<br />RHIZOME DIGEST: January 12, 2002<br /><br />Content:<br /><br />+editor's note+<br />1. beverly tang: Rhizome.LA Sound Art Event–Jan 28, 2002<br /><br />+work+<br />2. brody: ADAM_KILLER & WHITE_PICNIC_GLITCH<br /><br />+opportunity+<br />3. Jaka Zeleznikar: call–Break 21 festival<br />4. Lev Manovich: Two Digital Artists Positions At Ucsd: DEADLINE 1/18/02<br /><br />+announcement+<br />5. Ulrich Wegenast: Web Art & Online Voting at 15th Stuttgart Filmwinter<br /><br />+interview+<br />6. alex galloway: "You'll show me yours"–Interview with Mark Daggett<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 1.7.02<br />From: beverly tang (b@sublimina.com)<br />Subject: Rhizome.LA Sound Art Event–Jan 28, 2002<br /><br />Los Angeles, CA–Rhizome.LA is pleased to announce the lineup for<br />Monday, January 28, 2002. The event will consist of musical performances<br />by Kim Cascone, Steve Roden and Sutekh, and a panel discussion with<br />sound artists Matt Bonal, Kim Cascone, David Cotner, J.Frede, Steve<br />Roden and Sutekh.<br /><br />A new genre of music has developed over the past couple of years. Some<br />fans call it "microsound," "glitch," "lowercase," or "post-digital," but<br />like a hologram, the genre can change radically as one shifts their<br />perspective. The boundaries of music have been further blurred due to<br />recent advances in digital audio technology and as a result new issues<br />have challenged the mainstream notions of music. The composers<br />participating in this Rhizome.LA event will help shed some light on<br />these issues by participating in a panel discussion chaired by Beverly<br />Tang. The bleeding edge of musical aesthetics will be examined and<br />promises to provide much in the way of cultural stimulation.<br /><br />Later in the evening there will be concerts by Steven Roden, Sutekh and<br />Kim Cascone. Mr. Roden works with small incidental sounds that tend to<br />be filtered out by most listeners. Roden uses digital technology to<br />bring out these invisible worlds of sound for us to hear. His work can<br />be likened to "hearing sound as if you were looking through a<br />microscope." Sutekh, best known for his work in the California style of<br />electronica, will perform textural sound experiments constructed with<br />otherworldly mixtures of synthetic and found sounds. This will prove to<br />be a rare and special treat for all Sutekh fans. Kim Cascone will<br />complete the evening with a dense field of synthetic sounds created with<br />custom software developed in Max/MSP. Cascone's work is titled "Dust<br />Theories" and was recently performed on a European tour last fall.<br /><br />Rhizome.LA, an offshoot of Rhizome, is an event series that presents new<br />media art to the public in Los Angeles. Rhizome.org is an online<br />platform for the global new media art community. A nonprofit<br />organization based in New York City, Rhizome's programs support the<br />creation, presentation, discussion and preservation of contemporary art<br />that engages new technologies in significant ways. For more information<br />about Rhizome.org, and to become a member of the Rhizome community, go<br />to <a href="http://www.rhizome.org">http://www.rhizome.org</a>.<br /><br />Location: Whose Café, 6320 Santa Monica Blvd., Hollywood; (323) 462 8500<br /><br />Date: Monday, January 28, 2002<br /><br />Time: 7:30pm<br /><br />Price: $5-10 Sliding Donation<br /><br /><a href="http://rhizome.org">http://rhizome.org</a><br /><a href="http://rhizome.org/LA">http://rhizome.org/LA</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Artistic Environments of Telepresence on the World Wide Web" by Luisa<br />Paraguai Donati and Gilbertto Prado addresses the use of live images in<br />artistic spaces. Find out what events you'll participate in via the web.<br />Pick up a copy of LEONARDO's Digital Salon, Volume 34 Number 5 and<br />visit:@: <a href="http://mitpress2.mit.edu/e-journals/Leonardo">http://mitpress2.mit.edu/e-journals/Leonardo</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 1.10.02<br />From: brody (brody@tmpspace.com)<br />Subject: ADAM_KILLER & WHITE_PICNIC_GLITCH<br /><br />ADAM_KILLER, 2000<br />computer game conversion<br />www.tmpspace.com/adam_killer<br /><br />WHITE_PICNIC_GLITCH, 2001<br />computer game conversion<br />www.tmpspace.com/white_picnic_glitch<br /><br />My history is up for grabs. I will set up trade alliances, and enter<br />into truces. Or will I just let my Babylonian Bowmen rain terror down on<br />my enemies' heads. I will lead a team of specialists into an abyss of<br />vast caverns, snake-like passageways and luring dead-ends. I will<br />command squads with precision and power using a GPS, night-vision,<br />battlefield computers, and modular body armor. My unique magic system<br />allows me to change the spells and creatures I bring into battle each<br />time. I will stay frosty as the world explodes around me and my mission<br />goals change on the fly. I will customize my squad into specialized<br />experts in snipercraft, demolitions, and stealth. I will drive them<br />crazy with impossible challenges like giant pyramids and microscopic<br />fairways. I will tread lightly, the depths belong to twisted cults,<br />mutants, and hideous creatures that were never meant to exist. I will<br />catch all the rip-roaring action from film-quality multiple camera<br />angles: cockpit, chase close, chase far, dash, television camera, sides,<br />front, ground, sliding, and even skycam views. I will plow through snow<br />packed roads, bust out from a wall of fog and be blinded by oncoming<br />rain. All while piloting the most badass 'Mechs ever.<br /><br /><a href="http://www.tmpspace.com/adam_killer">http://www.tmpspace.com/adam_killer</a><br /><a href="http://www.tmpspace.com/white_picnic_glitch">http://www.tmpspace.com/white_picnic_glitch</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />**METAMUTE ECHELON COMPETITION WINNERS: Metamute announces the winners<br />of the Echelon competition. 1st prize: The Avatar Group - Isis, followed<br />by runners up: Tessa Laird - Pink Noise and Edward Lear - The Owl and<br />the Pussycat Assassinate the EuroFeds. Read all the entries:<br /><a href="http://www.metamute.com/mfiles/index.htm">http://www.metamute.com/mfiles/index.htm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 1.7.02<br />From: Jaka Zeleznikar (jaka@jaka.org)<br />Subject: call–Break 21 festival<br /><br />Break 21<br />6th International Festival of Emerging Artists<br /><br />May 19th - 24th, 2002<br />Ljubljana, Slovenia<br /><br /><a href="http://www.break21.com">http://www.break21.com</a><br /><br />Organiser<br />K6/4, Kersnikova 6, Ljubljana, Slovenia<br /><br />BREAK 21 - Statement of Purpose<br />The festival is dedicated to younger, not yet recognised artists who<br />modulate their artistic expression within research artistic practice.<br />The age limit has been abandoned by this year's festival to be able to<br />follow the theme more thoroughly. Besides artistic works, selected<br />through Call for Applications, selectors have the opportunity to invite<br />authors, whose known works may add up to the entire exhibition of the<br />chosen theme. However we will prefer the latest projects, which are, in<br />our opinion, important for the discourse, pursued by the festival, in<br />the selection.<br /><br />In the year 2002, the festival's construction will differ from the last<br />five editions. We will invite only the artists, who are indispensable<br />for the presentation or installation of their works, to Ljubljana; the<br />rest of them will be presented with their works. Holders of the<br />programmes will take up the roles of selectors since they have already<br />been connected to permanent activities of the K6/4 board. The festival<br />will thus obtain the content frame, which can already be detected in the<br />current activities of the K4 club, which will provide the sound, the<br />Kapelica gallery, which covers the field of the visual arts and<br />performances, and the Kiberpipa, which covers the field of cybernetics,<br />video and film production. We also invited a few associates, who<br />specialise in the field of cartoons, animated films, short films, web<br />art, designing, culinary art and fashion to help us in the selection.<br />Custodians of the festival (we invited them from Zagreb, Croatia, this<br />year) proposed the theme, which, we believe, opens an extremely<br />important, stigmatised and taboo field in totalitarianism of the<br />consumer society. Custodians will make a selection of applicants<br />together with selectors/advisors, who are experts for specific artistic<br />fields. Concurrently, uniform criteria of the selection are being<br />guaranteed.<br /><br />We tend to create the selection and the Break 21 festival upon explicit<br />artistic projects, texts, and not numerous exhibits to be able to<br />reflect upon the selected field precisely enough, since the selected<br />field will be presented in the collection of texts after the festival.<br />We expect around 60 participants, including artists, researches,<br />engineers, theoretician and publicists to participate at the festival.<br />In the postproduction of the festival, a catalogue on CD ROM will be<br />published. Later on, we will publish a printed collection of texts and<br />artistic project, presented at the Break 21 festival, and projects,<br />which influenced the development of the selected theme greatly, for<br />which we would like to become the reference in the future.<br /><br /><a href="http://www.break21.com">http://www.break21.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />STATE OF THE ARTS SYMPOSIUM * UCLA APRIL 4-6, 2002 * RHIZOME DISCOUNT *<br /><<a href="http://www.eliterature.org/state">http://www.eliterature.org/state</a>> ELO invites Rhizome subscribers to<br />join leading web artists, writers, critics, theorists for the seminal<br />e-lit event of 2002. Rhizome subscribers who register before FEB 15 2002<br />may register at ELO member rates ($25 discount).<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 1.9.02<br />From: Lev Manovich (manovich@ucsd.edu)<br />Subject: Two Digital Artists Positions At Ucsd: DEADLINE 1/18/02<br /><br />TWO TENURE-TRACK DIGITAL ARTS POSITIONS at<br />VISUAL ARTS DEPARTMENT, University of California, San Diego<br /><br /><a href="http://visarts.ucsd.edu">http://visarts.ucsd.edu</a><br /><br />COMPUTER ARTIST. Assistant Professor, tenure-track, beginning July 1,<br />2002. Salary commensurate with qualifications and experience and based<br />upon UC pay scales. We seek an artist with a proven exhibition record<br />whose work exhibits an in-depth understanding of computing and its<br />relationship to contemporary art and its discourses. UCSD is a research<br />university that actively promotes and supports creative work and<br />advanced research in computing within a broadly interdisciplinary arts<br />department that includes studio, media, and art history, theory and<br />criticism. Opportunities for developing research include grants, state-<br />of-the-art facilities including CRCA (Center for Research in Computing<br />and the Arts), the Supercomputer Center, and the new California<br />Institute for Telecommunications and Information Technology, and cross-<br />campus collaborations. Teaching will include both graduate seminars and<br />undergraduate courses, including courses in an Interdisciplinary<br />Computing and the Arts Major with the department of Music. Candidates<br />must demonstrate in their work and teaching a substantial engagement<br />with the computing arts and their relationship to broader discourses of<br />contemporary art and culture.<br /><br />MEDIA ARTIST. Assistant Professor, tenure-track, beginning July 1,<br />2002. Salary commensurate with qualifications and experience and based<br />on UC pay scales. We seek an artist with a strong exhibition record who<br />works in video, film, and/or photography and who is also seriously<br />engaged with new media, one whose practice will inventively bridge our<br />highly ranked programs in media and the digital arts. UCSD is a<br />research university that actively promotes and supports creative work<br />within a broadly interdisciplinary arts department that includes studio,<br />media, computing, and art history, theory, and criticism. Opportunities<br />for developing research include grants, state-of-the-art facilities, and<br />cross-campus collaborations.<br /><br /><a href="http://visarts.ucsd.edu">http://visarts.ucsd.edu</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 1.10.02<br />From: Ulrich Wegenast (ulrich_wegenast@HOTMAIL.COM)<br />Subject: Web Art & Online Voting at 15th Stuttgart Filmwinter<br /><br />the warm up of the 15th Stuttgart Filmwinter has started! From now on<br />you can visit the nominated internet submissions for the new media<br />competition on our web site:<br /><br /><a href="http://www.filmwinter.de">http://www.filmwinter.de</a><br /><br />You can vote for the best internet project. The best web site will be<br />awarde the City of Stuttgart Prize for New Media amounting 2.000 Euro.<br /><br />The voting ends on January 20 at 2 p.m. The award ceremony takes place<br />on the 20th at 8 p.m. at the Stuttgart Filmhaus, Friedrichstr. 23 A.<br /><br />You find the voting form under "programme" and "International<br />Competition New Media".<br /><br />+ + +<br /><br />Additionally there will be the opening of the first Filmwinter Warm Up<br />exhibition at the Akademie Schloss Solitude, Stuttgart, Solitude 3.<br />Today, Thursday, January 10, an exhibition with two installations by the<br />British media artist Imogen Stidworthy opens at 8 p.m.<br /><br /><a href="http://www.filmwinter.de">http://www.filmwinter.de</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 1.9.2002<br />From: alex galloway (alex@rhizome.org)<br />Subject: "You'll show me yours"–Interview with Mark Daggett<br />Keywords: privacy, gaming, design, browser<br /><br />[Mark Daggett is an artist and graphic designer. His work has been<br />displayed at PS1, Ars Electronica and the Whitney Museum's "Artport." He<br />has also developed games and DVD's for major motion pictures including<br />"The Matrix" and "The Perfect Storm."]<br /><br />+ + +<br /><br />Q: You recently released a screen saver called "Deskswap"<br />(<a href="http://www.deskswap.com">http://www.deskswap.com</a>). Can you explain what it is and how it works?<br /><br />Daggett: "DeskSwap" is an online screensaver that allows people to<br />exchange images of their desktop with each other. When the user stops<br />using their computer, "DeskSwap" starts as a normal screensaver. It<br />quickly takes a snapshot of the user's screen and uploads it to the<br />"DeskSwap" server. Since screensavers only become active during periods<br />of inactivity, "DeskSwap" catches candid images of the user's desktop.<br /><br />"DeskSwap" has two modes a "peer to peer" mode where the user's can<br />choose a specific person to swap desktops with and a "round robin" mode<br />where the user joins a ring of other people who trade with each other.<br /><br />Q: How many people use "DeskSwap" on a regular basis? Do you have users<br />who are upset about swapping their desktops with other people?<br /><br />Daggett: "DeskSwap" does raise several issues about privacy, but for the<br />most part the users of "DeskSwap" are either not bothered or not aware<br />of those issues. Most of the people who are hot and bothered about<br />privacy don't install the software. Presently there are almost 20,000<br />"DeskSwap" users since the project launched in September.<br /><br />Q: That's a lot of people. Can you talk about your collaborative<br />process… Did you have to team up with programmers to create a system<br />robust enough to accommodate so many users? Was the collaboration an<br />enjoyable experience?<br /><br />Daggett: Yes, it is a lot of people but according to the developers the<br />server can easily handle more. In addition the server can be distributed<br />so that others can run their own server, which would make "DeskSwap"<br />infinitely scalable. Originally, I built the piece myself, I made a<br />working demo as a proof of concept and showed it around to my friends<br />and other developers and tried to drum up interest in the project.<br />Derrick Woolworth who is an uber-programmer friend of mine really liked<br />the idea but in his words thought the programming was "a pile of shit."<br />He offered to re-write the server for me. Vincent Toms offered to write<br />a new client for me and together we all came up with the version of<br />"DeskSwap" that is available today. I have had very painful<br />collaborative experiences with other developers in the past mainly<br />because I was not clear what I wanted them to develop for me. It was<br />helpful that I already had a working model for them to work from. In<br />general, they were very good to put up with my crazy sometimes ill-<br />informed ideas about peer-to-peer technologies; a common response to my<br />questions would be "Why would you want to do that?" The thing that made<br />this collaboration work was that ultimately I made lots of technical<br />concessions and they labored intensely to make sure the client and<br />server had all the functionality I was hoping for.<br /><br />Q: Your work often takes the web browser itself as a type of artistic<br />medium. Can you describe the blur technique used in your "Blur Browser"?<br />(<a href="http://www.flavoredthunder.com/dev/browser-gestures/">http://www.flavoredthunder.com/dev/browser-gestures/</a>)?<br /><br />Daggett: The "Blur Browser" is a part of a larger series called "Browser<br />Gestures." "Browser Gestures" is an ongoing series of applications that<br />reinterpret what a browser is. Originally, these experiments were<br />started to unsettle the page metaphor, which dominates how people<br />typically expect web sites to be displayed. In the case of the "Blur<br />Browser" it takes the page that the user requested and anti-aliases the<br />contents of the page until it becomes an abstract color field.<br /><br />Q: But it's more than anti-aliasing, right? It's computer feedback. The<br />analogy I use is to close-circuit video. If you point a video camera<br />at it's own monitor the image starts to fold in on itself in an endless<br />feedback loop. This is essentially the same visual technique you are<br />using, only on a computer. How did you discover this technique?<br /><br />Daggett: That is a good comparison. The "Blur Browser" does create a<br />feedback loop when it starts. Since the user can guide the direction of<br />the blur with the movement of his/her mouse some very interesting vortex<br />type effects can be created. I discovered the technique the same way I<br />imagine the video artist discovered the feedback loop. The video artist<br />pointed the camera and the monitor to see what would happen and I did<br />the same with the computer: I fed the visual output back in as input for<br />the imaging subroutine.<br /><br />Q: What other techniques have you experimented with?<br /><br />Daggett: I am working right now on various types of image processing,<br />along the lines of the blurs but with more depth and subtleties. In<br />addition to the imaging effects I am experimenting with real-time 3D.<br /><br />Q: What do you like most about 3D? The relationship to gaming? The<br />immersive quality?<br /><br />Daggett: I am very interested in the pop culture significance of 3D<br />gaming to today's society. I imagine that if Warhol was painting today<br />that his celebrities might be Mario or Lara Croft. Since games have<br />become so technically sophisticated it's easier for the player to use<br />these game characters as surrogates for entertainment's sake. For game<br />players these characters are more interesting role-playing objects than<br />imagining oneself as the lead in a movie. They truly have become<br />celebrities and idols for many of the players.<br /><br />I am working with real time 3D engines now mainly because of the<br />fluidity of motion that they provide. 3D games and environments are<br />immersive because people desperately want to believe in them. So I have<br />a willing audience who are going to give me the benefit of the doubt<br />because they are in search of entertainment and escapism. Because they<br />assume I am going to entertain them, the audience is completely<br />receptive to whatever I want to give them.<br /><br />Q: You also work as a game designer. Do you ever call upon your game-<br />making skills while crafting an art project? What are some of the skills<br />that cross over between the two genres?<br /><br />Daggett: I am part of the "garage game" scene, which is a group of<br />basement developers that make small games for fun and sometime (very<br />rarely) for profit. It is an enjoyable way to make games. The same<br />programming skills that I use in making games often are used in my art<br />and the reverse is also true. Also I find that sometimes organizing my<br />art projects the same way I might lay out my games helps clear up<br />exactly what I am trying to accomplish in my work. The trick of course<br />is to make sure that the art still develops through the process of<br />making it and that the structure is not so rigid that innovation and<br />inspiration aren't stifled.<br /><br />Q: What are your future projects?<br /><br />Daggett: I am working on a follow up to "DeskSwap" right now. It is<br />going to be a virus greeting card system, I think. I'll know more as it<br />starts to work. I am also working on some 3D environments. Oh, and I am<br />going to write a book and I am going to lose 30 pounds.<br /><br /><a href="http://www.deskswap.com">http://www.deskswap.com</a><br /><a href="http://www.flavoredthunder.com/dev/browser-gestures">http://www.flavoredthunder.com/dev/browser-gestures</a><br /><a href="http://www.flavoredthunder.com">http://www.flavoredthunder.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. If you value this<br />free publication, please consider making a contribution within your<br />means.<br /><br />We accept online credit card contributions at<br /><a href="http://rhizome.org/support">http://rhizome.org/support</a>. Checks may be sent to Rhizome.org, 115<br />Mercer Street, New York, NY 10012. Or call us at +1.212.625.3191.<br /><br />Contributors are gratefully acknowledged on our web site at<br /><a href="http://rhizome.org/info/10.php3">http://rhizome.org/info/10.php3</a>.<br /><br />Rhizome Digest is supported by a grant from The Andy Warhol Foundation<br />for the Visual Arts and with public funds from the New York State<br />Council on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Alex Galloway (alex@rhizome.org).<br />ISSN: 1525-9110. Volume 7, number 2. Article submissions to<br />list@rhizome.org are encouraged. Submissions should relate to the theme<br />of new media art and be less than 1500 words. For information on<br />advertising in Rhizome Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a href="http://rhizome.org/subscribe.rhiz">http://rhizome.org/subscribe.rhiz</a>.<br /><br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a href="http://rhizome.org/info/29.php3">http://rhizome.org/info/29.php3</a>.<br />