RHIZOME DIGEST: 07.14.06

<br />RHIZOME DIGEST: July 14, 2006<br /><br />Content:<br /><br />+opportunity+<br />1. Judith Fegerl: OPEN CALL paraflows 06 EXHIBITION Vienna<br />2. prouvost: tank.tv / DVD - CALL FOR SUBMISSION<br />3. yu265753@yorku.ca: CALL FOR SUBMISSIONS - Digital Feminisms: Gender<br />and New Technologies<br /><br />+work+<br />4. Brett Stalbaum: C5 Landscape Database API version 2.0<br />5. alex galloway: Carnivore – new Version 2.2 now available<br /><br />+announcement+<br />6. marc garrett: Archived 'Month of Sundays' Real-time Internet Performances<br />7. Nick Hallett: BAPLab: Festival of Electronic Music and Digital Art<br />8. newmediamarketing@spacestudios.org.uk: SPACE Media Arts announces 4<br />new artist commissions focussed on RFID<br /><br />+comment+<br />9. vandegrift2003@yahoo.com: Paradigmatic Performance- Sean Ulbert<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions<br />allow participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: Judith Fegerl &lt;email@jdth.net&gt;<br />Date: Jul 10, 2006<br />Subject: OPEN CALL paraflows 06 EXHIBITION Vienna<br /><br />CALL FOR ENTRIES<br />————————<br />PARAFLOWS 06 / annual convention for digital arts and cultures<br />09.-16.09.2006, Vienna, Austria<br />————————<br />paraflows 06 / EXHIBITION<br />The exhibition PARAFLOWS 06 invites you to submit contributions. The<br />exhibition deals with current artistic positions within digital media and<br />net cultures. We will present productions which ? using new media as a<br />cultural tool ? aim for a better understanding of today?s society, thus<br />also being able to utter criticism in order to redesign society. We are<br />eager to see works highlighting and scrutinising the decisive role of new<br />technologies in the development and the perception of presentday culture.<br />This year?s exhibition will focus on the idea of a ?net behind the net?<br />which can mean both the digital behind the social net, and the social<br />behind the digital net. Paraflows (the Greek prefix ?para? meaning:<br />beside, near, moreover) emanates from the main motors of freedom of the<br />net and its para-experts, the wikipedias and slashdots of all areas within<br />which consumers help each other voluntarily to become and remain critical<br />users and experts in their fields. We are interested!<br /> in works augmenting our understanding of data protection and privacy,<br />decentralisation, and self-publishing, works that deal with the<br />implications of free ?social software? (web 2.0, blogs, wikis, etc.) in<br />realspace, and in works analysing the importance of computer programming<br />as a cultural technique.<br />————————<br />paraflows 06 / LOCATIONS exhibitions<br />The exhibition will be held in various locations of the Viennese art and<br />culture scene, ranging from art spaces to clubs, production sites and<br />gallery spaces (details below). We explicitly encourage contributions<br />which are generated for or in accordance with one of the locations, though<br />spatial reference is by no means compulsory. For the seven days of the<br />exhibition, there will be a ?net.art-brunch? taking place at a different<br />location every day, intended to provide opportunities for artists and<br />producers to communicate with each other.<br />location_1 / ARTWARE-LOUNGE<br />Keywords: Exhibition space of arteware.cc, quite slick environment. Space:<br />2 rooms, 120m2 and 40m2, in the basement. Equipment: 1 projector, dvd<br />player, internet. Comment: the basement is highly suitable for<br />projections. Contact: paraflow coordinator Judith Fegerl, jdth@tdth.net,<br />www.arteware.cc<br />location_2 / BLUMBERG<br />Keywords: art collective and contemporary art platform, concept art, art<br />installations, design, media art, performance &amp; discussions. Space: 120m2,<br />former shop with shop windows, very open, neutral environment. Equipment:<br />collective ressources available, open Wlan, leased line. Comment: no loud<br />sound-projects. Contact: Florian Harmer, office@blumberg.at,<br />www.blumberg.at<br />location_3 / PROJEKTWERTSTATT SOHO<br />Keywords: newly renovated rooms, ground floor of a corner house, project<br />?Kunst-im-Stadtteil? [?art-in-the-quarter?], immigrants, participative<br />projects. Space: 2 rooms, 55m2, 35m2. Equipment: Wlan, leased line,<br />optional: 1 projector, dvd player, computer. Comment: interventions<br />welcome. Contact: Ula Schneider, ula.schneider@sohoinottakring.at,<br />www.sohoinottakring.at<br />location_4 / METALAB<br />Keywords: social open space for collaboration and knowledge exchange with<br />interdisciplinary magicians and technically creative enthusiasts,<br />grant-aided net culture. Space: 200m2 spread over several rooms, no white<br />cube but expert atmosphere. Equipment: 1 projector, several computers<br />(Linux), open Wlan, leased line. Comment: projects with conceptual and,<br />even more so, technical expertise are preferred. Contact: Christopher<br />Clay, mail@c30.org, www.metalab.at<br />location_5 / UMRAUM<br />Keywords: artists/architects duo, art concepts, process art, promoters of<br />spatial phenomena, outer-institutional art, internet as fragment of the<br />public. Space: anteroom 12m2, studio 36m2, shop 16m2, rather neutral,<br />basement, corner house, partially reclaimable outdoor space. Equipment: 2<br />projectors, several monitors, 4 dvd players, 1 computer (Apple), open<br />Wlan, leased line. Comment: suitable for installations, production,<br />exhibitions. Contact: Kurt Weckel, umraum@sil.at, <a rel="nofollow" href="http://www.umraum.net/">http://www.umraum.net/</a><br />location_6 / VEKKS<br />Keywords: classic underground subculture with Freebie Shop at the<br />entrance, quarter socialisation. Space: about 120m2, blue walls, back<br />yard, rustic basement of about 70m2. Equipment: Hi-fi system, 1 computer,<br />leased line. Contact: Georg Stejskal, vekks@yahoo.com,<br /><a rel="nofollow" href="http://umsonstladen.at/">http://umsonstladen.at/</a> and <a rel="nofollow" href="http://www.vekks.cjb.net/">http://www.vekks.cjb.net/</a><br />location_7 / werkzeugH<br />Keywords: digital living room, 400m2 + 200m2 outdoor space, big glass<br />fa&#xE7;ade towards the street, space for architectonic interventions,<br />discourse space and DIY academy. Space: 170m2 (13 by 13m). Equipment:<br />power, water, Wlan, leased line. Comment: happily accepted: installations<br />with reference to realspace, outdoor space/architecture. Contact: Manfred<br />Wuits, manfred@monochrom.at, <a rel="nofollow" href="http://einreichplan.wien.net">http://einreichplan.wien.net</a><br />————————<br />paraflows 06 / SUBMISSION exhibition<br />DEADLINE: August 4th 2006, 24:00:00 MET<br />Project submissions will only be accepted in digital form as one single<br />pdf-file sent to office@paraflows.at<br />1) Name, institution (if existent), address, email, phone number, website/s<br />2) Submitted work: title, medium, author/s, year of production<br />3) Please choose up to three of the following catchwords as key aspects<br />for your submitted work: interface, database, software, device, game,<br />animation, immersive, narrative, linear, non-linear, analogue, found<br />footage, sonic, visual, tactile, interactive, reactive, auto-active,<br />participatory, generative, performative, locative, networked, shared, DIY,<br />political, archival, documentary, site-specific, urban, communal,<br />contemplative, poetic, humoristic, therapeutic.<br />4) Description of the project (1 page maximum), please note preferred<br />location<br />5) Technical explanations, spatial/system needs (hardware, operating<br />system, additional software)<br />6) Further information<br />7) Biographies<br />8) Documentation of former projects (website/s is sufficient)<br />Language: only works in German or English, respectively works with<br />subtitles in one of these languages will be accepted.<br />Works in other languages must come with a list of texts in German or English.<br />We explicitly encourage artists and producers from outside Austria to<br />enter the competition.<br />Jury: The projects will be selected in consensus with the organisers of<br />the particular location and with the exhibition management.<br />————————<br />paraflows 06 / FRAME<br />PARAFLOWS 06, the annual convention for digital arts and cultures, is<br />taking place for the first time, it features an exhibition, a symposium,<br />workshops, and various social events. The four Paraflows 06-panels<br />(September 10th ? 11th 2006) at the Semperdepot of the Academy of Fine<br />Arts Vienna will mark the beginning of a week of work and discussion for<br />the NetzNetz community the following days.<br />————————<br />paraflows 06 / CONTACT<br />office@paraflows.at<br />Festival Manager: Guenther Friesinger , Assistance: Sabine Maierhofer<br />Exhibition: Angela Dorrer, Support: Judith Fegerl<br />Symposium: Leo Findeisen<br />Office: MQ Musumsquartier, c/o monochrom, A-1070 Wien, Museumsplatz 1,<br />Austria<br />Paraflows06 is funded by the City of Vienna, MA7 Netculture.<br />Supported by the Academy of Fine Arts Vienna and the University of Vienna.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: prouvost &lt;laure@tank.tv&gt;<br />Date: Jul 10, 2006<br />Subject: tank.tv / DVD - CALL FOR SUBMISSION<br /><br />To: Artists based in the UK<br />For: Moving Images of max 3mins long &amp; made after 2000<br /><br />tank.tv?s new project is the release of a unique DVD, featuring an<br />exceptional selection of 25 short moving image works from UK-based<br />artists.<br />Each work should be no longer than three minutes and must have been made<br />in the last six years (created after December 31, 1999).<br /><br />Entry is open to all artists living/working in the UK.<br /><br />The final selection for the disc will be made by an appointed panel of<br />curators and arts executives including: Hans-Ulrich Obrist / Ben Cook &amp;<br />Mike Sperlinger (The Lux) / Stuart Comer (Tate Modern) / Michelle Cotton<br />(Salon S1 Sheffield) / Rose Cupit (Film London) / Christine Van Assche<br />(Centre Pompidou New Media) / Kathrin Becker (NBK Berlin)<br /><br />The DVD will be widely distributed for sale by Thames &amp; Hudson, in the UK<br />and abroad.<br />The short-listed artists will receive &#xA3;250 each and have their work<br />promoted internationally.<br />A quarter of the produced DVDs will be given out to educational<br />institutions, public libraries and local cultural centres, reaching more<br />people with the best in moving images from the UK.<br /><br />This project is funded by the National Lottery through Arts Council England.<br /><br />Submission forms can be downloaded from:<br /><a rel="nofollow" href="http://www.tank.tv/dvd.asp">http://www.tank.tv/dvd.asp</a><br /><br />Deadline for submissions: 31st July 2006<br /><br />Please complete the form, and send it together with your work to:<br />tank.tv<br />5th floor<br />49-50, Great Marlborough Street<br />London W1F 7JR<br /><br /><a rel="nofollow" href="http://tank.tv">http://tank.tv</a><br /><br />Tank.tv is an inspirational showcase of contemporary moving images /<br />dedicated to exhibiting and promoting moving images in a free and<br />accessible way, www.tank.tv acts as a platform for the new, innovative<br />work in film and video<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: yu265753@yorku.ca &lt;yu265753@yorku.ca&gt;<br />Date: Jul 12, 2006<br />Subject: CALL FOR SUBMISSIONS - Digital Feminisms: Gender and New<br />Technologies<br /><br />CALL FOR SUBMISSIONS - Volume 32.2<br />Digital Feminisms: Gender and New Technologies<br /><br />The complexity of new technologies has altered the way we think about<br />time, space and ourselves in the digital age. Whether it is business,<br />media, entertainment, advocacy, art, education, social action, politics,<br />paid and unpaid work, or a myriad of other sites of contention, the<br />ability of new technology to converge with and transform past, present and<br />future ways of interacting with the world in which we live has immense and<br />wide-ranging implications.<br /><br />Given this context, we are seeking contributions to a special issue of<br />Atlantis focused on Gender and New Technologies. We invite submissions<br />that contribute to an inquiry on how new technologies have informed<br />gender's self expression and histories; affected gender, race and culture;<br />influenced the representation of gender; and changed the way in which<br />gender issues are viewed or pursued. In pursuit of a diverse and<br />wide-ranging debate, the issue seeks contributions from a broad range of<br />areas, including Women's Studies, Gender Studies, New Media, Cultural,<br />Film and Communications Studies, History, Visual Arts, Computer Science<br />and any other area relevant to the discussion. Given the complexities of<br />new technologies, we wish to encourage submissions that think across<br />geographical divides, histories and media, including (but not limited to)<br />the Internet, digital arts, locative media, WiFi, aesthetic and narrative<br />analysis, film, video, television, educational software/deliver!<br /> y, medical technologies, and visual and digital art.<br /><br />Interdisciplinary approaches combining target areas are also welcomed.<br />Possible topics for this issue include, but are not limited to:<br />* New technologies, gender and self * Gender and digital art<br />* New technologies, gender and race * Gender and convergent technologies<br />* New technologies, gender and media * Gender and the digital body<br />* New technologies, gender and history * Gender and digital networking<br />* New technologies, gender and environmentalism * Gender and discourses in<br />computer science<br />* New technologies, gender and social action * Gender and digital identities<br />* Gender and issues of access to new technologies<br /><br />All contributions should be accessible to an audience from many different<br />backgrounds interested in participating in the creation and sharing of<br />feminist knowledge. Atlantis articles are peer reviewed. They contribute<br />to a publication that strives to meet the most significant academic and<br />feminist expectations of our colleagues. Articles submitted for<br />consideration must be no longer than 6000 words (including notes,<br />references, appendices, etc.) and must be typed double-spaced. Please send<br />submissions, in sextuplicate, addressed to Cecily Barrie at the Atlantis<br />address below.<br /><br />Information regarding the contributors' guidelines may be found at the web<br />site (www.msvu.ca/atlantis), or by contacting the Atlantis office.<br />Please note: When an article is accepted for publication in Atlantis, we<br />ask that the contributor subscribe to the journal for one year. Like many<br />other journals, our fiscal base is vulnerable. Subscribers to Atlantis<br />create the possibility for the dissemination of feminist knowledge in the<br />form of peer reviewed articles, community voices, curriculum reflections<br />and book reviews. As contributors of peer reviewed articles, their<br />subscriptions will assist in keeping the journal in print and available to<br />the larger community of feminist thinkers and doers. In exchange, they<br />will receive both the<br />spring and fall editions plus an extra copy of the edition carrying their<br />article.<br /><br />GUEST EDITORS: Sheila Petty and Barbara Crow<br />SUBMISSION DEADLINE: February 1, 2007<br /><br />Institute for the Study of Women / Mount Saint Vincent University Halifax<br />NS Canada B3M 2J6 / tel: 902-457-6319 fax: 902-443-1352<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's<br />fiscal well-being, so think about about the new Bundle pack, or any other<br />plan, today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting<br />a thorough review of the web hosting industry, we selected BroadSpire as<br />our partner because they offer the right combination of affordable plans<br />(prices start at $14.95 per month), dependable customer support, and a<br />full range of services. We have been working with BroadSpire since June<br />2002, and have been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: Brett Stalbaum &lt;stalbaum@ucsd.edu&gt;<br />Date: Jul 11, 2006<br />Subject: C5 Landscape Database API version 2.0<br /><br />C5 Landscape Database API 2.0<br />An Open Source GIS API for Digital Elevation Model processing and performance<br /><a rel="nofollow" href="http://www.c5corp.com/research/demtool/index.shtml">http://www.c5corp.com/research/demtool/index.shtml</a><br /><br />C5, in association with Futuresonic 2006, is proud to release the C5<br />Landscape Database 2.0 API to the public, in celebration of ten years of<br />Futuresonic!<br /><a rel="nofollow" href="http://www.futuresonic.com/">http://www.futuresonic.com/</a><br /><br />*New Release*<br />C5 Landscape Database API 2.0<br /><br />New Features in version 2.0:<br /><br /> * Virtual Hikers<br /> * Support for GPS data such as track logs and waypoints<br /> * Ability to image GPS data onto dem data<br /> * Java3d support<br /> * Ability to read land use data (CTG files)<br /> * New analytic capabilities for landscape searching<br /><br /> Version 1.0.3 features:<br /><br /> * DEM input packages<br /> * RDBMS packages for DEM data<br /> * Support for processing DEM data dynamically<br /> * Analytic table support for landscape searching<br /> * Simple GUI (demtool) for viewing DEMs<br /> * Support for data export and management<br /><br />© C5 corporation 2002-2006, under the GNU Lesser Public License (pre-2.0<br />libraries) and C5/UCSD AESTHETIC USE LICENCE (2.0 libraries: see source<br />code for details)<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: alex galloway &lt;galloway@nyu.edu&gt;<br />Date: Jul 13, 2006<br />Subject: Carnivore – new Version 2.2 now available<br /><br />Carnivore – new Version 2.2 now available<br /><a rel="nofollow" href="http://r-s-g.org/carnivore">http://r-s-g.org/carnivore</a><br /><br />new features include the ability to log packets to a text file and the<br />ability to record and playback capture sessions.<br /><br />questions/comments/suggestions always welcome..<br /><br />+ + +<br /><br />Version 2.2, July 2006<br /><br />+ moved java class files around so that there is a &quot;core&quot; engine<br />responsible for all the sniffing. The Processing and CPE versions now<br />simply act as clients for the core.<br /><br />+ reorganized class files significantly.<br /><br />+ CarniPacket class is now called CarnivorePacket<br /><br />+ the class accessed by Processing is now called CarnivoreP5 (not carnivore)<br /><br />+ cleaned up format of output string: added milliseconds to packet<br />timestamp; changed ip/port separator to &quot;:&quot; which is more standard.<br />Clients *will* have to update their parsing routines.<br /><br />+ reinstated console window<br /><br />+ got ride of Mac authentication launcher app – too complicated.<br /><br />+ added ability to log packets to text file<br /><br />+ added ability to record and playback capture sessions<br /><br />+ dropped linux support (which was never really &quot;supported&quot; anyway due to<br />difficulty of testing and debugging.) adding linux support again in the<br />future should be easy however.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />BNMI Announces International Co-production Labs<br />BNMI has launched its new co-production residency model which includes<br />three exceptional programs led by three peer advisors. Apply today for one<br />of these outstanding opportunities!<br /><br />Co-production Lab: Almost Perfect<br />Program Dates: November 5 - December 2, 2006<br />Application Deadline: July 15, 2006<br />Peer Advisors: Chantal Dumas (CND), Paula Levine (CND/US), Julian Priest<br />(DK, UK)<br /><br />Co-production Lab: Liminal Screen<br />Program Dates: March 5 - March 30, 2007<br />Application Deadline: October 2, 2006<br />Peer Advisors: Willy Le Maitre, (CND) Kate Rich (UK), Amra Baksic Camo (Bih)<br /><br />Co-production Lab: Reference Check<br />Program Dates: June 24 - July 21, 2007<br />Application Deadline: December 1, 2006<br />Peer Advisors: Andreas Broeckmann (De), Anne Galloway (CND), Sarat Maharaj<br />(Sa/UK)<br /><br />For more information visit: www.banffcentre.ca/bnmi/coproduction<br />or email &lt;bnmi_info@banffcentre.ca&gt;<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: marc garrett &lt;marc.garrett@furtherfield.org&gt;<br />Date: Jul 10, 2006<br />Subject: Archived 'Month of Sundays' Real-time Internet Performances.<br />Archived recordings of 'Month of Sundays', ready for viewing of the<br />Real-time, Internet Performances.<br /><br />Session 1, Roger Mills and Neil Jenkins<br /><a rel="nofollow" href="http://www.visitorsstudio.org/session.pl?id=23">http://www.visitorsstudio.org/session.pl?id=23</a><br /><br />Session 2, Paul Wilson and James Smith<br /><a rel="nofollow" href="http://www.visitorsstudio.org/session.pl?id=24">http://www.visitorsstudio.org/session.pl?id=24</a><br /><br />Session 3, John Hopkins<br /><a rel="nofollow" href="http://www.visitorsstudio.org/session.pl?id=25">http://www.visitorsstudio.org/session.pl?id=25</a><br /><br />Session 4, John Kannenberg and Glenn Bach<br /><a rel="nofollow" href="http://www.visitorsstudio.org/session.pl?id=26">http://www.visitorsstudio.org/session.pl?id=26</a><br /><br />info:<br /><br />Every Sunday afternoon throughout June, Furthernoise.org hosted live<br />audio-visual internet performances in the online file mixing platform,<br />Visitors Studio - in real-time.<br /><br />The events featured some of the most innovative international AV artists<br />mixing remotely from various geographic locations and time zones.<br /><br />Which included audiences and workshops at the Watershed, Bristol.<br />Audiences and participants at E:vent, (London) UK.<br />Audiences and collaborations at The Point CDC Theatre (New York) US.<br /><br />If you want to know more about Visitorsstudio visit link below:<br />Visitorsstudio.org<br /><br />If you want to know more about the venues/groups/organisers involved visit<br />links below:<br />Watershed - <a rel="nofollow" href="http://linkme2.net/8w">http://linkme2.net/8w</a><br />E:vent - <a rel="nofollow" href="http://linkme2.net/8x">http://linkme2.net/8x</a><br />The point - <a rel="nofollow" href="http://www.thepoint.org/">http://www.thepoint.org/</a><br />Furthernoise - www.Furthernoise.or<br />Furtherfield.org www.furtherfield.org<br /><br />Furthernoise.org &amp; Visitorsstudio.org are Furtherfield.org projects,<br />supported by Arts Council England.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: Nick Hallett &lt;nick@maisonduchic.com&gt;<br />Date: Jul 10, 2006<br />Subject: BAPLab: Festival of Electronic Music and Digital Art<br /><br />For more information on the following event, please contact the email<br />address mentioned in the press release…<br /><br />For Immediate Release:<br /><br />Contact: info@bushwickartproject.org<br /><a rel="nofollow" href="http://bushwickartproject.org">http://bushwickartproject.org</a><br /><br />BAPLab<br />A One Day Festival of Electronic Music and Digital Art<br />Saturday, July 22nd 4pm - 6am at 3rd Ward<br />195 Morgan Ave, Brooklyn, NY<br /><br />On July 22, Bushwick Art Project (BAP) presents BAPLab, a festival<br />celebrating digital art, music and culture with 16 hours of new media art<br />installations, video work and electronic music from across the audio and<br />visual spectrum. Culling artists from the rosters of the MoMA, The Whitney<br />Museum, and the Venice Biennial along with musicians from labels such as<br />M-NUS, Line, Kranky, Ghostly International and Clink Recordings, BAPLab is<br />featuring over 80 musicians, performers, visual artists, new media<br />installations and DJs side by side. BAPLab is a call to arms to the<br />disparate tribes of New York?s digital-futurists, drawing together from<br />among the best and the brightest of a new generation of artists and<br />musicians.<br /><br />BAPLab provides attendees with a snapshot of the contemporary digital and<br />new media arts scene, with an international roster of both emerging and<br />established artists such as Guy Ben-Ner and Benton-C Bainbridge . The<br />atmosphere is part high tech museum and part digital community workshop,<br />opening participants, not just contributors, to a free-form dialog on<br />evolution, technology, and identity in this modern era. Consider two<br />fledgling yet world-class events, a junior Sonar and a cosmopolitan<br />Biennial-in-training, and you have BAPLab.<br /><br />In contrast to the BAP Fall Festival 2005, which drew over 4000 people and<br />was anchored by dance music legend John Tejada, this year?s installment<br />focuses on emerging talent ? the hungry generation destined to knock down<br />doors in the near future. The BAPLab seeks to become an integral part of<br />moving this upcoming pool of talent forward to a position of prominence by<br />developing a symbiotic network of creative expression and high profile<br />spectacle.<br /><br />BAPLab hosts musicians that are exemplary in their fields including the<br />ultra minimalist, MOMA approved Richard Chartier (LINE / Raster-Noton),<br />Harvard Sound Lab?s Keith Fullerton Whitman (Kranky), laser koto virtuoso<br />Miya Masaoka, URB?s ?Next 100? Veteran Lusine (Ghostly International) and<br />folktronica maestro Khonnor (Type Records).<br />A cross section of the producers and DJs currently redefining techno round<br />out the night, including Richie Hawtin label mate Ryan Crosson, Magda and<br />Troy Pierce favorite Camea and Insideout (Clink Recordings), Force Tracks?<br />Hakan Lidbo, and Ghostly International?s Ryan Elliot.<br /><br />BAPLab also hosts over 40 sound, video and new media artists. Among the<br />talent presented this year is video artist Guy Ben-Ner, who recently<br />represented Israel at the 51st Venice Biennale. Curated spaces by<br />electromagnetic arts collective, free103point9, present an exploration of<br />Transmission Arts, featuring air-wave invading installation works by<br />artists 31 Down, Paul Davies, and Tarikh Korula. The full roster boasts<br />artists who have exhibited in venues from Reina Sofia in Madrid to the ICA<br />in Philadelphia, the Contemporary Art<br />Center in Cincinnati and the MoMA here in NYC, all the while giving equal<br />time and exposure to the lesser known community of experimental geniuses<br />who inhabit the far reaches of Bushwick and beyond. New art and new<br />music, a perfect point-counterpoint to the digital revolution. The BAPLab<br />will envelop you in a day of wonder, amazement and celebration. Do not<br />miss this event.<br /><br />The BAPLab is made possible through the generous support of our Fiscal<br />Sponsor La Lutta NMC inc, which has enabled us to become a non-profit<br />organization, and by 3rd Ward, the organization that has donated the use<br />of their brand new Art Production Facilitates to host the festival.<br /><br />The BAPLab is July 22nd 2006 at 3rd Ward in Bushwick, from 4pm til 6am.<br /><br />Located at 195 Morgan Ave. Brooklyn, NY. 11237 (on the corner of Stagg St.<br />and Morgan Ave)<br /><br />Subway: L train to Morgan Ave.<br /><br />Confirmed Artists:<br /><br />Craig Colorusso<br />Judd Greenstein<br />Jackson Moore<br />Mechanique(s)<br />Miya Masaoka<br />Richard Chartier<br />Keith Fullerton Whitman<br />Ketamine<br />Stars Like Fleas<br />Change The Station<br />Mon.Key.Pod<br />Nate Boyce<br />Lance Blisters<br />David Linton, Charles Cohen, Anthony Coleman Trio<br />Harkness A/V Salon featuring Mighty Robot A/V Squad<br />Nick Hallett<br />Sonogrammar: Richard Garet, Andy Graydon, MPLD, Ian Epps and Ben Owen<br />Calmer<br />Benoit Pioulard<br />Landau Orchestra<br />Helios<br />Bubblyfish<br />MachineDrum<br />Lusine<br />Insideout &amp; Camea<br />Ryan Elliott<br />Ryan Crosson<br />Hakan Lidbo<br />Surprise Guest<br />Civic<br />Handshake<br />RJ Valeo<br />David Last<br />Nicholas Sauser<br />Tim Xavier<br />Nick AC (Robots)<br />Wolf + Lamb<br />Eva &amp; Igal (Loft N Space)<br />Vortex<br />Bruce Tovsky<br />Ray Sweeten<br />Fair Use Trio: Zach Layton, Luke DuBois &amp; Matty Ostrowski<br />David First<br />Morgan Packard<br />Sawako<br />Pandatone<br />Ezekiel Honig<br />Khonnor<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via<br />panel-awarded commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: newmediamarketing@spacestudios.org.uk<br />Date: Wed, 12 Jul 2006<br />Subject: SPACE Media Arts announces 4 new artist commissions focussed on RFID<br /><br />***SPACE Media Arts announces four new artist commissions focussed on RFID***<br /><br />SPACE Media Arts is pleased to announce the commissioning of four new<br />artworks focussed on Radio Frequency Identification (RFID) technology by<br />artist collectives C6, boredomresearch, Processing Plant (Louis Philippe<br />Demers and Philippe Jean), and Mute-Dialogue (Yasser Rashid and Yara<br />El-Sherbini).<br /><br />Even if you don?t know what a Radio Frequency Identification (RFID) tag<br />is, you?ve probably used one, whether it?s at your local grocery store<br />checkout, using an Oyster Card or in your passport at the airport. RFID is<br />the barcode of the future. The tags can be read through radio waves<br />without any contact and, potentially, without your knowledge. With<br />widespread adoption across many commercial and public industries, RFID is<br />set to shape societies of the future.<br /><br />Through these commissions, SPACE Media Arts is encouraging artists,<br />technologists and ?end-users? to explore RFID technology from alternative<br />perspectives. These works, along with a site-specific Oyster Card<br />performance by artist Paula Roush, will be exhibited in //Tagged//,<br />opening at SPACE on 5 October and running through to 18 October 2006. A<br />newly-commissioned text by Armin Medosch will accompany the exhibition.<br /><br />For more information, contact Heather Corcoran on +44 (0)208 525 4339 or<br />by email at heather@spacestudios.org.uk.<br /><br />***Further information:***<br /><br />REALSNAILMAIL is a project in development by *boredomresearch*, employing<br />RFID technology to enable real snails to carry and deliver electronic<br />messages. Is there a place in our speed obsessed lives for a service that<br />takes time?<br /><br />iTAG by *Processing Plant* is an ironic statement about the electronic<br />pollution that surrounds us ? a portable device that reads RFID tags from<br />surrounding products and generates ambient musak inspired from this<br />collected data.<br /><br />*Mute-Dialogue* will create an interactive installation exploring tagged<br />objects and their histories in ORIGINS AND LEMONS. The project subtly<br />critiques the use of technology to access histories, and asks how we know<br />the world we live in through interactions with material objects.<br /><br />*C6* will implement RFID technology in the ANTISYSTEMIC DISTRIBUTED<br />LIBRARY PROJECT, an alternative distributed library of community shared<br />books, videos, and music. With institutional libraries acting as one of<br />the earliest adopters of RFID technology, how does RFID fit in with more<br />radical ideas of librarianship? And what are the radical politics of RFID<br />itself?<br /><br />//SPACE Media Arts is at 129 ? 131 Mare Street, Hackney, London, E8 4AA<br />| <a rel="nofollow" href="http://www.spacestudios.org.uk//">http://www.spacestudios.org.uk//</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />From: vandegrift2003@yahoo.com<br />Date: Fri, 7 Jul 2006 23:38:07<br />Subject: Paradigmatic Performance- Sean Ulbert<br /><br />Paradigmatic Performance<br />by Sean Ulbert (June 2006)<br /><br /> ?Paradigmatic Performance? is the concept of performing something in<br />a way that follows a set of assumptions, concepts, values, and<br />practices that constitutes a way of viewing reality for the community<br />that shares them, especially in an intellectual discipline. An<br />example of this can be found in the article, ?Max at Seventeen,? by<br />Miller Pucket. His work is responding to newer technologies<br />associated with the growing computer music movement. He describes his<br />work on a computer environment where he can realize live computer<br />compositions.<br />With this creative and performative environment come three programs,<br />Max/MSP, Jmax, and Pd, which he says is part of the ?Max paradigm.?<br />(Pucket p.1) ?The Max paradigm can be described as a way of combining<br />pre-designed build ing blocks into configurations useful for real-time<br />computer music performance. This includes a protocol for scheduling<br />control and audio sample computations, an approach to modularization and<br />component intercommunication, and a graphical representation and editor<br />for patches. These components are realized differently in different<br />implementations; and each implementation also offers a variety of<br />extensions to the common paradigm. On the surface, Max appears to be<br />mostly concerned with presenting a suitable ?graphical user interface? for<br />describing real-time MIDI and audio computations. However, the graphical<br />look and editing functions in Max aren?t really original at all, and most<br />of what is essentially Max lies beneath the surface.? (Pucket p.1)<br /><br /> Because there is a set of assumptions, concepts, values, and<br />practices now associated with his work, he can now describe it more<br />clearly. Furthermore, he can now say what it does well, what it does<br />not do well, how it can be improved, or modified, etc. The concept<br />of ?Paradigmatic Performance? is important because when it is<br />expected to be followed, and is not, the break from the norm is that<br />much more noticed. A stimulating or surprised feeling may occur when<br />an audience assumes a performer is following one paradigm, but later<br />find out he/she is following another.<br /><br /> A lack of guidelines can often make critiquing art problematic. This is<br />expressed in the editor?s vision at the New Media Caucus Journal online:<br /><br />?As new media artists and educators we often face the challenges of a lack<br />of familiar guideposts for assessing excellence both for our selves and<br />our students and in articulating these standards to the institutions with<br />and in which we do our work. In reviewing submissions we will look<br />especially for those artworks, research reports and essays, which will<br />help our community, define itself in academic and professional contexts.<br />To this end submissions will be subject to a rigorous peer review process<br />based on criteria articulated by the editorial board. As well as<br />showcasing the work of new media artists, we are looking for submissions<br />that will launch new inquires or prompt debate. Artists and authors should<br />ask themselves what is at stake more generally in their submissions, how<br />their ideas advance and support the nature of and our understanding of new<br />media. Most of all, we would like submissions to be provocative, lively,<br />engaging, distinctly voiced, and well executed.? !<br /> (<a rel="nofollow" href="http://www.newmediacaucus.org/media-n/index.htm">http://www.newmediacaucus.org/media-n/index.htm</a>)<br /><br /> Constraining oneself to a paradigm while performing something can<br />make for fascinating results. An artist may want to respond to<br />popular reality TV trends, along with rapidly growing online networks<br />like Myspace, and create his/her own paradigmatic performance. This<br />performance could be a reality show, played on a Myspace page video<br />player, where contestants compete to make their Myspace page the most<br />visited. The paradigm could include only being able to use Myspace<br />as their communication to the outside world. Being that Myspace is<br />heavily music based, the same concept could be applied to competing<br />bands, with a record contract being the incentive for the winners.<br />Working in conjunction with Myspace, the artist would be both<br />exposing his paradigmatic performance project to a possibly huge<br />audience while altering Myspace?s own paradigm as a peer-to-peer<br />network/marketing tool, into a television show-like vehicle. With<br />the popularity of Myspace having over 83 million!<br /> members (Myspace.com) and just behind website like Google and Amazon, a<br />successful project like this could tip already dropping television<br />ratings even further in favor of internet entertainment. The<br />entertainment industry is already responding to the technology that the<br />Internet offers with online ?television? and ?radio? shows, ?magazines?,<br />and more. Therefore, it seems only inevitable that the Internet will<br />eventually be the center of household entertainment.<br /><br /> Television and the Internet themselves have paradigms of their own. This<br />would be an important thing for the artist to consider because as he<br />converges two paradigms, it should be noted what is compatible with each<br />other, what is prohibited, and what emerges. Of course, the Internet<br />would be the governing vehicle, and therefore the most prevalent. Our<br />view, as a society, of television shows would most likely play a role<br />however, in determining what kind of show could be played, or how<br />successful it would become.<br /><br /> It is not only the performance paradigm that is changing, but also the<br />paradigm that markets the performance. Probably the most noticeable part<br />of the entertainment business that has had to change their traditional<br />paradigm is the music industry. Record sales are generally lower while<br />online music sales, from sites like iTunes, continue to rise. Record<br />executives now know that online marketing and sales are essential for a<br />successful album. Interestingly, when there is a lack of something<br />online, it can also create more of a demand. Some record companies have<br />recently held off on releasing singles online before an album debuts with<br />encouraging results. (Rolling Stone.com)<br /><br /> Even the way many mainstream bands sell tickets for their performances<br />are evolving. After tiring of scalpers buying large quantities of<br />tickets early on, then bidding them for incredibly high prices on Ebay,<br />mainstream musicians adopted the same tactic and now wait until concert<br />dates draw closer and bid tickets for good seats, many times for sold out<br />shows. (Rolling Stone.com)<br /><br /> Another example of artists using the paradigm of an ?unconventional?<br />outlet to express themselves is Anne Marie Schleiner?s series of<br />modification to Counterstrike, a popular online first person shooter,<br />called ?Velvet Strike.? Within the constraints of the online video game,<br />along with a few unintended program modifications, Schleiner expressed a<br />series of anti-war protests and interventions with mixed results from the<br />regular players. Game modifications like this are known to some as<br />?artist games,? which helps illustrate the fact that these are not just<br />programmers tweaking game play, but artist creating works for people to<br />interact with. Even Counterstrike, which has been overwhelming embraced,<br />is a modification of a game called Half-life.<br /><br /> It is important to realize that using one paradigm to express something<br />that is typically thought to be a part of another practice can often<br />alter the state of the utilized paradigm forever. Schleiner believes that<br />?computer games are becoming an adult creative medium, like film or<br />literature. As people grow up playing games they dont just stop at a<br />certain age. Creative people who live and breathe games also want to make<br />new kinds of games.? It is obvious when comparing retro games like Pong<br />or Donkey Kong, that it is not only the graphics and technology that have<br />improved. Creative design and concepts make up a huge part of the new<br />generation of games. Video game companies do not just hire programmers,<br />but pay large sums to individuals involved in the visual arts and<br />musicians. (opensorcery.net/interviewp.html)<br /><br /> Putting visual artists and musicians to work in the video game industry<br />is a very good example of paradigmatic performance. They are not only<br />confined to what is appropriate for the game and what the company is<br />looking for, but what the game can actually handle and utilize. Their<br />completed work will typically not be interacted with where music and<br />visual art is usually dealt with (i.e. concert halls, arenas, museums,<br />schools). The players will be able, in most cases, to manipulate the<br />work, and it will be watched and heard by viewers in homes and other<br />recreational places.<br /><br /> Most good artists know that a paradigm for their performance does not<br />have to be a constraining idea. Knowing what the boundaries are and what<br />is typical can often lead to a more focused outcome. Furthermore, any<br />deviation will be that much more pronounced, contentious, or amazing.<br /><br /> The longer a paradigm is used in an art form the higher its chance of<br />being considered clich&#xE9;. In pieces by New York artists Jennifer and<br />Kevin McCoy, they refer to film material conjured from popular culture. <br />They restage and rearrange scenes into new assemblies with the use of<br />software developed for doing so. ?In some of their works the viewer<br />decides, what he wants to see; in others, the computer makes the decision<br />on editing and course of action. Using digital technology, they examine<br />the narrative structures of film and TV and re-enact conditions of<br />production in filmsettings en miniature. Their performances, web-based<br />works, computer installations and video arrangements combine mass media<br />clich&#xE9;s of mainstream cinema and popular TV series with personal<br />experiences and memories. Apart from the appropriation and the remake of<br />existing film sequences into complex sculptural re-enactments, their own<br />private life is staged as a filmic experience.? (edith-russ-haus.de/ind!<br /> ex-english.html)<br /><br /> In ?The Randomness of ?Randomness of Certainty,? Zev Robinson<br />discusses his project artafterscience which he formed with Adrian<br />Marshall ?to explore the intersection of art, science and technology,<br />and as an open-ended project in collaboration with others.? They<br />often use randomness not merely as a paradigm, but also as a way of<br />operating. It has developed into a foundational component in<br />creating their projects.<br />They used the program Flash to create a project where the viewer never<br />sees the same thing twice. The colors, movements and juxtapositions were<br />totally random. The argument on whether or not a computer can actually<br />generate randomness, or whether randomness even exists, was not a question<br />considered in the paradigm. ?What is important is that a series of images<br />and events occur that the viewer cannot predict nor will see again.?<br /><br /> Robinson became interested in a performance by John Cage?s while in<br />art school. This performance entailed Cage reading Finnegan?s Wake<br />while random images were presented in a slide show. Ideas like this,<br />which were concerned with free-association in art helped create the<br />paradigmatic performance of some of his later works with<br />artafterscience. This entailed, ?Going out and videoing chance<br />occurrences, whatever comes across the camera or whatever the camera<br />comes across, then cutting it up and reassembling it into a broken,<br />non-linear narrative based on music has been the process in the<br />creation of many of my video works. Unlike the Flash-based pieces,<br />the form is fixed, but randomness and free-association are still<br />central to them.?<br /><br /> John Cage?s ideas also appear in other artafterscience projects like Air<br />Waves. This project merges the ideas of reproducing his Imaginary<br />Landscape No.4, for twelve radios, for the digital age, with the clich&#xE9;d<br />monotony of mass media and marketing. This helps illustrate that once a<br />paradigm is developed, by an artist it is tempting to keep some aspects<br />of it. Having a multiple performances with the same paradigm in mind can<br />often help an artist to develop a personal style.<br /><br /> Robinson says, ?Sometimes it seems that Cage himself is part of the<br />random process of artafterscience.? He then talks about how he was<br />introduced to the Italian pianist Claudio Crismani, who is interested in<br />creating ?The Prometheus Projec?t, an audio-visual project based on the<br />synaesthesia of Russian composer Alexander Scriabin Crismani has also<br />recorded a double CD of Cage?s ?Etudes Australes,? which is being used<br />for a video installation based on Edward Lucie-Smith?s poem on<br />Caravaggio. He told one of the scientists who had been interviewed for<br />?Randomness and Certainty? about his various projects, including the one<br />on synaesthesia, and the scientist suggested he contact another scientist<br />doing research in that field. ?We will be developing a sci-art project<br />with her, perhaps within the context of ?The Prometheus Project?, perhaps<br />separate from it.?<br /><br /> In an essence, having a paradigm for his projects to work with created a<br />situation where various works of his were connected, creating a full<br />circle. Robinson stated, ?What seems like a series of random<br />coincidences, or perhaps a confluence of events, has created a momentum<br />and Zen-like flow within artafterscience. The randomness element is<br />important not only as subject matter but as a way of working and of<br />being.?<br /><br /> Robinson goes on to talk about collaborating on a new media piece,<br />gradually creating it over the path of several months and gatherings,<br />until distilled into ?Randomness and Certainty.? He would ask scientists<br />how their professional familiarity has affected their individual<br />perception of life. He is doing this with Barbara Zanditon, who has an<br />enthusiastic interest in both science and the arts. ?The interviews are<br />then edited and included in a Flash-based work, in random order and<br />juxtaposed randomly with a variety of images. If scientists are being<br />objective, then why do they disagree on just about everything? As the<br />focus of much of artafterscience's work has been how context affects<br />meaning, ?Randomness and Certainty? explores to what extent this (the<br />imagery, the other interviews) affects what they are saying. __A<br />fascinating coincidence often occurs between what is being said and the<br />imagery, as well as between the interviews themselves ? it is as if the<br />scientists!<br /> are often talking to each other.__The dichotomy between the subjective<br />and the objective is another aspect of the question, or at least our<br />idea behind the question, and that is that science is a human activity,<br />created by humans, of interest to humans, and affecting us all. A wide<br />variety of subjects are talked about, including the relationship between<br />science and religion, between humans and nature, being a woman in a<br />male-dominated environment, the role of knowledge and of education in<br />peoples? lives, and how and why they became (and, in a few cases,<br />stopped being) scientists.? This is a good example of the interesting<br />results that can result from a performance based on a paradigm of<br />randomness.<br /><br /> Robinson also talks about the distinction between paradigms being broken<br />down between science and art. Hence, he plans to create additional<br />projects, which merge new media and digital art in the future. Again,<br />although he subscribes himself to one kind of paradigm he does not<br />constrict himself to all that he is expected to follow stating that,<br />?Artists no longer have to be confined to gallery spaces, but can use web<br />sites, CD-ROM?s, DVD?s and video screenings to show their work and<br />promulgate their ideas, undermining many recent theoretical assumptions<br />and myths about what is and is not art. It has made many of our projects<br />and ways of working possible.?<br />(<a rel="nofollow" href="http://www.newmediacaucus.org/media-n/2006/v02/n01/Sp06_Robinson.htm">http://www.newmediacaucus.org/media-n/2006/v02/n01/Sp06_Robinson.htm</a>)<br /><br /> Paradigmatic performance is important because it creates a set of<br />assumptions, concepts, values, and practices to associate with a piece of<br />work. It can be described more easily and it is more clear what it does<br />well, what it does not do well, and how it can be improved, or modified. <br />Conversely, the concept of paradigmatic performance is important because<br />when it is expected to be followed, and is not, the break from the norm<br />is that much more noticed. When rules are broken in fascinating ways, or<br />contexts, it allows a form to grow, or gives birth to new ideas<br />altogether.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of the<br />New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation,&#xA0;The Rockefeller Foundation, The Andy Warhol Foundation for the<br />Visual Arts, and with public funds from the New York State Council on the<br />Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 11, number 27. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />