<br />RHIZOME DIGEST: November 29, 2002<br /><br />Content:<br /><br />+opportunity+<br />1. Lev Manovich: COMPUTER ARTIST position | University of California, San<br />Diego<br /><br />+announcement+<br />2. Melinda Rackham: www.ggg.cc - games/gender/girls<br />3. G a r r e t t: bannerart.org "buy nothing day" contest winner<br /><br />+work+<br />4. Jim Andrews: "Blue Hyacinth" by Pauline Masurel<br /><br />+comment+<br />5. "t.whid": when Google has achieved the net art masterpiece, what are the<br />artists to do?<br /><br />+feature+<br />6. Are Flagan: Sign of the net.art times<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 11.26.02<br />From: Lev Manovich (manovich@jupiter.ucsd.edu)<br />Subject: COMPUTER ARTIST position | University of California, San Diego<br />COMPUTER ARTIST<br /><br />UNIVERSITY OF CALIFORNIA, SAN DIEGO - Visual Arts Department<br /><br />visarts.ucsd.edu<br />www.ucsd.edu<br /><br />Assistant Professor, tenure-track, beginning July 1, 2003. Salary<br />commensurate with qualifications and experience and based upon UC pay<br />scales. We seek an artist with a proven exhibition record whose work<br />exhibits an in-depth understanding of computing and its relationship to<br />contemporary art and its discourses. UCSD is a research university that<br />actively promotes and supports creative work and advanced research in<br />computing within a broadly interdisciplinary arts department that includes<br />studio, media, and art history, theory and criticism. Opportunities for<br />developing research include grants, state-of-the-art facilities including<br />CRCA (Center for Research in Computing and the Arts), the Supercomputer<br />Center, and the new California Institute for Telecommunications and<br />Information Technology, and cross-campus collaborations. Teaching will<br />include both graduate seminars and undergraduate courses, including courses<br />in an Interdisciplinary Computing and the Arts Major with the department of<br />Music. Candidates must demonstrate in their work and teaching a substantial<br />engagement with the computing arts and their relationship to broader<br />discourses of contemporary art and culture.<br /><br />Candidate will actively participate in the ongoing development of curriculum<br />and facilities. Teaching will draw upon knowledge of networked<br />cross-platform (Linux, Macintosh, NT/Windows PC) environments. Areas of<br />expertise might include any of the following: net.art; digital imaging;<br />multimedia authoring and publishing; graphics or sound programming; virtual<br />environments; computer based installation; electronics and robotics; history<br />and theory of new media. MFA or equivalency and teaching experience<br />required.<br /><br />Send letter of application, curriculum vitae, names and addresses of three<br />references (do not send letters of recommendation and/or placement files)<br />and evidence of work in the field. This evidence may be in the form of<br />slides, tapes, discs, publications and/or public lectures and should be<br />accompanied by return mailer and postage.<br /><br />Susan Smith, Chair (Position #AC03-S)<br />University of California San Diego<br />Visual Arts Department (0327)<br />9500 Gilman Drive<br />La Jolla, CA 92093-0327<br /><br />All applications received by January 10, 2003, or thereafter until position<br />is filled, will receive thorough consideration. Please reference position<br />#AC03-S on all correspondence.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 11.29.02<br />From: Melinda Rackham (melinda@subtle.net)<br />Subject: www.ggg.cc - games/gender/girls<br /><br />Join -empyre- in December (<a rel="nofollow" href="http://www.subtle.net/empyre">http://www.subtle.net/empyre</a>) for our final 02<br />session featuring cyber chicks Julianne Pierce and Mary Flanagan, both of<br />whom have investigated the game genres in relation to issues of media,<br />gender and power. Currently through their individual artistic, textual,<br />production and critical interventions, Flanagan and Pierce are players in<br />the construction of theory and culture of our shared online networks.<br /><br />—>Julianne Pierce, artist, new media producer and co-founder of<br />pioneering Australian cyberfeminist group VNS Matrix and current<br />Director of the Australian Network for Art and Technology (ANAT), will<br />discuss shifts in the cyberfeminist movement since its inception in<br />the early 1990's. Has cyberfeminism emerged as an empowering 'tool'<br />for engagement with technology, or has it become a factionalised<br />theoretical movement with little practical outcome? She will also<br />look at new media art within this context and more generally take a<br />look at the current concerns and issues of new media artists.<br /><br />ANAT <a rel="nofollow" href="http://www.anat.org.au">http://www.anat.org.au</a><br />VNS Matrix <a rel="nofollow" href="http://www.aec.at/www-ars/matrix.html">http://www.aec.at/www-ars/matrix.html</a><br /><br />–> Media practitioner and theorist Mary Flanagan investigates the<br />intersection of art, technology, and gender study through critical writing,<br />artwork, and<br />activism. She is also the creator of "The Adventures of Josie True," the<br />first web-based adventure game for girls. Mary has recently show in All Star<br />Data Mappers at Artspace, Sydney and in the Whitney Biennial,and edited,<br />with Austin Booth, "_reload: rethinking women + cyberculture" which views<br />cyberculture as a social experiment with an as-yet-unfulfilled potential to<br />create new identities, relationships, and cultures.<br /><br />Mary Flanagan <a rel="nofollow" href="http://www.maryflanagan.com/">http://www.maryflanagan.com/</a><br />reload: rethinking women + cyberculture<br /><a rel="nofollow" href="http://www.maryflanagan.com/reload.htm">http://www.maryflanagan.com/reload.htm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />David Byrne on northern european Blip Hop music and others in<br />LEONARDO MUSIC JOURNAL special issue no 12. on PLEASURE.<br />Orders from journals-orders@mit.edu for Table of Contents see<br /><a rel="nofollow" href="http://www.leonardo.info/lmj">http://www.leonardo.info/lmj</a>. CD features experimental music from<br />EASTERN EUROPE curated by Christian Scheib and Susanna Niedermayr.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 11.29.02<br />From: - G a r r e t t - (garrett@asquare.org)<br />Subject: bannerart.org "buy nothing day" contest winner<br />+———————————————————–+<br /><br />Hello everyone<br /><br />The Banner Art Collective announces winner of Buy Nothing Day contest.<br /><br />The Banner Art Collective's Buy Nothing Day contest received 15<br />banners from artists in France, the UK, and the US. Thanks to all<br />artists for a great and varied group of entries.<br /><br />Many entries were strong, so contest officials almost decided to<br />split the grand prize of $0 (USD) between several entries.<br />Ultimately, though, the grand prize was awarded to Zebra3's<br />"buy-sell(f) nothing," a banner which subverts the textuality of<br />corporate logos to good effect. Zebra3's banner will be featured on<br />the Banner Art Collective's front page (<a rel="nofollow" href="http://www.bannerart.org/">http://www.bannerart.org/</a>)<br />through the holiday buying season.<br /><br />Buy Nothing Day (November 29th in the US and Canada, November 30th in<br />Europe and elsewhere) is an annual international event held to<br />protest the unoffical opening day of holiday shopping. It is<br />organized by the Adbusters Media Foundation<br />(<a rel="nofollow" href="http://www.adbusters.com/">http://www.adbusters.com/</a>). Now in its eleventh year, Buy Nothing<br />Day is a 24-hour consumer fast and celebration of sustainable living.<br />Over one million people around the world are expected to participate.<br /><br />As always, the Banner Art Collective (<a rel="nofollow" href="http://www.bannerart.org/">http://www.bannerart.org/</a>)<br />continues to collect new entries for its ongoing banner art<br />collection. From November 29 through February 4, the site will be<br />included in the Edith-Russ Site for Media Art exhibition "Total<br />Ã?berzogen" (<a rel="nofollow" href="http://www.oldenburg.de/edith-russ-haus/">http://www.oldenburg.de/edith-russ-haus/</a>) in Oldenburg,<br />Germany. The group plans to stage several banner art "happenings"<br />within commercial advertising space in early 2003.<br /><br />+———————————————————–+<br /><br />Salut tous<br /><br />Le Banner Art Collective announce le gagnant de le "Buy Nothing Day"<br />concours.<br /><br />Le "Buy Nothing Day" (achete rien jour) concours de le "Banner Art<br />Collective" a recu 15 banniere's de artistes en France, Angleterre et<br />Etais Unis. On remerci tout qui a participe au concours.<br /><br />Le qualite de banniere's entre dans le concours etait forte et on a<br />presque decide a diviser le grand prix de $0 (USD) soit 0â?¬ entre<br />plusiers artistes. Finalemant on a decide le gagnant est Zebra3 avec<br />son banniere "buy-sell(f) nothing," un bannier qui manipule le<br />utilisation de plusiers logo commercial avec de results interessant.<br />Le banniere de Zebra3 va ete heberge sur le page d'acceuil de le<br />Banner Art Collective (<a rel="nofollow" href="http://www.bannerart.org/">http://www.bannerart.org/</a>) juste au fin de<br />Decembre.<br /><br />"Buy Nothing Day" (Novembre 29 en Etais Unis et Canada, Novembre 30<br />en Europe et ailleurs) est un fete international contre cette saison<br />de Noel qui est de plus en plus un vacances commercialise. Il est<br />organise par le "Adbusters Media Foundation"<br />(<a rel="nofollow" href="http://www.adbusters.com/">http://www.adbusters.com/</a>). En existence depuis 11 ans, "Buy<br />Nothing Day" est un abstinence de toute qui est commercialise qui<br />duree 24 heures. Plus de un million gens sont estime a participe<br />cette an.<br /><br />Le Banner Art Collective (<a rel="nofollow" href="http://www.bannerart.org/">http://www.bannerart.org/</a>) continue a<br />herberge de bannieres pour notre exposition de banner art. Jusqu'a<br />fevrier 4, le site va participe dans le exposition "Total Ã?berzogen"<br />au Musee de Edith-Russ site pour Media Art<br />(<a rel="nofollow" href="http://www.oldenburg.de/edith-russ-haus/">http://www.oldenburg.de/edith-russ-haus/</a>) en Oldenburg, Allemagne.<br />Nous commence a organise de banner art "evenements" qui reprend de<br />espace commercial en 2003.<br />+———————————————————–+<br /><br />Garrett@asquare.org<br /><a rel="nofollow" href="http://www.asquare.org/">http://www.asquare.org/</a><br /><a rel="nofollow" href="http://www.bannerart.org/">http://www.bannerart.org/</a><br /><a rel="nofollow" href="http://www.zendco.com/">http://www.zendco.com/</a><br /><a rel="nofollow" href="http://rhizome.org/artbase/2855/index.html">http://rhizome.org/artbase/2855/index.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 11.26.02<br />From: Jim Andrews (jim@vispo.com)<br />Subject: "Blue Hyacinth" by Pauline Masurel<br /><br />It's a pleasure to publish Pauline Masurel's piece "Blue Hyacinth" at<br /><a rel="nofollow" href="http://vispo.com/StirFryTexts/bluehyacinth3.html">http://vispo.com/StirFryTexts/bluehyacinth3.html</a> (requires IE 4+).<br /><br />There's discussion between Pauline and me concerning "Blue Hyacinth" and<br />the stir frys at <a rel="nofollow" href="http://vispo.com/StirFryTexts/mazconv.htm">http://vispo.com/StirFryTexts/mazconv.htm</a> .<br /><br />"The story has already been written…her blue hyacinth voice. The story<br />has already been written another in the corner is smoking. The story has<br />already been written in colour. The story has already been written and<br />he's just here now to watch it played out."<br /><br />In one of the four texts, we read of a night club owner's remote<br />reaction to his blowing up a rival night club called The Blue Hyacinth.<br />In another, a woman describes the actions of someone who broke into her<br />house and left voice recordings on all her tapes, leaves voice messages<br />on her phone, "it goes on for months, her blue hyacinth voice." In<br />another of the texts, a woman relates of having won money bet on Blue<br />Hyacinth at the track, and her own inexplicable giving up of the<br />winnings.<br /><br />Masurel has used the mechanism of the stir fry to transform fictive<br />stories/vignettes into a vortex of poetry…and back again to fiction,<br />as you please.<br /><br />Many thanks to Pauline for "Blue Hyacinth" and its transformations<br />through the shapes of fiction and poetry.<br /><br />There are now five stir fry texts involving various participants:<br />Pauline, Brian Lennon, Leo Marx, Jerome McGann, Talan Memmott, Mary<br />Phillips, Joseph Weizenbaum, Lee Worden, and translation into Chinese of<br />one of them by Shuen-shing Lee. They have been published in the Iowa<br />Review Web, ubu.com, DOC(K)S from France, Taiwan, and offline in<br />Denmark. The project was started in 1999 and may or may not be finished<br />according to whether the form inspires others to do something different<br />with it, as Pauline has.<br /><br />The stir fry form keys on the DHTML innerHTML method which allows you to<br />change the HTML code inside a (SPAN) or (DIV). Pauline's "Blue Hyacinth"<br />can transform into 4^30=1,152,921,504,606,846,976 different texts as you<br />mouse over it. So the 'whole thing' will never be read. But neither need<br />all 1,152,921,504,606,846,976 different texts be read to grasp what we<br />would call 'the meaning' of the piece.<br /><br />As we move into combinatorially complex works, we realize that what it<br />means to read a combinatorium with subtlety and comprehension does not<br />involve the necessarily impossible task of reading all the possibilities<br />of a combinatorium but, rather, getting a sense of the directions in<br />which the possibilities tend by sampling them until they begin to<br />diminish in significant difference. In the end, we see that the mind<br />ranges very quickly through 1,152,921,504,606,846,976 despite its<br />seeming insuperability. A text of 1,152,921,504,606,846,976<br />possibilities is still amenable to the creation of meaning on a human<br />scale not simply by disregarding most of the possibilities, but by<br />virtue of the way the underlying 4 texts guide the reader through<br />primary (spanning set) spaces of meaning.<br /><br />ja<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Mute, issue 25, is out this week. Conceptually and volumetrically<br />expanded, (involves more cartographic & artists' projects & has doubled<br />the pages), this new bi-annual volume is phat. Articles on: WarChalking,<br />the Artists' Placement Group and Ambient Culture and more.<br /><a rel="nofollow" href="http://www.metamute.com">http://www.metamute.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 11.29.02<br />From: "t.whid" (twhid@mteww.com)<br />Subject: when Google has achieved the net art masterpiece, what are the<br />artists to do?<br /><br />preface: this little text started out very casually, then grew a bit<br />organically. i attempted to polish, but i'm not a great writer. it now<br />seems to be uncomfortably sitting somewhere btw tossed off email and a<br />serious attempt at commentary.<br /><br />Subject: when Google has achieved the net art masterpiece, what are the<br />artists to do?<br />++<br /><br />reading this story in the nytimes recently:<br /><br />"Postcards From Planet Google"<br /><a rel="nofollow" href="http://www.nytimes.com/2002/11/28/technology/circuits/28goog.html">http://www.nytimes.com/2002/11/28/technology/circuits/28goog.html</a><br /><br />from the article:<br />"AT Google's squat headquarters off Route 101, visitors sit in the<br />lobby, transfixed by the words scrolling by on the wall behind the<br />receptionist's desk: animaciÃ?Ã?n japonese Harry Potter pensÃ?zes et poÃ?ymes<br />associaÃ?xÃ?so brasileira de normas tÃ?zcnicas.<br /><br />The projected display, called Live Query, shows updated samples of what<br />people around the world are typing into Google's search engine. The<br />terms scroll by in English, Chinese, Spanish, Swedish, Japanese,<br />Korean, French, Dutch, Italian - any of the 86 languages that Google<br />tracks.<br /><br />Stare at Live Query long enough, and you feel that you are watching the<br />collective consciousness of the world stream by. "<br /><br />this article, like many tech-related articles i read, got me thinking<br />about the two worlds in which many of us on this list exist: the worlds<br />of art and technology. how they're different. how they're the same. how<br />are their functions evolving?<br /><br />in a world where a technology company can display 'the collective<br />consciousness of the world'(1) as a backdrop to their reception desk,<br />essentially a marketing ploy for their services; when they can collect<br />this data, sit on it and ruminate on how to 'monetize' it; when it<br />takes a fully capitalized, profit-driven corporation employing some of<br />the brightest engineers around to achieve such fascinating data then<br />what is left for the artist to do?<br /><br />it used to be that it was the artist's job to capture the 'collective<br />consciousness' either through intuition, genius, or dumb-luck. the<br />artists were the ones who told humans what humans were thinking about,<br />obsessing over, loving, hating. we no longer need intuition, genius or<br />even dumb-luck. we've got hard data and more is coming in every<br />millisecond.<br /><br />thinking about google's Live QueryË? (check out google's zeitgeist for a<br />taste: <a rel="nofollow" href="http://www.google.com/press/zeitgeist.html">http://www.google.com/press/zeitgeist.html</a> (2)) i start to<br />imagine what an artist might do with the information. especially if the<br />artist could get the info in a realtime stream. but, then, i think<br />about most of the data visualization projects i've seen (Carnivore<br />clients as an example) and they don't do all that much for me. they are<br />simply formal exercises which, though are interesting in their<br />random-seeming behavior, don't have a visual richness to command my awe<br />(a limitation of screens and projectors) and don't possess a depth<br />conceptually to make me go, 'aaahh'.<br /><br />what could an artist add to the GoogleË? Live QueryË?? How could one make<br />it any more sublime than it is? the artist could add nothing. when the<br />data-set ITSELF is so conceptually fascinating there is no more to do.<br />any sort of visualization would simply be distraction. simply KNOWING<br />that the data is flowing in and stored on some magnetic media somewhere<br />is enough for me. it's fun to see it stream-in i suppose, but the<br />knowledge of it's creation and archival is much more than fun; it's<br />sublime.<br /><br />Google has achieved the net art masterpiece. there has not been<br />anything created in net art that comes close to it and i don't foresee<br />anything coming from the arts that could rival it. the arts are<br />underfunded. the arts don't have access to the same resources. the<br />technologists will always win in this game of art and tech. i feel that<br />we've strayed to far into their world in some areas; we can't compete<br />when it comes to the 'awe' factor. sure, we can 'comment', 'criticize',<br />and 'tweak,' but it mostly comes out thin compared to our market<br />cousins: the Googles, the Ids, the Pixars, the Rockstar Games. we<br />simply don't have the tech that they play with and will always be<br />behind in that area; we can't compete FORMALLY with the commercial<br />side. though our projects my be much deeper conceptually, the form or<br />aesthetic allows people to step into the work, if it doesn't stack up<br />against the commercial counterpart, it's easy for the audience to<br />ignore it.<br /><br />To be precise, there are a few areas where artists are going to be<br />hard-pressed to compete. Those areas are 3D gaming, 'virtual' worlds<br />and 3D animation; and realtime data visualization and manipulation.<br /><br />The worlds created in the Sims, Grand Theft Auto, Toy Story, Quake and<br />etc are complex and exciting in ways which their artworld counterparts<br />can't match up. They are larger, easier to navigate, more exciting to<br />interact with, have more sophisticated visuals, are more entertaining,<br />and are surprising in their level of freedom to interact (the audience<br />has more options). And why shouldn't they be more interesting? They've<br />got large teams of developers working on them, they can test the<br />interaction in focus groups and have almost unlimited pools of capital<br />to draw from. What individual artist could compete with that?<br /><br />in realtime data collection and manipulation, IMO, the strength of the<br />work comes from the intriguing data. the visual representations of this<br />data should help us comprehend interesting data. if the data isn't<br />interesting, neither is the piece no matter how interesting the visuals<br />may be. Research firms, search engines, polling companies create<br />interesting and therefor very valuable data to the market. There will<br />always be a technological advantage fueled by capital to the market<br />technologists as opposed to the artists. They have the capital to put<br />together interesting data in ways that artists can't compete with.<br /><br />One area where the artists and the industry can compete head-to-head is<br />in *web art*(3), this is an area where artists are ahead of industry,<br />IMO. Web *presentation* technologies (CSS, XHTML, DHTML Flash,<br />Director, etc) are more readily available so this makes sense. It's an<br />area where artists are able to achieve technological parity. It's also<br />the area that is the most similar to traditional art practice; it lends<br />itself to the individual creator working with limited means.<br /><br />So what should be done? More funding for the arts is one answer.<br />Collectives of pooled technology and economic resources would be a<br />great way to go. Korean immigrants in NYC join credit clubs where<br />everyone pays into a central pool and they can then receive loans to<br />start businesses. This model could work for artists working in<br />technology.<br /><br />it will be very hard to compete it some of these areas however. if<br />there is no pay-off in the end, capitalists won't put money behind<br />projects. public funding is almost non-existent, subject to it's own<br />opaque rules, and wouldn't be enough to achieve technological parity in<br />any case.<br /><br />+++<br />(1) i know, i know, it's not the entire world, but it seems to me that<br />the sample is large enough that searches wouldn't change much if you<br />added EVERYONE to the mix.<br /><br />(2 ) Looking over the google zeitgeist makes one a bit sick by it's<br />heavy tilt toward USAian pop cultural obsessions. They may be filtering<br />the data for this page to suit western viewers. Or perhaps lots more<br />USAians use Google.<br /><br />(3) I make this distinction btw net art and web art: net art needs to<br />use a network as an integral part of the medium. if one takes the<br />network out of the piece, the piece ceases to function either literally<br />or conceptually. web art simply uses the web for distribution (ie one<br />can run it without a network connection and it works fine), is<br />presented through a browser (most of the time), and/or uses web<br />technologies (HTML, Flash etc).<br /><br />–<br />t.whid<br />www.mteww.com<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />David Byrne on northern european Blip Hop music and others in<br />LEONARDO MUSIC JOURNAL special issue no 12. on PLEASURE.<br />Orders from journals-orders@mit.edu for Table of Contents see<br /><a rel="nofollow" href="http://www.leonardo.info/lmj">http://www.leonardo.info/lmj</a>. CD features experimental music from<br />EASTERN EUROPE curated by Christian Scheib and Susanna Niedermayr.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 11.28.02<br />From: Are Flagan (areflagan@artpanorama.com)<br />Subject: Sign of the net.art times<br /><br />Sign of the net.art times by Are Flagan<br /><br />In his influential book The Language of New Media, Lev Manovich prominently<br />listed "transcoding" among the founding principles of new media. Discussing<br />the digital practices and operations arising to merit the debated shift into<br />"new," he singled out the ability of numerically encoded media objects to<br />translate or transform themselves, with unprecedented ease and according to<br />hitherto unfamiliar properties and coordinates. Coupled with the widespread<br />computerization of all media (still and moving images, sounds, texts, etc.),<br />this technology-driven metamorphosis moreover influences attendant cultural<br />categories and concepts, as Manovich succinctly notes: "Because new media is<br />created on computers, distributed via computers, and stored and archived on<br />computers, the logic of a computer can be expected to significantly<br />influence the traditional cultural logic of media; that is, we may expect<br />that the computer layer will affect the cultural layer." [1] Although the<br />transcoding concept has received its due share of attention since the book's<br />publication last year, frequently being quoted as the prime example of "old"<br />cataclysms, the associated grammar of principles has largely ignored many<br />common, more pragmatic, uses and applications of the term. At its computing<br />root, transcoding obviously regulates and facilitates the play of presence<br />and absence through math and logic; thereby making its operations active<br />across a vast yet proprietary field, ranging from the foundations of western<br />metaphysics to the latest electronic switches. So considered broadly along<br />with its profound dispersal, which significantly returns to the<br />consolidating principles deployed, the impending gravity of computer<br />transcoding is consequently, and not only epistemologically speaking,<br />immense. To avoid the neighboring black hole of sweeping generalizations<br />compiled in rounded nutshells, this brief essay will attempt to theorize<br />some aspects of this pervasive impact through specific and prominent trends<br />in contemporary net.art.<br /><br />To once more narrow the focus on these preoccupations, one can in retrospect<br />appreciate that even the earliest net.art controversies of unauthorized<br />mirroring were less about repeating the simulacra of postmodernism, which<br />had already been exhaustively explored through the medium of photography in<br />the preceding decade, than it was about revisiting questions of authenticity<br />and authority through the added momentum of transcoding. The act of<br />mirroring, seen here as always in a differentiated yet fulfilling presence,<br />in the 1999 actions of 0100101110101101.org did not only clone the<br />destined-for-stardom site jodi.org byte by byte under another domain name,<br />it also downloaded and offered a subversively altered version of<br />Art.Teleportacia, the first art gallery for the Web. Negotiating these<br />mirror(ing) phases obviously cast a long backward glance at postmodern<br />questions of replication and reproduction, but it also recognized that the<br />cumulative ability to transfer, transport, translate and transform, all<br />subsumed and made available under transcoding, had leveled the playing field<br />for a rather predictable set of artistic games to begin anew in a pioneering<br />context. If we leap three giant net years ahead to the present, an attentive<br />look at some recent entries to the net.art catalog will garner attention to<br />a subsequent and related strategy that has become increasingly popular among<br />dedicated practitioners. A striking number of current works literally employ<br />and repeat what one may term an expansive approach to the transcoding<br />principle: they collect and/or generate structured data through various,<br />often rather novel, forms of input and then output this in a scrambled<br />appearance, regularly on rather abstract terms and generally according to<br />very simple rules.<br /><br />To better illustrate this rapidly overflowing genre, three projects may<br />suffice: Taxi Art, [2] produced by SAS Design in London, uses the GPS<br />tracking of London taxis, which is already done for booking reasons, to<br />offer visitors to the site a series of choices for an online artwork drawn<br />by the humdrum path of taxis on the streets. First pick your minimalist and<br />formalist preference for aesthetics that largely resemble pie charts or<br />graphs in the form of lines or circles, then watch the drivers negotiate the<br />traffic to render your masterpiece. The result: a GPS doodle of urban<br />corridors that, from a cartographic point of view, would probably require<br />that you immediately hailed a cab to get around without getting lost.<br />Another recent example is Goodworld by Lew Baldwin, which can be found on<br />the Whitney Museum's lofty artport site. [3] Here you pick any URL and let<br />the site transform your location into colorful blobs for images, where the<br />color field is an aggregate of dominant RGB values in the original, and<br />emotive smiley faces for text. An almost analogous gig for music is the<br />developing WebPlayer [4] by Pete Everett, which currently prepares the stage<br />for a filtering of an URL into soft, luscious sounds transcoded from the<br />ASCII values of the hypertext, sans recurring code brackets. Somewhat<br />unexpectedly (unless you first read the process notes that pays homage to<br />how mathematically inspired composers turned repetitive numbers–base note<br />sequences–into sweet music), the result resonates more like naturalistic<br />jingles from the oceans than past sounds sampled from data and voiced by<br />tinny 386 processors to strike a distinctive digital note.<br /><br />This net can easily be cast much broader and wider in all directions to<br />catch numerous projects that indulge in the type of transcoding alluded to.<br />But to save the impressions formulated thus far, we can discern the repeated<br />predilection toward taking ordered stacks of data and reshuffling the<br />packets: GPS traces in longitude and latitude turns to coordinated strokes,<br />graphical RGB values coalesce in bland color fields and HTTP rocks on<br />through the speakers, all according to Radio Taxis, Goodworld and WebPlayer<br />respectively. The reason all this reverse-engineered data mining and<br />logical-mathematical magic can unfold is of course due to the common binary<br />denominators of all data: 0 and 1. Translated into the bitplane through<br />binary notation a decimal value of, let's say 97, will read as a series of<br />0s and 1s. But this string of 97 reinterpreted through ASCII code is in fact<br />the "a" in the fact just presented and represented (given that this essay<br />does indeed appear as ASCII). And the 97 may of course also be attributed,<br />and reassigned, to a medium dark pixel value in an image or the pitch of a<br />programmed tone. Consider, then, that this 97 already circulates around the<br />Internet in many wrappings, from the corner of a company logo via the<br />central "a" in every wording of Mac to a frequency in an embedded sound<br />object, and you get the basic picture (or word or sound) of the<br />Esperanto-styled computing these projects are practicing and pointing to.<br />Within this mind-blowing conundrum of the computer medium lies the rationale<br />why these types of projects are both incessantly compelling and instantly<br />mundane: on one hand, since we are indeed talking binaries here, their<br />claims to isolate the multifarious behavior of data bits to their own<br />limited operations subdues the potential madness of an arbitrary bit<br />architecture and thereby grounds protocols in an oppositional, highly<br />reasonable context. But, on the other hand, the projects themselves reveal<br />these operations to always already be active and working away within this<br />selfsame structure. It is not insignificant in this regard that most net.art<br />transcoding endeavors appear to indulge in rather semantically poor output<br />at the front end. In the three works discussed, we get abstract shapes and<br />patterns along with base sensory information scattered in HTML grids and<br />mellow MP3 music submerged in atmospheric harmonies. This choice, and it is<br />crucially a choice on the scripters/programmers behalf, basically attempts<br />to move away from the widely conversant computer literacy promoted by<br />transcoding, which implies the successive application of established<br />protocols, toward the linguistic plight of translation as transformation.<br />The flexible exchange rate of bits remains the modus operandi, but the<br />currency of the data outlet fluctuates in value–from ordered to scattered,<br />meaningful to meaningless and so on. Given the identically encoded binary<br />origin here, this treatment signals a distinctly asymmetrical rupture in<br />prevailing systems of representation and signification, making<br />interconnected expressions appear equal despite very obvious differences.<br /><br />To better appreciate this fascinating move, a tangential and cursory shift<br />into semiology is desirable to avoid sidelining the fact that computing has,<br />or even is, a cultural history. Traditionally posited as a science of signs,<br />which are defined broadly without substance or limits, semiology operates<br />with a tripartite structure of sign, signifier and signified to<br />systematically elucidate the processes whereby any form of representation<br />appears meaningful. Although this premise originally looked at all sights<br />and sounds that may, in some form, solicit or elicit communication, it<br />gradually turned toward the primary intelligibility of language to study the<br />enunciating relations. At its core, however, and this is the crucial<br />reference to our present concerns, semiology was conceived as a system that,<br />as Roland Barthes has tellingly remarked, pursued a euphoric dream of<br />scientificity. By first positing a model that hypothetically supersedes<br />language through signification, this operative system is able to predict and<br />precede the moment of enunciation, rendering its inevitable emergence, in<br />semiological jargon, a transcendental signified. In very simple terms, one<br />could say that the system reveals something through the operations of the<br />model, and it appears natural when it successfully hides this fact. A short,<br />chronological list covering how this science has developed, and implying how<br />semiology is more broadly understood in this context, may include Charles<br />Sanders Peirce, Ferdinand Saussure, Roland Barthes and Jacques Derrida, but<br />this narrow trail of contributions to the discipline branches out just about<br />everywhere, for example into the psychologism furthered by Jacques Lacan,<br />or, for those more familiar with photographic theory, the psychosemiology of<br />Victor Burgin. Only roughly sketching this particular context serves to<br />drastically shorthand the above scenarios for how the sign, signifier and<br />signified interact, what roles they respectively serve within the prescribed<br />signifying chains, and even how or by what each entity and each link is<br />constituted (every author mentioned gradually gets entangled in solving<br />questions raised by their own arguments). But the contested point of<br />acquiring a locus for logos, attached to these conjectural contortions, is<br />of course far from trivial and essentially perpetuates the debate. The<br />important legacy of immediate use here is that the presupposed division of<br />sign, signifier and signified has prevailed along with a preponderance<br />toward scientificity; it is of direct relevance to how the concept of<br />transcoding is built into computer logic, and accordingly understood and<br />practiced within new media theory and net.art.<br /><br />Having acknowledged, in a roundabout yet very economical way, that the<br />distinction between signifier and signified is problematic at the root (as<br />it relies on the unity of the sign to make the concept present in and of<br />itself through, and despite of, this opposition), let us turn briefly to a<br />quote from an interview with Jacques Derrida conducted by Julia Kristeva<br />before returning to a more comprehensive discussion of computer transcoding.<br />Speaking of the opposition between signifier and signified, Derrida notes:<br /><br />That this opposition of difference cannot be radical or absolute does not<br />prevent it from functioning, and even from being indispensable within<br />certain limits–very wide limits. For example, no translation would be<br />possible without it. In effect, the theme of a transcendental signified took<br />shape within the horizon of an absolutely pure, transparent and unequivocal<br />translatability. In the limits to which it is possible, or at least appears<br />possible, translation practices the difference between signifier and<br />signified. But if this difference is never pure, no more so is translation,<br />and for the notion of translation we would have to substitute a notion of<br />transformation: a regulated transformation of one language by another, one<br />text by another. [5]<br /><br />Translation, to playfully paraphrase the same again in other words, implies<br />the seamless movement of pure signifieds across languages and texts<br />(platforms and formats) that the signifying apparatus itself supposedly<br />leaves untouched. It denies any precarious intertextuality, invoking a chain<br />of substitutions, in favor of an original that effectively surpasses any and<br />all transformation.<br /><br />The popular new media concept of transcoding does indeed speak of a<br />limitless and highly effective translatability. Coupled with the associated<br />premise of numerical representation, it proposes that the application of<br />protocols to numbers has conjured up a science that programs closure into<br />every transaction, every translation, and every transposition of what<br />presents itself, in each transmuted instance, as the transcendental identity<br />of the signifier/signified in a sign. There is an unprecedented equivocality<br />at play here, one that operates in the dark passages of hardware and comes<br />to light through software, and which is consequently instrumental in<br />separating itself (and its objects) from the elucidating passage of the<br />signifying operations. Translation, practiced as the aforementioned<br />difference between signifier and signified, consequently succumbs to a<br />science of logical-mathematical notation. As such, it signals the practical<br />apotheosis of semiology, which has precisely been conceived of as a<br />systematized science of signs to break the metaphysical bounds. Hence the<br />longstanding semiotic project–founded and resolved upon the tripartite<br />sign, signifier, signified–reaches a certain "organic" totality through<br />computerized transcoding, bringing the necessary presupposition of a priori,<br />an innocent and independent writing before the letter, to communication.<br /><br />What is not yet accounted for in this view (although it is of course there<br />through the founding signifier/signified opposition) is the move that<br />previously brought out the psycho prefix and applied it to semiology. The<br />signified, although attributed to the signifying chain that revolves around<br />the elusive conglomerate of a sign, may instead be part of a general<br />psychology, a scenario of mind over matter seeking a uniform social body<br />with a cohesive psychology to ground the sign in a detached collectivity.<br />This position, explored indirectly by Barthes through the gathering concept<br />of myth and more directly by Burgin in his reliance on Freudian<br />psychoanalysis, should of course not be discounted with regards to<br />affective, as a counterpoint to effective, data. The very human back and<br />front end–the self-fulfilling cycle–of transcoding will of course always<br />be subject to the same semantic mysteries as any pre-digital entity when it<br />comes to these instructive semiotic structures. The key point, however, is<br />that the appearance, the coming into being, of the signifier/signified<br />opposition through transcoding hinges on the murky fusion of zeroes and<br />ones: the base metaphysical counterpoints that now crucially couple through<br />a machine and not mental conjunction. Although this latter digression is<br />ripe with the usual analogies of mind and machine, the link between<br />semiology and psychology when it comes to computer operations essentially<br />broadens the usual turns of the logical circuit by further implicating a<br />range of associated discourses in the central transcoding principle.<br />Effectively, this is where the user figure comes into play, but that's an<br />interesting biography that remains to be written.<br /><br />Despite the documented and discussed ability of transcoding to transform,<br />witnessed in the listed net.art works and noted via Derrida, it appears that<br />the representational claims to metonymy rather than analogy actually conjure<br />up directly translatable aspects that perceptively and conceptually manage<br />to fully survive this revolution. In Taxi Art, does the work not indicate a<br />blinking orange, signaling left or right, at every turn of the colorful<br />geometric drafts? Does Baldwin's Goodworld not bring an inebriated textual<br />smile to blurry color vision only through comparison with the clearly<br />aliased input URL? Do you not descend into soundscapes of corresponding<br />hypertext when WebPlayer embarks on its heavily transmuted aural voyage?<br />Isolating such experiences, sensory as well as conceptually, makes for a far<br />more complicated analysis of transcoding. The effect produced and described<br />is doubly stunning: on one hand logical-mathematical notation denies to<br />confirm the, in lack of a better word, theology of transcoding as the virgin<br />passage of translation; on the other, it retains an empirical contingency of<br />unprecedented representational and signifying power. It may very well<br />contest the formalism of equivalence by logically and mathematically<br />scrambling the bits beyond recognition (in a classical representational<br />sense), but the overriding yet obscure science of this operation, the<br />alchemic feat of numbers and logic, brings an overwhelming empirical closure<br />to the experience, a strangely distorted yet comforting sense of deja vu.<br />What sunders then ultimately unites; numbers break apart but finally add up.<br />The checksum of all this is that each and every one of these projects, and<br />they only comprise three exemplary instances of an overwhelming trend,<br />believe in the divine translatability of transcoding to the extent that<br />complex semantic devices are readily and purposefully sacrificed for an<br />applied metaphysics of the excruciatingly simple, reflected in Euclidean<br />cartography (Taxi Art), typographic emoticons that recall Platonic pure form<br />(Goodworld) and the omnipresent Muzak of the deep network (WebPlayer). This<br />reductive approach to the semiotic question obviously echoes the<br />overwhelming progress of logical-mathematical notation, and it does not in<br />actuality query the unity of the signifying division, or rather the<br />universal scientifcity of the process that now brings it to bear so<br />fancifully and persuasively. On the contrary, the troublesome collaboration<br />between applied science and metaphysics that always promotes an omniscient<br />empiricism has reached its apotheosis in transcoding, and this is indeed the<br />sign of our net.art times.<br /><br />NOTES:<br />[1] Lev Manovich, The Language of New Media, Cambridge, MA: MIT Press, 2001,<br />p. 46.<br />[2] <a rel="nofollow" href="http://www.radiotaxis.net">http://www.radiotaxis.net</a><br />[3] <a rel="nofollow" href="http://www.artport.whitney.org/gatepages/artists/baldwin/index.html">http://www.artport.whitney.org/gatepages/artists/baldwin/index.html</a><br />[4] <a rel="nofollow" href="http://www.twofivesix.co.uk/snd/index.html">http://www.twofivesix.co.uk/snd/index.html</a><br />[5] Jacques Derrida, Positions, Chicago, IL: The University of Chicago<br />Press, 1981, p. 20.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. 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