<br />RHIZOME DIGEST: October 28, 2005<br /><br />Content:<br /><br />+note+<br />1. Marisa Olson: Rhizome Exhibition: Net Art's Cyborg[feminist]s, Punks,<br />and Manifestos<br /><br />+opportunity+<br />2. Kristin O'Friel: ISEA2006 :: Call for Participation :: Pacific Rim<br />3. Liz Nofziger: ASPECT Volume 7: Personas & Personalities<br />4. Jeff Ritchie: 2006 iDMAa + IMS Conference- <code> HumanSystems |<br />DigitalBodies<br /><br />+announcement+<br />5. Jane Marsching: exhibition: Blur of the Otherworldly: Contemporary Art,<br />Technology, and the Paranormal<br />6. Trebor: Audio from "Share, Share Widely" conference on new-media art<br />education<br />7. Defne ayas: PERFORMA05- FIRST BIENNIAL OF NEW VISUAL ART PERFORMANCE IN<br />NEW YORK CITY<br />8. voipunk@thehotmails.com: The Hotmails Performance<br /><br />+comment+<br />9. Brett Stalbaum: A Short History of Virtual Hiking + video<br /><br />+Commissioned for Rhizome.org+<br />10. Cory Arcangel: Interview with Tom Moody by Cory Arcangel<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions<br />allow participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: Marisa Olson <marisa@rhizome.org><br />Subject: Rhizome Exhibition: Net Art's Cyborg[feminist]s, Punks, and<br />Manifestos<br />Date: Fri, October 28, 2005 11:10 am<br /><br />Hello. I'd like to encourage you to visit the newest exhibition<br />guest-curated from the Rhizome ArtBase. "Net Art's Cyborg[feminist]s,<br />Punks, and Manifestos" is an exhibition on the politics of [internet]<br />appearances, guest-curated by Marina Grzinic. Ten works and the curator's<br />statement are online, here:<br /><br /><a rel="nofollow" href="http://www.rhizome.org/art/exhibition/cyborg/">http://www.rhizome.org/art/exhibition/cyborg/</a><br /><br />+ + +<br />Marisa Olson<br />Editor & Curator at Large<br />Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Please Support Rhizome!<br />Rhizome launched its membership drive, the Community Campaign, on<br />September 19th. The campaign is incredibly important to Rhizome's<br />survival and growth over the next year, and we sincerely hope that you<br />will help us meet our goal of $25,000 by December 1st by becoming a <br />Member or making a donation today! This targeted amount will go into<br />strengthening our current programs, and seeding our energy into new<br />initiatives. Higher-level donors are thanked on our support page and have<br />an opportunity to secure limited-edition works by Cory Arcangel, Lew<br />Baldwin, and MTAA. This is a very exciting time for the organization, and<br />a great time to get involved. Thank you for your ongoing support.<br /><a rel="nofollow" href="http://www.rhizome.org/support/">http://www.rhizome.org/support/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: Kristin O'Friel <kristin.ofriel@gmail.com><br />Date: Oct 25, 2005 8:14 AM<br />Subject: ISEA2006 :: Call for Participation :: Pacific Rim<br /><br />PACIFIC RIM<br /><br />This is an invitation by the ISEA2006 Symposium and ZeroOne San Jose: A<br />Global Festival of Art on the Edge to groups and individuals to submit<br />proposals for exhibition of interactive art work and projects reflecting<br />on the thematic of the Pacific Rim. This is the second and final call for<br />artworks in this category.<br />Proposals Due: December 15th, 2005<br />Final Decisions: Feb 10, 2006<br />ABOUT THE PACIFIC RIM CALL<br /><br />The political and economic space of the Pacific Rim represents a dynamic<br />context for innovation and creativity. Convergent and divergent practices<br />involving art, science, architecture and urban planning, engineering,<br />industrial and interior design, communications, literature and performance<br />are being manifested in new forms of cultural production and social<br />experiences.<br /><br />The complex relations and diversity of Pacific Rim nations is exemplified<br />throughout the hybridized communities that comprise Silicon Valley<br />including local indigenous peoples. As the 10th largest city in the United<br />States, San Jose is an important portal on the eastern edge of the Pacific<br />region, which shares deep historical and cultural connections that range<br />from Latin America and the South Pacific to Southeast Asia and Asia.<br />ISEA2006 and ZeroOne San Jose Festival are highlighting the Pacific Rim<br />defined in the broadest possible sense to include not only those states<br />and nations that border the Pacific Ocean but also the geo-political,<br />economic, social and historical frameworks of which they are part.<br /><br />We are seeking proposals that address, but are not limited to, art work<br />that emphasize radical and alternative responses to contemporary cultural<br />conditions throughout the Pacific Rim. We want to encourage proposals<br />specifically from emerging artists. Of particular interest are projects<br />that focus on engagements and interaction strategies with Diaspora<br />communities and local context as well as work that enable new discourses,<br />platforms and explorations.<br /><br />Proposals may reflect works in the form of interactive installations,<br />wearable computing, site works, DIY alternatives, networks and mobile<br />systems, activist projects and public insertions. Proposals should<br />therefore identify target audiences as much as is possible, although it is<br />not necessary to specify a venue. Venues are distributed throughout the<br />city and include galleries, exhibitions spaces and outdoor spaces and<br />theaters. Proposals may consider the use of the City of San Jose's public<br />resources (wireless network, transportation systems, etc.)<br /><br />Note: There are separate calls for participation for artworks for each of<br />the ISEA2006/ZeroOneFestival Themes: Transvergence, Pacific Rim,<br />Interactive City and Community Domain. There will be a separate call for<br />symposium papers related to the Pacific Rim (and other) themes.<br />ABOUT THE ISEA2006 SYMPOSIUM AND ZEROONE SAN JOSE FESTIVAL<br /><br />The 2006 edition of the internationally renowned ISEA Symposium will be<br />held August 5-13, 2006, in San Jose, California.<br /><br />The Inter-Society for Electronic Arts (ISEA) is an international<br />non-profit organization fostering interdisciplinary academic discourse and<br />exchange among culturally diverse organizations and individuals working<br />with art, science and emerging technologies. Prior host cities include<br />Helsinki, Paris, Sydney, Montreal, Chicago, Manchester and Nagoya.<br /><br />ZeroOne San Jose is a milestone festival to be held biennially making the<br />work of the most innovative contemporary artists in the world accessible.<br />In 2006 it will be held in conjunction with the ISEA2006 Symposium.<br />SYMPOSIUM AND FESTIVAL CONTEXT<br /><br />The CADRE Laboratory at San Jose State University will also host a 2 day<br />pre-symposium, The Pacific Rim New Media Summit, on August 7th and 8th.<br />The Summit is focused on issues influencing new media programs,<br />educational and research centers, and cultural arts initiatives. The<br />primary objective of the Summit is the networking of organizations with<br />the intention of identifying and enabling future cross-cultural<br />interaction. The summit is intended to explore and build interpretive<br />?bridges? between institutional, corporate, social and cultural<br />enterprises, with an emphasis on the emergence of new media arts programs<br />and initiatives. An important objective is to examine and create new<br />transaction spaces for creativity and innovation. For more information:<br /><a rel="nofollow" href="http://isea2006.sjsu.edu/prnms.html">http://isea2006.sjsu.edu/prnms.html</a><br />PROCESS<br /><br />Submissions are due: December 15th, 2005<br /><br />On line submissions: <a rel="nofollow" href="http://isea2006.sjsu.edu/register/submission.php">http://isea2006.sjsu.edu/register/submission.php</a><br /><br />All entries will be reviewed by an international jury.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: Liz Nofziger <liz@nofzilla.com><br />Date: Oct 26, 2005 3:51 PM<br />Subject: ASPECT Volume 7: Personas & Personalities<br /><br />Aspect Magazine is accepting submissions for the spring 2006 edition of<br />its biannual DVD publication titled "Personas & Personalities". Aspect's<br />seventh volume will feature artists or groups of artists working with<br />constructed identities and elements of personality. Work of any medium,<br />material or genre will be accepted, but submitted documentation must be on<br />video.<br /><br />The staff of ASPECT is asking curators, art critics, and members of the<br />contemporary art community to help assemble and comment on works for the<br />next issue by submitting a work of art on which they wish to provide audio<br />commentary. Due to the format of the publication, the criteria for<br />selection will include both the qualifications of the commentator and the<br />quality of the work submitted. Audio recordings of the commentary will be<br />assembled after the submissions have been selected.<br /><br />Submissions should include:<br />- Video documentation of a work or small group of works by a single artist<br />- Resume of the artist<br />- Contact information for the commentator and artist<br />- Resume of the commentator<br />- Brief notes outlining the contents of the proposed commentary<br />- A SASE (self-addressed stamped envelope) for return of materials<br /><br />Submissions must be received by December 20th 2005 and sent to:<br />Aspect Magazine<br />316 Summer St.<br />5th Floor<br />Boston, MA 02210<br /><br />Submitters will be contacted via email no later than January 20th, 2006.<br /><br />For more information see our FAQ:<br /><a rel="nofollow" href="http://www.aspectmag.com/submissions/faq.cfm">http://www.aspectmag.com/submissions/faq.cfm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit the fourth ArtBase Exhibition "City/Observer," curated by Yukie<br />Kamiya of the New Museum of Contemporary Art in New York and designed by<br />T.Whid of MTAA.<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/city/">http://rhizome.org/art/exhibition/city/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: Jeff Ritchie <ritchie@lvc.edu><br />Date: Oct 27, 2005 9:12 PM<br />Subject: 2006 iDMAa + IMS Conference- <code> HumanSystems | DigitalBodies<br /><br />2006 iDMAa + IMS Conference- <code> HumanSystems | DigitalBodies<br /><br />www.muohio.edu/codeconference<br /><br />Call for Papers<br /><br />The International Digital Media and Arts Association and Miami<br />University?s Center for Interactive Media Studies presents the 2006 iDMAa<br />+ IMS Conference. The conference?s theme is built around an examination of<br />the many codes that drive the digital media and arts world. The Conference<br />will bring academics, artists, and industry representatives together to<br />help define, refine and advance the leading edge of new media. This is the<br />third annual iDMAa Conference and fifth annual IMS Conference.<br /><br />The conference will include refereed paper presentations, panels,<br />discussion workshops, gallery talks, and performances. Pre-conference,<br />hands-on tutorials (free for iDMAa members) will begin on Wednesday, April<br />5th, 2006. The conference will begin on April 6th and end on April 8th.<br />The conference will also include a juried exhibition and a vendor fair.<br />This conference is sponsored and hosted in Oxford, Ohio by Miami<br />University?s Center for Interactive Media Studies.<br /><br />The Conference seeks submissions of papers for presentation and<br />discussion. All papers will be refereed for acceptance and selected papers<br />will be published in the iDMAa Journal. There will be an on-line<br />proceedings, including all accepted work, as well. Submissions will be<br />accepted in two categories: papers and notes. Papers will follow<br />traditional academic writing standards and should not exceed ten pages.<br />Notes are at most two pages long. Online and interactive supplements can<br />be included.<br /><br />Please send all submissions by November 23rd, 2005 to:<br />Prof. Peg Faimon, Program Chair<br />231 Hiestand Hall<br />Miami University<br />Oxford, OH 45056<br />faimonma@muohio.edu<br /><br />Papers may be submitted for review in Microsoft Word or PDF format. Please<br />follow standard academic paper formatting conventions.<br /><br />Supplementary materials may be submitted in formats displayable by<br />standard web browsers with freely available plug-ins (e. g. Flash,<br />RealPlayer, Windows Media Player 10 or Quicktime). Authors will be<br />notified of acceptance by January 6, 2006.<br /><br />Your submission should include a cover letter indicating which conference<br />track is preferred (See list below). Participants are also encouraged to<br />propose panels or complete ?paper sessions? on topics of specific<br />interest. Special conference rates are available to individuals who<br />organize and bring complete panels for sessions.<br /><br />We encourage the submission of panels. Panel submissions should include a<br />brief description of the panel topic and list of panelists. Note that any<br />panel chair submitting a panel with a minimum of four panelists who are<br />full paying registrants to the conference will receive a discounted<br />registration.<br /><code> Conference Tracks<br /><br />?We all have the extraordinary coded within us, waiting to be released?<br />? Jean Houston<br /><br />The 2006 iDMAa + IMS conference is structured around the taxonomy outlined<br />below. These categories are meant only to be broad groupings as an<br />organizational tool. The suggestions included below each track are just<br />that ? suggestions. We encourage broad, creative, and radical<br />interpretations of these tracks.<br /><br />Track One: Art Code | Code Art<br />Sample Topics: Algorithmic Art, Software Art, Net Art, Installation Art,<br />Physic Computing, Sonic Art, Interactive Design and Development<br /><br />Track Two: Academic Code<br />Sample Topics: Curriculum Development, Promotion & Tenure, Program<br />Development, Pedagogy, Technical Support and Funding, Inter-Institutional<br />Collaboration, Digital Film Schools, Classroom and Lab Exemplars,<br />eTextbooks<br /><br />Track Three: Image Code<br />Sample Topics: Digital Photography, Digital Imaging as Art, 3-D Modeling,<br />Digital Printing, Medical Imaging, Commercial Design, Installation,<br />Digital Painting<br /><br />Track Four: Time-Based Code<br />Sample Topics: Digital Video, Flash, Processing, Distance<br />Collaboration/Performance, Animation, Film, Interactive<br /><br />Track Five: Cultural Code<br />Sample Topics: Network Culture and Complexity/Change, Philosophy, Digital<br />Identity<br /><br />Track Six: Legal Code<br />Sample Topics: Copyright, Legal Issues for Artists, P2P File Sharing, Open<br />Source, Creative Commons<br /><br />Track Seven: Semiotic Code & Storytelling Sample Topics: Digital<br />Narrative, Digital Asset Management, Still Image as Narrative, Semantic<br />Web<br /><br />Track Eight: Commercial Code<br />Sample Topics: Mobile Media, Emerging Technologies, Business Applications<br /><br />Track Nine: Game Code<br />Sample Topics: Serious games, artistic games, commercial games, games as<br />pedagogy, analysis of games<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via<br />panel-awarded commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: Jane Marsching <jane@janemarsching.com><br />Date: Oct 21, 2005 8:50 AM<br />Subject: exhibition: Blur of the Otherworldly: Contemporary Art,<br />Technology, and the Paranormal<br /><br />The Blur of the Otherworldly: Contemporary Art, Technology, and the<br />Paranormal<br />Center for Art and Visual Culture, UMBC, Baltimore, MD<br />Curated by Mark Alice Durant and Jane D. Marsching<br />October 20, 2005 – December 17, 2005,<br />Opening Reception October 20th from 5 - 7pm<br /><br />Organized by the Center for Art and Visual Culture, The Blur of the<br />Otherworldly: Contemporary Art, Technology, and the Paranormal is a major<br />traveling exhibition featuring twenty eight contemporary artists whose<br />work employs modern communication technologies (photography, film, video,<br />computers, radio, internet, and digital media) to explore culturally<br />inbred questions / superstitions concerning parallel worlds to our own.<br /><br />Today, the amount of attention devoted to paranormal phenomena such as<br />UFOs, demonic possession, psychics, and ghosts in the media indicates that<br />photography 's early fascinations have not disappeared. Millennial angst,<br />bewildering leaps of science, wildly improbable technological inventions,<br />and ever-decreasing wilderness as human sprawl grows exponentially, makes<br />other worlds once again appear possible, even probable, and definitely<br />alluring. Our escalating desire to prove the existence of another<br />dimension (no matter which one) is linked to photography, with its history<br />of providing us with our proofs. Seduced by the invisible in the face of<br />the medium's relentless and dull dependence upon the physical, photography<br />as a tool of fact (in science), fantasy (in spirit photography), and<br />invention (in the hands of artists) is exploring new frontiers once again.<br /><br />Included in the exhibition are: Mark Amerika, Zoe Beloff, Diane Bertolo,<br />Jeremy Blake, Corrine May Botz, Susan Collins, Gregory Crewdson, Paul<br />DeMarinis, Spencer Finch, Ken Goldberg, Susan Hiller, Marko Maetamm, Miya<br />Masaoka, Jennifer and Kevin McCoy, Mariko Mori, Maria Miranda and Norie<br />Neumark, Paul Pfeiffer, Fred Ressler, John Roach, Ted Serios, Leslie<br />Sharpe, Chrysanne Stathacos, Thomson & Craighead, Suzanne Treister, and<br />Anne Walsh & Chris Kubick<br /><br />Blur of the Otherworldly: Contemporary Art, Technology, and the Paranormal<br />will be accompanied by a 200 page fully illustrated catalogue with essays<br />on the significance of paranormal and the supernatural in contemporary<br />culture by Lynne Tillman, associate professor and writer-in-residence at<br />the University at Albany, and Marina Warner, novelist and former scholar<br />at the Getty Center for History of Art and Humanities. Mark Alice Durant<br />and Jane D. Marsching, co-curators of the exhibition, will contribute<br />extensive essays on the interplay between science, art, and the occult as<br />it relates to the artworks in the exhibition. The publication will contain<br />over eighty illustrations in color and black and white as well as a<br />checklist for the exhibition, illustrated timeline, and a bibliography.<br />Published by the Center for Art and Visual Culture, as the ninth title of<br />its Issues in Cultural Theory series, Blur of the Otherworldly:<br />Contemporary Art, Technology, and the Paranormal will be distributed<br />internationally by Distributed Art Publishers (DAP), in New York<br />(<a rel="nofollow" href="http://www.artbook.com/">http://www.artbook.com/</a>)<br /><br />The exhibition website is: <a rel="nofollow" href="http://www.bluroftheotherworldly.com">http://www.bluroftheotherworldly.com</a><br /><br />The press release can be viewed at:<br /><a rel="nofollow" href="http://www.umbc.edu/NewsEvents/releases//archives/2005/10/umbcs_center_fo_3.Html">http://www.umbc.edu/NewsEvents/releases//archives/2005/10/umbcs_center_fo_3.Html</a><br /> (includes images and video clips)<br /><br />:::::::::::::::::::::::::::::::::<br /><br /><a rel="nofollow" href="http://www.janemarsching.com">http://www.janemarsching.com</a><br /><br />jane d. marsching<br />554 poplar street<br />roslindale, MA 02131<br />617-325-2088 home<br />617-763-8627 cell<br />jane@janemarsching.com<br /><br />:::::::::::::::::::::::::::::::::<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's<br />fiscal well-being, so think about about the new Bundle pack, or any other<br />plan, today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting<br />a thorough review of the web hosting industry, we selected BroadSpire as<br />our partner because they offer the right combination of affordable plans<br />(prices start at $14.95 per month), dependable customer support, and a<br />full range of services. We have been working with BroadSpire since June<br />2002, and have been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: Trebor <trebor@buffalo.edu><br />Date: Oct 23, 2005 3:43 PM<br />Subject: Audio from "Share, Share Widely" conference on new-media art<br />education<br /><br />Now you can listen to hours of audio recordings from the May 05 "Share,<br />Share Widely" conference at <a rel="nofollow" href="http://mediablog.newmediaeducation.org/">http://mediablog.newmediaeducation.org/</a> or<br /><a rel="nofollow" href="http://distributedcreativity.typepad.com/educonversations/">http://distributedcreativity.typepad.com/educonversations/</a><br />Live conference contributions and audio blog entries discuss issues in<br />new-media art education.<br /><br />Conference presentations:<br />Stephen Brier, Rick Maxwell, Stanley Aronowitz, McKenzie Wark, Trebor<br />Scholz, Pattie Belle Hastings, Hana Iverson, Patrick Lichty, Natalie<br />Jerimjenko, Tiffany Holmes, Andrea Polli, Share Group, Colleen Macklin,<br />Douglas Repetto,<br />Jon Ippolito, Joline Blais, Brooke Singer, Stephanie Rothenberg, Mark<br />Tribe, Chris Salter, Liz Slagus, Thomas Slomka, Daniel Perlin, Timothy<br />Druckrey<br /><br />Audio blog:<br />Saul Albert, Amy Alexander, Axel Bruns, Jon Cates, Susan Collins, Eugene<br />I. Dairianathan and Paul Benedict Lincoln, Kenneth Fields, Brian Goldfarb,<br />Elizabeth Goodman, Alexander Halavais, Dew Harrison, Jeff Knowlton, Geert<br />Lovink, Martin Lucas, Nathan Martin, Kevin McCauley, Casey Reas, Shawn<br />Rider, Ricardo Rosas, Joel Slayton, Paul Vanouse<br /><br />Vlog entries:<br />Richard Barbrook, Jon Cates, Tony Conrad, Jessica Irish<br /><br />Best,<br />Trebor<br />–<br /><a rel="nofollow" href="http://collectivate.net">http://collectivate.net</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: Defne ayas <defne@performa-arts.org><br />Date: Oct 23, 2005 5:18 PM<br />Subject: PERFORMA05- FIRST BIENNIAL OF NEW VISUAL ART PERFORMANCE IN NEW<br />YORK CITY<br /><br />Content-Type: text/plain; charset=utf-8<br /><br />PERFORMA05- FIRST BIENNIAL OF NEW VISUAL ART PERFORMANCE IN NEW YORK CITY<br />November 3 through November 21, 2005<br /><br /><a rel="nofollow" href="http://www.performa-arts.org/">http://www.performa-arts.org/</a><br /><br />PERFORMA is pleased to announce the program of PERFORMA05, the first<br />biennial of new visual art performance in New York City. More than 20<br />venues throughout New York will present a multidisciplinary program of<br />live performances, film screenings, lectures, and exhibitions from<br />November 3 through 21, 2005. Ten major new works will be premiered and<br />more than 90 artists will participate in the three-week contemporary art<br />program. PERFORMA05 is organized under the curatorial direction of<br />Founding Director and Curator RoseLee Goldberg.<br /><br />PROGRAM HIGHLIGHTS<br /><br />PERFORMA?s first commission True Love is Yet to Come, a new work by Danish<br />artist Jesper Just, will open PERFORMA05 at the Stephan Weiss Studio on<br />November 3rd. Working with the Danish multi-media theater company VISION4<br />and the cutting edge Eyeliner 3-D projection system, Just will bring to<br />life his seductively elegant style and complex take on male identity to<br />life through a layering of a live performance by Denmark's Baard Owe<br />interacting with projected images of the Finnish Screaming Men?s Choir and<br />animated sets.<br /><br />Belgian artist Francis Alÿs will present Rehearsal II on November 17, a<br />PERFORMA commission and Alÿs?s first indoor performance, in collaboration<br />with Rafael Ortega with a trio of performers ? a strip-tease artist,<br />pianist and singer ? who will rehearse, over and over, the same<br />performance at the Slipper Room on the Lower Eastside. Eyebeam and<br />PERFORMA co-present Screen Play, a moving image visual score for live<br />musicians, by artist and composer Christian Marclay. Marclay?s video<br />collage combines computer animation, motion graphics and found footage,<br />and will be interpreted live by three different ensembles of live<br />musicians, including Elliott Sharp, TOT Trio, and Zeena Parkins, among<br />others.<br /><br />Salon 94 will preview a work-in-progress by Laurie Simmons, entitled, The<br />Music of Regret, a mini-musical film in three acts examining the<br />challenges of modern living in three tales of disappointment and regret.<br />Incorporating narrative cinema, musical theater, puppetry, and dance, the<br />film features key players from Simmons?s oeuvre, including her signature<br />walking objects, ventriloquist dummies, and vintage puppets. Acts I and II<br />of the film will be shown alongside a special live performance. The Music<br />of Regret is co-produced by Salon 94 and PERFORMA, and is Laurie Simmons?s<br />directorial debut.<br /><br />LISTEN UP! Lectures as Performance at The Kitchen, will be an evening<br />highlighting the current interest of artists in using the formal lecture<br />setting as a context for visual art. Astrophysics with High Energy Light<br />is Bernar Venet?s reconstruction of an early conceptual work, Neutron<br />emission from muon capture in Ca40, which was first presented at The<br />Judson Church Theater in 1968. A Room of One?s Own, a new work by Coco<br />Fusco, will be a window onto special training sessions for women to learn<br />interrogation techniques.<br /><br />NOT FOR SALE: Writing on Performance and New Media on November 12 is a<br />symposium presented in association with New York University?s Steinhardt<br />School of Education, Department of Art. A dynamic continuation of the<br />discussion initiated by PERFORMA in 2004, NOT FOR SALE examines<br />performance and its relationship to the museum, gallery, and collector.<br />The two-part symposium will bring together a distinguished panel of<br />critics and curators including Catherine Wood, curator of Tate Modern;<br />Katy Siegel, art historian, curator and critic; and Phillippe Vergne,<br />Co-Curator of Whitney Biennial 2006, who will discuss the art of writing<br />about multidisciplinary work as well as individual approaches to archiving<br />ephemeral art.<br /><br />PERFORMA Radio, organized by Anthony Huberman, curator of SculptureCenter,<br />will expand the field of performance into radio space with projects by<br />invited artists including Ceal Floyer, Pierre Huyghe, and Banks Violette,<br />which will be broadcast on WFMU (91.1FM-NY, and WKCR (89.9FM-NY).PERFORMA<br />and Swiss Institute ? Contemporary Art will co-present 24-Hour Incidental,<br />which will simultaneous feature performances by ten artists, including<br />John Armleder, Peter Coffin, Jason Dodge, Annika Eriksson, Karl Holmqvist,<br />and Koo Jeong-A from noon one day to the next alongside the installation<br />of Yes Painting, 1966 by Yoko Ono.<br /><br />Anthology Film Archives and PERFORMA will present an evening of<br />commissioned performances by three New York artists, Ei Arakawa, Jutta<br />Koether and Emily Sundblad, and will present film retrospectives of Bas<br />Jan Ader and Michael Smith, as well as the premiere of Rene Daalder?s<br />documentary on the art and life of Bas Jan Ader, Here Is Always Somewhere<br />Else.<br /><br />Paula Cooper Gallery and PERFORMA co-present Carey Young?s Consideration,<br />a series of process-based contracts developed by artist in consultation<br />with a lawyer. WPS1 Art Radio, as the official Internet radio station of<br />PERFORMA05, will present a lineup of live broadcasts, interviews, and<br />documentation from the biennial including the launch of a book project<br />Cosmograms by Melik Ohanian, and Pablo Helguera's first operatic live<br />performance Foreign Legion-presented by Lower Manhattan Cultural Council<br />and Gigantic Art Space for PERFORMA05.<br /><br />Artists Space joins forces with PERFORMA to present Empty Space with<br />Exciting Events. Artists Space curator, Christian Rattemeyer, has invited<br />guest curators and artists to present individual evenings of performance<br />that will form an extensive series in gallery?s main space. Artists<br />include Vlatka Horvat, Sabrina Gschwandtner, Cat Mazza, and Lee Walton.<br />Each Wednesday night will feature bands, with performances including<br />Discoteca Flaming Star, Larry Krone, and Millree Hughes.<br /><br />PARTICIPANT INC will stage a performance-based installation as the site of<br />durational actions and several evenings of live video and performance<br />including Derrick Adams, Ron Athey & Juliana Snapper, Charles Atlas with<br />Chris Peck, Vaginal Davis, Lovett/Codagnone, My Barbarian, Luther Price<br />and Katherine Finneran, Rafael Sánchez, and Julie Tolentino.<br /><br />Over 20 venues and organizations will present additional programming as<br />part of PERFORMA05, including: Anthology Film Archives, apexart, Art In<br />General, Art Production Fund, Artists Space, Eyebeam, The Kitchen, Lower<br />Manhattan Cultural Council, Museum for African Art, New York University,<br />Participant Inc., Solomon R. Guggenheim Museum, The Studio Museum in<br />Harlem, Swiss Institute ? Contemporary Art and White Box. Participating<br />galleries include, Deitch Projects, Paula Cooper Gallery, Jack The Pelican<br />Presents, Leo Koenig Inc., Salon 94, and Yvon Lambert.<br /><br />MORE TO COME…<br /><br />A full program of events is available online:<br /><a rel="nofollow" href="http://www.performa-arts.org/">http://www.performa-arts.org/</a><br /><br />For Schedule information:<br /><a rel="nofollow" href="http://05.performa-arts.org/schedule">http://05.performa-arts.org/schedule</a><br /><br />For Ticket Information:<br /><a rel="nofollow" href="http://05.performa-arts.org/ticketinfo">http://05.performa-arts.org/ticketinfo</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Submit to a Rhizome Commissioned Art Project!<br />Panel Junction is a project co-produced by media artist Andy Deck and many<br />volunteers. It combines the graphic novel with forms of shared authorship<br />that are unique to the Internet. Contributions from visitors become<br />material and base imagery for the narrative of the novel, which will<br />culminate in a free document good for online viewing and printing on any<br />standard inket printer. All images and text contributed to the project<br />will remain free for non-commercial use with attribution under a Creative<br />Commons license. Panel Junction received and 05-06 Rhizome.org Commission.<br />Check it out, here:<br /><a rel="nofollow" href="http://artcontext.org/act/05/panel/feature.php?page=3D6">http://artcontext.org/act/05/panel/feature.php?page=3D6</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: voipunk@thehotmails.com <voipunk@thehotmails.com><br />Date: Oct 25, 2005 8:07 PM<br />Subject: The Hotmails Performance<br /><br />Performance: Saturday, October 29, 2005 at 8:00 pm Helen Pitt Gallery<br /><br />The Hotmails<br /><br />The Hotmails is an Internet punk project produced by internationally<br />exhibiting Media Artists Alberto Guedea (Mexico) and Jeremy Turner<br />(Canada). For this project, Turner and Guedea perform as an Internet punk<br />band in attempts to evolve Internet Art from that of a dry archival<br />database to a rebellious purveyor of direct experience?as performance art.<br /><br />The Hotmails audio works are computerized compositions made out of samples<br />taken from classic and contemporary punk and metal bands that accentuate<br />and investigate the nostalgic cliches surrounding the Punk aesthetic and<br />sensibility. Considered the first VoIPUNK project on the Net, The Hotmails<br />stream from Vancouver, through the Hotmail voice-chat service MSN and<br />other Voice-Over Internet Protocol (VoIP) platforms (Skype, Google Talk),<br />to galleries, artist-run centres and happenings around the world.<br /><br /><a rel="nofollow" href="http://thehotmails.com">http://thehotmails.com</a><br /><br />Helen Pitt Gallery<br />102-148 Alexander Street<br />Vancouver, B.C.<br />V6A 1B5 Canada<br />T: (604) 681-6740<br /><br /><a rel="nofollow" href="http://helenpittgallery.org">http://helenpittgallery.org</a><br /><a rel="nofollow" href="http://helenpittgallery.org/events.htm">http://helenpittgallery.org/events.htm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />From: Brett Stalbaum <stalbaum@ucsd.edu><br />Date: Oct 26, 2005 3:54 PM<br />Subject: A Short History of Virtual Hiking + video<br /><br /><a rel="nofollow" href="http://www.paintersflat.net/virtual_hiker.html">http://www.paintersflat.net/virtual_hiker.html</a><br />+ short video ~ 9MB<br /><br />A virtual hiker is an algorithm that produces computationally derived<br />paths from data in such a way that allows them to be re-followed through<br />the actual world. The virtual hikers that are included in the C5 Landscape<br />Database, beginning with version 2.0, include various Least Cost Path<br />hikers and a Slope Reduction hiker based on a natural selection algorithm.<br /><br />The first attempt to follow a virtual hiker through a real landscape was<br />performed by C5 on April 9th 2005 near Dunsmuir California as part of the<br />quest to discover the *Other Path* of the Great Wall of China in<br />California, or as it is now known, simply the Great Wall of California.<br />After a rigorous insertion hike and facing both fading daylight and rapid<br />waters flowing through necessary water crossings, C5 was only able reach<br />the beginning of the Great Wall's other path. The visual comparison of the<br />China terrain and its California other were satisfyingly documented, even<br />through it was impossible to actually walk in the footsteps of the virtual<br />hiker. (C5 personnel are Joel Slayton, Steve Durie, Geri Wittig, Jack<br />Toolin, Brett Stalbaum, Bruce Gardner, Amul Goswamy and Matt Mays.)<br /><br />The second attempts to follow a virtual hiker were performed by Paula<br />Poole and Brett Stalbaum using C5-developed software in the Anza Borrego<br />desert of Southern California. On May 28th 2005, we attempted to follow<br />the stepwise 3 degree Least Cost virtual hiker from Agua Caliente Springs<br />to the Inner Pasture. An earlier scouting mission had revealed that part<br />of the LCP path dead ended in a box canyon, but some probative scouting<br />revealed a saddle over which the canyon could be bypassed. Even though<br />this would cause a small divergence from the course, we proceeded to try<br />the full hike. Unfortunately, the virtual hiker's track also led over a<br />steep talus slope. While the path was not impossible to traverse due of<br />the severity of the slope alone, the combination of loose talus and the<br />many agave plants, cholla and barrel cactus in the area presented painful<br />safety challenges. The idea of following the LCP path to Inner Pasture was<br />abandoned after Brett slipped and fell, speari!<br /> ng his arm on an agave.<br /><br />Realizing that most paths in the area were probably untenable due to the<br />floristic nature of the Anza Borrego desert and its many sharp plants<br />including the beautiful ocotillo, jumping and teddy bear cholla, it was<br />decided to follow the nominal foot path to the Inner Pasture known as<br />Moonlight Canyon. While both the LCP hiker and Slope Reduction Virtual<br />Hiker utilized parts of Moonlight Canyon, they diverged enough that the<br />claim to have followed the virtual hikers could not be sustained.<br />Interestingly, however the virtual hikers did traverse parts of Moonlight<br />Canyon.<br /><br />The desert mountain ranges of the Great Basin provide much less in the way<br />of spiny botanical hazards than do the Sonoran desert. A scouting mission<br />including Brett, Paula and Naomi Spellman was performed on June 18 2005 to<br />evaluate the terrain, and During the Locative Media in the Wild Workshop<br />at the White Mountain Research Station Crooked Creek Facility, July 22nd<br />of 2005, Brett, Naomi, Kimberlee Chambers and Nico Tripcevich became the<br />first to actually successfully follow the path of both a Three Degree<br />Least Cost Path hiker and a Slope Reduction hiker. True to form, the LCP<br />path followed a waterway, and the Slope Reduction Path discovered a<br />surprising and unexpectedly easier path than the non-computational path<br />that had originally been scoped out on June 18th. Experiments with virtual<br />hikers are ongoing.<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />From: Cory Arcangel <cory.arcangel@gmail.com><br />Date: Oct 28, 2005 8:26 AM<br />Subject: Interview with Tom Moody by Cory Arcangel<br /><br />+Commissioned by Rhizome.org+<br />Interview with Tom Moody, by Cory Arcangel<br /><br />+ Editor's Note: The following is an interview of Tom Moody, conducted by<br />Cory Arcangel, over several emails. Below are their bio's, followed by<br />the interview, which touches upon blogging, fandom, defunct hardware &<br />software, music, code, studio processes, and their shared appreciation for<br />the lo-fi… [ If this interview is truncated, in your email version of<br />the Rhizome Digest, you may view the entire piece online, here:<br /><a rel="nofollow" href="http://rhizome.org/thread.rhiz?thread=19080&page=1#36375">http://rhizome.org/thread.rhiz?thread=19080&page=1#36375</a> ]<br /><br />Tom Moody is a visual artist based in New York. His low-tech art made with<br />MSPaintbrush, photocopiers, and consumer printers has appeared in solo<br />shows at Derek Eller Gallery and UP&CO and numerous group shows. His<br />weblog at www.digitalmediatree.com/tommoody, begun in February 2001, was<br />recently recommended in the Art in America article "Art in the<br />Blogosphere," and his web video "Guitar Solo" made its live audience debut<br />this month in "23 Reasons to Spare New York," curated by Nick Hallett at<br />Galapagos Art Space in Williamsburg, NY.<br /><br />Cory Arcangel is a computer artist, performer, and curator who lives and<br />works in Brooklyn. His work centers on his love of personal computers, the<br />internet, and popular culture. He is a member of the artist groups BEIGE<br />+ R.S.G. His work has shown recently in the Whitney Biennial of American<br />Art, The Guggenheim Museum, New York, the Museum of Modern Art, New York,<br />the Migros Museum in Zurich, and Team and Deitch Galleries, in New York. <br />Aside from gallery installations, most of his projects can be downloaded<br />with source code from his website… <a rel="nofollow" href="http://www.beigerecords.com/cory/">http://www.beigerecords.com/cory/</a><br />Future projects include the music group Van Led, a self produced version<br />of MTV cribz, and various assorted computer hacks.<br /><br />+ + +<br /><br />Cory: One of the things I think is interesting about you is that you seem<br />to have done so many things. From being a fan of your blog over the past<br />couple of years (is there a word for this? blogfan?<br />RSStailgater?….anyway….), I have learned in bits and pieces that at<br />one point or another you were a painter, a DJ, and also a critic for more<br />traditional art magazines. As far as I can tell, you did this all at the<br />same time. Is it possible to connect the dots to give a bit of pre-blog<br />background about yourself, about how you came to each?<br /><br />Tom: I double-majored in English lit and studio art at the University of<br />Virginia; I DJ'd all four years and was Program Director of the student FM<br />radio station, WTJU, the last two. Painting or being an artist is my main<br />focus, but my original interests are mostly all still going strong. After<br />college and a year of art school at the Corcoran in DC I moved to NY and<br />painted, without a clue of how to access the art scene. I tried to get<br />into SVA but applied too late for the fall semester. If I had gotten in,<br />Keith Haring would have been my classmate (!).<br /><br />Then I moved to Texas, where I originally grew up. I exhibited work, wrote<br />art reviews for a Dallas zine, and to shorten a long story, that writing<br />eventually led to a Dallas Morning News freelance gig and covering Texas<br />for Artforum. Music took a back seat but one of my regrets was turning<br />down a radio show on KNON-FM–I wanted to but didn't have time. I wrote<br />tunes on the Macintosh but found music too time-intensive to produce at<br />that stage.<br /><br />I moved back to NY in 1995, had my first solo show here in '98, and wrote<br />regularly for Artforum, which helped me get a sense of what was here. I<br />exhibited at Derek Eller Gallery and Uscha Pohl's UP&CO space and actually<br />sold work during the dot-com era, but by 2000 the first wave of what I'd<br />call viable computer-made art also began to implode. A show I co-organized<br />at Cristinerose Gallery called "Cyber Drawings," which also included<br />Claire Corey's and Marsha Cottrell's work, got enthusiastic press<br />response, but a certain momentum was being lost as potential collectors<br />watched their businesses go south. Around this time Annika Sundvik and<br />John Lavelle, who I met through the gallery world, opened a restaurant in<br />Chinatown called Good World Bar & Grill. I DJ'd there for the better part<br />of 2000. I started the blog in 2001, and started seriously making music<br />again last year.<br /><br />Cory: Digital Media Tree seems to also have an interesting history. It is<br />a custom-built blog community which has many members of which you are one.<br />Running your blog on custom built software is actually quite rare, so I am<br />curious, how did Digital Media Tree get started?<br /><br />Tom: Digital Media Tree is the brainchild of Jim Bassett, who wrote the<br />software and has been the low-key, creative, officially-unofficial<br />webmaster since 2000. It is a blog collective and quite active, with all<br />of us commenting on each other's pages and posting to public and private<br />group pages. My invitation to join the group came from artist Bill <br />Schwarz, who has a page at <a rel="nofollow" href="http://www.digitalmediatree.com/schwarz/">http://www.digitalmediatree.com/schwarz/</a>. There<br />are features at the Tree at I haven't found in other blog packages, such<br />as the ease of configuring pages with "use your own html" options, and the<br />ability to spin off an infinite series of customized pages, as blogs or<br />fixed pages. I'm too lazy to learn CSS, but actually prefer my page's<br />under-designed html look.<br /><br />Cory: It seems Bill was right-on by inviting you 'cause, looking through<br />your archives, you jumped really quickly into blog format. You were<br />reviewing shows, posting your own work, and even posting political<br />commentary. I am not sure where I am going with this…basically what was<br />your first impression of the blog format? Why didn't you restrict yourself<br />to one topic? And also, what was your motivation in posting your studio<br />process (a traditionally private practice) to the web?<br /><br />Tom: I had my own site, and a site devoted to science fiction writer Doris<br />Piserchia (<a rel="nofollow" href="http://www.digitalmediatree.com/dorispiserchia/">http://www.digitalmediatree.com/dorispiserchia/</a>), up and<br />running a few months before joining the Tree so my basic rules of<br />navigation were already in place: no splash pages, images must load<br />quickly, assume no surfer will stay longer than .5 seconds so you better<br />deliver, etc. The range of my blog content emerged within the first six<br />months. Looking back at the "attack on America" posts from fall 2001, I<br />was still apologizing to an imagined art readership for all the political<br />ranting. By the end of the first year I knew the blog was going to be<br />based on desire, passion, whim, or whatever you want to call it. That I'd<br />post what I felt like and let the content emerge from that process.<br /><br />Cory: Ok, so let's talk about your work. I did a studio visit a while<br />back, and the work that I remember being the most interesting in person<br />was your inkjet and MSPaint work. What is your fascination with personal<br />computer software and hardware? When did you make the switch from<br />paint-paint to MS paint? Why? Also is it true that your previous job had a<br />role to play in this transition? I remember you mentioning this once to<br />me.<br /><br />Tom: I started using MSPaintbrush, actually an older version of MSPaint,<br />on my first permatemp job in NY, which had a lot of downtime. The<br />computers we used didn't have Photoshop back then (around '95-'96). Actual<br />painting was giving me health problems–everything from turpentine<br />poisoning to repetitive stress injuries–and over a period of a couple<br />years, I gradually phased it out and started channeling everything I'd<br />been doing previously through this one dumb program. I liked the idea of<br />Paintbrush as a "found art tool"–it seemed genuinely exotic within the<br />still slightly medieval, hand-crafty art world but also didn't buy into<br />the whiz-bang futuristic assumptions I hated about so much computer art. I<br />figured almost everyone had fooled around with one of these early programs<br />and could intuitively get that I was doing something more elaborate with<br />it. That didn't necessarily turn out to be true, but that was the intent.<br /><br />Cory: I love this post from your blog<br />(<a rel="nofollow" href="http://www.digitalmediatree.com/tommoody/?28018">http://www.digitalmediatree.com/tommoody/?28018</a>), talking about your<br />pre-computer work: "I mean, I like the ability of avowedly maximalist work<br />to upset people. Collectors prefer elegant black and white abstractions<br />that fade into the background, and the bad kid in me wants to make<br />something they'll totally hate. And these are bad–there are a lot of<br />degraded, half-finished pin-up girl drawings you can't see in the scanned<br />polaroid, and bug-eyed caricatures, just the worst stuff. I'm compelled to<br />do this kind of work (still) but once it's finished and I step back and<br />look at it, I sometimes wish I hadn't." Do u still agree with this?<br /><br />Tom: The work I did before moving to NY was packed with imagery, much of<br />it unfiltered and kind of nasty. In the passage immediately prior to that<br />quote I talked about getting "minimalist religion" on moving here,<br />referring to all these studio visits I had with artists who said "You've<br />got to start breaking this down into its parts, figure out what matters to<br />you, open it up…" Otherwise–and I came to agree with this–the content<br />would just be that we all live in a haze of information and conflicting<br />signals, blah blah. The critiques made sense to me, and I ended up<br />isolating the tripped-out, spherical abstractions, slightly pitiful but<br />well-drawn portraits of media babes, and weird cartoons into separate<br />bodies of work, each drawn in Paintbrush and printed out on xerox paper<br />(and later EPSON home printer paper). I guess the point being you don't<br />have to fill up a picture to annoy collectors.<br /><br />Cory: So, if I am understanding this correctly, all your visual art is<br />done on MSPaint?<br /><br />Tom: It's actually Paintbrush–I know I'm a nerd on this subject. Paint<br />ships with all Windows-equipped computers now, Paintbrush is the earlier<br />version. It's abandonware but I still use it. I recently emailed the .exe<br />file to drx of Bodenstandig 2000 and he was really happy to get it! I<br />wrote a long blog post about why the earlier version was better before<br />Microsoft "improved" it. Mostly it's in the handling of shading with the<br />"spraycan tool"–you get much richer intermediate values. In answer to<br />your question, it's my main drawing and painting tool. I use Photoshop for<br />resizing and printing but I've never warmed up to painting in it–I like<br />seeing the pixels, especially with a photorealistic rendering; it's<br />literally edgier. Those spheres I do aren't made with a gradient tool,<br />they're all hand-shaded in Paintbrush.<br /><br />Cory: There is a lot of talk about craft on your blog. You have stated<br />that you started to use MSPaint(brush) primarily because it was exotic and<br />you felt that the process was accessible to a wider art audience. Did the<br />idea of craft ever enter into this transition? What are/ were the various<br />hang-ups, and the advantages of using something like MSPaint in terms of<br />building a craft?<br /><br />Tom: Hmmm, it sounds like I contradicted myself. When I said using that<br />particular computer program was exotic I meant in the sense that the art<br />world only just embraced *photography* as a legitimate medium, after<br />decades of resistance to it as a lesser art form. The computer still has<br />the shock of the new, or the shock of the bad in some cases. Art world<br />folks know painting, photo, and printmaking lore, but are less<br />secure–myself included–knowing what constitutes talent on the computer<br />as opposed to some easy-to-do technical trick. I thought because everyone<br />had Paint or the equivalent on their computer and had at least made a mark<br />or spritzed the spraycan, they could see that I was doing something more<br />ambitious with it. I was thinking of this guy in New Mexico who made<br />perfect perspective drawings using an Etch a Sketch. If I could draw La<br />Femme Nikita from scratch on this toy program and actually have people<br />(well, guys) say she's hot, then a landmark would be achieved for both<br />Paintbrush and the computer. The problem is I drew her so realistically<br />people assumed I was running a photo though a pixelating filter.<br /><br />When I talk about craft on the blog, just to make it clear, I'm not<br />talking about drawing ability but things like mosaics and needlepoints<br />that relate to the computer on a much more fundamental image-making level,<br />the grid level. I love the cross-stitch patterns and beadwork you can find<br />online based on MSPaint drawings. In the late '90s I was impressed by the<br />writing of cyberfeminist Sadie Plant, who opened up for me a whole<br />organic, non-analytical way of looking at computation. She traces digital<br />equipment back to one of its earliest uses, as punchcards for looms, and<br />talks of the internet as a distributed collaborative artwork akin to<br />traditionally feminine craft projects At the time I was drawing and<br />printing hundreds of spheres at work and bringing them home, cutting<br />polygons around them, and then taping the polygons back together in<br />enormous paper quilts. In my press release for the Derek Eller show we<br />called it "corporate tramp art."<br /><br />Cory: Lets talk about what you are working on now….. recently you (and<br />I) were included in the Fuzzy Logic show of the Futuresonic festival. What<br />did you show there?<br /><br />Tom: One of those quilts, which I'm still making. That body of work has<br />been shown quite a bit over the years but the Fuzzy Logic show was the<br />first where a surrounding dialogue perfectly fit it. Plant attended<br />Futuresonic as a speaker, and co-curator Jackie Passmore wrote about the<br />art show: "the artists…trade between the tools of handcraft and computer<br />programming indiscriminately, highlighting the oft-overlooked correlation<br />between the lo-fi art of handcraft and knitting and its digital<br />descendant, the computer. Fuzzy Logic celebrates the art of the<br />microprocess: knitting numbers, aligning loom and logic, weaving program<br />and pattern." The quilt I had in Fuzzy Logic was a little different in<br />that I made a big Buckyball from a scan of an old painting and hand pieced<br />an Op art pattern drawn in Paintbrush around it. What did you show?<br /><br />Cory: Well, at Futuresonic, I showed an "Infinite Fill Blanket." People<br />may or may not remember that about a year ago, my sister and I put<br />together a show, at the gallery Foxy Production, all based around the<br />paint patterns in Mac Paint (called Infinite Fill patterns). It was a<br />group show, and in the end we had 93 people. Basically we let anyone in<br />who submitted stuff that was black and white and had patterns. So yeah,<br />for this, at one point I wanted to make Infinite Fill clothes. So Jamie<br />went and bought this big piece of fabric, and took it to the silkscreeners<br />www.kayrock.org and they silkscreened a pattern on the fabric. So to make<br />a long story short, the fabric never ended up getting to a fashion<br />designer and became a blanket, which I (for some reason) brought to<br />Liverpool when I was in residency @ the FACT center. From there it ended<br />up in the show!<br /><br />Speaking of the "Infinite Fill Show," you submitted a piece for it, which<br />was an animated gif similar to the gifs on your blog. I was interested in<br />knowing how having the blog has changed your art? For example, much of the<br />earlier work you posted to the blog was documentation, but now I am seeing<br />finished pieces, or "end files," meaning the file you post IS the art. I<br />would consider your mp3's in that category also….<br /><br />Tom: The "Infinite Fill Show" also featured that "MacPaint meets repeating<br />pattern meets craft" theme that hardly existed in the late '90s. At least<br />in the gallery environment. The show felt new and fresh to me and I went a<br />little crazy writing about it on the weblog. Over the course of a few<br />weeks I did about 20 posts, with photos and some attempt to articulate a<br />theory (<a rel="nofollow" href="http://www.digitalmediatree.com/tommoody/?search=infinite+fill">http://www.digitalmediatree.com/tommoody/?search=infinite+fill</a>).<br />Artnet.com's review referenced psychedelia and goth but I wanted it clear<br />that, as you said, the operative buzz words were "Op Art" and "geek." I<br />like that you made it open call–that gave it some of the energy of Jim<br />Shaw's "Thrift Store Paintings" show at Metro Pictures in the '90s,<br />combined with what's out there now on the amateur web.<br /><br />You are right about the change in my own work on the weblog. At a certain<br />point, if you know a few people are checking out the page it's tempting to<br />make work specifically for that setting. I try to balance different types<br />of writing and art, because the web screams for dynamic change. Animated<br />GIFs punch up the page, or annoy, depending on how you see them, just as<br />they do on the commercial web. The music has really taken off in the last<br />year and I've been pleased with the stats and supportive comments. After<br />my early experiments with MusicWorks on the Macintosh in the '80s, I've<br />been blown away to discover what you can do on a home computer now.<br /><br />Cory: Yes, I have been quite interested in the music…. It seems, right<br />now, the web is perfectly geared towards this… I mean u can basically<br />sit at home, upload some music, and because your blog has a built-in<br />audience, basically get that music out the door right away. About one of<br />them (<a rel="nofollow" href="http://tommoody.us/audio/aug05/Cock_of_the_Walk_Siege_Mix.mp3">http://tommoody.us/audio/aug05/Cock_of_the_Walk_Siege_Mix.mp3</a>): Talk<br />to me about those weird techno synth pads that come in a pitch shift all<br />over the place! Awesome.<br /><br />Tom: They come from a software synthesizer called Absynth; I find most of<br />its presets kind of arty but that one is too lush not to use. It has some<br />kind of gating effect that changes it depending on what's playing in the<br />"foreground."<br /><br />Cory: What are your influences for this music? They sound quite studied,<br />actually. They make me think of my first rave experiences. Do u know what<br />you are going for, or do you just play around until you get something you<br />like? They are also quite a bit more advanced than even I remember when<br />you started, which is amazing. Are you interested in the idea that people<br />can basically hear you develop your sound?<br /><br />Tom: That first work you heard was done with my old Mac SE, lock grooves,<br />beats from turntables, etc. I'm doing almost everything on the PC now, and<br />have learned quite a few new tricks in the past year with a sequencer<br />(Cubase SE) and various softsynths. I'm not too conscious of the<br />evolution, glad to hear it, but I'm obviously not self-conscious about<br />trying out things in public. Knowing there's an audience, however small,<br />means I'll put in that extra twelve hours to make the thing as tight as I<br />can get it.<br /><br />One thing I omitted from my bio was that, in my "tweener" years, I<br />traveled around Texas with a boys choir, performing Benjamin Britten<br />carols, mostly to church audiences. At age eleven I sang the countertenor<br />in Britten's "Canticle II: Abraham and Isaac": I sucked as Isaac but I<br />learned it. I've been involved with music my whole life but never<br />particularly cared about playing it; what I'm doing now is composing and<br />letting the machines do the manual part. Fortunately, electronic music<br />provides an arena where you're *expected* to be both composer and<br />performer. In my college DJ years I was airing Can, Ralf and Florian, Tony<br />Williams Lifetime, Iggy Pop's The Idiot, etc. My jaw dropped, in the early<br />'90s, when I first heard breakbeat 'ardkore rave stuff. I couldn't believe<br />how good it was–it was like all my influences grew up (and sped up).<br /><br />Cory: I like this one (<a rel="nofollow" href="http://tommoody.us/audio/jul05/1987.mp3">http://tommoody.us/audio/jul05/1987.mp3</a>): Where is<br />the drum machine from? What is the name of that eerie piano sound? That<br />sound is great and got lost in the post-rave era. Where are the drum<br />samples from? (Sorry for everyone reading this to get so technical, but<br />after studying music for so many years, I no longer have the ability to<br />talk about music normally.)<br /><br />Tom: The drum beats are from the Vermona DRM1, a German-made beatbox from<br />the late '80s. I downloaded a demo with individual hits and snipped the<br />.wav files to make a kit, which plays in the drum sampler Battery. Every<br />two bars, the drumming speeds up: that's a Cubase effect called "midi<br />echoes." The eerie piano is a "house pad" that ships with another<br />softsampler, Kompakt–it is really pretty and definitely has that rave<br />sound. I have no problem using presets as long as the surrounding context<br />shows some thought. Sampling opens up a whole historical dimension in<br />music, it's a pity we have to use licensed materials now or get our brains<br />sued out, but that's another interview.<br /><br />Cory: So yeah, basically, even doing this interview was hard for me, cause<br />u do so much. i mean, you are a critic, have a visual art practice which<br />is somewhere between real and virtual, and also u are constantly making<br />music. So, i mean, woah, you are all over the place. I think my practice<br />is similar, and recently when i lecture about my work, the whole point of<br />my lectures is trying to have people see the thread that holds it all<br />together. Does a similar thread exist for you?<br /><br />Tom: Well, there's good "all over the place" as well as bad. When I got to<br />New York I had some interesting studio discussions with artists about<br />forcing yourself to do one thing. Obviously it makes for a smoother ride<br />in the art world, which still seems to have only one model–the driven<br />Mondrian or Pollock working toward a signature style, which, surprise,<br />surprise, fits into the market's need for a streamlined identifiable<br />product. Despite all the curatorial talk about cross-disciplinary<br />practices, the monomaniacs have an easier time of it. A painter I talked<br />to quite a bit, in the '90s, is a terrific cartoonist, musician,<br />musicologist, and writer, and at a certain point he made the conscious<br />decision to begin channeling his energy and interests through his<br />painting, trusting that all his content would come out through that one<br />activity. And it worked for him–he's had a great career.<br /><br />But there are different ways to be a monomaniac. The artists I admire most<br />are all multiple stylists: Polke, Kippenberger, Picabia. For all my<br />supposed diversity, I cycle back again and again to certain things: the<br />lo-fi, the love/hate relationship with technology, some kind of squirmy<br />vortex image (or sound), an arrested-adolescent eroticism… I'm for the<br />irrational and against narratives, despite my use of them as a critic. My<br />abstract work is quite focused, paradoxical as that sounds, and is getting<br />more so, but these other activities may be increasing the noise-to-signal<br />ratio in the short term. Sometimes it feels like the only thread is the<br />urge not to have a thread; I take it on faith there's an overall direction<br />even I might not be aware of.<br /><br />+ + +<br /><br />+ <a rel="nofollow" href="http://www.digitalmediatree.com/tommoody/?28018">http://www.digitalmediatree.com/tommoody/?28018</a><br />+ <a rel="nofollow" href="http://www.beigerecords.com/cory/">http://www.beigerecords.com/cory/</a><br />+ <a rel="nofollow" href="http://www.digitalmediatree.com/schwarz/">http://www.digitalmediatree.com/schwarz/</a><br />+ <a rel="nofollow" href="http://www.digitalmediatree.com/dorispiserchia/">http://www.digitalmediatree.com/dorispiserchia/</a><br />+ <a rel="nofollow" href="http://www.digitalmediatree.com/tommoody/?28018">http://www.digitalmediatree.com/tommoody/?28018</a><br />+ <a rel="nofollow" href="http://www.kayrock.org">http://www.kayrock.org</a><br />+ <a rel="nofollow" href="http://www.digitalmediatree.com/tommoody/?search=infinite+fill">http://www.digitalmediatree.com/tommoody/?search=infinite+fill</a><br />+ <a rel="nofollow" href="http://tommoody.us/audio/aug05/Cock_of_the_Walk_Siege_Mix.mp3">http://tommoody.us/audio/aug05/Cock_of_the_Walk_Siege_Mix.mp3</a><br />+ <a rel="nofollow" href="http://tommoody.us/audio/jul05/1987.mp3">http://tommoody.us/audio/jul05/1987.mp3</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation,  The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council on<br />the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 10, number 43. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />