RHIZOME DIGEST: 03.12.06

<br />RHIZOME DIGEST: March 12, 2006<br /><br />++ Always online at <a rel="nofollow" href="http://rhizome.org/digest">http://rhizome.org/digest</a> ++<br /><br />++ Note: With apologies, the Digest is being sent on Sunday, rather than<br />Friday, because the Editor unplugged to install Rhizome's exhibition, &quot;All<br />Systems Go,&quot; at the Scope-NY Fair. ++<br /><br />Content:<br /><br />+opportunity+<br />1. juha huuskonen: Pixelache 2006 Helsinki - preliminary program info!<br />2. mez breeze: *RADICAL SOFTWARE* PIEMONTE SHARE FESTIVAL 2006 - LIMITLESS<br />3. Gail Priest: Unnatural Selection - New Media Art in Regional Australia<br />4. Gail Priest: What Survives: Sonic Residues in Breathing Buildings<br /><br />+announcement+<br />5. queries@darklight-filmfestival.com: Darklight Festival Call For Entries<br />6. anita preischek: CFP: Octopus (A Visual Studies Journal): Volume 2<br />7. James: Call to Artists<br />8. sachiko hayashi: Call for Participation: CHINA GATES<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions<br />allow participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: juha huuskonen &lt;juhuu@juhuu.nu&gt;<br />Date: Mar 8, 2006<br />Subject: Pixelache 2006 Helsinki - preliminary program info!<br /><br />Here is some preliminary program information about Pixelache Helsinki…<br />More details will be announced soon!<br /><br />Also check out www.malaupixel.org for info about the Mal au Pixel Paris…<br /><br />* * *<br /><br />PixelACHE 2006<br />30 March - 2 April, Helsinki<br />Kiasma, Museum of Contemporary Art<br />www.pixelache.ac<br /><br />Mal au Pixel 2006<br />19 - 29 Avril, Paris<br />Ars Longa, Confluences, Mains d'Ouvres<br />www.malaupixel.org<br /><br />* * *<br /><br />PIXELACHE 2006 HELSINKI PROGRAM OVERVIEW<br /><br />VJ culture &amp; audiovisual performances section features MiniMovies, a brand<br />new project by AGF &amp; Sue Costabile (US + Germany). AGF and Sue Costabile<br />are both young multi-disciplinary creators with their activities extending<br />from conceptual art to establishing independent record labels. MiniMovies<br />is their first large scale collaboration, 'a collection of mini-lives in<br />an urban and political context'.<br />&quot;Everybody is a disaster. Let's make our own movies.&quot;<br />www.minimoviemovement.com<br /><br />To celebrate our French connection with Mal au Pixel Paris, we present two<br />projects from France: a abstract audiovisual performance ChDh (Cyrille<br />Henry &amp; Nicolas Montgermont) and Grenze (Patrick Fontana &amp; Pierre-Yves<br />Fave &amp; Emeric Aelters), an audiovisual journey through the book 'Das<br />Kapital' by Karl Marx. Pixelache 2006 also premieres Peurakaira vs.<br />P&#xE4;&#xE4;tehakkuu by Kangastus collective (Finland), commenting the current<br />struggle between the forest industry and reindeer herding co-operatives in<br />Northern Finland. www.chdh.net<br />www.grenze.org<br />www.peurakaira.fi<br /><br />Pixelache 2006 is very happy to present a concert by Vladislav Delay, a<br />rare performance in his home country. Other music acts this year include<br />Aelters (France), Forss (Sweden) and several others. Full Pixelache<br />club/music program will be announced soon!<br />www.vladislavdelay.com<br />www.ski-pp.com/aelters.html<br />www.forss.to<br /><br />Experimental mobile / locative projects are presented in the context of<br />Locative media workshop: Rautatieasema returns, organised by Andrew<br />Paterson (Finland) &amp; Meiju Niskala (Finland). The workshop brings together<br />a group of performance artists and artist/researchers interested in<br />mobile/locative media. The group will spend one week at the Helsinki<br />Railway station, beginning with 'something' which are placed in the<br />station lockers. The workshop process/results are summarised in public<br />events, featuring presentations by Ben Russell (www.headmap.org, UK),<br />Angela Piccini (University of Bristol, UK), Richard Widerberg (IMPROVe<br />project, University of Art and Design Helsinki) and many more.<br />www.pixelache.ac/locative<br /><br />Pixelache 2006 is also collaborating with Nokia Connect to Art and Sulake<br />Ltd. Nokia Connect to Art is an initiative by Nokia to explore the<br />possibilities to present art on mobile devices and Sulake is the company<br />behind the popular Habbo Hotel online chat environment. Pixelache presents<br />new work commissioned by Connect to Art (Jollaskoti project and a new<br />piece by Sari Kaasinen) and organises a special seminar on experimental<br />mobile projects. More information coming soon!<br />www.nokia.com/art<br />www.sulake.com<br />www.jollaskoti.com<br />www.sarikaasinen.com<br />www.habbohotel.com<br /><br />Dot Org Boom, the grassroot non-profit new media 'boom' has been the main<br />theme for Pixelache 2005 &amp; 2006. Dot Org Boom theme is expored in Dot Org<br />Tournament organised by Kai Kuikkaniemi (HIIT, Finland) and Petri Lievonen<br />(Pixelache, Finland). Dot Org Tournament invites local multi-disciplinary<br />teams to participate in a competition where the task is to come up with an<br />innovative community concept within a 24-hour timeframe. The winner of the<br />Dot Org Tournament will be presented on the last day of the Pixelache<br />festival.<br /><br />Open products and hardware concepts are explored in both Pixelache<br />Helsinki and Mal au Pixel Paris. Pixelache Helsinki features open game<br />platform TileToy (Daniel Blackburn &amp; Tuomo Tammenp&#xE4;&#xE4;, UK + Finland), open<br />product code initiative ThingLinks (Jyri Engestr&#xF6;m &amp; Ulla-Maaria Mutanen,<br />Finland) and a presentation of Orgsmobile showroom (Erik Sandelin &amp; Magnus<br />Torstensson, Sweden). Orgsmobile is a project to build an 'open source<br />vehicle' which will be realised at Mal au Pixel in Paris.<br />www.tiletoy.org<br />www.thinglinks.com<br />www.unsworn.org/om<br /><br />Protolab is a presentation/discussion forum for new and on-going projects,<br />chosen from the annual Pixelache Call for Projects. The projects featured<br />in Protolab 2006 are: loopArena (Jens Wunderling, Germany),<br />Roermond-Ecke-Sch&#xF6;nhauser (Markus Kison, Germany), Follow Machine 1.2<br />(Ruben Coen Cagli, Italy) and Midipoet (Eugenio Tisselli, Mexico/Spain).<br />More to be confirmed!<br /><br />Pixelache 2006 Helsinki warm-up event: Pixelache 2006 Helsinki kicks off<br />with the opening of an exhibition by Kristian Simolin (Finland), organised<br />in collaboration with MUU artist association. Opening at 7 pm on Thursday<br />2 March at MUU Gallery!<br />www.muu.fi/simolin<br /><br />More details about Pixelache program will be updated at www.pixelache.ac<br />during the next weeks, meanwhile if you have any questions please send an<br />e-mail to contact {{at}} pixelache.ac.<br /><br />Looking forward to seeing you in Helsinki at Pixelache 2006! (and at Mal<br />au Pixel in Paris!)<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: mez breeze &lt;netwurker@hotkey.net.au&gt;<br />Date: Mar 9, 2006<br />Subject: *RADICAL SOFTWARE* PIEMONTE SHARE FESTIVAL 2006 - LIMITLESS<br /><br />—– Forwarded message from domenico quaranta &lt;qrndnc@yahoo.it&gt; —–<br /> Date: Wed, 8 Mar 2006 11:02:15 +0100 (CET)<br /> From: domenico quaranta &lt;qrndnc@yahoo.it&gt;<br />*RADICAL SOFTWARE*<br />a cura di / curated by *Domenico Quaranta*<br /><br />—————————————————-<br />PIEMONTE SHARE FESTIVAL 2006 - LIMITLESS<br />TORINO, ACCADEMIA ALBERTINA, 08.03.2006 - 12.03.2006<br />web. <a rel="nofollow" href="http://www.toshare.it/">http://www.toshare.it/</a> - mail. info@toshare.it<br />—————————————————-<br /><br />ENGLISH VERSION BELOW<br /><br />—————————————————-<br /><br />][MEZ][<br />_[net]blog to log][ah!rhythm][_, 2006 -<br /><a rel="nofollow" href="http://www.livejournal.com/users/netwurker/">http://www.livejournal.com/users/netwurker/</a><br /><br />[EPIDEMIC]<br />AntiMafia, 2003 - <a rel="nofollow" href="http://epidemic.ws/antimafia/">http://epidemic.ws/antimafia/</a><br /><br />AMY ALEXANDER<br />Scream, 2005 ? <a rel="nofollow" href="http://scream.deprogramming.us/">http://scream.deprogramming.us/</a><br /><br />CORY ARCANGEL (BEIGE) + PAPER RAD<br />Super Mario Movie, 2005 -<br /><a rel="nofollow" href="http://beigerecords.com/cory/">http://beigerecords.com/cory/</a><br /><br />MARKETA BANKOVA<br />Scribble, 2005 - <a rel="nofollow" href="http://www.initialnews.com/scribble">http://www.initialnews.com/scribble</a><br /><br />WAYNE CLEMENTS<br />un_wiki, 2006 - <a rel="nofollow" href="http://www.in-vacua.com/un_wiki.html">http://www.in-vacua.com/un_wiki.html</a><br /><br />GUERRIGLIAMARKETING.IT + MOLLEINDUSTRIA.IT<br />Where-next, 2005 - <a rel="nofollow" href="http://www.where-next.com/">http://www.where-next.com/</a><br /><br />PETER LUINING<br />Window, 2005; Giant Cursor, 2005; 100 windows, 2005 -<br /><a rel="nofollow" href="http://works.ctrlaltdel.org/">http://works.ctrlaltdel.org/</a><br /><br />K-HELLO<br />Wasteoftime, 2003 -<br /><a rel="nofollow" href="http://www.k-hello.org/wasteoftime/itindex.htm">http://www.k-hello.org/wasteoftime/itindex.htm</a><br /><br />MOLLEINDUSTRIA.IT<br />McDonalds Videogame, 2006 ?<br /><a rel="nofollow" href="http://www.molleindustria.it/">http://www.molleindustria.it/</a><br /><br />ROVEBOTICS<br />Bush Bot 0.4, 2004 - <a rel="nofollow" href="http://www.bushbot.ath.cx/">http://www.bushbot.ath.cx/</a><br /><br />UBERMORGEN.COM featuring ALESSANDRO LUDOVICO &amp; PAOLO<br />CIRIO<br />GWEI [Google Will Eat Itself], 2005 ?<br /><a rel="nofollow" href="http://www.gwei.org/">http://www.gwei.org/</a><br /><br />—————————————————-<br />If we leave aside its historical precedents, Software Art, in its<br />classical definition formalized by the Jury Statement of ?Transmediale<br />2001? [1] and extended by Florian Cramer [2], saw the light in 1997 with<br />The Web Stalker of the English Group I/O/D and with the theoretical<br />speculation started by one of the software authors, Matthew Fuller. Right<br />from this first example and definitions, Software Art reveals its radical<br />nature. The fact itself of transforming software from a mere instrument<br />into ?subject? and ?contents? of a cultural and artistic reflection<br />represents a Copernican revolution liable to be considered as heresy.<br />Similarly heretic is the idea of adopting a language (HTML), a protocol of<br />communication (HTTP) and the whole system of cultural objects (the web)<br />and make them visible in a form that contrasts with their own original<br />function. Software Art is radical even in its most harmless and<br />politically neutral manifestations; when, in addition, it overturns the<br />structure of the browser in controversy with the standardization of its<br />interfaces, and when it adopts a slogan that sounds like: ?software is<br />mind control, get some?, then the controversy turns into poetics, the<br />prime mover of a creative process. RADICAL SOFTWARE is an exhibition<br />including some recent examples of radical software. The name pays explicit<br />homage to the magazine founded by Ira Schneider and Beryl Korot in 1970,<br />that had the merit to combine, for the first time, political<br />considerations and use of the media (in that case<br />mainly video and television).<br /><br />But, if the deep nature of these projects is political, the initial target<br />of the subversion they put into effect is rarely so; and, even when it is,<br />the blow it receives is never direct, but it is the ultimate consequence<br />of an attack directed elsewhere, similar to a bullet hitting the mark<br />after being diverted by a series of obstacles that are as many<br />primary targets. This is the case, for example, of Bush Bot 0.4, of the<br />ROVERBOTICS Group: which, after insinuating doubts ? with the support of<br />manipulated images ? that George W. Bush may be a cyborg, demolishes his<br />politics, creating the software that nourishes his totally artificial<br />intelligence, allowing people to talk to him and even dictate his<br />new speeches, through a simple chat system. No doubt Bush is the target,<br />but the blow is struck by drawing on a by now classic story ? Simulacres<br />by Philip K. Dick ? and by parodying artificial intelligence algorithms.<br />In the same way, Mc Donald?s Videogame, of the Italian game factory<br />Molleindustria, attacks the famous fast food chain, by subverting the<br />form, by now highly widespread, of advertising videogames. Where Next,<br />realized by the same Molleindustria in collaboration with the advertising<br />agency Guerrilla marketing, attacks the spectacular way adopted by the<br />media when presenting terrorism and their ferocious abuse of forms of<br />betting games and the most common advertising tactics as well as that<br />extraordinary instrument of location that is Google Earth, with a type of<br />political incorrectness that is directly proportional to the implications<br />of what it reports. Both these products are very distant from Software Art<br />from a formal point of view and yet they are very close to it from a<br />conceptual point of view.<br /><br />Different is the case of GWEI (Google Will Eat Itself), realized by<br />UBERMORGEN.COM in collaboration with Italian Alessandro Ludovico and Paolo<br />Cirio, that takes to the extreme consequences the algorithm of capitalism<br />entirely adopted by Google, but it does that to induce one of the powerful<br />companies in the world to devour itself in an extreme form of<br />digital cannibalism. The critical scope of Software Art doesn?t even spare<br />the culture of shared knowledge based on hacker culture and the activism<br />of the media. Un wiki, by Wayne Clements is a very simple software that<br />limits itself to retrieving and making visible the log file with contents<br />refused by the open and democratic community of Wikipedia: a crafty<br />speculation on the paradoxes of a system that matches the maximum opening<br />made possible by the software and a substantially oligarchic structure as<br />the only guarantor of the contents quality. Antimafia (2003), of the<br />Italian group [epidemic] is instead software that automates and<br />coordinates collective actions. Based on a ?peer to peer? action, it makes<br />it possible to share hacking actions without any intervention from the<br />user ? apart from the activation of the programme ? and without a leader<br />that coordinates the action. It might seem the definitive solution to the<br />problem of the effectiveness of protests online, the ?killer application?<br />of net activism; in reality, the first victim of this programme is<br />activism itself, deprived of any human components and above all of<br />leadership. Which justifies the strange story of this project, rejected<br />and censored by the same community it was meant for. A censorship which<br />was actually caused by an error of perspective: if Floodnet, software made<br />available to a community for a collective action online, was in every<br />respect a work of net.art, Antimafia, read in that light, failed<br />miserably; if it is re-read as Software Art, instead, it hits the mark<br />splendidly, showing that ?the code is not harmless? and revealing the weak<br />point of activism that withdraws when it discovers that it can be really<br />dangerous.<br /><br />If Antimafia is a subversive interface disguised as commercial software,<br />emulating the ?packaging? of famous security software, most Software Art<br />projects make the interface the object of subversion. This is an attitude<br />inherited from the first net.art. from JoDi which tears the browser to<br />pieces in controversy with corporative hi-tech. The premise is that<br />standard interfaces convey a specific ideology, and that defacing,<br />violating, reconstructing them in new forms can be a form of<br />re-appropriation and liberation. I/O/D?s motto, ?software is mind control,<br />get some? very well explains both Peter Luining and Italian K Hello?s<br />formal games as absolutely harmless conceptual experiments in practice,<br />yet capable of pulling down in a moment the castle of metaphors on which<br />the graphic interface with windows is based. In the same way Scream by Amy<br />Alexander manages at last to give us the satisfaction of a physical outlet<br />(in this case, a scream) that can produce immediate repercussions on the<br />stability of the interface.<br /><br />Others contest the surface, the froth of the data, like Slavic Marketa<br />Bankova with Scribble, software that superimposes ?graffiti? to the CNN<br />homepage, with the same pleasure as a child destroying the Lego castle he<br />has just built. This is the case of Super Mario Movie, where Cory Arcangel<br />breaks the world of Super Mario into pieces and follows its fall with<br />satisfaction, turning the horizontal flow into an endless vertical<br />collapse, and depriving the game of any possible interaction. A subtle<br />subversion, that disguises itself behind the pleasure of fruition but<br />isn?t less radical for that.<br /><br />Finally, entirely focused on language is the operation carried out by<br />][MEZ][, one of the best heirs of the code poetry tradition. For ][MEZ][<br />language, even the usually immediate language of a blog is a programming<br />code that can be disassembled and reconstructed, being aware that if the<br />Net has something to share with Babel, this is the confusion of languages.<br />For this reason her ?mezangelle?, an idiom that merges natural language<br />with IT code, becomes part, on one side, of the great tradition of<br />language experimentation going from Dante to Joyce, and, on the other<br />side, picks up a great lesson from Dada and Surrealism, i.e: discussing a<br />society means firstly to attack its logical and rational structure,<br />exactly embodied by the language.<br /><br />[1] ?…software art has the potential to make us aware that digital code<br />is not harmless, that it is not restricted to simulations of other tools,<br />and that is itself a ground for creative practice.? In F. Cramer, U.<br />Gabriel, J.F. Simon Jr., ?Jury Statement?, 2001, reperibile online<br />all'indirizzo <a rel="nofollow" href="http://www.transmediale.de/01/en/s_juryStatement.htm">http://www.transmediale.de/01/en/s_juryStatement.htm</a><br />[2] ?… software art could be generally defined as an art: - of which the<br />material is formal instruction code, and/or - which addresses cultural<br />concepts of software…? In Cramer, Florian, ?Concepts, Notations,<br />Software, Art?, 23 marzo 2003, reperibile online all'indirizzo<br /><a rel="nofollow" href="http://userpage.fu-berlin.de/~cantsin">http://userpage.fu-berlin.de/~cantsin</a><br /><br />][MEZ][<br />_[net]blog to log][ah!rhythm][_, 2006 -<br /><a rel="nofollow" href="http://www.livejournal.com/users/netwurker/">http://www.livejournal.com/users/netwurker/</a><br />][Mez][ presents her blog as ?a reverse-engineered<br />weblog - read: _bio_log_ as opposed to a standardized<br />weblog?. In order to read it, you?ll need the<br />?mezangelle?, which is the polysemic idiom that<br />][mez][ employs by adjusting her natural language into<br />a hybrid form through remixing code. She began this<br />process with e-mail art in the early 90s.<br /><br />[EPIDEMIC]<br />AntiMafia, 2003 - <a rel="nofollow" href="http://epidemic.ws/antimafia/">http://epidemic.ws/antimafia/</a><br />It appears as commercial software for Windows, with a GPL licence. It is<br />based on the ?peer to peer? programme, but instead of sharing files, its<br />users share protest actions. WSomebody launches a campaign, the others<br />join it, the programme does the rest, in a form of direct democracy<br />bypassing any mediation or leadership.<br /><br />AMY ALEXANDER<br />Scream, 2005 ? <a rel="nofollow" href="http://scream.deprogramming.us/">http://scream.deprogramming.us/</a><br />Small software that, when activated, introduces in the application bar an<br />icon modelled upon the Scream by Munch. It stays quietly there until the<br />machine, for some reason, makes us angry. And we scream. Then the machine<br />echoes our rage or our anguish and, as it happens with the masterpiece of<br />Symbolism, our scream ?pervades the whole nature?.<br /><br />CORY ARCANGEL (BEIGE) + PAPER RAD<br />Super Mario Movie, 2005 -<br /><a rel="nofollow" href="http://beigerecords.com/cory/">http://beigerecords.com/cory/</a><br />Super Mario falls endlessly into a world broken in a thousand pieces by a<br />few code: Cory Arcangel tunes up his electronic swan song to the landscape<br />of our childhood, accompanying it with an 8 bit sing-song and giving at<br />the same time a lesson on can produce a 15 minute video without wasting<br />more than 40 kb of space.<br /><br />MARKETA BANKOVA<br />Scribble, 2005 - <a rel="nofollow" href="http://www.initialnews.com/scribble">http://www.initialnews.com/scribble</a><br />An ironical defacement of the CNN homepage, Scribble superimposes on it<br />are half way between urban graffiti and scribbles we draw absent-mindedly,<br />them in real time according to the contents of the news. The project uses<br />a drawings that are picked up according to the key words offered by the<br />news, be further extended, thanks to new drawings proposed by the users.<br /><br />WAYNE CLEMENTS<br />un_wiki, 2006 - <a rel="nofollow" href="http://www.in-vacua.com/un_wiki.html">http://www.in-vacua.com/un_wiki.html</a><br />Software that retrieves and visualizes the log file containing inclusions<br />?rejected? by the democratic system of Wikipedia: a consideration on the<br />contradictions existing between the apparent democratism of the software,<br />that allows everybody to load contents, and the substantial oligarchy of<br />the community.<br /><br />GUERRIGLIAMARKETING.IT + MOLLEINDUSTRIA.IT<br />Where-next, 2005 - <a rel="nofollow" href="http://www.where-next.com/">http://www.where-next.com/</a><br />A web page that makes it possible to bet on the place of the next<br />terrorist attack, locatable through a service of Google Earth. The winner<br />is awarded with a T-shirt with a photo of the attack and the caption ?I<br />PREDICTED IT!?. A strong reaction to the spectacular representation of<br />terrorism and expectation of new attacks, induced by the media.<br /><br />PETER LUINING<br />Window, 2005; Giant Cursor, 2005; 100 windows, 2005 -<br /><a rel="nofollow" href="http://works.ctrlaltdel.org/">http://works.ctrlaltdel.org/</a><br />Window opens a transparent window, through which one can see what is<br />underneath and work on it; Giant Cursor installs a cursor-pointer of<br />abnormal size, but perfectly working; opens about a hundred empty pages in<br />sequence. Three minimal software products that can be immediately<br />de-coded, absolutely useless: but capable of revealing, like few others,<br />the<br />conventional metaphors that curb our experience about digital space.<br /><br />K-HELLO<br />Wasteoftime, 2003 -<br /><a rel="nofollow" href="http://www.k-hello.org/wasteoftime/itindex.htm">http://www.k-hello.org/wasteoftime/itindex.htm</a><br />Author of disrespectful and paradoxical conceptual software, K-hello<br />invites us to an unjustified waste of time (and space): fragmenting a text<br />that we inserted into hundreds of Web pages. The text is legible only by<br />putting the pages into a grid but our computer was not up to understanding<br />it: an experiment of extreme dissociation between form and content, but<br />also in codifying the message in a form whose key to decrypting is just<br />one: patience.<br /><br />MOLLEINDUSTRIA.IT<br />McDonalds Videogame, 2006 ?<br /><a rel="nofollow" href="http://www.molleindustria.it/">http://www.molleindustria.it/</a><br />A Flash Videogame Sim City Style, where the video player plays the role of<br />the manager of McDonald?s, busy with the management of the whole ?assembly<br />line? of the multinational, from production, to sales and marketing. An<br />overturn of the logic of videogames used for advertising purposes.<br /><br />ROVEBOTICS<br />Bush Bot 0.4, 2004 - <a rel="nofollow" href="http://www.bushbot.ath.cx/">http://www.bushbot.ath.cx/</a><br />For who might have been impressed by Bush?s ?cyborg-like? behaviour, this<br />is the programme governing actions and speeches. Based on an old<br />chatvsystem, the software makes it possible to chat with Bush as well as<br />to offer him new material for his speeches.<br /><br />UBERMORGEN.COM featuring ALESSANDRO LUDOVICO &amp; PAOLO<br />CIRIO<br />GWEI [Google Will Eat Itself], 2005 ?<br /><a rel="nofollow" href="http://www.gwei.org/">http://www.gwei.org/</a><br />Or: how to buy oneself Google with its own publicity. GWEI is an<br />organization that avails itself of the support of a series of sites,<br />subscribers of the Google service Adsense (advertising links where the<br />subscriber earns a sum for each link clicked by its users) and of software<br />that manipulate the programme to increase the number of clicks received by<br />Google. The money is reinvested in Google shares, bought and then<br />distributed among the users, after subscribing to GTTP Ltd. (Google To The<br />People Public Company) In other words, Google is becoming slowly but<br />relentlessly devoured by its users, who take the money paid for<br />advertising.<br /><br />:::::::::::::::::::::::::::::::::::::::::::::::::::<br /><br />Domenico Quaranta<br /><br />mob. +39 340 2392478<br />email. qrndnc@yahoo.it<br />home. via x giornate 41 - 25030 brandico (BS)<br />web. <a rel="nofollow" href="http://xoomer.virgilio.it/mimmo40/">http://xoomer.virgilio.it/mimmo40/</a><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's<br />fiscal well-being, so think about about the new Bundle pack, or any other<br />plan, today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting<br />a thorough review of the web hosting industry, we selected BroadSpire as<br />our partner because they offer the right combination of affordable plans<br />(prices start at $14.95 per month), dependable customer support, and a<br />full range of services. We have been working with BroadSpire since June<br />2002, and have been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: Gail Priest &lt;snagglepussy@snagglepussy.net&gt;<br />Date: Mar 9, 2006<br />Subject: Unnatural Selection - New Media Art in Regional Australia<br /><br />Unnatural Selection<br /><br />An exhibition of sculpture and installation driven and inspired by<br />technology, re-creating and re-interpreting natural elements and<br />environments.<br /><br />Unnatural Selection challenges the crude capitalist mutation of Darwin's<br />'survival of the fittest' by creating a safe ecosystem for delicate<br />technological hybrids to thrive. The works offer inspiration as well as<br />insights into the mutualism of nature, the technological tools of our<br />creation, and ourselves.<br /><br />This is the first large scale new media art exhibition to take place at<br />the Manning Regional Gallery, Taree (5 hours north of Sydney).<br /><br />Artists:<br /><br />Melanie Foster - Moving to the Virtual Matrix<br />Matt Gardiner - Oribotics [Atom Generation]<br />Daniel Green - Experiments in Self Amusement - Level 1, I, Toy<br />Robin Petterd - Moments of Grey<br />Jasper Streit - Perceptual Screening III<br /><br />Curated by Gail Priest<br /><br /><a rel="nofollow" href="http://www.snagglepussy.net/unnaturalselection">http://www.snagglepussy.net/unnaturalselection</a><br />March 17 - April 16, 2006<br />Manning Regional Art Gallery<br />12 Macquarie St Taree, NSW, Australia<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: Gail Priest &lt;snagglepussy@snagglepussy.net&gt;<br />Date: Mar 10, 2006<br />Subject: What Survives: Sonic Residues in Breathing Buildings<br /><br />WHAT SURVIVES: SONIC RESIDUES IN BREATHING BUILDINGS<br /><br />Consisting of three major gallery-based sound installations and a program<br />of commissioned works for two sound stations in the building, WHAT<br />SURVIVES explores the real and imagined remnants of human presence in<br />architecture.<br /><br />The structures we build bear silent witness to our human behaviour?what<br />have the walls, beams and girders absorbed and what sonic secrets can be<br />coaxed back out of them? Does this ephemeral material influence the energy<br />of the spaces we inhabit?<br /><br />Taking inspiration from Rilke, WHAT SURVIVES conveys the indestructibility<br />of energy and its subsequent transformations and manifestations.<br /><br />GALLERY ARTISTS: Nigel Helyer, Jodi Rose, Alex Davies<br /><br />SOUND STATION ARTISTS: Garry Bradbury, Joyce Hinterding, Aaron Hull,<br />Somaya Langley, Sumugan Sivanesan, Amanda Stewart<br /><br />CURATOR: Gail Priest<br /><br />OPENING: 24 March 2006, 6-8pm<br />EXHIBITING: 25 March - 22 April 2006, Wed - Sat 12- 6pm<br /><br />ARTIST'S TALK: Sat 25 March 2006 2-4pm<br />GUEST SPEAKER: Densil Cabrera, Co-ordinator of The Graduate Audio Design<br />Program in the Faculty of Architecture, University of Sydney<br /><br />PERFORMANCE SPACE<br />199 Cleveland St Redfern, Sydney, Australia 2012<br /><a rel="nofollow" href="http://www.performancespace.com.au">http://www.performancespace.com.au</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit &quot;Net Art's Cyborg[feminist]s, Punks, and Manifestos&quot;, an exhibition<br />on the politics of internet appearances, guest-curated by Marina Grzinic<br />from the Rhizome ArtBase.<br /><br /><a rel="nofollow" href="http://www.rhizome.org/art/exhibition/cyborg/">http://www.rhizome.org/art/exhibition/cyborg/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: queries@darklight-filmfestival.com &lt;queries@darklight-filmfestival.com&gt;<br />Date: Mar 6, 2006<br />Subject: Darklight Festival Call For Entries<br /><br />CALL FOR ENTRIES DARKLIGHT 2006<br /><br />WE WANT YOUR FILMS!<br /><br />DARKLIGHT ARE NOW ACCEPTING ENTRIES FOR FESTIVAL 2006<br /><br />Go to <a rel="nofollow" href="http://www.darklight.ie">http://www.darklight.ie</a> for full criteria, terms and conditions and<br />application form.<br /><br />———————————————–<br />DEADLINE FOR SUBMISSIONS MONDAY 20th MARCH 2006<br />———————————————–<br /><br />DARKLIGHT FESTIVAL is Ireland?s premier festival for filmmakers, animators<br />and artists whose work explores the convergence of art, film and<br />technology.<br /><br />Digital filmmaking techniques have become increasingly universal, they<br />have revolutionised contemporary filmmaking practice and contributed<br />hugely to the liberation of animation. In response to this the Darklight<br />programme has become focused on work that challenges; concepts, visual<br />aesthetic, narrative, access, methods of production and dialogue through<br />these contemporary filmmaking techniques.<br /><br />Darklight exhibits work that pushes these boundaries and displays creative<br />excellence. Our mission is to nurture new talent and to create new<br />possibilities for the imagination.<br /><br />SELECTION CRITERIA<br /><br />Eligible for entry are feature films, documentaries, all CG animation<br />(Flash, 3D etc.), experimental works, music videos, commercial work,<br />motion graphics, game sequences, live action shorts, student work, films<br />shot on camera phones and films from outreach and community projects.<br />There are no restrictions on genre, length or number of submitted works.<br /><br />For full criteria go to <a rel="nofollow" href="http://www.darklight.ie">http://www.darklight.ie</a><br /><br />OTHER PROGRAMMES<br /><br />STRAYLIGHT is a visual art exhibition whose curatorial vision promotes<br />work that connects with us on levels that represent technology?s wide<br />influence on our culture.<br /><br />DARKLIGHT SYMPOSIUM series is a forum for filmmakers and artists,<br />informing and initiating debate on all aspects of contemporary art and<br />filmmaking, from practice and technology to copyright, distribution and<br />education.<br /><br />DARKLIGHT FESTIVAL 2006 IS RETURNING TO AN EARLY SUMMER DATE<br />June 22nd - June 25th, Temple Bar, Dublin, Ireland<br /><br />*Please forward or post the following information to interested parties,<br />news groups, Blogs or websites*<br /><br />If you have any questions please contact us by email at:<br />?queries at darklight-filmfestival.com?<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via<br />panel-awarded commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: anita preischek &lt;hotmlsucks@hotmail.com&gt;<br />Date: Mar 6, 2006<br />Subject: CFP: Octopus (A Visual Studies Journal): Volume 2<br /><br />Call for Papers: &quot;The Dark&quot;<br />Octopus (Volume 2) Fall 2006<br />www.octopusjournal.org<br />Deadline for Submissions: April 3, 2006.<br /><br />We are pleased to announce the topic of our second issue ? ?The Dark.?<br /><br />Concepts of ?light? and ?dark? have currency as a metaphorical referent?to<br />illuminate, cast a shadow on, to set in contrast to, as markers of<br />knowledge or obfuscation. Exemplified by one of the dominant philosophical<br />regimes in the Western tradition?emerging from the ?Dark Ages? and into<br />the ?Enlightenment?? this metaphor assumes a position as a structuring<br />matrix, a system of oppositions or relativities used to work through<br />historical moments and objects of study. Because cultural conventions<br />often set light (active/positive/presence) and dark<br />(passive/negative/absence) against each other, the incorporation of these<br />ubiquitous concepts manifests itself in a broad range of cultural concerns<br />including aesthetics, politics, ethics, gender, race and ethnicity,<br />technology, religion, and the media, and has itself a legacy of warranted<br />critical attention.<br /><br />The idea of ?the dark? occupies a particularly critical position within<br />the emerging field of Visual Studies. For this issue we present the<br />question of ?the dark? as an analytical tool, a historical concept, and<br />as a limit or end of visual studies itself. The second issue of Octopus<br />invites manuscripts that engage with ?the dark? from a wide-range of<br />perspectives. Possible lines of inquiry include but are not limited to:<br /><br />1) Photography?s light and dark: polychromy, monochromy, being<br />photogenic, the space of the darkroom<br />2) Cinema?s light and dark: flicker, the space of spectatorship,<br />Noir, horror<br />3) Darkness and light as absence and presence; invisibility,<br />avisuality, disappearance, negation, blind spots<br />4) Gender, race, and ethnicity<br />5) ?Intelligence? and its connection to metaphors of ?illumination?<br />6) The politics of ?dimness?<br />7) Philosophy, theosophy, hermeneutics<br />8) Literature, linguistics<br />9) Architecture, shadow<br />10) Material lightness and darkness; technologies of light<br />11) Military stealth/night vision<br />12) Self-awareness, epiphanies, criticism<br />13) Minimalism, Post-Minimalism.<br />14) Plato?s cave/ shadowplay/ camera obscura/ chiaroscuro<br />15) Rhetorics of good and evil<br />16) Aesthetics and spirituality<br /><br />Deadline for Submissions: April 3, 2006.<br />Submission Guidelines: www.octopusjournal.org<br />Octopus Journal is a publication of the graduate students in the Program<br />of Visual Studies at the University of California, Irvine.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: James &lt;rhizome@factorynoir.com&gt;<br />Date: Mar 11, 2006<br />Subject: Call to Artists<br /><br />Ars Virtua Gallery and New Media Center is looking for works for our<br />inaugural show. The theme of this show is &quot;The Real&quot; and will be exhibited<br />on the grounds of Ars Virtua which is located on the border of Butler and<br />Dowden (<a rel="nofollow" href="http://slurl.com/secondlife/Dowden/41/58/52/">http://slurl.com/secondlife/Dowden/41/58/52/</a>) in Second Life<br />(<a rel="nofollow" href="http://www.secondlife.com">http://www.secondlife.com</a>)<br /><br />We are looking for 2D media, video and sculpture (including scripts)<br />produced within the 3D engine. All representable media will be accepted<br />for consideration but artists are cautioned to be economical with the<br />number of prims used in sculpture.<br /><br />For too long &quot;the virtual&quot; has been supplanted by &quot;the real&quot; in the realm<br />of communication and entertainment. We recognize that there is no need for<br />replacement, but for extension. We see that 3D game engines are creating<br />new environments with new rules that are just as tangible as the old ones,<br />but on new terms. Education and art have been waking up to value of<br />simulation as it relates to and does not relate to campus and museum life.<br />The value of simulation or perhaps the threat of it occurs when simulation<br />begins to trump that which it is simulating. That is the purpose of this<br />exhibit, and though it does not make every exhibit in space-time useless<br />or pass&#xE9; it does attempt to offer a wholly electronic alternative, an<br />&quot;other&quot; real.<br /><br />&quot;The Real&quot; will be juried by a group of artists from the CADRE Laboratory<br />for New Media.<br /><br />Please submit files via email in the following formats:<br />jpeg - no larger than 400x300;<br />mp4 - no larger than 1mb;<br />descriptions- no more than 250 words<br /><br />All submissions and requests for more information should be sent to<br />gallery@ArsVirtua.com<br /><br />Letter of interest due: March 14<br /><br />Opening: April (TBA)<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: sachiko hayashi &lt;look@e-garde.com&gt;<br />Date: Mar 12, 2006<br />Subject: Call for Participation: CHINA GATES<br /><br />CHINA GATES<br /><br />Call for Participation<br />Mobile Music Performance<br />Zurich, Switzerland<br /><br />The Digital Art Weeks 2006, organized by members of the Computer Science<br />Department of the ETH Zurich, is looking for up to twelve persons who are<br />interested in contemporary music and art who would be interested in<br />participating on a voluntary basis for the performance of a new<br />Mobil-Music work under the direction of Sound Artist, Art Clay using GPS<br />and mobile computer technologies.<br /><br />Aesthetically, the work China Gates for tuned gongs and Wrist Conductor is<br />rooted in works for open public space and belongs to a series of works,<br />which celebrate the use of innovative mobile technologies to explore<br />public space and audience. The work is technically based on possibilities<br />of synchronizing a group of performers using the clock pulse emitted by<br />satellites. The GPS Wrist Conductor signals each player when to hit the<br />gong. An intense rippling effect results as the players gradually move<br />around the park and the music of the gongs shift back and fourth from<br />intense chords to exotic melodies.<br /><br />The preparation for the event will take place in the form of a<br />mini-workshop on mobile music and sound in open space.<br /><br />Persons interested in participating are asked to apply by sending a<br />message to the below stated email address. Please include a short<br />biography (50 words) telling us about yourself and why you would you like<br />to participate. Selected players will receive a festival pass for all<br />Digital Art Weeks 06 events.<br /><br />arthur.clay@inf.ethz.ch<br /><br />More information concerning the Digital Art Weeks is obtainable here:<br /><br />www.digitalartweeks.ethz.ch<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of the<br />New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, &#xA0;The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council on<br />the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 11, number 9. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />