<br />RHIZOME DIGEST: September 22, 2006<br /><br />Content:<br /><br />+note+<br />1. Lauren Cornell: WiredNEXTFest – discounted tickets for Rhizome Members<br /><br />+opportunity+<br />2. Kathleen Quillian: Call for Proposals - LMJ 17: My Favorite Things:<br />The Joy of the Gizmo<br />3. digital@junction.co.uk: New Technology Public Art Commission<br />4. emwod33@hotmail.com: URBAN PLAY - Trampoline - Call for Submissions<br /><br />+announcement+<br />5. Cary Peppermint: Open Enrollment: The Department of Network Performance<br />6. marcin ramocki: 8 BIT: world premiere at Moma<br />7. eb@randomseed.org: Interface and Society: conference, performances and<br />exhibition<br /><br />+comment+<br />8. Rob Myers: Open Source Art Again<br /><br />+Commissioned by Rhizome.org for KEYLINES+<br />9. Patrick Lichty: New Media as Genre: Two Reflections, Parts 1 and 2<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions<br />allow participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: Lauren Cornell <laurencornell@rhizome.org><br />Date: Sep 15, 2006<br />Subject: WiredNEXTFest – discounted tickets for Rhizome Members<br /><br />Hi,<br /><br />This year?s WIRED NextFest is happening at the Javits Center in New York<br />from September 29th through October 1. Rhizome Members receive a 40%<br />discount on tickets, all details are below. If you?re interested, please<br />email tickets@rhizome.org with ?WIREDNextFest? in the subject line.<br /><br />Thanks!<br />Lauren<br /><br />Executive Director<br />Rhizome<br /><br />++++++++++<br /><br />Rhizome members receive 40% off General Admission Tickets to WIRED NextFest<br /><br />WIRED Magazine invites NYAS members to attend the third annual WIRED<br />NextFest, at Javits Center, in New York City. WIRED NextFest is the<br />premier event on future technology in the U.S., featuring over 125<br />exhibits on the future of communication, design, entertainment,<br />exploration, green, health, play, security and transportation.<br /><br />WIRED NextFest, WIRED?s vision of a new world?s fair, is open to the<br />general public from Friday, September 29th through Sunday, October 1.<br /><br />WIRED NextFest<br />Friday, September 29,2006<br />Hours: 9 AM to 6 PM<br />Saturday, September 30, 2006<br />Hours: 9 AM to 6 PM<br />Sunday, October 1, 2006<br />Hours: 9 AM to 3 PM<br /><br />Javits Center, Hall 3B<br />New York City<br /><br />Futuristic exhibits include robots, flying cars, private space planes,<br />fuel-cell concept cars, unmanned aerial vehicles, hypersonic sound beams<br />and much more, from inventors, companies and R&D labs around the world.<br /><br />Rhizome members can purchase tickets to WIRED NextFest by visiting<br />www.nextfest.net <<a rel="nofollow" href="http://www.nextfest.net">http://www.nextfest.net</a>> and entering the promo code<br />RZNFDSC. Tickets cost just $12, that?s 40% off the regular general<br />admission price. You must purchase your tickets online at nextfest.net to<br />receive the 40% discount.<br /><br />For more information on WIRED NextFest, go to www.nextfest.net<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: Kathleen Quillian <isast@leonardo.info><br />Date: Sep 19, 2006<br />Subject: Call for Proposals - LMJ 17: My Favorite Things: The Joy of the<br />Gizmo<br /><br />Leonardo Music Journal Call for Proposals<br />LMJ 17: My Favorite Things: The Joy of the Gizmo<br /><br />If, as Marshall McLuhan so famously suggested, the medium is the message,<br />then the gizmo must be the one-liner. From baroque violinists to<br />laptoppers, sound artists have long fetishized the tools of their trade,<br />the mere naming of which can provoke an instant reaction: Shout "LA-2A,"<br />"TR-808," "JTM45" or "Tube Screamer" in a room full of musicians, and you<br />will notice the eyes brighten, the breath shorten and the anecdotes pour<br />forth. But only to a point: Many a "secret weapon" is held close to the<br />chest.<br /><br />This is the chance to get that secret off your chest: LMJ 17 will address<br />the significance of physical objects in music and sound art in a time of<br />increasing emphasis on software and file exchange. We are soliciting<br />papers (2,000–5,000 words) and briefer artist's statements (500-1,000<br />words) on the role of purchased or homemade instruments, effect boxes,<br />pieces of studio gear, "bent" toys, self-built circuits, and so on, in<br />your work as a composer, performer, artist, producer, recording engineer,<br />etc. Wherever possible, please include photographs of your subjects (300<br />ppi TIFFs preferred).<br /><br />Please submit a brief proposal by 23 October 2006 to Nicolas Collins at<br /><ncollins@artic.edu>. Final texts and all materials (text, image, sound<br />file) must be received by 2 January 2007. Contact Nicolas Collins<br /><ncollins@artic.edu> with any questions.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: digital@junction.co.uk <digital@junction.co.uk><br />Date: Sep 20, 2006<br />Subject: New Technology Public Art Commission<br /><br />The Junction in Cambridge, UK, is seeking to commission an artist<br />(individual or collective) to produce an innovative and exciting high<br />profile public artwork encompassing new technologies for the south façade<br />of its original auditorium. This is the second of two commissions funded<br />by Turnstone Partners and Arts Council England East for the site, the<br />first being Bins and Benches by Greyworld in 2005.<br /><br />Expressions of interest are invited from artists, to be received before<br />the 1st October 2006.<br /><br />The budget for this commission is £60,000 (to include fee, production and<br />installation costs). For more information, including a detailed brief,<br />please see www.junction.co.uk/publicart<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's<br />fiscal well-being, so think about about the new Bundle pack, or any other<br />plan, today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting<br />a thorough review of the web hosting industry, we selected BroadSpire as<br />our partner because they offer the right combination of affordable plans<br />(prices start at $14.95 per month), dependable customer support, and a<br />full range of services. We have been working with BroadSpire since June<br />2002, and have been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: emwod33@hotmail.com <emwod33@hotmail.com><br />Date: Sep 21, 2006<br />Subject: URBAN PLAY - Trampoline - Call for Submissions<br /><br />Trampoline Nottingham ? Platform for New Media Art<br />Call for Submissions<br />Urban Play<br /><br />www.trampoline.org.uk<br /><br />Deadline: 23rd October<br />Event to be held on 23rd November<br />The Theme - Urban Play:<br />The city is paved with pixels, the flow of traffic becomes the flow of<br />bits, the flow of people, the flow of electrons. Streets and circuit<br />diagrams become meshed. The race has begun.<br />Each one of us becomes a player in the game of the city, furiously<br />manipulating the control pad, tapping buttons, flicking switches. Leaping<br />from platforms, scaling the walls ? the concrete/media playground is<br />before us.<br />Hurtling around corners, lunging up surfaces, shooting through the streets.<br />Join the rush and surge of the city, find new ways to play the game.<br /><br />Trampoline invites you to participate in ?Urban Play? a one day event held<br />on 23rd November in Nottingham, UK. Its objective is to merge video<br />gaming, art and design with the investigation of the city space. The<br />structures of the city are increasingly pervaded by new media with<br />screens, cctv, electronic networks, mobile devices, implements often<br />designed to control our movement through urban space and even to remove us<br />from our surroundings. We wish to investigate how new media can form an<br />even tighter relationship with our immediate environment ? challenge and<br />subvert its conventional structures ? hacking the city.<br />What we are looking for:<br />We are searching for work which explores urban space and methods of play,<br />in particular projects which combine these areas in examining and<br />utilising new media elements of the city,<br />We invite you to submit proposals of urban games, creative computer games,<br />video, interactive installation, audio guides, sound, music and<br />performance ? exploring play, gaming, new media and the city.<br /><br />We especially encourage the submission of participatory works which<br />promote a high degree of audience involvement ? this includes informal<br />exploratory workshops as well as completed projects.<br /><br />Key points to focus the proposal on are:<br />· The relation between the work and the city<br />· The element of play and<br />· Its encouragement of audience participation<br />How to Submit work:<br />Please fill in the Submission Form, downloadable from<br /><br /><a rel="nofollow" href="http://www.trampoline.org.uk/Applicationform.doc">http://www.trampoline.org.uk/Applicationform.doc</a><br /><br />Submissions should include:<br />Images/documentation/videofootage<br />Description of work<br />CV<br /><br />Please note for those submitting video works:<br />We would request that you send the full version of your video works in PAL<br />avi data format if possible<br /><br />Deadline to submit proposals is October 23rd 06<br />Submissions should be postmarked by this date<br /><br />Please send your applications to:<br />Emma Lewis<br />Trampoline<br />14-18 Broadway Media Centre<br />Broad Street<br />Nottingham<br />NG1 3AL<br />UK<br /><br />Urban Play intends to challenge our notions of gaming and the city;<br />Going beyond the playstation<br />Going beyond the screen<br />Going beyond the wall<br /><br />Any queries please contact Emma Lewis emma@trampoline.org.uk +44 (0)115<br />8409272<br /><br />Notes:<br /><br />·We will not be able to pay for artists' travel costs to Nottingham<br />·Work, which requires production budgets or extensive set-up times, cannot<br />be taken on.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: Cary Peppermint <snp@restlessculture.net><br />Date: Sep 19, 2006<br />Subject: Open Enrollment: The Department of Network Performance<br /><br />Open Enrollment 9.19.2006<br /><br />The Department of Network Performance<br /><br /><a rel="nofollow" href="http://myspace.com/deptofnetworkperformance">http://myspace.com/deptofnetworkperformance</a><br /><br />Network Performance - Arts 404.JO<br />Times: Ongoing, Always, 24-7<br />Professor: C. Peppermint<br />Dept. of Network Performance<br />Fall 2006 - current<br /><br />Course Outline<br />This is not MySpace. This is Arts 404.JO, simultaneously a networked<br />course and performance intended to assist students in the<br />conceptualization, development, and implementation of online instances of<br />networked performance-art practices.<br /><br />Course Requirements and Objectives<br />(1) Arts 404.JO is an information-arts course titled "Network Performance<br />Art - Arts 404.JO" Arts 404.JO is intended for:<br /><br />Artists, Hackers, Cultural Purveyors, Imaginative Housewives, Creative<br />Construction Workers, Creative Workers, Creative Chocolatiers, Urban<br />Homesteaders and Back to the Land Types, Special Teachers, Special<br />Education Teachers Who are Fighting Corporate / State Mandates,<br />Cosmopolitan Farmers, Innovative People and Animals, Eco-minded Global<br />Citizens, Cultural Readers, Whole Food Eaters, Savvy Art Critics,<br />Curators, and Art Historians Who Aren't Afraid to Ride In The Back of<br />Pick-up Trucks, Cyborg Mycologists, AIs Masquerading As Musicians,<br />Information DJs, Print-makers, Painters and Ceramicists Who Set<br />Information Free, etc.<br /><br />For more info:<br /><a rel="nofollow" href="http://myspace.com/deptofnetworkperformance">http://myspace.com/deptofnetworkperformance</a><br />*** Image for Blog posting ***<br /><img src=?<a rel="nofollow" href="http://restlessculture.net/images/dnp1.jpg">http://restlessculture.net/images/dnp1.jpg</a>?><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: marcin ramocki <mramocki@earthlink.net><br />Date: Sep 19, 2006<br /><br />8 BIT<br /><br />a documentary about art and video games<br />Premiering October 7th in New York at the Museum of Modern Art (8 pm)<br />(212) 708-9400 11 West 53 Street, between Fifth and Sixth avenues, New<br />York, NY.<br />Second screening: Wednesday, Oct 11, 8.30pm<br /><br />Marcin Ramocki ? Director/Original Concept<br /><br />Justin Strawhand - Producer/Co-Director<br /><br />organized by Barbara London<br /><br />poster design by Eboy<br /><br />Featuring:<br />Cory Arcangel, Isabelle Arvers, Bit Shifter, Bodenstandig 2000,<br />Bubblyfish, Mary Flanagan, Alex Galloway, Gameboyzz Orchestra, GLOMAG,<br />Rachel Green, Ed Halter, Paul Johnson, John Klima, Johan<br />Kotlinski,Nullsleep, Joe McKay, Tom Moody, Christiane Paul, Akiko<br />Sakaizumi, Eddo Stern, teamtendo,Treewave, Carlo Zanni + additional<br />artwork by Chiaki, Jodi, John Simon, Velvet Strike and many more.<br />8 BIT is a hybrid documentary examining the influence of video games on<br />contemporary culture. A mélange of a rocumentary, art expose and a<br />culture-critical investigation, 8 BIT ties together seemingly disconnected<br />phenomena like the 80?s demo scene, chiptune music and contemporary<br />artists using machinima and modified games. Produced in NYC, LA, Paris and<br />Tokyo, 8 BIT brings a global perspective on the new artistic approaches of<br />the DIY generation which grew up playing Atari and Commodore 64.<br />Some of the artists featured in 8 BIT include Cory Arcangel, BIT SHIFTER,<br />Bodenstandig 2000, Bubblyfish, Mary Flanagan, Alex Galloway, Glomag, Paul<br />Johnson, John Klima, Johan Kotlinski, Nullsleep, Joe McKay, Tom Moody,<br />Akiko Sakaizumi, Eddo Stern, TEAMTENDO, Treewave and Carlo Zanni. With the<br />help of media critic Ed Halter and new media curator and writer Christiane<br />Paul, these very recent artistic strategies are put in the historical<br />context of modernist and postmodernist discourse and examined as potential<br />examples of a transition into fresh, uncharted territory. 8 BIT insists<br />that in the 21st century Game-Boy rock, machinima and game theory belong<br />together and share a common root: the digital heritage of Generation X.<br /><br />www.8bitmovie.com<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: eb@randomseed.org <eb@randomseed.org><br />Date: Sep 20, 2006<br />Subject: Interface and Society: conference, performances and exhibition<br /><br />INTERFACE and SOCIETY investigates artistic practices and strategies that<br />deal with the transformation of our everyday life through electronic<br />interfaces.<br /><br />CONFERENCE: 10th and 11th of November<br />EXHIBITION: 10th to 19th of November<br />PERFORMANCES AND EXHIBITION OPENING: 10th of November at 20h<br />PLACE: Henie Onstad Kunstsenter, Oslo, Norway<br /><br />See <a rel="nofollow" href="http://www.anart.no">http://www.anart.no</a> for detailed information.<br /><br />+<br /><br />CONFERENCE 10TH AND 11TH OF NOVEMBER<br /><br />Erich Berger (at/fi) - Interface and Society<br />Bruce Sterling (us/cs) - Spime: a map of ideas<br />Susanne Jaschko (de) - On the virtuality of public space<br />Laura Beloff (fi) - Not imagined, it is real<br />Per Platou (no) - Failure is success (is failure)<br />Truls Lie (no) - On Guattaris concept of the "machin" as the mental and<br />social apparatus that directs our everyday praxis<br />Adam Greenfield (us) - Everyware: Some thoughts on the social and ethical<br />implications of ubiquitous computing.<br />Artificial Paradise (uk) - Instruction Sets<br />Marius Watz (no/de) - It`s all about the software, baby<br />Sabine Seymour (at/us) - The Epidermis as Interface, Dynamic Textile<br />Surfaces<br /><br />See schedule, ticket information and lecture abstracts at<br /><a rel="nofollow" href="http://www.anart.no">http://www.anart.no</a><br />PERFORMANCES AND EXHIBITION OPENING<br />FRIDAY 10TH OF NOVEMBER AT 20H<br /><br />Art by Accident (Kalle Grude, Jan L&#65533;chst&#65533;er) (no)<br />Franz Alken and Karl Rueskaefer (de/uk)<br />Artificial Paradise (uk)<br />Norene Leddy (with technical lead Andrew Milmoe) (us)<br />Agnes Meyer-Brandis (de)<br />Silver<br />Daniel Skoglund (se)<br />Leonardo Solaas (ar)<br />Marius Watz (no/de)<br /><br />See detailed information on the performances and exhibition at http://<br />www.anart.no<br /><br />+<br />INTERFACE AND SOCIETY<br />In our everyday life we constantly have to cope more or less successfully<br />with interfaces. We use the mobile phone, the mp3 player, and our laptop,<br />in order to gain access to the digital part of our life. In recent years<br />this situation has lead to the creation of new interdisciplinary subjects<br />like Interaction Design or Physical Computing.<br /><br />Currently we live between two worlds, our physical environment and the<br />digital space. Technology and its digital space are our second nature and<br />the interfaces are our points of access to this techno sphere.<br /><br />This division will dissolve into a seamless distribution of information<br />technology into most aspects of our life, advertised as ubiquitous<br />computing. Immaterial information and physical objects will fuse into an<br />Internet of Things. Our world will transform into an interface as a whole.<br /><br />Since artists started working with technology they have been developing<br />interfaces and modes of interaction. The interface itself became an<br />artistic thematic in its technical, social and political dimensions.<br /><br />INTERFACE and SOCIETY investigates artistic strategies and practices which<br />deal with and build upon the transformation of our everyday life through<br />information technology and electronic interfaces.<br /><br />With the rapid technological development a thoroughly critique of the<br />interface towards society is necessary. The contribution of the artist<br />thereby is relevant. S/he takes the freedom to deal with technologies<br />beyond form, function and usability. The utilisation of an eclectic range<br />of strategies and practices guaranties a diversity of results.<br /><br />+<br /><br />Interface and Society is produced by Atelier Nord in collaboration with<br />Henie Onstad Kunstsenter and Le Monde Diplomatique (Nordic Edition).<br />Supported by Arts Council Norway and Freedom of Expression Foundation,<br />Oslo. Trolleys provided by ISS Lufthavnservice AS<br /><br />+<br /><br />See <a rel="nofollow" href="http://www.anart.no">http://www.anart.no</a> for detailed information.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via<br />panel-awarded commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: Rob Myers <rob@robmyers.org><br />Date: Sep 22, 2006<br />Subject: Open Source Art Again<br /><br />Yochai Benkler describes Open Source as a methodology of ?commons based<br />peer production?. This means work made collaboratively and shared publicly<br />by a community of equals. For Eric Raymond the virtue of Open Source is<br />its efficiency. Open Source can create better products faster than the old<br />closed source model. Many of the most successful software programs in use<br />today, particularly on the internet, are Open Source.<br /><br />Applying the ideas of Open Source to other projects, be they political,<br />philosophical or artistic, is more difficult than it might seem. The idea<br />of Open Source as a more efficient means of production has nothing to say<br />about what Open Source politics or art should be like.<br /><br />To take the example of the Open Congress event at Tate Modern, artists<br />struggled to find an Open Source ideology to apply to their art, activists<br />struggled to find an Open Source ideology to apply to their organisations,<br />and theorists grinned and invoked Deleuze and Spinoza to cover the gaps.<br /><br />This confusion is not a problem with the idea of Open Source. Rather it is<br />the intended result of it. The name ?Open Source? was deliberately chosen<br />for its meaninglessness and ideological vacuity. This was intended to make<br />the results of a very strong ideology more palatable to large corporations<br />by disguising its origins. That ideology is Free Software.<br /><br />Free Software is a set of principles designed to protect the freedom of<br />individuals to use computer software. It emerged in the 1980s against a<br />backdrop of increasing restrictions on the use and production of software.<br />Free Software can therefore be understood historically and ethically as<br />the defence of freedom against a genuine threat.<br /><br />Once software users freedoms are protected the methodology that we know as<br />Open Source becomes possible and its advantages become apparent. But<br />without the guiding principles of Free Software the neccessity and<br />direction of Open Source cannot be accounted for. Open Source has no<br />history or trajectory, it cannot account for itself or suggest which<br />taasks are neccessary or important. Free Software requires freedom, which<br />is a practical goal to pursue.<br /><br />Free Software is a historical development, a set of principles, and a set<br />of possibilities. Free Software projects have converged on the methodology<br />that Raymond describes as Open Source because of this. To describe this<br />methodology as ?commons based peer production? causes further confusion.<br />There are no peers in a Free Software project. If contributions are deemed<br />to be of acceptable quality, they are added to the project by its<br />appointed gatekeepers. If not, they are rejected and advice given. This<br />methodology is a structured and exclusive one, but it is meritocratic. Any<br />contribution of sufficient quality can be accepted, and if someone makes<br />enough such contributions they themselves may gain the trust required to<br />become a gatekeeper.<br /><br />This confusion leads to projects such as Wikipedia trying to create an<br />open space for anyone to use as they wish. This leads to social darwinism,<br />not freedom, as the contents of that space is determined by a battle of<br />wills. Wikipedia has had to evolve to reproduce many of the structures of<br />a real Free Software project to tackle these problems. But people still<br />regard its earlier phase as a model for emulation, whereas it should serve<br />as more of a warning.<br /><br />It is therefore the condition of Freedom rather than the condition of Open<br />Source that art should aspire to. Prior to the extension of copyright to<br />cover art as well as literature, art was implicitly free. The physical<br />artefacts of art were expensive to own and difficult or impossible to<br />transport. But the content of art was free to use. Michaelangelo could rip<br />off christian and pagan imagery to paint a ceiling, generations of artists<br />could riff on the theme of the cruxifiction, and anyone could carve a<br />statue of Venus. The representational freedom of artists, part of which is<br />the freedom to depict and build or comment on existing culture, to<br />continue the conversation of culture, is the freedom of art.<br /><br />With photography and now electronic media, copyright and trademarks have<br />increasingly restricted the artists freedom to continue the conversation<br />of culture. Where once artists could paint gods and kings, they must now<br />be careful not to paint chocolate and the colour purple or they will<br />infringe Cadbury?s trademark. And new computer technology makes it<br />possible to physically lock artists out of mass media imagery, closing off<br />part of the world from art?s freedom of representation.<br /><br />In this context artists are not volunteers when they take on issues of<br />cultural freedom. They are exemplars. Free art, a free culture, is of<br />vital importance for a free society. Part of this freedom may be ideas of<br />?commons based peer production?. But it is important not to confuse the<br />results of an ideology with its principles. It is these principles that<br />artists should pursue.<br /><br />How then can art learn from Free Software?<br /><br />* Artists should campaigning to oppose the extension of copyright and<br />trademark law and the reduction of fair use.<br /><br />* Artists should use copyleft licensing to ensure the free circulation of<br />ideas.<br /><br />* Artists who are interested to do so can investigate the use of<br />collaborative project management.<br /><br />* Artists who are interested to do so should produce work to show the<br />value of fair use and the public domain.<br /><br />* Artists who are interested to do so should challenge copyright<br />maximalists and censors by using mass media imagery and transgressive<br />imagery.<br /><br />* Artists should use Free Software and free (or ?open?) file formats for<br />accessibility, and help drive improvement of them.<br /><br />What mistakes of Open Source can people avoid?<br /><br />* Read ?Free Software Free Society? and ?Free Culture?, not ?The Cathedral<br />And The Bazaar?.<br /><br />* Don?t try to organise your organisation in an ?Open Source? way. That<br />methodology is for content, not structure.<br /><br />* Don?t try to emulate early Wikipedia?s world-writeability. Emulate the<br />meritocratic model that Wikipedia is converting to instead.<br /><br />* Don?t hide your ideology. Renaming ?Free Software? to ?Open Source? has<br />cost the people who have done so the biggest software market in the US, as<br />the military are much more comfortable with ?freedom? than they are with<br />?openness?.<br /><br />What are good examples?<br /><br />* Joy Garnett.<br /><br />* Kollabor8.<br /><br />* Open Clip Art Library.<br /><br />* Remix Reading.<br /><br />* Me. ;-)<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />From: Patrick Lichty<br /><br />+Commissioned by Rhizome.org+<br />For KEYLINES, a Project of Rhizome's Tenth Anniversary Festival of Art &<br />Technology<br /><a rel="nofollow" href="http://www.rhizome.org/events/tenyear/keylines.rhiz">http://www.rhizome.org/events/tenyear/keylines.rhiz</a><br /><br />+Please visit KEYLINES to respond or post your own essay!+<br /><br />"New Media as Genre: Two Reflections," Parts 1 and 2<br />By Patrick Lichty<br /><br />genre<br />noun<br />A category of artistic composition, as in music or literature,<br />characterized by similarities in form, style, or subject matter.<br /><br />category<br />noun ( pl. -ries)<br />1. a class or division of people or things regarded as having particular<br />shared characteristics : five categories of intelligence.<br />2. Philosophy: one of a possibly exhaustive set of classes among which all<br />things might be distributed.<br />_ one of the a priori conceptions applied by the mind to sense impressions.<br />_ a relatively fundamental philosophical concept.<br />-Oxford American Dictionary, from my MacBook<br /><br />I- QUERY:<br /><br />Ever since its emergence, New Media has resisted definitive<br />categorization, as in seeking to do so many questions arise. What 'media'<br />constitute New Media? How do these media combine to create forms that we<br />can determine aesthetic and formal criteria from which concerned parties<br />can have a basis for critical discussion? Is New Media only Web-, or<br />Net-based? How does New Media (sic) locate itself within the larger<br />discourse of Art History? And, as a mild satire, how long can one justify<br />calling New Media "New"? Will it, after Dietz and Cook, be called "The Art<br />Formerly Known as New Media"(1), "Pretty New Media, but Not As New as it<br />Used to Be, but that's OK", or some other nomenclature? Of course, each of<br />these questions begs a discussion in itself, but are only posed to make a<br />point or drive a polemic. New Media, for the strength of its fluidity in<br />form, and the resultant communities that have formed around it, also has<br />the drawback of being difficult to categorize because of its chimaerical<br />quality.<br /><br />So, when considers New Media as genre, there is the general problem of<br />categorizing that which resists reduction to a singular class of forms. I<br />will not return to the stream of queries that issued forth earlier, but<br />merely state that New Media's openness returns very context-specific<br />answers to the interrogator. Lev Manovich, comes as close as anyone has to<br />defining New Media in his book, The Language of New Media.(2) In it, he<br />posits five definitive aspects of the form, numerical representation,<br />modularity, automation, variability and transcoding. The problem in<br />creating such definitions is liked to the sheer diversity of the field.<br />For example, Manovich's criteria are well suited to the context of<br />screen-based New Media, but exceptions begin to pop up everywhere -<br />robotic works (Feingold et al), purely algorithmic forms that do not use<br />databases, and so on. This leads this author to suggest reducing his<br />criteria even further to numerical representation, computation/automation,<br />time, and perhaps transcoding, which conversely broadens our search for<br />categorization. That is, if a non-context sensitive categorization can be<br />done at all. At this point in our investigation, it appears that New Media<br />is the epistemic slippery pig at the county fair, popping out of our grasp<br />the moment one thinks they have a firm grip on the situation.<br /><br />Again, let us ask the question again as to whether New Media can be<br />considered as genre, given our assumptions regarding its fluidity and only<br />our few general criteria. Perhaps New Media reflects the recursive and<br />inclusive nature of the culture from which it came. That is, in<br />programming parlance, there can be sets of criteria that are then defined<br />by subsets of other criteria and parameters (as in object-oriented<br />programming), which could also be set by others. Another way to think of<br />this is a big Venn diagram that has one, large, ill-defined circle that,<br />within it, holds other smaller, equally ill-defined circles, and so on.<br /><br />Perhaps what is more definitive is Martin Wattenberg's IdeaLine (3), a<br />fluid, bifurcating tree of genres and event-sites that are contained<br />within the overall rubric of the IdeaLine itself, like a Barr-esque<br />art-genealogical underwater crinoid. From this, what seems to be one of<br />the most compelling works to define New Media itself is one that exhibits<br />a fairly fluid, inclusive, and equally recursive set of categories that<br />suggest broad fields of formal exploration, rather than a canonical<br />definition.<br />II - THE MORPHOLOGY OF NEW MEDIA<br /><br />Perhaps one of the problems in the categorization of New Media is the way<br />one seeks to define it. Since one of the essential qualities of New Media<br />is Time, then can we not assume that the nature of New Media as such has<br />evolved, or better yet, morphed over time? This is the thought of this<br />author, and I would like to suggest an alternative schema as part of our<br />inquiry regarding the nature of New Media. This will include my thought of<br />New Media as Genre, Medium, and future as Movement. Some of these ideas<br />have not fully manifested themselves, and others can only be argued for<br />phenomenologically, as even I sometimes disagree with the definitions that<br />I am about to propose. Therefore, I ask the reader to consider the<br />following as possibility but not as an authoritative speculation on the<br />nature of New Media as genre.<br /><br />In the early days that I was involved with technological art in the 80s<br />and early 90s, there wasn't even a definition as clear as New Media for<br />this broad field of artistic engagement. There was "Cyber-Art",<br />"Techno-Art", "Computer Art", and so on. Communities of digital artists<br />existed in pockets on bulletin boards and online communities like<br />CompuServe, Delphi, Prodigy, and so on, but these were still isolated<br />pockets of interest. However, after the advent of the Web in 1994, online<br />communities like Rhizome and The Thing emerged that created larger<br />communities with an intense interest in the developing potential of new<br />digital forms, and worked openly among themselves to help one another<br />develop them.<br /><br />>From this, New Media emerged as a genre defined by its community rather<br />than its form. It seemed like there were a profusion of different<br />technologies that could be used for artistic engagement that just had not<br />been used before. I believe that at the time most of the listserv denizens<br />were less intent on defining themselves or their methods than trying to<br />figure out what tools and methods were available, and further still,<br />possible. However, in the double bind of increasing recognition through<br />major international exhibitions, a field that had once been an extremely<br />tight niche with no criteria gained greater visibility, In addition, it<br />also defined sub-genres like Net.art, Web Art, Browser Art, and so on that<br />(more or less) are included in the criteria of New Media but are not<br />definitive of the form(s).<br /><br />By the turn of the millennium, New Media emerged as a descriptor for a<br />wide field of computational arts, and this essay suggests that as of 2006,<br />only broad consensus exists for the definition of this odd 'genre of<br />genres'. However, in the last few years, I have heard the term New Media<br />as 'medium', as awkward as that sounds. This is the phenomenological<br />quandary I have with such a definition; what does it mean to define New<br />Media as a medium? I see this as an effort to create an identity for a<br />wide range of practices, as mentioned before, in institutional terms.<br />Academies have programs in Painting, Sculpture, Print, and Photography,<br />but often find it difficult to justify a loose set of practices without<br />defining a 'medium as genre', if I can make so dangerous a distinction.<br />But then, museums have curators of Asian Art, Modern Art, Classical,<br />Medieval, African Art, and so on. While there is a broad consensus on<br />methods and forms within its communities (an New Media Artist probably<br />can't tell you exactly what it is, but they sure know what they do), and<br />institutions try to integrate new categories into their structures, I<br />believe that historians and curators will create another cultural overlay.<br /><br />While communities and institutions have at least begun to integrate sets<br />of practices to create a set of consensus regarding New Media, curators<br />and scholars will seek to historicize the form as New Media ceases to be<br />"New", and other "newer than New" forms emerge. At this point, this will<br />be seen as the establishment of New Media as a historical movement. In<br />some ways this is evident in the formal declaration of New Media as an<br />(albeit loosely) definitive nomenclature that may eventually come to be<br />associated with a general sense of a Movement. As a larger oeuvre is<br />created over time, the overall body of work will come to be associated<br />with a period of time and associated zeitgeist, which may then be<br />considered to define the criteria for that scholarly mnemonic. New Media -<br />a movement in all directions.<br /><br />In this brief couple of pages, I've sought to theorize New Media as a<br />genre that defies categorization as such, a mercuric 'genre of genres'<br />that recurses and shifts like a Schrodinger's Cat whenever you look at it,<br />to a cultural strand that has changed as culture, community, and practices<br />change its form. If an epistemology of New Media follows its developments,<br />forms and effects, perhaps New Media as a 'genre' will continue to be<br />defined in broad terms, but may be more sharply defined as time goes on.<br />But what seems to be evident is that New Media's breadth of practices<br />provides grist for a healthy dialogue on the nature of art, culture and<br />technology; one that is sure to continue.<br />References:<br /><br />1. "The Art Formerly Known as New Media"September 17 to October 23, 2005,<br />Walter Phillips Gallery, Banff New Media Institute, Banff, Alberta, Canada<br /><a rel="nofollow" href="http://www.banffcentre.ca/wpg/exhibitions/2005/formerly/">http://www.banffcentre.ca/wpg/exhibitions/2005/formerly/</a><br /><br />2. Manovich, Lev. The Language of New Media, (2001) MIT Press, Cambridge,<br />MA, USA<br /><br />3. Wattenberg, Martin. Idealine, Whitney ArtPort, Whitney Museum of<br />American Art,<br /><a rel="nofollow" href="http://artport.whitney.org/commissions/idealine.shtml">http://artport.whitney.org/commissions/idealine.shtml</a><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of the<br />New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for the<br />Visual Arts, and with public funds from the New York State Council on the<br />Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 11, number 36. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />