<br />RHIZOME DIGEST: January 28, 2005<br /><br />Content:<br /><br />+announcement+<br />1. Trebor: The Institute for Distributed Creativity<br /><br />+opportunity+<br />2. Institute of Network Cultures: Call for Papers: The Art and Politics of<br />Netporn<br />3. Jehanne-Marie Gavarini: Employment Opportunities: 3D Animation/Digital<br />Interactive Media Tenure Track Faculty & Web Artist / Tenure Track Faculty<br />Position <br />4. Liselyn Adams: Interdisciplinary Artist position offered<br />5. Kevin McGarry: FW: netopticon report - call for submissions<br /><br />+work+<br />6. Rhizome.org: Just added to the Rhizome ArtBase: in-vacua.com by wayne<br /><br />+comment+<br />7. Reinhold Grethe: mobile art and locative media<br /><br />+interview+<br />8. Trebor: Interview with Warren Sack on New-Media Art Education<br />9. Thomas Petersen: Art is a software plug-in: An interview with Peter<br />Luining<br /><br />+thread+<br />10. Angela Cachay Dwyer, curt cloninger, patrick lichty, liza sabater,<br />t.whid, Ivan Pope, Francis Hwang, manik: Electronic Folk Art?!<br />11. Jim Andrews, Pall Thayer, Michael Szpakowski: links<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 1.24.05<br />From: Trebor <trebor@buffalo.edu><br />Subject: The Institute for Distributed Creativity<br /><br />Public Launch<br />The Institute for Distributed Creativity<br /><br /><a rel="nofollow" href="http://www.distributedcreativity.org/">http://www.distributedcreativity.org/</a><br /><br />The research of the Institute for Distributed Creativity (iDC) focuses on<br />collaboration in media art, technology, and theory with an emphasis on<br />social contexts. The iDC is an independent international network with a<br />participatory and flexible institutional structure that combines advanced<br />creative production, research, events, and documentation.<br /><br />While the iDC makes appropriate use of emerging low-cost and free social<br />software it balances these activities with regular face-to-face meetings.<br /><br />In May 2004 the iDC was founded by Trebor Scholz following the "Free<br />Cooperation: Networks, Art & Collaboration" conference.<br /><a rel="nofollow" href="http://freecooperation.org">http://freecooperation.org</a><br /><br />Many events of the Institute for Distributed Creativity are hosted by the<br />Department of Media Study, State University of New York at Buffalo and by<br />collaborating institutions in New York City and internationally.<br />—————————————–<br /><br />The weblog of the iDC:<br /><a rel="nofollow" href="http://blog.distributedcreativity.org">http://blog.distributedcreativity.org</a><br /><br />—————————————–<br /><br />Events: <br /><br />WebCamTalk 1.0<br />Guest Speaker Series on New-Media Art Education<br />(Hosted by the Department of Media Study, SUNY at Buffalo)<br /><a rel="nofollow" href="http://newmediaeducation.org">http://newmediaeducation.org</a><br /><br />(Speakers: Adriene Jenik, Anna Munster, Axel Bruns, Christoph Spehr, Eduardo<br />Navas, Elizabeth Goodman, John Hopkins, Joline Blais, Jon Ippolito, Lily<br />Diaz, Lisa Gye, Megan Boler, Molly Krause, Ned Rossiter, Patrick Lichty,<br />Randall Packer, Ricardo Miranda Zuniga, Warren Sack, William Grishold,<br />Wolfgang Münch)<br />01-04.05<br />—————————————–<br /><br />iDC Researcher in Residence. Spring 2005<br />"Imaginary Futures"<br /><br />Dr. Richard Barbrook<br />(Hypermedia Research Institute<br />University of Westminster, London, UK)<br />Richard Barbrook will present the Rosa Luxemburg Lecture.<br /><br />—————————————–<br /><br />New-Media Art Education Conference<br />(Collaboration between the Institute for Distributed Creativity and<br />The Graduate Center, City University New York)<br /><a rel="nofollow" href="http://newmediaeducation.org">http://newmediaeducation.org</a><br />06.05<br />—————————————–<br /><br />Tropical Open Source<br />(This international conference is a collaboration between the Institute for<br />Distributed Creativity and Ricardo Rosas, Sao Paolo.)<br /><a rel="nofollow" href="http://tropicalos.info/">http://tropicalos.info/</a><br /><br />—————————————–<br /><br />Reshaping the Wireless Commons<br />A Lecture by Brooke Singer (NYC Wireless)<br />(organized in collaboration between the Institute for Distributed Creativity<br />and the Art Department, SUNY at Buffalo)<br />04.05<br />—————————————–<br /><br />Screening<br />U.S. Premiere of:<br />School of Missing Studies/Looking for October - LFO<br />Contemporary meanings of liberation, Belgrade<br />A documentary by Dusan Gligorov<br /><br />—————————————–<br /><br />Project:<br />The Distributed Learning Project (DLP)<br />Web-based tool for new-media art educators– under development.<br />The DLP is a collaboration between Trebor Scholz and Tom Leonhardt.<br />If you would like to contribute to this project, please contact us.<br /><a rel="nofollow" href="http://dlp.distributedcreativity.org">http://dlp.distributedcreativity.org</a><br /><br />—————————————–<br /><br />Please contact us to propose collaborations on events,<br />media art projects or publications.<br /><br />Trebor Scholz<br />idc@distributedcreativity.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 1.25.05<br />From: Institute of Network Cultures <info@networkcultures.org><br />Subject: Call for Papers: The Art and Politics of Netporn<br /><br />> CALL FOR PAPERS and ART PROJECTS<br />><br />> The Art and Politics of Netporn<br />><br />> Institute of Network Cultures,<br />> Amsterdam, The Netherlands<br />> 6-7 October, 2005<br />><br />> WHAT IS NETPORN? Web-based media and environments that filter porn<br />> images and traffic between industries and art/indie cultures,<br />> corporations, ISP¹s and net users; involving daily (female and male)<br />> activities such as blogging, webcamming, chatting, binging on porn<br />> portals, p2p porn, live journals, confession boards, mailing lists and<br />> zines.<br />><br />> THEORY AND POLITICS: New waves of netporn censorship have a clear<br />> affect on artistic freedom and our sexual bodies. We would like to<br />> engage in discussions of globalization, freedom of speech, (self)<br />> censorhip and government/institutional surveillance of traffic, of sex<br />> cultures and networked minorities. Does netporn corroborate the image<br />> regimes of ?cruelty,¹ a wide-spread creation of appetite for violence,<br />> terrorism, war on innocence and sexual otherness, openness. What are<br />> the alternatives?<br />><br />> ART PROJECTS: We are looking for new openings, new definitions and<br />> articulation of pornography, ?art¹ as solo path or collaborative<br />> wisdom, a tactical media approach to netporn for belly wisdom and<br />> processing media histories. As Matteo Pasquinelli ponders in ?Warporn<br />> Warpunk! Autonomous Videopoesis in Wartime,¹ we are grinning monkeys<br />> who seek war and torture news as a type of pornography, but can we use<br />> netporn to nurture our inner beasts and media intellects?<br />><br />> DISCUSSIONS: Netporn is an intricate fabrication of desires and<br />> mechanisms of repression. Debate means recognizing and re-drawing the<br />> contours of hype and hysteria, of polemics and polarization,<br />> discussing netporn as local and global phantasms, or<br />> cross-fertilization between economies, desire and art/queer politics.<br />> Discussions will be opened February 2005 on a web-based mailinglist<br />> and will continue in plenary sessions at the conference.<br />><br />> Please submit 250-word abstracts for papers/panels, or art/media<br />> projects about the following topics. In your abstracts indicate what<br />> type of media you need for your presentation, and please include an<br />> address where you can be reached.<br />><br />><br />> Censorship<br />> Representation<br />> Aesthetics<br />> Traffic<br />> Games<br />> P2p<br />> Economy<br />> Politics<br />> Queer/gender/gay<br />> Feminism<br />> War porn<br />> Punk Porn<br />> Media-archeology<br />> Geographies<br />> -<br />><br />> DEADLINE: March 15, 2005<br />><br />> PLEASE SEND YOUR ABSTRACTS to: netporn@networkcultures.org<br />><br />> Katrien Jacobs<br />> Geert Lovink<br />> Sabine Niederer<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 1.26.05<br />From: Jehanne-Marie Gavarini <artfutur@aol.com><br />Subject: Employment Opportunities: 3D Animation/Digital Interactive Media<br />Tenure Track Faculty & Web Artist / Tenure Track Faculty Position<br /><br />The Art Department at the University of Massachusetts Lowell seeks qualified<br />applicants for a full-time, tenure-track position to teach undergraduate<br />courses in 3D digital animation, interactive digital media, and immersive VR<br />photography. The MFA is required as well as an active and growing record of<br />creative and scholarly research, exhibitions and publications. The position<br />appointment is effective September 1, 2005. An interdisciplinary approach<br />to the teaching of 3D animation and interactive media emphasizing<br />conceptually mature sequential narratives is desirable. Applicants must<br />show proficiency in Lightwave, Maya, digital media authoring, video editing,<br />audio and demonstrate an interest in and an understanding of new media<br />theory and contemporary art and culture. Applicants must also show some<br />experience in WEB design and Macintosh lab management. Salary and benefits<br />are commensurate with the rank of Assistant or Associate Professor.<br />Responsibilities will include teaching three undergraduate courses per<br />semester, student advising, participation in senior reviews, as well as<br />committee participation at the Department, College and University level. A<br />minimum of three years teaching in higher education is required and industry<br />experience is preferred. To apply, send a letter of application, resume and<br />portfolio. Please include examples of animation and digital interactive<br />media, examples of student work, teaching philosophy, syllabi, three letters<br />of reference and SASE to:<br />Animation Search Committee<br />Art Department<br />University of Massachusetts Lowell<br />71 Wilder Street - Suite 8<br />Lowell, MA 01854<br />Deadline: March 1, 2005 or until filled<br /><br />[…]<br /><br />The Art Department at the University of Massachusetts Lowell seeks qualified<br />applicants for a full-time, tenure-track position to teach undergraduate<br />courses in web-based art and design. The MFA is required as well as an<br />active and growing record of creative and scholarly research, exhibitions<br />and publications. The position appointment is effective September 1, 2005.<br />An interdisciplinary approach to the teaching of web-based media is<br />desirable. Applicants must show a demonstrated proficiency in JTML, CSS,<br />DHTML, JavaScript, Flash, with ActionScript preferred. A thorough<br />understanding of typography, color theory, interactive design principles,<br />and web strategy experience is required. Also applicants must demonstrate<br />an interest in and an understanding of new media theory and contemporary art<br />and culture. Salary and benefits are commensurate with the rank of<br />Assistant/Associate Professor. Responsibilities will include teaching three<br />undergraduate courses per semester, participation in Macintosh lab<br />management, overseeing the art department web site with student assistance,<br />student advising, participation in senior reviews, as well as committee<br />participation at the Department, College and University level. A minimum of<br />three years teaching in higher education is required and industry experience<br />is preferred. To apply, send a letter of application, resume, online<br />portfolio link, other examples of web based media, and examples of student<br />work. Also include teaching philosophy, syllabi, three letters of reference<br />and SASE to:<br />Web Design Search Committee<br />Art Department<br />University of Massachusetts Lowell<br />71 Wilder Street - Suite 8<br />Lowell, MA 01854<br />Deadline: March 1, 2005 or until filled<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Kevin McGarry at Kevin@Rhizome.org or Rachel Greene<br />at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 1.26.05<br />From: Liselyn Adams <liselyn@vax2.concordia.ca><br />Subject: Interdisciplinary Artist position offered<br /><br />Canada Research Chair (Tier II) tenure track position in Interdisciplinary<br />Art Practice <br />Concordia University, Montreal.<br /><br />The Faculty of Fine Arts seeks applications from artists with a<br />cross-disciplinary practice for a Canada Research Chair position. Experience<br />could include visual art, performance, design, moving image, emerging<br />technologies, or interactive art. A demonstrated interest in diasporic or<br />transnational issues is an asset.<br /><br />For full details, see <a rel="nofollow" href="http://fofa.concordia.ca/site/crc3postinge.pdf">http://fofa.concordia.ca/site/crc3postinge.pdf</a> or<br />contact Liselyn Adams, Chair, CRC Committee; Faculty of Fine Arts; Concordia<br />University VA 250; 1395, boul. René Lévesque ouest; Montreal, QC H3G 2M5<br />Canada. liselyn@vax2.concordia.ca Application Deadline March 15, 2005.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 1.26.05<br />From: Kevin McGarry <kevin@rhizome.org><br />Subject: FW: netopticon report - call for submissions<br /><br />netopticon report<br />Together with superficial anonymity and seemingly apparent ways of hiding or<br />faking one's identity, the Internet delivers a new set of powerful and<br />sophisticated instruments of surveillance. Network activity of an individual<br />user, intercepted on the borders of ostensibly integral web realm, is easily<br />back-traced by power holders - via IP address to ID number - and provides<br />the agent for latent supervision of controlling eye-ear.<br /><br />Scouting and tight inspection of personal information, at times readily<br />exposed, serves economical and political interests of the system, helps<br />creating the new ways of control and improves the old ones. Established<br />around network security commercial structures continuously populate virtual<br />file-cabinets, simultaneously supporting the channels of supervised data<br />distribution. <br /><br />netopticon - the current project of no-org.net - is an attempt to create an<br />artistic and textual report on the topic of infringement of privacy and its<br />protection. We are looking forward to net art works and texts dealing with<br />resistance to manipulatively mediated concept of security, to art projects<br />devoted to true anonymity of net-surfing and net-correspondence, to works<br />intentionally feeding systems with falsified data, to any remarks,<br />suggestions and ideas that would add up to a contemporary report on the<br />topic. <br /><br />Although it is not exclusive condition, projects that work on the three<br />major platforms (Linux, Macintosh and Windows) are preferred.<br /><br />The deadline for submissions is March, 30, 2005<br /><br /><a rel="nofollow" href="http://no-org.net/netopticon/submission.php">http://no-org.net/netopticon/submission.php</a><br /><<a rel="nofollow" href="http://no-org.net/netopticon/submission.php">http://no-org.net/netopticon/submission.php</a>><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Member-curated Exhibits<br /><br /><a rel="nofollow" href="http://rhizome.org/art/member-curated/">http://rhizome.org/art/member-curated/</a><br /><br />View online exhibits Rhizome members have curated from works in the ArtBase,<br />or learn how to create your own exhibit.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 1.24.05<br />From: Rhizome.org <artbase@rhizome.org><br />Subject: Just added to the Rhizome ArtBase: in-vacua.com by wayne<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?30665">http://rhizome.org/object.rhiz?30665</a><br />+ in-vacua.com +<br />+ wayne +<br /><br />in-vacua.com is a frequently changing website consisting of text generation<br />and manipulation pieces which test the notion of a visual art consisting<br />almost entirely of words and no pictures. It is written in Perl.<br /><br />The organising concept is that of a 'writing machine,' a machine that may<br />occasionally inhabit your computer.<br /><br />+ + +<br /><br />Biography<br /><br />'in-vacua' is Wayne Clements. 'comâ' is a witticism ruined by explanation.<br /><br />A 60's classic, Wayne is presently a research student at Chelsea College of<br />Art and Design, London, where he is trying to persuade his computer to write<br />his PhD for him.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7. <br /><br />Date: 1.25.05<br />From: Reinhold Grether <Reinhold.Grether@netzwissenschaft.de><br />Subject: mobile art and locative media<br /><br />stay at home the next two weeks and follow the links<br />1) mob art links<br /><br />mobile art and locative media links to art through<br />locative/ mobile/ pervasive/ wearable/ wireless devices.<br /><br />mob art projects<br /><a rel="nofollow" href="http://www.netzwissenschaft.de/mob.htm">http://www.netzwissenschaft.de/mob.htm</a><br /><br />mob art research<br /><a rel="nofollow" href="http://www.netzwissenschaft.de/mobi.htm">http://www.netzwissenschaft.de/mobi.htm</a><br />2) net art links<br /><br />a continuously updated bookmark file on net art –<br />2005 in its eleventh year.<br /><br /><a rel="nofollow" href="http://www.netzwissenschaft.de/kuenst.htm">http://www.netzwissenschaft.de/kuenst.htm</a><br />3) perf art links<br /><br />a directory to augmented/ distributed/ hybrid/ mixed/<br />networked/ virtual performance art<br /><br />virtual performance research area<br /><a rel="nofollow" href="http://www.netzwissenschaft.de/perfa.htm">http://www.netzwissenschaft.de/perfa.htm</a><br /><br />virtual performance bibliography<br /><a rel="nofollow" href="http://www.netzwissenschaft.de/perfb.htm">http://www.netzwissenschaft.de/perfb.htm</a><br /><br />stay at home the next two weeks and follow the links<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 1.24.05<br />From: Trebor <trebor@buffalo.edu><br />Subject: Interview with Warren Sack on New-Media Art Education<br /><br />Interview with Warren Sack on New-Media Art Education<br />by Trebor Scholz<br /><br />TS: In a recent interview members of kuda (new media center, Novi Sad)<br />addressed the lack of non-proprietary software in the corporate world.<br />But nevertheless, kuda strongly opts for open source / free software in<br />education as:<br /><br />"The cadre of designers and programmers that relies on proprietary software<br />to find a job, is no different than the Fordist proletarian subject but<br />without proletarian consciousness. We can link the ideas around software to<br />Marx' notions of the necessity for the proletariat to own the tools it uses.<br />As of now, software and hardware tools are in not in our hands."<br /><br />There are examples of universities in the U.S. that are in the process of<br />entirely switching to open source software. How do you see possibilities for<br />open source in an American academic context?<br /><br />WS: As implied by Kuda, this is both a question of consciousness-raising and<br />also of functionality. There are specific marketing and litigation<br />strategies of disinformation that are actively undermining the necessary<br />consciousness raising. These strategies of disinformation are similar to the<br />ones big media and big industry have been using for at least a century: they<br />are strategies of "seamlessness." By this I mean that powerful interests<br />want you, the consumer and citizen, to ignore the seams that articulate the<br />parts of computers and networks together. A perfect example of this, right<br />now (December 2004), is AOL's current marketing campaign. AOL assures us,<br />in television ads, that they can create "a better Internet." This is<br />willful obfuscation. The Internet – as a net of nets – is, by definition,<br />outside of the control of a single entity: AOL can't change the Internet<br />even if it wants to. But, what AOL wants people to believe is that AOL is<br />the Internet. And, from personally experience, I can tell you that many lay<br />people think this is the case. When, for example, I've demonstrated to<br />novice users who have AOL accounts that they can "see the Internet" from a<br />standard browser that is not the AOL technology, they have been rather<br />shocked. To them it is seamless: there is no difference between AOL and the<br />Internet. This serves AOL's interests because people are then led to<br />believe that there are no other alternatives. Another good example of this<br />was Microsoft's – legal claim of a few years ago – that their Windows<br />operating system and the Internet explorer web browser were inseparable:<br />that one could not be shipped without the other. (Or, Microsoft's current<br />run-in with the EC courts contending that its Windows Media Player is<br />integral to the Windows operating system.) This turned out to be<br />technically trival to prove to be false – the application and the operating<br />system can be separated – but the U.S. Justice Department must have spent a<br />pretty penny to convince the judge in charge of the case. So, my point is<br />this: to propose open source as an alternative within any given work context<br />requires some amount of consciousness raising that is being actively worked<br />against by large concerns that would like the public to believe – not just<br />that their products are "better" – but that no alternatives exists. But,<br />then there is also the issue of functionality: open source software is<br />frequently designed and implemented by experts who have little or no insight<br />into what non-programmers might need or want. Setting up and maintaining a<br />Linux server, installing an open source database system like Mysql, using<br />open source alternative's to commercial software (e.g., Open Office), etc.<br />can be a hassle even for those of us who are experts. In fact i do not have<br />anything against non-open source software by companies that build solid<br />tools and do not engage in disinformation campaigns. Unfortunately, it is<br />usually the companies engaged in disinformation that also build lousy<br />software. There is a crafty business rationale for doing this, for making<br />your customers your alpha testers: the company saves on quality control<br />personnel and also gets customers to check in with them frequently.<br />"Staying in touch" with your customers by having them check in with you<br />every week to patch the lousy software is unethical, but effective for<br />fostering a relation of dependence. Any strategy to adapt open source<br />software should take into account the fact that some commercial software is<br />a nice complement to open source software. For example, working with Apple,<br />Macromedia and Adobe software is usually a pleasure: they write solid,<br />easy-to-use software that doesn't need to be patched every second day.<br />These are good complements because (1) They do something better than open<br />source. For example, one could use Gimp to edit digital photos, but Gimp<br />is ultimately a good but imperfect attempt to mimic Adobe Photoshop.<br /><br />(2) Such software comes from companies that build on top of open source<br />software, work in coalitions to establish common, non-proprietary standards,<br />and who work hard to provide alternatives – rather than fighting for<br />absolute dominance and the elimination of alternatives. One must also keep<br />in mind that open source is not anti-corporate. When Richard Stallman's<br />notion of free software gained a wider interest, the principles and "open<br />source" corporation-friendly moniker was established to differentiate it<br />from Stallman's more radical idea of "free software." IBM and other large<br />companies are now heavily invested in, develop and critically depend upon<br />open source software. So, my answer is yes, universities have a lot to gain<br />by moving some of their business to open source software. But, I don't<br />think there are good open source alternatives for all categories of<br />software. Actually it is good to remember, conversely, that there are<br />non-commercial alternatives to several crucial categories of open source<br />software, categories that are the foundations, the very "backbone" of the<br />software layers of network technologies (e.g., DNS-BIND, OpenSSL, sendmail,<br />and, arguably, the Apache web server). So, the commercial vs. open source<br />distinction is a false dichotomy and the more important criterium to<br />remember when one does choose to work with commercial software is to ask<br />whether or not the company producing the software is an ethical company. An<br />"ethical company" might be an oxymoron in a conventional Marxist's lexicon,<br />but I think this is a crucial problematic to address if one hopes to<br />understand our current circumstances of post-industrialization.<br /><br />TS: How does your writing of media philosophy enter into your teaching?<br />Which books or essays do you find most helpful in your teaching?<br /><br />WS: I believe that its important to understand that technologies incorporate<br />frozen – i.e., reified – social, economic and political relations. For<br />example, if you have DSL in your home, you almost certainly have more<br />bandwidth coming into your house than you have going out of your house. In<br />other words, structured into the network wiring is the assumption that you<br />are a consumer, not a producer of information because the engineering has<br />been done to make it easier for you to download information from the<br />Internet rather than to upload information. Information technologies<br />contain many forms of catachresis (frozen metaphor) that more often than not<br />started life as quirky philosophy projects and are now "frozen", but working<br />as silicon and gold components. For example, the 19th century philosopher,<br />George Boole, had a project (An investigation into the Laws of Thought) to<br />try to algebraically deduce truths that is now literally printed into the<br />very foundations of computers: we know these foundations in contemporary<br />technology as "Boolean Circuits." I try to teach my students that each of<br />these frozen decisions could in fact be undone and replaced with something<br />else. What would result might be an entirely different technology. This sort<br />of investigation/thought experiment is also the basis for my own research<br />and scholarship: I am interested in challenging and finding alternatives to<br />the foundations of computer science and network architectures by locating<br />the presuppositions built into contemporary, new media technologies. An<br />example of this kind of work is the "Translation Map" that Sawad Brooks and<br />I did (translationmap.walkerart.org) in which we re-read the founding essay<br />of the field of machine translation, a text written by Warren Weaver in<br />1949. Weaver proposes to understand translation as a problem of coding and<br />decoding. We show the absurdity of Weaver's proposal – and the 50 years of<br />work in machine translation that has been done based on Weaver's proposal –<br />and we illustrate a possible alternative by prototyping a network technology<br />for collaborative editing in which translation is understood to be a form of<br />collaborative work between people, rather than as a de/coding problem to be<br />handled exclusively by a machine. To impart this perspective to my<br />students, I like to have them read original documents from the history of<br />technology (e.g., like the texts included in Noah Wardrip-Fruin and Nick<br />Montfort's "New Media Reader" (MITPress)) and also to read work from science<br />studies and critical theory that describes technologies as assemblages of<br />socio-technical relations. Bruno Latour's book, "Science in Action" is one<br />thing students in my "Introduction to Digital Media" course are asked to<br />read.<br /><br />TS: In a recent interview Ralf Homann, faculty at Bauhaus University, told<br />me that Walter Gropius demanded an educational practice in the arts that<br />focused students on economics from very early on– Gropius thought of the<br />artist as a polished, perfected craftsman. He claimed that academies<br />separate art from life, from the "industry." Today, there is no such thing<br />as "the industry" for which students could be prepared. It's not like in<br />other areas where a predictable skill set secures a job. In new media the<br />skill sets are drastically changing and what was justifiable and useful<br />yesterday may be irrelevant and dated tomorrow. How do you address this<br />dilemma?<br /><br />WS: On the one hand I disagree: I think there are very specific "craft"<br />skills that are relatively stable and that can be taught to students of<br />digital media. For example, programming is a general skill that is<br />essential to the construction of all digital media. Even if one does not<br />know a particular programming language, if one knows how to program it is<br />really not a big challenge to learn another language. On the other hand, I<br />agree: there is no one industry for which students are being prepared.<br />Digital media of today is like writing was to Plato's Athens: it is a<br />"solvent" being incorporated everywhere and it threatens to dissolve and<br />rearrange disciplinary boundaries as well as industry differences. Every<br />department in the university must today wrangle with the questions of new<br />media. Some of the oldest departments, e.g., departments of classics, have<br />been the most innovative in addressing the possibilities and problems of new<br />media. A lot of what computers and networks do in industry and government is<br />to automate processes that had previously been done by hand: forms of<br />production, like bureaucratic procedures are being automated. Bureaucracy –<br />which means literally "rule by the bureau, or the office" – is being<br />replaced by "computercracy" – rule by computational methods. Larry Lessig<br />and other legal scholars have been very articulate in pointing out the legal<br />ramifications of this kind of transformation. But, if people don't think<br />too deeply, computercracy ends up looking a lot like bureaucracy. For<br />instance, the so-called "desktop metaphor" that structures the interface<br />most of us use when we operate a computer, is a relatively direct borrowing<br />from the technology of the office – files, folders, trashcans, desks, etc.<br />So, the crucial challenge is to teach fundamentals – that may in fact be<br />"crafts" – so that graduates can rethink computerization where ever they<br />find themselves.<br /><br />about Warren Sack<br /><a rel="nofollow" href="http://hybrid.ucsc.edu/SocialComputingLab/">http://hybrid.ucsc.edu/SocialComputingLab/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 1.26.05<br />From: Thomas Petersen <thomas@crossover.dk><br />Subject: Art is a software plug-in. An interview with Peter Luining<br /><br />Originally published at Artificial, <a rel="nofollow" href="http://www.artificial.dk">http://www.artificial.dk</a><br />Article with images: <a rel="nofollow" href="http://www.artificial.dk/articles/luining.htm">http://www.artificial.dk/articles/luining.htm</a><br /><br />Dutch artist Peter Luining's digital artistic production spans over many<br />styles and formats. Since he entered the early net art scene, his works have<br />explored the nature of interactivity, dealt with the relationship between<br />sound and minimal graphics using various aesthetic, and conceptual<br />perspectives. His works have been presented at several prestigious venues<br />worldwide and he has acted as a curator himself. Peter recently visited<br />Denmark for the Read_me festival 2004 where he presented some new art works<br />consisting of alternative add-ons ('plug-ins') which are installed as a part<br />of the image editing software Photoshop. These plug-ins add unexpected<br />dimensions to the existing software, making the interaction with the<br />software the frame within which the art happens - not so much the resulting<br />images. Thomas Petersen asked Peter about his work in general and his<br />perspective on the digital arts scene. View Peter Luining 's work at:<br /><a rel="nofollow" href="http://www.ctrlaltdel.org">http://www.ctrlaltdel.org</a><br /><br />Q: You have been working with computer based art for quite a while now. Tell<br />me about your previous work and how it has developed into your present<br />projects.<br /><br />A: I started to do autonomous work for the internet in 1996. I was<br />fascinated by the way you could easily make things interactive with html (a<br />language in which web pages are programmed). My first work researched the<br />possibilities of interactive sound and images. These were quite simple<br />pieces; with a click you came to another page on which another sound and<br />animation played. By giving people more choices on a page to navigate I<br />created more complex works.<br /><br />In these early days cross-platform compatibility was the most problematic<br />aspect. When I discovered Flash this seemed to solve the problem. With Flash<br />my work changed from figurative to abstract, which had several reasons, but<br />now looking back I would say one of the most decisive reasons for the<br />abstraction was that if you used anything else than the internal vector<br />shapes (blocks, dots, line) in Flash you would not really gain anything in<br />the sense of byte size, which means download speed. So in fact you were<br />hooked to the internal logic (and aesthetics) of this program.<br /><br />Soon after I started using Flash, I discovered that the possibilities of the<br />program were limited, there were for example hardly any ways to do more<br />complex things with sound, so I moved to the program Director. While keeping<br />the abstract shapes in my work, it got more complex in the sense that I<br />started to use more interactive elements like letting people choose their<br />sounds from the net (e.g. objekt 14). A key experience for me was the public<br />space project BGO MUI*5 I did for the Dutch Department of Justice in The<br />Hague. Here I deepened the aspects of interactivity by doing a real<br />site-specific networked multiuser installation. Because I really had<br />problems to get the software of this project going, it made me start to<br />think about the material (code) I was using.<br /><br />This process of reflection actually led to my first conceptual piece of<br />software: ZNC browser. This is a browser, which in the first place was meant<br />to make the process of what a piece of software does, in this case browsing,<br />transparent. What ZNC does is translate html to ASCII numbers which in turn<br />are translated into color and sounds.<br /><br />The next step for me was the investigate the direct visual surroundings of<br />computer art work and their influence on the work. With this I mean for<br />example the influence of the GUI (Graphic User Interface) or the type of<br />computer on which the work runs. This investigation led to another<br />conceptual piece called Window, which is just a window where the stage was<br />literally cut out. I cut this out to focus all attention to the frame.<br />During the programming process, however, I discovered that I could program<br />it so that you actually could click through the window. This makes it look<br />and feel like a sort of material object that you can move over your desktop.<br /><br />After Window I started to become interested in image editing software. To<br />work with this kind of software has become so ordinary that you hardly think<br />of its added possibilities anymore. Besides all the standard options these<br />programs have the possibility to put in plug-ins (that can be made by any<br />person with some programming knowledge). In nearly all cases these plug-ins<br />are just meant to do special effects or to fine tune a picture. So I started<br />to think of a series of plug-ins that would apply the ideas of new media<br />philosophers on images.<br /><br />To a certain level this worked but soon I discovered that results of these<br />conceptual media filters became uninteresting. For example the Deleuze<br />filter, I had made, created a root structure on a picture… Too literal. I<br />picked up the filter project and especially the search for unexpected<br />filters in a new series called 'formulas,' in which I forced myself to<br />ignore my programming knowledge and just started to type in code in a simple<br />and stupid looking way, by just adding and multiplying letters or numbers in<br />the programming language till the filter would give a black or white result<br />or there would be no result at all. Also the filter would have the name of<br />the code I used. This led to a series of filters which sometimes had very<br />long names. The most exciting part came when I put these filters into the<br />Photoshop plug-in directory. When chosen in Photoshop itself the result was<br />that it took over Photoshop's interface completely.<br /><br />Q: I find your plug-in series interesting because they can infiltrate<br />ordinary users' interaction with a well-known piece of mainstream software -<br />actually having the potential of being used regularly. This strategy seems<br />quite different from early experiments with e.g. alternative browsers, as<br />these pieces could often not be used for meaningful surfing. What do you<br />hope to achieve with the tool aspect?<br /><br />A: I did not really make these filters with the intention for ordinary<br />software users to use them. They were made for an art context in the first<br />place. Personally, I see them as artworks that transgress ordinary use of<br />what you could call banal pieces of software. So, there is no strategy here<br />to infiltrate. I do however have no problems when the plug-ins are used by a<br />different group than their target audience (which is an art audience).<br />Something like what Matthew Fuller calls 'not just art'. I do however want<br />to stress again that this is not the underlying thought by which they where<br />made. That software art can actually become a tool in the hands of others is<br />an interesting side product, but my interest at the moment is first and<br />foremost the use of the inherent aesthetics of specific software and doing<br />something interesting (unexpected) with them. The filters were developed out<br />of the idea of using existing software and my contemplation of its use and<br />structure.<br /><br />In this connection it's also interesting to tell that for the recent show<br />'New Photographic Approach I' I did a screen recorded movie in which I<br />explain what Photoshop is, what filters are and what the filters that I made<br />do. With this work I want to get even people who don't know anything about<br />Photoshop and filters to get into this kind of work. So the work was<br />actually presented in a form of documentation in an 'institutional' art<br />space, while the real things are available on the net.<br /><br />Q: Your 'formula' works deal directly with code as material and your<br />Photoshop works in general comment on the everyday use of mainstream<br />software from a position within the software. What interests you about<br />bringing forth these aspects of software and programming?<br /><br />A: First there's of course the plug-in aspect. It looks like the evolution<br />of software is moving more and more towards a few specialized host programs<br />that everybody use (as for example Photoshop for image editing) and that<br />give certain basic functions which can be widened by plug-ins. While in the<br />past you saw lots of competing programs that almost could do the same,<br />besides a few special possibilities of course, you nowadays see a few large<br />host applications left that offer a more open structure and allow plug-ins<br />that can do all kind of extras. The best example is the development of music<br />software, where in the beginning there were all kinds of stand alone<br />software synthesizers. Nowadays all serious developers of these synths make<br />them so they can be plugged into a host application as a sequencer program<br />like Cubase. So in fact it's just a logical step to start developing special<br />software (plug-ins) that fit in such a host application, instead of building<br />a whole new application that does the same and has some special functions<br />too.<br /><br />Secondly 'formulas' can be seen as tools to edit and fine tune a picture.<br />Which is in fact a sort of artisan sort of labor, a sort of craftsmanship.<br />My plug-ins can be seen as a referrer to this craftsmanship, or better<br />making the sort of labor you need to do when you build filters (the<br />programming) explicit. When you open 'formulas' you see the filters that are<br />named the same as the code and you immediately see all the work it takes to<br />just make some filters.<br /><br />Q: In your view, what is the position of computer based art forms in<br />relation to the art world in general and how do you see the future of this<br />situation?<br /><br />A: I would like to refine this question because I think you can talk about 2<br />kinds of art circuits here: 1.) Something which you could call the<br />'institutional' art world (museums, galleries) and 2.) The world of new<br />media centres (ZKM, V2) and new media festivals (Ars Electronica,<br />Transmediale). I experience and see that these circuits are separated.<br />At the moment you hardly see any interest of the 'institutional' art world<br />in computer related works. In the new media (or tech) related world there's<br />a huge interest in these kinds of works, although the only things this<br />circuit seems to be after is works that use the latest technology and/ or<br />socio- political implications of these kinds of works. The development I see<br />at the moment is that, besides the hypes in the recent years of net and<br />software art, which brought some computer works into the 'institutional' art<br />world, this type of art seems be pushed to the 2nd circuit because that's<br />where the expertise is (I have heard this from several fine art curators). I<br />think they choose the easy solution, which is to get rid of all the<br />difficult aesthetical and presentational questions, but they also seem to be<br />unaware that the circuit where there is the tech expertise is totally<br />uninterested in aesthetical or traditional art questions and is often only<br />interested in the latest technology and socio- political questions. For the<br />future I hope that somehow both worlds would open up, especially because<br />both circuits could really gain a lot from each other.<br /><br />Q: Are you implying that the new media circuit may be somewhat self<br />sufficient or not able to see the point in connecting to the traditional art<br />world circuit?<br /><br />A: What I mean is that there is not really a lot of interest in the new<br />media (art) circuit to look or to connect to the traditional art world. I<br />think that the main reason for this is that this circuit is rooted more in<br />the strategic and functional use of media than in formalist questions.<br /><br />Q: These problems are often made out to being rooted in the first circuit -<br />i.e. the traditional art world not being able or ready to accept<br />electronic/digital art works, thus excluding electronic and digital artworks<br />from recent (mainstream) art history.<br /><br />A: I am not going to point fingers. The fact is that nowadays there are<br />specialized new media institutes and they make it easier for (mainstream)<br />institutions to leave anything that looks too complex or difficult to those<br />specialized institutes. And with too complex or difficult I don't mean only<br />technology wise but also regarding the character of the artwork. A simple<br />example of this is what happened to me a few years ago, when I did a quite<br />simple interactive installation that consisted of a moving set of blocks<br />projected on a large screen that could be manipulated by a mouse. At the<br />opening a quite popular Dutch art critic came in and was terribly excited,<br />but after I explained that the work was interactive and you could change the<br />work yourself, he swiftly moved on. I only can guess his motives, but the<br />most important thing, I think, is the problematic notion of the au thor in<br />this kind of work. This is because when you start to play, who's the author?<br />And when you start to think about this it becomes even more complex. If for<br />example you compare it with the notions of interactivity you can find at<br />performances, you will find out that computer interactivity is different.<br />You interact with software that is programmed by an artist. This has even<br />more difficult implications than a performance where performer and audience<br />interact and can make an artwork together. In this sense it's important to<br />place this work in a context in which, besides digital artists, also more<br />'traditional' artists like Rirkrit Tiravanija are working. With the work of<br />this accepted artist you also see a shift in concepts of interactivity. I<br />remember a piece by him that was just a music band rehearsal room, and<br />people just started to play and use the instruments. It wasn't cleaned so<br />for every newcomer to this space things could have been changed from the<br />original setting.<br /><br />Q: In your opinion, what is needed for the traditional art world circuit to<br />deal more with computer based artworks?<br /><br />A: A serious discourse that deals with aesthetic/ formalist questions of<br />computer based artworks. The problem so far has been that computer based<br />work was presented in 'institutional' art spaces because it was hot, new,<br />etc. But because of a lack of any serious discourse or critics placing these<br />works in a wider art context, the hype was over in no time. Furthermore, as<br />lots of traditional art institutions jumped on the bandwagon to show<br />computer art, hardly any of them thought of how to present these works. And<br />maybe here also artists (including myself) can be blamed. A computer screen<br />and mouse was enough, while you could criticize this way of presentation,<br />especially from the side that loads of interactive computer works are just<br />too complex to experience in a white cube.<br /><br />So when talking about computer art I'm not only talking about a discourse<br />but also about a mentality of the artist. I think an artist, if s/he is<br />interested in showing her/his work in an institutional art space, the first<br />thing s/he should think of is the way how the work should be presented.<br />Having learned from seeing people trying to interact with others' and with<br />my work, I decided to do presentations and performances with my work.<br />My latest step is making screen movies of work, with sound, that just<br />explain or tell what happens on the screen. In this sense I see myself<br />working in the tradition of 70s conceptualists who did their art outside the<br />institutional spaces, as for example Robert Smithson's Spiral Getty, but<br />showed clear documents (that are artworks themselves) of these works inside<br />the institutions. In my case the internet is of course the outside.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />Date: 1.24.05-1.25.05<br />From: Angela Cachay Dwyer <amcachay@city.surrey.bc.ca>, curt cloninger<br /><curt@lab404.com>, patrick lichty <voyd@voyd.com>, liza sabater<br /><liza@culturekitchen.com>, "t.whid" <twhid@twhid.com>, Ivan Pope<br /><ivan2@ivanpope.com>, Francis Hwang <francis@rhizome.org>, manik<br /><manik@ptt.yu><br /><br />Angela Cachay Dwyer <amcachay@city.surrey.bc.ca> posted:<br /><br />Do-it-yourself robotic toys, homebrew vidgames, ASCII images, homemade<br />software - could these be a kind of 21st century folk art?<br /><br />Roundtable with artists and academics<br />Surrey Art Gallery (Surrey, BC)<br />Sunday, February 6, 2 - 3:30pm<br />Free admission<br />www.surreytechlab.ca<br />Location and directions are available from the website<br /><br />***********************************************************************<br />What is electronic folk art?<br />Is it an art practice that is culturally specific to North America?<br />Is anyone who appropriates electronic toys, tools and software for their art<br />an electronic folk artist?<br />What are the possible forms of electronic folk art?<br /><br />Artists and academics will share their thoughts on these questions, and<br />whether electronic folk art exists as a distinct area of contemporary art in<br />general and/or within the realm of new media.<br /><br />The invited speakers are:<br />* Diana Burgoyne (current exhibiting artist and PHD student in Interactive<br />Arts, Simon Fraser University)<br />* Don Krug (theorist; folk art researcher and curriculum specialist,<br />University of British Columbia)<br />* Leonard Paul (electronic music composer - lauded for his score for the<br />film The Corporation, and video game audio instructor, Vancouver Film<br />School)<br />* Niranjan Rajah (theorist; curator and convenor, New Forms Festival 2005)<br /><br />Networking reception (3:30 - 5pm) following the Roundtable.<br /><br />+ + +<br /><br />curt cloninger <curt@lab404.com> replied:<br /><br />cool.<br /><br />check:<br /><a rel="nofollow" href="http://www.casperelectronics.com">http://www.casperelectronics.com</a><br /><a rel="nofollow" href="http://www.anti-theory.com/soundart/">http://www.anti-theory.com/soundart/</a><br /><a rel="nofollow" href="http://www.blingmethod.com">http://www.blingmethod.com</a><br /><br />+ + +<br /><br />patrick lichty <voyd@voyd.com> replied:<br /><br />Actually, perhaps the whole circuit bending genre, which depends<br />entirely on a "naïve style" approach to reverse engineering, might be<br />one of the first that could be defined as folk art. I really like this<br />idea.<br /><br />Is there a New Media "Outsider Art"?<br /><br />+ + +<br /><br />Francis Hwang <francis@rhizome.org> replied:<br /><br /> On Jan 25, 2005, at 6:37 AM, patrick lichty wrote:<br /><br /> > Is there a New Media "Outsider Art"?<br /><br />Well, there's plenty of digital creativity that is done by people who<br />have no interest in contextualizing it in the world of fine arts, if<br />that's what you mean.<br /><br />Sometimes I read an essay about the aesthetics of code by somebody who<br />doesn't program very much, and I think: It's like it's the 1980s, and<br />programmers are like Puerto Rican graffiti artists without MFAs.<br /><br />+ + +<br /><br />liza sabater <liza@culturekitchen.com> replied:<br /><br />color me stupid but almost all the first wave of software artists that<br />i know personally have no MFAs. i find it oxymoronic to need an MFA to<br />call yourself an artist these days. and does this mean PRicans can't<br />make art? don't make me go there ;-)<br /><br />+ + +<br /><br />Curt Cloninger <curt@lab404.com> replied:<br /><br />>Is there a New Media "Outsider Art"?<br /><br />Hi Patrick,<br />I've been trying to propagate an outsider.net.art meme for a while:<br /><a rel="nofollow" href="http://deepyoung.org/current/outsider/">http://deepyoung.org/current/outsider/</a><br /><a rel="nofollow" href="http://deepyoung.org/current/dyskonceptual/">http://deepyoung.org/current/dyskonceptual/</a><br />(my wife is almost finished sewing the prizes)<br />and<br /><a rel="nofollow" href="http://lab404.com/373/index.html#network">http://lab404.com/373/index.html#network</a><br />scroll down to "outsider art"<br /><br />Two articles that seem at least obtusely appicable are Steve Dietz's<br />"Why Have There Been No Great Net Artists":<br /><a rel="nofollow" href="http://www.afsnitp.dk/onoff/Texts/dietzwhyhavether.html">http://www.afsnitp.dk/onoff/Texts/dietzwhyhavether.html</a><br />and Anne-Marie Schleiner's "Fluidities and Oppositions among<br />Curators, Filter Feeders, and Future Artists":<br /><a rel="nofollow" href="http://www.intelligentagent.com/archive/Vol3_No1_curation_schleiner.html">http://www.intelligentagent.com/archive/Vol3_No1_curation_schleiner.html</a><br /><br />In 2000, Irwin Chusid applied "outsider art" criteria to pop music<br />with some interesting results (<br /><a rel="nofollow" href="http://www.amazon.com/exec/obidos/tg/ASIN/B00006NSX1/">http://www.amazon.com/exec/obidos/tg/ASIN/B00006NSX1/</a> ). I'm writing<br />an article now that applies Dubuffet's "Neuve Invention" criteria to<br />pop music, and it's turning up an interesting bunch of musicians as<br />well (from Devendra Banhart to Cloudead).<br /><br />++++++++++++++++++++++++++++++++++++<br /><br />Some etymology and semantic clarification:<br /><br />1. Dubuffet's strict definition of "Art Brut" circa 1945:<br />anything produced by people unsmirched by artistic culture… So<br />that the makers draw entirely on their own resources rather than on<br />the stereotypes of classical or fashionable art.<br /><br />2. 1972, Roger Cardinal introduced the term "Outsider Art," intending<br />it to be a translation of "Art Brut" (which is probably better<br />translated "Raw Art," or so those who know French have said). The<br />term "Outsider Art" has since taken on a life of its own, becoming a<br />blanket term which can includes folk art, roadside art, and prisoner<br />art.<br /><br />3. In 1982, Dubuffet acknowledged a looser genre of artists who were<br />neither "outsider" nor "inside." He called this new genre "Neuve<br />Invention" (which translates "Fresh Invention"). Fresh Invention<br />artists retain elements of Art Brut's self-taught genius; but they<br />are also academically trained, aware of current art trends, and not<br />crazy as loons.<br /><br />++++++++++++++++++++++++++++++++++++<br /><br />So according to Dubuffet's definitions, it's going to be pretty tough<br />to find a pure Art Brut net artist (because the internet access<br />required for the "net art" part more or less diametrically opposes<br />the quarantine of influence required for the "Art Brut" part). But<br />you could easily find an electronic folk artist. And since "outsider<br />art" is a broad and loose term, you could still find an outsider net<br />artist.<br /><br />To put a fine point on it for argument's sake, I'd say Larry Carlson<br />( <a rel="nofollow" href="http://www.larrycarlson.com">http://www.larrycarlson.com</a> ) is an outsider net artist, whereas<br />Cory Arcangel ( <a rel="nofollow" href="http://www.beigerecords.com/cory/">http://www.beigerecords.com/cory/</a> ) is best<br />considered a Neuve Invention new media artist.<br /><br />regarding circuit bending, Bob Moog lives here in Asheville, North<br />Carolina. You could say he was the first to map circuit bending<br />capabilities to the external control console and let everybody in on<br />the fun:<br /><a rel="nofollow" href="http://stream.qtv.apple.com/qtv/plexifilm/moogshorttrailer_ref.mov">http://stream.qtv.apple.com/qtv/plexifilm/moogshorttrailer_ref.mov</a><br /><br />+ + +<br /><br />t.whid <twhid@twhid.com> replied:<br /><br />One needs an MFA to be an artist!!!?????<br /><br />good thing MTAA has M.River for our bona fides.<br /><br />And wasn't Max Herman the master of Electronic Folk Art?<br /><br />+ + +<br /><br />Ivan Pope <ivan2@ivanpope.com> replied:<br /><br />Sure you don't need an MFA to be an artist. But I do wish more<br />net.art.media.art.code.art.online.art was more integrated with and aware<br />of art history and practice. A lot of practice is just flailing around<br />on the margins, interesting but not advancing anything.<br />You don't need an MFA to be an artist, but you can easily not be an<br />artist without an MFA.<br /><br />+ + +<br /><br />Francis Hwang <francis@rhizome.org> replied:<br /><br />Once again, my sloppy terseness threatens to get me in trouble.<br /><br />I certainly didn't mean that you need an MFA, or can't be Puerto Rican,<br />to be an artist. Maybe I mean that if you're a working class artist<br />with no formal art education, then your work is handicapped if you<br />don't care to get an MFA or learn how to write an artist's statement.<br />Just like if you are, say, a bunch of CS students who decide to turn an<br />entire building into a game of Tetris, the art world might take no<br />notice at all if you don't take the time to promote your work as art.<br /><br />+ + +<br /><br />manik <manik@ptt.yu> replied:<br /> <br />"Uber naive und sientimentalische Dichiung-Here Schiller applied his<br />aesthetic theories to that branch of art which was most peculiarly his own,<br />the art of poetry; it is an attempt to classify literature in accordance<br />with an a priori philosophic theory of ancient and modern, classic and<br />romantic, naive and sentimental ; and it sprang from the need Schiller<br />himself felt of justifying his own sentimental and modern genius with the<br />naive and classic tranquillity of Goethes. While Schillers standpoint was<br />too essentially that of his time to lay claim to finality, it is, on the<br />whole, the most concise statement we possess of the literary theory which<br />lay behind the classical literature of<br />Germany."(<a rel="nofollow" href="http://14.1911encyclopedia.org/S/SC/SCHILLER_JOHANN_CHRISTOPH_FRIE">http://14.1911encyclopedia.org/S/SC/SCHILLER_JOHANN_CHRISTOPH_FRIE</a><br />DRICH_VON.htm)<br /> <br />Language's change.From Schiller to XXI century words "naive"and<br />"sentimental"passing thru radical changes.For so called "folk art" usual<br />attributes are naive&sentimental.<br />We just have to imagine Goethe and Schiller as part of "folk<br />art"tradition:-)<br />"Outsider art"could be better term.There's so much example for people who<br />doesn't "contextualizing"their work with *art*,and their influence was<br />huge,just in art.<br />Borders between discipline considered "art"and science(for example) are very<br />arbitrate.<br />Actually,only folk-in-naive-style-outsider thing on this page is Mr.Hwang<br />observation.<br />MANIK <br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />11.<br />Date: 1.26.05-1.27.05<br />From: Jim Andrews <jim@vispo.com>, Pall Thayer <palli@pallit.lhi.is>,<br />Michael Szpakowski <szpako@yahoo.com><br />Subject: links<br /><br />Jim Andrews <jim@vispo.com> posted:<br /><br />Should you write about or otherwise link to net.art, one of the tests of<br />whether you've chosen significant work is simply whether it continues to be<br />available online over the years.<br /><br />+ + +<br /><br />Pall Thayer <palli@pallit.lhi.is> replied:<br /><br />This might indicate that the work has some significance but I don't<br />think I'd go so far as to say that it is a definite indicator. There's a<br />lot of stuff still out there that is insignificant and I know of a<br />couple that no longer exist that were quite significant.<br /><br />+ + +<br /><br />Michael Szpakowski <szpako@yahoo.com> replied:<br /><br />This is an interesting, well expressed and tempting<br />proposition but *is it true?*<br />You could mean one of two things, or both -one that<br />the artist herself maintains her work up there ( and<br />hence her sticking power and determination, admirable<br />qualities to be sure, is an index of the ultimate<br />value of the work, but of course this is subject to<br />the financial wherewithal - and perhaps also stuff<br />like state of mental & physical health - to maintain<br />and publicise a site -certainly an issue in those<br />parts of the world which are less connected)<br />Or..if you mean it's to do with whether copies of<br />artists' works are archived on other sites, then I<br />think this is a partial indicator, but this is surely<br />a bit of a beauty contest approach -I'm sure some work<br />that is feted and celebrated now *will* stand the test<br />of time but equally much of it will disappear. On the<br />other hand, I'm absolutely convinced that much work<br />that is currently ignored and marginal will move<br />centre stage over time.<br />I think the uncertainty is inevitable & I personally<br />welcome it -makes life much more interesting!<br /><br />+ + +<br /><br />Jim Andrews <jim@vispo.com> replied:<br /><br /> > > Jim Andrews wrote:<br /> > > Should you write about or otherwise link to net.art, one of the<br /> > > tests of whether you've chosen significant work is simply<br /> > > whether it continues to be available online over the years.<br /><br /> > Pall Thayer wrote:<br /> > This might indicate that the work has some significance but I<br /> > don't think I'd go so far as to say that it is a definite<br /> > indicator. There's a lot of stuff still out there that is<br /> > insignificant and I know of a couple that no longer exist that<br /> > were quite significant.<br /><br />But of course. And, as Michael pointed out, there are places in the world<br />where it is not particularly feasible to maintain sites. When the economic<br />crash occurred in Argentina a few years ago, Postypographika disappeared,<br />which was an early and energetic poetical net.art project by Fabio<br />Doctorovich and friends. And when net.artists die, their sites may<br />disappear. When my friend Ana Maria Uribe from Argentina informed me that<br />she was ill (I didn't know how ill), I had been thinking anyway for some<br />months of asking her if she wanted to mirror her work on my site; her work<br />and mine go together well and, playful as her work is, she approached it<br />very seriously. She was able to ftp her site to vispo.com and it is a<br />permanent part of my site now, as long as my site is up.<br /><br />I agree that it is not a "definite indicator". However, a committment to<br />trying to keep the work available is usually present in those who are<br />serious about net.art. And that is something that crosses my mind in whether<br />to write about/link to work.<br /><br />Then again, Kafka asked his executor to burn his work. Luckily that did not<br />happen.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Kevin McGarry (kevin@rhizome.org). ISSN:<br />1525-9110. Volume 10, number 5. 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