RHIZOME DIGEST: 12.23.01

<br /><br />RHIZOME DIGEST: December 23, 2001<br /><br />Content:<br /><br />+announcement+<br />1. Greg Sidal: Want to buy ASCII art<br />2. Piotr Sitarski: Computer Games Conference<br /><br />+work+<br />3. Ivan Pope: Last updated Sept 11 2001<br />4. m e t a: automatism<br /><br />+feature+<br />5. Marisa Olson: SMS Art<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 12.18.01<br />From: Greg Sidal (gregsidal@yahoo.com)<br />Subject: Want to buy ASCII art<br /><br />'bc' would like to buy your ASCII art. S/he indicates a willingness to<br />pay up to $300(cd) each for quality works of ASCII art on<br /><a href="http://conceptbid.org">http://conceptbid.org</a> .<br /><br />To add your art, click the 'Add art' button. You are welcome to use<br />HTML tags such as tt, font, etc. to format your ASCII art and highlight<br />it with color.<br /><br /><a href="http://conceptbid.org">http://conceptbid.org</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />**METAMUTE ECHELON COMPETITION WINNERS: Metamute announces the winners<br />of the Echelon competition. 1st prize: The Avatar Group - Isis, followed<br />by runners up: Tessa Laird - Pink Noise and Edward Lear - The Owl and<br />the Pussycat Assassinate the EuroFeds. Read all the entries:<br /><a href="http://www.metamute.com/mfiles/index.htm">http://www.metamute.com/mfiles/index.htm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 12.21.01<br />From: Piotr Sitarski (sitarski@krysia.uni.lodz.pl)<br />Subject: Computer Games Conference<br /><br />CALL FOR PAPERS<br />International Conference<br />Challenge of computer games<br />University of Lodz, Poland<br />25 - 27 October 2002<br /><br />Department of Media and Audio-Visual Culture, University of Lodz,<br />invites submissions of papers examining the phenomenon of computer<br />games. The conference will provide an opportunity to discuss computer<br />games in the broad context of sociology, aesthetics, psychology,<br />pedagogy, and other areas. We also welcome interdisciplinary papers<br />dealing with computer games design and with the economic aspects of the<br />computer games market.<br /><br />The following issues are suggested for discussion:<br />* History and prehistory of computer games;<br />* Computer games and traditional media;<br />* Social impact of computer games;<br />* Computer games in global and local cultures;<br />* Sociology of gamers and gamers' subcultures<br />* Production and distribution of computer games;<br />* Ethics and axiology of computer games: violence in games;<br />* Gender and computer games;<br />* Narratology of computer games;<br />* Interactivity;<br />* Multi-user games.<br /><br />A selection of the conference papers will be published. The language of<br />the conference will be English and Polish. Presentations should last not<br />more than 30 minutes.<br /><br />Conference fee is 50 USD.<br /><br />If you wish to propose a paper, please send an abstract of no more than<br />300 words together with a short biographical note by 15th February 2002<br />to:<br /><br />Piotr Sitarski<br />University of Lodz<br />Department of Media and Audio-Visual Culture<br />ul. Sienkiewicza 21, 90-114 Lodz, Poland<br />tel/fax: 48 42 639 01 33<br />email: sitarski@krysia.uni.lodz.pl<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />STATE OF THE ARTS SYMPOSIUM * UCLA APRIL 4-6, 2002 * RHIZOME DISCOUNT *<br />&lt;<a href="http://www.eliterature.org/state">http://www.eliterature.org/state</a>&gt; ELO invites Rhizome subscribers to<br />join leading web artists, writers, critics, theorists for the seminal<br />e-lit event of 2002. Rhizome subscribers who register before FEB 15 2002<br />may register at ELO member rates ($25 discount).<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 12.18.01<br />From: Ivan Pope (ivan@ivanpope.com)<br />Subject: Last updated Sept 11 2001<br /><br />I wanted to explore the nature of given experience: did the world really<br />change on Sept 11 2001<br /><br />I wanted to work with the grain of the Internet<br /><br />I wanted to make an artwork that has its own external rate of decay<br /><br />I wanted to develop a use for a new kind of media.<br /><br />This is the first part of a process.<br /><br /><a href="http://www.ivanpope.com/net.work/lastupdated.html">http://www.ivanpope.com/net.work/lastupdated.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Read Peter Anders article "Anthropic Cyberspace"<br />in the latest LEONARDO Digital Salon Volume 34 Number 5.<br />Learn first hand about defining electronic space<br />and give yourself space to think.<br />Visit our web site @ <a href="http://mitpress2.mit.edu/e-journals/Leonardo">http://mitpress2.mit.edu/e-journals/Leonardo</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 12.19.01<br />From: m e t a (meta@meta.am)<br />Subject: automatism<br /><br /> &gt;there is no automatism in communication that creates sense<br /><br />1 a : the quality or state of being automatic<br /> b : an automatic action<br /><br />2 : the power or fact of moving or functioning without conscious control<br />either independently of external stimuli (as in the beating of the<br />heart) or under the influence of external stimuli (as in pupil dilation)<br /><br />3 : a theory that views the body as a machine and consciousness as a<br />noncontrolling adjunct of the body<br /><br />4 : suspension of the conscious mind to release subconscious images<br />&lt;automatism –the surrealist trend toward spontaneity and intuition –<br />Elle&gt;<br /><br />2 much control gets in the way not automatic not reflexive consider a<br />program or a patch or a complex 2 complex for reflex can't express or<br />not outward or a true representation of inner not feeling not perhaps a<br />state of mind or a state of being too much programmatic control far too<br />many intermediate steps and menus and too many intermediaries inhibits a<br />certain reaction too much voilition concious thought and control self<br />analysis and second guessing the media the means of expression not<br />immediate enough the software never became second nature always an<br />upgrade or an update rendered obsolete before a true symbiotic quality<br />emerges theory or emergent behavior a suspension of the concious mind is<br />exactly what is needed in this over mediated environment these ultra-<br />programmatic mindsets and environments for the creation of sound and<br />image quite nice yet only engaging one aspect of ourselves and the power<br />or fact of moving or functioning without concious control either<br />independently of external stimuli (as in the beating of the heart) or<br />under the influence of external stimuli (as in pupil dilation) remains<br />elusive unknown forgotten not unlike yet another email archived forever<br />via google so ciao.<br /><br /><a href="http://meta.am/">http://meta.am/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 12.19.2001<br />From: Marisa Olson (marisa@concentric.net)<br />Subject: SMS Art<br />Keywords: communication, language, performance, interact<br /><br />Fifteen billion SMS (Short Messaging Service) cell phone messages are<br />sent globally, every month. It's not hard to imagine that most of those<br />are sent within in the UK. Perhaps as a response to the costly and<br />inefficient regulation of telephone and internet service in the UK, the<br />mobile phone has supplanted other forms of communication as the<br />speediest, most desirable way to chat. SMS is everywhere. Candy bar<br />wrappers prompt impulse buyers to "TXT 4 GRT PRZS," and everyone is<br />producing *the* definitive SMS dictionary. Practically anyone over 12<br />years old, in London, looks as if her hand has been permanently modified<br />by mobile-augmentation. These phones do not necessarily go anywhere near<br />the users' ears–unless, say, a friend has SMS'd them the latest Kylie<br />Minogue tune.<br /><br />It's no wonder that artists have begun looking to SMS as a new mode of<br />representation and performance. SMS is a relatively democratic and<br />inexpensive way to make one's mark on the world–as long as the author<br />is willing to face the "overwriting" of one's language, as expressed in<br />the giddy grumble of Guardian SMS Poetry Contest winner, Hetty Hughes:<br />"txtin iz messin, mi headn'me englis."<br /><br />Performance artist Tim Etchells is up for the challenge. He recently<br />carried out an SMS project, called "Surrender Control," under the<br />umbrella of an impressive London Institute for Contemporary Art (ICA)<br />new media event series. "Surrender Control" sends 75 SMS text messages,<br />over the course of five days, to participants who have subscribed by<br />texting the message "surrender" to a server.<br /><br />The first of the numbered messages is, like many to follow, witty and<br />coquettish: "Put your fingers in your mouth." Eight minutes later,<br />readers are encouraged to "Touch your ankles, feel the skin," while a<br />bedtime message urges, "Put your hand between your legs." Most of the<br />messages are instructional, as in "Do things slowly. If someone notices<br />go more slowly," or the repeated "Make a mistake." Etchells says that it<br />is not important to him that people actually follow the instructions or,<br />"Perhaps what's just as interesting," he says, "is to sit in a bar with<br />friends, or ride the bus home, or sit with family in front of the TV and<br />just consider for a moment what it might mean, what it might lead to, to<br />follow a certain instruction."<br /><br />Some instructions are hard not to follow, as in the one that arrives at<br />9am on day two: "Think about an ex-lover, naked and tied to a bed."<br />Others we may fantasize about following (see "Touch two people at the<br />same time"), while others are more problematic–as in "Think about your<br />weaknesses," or worse, "Don't eat at lunchtime."<br /><br />"There are certainly many instructions where the participants need to<br />make their own decisions about how far they're willing to go," exclaims<br />Etchells. "To me that's a part of the project. The instructions are<br />proposals, invitations. But there's undoubtedly an element of<br />flirtatiousness and temptation in what I propose… People have to make<br />their choices about what they'll do and what they won't do…"<br /><br />While some no doubt simply chuckle at and delete Etchells's messages,<br />even the most fearless followers of his instructions may find numbers 6<br />("Open your mouth as wide as you can") and 66 ("Steal something")<br />difficult to accomplish. Over the course of the five days, the messages<br />become more phenomenological ("Stare at THINGS. Don't look at people")<br />and less concerned with grammar: "Fingers in mouth."<br /><br />Participating wordsmiths or others with too much time on their hands may<br />feel an overwhelming desire to rearrange or combine some of the 75<br />messages. Adding messages 54 and 13 would produce "Take a small risk.<br />Imagine tomorrow." A happy, if not cheesy, alternative to prompts like<br />"Bite your hand until teeth marks are left in it. Then watch it till it<br />fades," or "Drop something. Make it look like an accident." In general<br />there is an obvious and largely successful attempt to build suspense.<br />For instance, day three bleeds into four with this thread:<br /><br />23.00 hrs 40. Pinch your skin. Hard. Are you dreaming?<br />24.00 hrs 41. Are you dreaming?<br />01.00 hrs 42. Are you in love?<br />02.00 hrs 43. Do you love me?<br />03.00 hrs 44. Are you scared?<br />04.45 hrs 45. Are you awake?<br /><br />Here, Etchells reveals the flair for drama that has brought so much<br />positive attention to his work as artistic director of Sheffield-based<br />experimental theatre company, Forced Entertainment.<br /><br />"'Surrender Control' is a response to the intimate context of mobile<br />phone use and of SMS as a form of communication," says Etchells. The<br />project challenges the norms of SMS communication, which is usually a<br />one-on-one activity wherein people known to each other chat via<br />abbreviated, personalized text. Etchells's messages (which he resists<br />calling narrative, preferring the terms 'performance' or 'experiment')<br />are long, unabbreviated, and relatively anonymous. Subscribers know<br />little about the artist as an individual, the messages are sent from a<br />number other than his own, via a timed server, and Etchells does not<br />know the subscribers, from whom he prohibits replies. He points out that<br />"the brevity of messages and the ease with which they can be read,<br />typed, or sent makes it more than possible to conduct real time and<br />space social activities whilst simultaneously 'conversing' on SMS with<br />another distant party." Texting, in this sense, allows the user a<br />simultaneous presence in more than one space. "Surrender Control"<br />creates a new, phantasmatic or fictional space wherein users who do not<br />know each other explore social, normative boundaries and desires. Matt<br />Locke, the former creative director at the Media Centre, in<br />Huddersfield, calls these "traveling intimate zones." (Locke, who<br />recently departed for a post at BBC, has become a bit of an SMS<br />aficionado and offered Etchells a residency to refine "Surrender<br />Control," last summer, as one in a series of Media Centre SMS efforts.)<br /><br />SMS, in a sense, is just one among many technologies now used to explore<br />the representation of new spaces or spatialities Practitioners in the<br />fields of architecture, drama, robotics, narratology, and various<br />incarnations of photography have, for some time, been focused on these<br />explorations and have recently added not only the know well-known<br />"fourth wall" or "hyperspace," but also fourth dimension, first reality<br />vs. virtual reality, chronospace, one hundred and one definitions of<br />"flesh," and other fun terms to our vocabulary of interpretation. A show<br />on now at London's Photographer's Gallery (called "Re:mote") adds SMS to<br />the laundry list of technologies employed in lively ongoing debates over<br />the art historical fate, and aesthetic "value" of documentary and<br />landscape photography in an age when our ways and means of understanding<br />dissemination and distance have changed under the influence of life in<br />networked, globalized culture(s).–A scenario to which many are<br />resistant to "surrender control."<br /><br />For now, Tim Etchells simply appreciates SMS as a technology that<br />creates a culture that exists in new way, creates a new space and a new<br />kind of interaction not happening before. "To create an art work for<br />this context is an invitation, one could say, to whisper in the ears of<br />strangers as they go about their daily business, to push the boundaries<br />of what is possible or even permissible in this context."<br /><br /><a href="http://www.surrendercontrol.com">http://www.surrendercontrol.com</a><br /><br />Guardian SMS project (includes winning entries, criteria, and an SMS<br />dictionary):<br /><a href="http://www.guardian.co.uk/mobilepoems">http://www.guardian.co.uk/mobilepoems</a><br /><br />ICA, London, New Media Centre<br /><a href="http://www.newmediacentre.com/">http://www.newmediacentre.com/</a><br /><br />STATIC SMS/Theatre:<br /><a href="http://www.telegraph.co.uk/et?ac=003262234429963&rtmo=fqqv3Mos&atmo=6666">http://www.telegraph.co.uk/et?ac=003262234429963&rtmo=fqqv3Mos&atmo=6666</a><br />6K6J&amp;pg=/et/00/8/10/btmob10.html<br /><br />Speakers Corner SMS project:<br /><a href="http://www.speakerscorner.org.uk/">http://www.speakerscorner.org.uk/</a><br /><br />Other Media Centre SMS projects:<br /><a href="http://www.the-media-centre.co.uk/medialounge/">http://www.the-media-centre.co.uk/medialounge/</a><br />(click on area 1)<br /><br />Photographer's Gallery, London:<br /><a href="http://www.photonet.org.uk">http://www.photonet.org.uk</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. 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