<br />RHIZOME DIGEST: July 5, 2002<br /><br />Content:<br /><br />+editor's note+<br />1. Rachel Greene: seeking volunteer superusers<br /><br />+opportunity+<br />2. Kunstradio: Call for participation - Radiotopia<br /><br />+review+<br />3. Jonah Brucker-Cohen: Co2nvert- Interaction Design for a Greener Planet<br /><br />+feature+<br />4. Lev Manovich: Welcome to the Multiplex - Documenta 11, New Generation<br />Film Festival (Lyon), LA Film Festival¹s New Technology Forum<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 7.4.02 <br />From: Rachel Greene (rachel@rhizome.org)<br />Subject: seeking volunteer superusers<br /><br />we're looking for volunteer superusers to make rhizome.org more<br />rhizomatic – by decentralizing editorial roles, and putting<br />content-filtering in the hands of the many and diverse.<br /><br />superusers will decide what goes on the rhizome.org homepage, which<br />texts get sent on to rhizome rare, and consequently, what goes into the<br />rhizome textbase. taking a step back, selecting and databasing texts is<br />part of the project of historicizing new media art, so we'd like to work<br />with members who take the matters of rhizome.org and new media<br />art/history fairly seriously. superusers should be able to evaluate the<br />quality of texts, and associate them with keywords and other metadata<br />(so they should be interested in the language of new media, art, theory,<br />community, and discourse). superusers should also be familiar with the<br />logic and flow of email based discussion and banter. production skills<br />are required too: superusers will need to have graphics software (e.g.<br />photoshop) and facility converting screenshots and graphics into<br />thumbnail images. superusers' schedule and level of activity on<br />rhizome.org can vary, and will be discussed with rachel so she can rely<br />on colleagues accordingly.<br /><br />if you are interested in volunteering to be a rhizome.org superuser,<br />please email a cover letter (reflecting on if you have the abilities<br />described above) and resume to me at rachel@rhizome.org with "superuser"<br />in the subject line. thanks + looking forward to the collaborations…<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 7.1.02<br />From: Kunstradio (kunstradio@thing.at)<br />Subject: Call for participation - Radiotopia<br /><br />RADIOTOPIA<br />Radioactive Communi(ty)cation<br />on air - on line - on site<br /><br />on air: OE1 Kunstardio, Radio Oesterreich International (SW), Radio<br />1476 (MW) and others…<br />September 8th, 11:05 pm CEST<br />September 10th, 11:05 pm CEST - 05:00 am CEST<br /><br />on line: <br /><a rel="nofollow" href="http://www.aec.at/radiotopia">http://www.aec.at/radiotopia</a><br /><a rel="nofollow" href="http://kunstradio.at">http://kunstradio.at</a><br /><br />on site: September 8th - 12th, Ars Electronica Festival,<br />Klangpark@Brucknerhaus, Linz, a.o.<br /><br />Radio in its many forms is still the most globally accessible medium for<br />both local and long-range communication and information sharing. In the<br />digital age, it is often dismissed as an outdated technology, and yet<br />millions of people turn on and tune in worldwide. Despite the current<br />configuration of radio (often limited by commercialization and state<br />regulation), radio has great potential as a tool that can reach out<br />across cities and remote areas alike as a means for building local and<br />international community. Transmitters can be easily assembled from<br />readily available technologies, enabling radio to operate independently<br />and to be community-based, experimental, political; giving voice to<br />those who are rarely or never heard in the mounting commercial static of<br />corporate globalization. These transmitters may not have a wide range<br />but when networked by any and all means available, their impact can be<br />amplified.<br /><br />Radiotopia will be, literally, a radio-place; instead of the homogenized<br />drone of corporatized globalization, Radiotopia will be the sound of a<br />varied world, emanating from people engaged in widely diverse cultural<br />practices. Initiated by the AEC and coproduced with OE 1 KUNSTRADIO,<br />RADIOTOPIA proposes to create a temporary network aimed at linking<br />disparate parts of the globe on many realtime and virtual levels,<br />creating a multi-media network grounded in radio transception (both<br />sending and receiving), culminating in a large open-air installation and<br />an overnight broadcast (Long Night of Radio Art) during the Ars<br />Electronica Festival 2002.<br /><br />The Ars Electronica Center and Festival for Art, Technology and Society,<br />Linz, Austria was established in 1979 as an open meeting-place for<br />artists, scientists and researchers. The Ars Electronica Festival is one<br />of the most important festivals for electronic art and media theory. The<br />festival 2002 focuses on the blind spots of globalization with<br />UNPLUGGED, a theme indicative of how the issue of the political element<br />in art has returned with a vengeance to the agendas of intellectual<br />discourse and artistic practice.<br /><br />Artists of all fields and from all over the world are invited to become<br />participants/nodes in this network.<br /><br />There are many ways of communicating/participating/exchanging:<br /><br />- INPUT:<br />Send your sounds/poems/scores etc. in a pre-recorded form to Kunstradio<br />via snail mail (on cassettes, CDs, MDs) or Internet (live streams,<br />files, images) or send your texts/poems/statements (in all languages) in<br />a written form to:<br /><br />ORF Kunstradio<br />Argentinierstr. 30a<br />A - 1040 Vienna<br />Austria<br />Phone. ++431 50101 18277 or ++43 732 7272 60<br />Fax: ++431 50101 18065<br />Email: kunstradio@thing.at<br /><a rel="nofollow" href="http://kunstradio.at">http://kunstradio.at</a><br /><a rel="nofollow" href="http://www.aec.at/radiotopia">http://www.aec.at/radiotopia</a><br /><br />- TRANSFORMATION: Become a node in the network by collecting part of the<br />sound inputs from the project website, from shortwave services, or from<br />participating local, community, pirate or national radio broadcasts, and<br />process/remix these sounds to re-input into the network.<br /><br />- OUTPUT: Create your on own on-air or on-site version of the project:<br />broadcast sounds from the network on your radio station or stream from<br />your website; or incorporate sounds into a public concert or<br />installation.<br /><br />Combinations of all the above mentioned are possible and very welcome.<br />Mixing, re-mixing, re-broadcasting etc may also happen before and after<br />the period of the Ars Electronica Festival)<br /><br />CONTENT: All kinds of sounds are welcome; however, to help create the<br />unique soundimage of Radiotopia - Radio as a worldwide medium for<br />communication/ exchange/dialogue supporting and amplifying the often<br />unheard multiplicity of voices– we propose a strong language or vocal<br />element in your contributions. Diverse and regional voices also includes<br />the "voices" of specific landscapes, cityscapes, and ecosystems around<br />the world.<br /><br />We may attempt to classify your contributions on the homepage of the<br />project according to their emotional atmosphere, their type of language<br />(human everyday, poetic etc., environmental sounds, urban rhythms etc)<br />to make your contributions easily accessible to those musicians, sound<br />artists and radio artists who will be composing on-site, on-air and<br />on-line versions of the project during the Ars Electronica Festival. You<br />are invited to classify your own contribution.<br /><br />TECHNICAL ASPECTS: The main platform of the project will be a website<br />which serves several purposes: - it will offer informations on the<br />project and depict its progress. - it will make all individual<br />contributions accessible worldwide in low tech formats and if possible<br />high quality sound formats. - it will feature live webcasts and their<br />documentations from all the versions of the project rendered on-site and<br />on-air during the festival - it will host documentation and archiving of<br />the project, allowing interested people to continue mixing and re-mixing<br />beyond the timeframe of the Ars Electronica Festival.<br /><br />All of the incoming contributions (sound, images, texts), also those<br />arriving by letter or cassette, CD etc will be put on this webpage and<br />thereby become part of the projects archive.<br /><br />The versions planned so far for realisation during the renowned<br />international Ars Electronica Festival (taking place for the 23rd time<br />in Linz/A from the 8th to the 12th of September 2002)<br /><br />on site: - specially invited international musicians/sound artists will<br />compose open-air mixes using submitted and streamed audio material to be<br />presented on a huge loudspeaker system along the banks of the river<br />Danube at Linz/Austria, in front of the Brucknerhaus, one of the main<br />venues of the Ars Electronica Festival. Webcasts and "soundreports" of<br />these versions will be available on the project website - live and as<br />documentation.<br /><br />on air: - an overnight radio art broadcast live on the National<br />Austrian Radio on the September 10th (11pm CEST - 5:00 am CEST) will<br />have artistst/musicians present in the studio composing your<br />contributions into a very unusual many hours long radio-event. This<br />event will be streamed live online and documented afterwards.<br /><br />on line: (as above) The on-site and on-air events of/at the Ars<br />Electronica Festival will be webcast and documented on the website of<br />the project, which will become an archive of all submitted<br />contributions, as well as their different uses in either the<br />installations or the radio broadcasts by fellow artists during the<br />festival and after….<br />____________________________<br /><br />ORF Kunstradio<br /><a rel="nofollow" href="http://kunstradio.at">http://kunstradio.at</a><br />Argentinierstr. 30a<br />A - 1040 Vienna<br />phone: ++431 50101 18277<br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />**MUTE MAGAZINE NO. 24 OUT NOW** 'Knocking Holes in Fortress Europe',<br />Florian Schneider on no-border activism in the EU; Brian Holmes on<br />resistance to networked individualism; Alvaro de los Angeles on<br />e-Valencia.org and Andrew Goffey on the politics of immunology. More @<br />http <<a rel="nofollow" href="http://www.metamute.com/">http://www.metamute.com/</a>> ://www.metamute.com<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 6.27.02<br />From: Jonah Brucker-Cohen (jonah@coin-operated.com)<br />Subject: Co2nvert: Interaction Design for a Greener Planet<br /><br /><a rel="nofollow" href="http://www.co2nvert.com">http://www.co2nvert.com</a><br /><br />Ever wonder how many pollutants you generate by typing an email? Is the<br />electricity used to power this computer more than the power to build it?<br />Maybe if products were designed with energy consumption in mind, our<br />fears of shrinking natural resources would dissolve. As digital<br />technology heads for a sustainable relationship with the environment,<br />artists are taking the lead on creating innovative approaches to these<br />questions.<br /><br />>From early environmentally conscious art like Robert Smithson's "Spiral<br />Jetty" (1970) to recent work like "The Bank of Time"<br />(<a rel="nofollow" href="http://www.thebankoftime.com/">http://www.thebankoftime.com/</a>) which turns idle computer time into<br />fertile ground for desktop plants, there is a history of interlinking<br />creative and ecological practices. Contemporary artists such as Natalie<br />Jeremijenko also focus critical art practices towards environmental<br />issues. Her project, "Stump", which prints out a tree ring when a tree's<br />worth of paper is consumed, illustrates our continued dependence on<br />shrinking resources in the digital world. Working in urban space, "One<br />Tree" (<a rel="nofollow" href="http://cat.nyu.edu/natalie/OneTree/OneTreeDescription.html">http://cat.nyu.edu/natalie/OneTree/OneTreeDescription.html</a>)<br />clones a young tree one thousand times and plants them around San<br />Francisco to see the ecological effects of different areas of the city<br />on biologically identical plants.<br /><br />Working more in the realm of solving the global Greenhouse scare through<br />simple rules of interaction design is Co2nvert<br />(<a rel="nofollow" href="http://www.co2nvert.com">http://www.co2nvert.com</a>), a new project by Irish designer Philip<br />Phelan. The project features working prototypes of innovative<br />eco-conscious ideas with everything from the "Snobby Toaster" that won't<br />run on fossil fuel power to the "Buy-Sell Socket" that lets you manually<br />crank power back into the energy grid.<br /><br />Phelan, a graduate of London's Royal College of Art - Interaction Design<br />program, begins with the simple idea that modifying the design of<br />everyday objects can not only enlighten us about personal energy use but<br />also help change our habits. "We need to take individual responsibility<br />for Greenhouse gas (GHG) emissions to make a real difference," explains<br />Phelan. "We need to introduce 'cues' and 'clues' into a domestic<br />environment to modify consumer's GHG-causing energy behavior patterns."<br />This might sound like a heady statement of early 90s Earth Day hype, but<br />what types of alternatives are possible? What has really changed since<br />then?<br /><br />Conceived for the home, CO2nvert's products like the "Greenhouse Fuse"<br />rely on our wall sockets being smart enough to know the type of<br />appliance plugged into them. If the quality of energy used by the<br />appliance is unclean, the fuse will blow. The "Carbon Sink Filter" is a<br />packaged carbon-sink that comes with tree seedlings that once planted,<br />soak up the carbon dioxide emissions generated. Similarly, the CO2nvert<br />"Emissions Bill" is a monthly reminder breaking down each household's<br />global pollutant contribution. This might entice you to ease up on your<br />hair dryers and electric blender use. Or if you worry about clean energy<br />sources, the "Windwasher" flashes a message on its LCD screen alerting<br />us when off shore breezes are available to spin laundry.<br /><br />CO2nvert's opus is "Appliance Weathermap", a real-time weather map<br />featuring flying dishwashers over your home country that signal the<br />opportune time to use natural energy. "In times of high winds or<br />sunshine, appliance weather maps should show the amount of power they<br />hold so that, given enough renewable energy resources, we can put our<br />foot down at opportune times," says Phelan.<br /><br />Whether it's through personal choice or subtle differences in the<br />appliances or bills we receive everyday, projects like CO2nvert serve as<br />a wake up call to our energy consumption, a topic often elided in<br />discourse about the "virtual" and the implicit assumption that<br />contemporary technoculture is less materially damaging than other forms<br />of industry. Artists continue to challenge our habits of interaction<br />with the planet, and attempt to shape our relationship to precious<br />natural resources. Despite the range of environmentally conscious<br />projects in both art and design, change is only possible when our<br />individual actions are manifested on a global scale. "If we use<br />interaction design to introduce such [ecological] 'feedback' into the<br />home or work," agree Phelan, " Then this can turn a small individual<br />difference into a massive collective one."<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br /><<a rel="nofollow" href="http://www.metamute.com/">http://www.metamute.com/</a>> Cover the realm of art, science and<br />technology by subscribing to Leonardo Electronic Almanac (LEA).<br />Published by LEONARDO, LEA is the leading monthly on-line peer-reviewed<br />journal and web archive in its field. Subscribe now for $35 per year at<br /><<a rel="nofollow" href="http://mitpress2.mit.edu/e-journals/LEA/INFORMATION/subscribe.html">http://mitpress2.mit.edu/e-journals/LEA/INFORMATION/subscribe.html</a>>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 7.1.02<br />From: Lev Manovich (manovich@jupiter.ucsd.edu)<br />Subject: Welcome to the Multiplex - Documenta 11, New Generation Film<br />Festival (Lyon), LA Film Festival¹s New Technology Forum<br /><br />I was struggling how to fill 1000 words talking about Documenta 11, when<br />I was hit with a solution: why not talk about all three festivals I<br />attended this June: Documenta 11 in Kassel; New Generation, the first<br />edition of a brand-new film festival in Lyon; and Los Angeles Film<br />Festival¹s New Technology Forum. Since all three events focused on new<br />(or not so new) directions in moving image production and distribution,<br />this will be the focus of this review.<br /><br />Just as the last time when I went to se Documenta 10 (1997), attending<br />the new Documenta left me with the same feeling: what¹s the big deal? On<br />any given day in New York or London you can just go to whatever museum<br />and gallery shows happen to be running and you will see as many<br />first-rate works by as many brand-name and ³emerging² artists. Of course<br />it is nice to go to Documenta parties (although it¹s not Venice) and to<br />sit in a cafe outside the main exhibition hall trying to recognize the<br />cultural celebrities going in: here is Stuart Hall?here is Walid Ra¹ad<br />whose Atlas Group presented one of the smartest and though-provoking<br />projects of the whole Documenta.<br /><br />While the new Documenta makes a real effort to open itself up to global<br />multi-culturalism, the results are quite contradictory. The show in<br />Kassel is presented as the final ³Fifth Platform,² with the first four<br />platforms having taken place during the preceding year in Vienna,<br />Berlin, New Delhi, St. Lucia and Laso focused on topics such as<br />³Creolite and Creolization² and ³Under Siege: Four African Cities².<br />Unfortunately one could not learn anything about these previous four<br />³platforms² without buying the thick catalog ­ there were no references<br />to them in the art show itself.<br /><br />The long list of artists shown in Kassel included plenty of people<br />outside of Europe and US, like the group Igloolik Isuma Productions,<br />whose film Atanarjuat (The Fast Runner) won a Prix D¹Or for best debut<br />feature film at Cannes 2001. However, looking at the spatial layout of<br />Documenta grounds it became clear that each of three key buildings gave<br />the largest central spaces to the older European or US white artists<br />such as Allan Sekula, Bernd and Hilla Becher, and Constant. I had the<br />feeling that Documenta curators put on mini-retrospectives of these<br />artists, added more big images of German photographers and conceptual<br />1970s artists, and then filled the remaining smaller and peripheral<br />spaces with actual contemporary art.<br /><br />Going through the show I also had the feeling I was in a kind of<br />artist¹s cinema multiplex. Although I have not counted, it felt that at<br />least half of all the Documenta artists presented ³video installations²<br />which almost all followed the same standard exhibition format: a<br />projection presented in a small room. At least in a commercial movie<br />theatre you get comfortable seats, Dolby surround sound, and you can<br />bring in a coke, but since Documenta was about ³serious art² and not the<br />pleasures of mass culture, a typical room had hard and uncomfortable<br />benches. Somebody pointed out to me that all video and film<br />installations presented at Documenta together added up to more than 600<br />hours of running time. Somebody else noted that the size of video and<br />film installation rooms varied accordingly to the prestige of a an<br />artist The films by Jonas Mekas and Ulrike Ottinger, the veterans of<br />experimental filmmaking, which were between five and six hours each,<br />were in larger rooms which had a few row of comfortable chairs, like in<br />a real movie theaters. Other videos were stuck in small rooms with a<br />single bench.<br /><br />Given my interest in new forms of cinema I was attracted to a number of<br />multi-screen installations at Documenta, including works by such<br />heavyweights as Isaac Julien, Chantal Akerman, and Eija-Liisa Ahtila. I<br />thought that Ahtila¹s three screen installation worked the best: you<br />feel that she is seriously researching a new grammar for a multi-screen<br />cinema. (She is currently having a solo exhibition at the Tate in<br />London).<br /><br />One great new media project that I did see at Documenta was OPUS<br />(software and accompanying theoretical package) by Raqs Media Collective<br />(New Delhi). Unveiled in Kassel, OPUS is definitely the most interesting<br />new media project I have encountered in quite a while. It is a<br />sophisticated, both theoretically and technically, system for multi-user<br />cultural authorship in a digital network environment. Do take a look at<br />the site and check their new concept of "Rescension" (in OPUS Manual)<br />that offers a very interesting way to address the difficult issues of<br />authorship in our "remix" culture. OPUS raises the bar for all future<br />practical and theoretical work dealing with digital authorship.<br /><br />The paradox of a an art show which became a multiplex movie theatre<br />became further apparent after I visited the brand new film festival in<br />Lyon called New Generation. Approximately one third of a festival was<br />given to artists¹ videos. However since this was a film festival rather<br />than art show, the short videos were packaged together in ninety minute<br />programs shown in a movie theatre ­ in contrast to Documenta which<br />followed the art convention of giving each video its own room. For me,<br />neither interface makes much sense ­ why not put all video on a computer<br />server and set up comfortable personal stations where viewers can access<br />and watch any video in any time, the way it was done already a few years<br />ago in KIASMA museum in Helsinki. KIASMA digitized a whole collection of<br />Finnish video art which was then put on museum servers accessible<br />through PCs set up in a special media room.<br /><br />Next it was to a day of panels making up the New Technology Forum at<br />the Los Angeles Film Festival. After a conservative Documenta and a<br />sleepy Lyon DV marathon, here I finally some real cutting edge stuff -<br />new advances in machinema, video creation software running on cell<br />phones, Hollywood and military collaborating on new AI simulations, and<br />the like. Once again, I was given proof that creative<br />techno-avant-garde is not in Kassel, Lyon, and other traditional<br />citadels of ³real culture² but in Los Angeles, literally next door to<br />Hollywood studios.<br /><br />Katherine Anna Kang (Fountainhead Entertainment) talked about a<br />feature-length film her company is working on using a custom machinema<br />system. (For those who don't know, machinema is a subculture of amateur<br />filmmakers who use computer games as movie making tools. She called this<br />new kind of cinema ³machinemation.² Another paradigm that also uses<br />game-like real-time 3D scene generation was demonstrated by Jeff Rickel<br />from the University of Southern California¹s (USC) notorious Institute<br />of Creative Technologies. The institute was established a few years ago<br />with funding from the US Army to work on new types of military<br />simulations using Hollywood talent. Rickel showed a particular<br />³peacekeeping scenario. ² Written by a veteran Hollywood writer, the<br />scene had three virtual humans in a stressful situation. The goal of the<br />simulation is to teach a soldier what to do in an ambiguous situation.<br />The scenario used high-end AI that controls virtual humans¹ emotional<br />expressions, speech, etc. If traditionally simulations focused on<br />machine operations (airplane, tank, etc.) and battle action, USC work<br />can be better thought of as interactive narrative, where the user (the<br />trainee) is presented with a dramatic scenario with simulated humans.<br /><br />Bart Cheever from D.FILM festival (the digital film festival running<br />since 1997) presented the gems from Digital Silverlake mini-festival he<br />curated earlier this year. Created by artists, filmmakers and designers<br />living in Silverlake and other areas of East LA, the works in Digital<br />Silverlake represents the next stage in the evolution of moving image<br />aesthetics. If 1995 article ³What is Digital Cinema² I defined digital<br />cinema as compositing live action + image processing + 2-D animation +<br />3-D animation. Since then a new generation of designers who grew up with<br />Flash and Shockwave have started to make short films and music videos<br />which add typography and also privilege a 2-D flat look as key visual<br />aesthetics. To put this differently, while we see more and more ³hybrid²<br />films, which use plenty of compositing, 3D and 2D animation, but still<br />have an overall ³film² look (i.e., they present us 3D photorealistic<br />space) - such as ³Amelie² (2001) ­ there is also now a different type of<br />³hybrid² film which looks more like what we expect to find in<br />illustration and graphic design. I call this new type of digital cinema<br />aesthetics ³Post-Flash Cinema.²<br /><br />Another digital cinema pioneer Jason Wishnow (who two years ago<br />organized the first festival of films for the Palm Pilot platform)<br />suggested that a movie trailer could be the prototype of a new genre<br />appropriate to micro-cinema running on cell phones, Palms, Pocket PCs,<br />and similar devices. He also discussed aesthetic features that<br />characterized micro-cinema during the one hundred years of its history<br />(from Kinetoscope to Palm) such as close-ups and loops.<br /><br />On a distribution side, Ira Deutschman (Emerging Pictures) talked about<br />his company¹s plan to have 200 digital movie theatres in three years by<br />placing digital projectors in already existing but under-utilized<br />screening spaces such as museums. In his system, digital film files<br />will be downloaded to a local server installed in a theatre, since the<br />files will be too big to download in real time.<br /><br />In June, I found the cutting edge of moving image culture in Los<br />Angeles. However, I am spending the next three months in Berlin, and I<br />am sure I will see enough for another report by the end of the summer.<br /><br /><a rel="nofollow" href="http://www.documenta.de/">http://www.documenta.de/</a><br /><a rel="nofollow" href="http://www.opuscommons.net/main.php">http://www.opuscommons.net/main.php</a><br /><a rel="nofollow" href="http://www.opuscommons.net/templates/doc/manual_left.htm">http://www.opuscommons.net/templates/doc/manual_left.htm</a> (check out<br />³Rescension² concept)<br /><a rel="nofollow" href="http://www.cinemanouvellegeneration.com">http://www.cinemanouvellegeneration.com</a><br /><a rel="nofollow" href="http://www.lafilmfest.com">http://www.lafilmfest.com</a><br /><a rel="nofollow" href="http://www.dfilm.com/">http://www.dfilm.com/</a><br /><a rel="nofollow" href="http:///www.newvenue.com/">http:///www.newvenue.com/</a><br /><a rel="nofollow" href="http://www.manovich.net/docs/augmented_space.doc">http://www.manovich.net/docs/augmented_space.doc</a> (on video installations<br />as cinema)<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. If you value this<br />free publication, please consider making a contribution within your<br />means.<br /><br />We accept online credit card contributions at<br /><a rel="nofollow" href="http://rhizome.org/support">http://rhizome.org/support</a>. Checks may be sent to Rhizome.org, 115<br />Mercer Street, New York, NY 10012. Or call us at +1.212.625.3191.<br /><br />Contributors are gratefully acknowledged on our web site at<br /><a rel="nofollow" href="http://rhizome.org/info/10.php3">http://rhizome.org/info/10.php3</a>.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Rachel Greene (rachel@rhizome.org).<br />ISSN: 1525-9110. Volume 7, number 27. Article submissions to<br />list@rhizome.org are encouraged. Submissions should relate to the theme<br />of new media art and be less than 1500 words. For information on<br />advertising in Rhizome Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe.rhiz">http://rhizome.org/subscribe.rhiz</a>.<br /><br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php3">http://rhizome.org/info/29.php3</a>.<br />