<br />RHIZOME DIGEST: September 10, 2004<br /><br />Content:<br /><br />+announcement+<br />1. Rachel Greene: [Fwd: New book about Hacker and Cracker Art]<br />2. marta: free culture - cultura libre -liberad la cultura<br />3. Rachel Greene: Copy-art.net opens at the ICA, London<br />4. You Minowa: "project netarts.org" 2004 - 2nd annoucement<br /><br />+opportunity+<br />5. Scott Snibbe: Regular Faculty Position at the Evergreen State College<br />6. Pierre: Call For Entries : Today in Paradise â Genetics & Art<br />7. Susan McNeil: Tenure Track Assistant Professor in Digital Media and Arts<br />Production<br /><br />+work+<br />8. Myron Turner: New project: bigQuestions.com<br />9. Rhizome.org: Just added to the Rhizome ArtBase: AUDC Wiki by AUDC<br />10. Bubble Sort: New Work:metatelephony—>a networked poem<br />11. Raquel Herrera: WEBLOG METANARRATIVE(S)<br /><br />+scene report+<br />12. Jonah Brucker-Cohen: Report from ISEA 2004<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 9.05.04<br />From: Rachel Greene <rachel@rhizome.org><br />Subject: [Fwd: New book about Hacker and Cracker Art]<br />From: Lassi Tasajärvi <lassi@evenlakestudios.fi><br />Dear Media Art Colleagues,<br /><br />I thought this might interest you. Feel free to forward this to anyone who<br />would find it useful. Thank you.<br /><br />Best Regards,<br /><br />Mr. Lassi Tasajärvi<br />Finland<br /><br />:. www.evenlakestudios.fi<br />:. www.katastro.fi<br /><br />MEDIA RELEASE :: 05 September 2004<br />For Immediate Release<br /><br />MULTIMEDIA ART CREATED BY HACKER AND CRACKER ARTISTS.<br /><br />The First Book ever about the 'Demoscene' culture has been released.<br />Titled as "Demoscene: The Art of Real-Time". The book has 72 pages and is<br />published by Even Lake Studios & katastro.fi.<br /><br />The demoscene is one of the most interesting phenomena to come out of<br />digital media culture. It's a culture created by the first generation of<br />kids who grew up with home computers and computer games in the 1980s.<br /><br />Even before Internet use became widespread, thousands of audiovisual works<br />had been globally published and distributed by the demoscene culture. This<br />was done using modems and diskettes. At the same time, the cracking scene,<br />which has always been a close relative of the demoscene, systematically<br />cracked and distributed just about every computer game and program to come<br />on the market.<br /><br />The demoscene spawned a group of people that have worked in or started<br />companies that played an important and pioneering role in the game, new<br />media, digital graphics and ICT-sector industries in many countries. The<br />demoscene was where many digital media artists, electronic music<br />composers, as well as visual club culture and virtual community activists<br />got their start.<br /><br />In the 2000s, the demoscene is still an active and productive global<br />network and culture. This book is the first of its kind dealing with the<br />demoscene.<br /><br />More information about the book can be found at:<br /><a rel="nofollow" href="http://www.evenlakestudios.com/books">http://www.evenlakestudios.com/books</a><br /><br />Contact author/publisher:<br /><br />Mr. Lassi Tasajärvi<br />email: lassi@_NOSPAM_evenlakestudios.fi<br />mobile: +358 40 7222 711<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 9.06.04<br />From: marta <marta@elastico.net><br />Subject: free culture - cultura libre -liberad la cultura<br /><br />My co-editor in elastico.net, Antonio Cordoba, has just released an spanish<br />version of Free Culture, Lawrence Lessig last work on the copyright war.<br /><br />Hope you enjoy it!<br />mxxxxx<br /><a rel="nofollow" href="http://www.elastico.net/archives/001222.html">http://www.elastico.net/archives/001222.html</a><br /><br />Cultura libre - HTML<br /><a rel="nofollow" href="http://blogs.law.harvard.edu/ion/stories/storyReader$869">http://blogs.law.harvard.edu/ion/stories/storyReader$869</a><br /><br />Cultura Libre (PDF, 1.2Mb)<br /><a rel="nofollow" href="http://cyber.law.harvard.edu/blogs/gems/ion/Culturalibre.pdf">http://cyber.law.harvard.edu/blogs/gems/ion/Culturalibre.pdf</a><br /><br />Cultura libre - Formato Palm Reader (Cortesía de Albert Cuest)<br /><a rel="nofollow" href="http://www.canalpda.com/displayarticle113.html">http://www.canalpda.com/displayarticle113.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 9.07.04<br />From: Rachel Greene <rachel@rhizome.org><br />Subject: Copy-art.net opens at the ICA, London<br />From: Carey Young [<a rel="nofollow" href="mailto:host@careyyoung.com">mailto:host@careyyoung.com</a>]<br /><br />Copy-art.net (<a rel="nofollow" href="http://www.copy-art.net">http://www.copy-art.net</a>) will be exhibited at the ICA London<br />from Tuesday 7th September to Sunday 3rd October 2004.<br /><br />Copy-art.net is a copyright-free website, a curatorial project that aims to<br />create an online platform to exchange works between artists, curators and<br />the public and give the audience free access to works of art. This project<br />intends to challenge the idea of intellectual property and test its limits<br />in a copyright-free zone.<br /><br />Submitted works can be downloaded, changed, distributed, exhibited and used<br />by all visitors for free. All submitted works will be present online in an<br />archive, and available to the public to access. Only commercial use is<br />excluded, as all works are registered with Creative Commons under a<br />non-commercial license.<br /><br />This show marks the premier of new artists' contributions by: Elizabeth<br />Price, Carey Young, Doug Fishbone, Abigail Reynolds, Reza Aramesh, Peter<br />Coffin, Ella Gibbs, Gavin Wade, Beltran Obregon and Richard Crow. Existing<br />work will be also shown by Anna Best, Bigert&Bergstrom, Colectivo<br />Cambalache, Critical Art Ensemble, A K Dolven, House of O'Dwyer, Per<br />Huttner, juneau/projects/, Matthieu Laurette, Miltos Manetas, N55, Szuper<br />Gallery, Thomson & Craighead and SAK<br /><br />12-7.30pm daily, Institute of Contemporary Art, London, The Mall, SW1<br /><br />www.copy-art.net <<a rel="nofollow" href="http://www.copy-art.net">http://www.copy-art.net</a>><br /><br />for further information please email mail@copy-art.net<br />–<br />Carey Young<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 9.10.04<br />From: You Minowa <webmaster@netarts.org><br />Subject: "project netarts.org" 2004 - 2nd annoucement<br /><br />"Project netarts.org" 2004 - 2nd announcement<br /><br />1. From "Art on the Net" to the new "Project netarts.org"<br /><br />2. Call for the nomination<br /><br />3. The schedule<br /><br />4. Physical events [new]<br /><br />————————————————————-<br /><br />1. From "Art on the Net" to the "Project netarts.org"<br /><br />Since 1995, The Machida City Museum of Graphic Arts has been hosting the<br />"Art on the Net" project promoting the Internet as a space for artistic<br />expression. For almost a decade now, this project has been calling on<br />artists around the world to investigate the relationship between Art,<br />the Internet and the Society.<br /><br />This summer, to celebrate the success of our "Art on the Net" project,<br />we are going to launch a new event called "Project netarts.org." The<br />"Project netarts.org" consists of an Internet Art exhibition, artist<br />essays, theoretical articles, and an online forum.<br /><br />The Exhibition section of the project will feature recent developments<br />in Internet Art and is open to all forms of creative expression that use<br />the Internet as their primary medium. The essays and articles from<br />artists, critics, curators and other contributors, will be featured in<br />the Writings section. The Online Forum is open to everyone who is<br />interested in Internet Art and other hybridized forms of Digital or<br />Media Art that use network technologies.<br /><br />Although this project is primarily focused on the latest developments in<br />the field of Internet Art, we are also very interested in considering<br />contributions that reflect the influence of Internet Art production on<br />the wider fields of Media-Art, Digital Art, curatorial practice,<br />digital pedagogy, and online publishing.<br /><br />The new "Project netarts.org" will be launched 1st, Nov. 2004, at<br /><br /><a rel="nofollow" href="http://www.netarts.org/">http://www.netarts.org/</a><br /><br />————————————————————-<br /><br />2. Call for the nomination<br /><br />This year, the artworks for the exhibition and the "netarts.org 2004<br />prize" will be chosen by our Selection Committee. The prize fee for the<br />top selection will be 200,000 yen.<br /><br />The members of the Selection Committee are:<br /><br />Mark Amerika (<a rel="nofollow" href="http://www.markamerika.com/">http://www.markamerika.com/</a>)<br />John Hopkins (<a rel="nofollow" href="http://www.neoscenes.net/">http://www.neoscenes.net/</a>)<br />Trace Reddell (<a rel="nofollow" href="http://www.du.edu/~treddell/">http://www.du.edu/~treddell/</a>)<br />Anne-Marie Schleiner (<a rel="nofollow" href="http://www.opensorcery.net/">http://www.opensorcery.net/</a>)<br />You Minowa (Curator, MCMOGATK)<br /><br />The members will make their own nominations, but we will accept<br />nominations from the web also. Please send your nomination to us<br />directly at the website <a rel="nofollow" href="http://www.netarts.org">http://www.netarts.org</a>. DO NOT SEND YOUR<br />NOMINATIONS TO SELECTION COMMITTEE MEMBERS.<br /><br />The coordinators of "Project netarts.org" will also review essays and<br />articles that focus on Internet art. Selected essays and articles will<br />be featured in our Writings section, in English and Japanese.<br /><br />————————————————————-<br /><br />3. The schedule<br /><br />We will accept nominations by mail from 1st, Aug. 2004 to 15th, Sept.<br />2004. Check out our website for details.<br /><br />The award-winning artwork will be selected by 15th Oct. The exhibition<br />will be launched 1st, Nov. 2004. We will soon announce some physical<br />events to take place in Nov. at the Machida City Museum of Graphic<br />Arts, Tokyo.<br /><br />————————————————————-<br /><br />4. Physical events<br /><br />We will invite Mark Amerika (USA)and Agnese Trocchi (Italy), and have<br />physical events on 7th Nov. at the auditorium of the museum under the theme<br />of [Art and the Internet: Hackers, Pirates, and Philosophers].<br /><br />13:30 Agnese Trocchi [lecture]<br />"Peer-to-Peer Fightsharing: the Art of making Networks"<br /><br />14:15 Mark Amerika [lecture]<br />"Breaking the Code: How Net Artists Are Hacking Reality"<br /><br />15:00 DJRABBI (Mark Amerika and Rick Silva, University of Colorado,<br />USA) [Performance Art]<br />"Net.Art-VJ-Hactivist-DJ-WWW-Collage-Remix-Performance"<br /><br />16:00 Panel Discussion "Media Art and the Museum"<br /><br />————————————————————-<br /><br />–<br />You Minowa<br />Curator<br />Machida City Museum of Graphic Arts<br /><a rel="nofollow" href="http://www.netarts.org/">http://www.netarts.org/</a><br />webmaster@netarts.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 9.06.04<br />From: Scott Snibbe <scott@snibbe.com><br />Subject: Regular Faculty Position at the Evergreen State College<br /><br />From: Ruth Hayes [<a rel="nofollow" href="mailto:randomruth@comcast.net">mailto:randomruth@comcast.net</a>]<br />Sent: Thursday, August 26, 2004 11:04 AM<br />Subject: Regular Faculty Position at the Evergreen State College<br />Regular Faculty Position at the Evergreen State College, Olympia, WA<br /><br />Digital Media<br /><br />The Evergreen State College seeks a Media Artist with demonstrated<br />teaching experience in both digital moving image technologies, and<br />cultural and critical theories of media. The candidate should have<br />strong digital filmmaking skills and experience in at least two of the<br />following: sound design, interactive media/web design, animation,<br />digital photography or multimedia performance and installation.<br /><br />Other skills necessary to this position include the capacity to work<br />effectively with students on writing, the ability to teach critical<br />media theory, visual literacy and media literacy in an interdisciplinary<br /><br />context, and critical expertise in multicultural media arts (such as<br />African American media, Native American media, global media activism,<br />etc). This position is designed for a working artist and teacher with at<br /><br />least an MA (MFA preferred), and an active exhibition record. We are<br />specifically looking for someone who values teaching that links media<br />theory and practice in intensive, team-taught, interdisciplinary<br />settings.<br /><br />This is a Regular Faculty position, eligible for continuing appointment<br />after two, three-year renewable contracts.<br /><br />For more information on our Expressive Arts Program, review our website<br />at <<a rel="nofollow" href="http://www.evergreen.edu/catalog/expmore.htm">http://www.evergreen.edu/catalog/expmore.htm</a>><br /><br />Review of complete files starts November 19, 2004.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 9.08.04<br />From: Pierre <drmoth@tpg.com.au><br />Subject: Call For Entries : Today in Paradise: Genetics & Art<br /><br />CALL FOR ENTRIES <br /><br />Today in Paradise - Genetics & Art<br />Mobileart 05<br />Göteborg New Media Art Festival<br />at Röda Sten, Göteborg, Sweden<br />Submission Deadline: 24 November 2004<br />www.mobileart.se<br /><br />The call for works is open to artists, designers and performers both<br />internationally and from the Nordic region willing to engage in the theme<br />'Today in Paradise: Genetics & Art'.<br /><br />Mobileart is announcing a call for works for its exhibition and festival<br />which will open on the 1st April, 2005. This will consist of a 3-day<br />festival/symposium held on Friday 1st April to Sunday 3rd April, concurrent<br />with an exhibition at the same venue from Friday 1st April - Sunday 17th<br />April.<br /><br />Today in Paradise: Genetics & Art will be held at Röda Sten<br />(www.rodasten.com), a cultural landmark which lies on the sea entrance to<br />the city of Gothenburg. Previously housing a huge industrial boiler, Röda<br />Sten today is a hub for exhibitions and arts events, and offers everything<br />from huge open spaces to small intimate rooms distributed over its<br />approximate 1000 square metres. The outside of the building is a free zone<br />for the graffiti artists of the city, and this unconventional exhibition<br />space sets the scene for innovative explorations. The goal of Project Röda<br />Sten is to develop itself as a nordic cultural centre for art, theatre,<br />music and dance and to host international exhibitions of high standard.<br /><br />Mobileart is an organisation focussing on the advancement of digital and<br />net-based art. Through exhibitions both on- and off-line, Mobileart seeks to<br />create a forum for activities, meetings and information revolving around<br />such art forms as visual art, music, design and architecture.<br /><br />THEMATIC BACKGROUND<br />Since the middle of the 90's, a public debate about the possible<br />consequences of biotechnology and genetics has emerged, with particular<br />focus on how they might affect our lives and environment.<br /><br />The Scottish sheep Dolly, born in 1996 and deceased in 2003, was a catalyst<br />for the emergence of this debate. The first mammal to be born through<br />cloning, Dolly became symbolic of and synonymous with the new biotechnology.<br />Biotechnology gave us a new perspective on ourselves with the completed<br />mapping of the human genome.<br /><br />Many ethical questions have been opened up regarding the new biotechnology.<br />Several aspects of our lives have been influenced over the last few years -<br />living organisms and bodily organs can be reproduced, genes can be patented,<br />genetic manipulation has found its way into agriculture, new medicines have<br />been produced in the wake of the new biotechnology. The discoveries of<br />genetic science and technology leaves us faced with several questions that<br />deal with ethics, social relations, economics, religion and culture.<br /><br />In our every day life today we look out for the tags of 'genetically<br />modified' on groceries, get offers from commercial bio-banks when we give<br />birth and there's even an American company willing to take your order to<br />clone your pet cat.<br /><br />Today biological and evolutionary processes are simulated by computers and<br />information technology. Genetic and evolutionary algorithms are finding<br />their way into many different fields of interest, within and outside of<br />scientific areas of exploration. Examples of unusual applications of these<br />algorithms can be already found in music, art and design.<br /><br />We are now in the era of post genetic revolution. The cloning technologies<br />and gene mapping that once shocked are now commonplace, silently and often<br />invisibly integrating themselves into the everyday. It is in such a climate<br />that we would like to re-stimulate the debate and re-frame the question of<br />how these are affecting us, and how we can express this through art.<br />EXHIBITION AND FESTIVAL<br />The exhibition is open to works based on the theme 'Today in Paradise:<br />Genetics & Art' from various fields such as visual arts, architecture,<br />design, music, dance and performance. Artists are invited to interpret the<br />theme in various ways, either through direct commentary on genetics and<br />biotechnology, or from a sociological/cultural perspective. Liberal<br />interpretations and more abstract approaches to the theme will also be<br />encouraged. Works utilizing genetic algorithms and evolutionary processes<br />are also of interest, and need not be thematically or aesthetically related<br />to the topic.<br /><br />For the exhibition from the 1st to 17th April we are looking for artists<br />working in all kinds of media, for example interactive installations,<br />photography, video, sound, and net based art. As this will be a group<br />exhibition, space will be shared among the participants so this in an<br />important factor to be aware of when submitting works.<br /><br />For the festival from the 1st to 3rd April we are seeking participants from<br />the fields of music (especially electronic), dance and performance art to<br />present pieces on site.<br /><br />A part of the exhibition will also hold information and visions from ongoing<br />research from Biotechnology institutions and companies.<br /><br />IMPORTANT DATES<br />Submission deadline: 24th November 2004<br />Notification of participation: 21st December<br />Exhibition dates: Friday 1st April to Sunday 17th April, 2005<br />Festival/Symposium dates: Friday 1st April to Sunday 3rd April, 2005<br /><br />SUBMISSION INFORMATION<br />Please fill in the on-line Apply Form found on the Mobileart website at:<br />www.mobileart.se/apply.html or print out the PDF- Apply Form an post it to<br />address (postmarked latest 24 Nov. 2004):<br /><br />Mobileart.se<br />c/o Tomas Lundberg<br />Sveagatan 22<br />413 14 Göteborg<br />Sweden<br /><br />Supporting Documentation:<br />This will consist of a maximum of 3 printed A4 pages of<br />pictures/text/material needs. Describe any space requirements you might<br />have, preferably in a simple sketch.<br /><br />OR<br /><br />The equivalent material presented in web format and submitted as an URL or<br />FTP<br /><br />AND (optional)<br /><br />CD-ROM with audio/visual documentation (no additional text)<br /><br />Please NOTE: do not send documentation as attachments to email.<br />Unfortunately, we are not able to return submitted material.<br /><br />A jury that will be announced later will take part in the selection of<br />submitted works.<br /><br />FINANCIAL SUPPORT<br />Equipment hire costs of participating artists will be covered by the<br />exhibition. As we will be working on a modest budget, we recommend that<br />artists explore the possibility of local funding for transport and travel<br />costs. There will however be specific funding allocated to support Nordic<br />artists. The budget will be finalized in December, and support for<br />participating artists will be determined from then onwards.<br /><br />For those who are interested in webpages and articles about genetics there<br />are some links at www.mobileart.se.<br /> <br />The exhibition/festival is a collaboration between:<br />Mobileart.se <br />Kulturprojekt Röda Sten<br />Chalmers, Art & Technology<br />www.mobileart.se <br />www.rodasten.com <br />www.id.gu.se/info/arttech<br />Contact email for enquiries: info@mobileart.se<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 9.08.04<br />From: Susan McNeil <susan_mcneil@brown.edu><br />Subject: Tenure Track Assistant Professor in Digital Media and Arts<br />Production<br /><br />The Department of Modern Culture and Media at Brown University<br />(www.brown.edu/Departments/MCM) invites applications for a tenure track<br />assistant professorship in Digital Media and Digital Arts. The position will<br />be available 7/1/05. Modern Culture and Media is a department that<br />emphasizes the relationships between theory and production. The successful<br />candidate will play a central role in the development of a digital media<br />curriculum.<br /><br />The candidate's primary engagement should be within digital production. The<br />candidate should have a strong commitment to teaching and a thorough<br />understanding of both the imaginative processes of media and digital arts<br />practices and the technical means necessary to their production. An<br />established track record in digital production (or promise thereof) is<br />essential and teaching experience is preferred. The candidate should also<br />have a reasonable fluency in new media theory, post-structuralist theory,<br />and new media research. Ph.D. or MFA preferred.<br /><br />Applicants should send a letter of interest, curriculum vitae, examples of<br />work, and three letters of recommendation. Consideration of applications<br />will begin on 11/1/04. Applicants are strongly advised to submit their<br />materials by that date in order to receive full consideration.<br /><br />For more information, and to submit applications, contact Professor Mary Ann<br />Doane, Chair, Search Committee, Department of Modern Culture and Media, Box<br />1957, Brown University, Providence, RI 02912<br /><br />Mary_Ann_Doane@brown.edu<br /><br />Brown is an EEO/AA employer. Minorities and women are encouraged to apply.<br />For more information: www.brown.edu/Administration/EEO-AA/index.html<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />For $65 annually, Rhizome members can put their sites on a Linux<br />server, with a whopping 350MB disk storage space, 1GB data transfer per<br />month, catch-all email forwarding, daily web traffic stats, 1 FTP<br />account, and the capability to host your own domain name (or use<br /><a rel="nofollow" href="http://rhizome.net/your_account_name">http://rhizome.net/your_account_name</a>). Details at:<br /><a rel="nofollow" href="http://rhizome.org/services/1.php">http://rhizome.org/services/1.php</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 9.04.04<br />From: Myron Turner <myron_turner@shaw.ca><br />Subject: New project: bigQuestions.com<br /><br /><a rel="nofollow" href="http://www.room535.org/bigQuestions.com">http://www.room535.org/bigQuestions.com</a><br /><br />bigQuestions.com(2004) is a data-mining and database project, which I hope<br />will be of interest to people interested in databases, code, and language.<br /><br />There are two parts to the project:<br /><br />1. It searches web sites and library catalogues for words which signify<br />"big" questions, i.e of philosophy, religion, science. It stores them with<br />their contexts in a searchable database, which at present consists of<br />approximately 65,000 library and 45,000 web entries. Visitors to the site<br />can search the database for terms other than the big terms to see how these<br />terms are used and contextualized in our culture, as often amusing and<br />trivial as they are serious. The web sites where the terms occur are<br />accessible by links as are the library databases, which can then be further<br />searched. <br /><br />2. There's a "real time" window where the results of the data-mining can be<br />watched, both the raw accumulation of found data and the software code<br />itself as it moves through its paces. The latter is a kind of mini-debugger<br />for the perl script which does the real time searches for raw output. This<br />is raw, in that the data will later be processed for inclusion in the<br />database and then indexed.<br /><br />I see in this a.m.'s RARE that Lewis LaCook is reporting on his survey about<br />code. I have to confess that one of my reasons for doing bigQuestions.com is<br />love of code. It's been a massive coding porject: the coding of the database<br />and its structures, data-mining software for both web sites and library<br />catalogues, the real time coding which is perl on the server and javascript<br />in the browser, the DHTML interface etc. I started almost 2 years ago when I<br />discovered the perl Z3950 module for accessing over 1000 online library<br />catalogues. But I had to develop a module, now part of the perl Z3950<br />project, which could query any library, not just ones you were familiar<br />with, without potentially freezing up so that it could be used over the web<br />and for querying up to 1000 libraries also without hanging.<br /><br />But this obsession with code combines with an interest in language and its<br />cultural contexts. And with an attempt to mirror in a web project the<br />experience of the Internet, or at least my experience. On the one hand, the<br />Internet reaches out into a vast cultural and techological space that can<br />only be imagined. On the other hand, there are the depths, the inner<br />workings, the code. Both kinds of space are hidden from view; yet they<br />intersect in the experience of the person sitting at the monitor. And this<br />intersection has a parallel in the intersection of public and private space<br />that also goes into the making of the Internet experience. The closest<br />analogy to this kind of space is the architecture of large structures, which<br />is also a technological and cultural space that can't be taken in all at<br />once but at best imagined, which also has its hidden technological depths<br />and is the nexus of public and private experience.<br />I had an exchange about this earlier in the year with Curt Cloninger:<br /><a rel="nofollow" href="http://rhizome.org/thread.rhiz?thread=13100&text=25113">http://rhizome.org/thread.rhiz?thread=13100&text=25113</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 9.09.04<br />From: Rhizome.org <artbase@rhizome.org><br />Subject: Just added to the Rhizome ArtBase: AUDC Wiki by AUDC<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?27664">http://rhizome.org/object.rhiz?27664</a><br />+ AUDC Wiki +<br />+ AUDC +<br /><br />Invented by Ward Cunningham in 1995, a WikiWikiWeb, or Wiki, for short, is a<br />communal, hypertext repository of knowledge on the web. Cunningham's<br />project, the Portland Pattern Repository, gathered information on design<br />patterns, recurring solutions to problems in object-oriented design<br />programming. Design patterns are inspired by Christopher Alexander's idea of<br />a pattern language that could be developed for designing buildings and<br />cities.<br /><br />"Wiki wiki" means fast in Hawaiian. Employing a simplified subset of HTML<br />and markup within the web browser itself, a wiki page is much faster to<br />develop than most web pages. Moreover, Wikis are editable by multiple<br />individuals and generally actively encourage anyone who visits them to<br />contribute.<br /><br />Wikis inherently tend toward non-linear navigational structures, although<br />hierarchical navigation pages can be created (example: The Ether Project) as<br />well.<br /><br />In 1948, Pierre Schaeffer, a broadcast engineer for<br />Radiodiffusion-Television Francaise took the noises of trains and banging<br />saucepans and, after hours of editing the tapes with a razor blade,<br />constructed two pieces of music: Etude aux Chemins de Fer and Etudes aux<br />Cassaroles. After these sound collages were broadcast on the radio,<br />Schaeffer would term them "musique concrete."<br /><br />This is our goal for the AUDC Wiki.<br /><br />+ + +<br /><br />Biography<br /><br />Begun as a research unit within the Southern California Institute of<br />Architecture, SCI-ARC [<a rel="nofollow" href="http://www.sciarc.edu">http://www.sciarc.edu</a>] by Kazys Varnelis and Robert<br />Sumrell [<a rel="nofollow" href="http://www.audc.org">http://www.audc.org</a>] Architecture Urbanism Design Collaborative is<br />a nonprofit collective dedicated to using the tools of the architect, the<br />designer, and the historian to research the individual and the community in<br />the contemporary urban environment.<br /><br />AUDC blurs traditional divisions between media by working simultaneously in<br />print, web, video, photography, drawings, models, dioramas, and<br />installations while addressing the particularities of each medium. Likewise,<br />AUDC breaks down the boundaries between theory and practice by uniting both<br />scholarship and creative work.<br /><br />"We erect our structures in our imaginations before we erect them in<br />reality."<br /><br />–Karl Marx<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />Date: 9.09.04<br />From: Bubble Sort <llacook@yahoo.com><br />Subject: New Work:metatelephony—>a networked poem<br /><br /><a rel="nofollow" href="http://www.lewislacook.com/metatelephony/">http://www.lewislacook.com/metatelephony/</a><br /> <br />PHP/HTML<br /> <br />metatelephony is a networked poem–>metatelephony takes any web page you<br />feed it, grabs the source code of the page, mixes it up at random, takes a<br />randomly-chosen word from that page, performs a Google search on it, and<br />displays a blend of both the source code and descriptions of pages found in<br />the search…–>a shadow-poem of the web–><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />11.<br /><br />Date: 9.10.04<br />From: Raquel Herrera <rahefe@hotmail.com><br />Subject: WEBLOG METANARRATIVE(S)<br /><br />It is already online the new weblog on Metanarrative(s), reflections on the<br />artistic direction of audiovisual and multimedia narratives and syntax. This<br />weblog will work as a preview and a space of commentaries and criticism on<br />digital narrative before the 5th Symposium on Art and Multimedia in<br />Mediateca Caixaforum (Barcelona, January 28th-29th 2005). We are looking<br />forward to seeing your comments!<br /><br />Links:<br /><br />Weblog Metanarrative(s)> <a rel="nofollow" href="http://metanarratives.blogspot.com/">http://metanarratives.blogspot.com/</a><br /><br />5th Symposium on Art and Multimedia: Metanarrative(s)? International meeting<br />on the artistic direction of audiovisual and multimedia narratives and<br />syntax><br /><a rel="nofollow" href="http://www.mediatecaonline.net/5jornades/eng/index.htm">http://www.mediatecaonline.net/5jornades/eng/index.htm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />12.<br /><br />Date: 9.10.04<br />From: Jonah Brucker-Cohen <jonah@coin-operated.com><br />Subject: Report from ISEA 2004<br /><br />Report from ISEA 2004<br />August 14-22, 2004<br />Helsinki (Finland), Baltic Cruise, Tallinn (Estonia)<br /><a rel="nofollow" href="http://www.isea2004.net">http://www.isea2004.net</a><br /><br />By Jonah Brucker-Cohen (jonah (at) coin-operated.com)<br /><br />Held over a week and located in Helsinki, Tallinn, and a Baltic Sea-roving<br />cruise liner, ISEA 2004 was a marathon media arts conference like none<br />other. With over 1,500 artists taking part in panels, performances, fashion<br />shows, keynotes, and installations, there was little time for sleep among<br />all of the commuting between venues. The conference¹s theme examined the<br />crossover between wireless culture, wearable or fashionable technology, and<br />networked experience. ISEA 2004 aimed to explore themes surrounding critical<br />notions of interaction design, open source software culture, and geopolitics<br />of media. This approach attempted to challenge accepted notions of<br />interaction by focusing on possibilities of re-appropriation instead of mere<br />re-evaluation. Although the conference schedule was an often strenuous<br />journey through multiple cities and events, the discussions, interventions,<br />and realizations that manifested contributed to an exhilarating experience.<br /><br />The festival officially began aboard the ³Networked Experience² Baltic sea<br />cruise (I missed the Koneisto sound event the night before in Helsinki),<br />where the focus was on how networked culture iterates human understanding<br />through shared experiences such as email lists, collective performance,<br />interactive narrative, and GPS sound installations. The panel entitled ³The<br />List: The mailing list phenomena², began in the Metropolitan ballroom of the<br />ship, with a panel of list-serve moderators such as Melinda Rackham of<br />Empyre, Kathy Rae Huffman of Faces, Axel Bruns of Fibre Culture, and<br />Charlotte Frost who is studying list culture for her Ph.D. thesis. Examining<br />networked culture, the debate centered around the nurturing of lists and<br />what types of communication technologies are appropriate for specific<br />communities. I spoke on the challenges of my BumpList project as an example<br />of an email community that focuses on shifting the structure of a system to<br />change its participants behaviors.<br />Other panels and events focused on community awareness in digital media<br />projects like ³E-Tester² and UNESCO meetings with African and Asian award<br />winners and participants.<br /><br />Arriving bewildered and tired in the city of Tallinn, Estonia, the ³Wearable<br />Experience² theme of ISEA began with a keynote from Concordia University¹s<br />Joanna Berzowska. Her talk was an overview of wearable trends and projects<br />that aimed to challenge traditional notions of strapped-on gadgetry by<br />emphasizing the integration of sensors and displays into clothing. Her own<br />research on ³Memory Rich Garments² showed how everyday emotions and intimacy<br />could be projected and enhanced through computationally enhanced clothing<br />that stores non-personal data about people it comes into contact with. Other<br />panels focused on the how technology and fashion can integrate into<br />networks, how clothing can act as a display for portable signage, or how<br />intimacy could be conveyed over distance. This discussion continued to<br />Helsinki¹s ³Wireless Experience² theme, which began as hundreds of ISEA<br />attendees were stuck in passport control after arriving on the SuperSeaCat<br />ferry from Tallinn. Machiko Kusahara of Japan¹s Waseda University opened the<br />conference with a keynote address on mobile phone culture in Japan. Her<br />focus centered around how ³socially acceptable² mobile phone or ³ketai² use<br />had become and how advertisements for services emphasized how ³left out² of<br />mainstream culture people have become without a phone. Although her talk<br />emphasized the social pressures of technology, it left out dangers of<br />extended mobile phone use or the advent of surveillance culture. These<br />questions were made more evident through the many parallel sessions over the<br />next few days.<br /><br />The second keynote by the Sarai New Media Initiative¹s Shuddhabrata Sengupta<br />focused around the conference theme of ³Histories of the New² and how<br />reinventing the future is often tied to lessons from the past. His talk ³The<br />Remains of Tomorrows Past: Speculations on the Antiquity of New Media<br />Practice in South Asia², presented the history of technical networks from<br />the telegraph to the Internet. His talk referenced Tom Standage¹s book ³The<br />Victorian Internet² to illustrate how these information networks are not new<br />and how they simply provide frameworks for a centralized space that expands<br />global discourse. UCLA¹s Erkki Huhtamo, followed this talk with his take on<br />the ³Archaeology of Mobile Media², or how media does not exist independently<br />from the social framework that envelops them. He showed imagery of the<br />amateur photographer of the early 20th century comparing the public<br />perception of this ³nuisance² to the current mobile phone camera phenomenon:<br />both seen as invasions of privacy and unwanted surveillance in the hands of<br />the people.<br /><br />Following this theme, the GPS art panel, moderated by San Francisco<br />based-artist Marisa Olsen, attempted to ground location-based media projects<br />into a defined genre. The current ghettoization of media art into<br />technology-defined categories like GPS or Wi-Fi tends to counter creativity<br />at its roots. Instead the focus should be on crystallizing an idea so that<br />the technology becomes less awkward and central to the output. Projects<br />discussed included Pall Thayer¹s ³Hlemmur in C² that tracked taxi movements<br />through GPS and composed real-time soundtracks based on their position in<br />the city, Joel Slayton¹s (of the C5 collective) mapping of altitudes on the<br />Great Wall of China to plot where it could have been built in California,<br />and Teri Rueb¹s ³Trace² which allows people to discover location-based sound<br />clips embedded into positions on a nature trail in Canada. In a sense, most<br />of the work in this area centers on GPS enabling you find or discover things<br />in your environment or enabling people or devices to find you. Little was<br />mentioned about the surveillance aspects of tracking or the social aspects<br />of why this technology is becoming pervasive?<br /><br />Filling in the hard theory was keynote speaker Wendy Hui Kyong Chun of Brown<br />University who spoke on ²Control and Freedom: Interactivity as a Software<br />Effect². Her talk was probably the most seminal moment of the conference as<br />it connected up the central themes. Chun emphasized the role of technology<br />as a contributor to social stigma especially in networked culture and<br />outlined how surveillance is becoming a visual and territorial metaphor for<br />control. Her breakdown of the utopian view that current software assumes<br />that users cannot understand computation showed explicitly how layers of<br />mediation between code and interface are getting thicker. Nina Wakeford of<br />the University of Surrey spoke on ³Identity Politics of Mobility and Design<br />Culture², focusing on the importance of local knowledge with examples of<br />projects that emphasized aspects of mobility as a driving force in design.<br /><br />The exhibitions scattered around Tallinn and Helsinki showcased everything<br />from fashion tech and accessories to social and political projects, to<br />interactive installations and data visualizations. Some impressive projects<br />included Bundith Phunsombatlert¹s ³Path of Illusion², a series of street<br />lamps with rotating LED displays that passerbyers could type into rounded<br />keyboards at the base of the lights. Also meant to display information in<br />public space was Steve Heimbecker¹s ³POD (Wind Array Cascade Machine)² which<br />consisted of sixty four air flow sensors in Montreal that transmitted data<br />to towers of LEDs that resembled a large-scale graphic equalizer. Also<br />interesting was Diego Diaz¹s ³Playground² which turned a kids merry-go-round<br />into a collective joystick to navigate a shared 3D space. I think someone<br />got overexcited and broke the piece midway through. In Tallinn, the wearable<br />showcase features Tina Gonsalves and Tom Donaldson¹s ³Medulla Intimata²,<br />video jewelry that changes depending on the emotional state of the wearer<br />and the conversations in which they are engaged. Other projects such as<br />Kelly Dobson¹s ³ScreamBody² which consists of a bag you scream into and<br />release the sound later, Sabrina Raaf¹s ³Saturday² which used gloves with<br />bone transducers to hear sampled CB radio conversations through your<br />cheekbones, and ³Seven Mile Boots² by Laura Beloff, Erich Berger and Martin<br />Pichlmair that allows people to traverse chat rooms by walking around a<br />physical space. Overall the projects in the show examined how wearable<br />technology can impact and change our environment, personal experience and<br />social landscape<br /><br />As ISEA ended, most people were thoroughly exhausted. Although the constant<br />shifting of venues, cities, and themes might have contributed to this, the<br />questions raised by the presentations and exhibitions remained strong<br />throughout the event. Why is interaction engaging? Is there a larger message<br />involved? How do creative systems and practice filter up to decision and<br />policy makers to provoke and result in global action? With diverse speakers<br />such as the Sarai Collective¹s challenge to the hegemony of the digital art<br />canon and Mark Tribe open-sourcing his presentation online so that people<br />could ³remix² it after his talk, the conference presented a wide array of<br />contrasting opinions that attempted to make sense of the current media arts<br />landscape. With so many perspectives, the endpoint seemed scattered but also<br />manageable. The more we question the fundamental reasons why technology is<br />important, the more we discover why we cannot live without it. Only through<br />events like ISEA can we really come to grips with this realization.<br /><br />?Jonah Brucker-Cohen (jonah (at) coin-operated.com)<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Kevin McGarry (kevin@rhizome.org). ISSN:<br />1525-9110. Volume 9, number 37. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />Please invite your friends to visit Rhizome.org on Fridays, when the<br />site is open to members and non-members alike.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />