />Submission Categories<br />1. HOME - virtual homes, homelessness, migration, security,<br />wirelessness, nomads, transportable environments…<br />2. SELF - wearable computers, bio-engineering, identity, prosthetics,<br />romance, telecommuting…<br />3. TRIBE - wireless culture, transient communities, magnets,<br />psychogeography, mobs, robots,<br /><br />The deadline for entries is January 26, 2004. For more information and<br />to download a submission form, visit www.dx.org/digifest.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 1.20.04<br />From: Rachel Greene (rachel@rhizome.org)<br />Subject: RHIZOME.ORG NET ART COMMISSIONS – CALL FOR PROPOSALS<br /><br />RHIZOME.ORG NET ART COMMISSIONS<br /><br />CALL FOR PROPOSALS <br /><br />+Deadline for proposals: February 15, 2004+<br /><br />Rhizome.org is pleased to announce that with support from The Jerome<br />Foundation and the Greenwall Foundation, five new net art projects<br />(works of art that are made to be experienced online) will be<br />commissioned in 2004.<br /><br />The fee for each commission will range from $1,500 &#xAD; $3,500.<br /><br />Rhizome.org is an online platform for the global new media art<br />community. We are committed to supporting the creation, presentation,<br />discussion and preservation of art that engages new technologies in<br />significant ways. We emphasize innovation and inclusiveness in all of<br />our programs and activities.<br /><br />Artists are invited to submit proposals for works of art that focus on<br />the theme of games.<br />+Games+ <br /><br />For the last several decades, computer-based games, through their<br />ubiquity, economic influence, and innovative use of new technologies,<br />have become a significant cultural force, surpassing Hollywood films in<br />total revenues.<br /><br />For a number of years, new media artists have been exploring the<br />possibilities of gaming platforms and creating art games that mix the<br />best qualities of commercial games &#xAD; accessibility, interactivity,<br />user-engagement &#xAD; with critical and progressive approaches to narrative<br />and aesthetics.<br /><br />Artists seeking a Rhizome.org 2004 commission should propose projects<br />that will contribute to the art game genre, or reflect in some way on<br />the following broad interpretations of &#xB3;game&#xB2; found at Dictionary.com,<br /><a rel="nofollow" href="http://dictionary.reference.com/search?q=game">http://dictionary.reference.com/search?q=game</a>.<br /><br />Viewers/players should be able to access the projects online, whether by<br />playing them through a web browser, downloading software, or some other<br />use of internet technologies.<br /><br />When evaluating proposals, the jury will consider artistic merit,<br />technical feasibility, and technical accessibility.<br /><br />Although we will provide some technical assistance with final<br />integration into the Rhizome.org web site, artists are expected to<br />develop game-related projects independently and without significant<br />technical assistance from Rhizome.org. Commissioned projects will be<br />listed on the main Rhizome Commission page and included in the Rhizome<br />ArtBase.<br />+ How to Submit a Proposal +<br /><br />The jury will only consider proposals from members of Rhizome.org. To<br />sign up for Rhizome membership, please visit:<br /><a rel="nofollow" href="http://www.rhizome.org/preferences/user.rhiz?action=1&new=user">http://www.rhizome.org/preferences/user.rhiz?action=1&new=user</a><br /><br />There are two parts to proposal submission:<br /><br />1. You must create a proposal in the form of a web site that includes<br />the following key elements:<br /><br />+ Project description (500 words maximum) that discusses your project&#xB9;s<br />core concept, how you will realize your project and your project&#xB9;s<br />feasibility. If you plan to work with assistants, consultants or<br />collaborators, their roles and (if possible) names should be included.<br /><br />+ You are encouraged, but not required, to include a production timeline<br />and a project budget, which should include your own fee. If you have<br />other funding sources for your project, please indicate this in your<br />budget.<br /><br />+ Your resume or Curriculum Vitae. For collaborative groups, provide<br />either a collective CV or the CV&#xB9;s of all participants.<br /><br />+ Up to 10 work samples. Note: More is not necessarily better. You<br />should include only work samples that are relevant to your proposal. If<br />your proposal has nothing to do with photography, don&#xB9;t include images<br />from your photography portfolio. Please provide contextualizing<br />information (title, date, medium, perhaps a brief description) to help<br />the jury understand what they are looking at. The work sample can take<br />any form, as long as it is accessible via the web.<br /><br />When designing your web-based proposal, please note that the jury will<br />have limited time for evaluations, so try to make your site clear and<br />concise.<br /><br />When your web-based proposal is complete, you are ready for Part Two of<br />the proposal process:<br /><br />2. Submit your proposal for a Rhizome.org Net Art Commission via an<br />online form at <a rel="nofollow" href="http://rhizome.org/commissions/submit_2004.rhiz">http://rhizome.org/commissions/submit_2004.rhiz</a>. We do<br />not accept proposals via email, snail mail or other means. Proposals<br />will be accepted until 5:00pm EST (that&#xB9;s New York time) on Friday,<br />February 15, 2004. The form at<br /><a rel="nofollow" href="http://rhizome.org/commissions/submit_2004.rhiz">http://rhizome.org/commissions/submit_2004.rhiz</a> requires the following<br />information:<br /><br />+ Name of artist or collaborative group + Email address + Place of<br />residence (city, state/province, country) + Title of the project (this<br />can be tentative) + Brief description of project (50 words maximum) +<br />URL of web-based proposal<br />+ Jury + <br /><br />Proposals will be reviewed by a jury consisting of German critic Tilman<br />Baumgartel, artist Natalie Bookchin of CalArts, Rachel Greene of<br />Rhizome.org, Francis Hwang of Rhizome.org, and Japanese curator Yukiko<br />Shikata.<br /><br />Rhizome.org members will also participate in the evaluation and awarding<br />process through secure web-based forms.<br /><br />Winners will be contacted on or after March 15, 2004. Each winner will<br />be asked to sign an agreement with Rhizome.org governing the terms of<br />the commission.<br />+ Winners + <br /><br />Winners will be announced on March 29, 2004. Commissioned projects must<br />be completed by October 1, 2004.<br />+ Questions + <br /><br />If you have any questions about the Rhizome.org Net Art Commissions,<br />please contact Feisal Ahmad at feisal@rhizome.org or 212.219.1288.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />For $65 annually, Rhizome members can put their sites on a Linux<br />server, with a whopping 350MB disk storage space, 1GB data transfer per<br />month, catch-all email forwarding, daily web traffic stats, 1 FTP<br />account, and the capability to host your own domain name (or use<br /><a rel="nofollow" href="http://rhizome.net/your_account_name">http://rhizome.net/your_account_name</a>). Details at:<br /><a rel="nofollow" href="http://rhizome.org/services/1.php">http://rhizome.org/services/1.php</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 1.21.04-1.23.04<br />From: Rachel Greene (rachel@rhizome.org), Pall Thayer<br />(palli@pallit.lhi.is), Jim Andrews (jim@vispo.com), Lee Wells<br />(lee@leewells.org), Michael Szpakowski (szpako@yahoo.com), JM Haefner<br />(webgrrrl@mac.com), twhid (twhid@twhid.com), Ivan Pope<br />(ivan@ivanpope.com), Jessica Loseby (jess@rssgallery.com), Patrick Lichty<br />(voyd@voyd.com), Nicholas Economos (economos@infoblvd.net), Atomic Elroy<br />(atomic@pcisys.net)<br />Subject: Question for artists who seek commissions<br /><br />Rachel Greene (rachel@rhizome.org) posted:<br /><br />I am interested in finding out from artists who seek commissions…<br /><br />Do you prefer when there is a theme to the commissions or if the CFP<br />(call for proposals) is completely open? I would assume the latter but<br />want some feedback. Thanks, Rachel<br /><br />+ + +<br /><br />Pall Thayer (palli@pallit.lhi.is) replied:<br /><br />Definitely completely open. Themes tend to feel like someone's trying to<br />tell you what your work should be about. I usually think, wow, a 3000<br />dollar commission would be really nice but their theme really has<br />nothing to do with what I've been working on for the past 10 years. If I<br />turn around now and do something entirely different just for the money,<br />I'll feel like a traitor.<br /><br />Pall <br /><br />+ + +<br /><br />Jim Andrews (jim@vispo.com) replied:<br /><br />if there is coincidence of interest and concern, that bodes well for<br />meaningful communication between artist and 'client'.<br /><br />yet is 'artist-client' the relationship? yes and no. no, in the sense<br />that the 'client' does not specify anywhere near as definitively what<br />they want as a 'regular client' does. But, then, commissions are only,<br />typically, $2000-$5000. Even monetarily the specifiable is thereby<br />narrowed: the less the pay, the less you can specify.<br /><br />it has been interesting to see rhizome specify constraints that place<br />the work within the rhizome interface as important parts of the<br />interface. interfaces into the artbase, for instance, was one of the<br />foci, was it not?<br /><br />chris fahey's piece was a delightful project that contributed to the<br />searchability and experience of the artbase.<br /><br />i would say you got a deal if you got that for $5000.<br /><br />there was coincidence of interest and concern between rhizome and chris<br />fahey.<br /><br />building web applications like that can be very expensive in the<br />marketplace.<br /><br />also, there is the question of whether getting web development on the<br />cheap by giving it exposure and platform in an art context is a<br />worthwhile prospect 'politically'.<br /><br />some would say that if you really want art, don't make it serve the<br />rhizome interface.<br /><br />fahey's project is a kind of counter-example which shows the potential<br />value of such a focus.<br /><br />foci of functionality in the rhizome interface does encourage a kind of<br />funk that i like: it is a type of art that bears relation to google's<br />projects.<br /><br />in mathematics, number theory has been called 'the queen of mathematics'<br />presumably because it is beautiful and useless. of course it is useless<br />no more: big primes are in the realm of encryption and number theory.<br /><br />so too art needn't be useless.<br /><br />it needn't have a 'use' other than zephyr. and you bar the zephyr with<br />spec. or zephyrs incongruent in interest and concern.<br /><br />so i think one must admit that foci of functionality in the rhizome<br />interface has yielded some memorable art as well as a more enjoyable<br />interface into the artbase, which the artists appreciate, but it is not<br />a type of project that i would want to embark on myself, my zephyrs<br />incongruent.<br /><br />so perhaps my note is more a comment on the phenomenon of defining specs<br />for art comptetions that focus on functionality in the org web site.<br /><br />are you thinking of specifying such constraints again or what? apologies<br />if i missed the announcement.<br /><br />ja <a rel="nofollow" href="http://vispo.com">http://vispo.com</a><br /><br />+ + +<br /><br />Lee Wells (lee@leewells.org) wrote:<br /><br />A Theme please. <br />Something to rally around.<br />Something to create towards.<br />Something to have fun with.<br />Something to inspire others to do somethingslightly different.<br /><br />An open call for proposals is so 1999. An open call for proposals does<br />not foster any sense of community.<br /><br />Themes drive individuals together by working towards a unified goals<br />that have nothing to do with one another.<br /><br />Collaborations are where its at.<br /><br />Would it be possible to get everyone truly collaborating together in the<br />Rhizome community?<br /><br />Just an opinion.<br /><br />Cheers, Lee<br /><br />+ + +<br /><br />Lee Wells added:<br /><br />Make something new.<br />Maybe you would learn something new.<br /><br />+ + +<br /><br />Michael Szpakowski (szpako@yahoo.com) replied:<br /><br />I've been a bit out of it &amp; not really following things properly but I<br />did want to add my threepenn'orth to this- if I'm out of touch with the<br />ebb &amp; flow of the thread forgive me. A completely personal &amp; subjective<br />reaction but I *love* restrictions - I find they really stimulate my<br />imagination. Having said that it tends to be *technical* restrictions<br />that really get me going - I personally love things like 5k.org and ten<br />second films.com , where you're fighting the intractibility of the<br />technical brief but the subject matter is your own. FInally I agree 100%<br />about collaborations -I love them, I do as many as I reasonably can &amp; it<br />would be nice to encourage more both because I think they're<br />aesthetically of interest but also because they break down a lot of the<br />unecessary and harmful barriers between artists that our competitive<br />world constantly fosters and renews as I say, just my feelings,<br />best <br />michael <br /><br />+ + +<br /><br />JM Haefner (webgrrrl@mac.com) replied:<br /><br />My sense is that things will fall pretty evenly on both sides.<br /><br />(0) Some cannot stand the constraints of a theme, or some already work<br />within a theme that they don't think can fit in.<br /><br />(1) Others love the challenge of a theme or find it easier to work with<br />one.<br /><br />I prefer (0) theme, but can apply myself to one (1).<br /><br />Now . . . , the idea of technical restrictions really does sound<br />interesting!<br /><br />Jean<br /><br />Jean Haefner BFA, MFA<br />Artist | Designer | Educator<br /><br />+ + +<br /><br />twhid (twhid@twhid.com) replied:<br /><br />Yes! This is the main problem. If curators or art orgs (even one's as<br />nice as Rhiz) decide to apply themes to art not-yet created we have the<br />problem that art is being made that is at least a year or more behind<br />what artists are thinking. The artists are leading the thinking, the<br />orgs follow behind. It's fine to curate work that is already created and<br />pull out themes from the evidence of the work, but to attempt to steer<br />artists thinking is always going to miss the mark of what is really<br />going on.<br /><br />For example, this theme of games, artists who are making cool stuff<br />along these lines have been working on it for years already. Progressive<br />artists are already onto something else, but we don't know what it is as<br />it hasn't surfaced yet.<br /><br />Plus, as an artist who is working on ideas that are many times<br />un-stylish or not seemingly current, I usually don't have any interest<br />at all in the themes. I don't wish to pander to an institution for $$<br />and it's dangerous to one's work as it can sidetrack you as you attempt<br />to develop a body of work with themes of your own devising.<br /><br />My question is: Why do institutions feel the need to slap<br />thematic/content restrictions on work they commission?<br /><br />+ + +<br /><br />Ivan Pope (ivan@ivanpope.com) replied:<br /><br />Personally, I'm not above just submitting whatever I've got on the go at<br />the time and seeing whether the curators have any idea of their own<br />theme. Generaly not. Or they are fishing for whatever comes through the<br />door.<br /><br />Consider the current Rhizome call (not to attack it or anything, for<br />illustration):<br /><br />Artists seeking a Rhizome.org 2004 commission should propose projects<br />that … reflect in some way on the … interpretations of &quot;game&quot; found<br />at Dictionary.com, [which includes]:<br /><br />Informal. 1.. Evasive, trifling, or manipulative behavior: wanted a<br />straight answer, not more of their tiresome games. 2.. A calculated<br />strategy or approach; a scheme: I saw through their game from the very<br />beginning. Seeing as artists tend to avoid (or should avoid) literality,<br />I would suggest it is up to the viewer to decide what the 'theme' of<br />work is.<br /><br />Submit it and see.<br /><br />Cheers, <br />Ivan <br /><br />+ + +<br /><br />Jessica Loseby (jess@rssgallery.com) replied:<br /><br />I generally prefer open commissions themes, as usually I have to<br />slightly sledge-hammer my ideas to fit themes. Arguably this is down to<br />the gap I perceive in what curators look for (in terms of a curatorial<br />thematics) for shows and what is actually the wide reaching thematics<br />net (and digital) artists. I find it slightly depressing that curators<br />feel that only certain themes 'sell' a show and others don't - it shows<br />a lack of trust/faith in the artists. I must admit to stifling a yawn<br />when I read the theme for the rhizome commission (for example) was<br />games. It not that there isn't fantastic work being done in this area,<br />but it (as a thematic) is so unrepresentative of the diverse ideas<br />currently explored by net artists. I worry that high profile commissions<br />sticking to these 'safe' areas simply re-enforce the (misguided) notion<br />that net (digital) art is simply PS2's slightly eccentric sister. o<br />/^ rssgallery.com <br /><br />+ + +<br /><br />Patrick Lichty (voyd@voyd.com) replied:<br /><br />This is the main problem. If curators or art orgs (even one's as nice as<br />Rhiz) decide to apply themes to art not-yet created we have the problem<br />that art is being made that is at least a year or more behind what<br />artists are thinking. The artists are leading the thinking, the orgs<br />follow behind. It's fine to curate work that is already created and pull<br />out themes from the evidence of the work, but to attempt to steer<br />artists thinking is always going to miss the mark of what is really<br />going on.<br /><br />*************************************<br />This appears that what I read is that there should be shows where<br />artists should be asked to participate in an exhibition solely on their<br />name recognition/historical body of work, etc. with less emphasis on a<br />narrative arc from the curatorial staff.<br /><br />Being that I've been working with curators, artists, writers, and now<br />film makers, my sense of perspective of the ways cultural production<br />reaches the masses has been greatly illuminated.<br /><br />First of all, I have come to the realization that methods of cultural<br />production such as curation, film production, etc., are subject to a set<br />of constraints which lessen their hold the further you get from the<br />institution. However, there is an inverse correlation to legitimacy as<br />well, which is a problem.<br /><br />If I am reading this properly in that what is proposed is an<br />artist-driven cutting-edge show with little through-line of a narrative<br />arc for people to grasp, and that the engagement factor will be driven<br />solely by the amazing work of the artists, I can only say that this is a<br />weak premise. From an artistic perspective, it abandons the crucial<br />element of concept. From an audience perspective, it elides any mnemonic<br />for the patron to grasp. From an institutional perspective, it's well<br />nigh impossible to get a board to approve such a thing as it's so<br />amorphous. From a funding angle, foundations need to have some sort of<br />indication of the work that is being produced from the institutions they<br />are funding. And, from a curatorial perspective, it's unbelievably<br />difficult from the perspective as to how one would have a bunch of<br />artists, probably going in separate directions, doing their own thing,<br />probably in discord with one another.<br /><br />I try to curate shows that have a higher standard than many independents<br />from a scholarly and conceptual perspective, but from my experience with<br />curatorial practice/interfacing with large institutions, metanarrative<br />is essential as a form of mnemonic so that they and the audience can<br />better engage with what's being shown.<br /><br />************************************************<br /><br />My question is: Why do institutions feel the need to slap<br />thematic/content restrictions on work they commission?<br /><br />My first reaction was: &quot;You're not serious, are you?&quot; Mainly due to<br />institutional constraints that call for accountability for the use of<br />the funds, as well as the fundraising process, bureaucracy of arranging<br />shows, publicity, creating support material and so on, you really have<br />to have a narrative of some sort to get people to sign on, or just to<br />understand and want to see the show itself. Art is a fairly niche<br />culture, and net art is still a very, very small subset of that niche.<br />To propose that the artist should be placed in control of the<br />institutional agenda is a really interesting, if almost completely<br />untenable idea.<br /><br />&gt;From a practical perspective, I would see just throwing money out to<br />artists and having them participate in shows/commission processes<br />without some sort of theme would be relatively unsuccessful.<br /><br />I understand that the institution has its problems, but I now understand<br />much better why they have these problems. Much like the hierarchical<br />nature of humanity, I'm beginning to come to accept that many of the<br />agendas that we are railing against as artists aren't going away anytime<br />soon. The institution has its reasons for doing what it does (good or<br />otherwise, but for what it does, they're valid from a pragmatic sense).<br /><br />The issue here is while it is quite exciting to do an independent<br />curatorial program, it loses legitimacy the further you get from the<br />institution unless it is backed up by solid scholarship, or if it is<br />done with such professionalism that it refutes the institution itself.<br /><br />I think that independent curation is one of the most exciting areas that<br />the Internet is offering the art community, but like blogs, these shows<br />are proving hit or miss, but are excellent in their willingness to<br />experiment.<br /><br />++++++++++++<br />In short, I've found that you need a theme to get people to back your<br />project and to get people to understand the works better.<br /> <br />+ + +<br /><br />t.whid replied:<br /><br />Well, I'm talking about commissions, not shows. Apologies if that wasn't<br />clear. It's obvious to me that when a curator puts together a *group<br />show* it's in everyone's best interest to apply some sort of theme to it<br />or it becomes –and this is m.river's label– the Shotgun Show (as in,<br />it's scattered). A theme adds to the work and the viewer's understanding<br />of it.<br /><br />But when you have an open call for commissions, that is, *new work* one<br />needs to ask themselves what is more important:<br /><br />some sort of thematic continuity to these artworks? (And if this is<br />important, why is it important?)<br /><br />~or~<br /><br />good artwork. <br />(singular artworks which are driven by the thoughts and<br />concerns of the artists instead of the org holding the cash)<br /><br />My point is that artists are always the one's driving the important<br />things happening in the artworld. And we would get better commissions if<br />the art orgs realized this.<br /><br />There are plenty of granting bodies who solicit proposals with no<br />thematic or content requirements. To name some: Creative Capital,<br />Turbulence, NYFFA, etc.<br /><br />The main problem seems to be the idea that you'll kill two birds with<br />one stone. You'll commission new artwork, while at the same time put<br />together a thematic exhibition and IMO the two are exclusive.<br /> <br />+ + +<br /><br />Nicholas Economos (economos@infoblvd.net) replied:<br /><br />hello, <br />themes don't necessarily encourage collaboration anymore than the lack<br />of one hinders working together on a project. if you need a theme to<br />motivate you and there is an open CFP for commissions, you can make up<br />your own. I agree with t.whid, themes run the risk of excluding<br />un-stylish yet relevant work.<br />nicholas economos<br /><br />+ + + <br /><br />Atomic Elroy (atomic@pcisys.net) wrote:<br /> <br />totally open themes<br /><br />And I'm not being a smarty pants!<br /><br />themes help curators put together a &quot;SHOW&quot; instead of a mess. but narrow<br />themes should not be put to open call but invitation.<br /><br />my humble opinion!<br /><br />AE04. <br /><br />+ + +<br /><br />Editor's Note: Full thread available at<br /><a rel="nofollow" href="http://rhizome.org/thread.rhiz?thread=11818&text=22761">http://rhizome.org/thread.rhiz?thread=11818&text=22761</a><br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Feisal Ahmad (feisal@rhizome.org). ISSN:<br />1525-9110. Volume 9, number 4. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />Please invite your friends to visit Rhizome.org on Fridays, when the<br />site is open to members and non-members alike.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />