RHIZOME DIGEST: 8.26.05

<br />RHIZOME DIGEST: August 26, 2005<br /><br />Content:<br /><br />+note+<br />1. Francis Hwang: New on Rhizome.org: Track your Location by city<br />2. Marisa S. Olson: Digest will now go out on Fridays<br /><br />+opportunity+<br />3. Lea: &#xBF;blog? art project - call for submissions<br />4. Alicia: Call for Entries ::: SF IndieFest ::: Deadline 10.15.05<br /><br />+announcement+<br />5. Greg Smith: vague terrain 26/08 - toronto<br />6. Info: CRYSTALPUNK WORKSHOP for SOFT ARCHITECTURE<br />7. Katie Lips: Inside the Inbox; real people, real SMS messages, the 'SMS<br />log' by Treasuremytext<br /><br />+comment+<br />8. S&#xF8;ren Pold: The Algorithmic Revolution<br /><br />+commissioned for Rhizome.org+<br />9. joni taylor: Conference Report: Garage Festival<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions allow<br />participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: Francis Hwang &lt;francis@rhizome.org&gt;<br />Date: Aug 23, 2005 8:03 AM<br />Subject: New on Rhizome.org: Track your Location by city!<br /><br />Hey everyone,<br /><br />Today, the Rhizome Location feature is getting even better: We're going<br />to start creating city nodes, too, so people can list themselves, and<br />find other people, by cities.<br /><br />Right now I've just turned on cities for the United States, because<br />that's where most of our Members live, and because it's a territory I<br />know well, so picking appropriate names is a little easier.<br /><br />If you are a Member, and you live in the U.S., you can now go to<br /><a rel="nofollow" href="http://rhizome.org/preferences">http://rhizome.org/preferences</a> and choose to be searchable under one of<br />these cities:<br /><br />Baltimore<br />Boston<br />Chicago<br />Denver<br />Los Angeles<br />Minneapolis<br />New York<br />Philadelphia<br />Portland<br />San Francisco<br />San Jose<br /><br />Here, for example, is the location page for NYC:<br /><br /><a rel="nofollow" href="http://rhizome.org/location.rhiz?location=us_nyc">http://rhizome.org/location.rhiz?location=us_nyc</a><br /><br />Though right this minute, I'm the only person who's tagged myself as<br />living in NYC. That should change soon, I'd imagine …<br /><br />Cities will be coming for more countries soon–hopefully starting next<br />week, once I feel confident that the overall system works fine. In the<br />meantime, please start using it, and let me know if you have any<br />questions or problems.<br /><br />Regards,<br /><br />Francis Hwang<br />Director of Technology<br />Rhizome.org<br />phone: 212-219-1288x202<br />AIM: francisrhizome<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />Refresh! The First International Conference on the histories of media art,<br />science, and technology.<br />Hosted by the Banff New Media Institute, Leonardo/ISAST, and the Database<br />for Virtual Art.<br />September 28-October 1, 2005<br /><br />The Banff Centre, Banff, Alberta, Canada<br /><br />For info. and to register<br />Visit: www.banffcentre.ca/bnmi &lt;<a rel="nofollow" href="http://www.banffcentre.ca/bnmi">http://www.banffcentre.ca/bnmi</a>&gt;<br />E-mail: luke_heemsbergen@banffcentre.ca<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: Marisa S. Olson &lt;marisa@rhizome.org&gt;<br />Date: Aug 24, 2005 4:03 PM<br />Subject: Digest will now go out on Fridays<br /><br />I just wanted to make an informal announcement that we're going to<br />begin sending the Rhizome Digest out on Fridays, rather than Sundays,<br />beginning this week.<br /><br />There's no super brilliant reason for this other than the fact that it<br />works best with my schedule, as Editor, and it seems like the best<br />weekday to summarize the week's activities, on Raw. I hope it works<br />nicely with your inbox flow, as well.<br /><br />Your feedback is always welcome, of course!<br /><br />All the best,<br />Marisa<br /><br />——————————<br />Marisa S. Olson<br />Editor and Curator at Large,<br />Rhizome.org<br />marisa (at) rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit the fourth ArtBase Exhibition &quot;City/Observer,&quot; curated by<br />Yukie Kamiya of the New Museum of Contemporary Art in New York and designed<br />by T.Whid of MTAA.<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/city/">http://rhizome.org/art/exhibition/city/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: Lea &lt;lalela02@yahoo.com.ar&gt;<br />Date: Aug 22, 2005 9:50 AM<br />Subject: &#xBF;blog? art project - call for submissions<br /><br />&#xBF;Blog?<br /><br />Blog, one of the most spread forms of expression on the web, varying<br />from personal diaries to community weblogs, professional knowledge<br />exchange resources, political campaigns and more. In their different<br />manifestations, blogs (moblogs, videoblogs, photoblogs, etc.), became a<br />phenomenon influencing in many cases upon social and cultural areas:<br />journalism, politics, alternative knowledge sources, literature, art, etc.<br /><br />The &#xBF;blog? project takes blog as art and as a stage for net artworks<br />investigating the language, the aesthetics, the impacts and the practices<br />of blogs, blogging and the blogoesphere.<br />In this context, it's worth mentioning the blog.art project –one of<br />the first projects dealing with the notion of blog as art – operating for<br />about a year and publishing blog-defined art projects.<br /><br />&#xBF;Blog? project acts (is envisioned to act) as a platform for an open<br />discussion on the topic and as a pool for submitting works.<br />No-org.net invites submissions of art projects making use of blog as a<br />tool, subject, or both as well as texts investigating the blog-art<br />interplay in a broad sense.<br /><br />Selected texts and artworks will be exhibited (separately) on the<br />no-org.net website. The launch of the project will be accompanied by an<br />opening event and the discussion, that will get documented on the<br />no-org.net website.<br /><br /><a rel="nofollow" href="http://no-org.net/blogs">http://no-org.net/blogs</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via panel-awarded<br />commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: Alicia &lt;alicia@sfindie.com&gt;<br />Date: Aug 22, 2005 7:06 PM<br />Subject: Call for Entries ::: SF IndieFest ::: Deadline 10.15.05<br /><br />The San Francisco Independent Film Festival seeks your most delicous,<br />twisted, unique, historical, fictional, subtitled, stop-motion, curious,<br />cadaverous, outsider, outstanding and otherwise brilliantly-executed<br />indie-films and videos.<br /><br />For more information on submitting your<br />Features<br />Shorts<br />Docs<br />&amp;<br />Animation films (35/16mm) &amp; videos (BetaSP/dvd/dv/mini-dv)<br />for the 8th Annual SF IndieFest (Feb. 2-14, 2006),<br />check out <a rel="nofollow" href="http://www.sfindie.com">http://www.sfindie.com</a> .<br /><br />Head on over to<br /><a rel="nofollow" href="http://www.sfindie.com/06_App.pdf">http://www.sfindie.com/06_App.pdf</a><br />to download an entry form. Send it, along with your VHS/DVDs, stills,<br />press kits, entry fee and tidbits to:<br /><br />SF IndieFest<br />530 Divisedero St<br />#183<br />SF, CA 94117<br /><br />Entry fee is $20 for shorts (any film less than 50 minutes), and $30 for<br />features.<br />If you'd care for your entry to be returned, please include a SASE + add<br />$5 to your entry fee.<br /><br />::::Entries must be postmarked by October 15th, 2005::::<br />We're looking forward to seeing your latest work!<br />-Jeff, Bruce, &amp; Alicia at SF IndieFest<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's fiscal<br />well-being, so think about about the new Bundle pack, or any other plan,<br />today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting a<br />thorough review of the web hosting industry, we selected BroadSpire as our<br />partner because they offer the right combination of affordable plans (prices<br />start at $14.95 per month), dependable customer support, and a full range of<br />services. We have been working with BroadSpire since June 2002, and have<br />been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: Greg Smith &lt;smith@serialconsign.com&gt;<br />Date: Aug 22, 2005 6:47 PM<br />Subject: vague terrain 26/08 - toronto<br /><br />This is just a brief reminder that after a 3 year hiatus, the event<br />promotion organization formerly known as clonk returns to Toronto on<br />Friday August 26th with the first in a series of events under a new<br />moniker; Vague Terrain. Vague Terrain will serve as a promotional vehicle<br />for forward thinking electronic music/arts events in Toronto and digital<br />arts online as a quarterly journal.<br /><br />This evening will featuring live performances from..<br /><br />tinkertoy - lautmaschine / noise factory recordings<br />naw - noise factory recordings / vague terrain<br />aidan baker - <a rel="nofollow" href="http://www.aidanbaker.org">http://www.aidanbaker.org</a><br />video by robin armstrong<br /><br />Friday August 26th/2005<br />toronto @ art bar / the gladstone hotel<br />limited capacity<br />$5 / doors open @ 9pm<br />1214 queen st. west<br /><br />For more information please take a look at our URL<br /><a rel="nofollow" href="http://www.vagueterrain.net">http://www.vagueterrain.net</a> our online flyer<br /><a rel="nofollow" href="http://www.vagueterrain.net/poster.jpg">http://www.vagueterrain.net/poster.jpg</a> or contact us at<br />vagueinfo@vagueterrain.net<br /><br />–<br />The first issue of <a rel="nofollow" href="http://www.vagueterrain.net">http://www.vagueterrain.net</a> will be launched this<br />October and it will be dedicated to an exploration of digital detritus.<br /><br />The next vague terrain event is scheduled for Saturday September 24th and<br />will feature a live PA from Vancouver Based Zora Lanson recording artist<br />Granny'Ark, Spider Recording's Akumu, &amp; naw.<br /><br />–<br />Artist Information…<br /><br />tinkertoy - noise factory recordings/ <a rel="nofollow" href="http://www.lautmaschine.com/">http://www.lautmaschine.com/</a><br /><br />Tinkertoy is a Toronto based duo comprised of Andrew Wedman and Paul<br />Shrimpton. Both Andrew and Paul came from classical music backgrounds to<br />form Tinkertoy in 2000 – a project that has since evolved into a unique<br />style of washy, sometimes melodic techno. Tinkertoys music is about the<br />discovery of beauty in sundry noise. Their sound palette is developed<br />through an extensive process of sampling outdoor environments and<br />natural instruments and remodeling those samples using their<br />own-programmed software. Tinkertoy's sound is always based on<br />experimentation, and they bring this approach to their live performances.<br /><br />naw - noise factory recordings / vague terrain / <a rel="nofollow" href="http://www.naw.phoniq.net">http://www.naw.phoniq.net</a><br /><br />Montreal native Neil Wiernik currently living in Toronto, began his<br />explorations in electronic music making as early as 1988. Known to push<br />the boundaries of his musical form from designing new or manipulating<br />existing sound making devices and software to creative uses of production<br />environments and sound sources, naw's music is a blend of sound<br />manipulation/design, experimental music and dub-tech rhythms, which on the<br />surface sound quite simple, but incorporate a number of touches that steer<br />this artist away from being simply another minimal techno or experimental<br />laptop artist. He combines post-house, dubby minimal techno, microsound<br />and thick ambience, to create his own version of deep techno, house and<br />other electronic laptop oriented music. Neil has released music on various<br />national and international record labels, including releases on Noise<br />Factory, Complot, Clevermusic, Piehead and Pertin_nce. As naw, Neil has<br />performed extensively along side a variety of national and international<br />artists both in and outside of Canada. In 2004 and 2005 naw will released<br />his follow up noise factory record full length called: &quot;green nights<br />orange days&quot;, as well as a full length outing with Pertin_nce Records<br />called: &quot;terrain vague&quot;. These two records find Neil at his deepest,<br />dubbiest and most experimental sounding yet. The release of these records<br />will coincide with a series of North American and European tour dates<br />through out 2005.<br /><br />aidan baker - <a rel="nofollow" href="http://www.aidanbaker.org">http://www.aidanbaker.org</a><br /><br />Aidan Baker is a Toronto-based musician and writer. As a solo artist, he<br />explores the deconstructive possibilities of the electric guitar creating<br />music that ranges from &amp;/or encompasses ambient/experimental to<br />electronica to post-rock. He has released numerous albums on such labels<br />as Drone Records, Piehead Records, Zunior Records, &amp; Die Stadt Musick.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: info@socialfiction.org &lt;info@socialfiction.org&gt;<br />Date: Aug 22, 2005 7:04 PM<br />Subject: CRYSTALPUNK WORKSHOP for SOFT ARCHITECTURE<br /><br />The Crystalpunk Workshop for Soft Architecture<br />September - December 2005, Utrecht, The Netherlands<br />generated by socialfiction.org, hosted by impakt.nl<br /><a rel="nofollow" href="http://socialfiction.org/crystalpunk">http://socialfiction.org/crystalpunk</a><br /><br />Hidden in the former utility area of a vacant 13 floor office in Utrecht,<br />the &quot;Crystalpunk Workshop for Soft Architecture&quot; will evolve an empty room<br />from nothingness into unknown states of technological enhancement. Unlike<br />the alphabet that always knows where it is going, this workshop does not.<br /><br />A Room of a Crystalpunk's Own<br /><br />The Headmap manifesto, the Coleridgian masterpiece of independent software<br />development for spaces and places, observed: &quot;Every room has an accessible<br />history, every place has emotional attachments you can open and save&quot;. New<br />technologies can associate places with layers of free and editable content<br />from which the past can be re-enacted, like a murder at the scene of the<br />crime is re-enacted, to re-experience and stir vanished memories. Little<br />minds living in software can eat any piece of data, extract meaning from<br />it and email it to you when the right criteria has been met. Our<br />Crystalpunk Manifesto famously drew connections between disconnected<br />fields of knowledge and explained to the world our intention to program<br />minds and matter simultaneously. This workshop marshals these manifestos<br />of inspiration into real practises with scars of happy absurdi(r)ty<br />engraved on their souls.<br /><br />Lexicon<br /><br />Crystal: The inorganic strategies of the crystalpunk are both chemically<br />and metaphorically informed by the lessons learned from the transformation<br />from moleculline mayhem into crystalline order. Crystal growth is<br />adaptive, particle-noise disrupts tessellation but the crystal works its<br />way around it softly. Roomology as crystallography? The analogy with<br />crystals finding form permeates every aspect of this workshop: the room is<br />filled with latent possibility, the workshop seeds these powers laying<br />dormant, what remains after 4 months is outward form pushed and moulded<br />and beaten into shape by events and persons working inside the room with<br />the material produced by their own every moves inside the room.<br /><br />Punk: Despite appearances this workshop is not technology-driven but<br />propelled forward by social interaction and a healthy disrespect for<br />specialists of all kinds. Punk is not a style or a genre but a principle<br />of self-education: taking up a technology (an electric guitar, a sensor, a<br />programming language) ignoring all good practise, refusing to draw a line<br />between student and teacher. Punks don't spend years practising: they<br />immediately start a band with the intention to change the world.<br /><br />Workshop: Knowledge is generated collectively, collectives generate their<br />own special flavours of knowledge. This workshop creates a social<br />situation by providing resources to those persons unknown curious enough<br />to come round and actively encourage those people whose past work we like.<br />Different interests, backgrounds, talents, skills will mix, seek alliances<br />and run amok; rapidly the room enhanced starts to generate data, ad-hoc<br />collaborations find challenging ways for this data to be interpreted.<br />Within the workshop countless micro-workshops will focus on specific<br />topics, introducing high-level ideas and technologies to the uninitiated<br />or to keep everybody up to date on the workshop's output, helping each<br />other to make sense of the magic properties of technology. This workshop<br />is a sustained stream of consciousness you can wash your mind/sharpen your<br />capabilities/empower your potential with.<br /><br />Soft + Architecture: Buildings learn, rooms have memories, design does not<br />need its designers, the language of time (piecemeal extensions,<br />reinventions, rephrasings, accidents, entropy) rewrites their script. A<br />room, by implication, refuses to be belittled into the function of a<br />radio, it wants to be a broadcaster too. Continuous sending information to<br />the world, a room can have a virtual identity and under this guise live a<br />secret life. For instance: a crystalpunk moves his leg for comfort, a<br />crystalpunk shakes her head in disagreement, sensors pick up on it,<br />triggering a wide range of reactions known and unknown, local and faraway.<br />To paraphrase Ezra Pound: in soft architecture each gesture creates<br />content that has form as water poured into a vase has form. Content is<br />recyclable, routed multiple times, finally ending up back where it<br />initiated: causing a sound closing a door illuminating a cryxal on-screen.<br />A crystalpunk walks through the room and, like in a crappy disco, !<br /> the floor lights up underneath her feet, too bad he is not feeling very<br />much like a dancing queen tonight. Soft Architecture is a home grown<br />architectonic freak show: what the Elephant Man is to the Athletic Body,<br />the Crystalpunk Room will be to the Smart House.<br /><br />Now that we have found data, what are we going to do with it?!<br /><br />Technologists have for decades been playing with the idea of the<br />supposedly smart home: the entire house adaptive and responsive and<br />proactive, providing conveniences like that resurfacing dystopian<br />killer-app: the refrigerator that makes sure the milk never runs out. No<br />matter how device-centric and profit-inspired these efforts are, and as<br />such divided by a royal mile from the super-serendipity of Crystalpunk<br />roomology, this workshop is moving in the same problem-space of obvious<br />possibilities and unresolved puzzles of making sense from the surplus of<br />automated data production. Everybody can generate a source of water by<br />opening the tap, few are given to come up with conceptually stimulating<br />ways to process the output.<br /><br />On Being Soft<br /><br />Knowledge, so it is said, is the agitator of economic growth, a good<br />education the only insurance against unemployment. Self-education in this<br />respect is a scrapyard challenge: without any experience you can master<br />the use of a jet engine, but when announcing yourself at the job centre it<br />will be back to washing plates or carrying big things if you know what I<br />mean. But self-education is part not of the world of schools and jobs and<br />financial solvency and mortgage opportunities, but an involuntary<br />by-product of the personal creative urge of the kind that start with one<br />innocent question: &quot;what if….?&quot;.<br /><br />What if I make a lot of noise?<br /><br />&gt;From the small but liberating gesture of doing so, its miracle usually<br />diminishing quickly, you may be inspired to find a way forward in a<br />process easily labelled crystalline. Learning to control the machine that<br />makes the noise proposes new questions that need further understanding to<br />be answered. In a different context Sherry Turkle suggested that<br />self-education is rooted in the curiosity in finding out if, by playing<br />around with it, you can make things work for the sake of it. This way to<br />deal with problems, she says, is at odds with the goal oriented alphabetic<br />way of making things as taught at schools. This 'soft mastery' over<br />problems relies in a very real sense on the fact that answers will come to<br />you. A 'lazy' and very unprofessional approach, as you can never explain<br />what you will do beforehand. The Crystalpunk Workshop for Soft<br />Architecture is really entirely very splendidly softly unprofessional<br />indeed.<br /><br />On Participating<br /><br />The Crystalpunk Workshop of Soft Architecture workshop lives in 2 distinct<br />spheres: in the corner of a gigantic building in a tiny Dutch city and<br />online where as much realtime roomness is broadcasted as possible.<br />Participation is local, you are invited to bring your laptop and start<br />making noise, to join a workshop or to come listen to a presentation. To<br />those faraway we must mention that, apart from this workshop, there are<br />very few reasons for visiting Utrecht and the more we admire you for doing<br />so. From the deepest Africa you are encouraged to turn yourself into a<br />soft architectonic bootlegger: to render on-line data into representations<br />formal and fluid, in monotones or RGB, spatially exact or rolling like a<br />wave. Or perhaps you are more philosophically inclined and prone to<br />profound reflections, or perhaps breaking things only to rebuild them is<br />the tea you drink: the social infrastructure will be in place to work and<br />think along wherever you are.<br /><br />We do not care if participants don't know anything useful, and likewise we<br />will welcome you with as much enthusiasm if you do know something useful.<br />We are not like an alphabet but we are neither a cheap bar: we do ask from<br />our participants the desire to unwind their own what-if soft scenarios. If<br />you only want free internet access Beelzebub will bite your head off and<br />create content that has form as a main artery needing urgent medial<br />attention has form.<br /><br />For a workshop that wants to shake the language and experience of<br />roomness, 4 months is little time, but like with every education, it is<br />never finished A fact learned can reveal itself useful only years after.<br />Come as you are: you can be crystalpunk too.<br /><br /><a rel="nofollow" href="http://socialfiction.org/crystalpunk">http://socialfiction.org/crystalpunk</a><br /><br />get involved via:<br /><br />crystalpunk |at| socialfiction |dot| org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Members can purchase the new monograph on Thomson &amp; Craighead,<br />Minigraph 7, for a discounted rate: &#xA3;10.80 which is 10% off &#xA3;12.00 regular<br />price plus free p+p for single orders in UK and Europe.<br /><br />thomson &amp; craighead<br />Minigraph 7<br />Essays by Michael Archer and Julian Stallabrass<br />Jon Thomson and Alison Craighead &#xB9;s extraordinarily varied, almost<br />unclassifiable artworks combine conceptual flair with sophisticated<br />technical innovation. Encompassing works for the web alongside a host of<br />other new media interventions, this book ? the first monographic survey of<br />the artists&#xB9; work ? highlights a number of impressive installation and<br />internet-based pieces which use digital technology to echo the<br />art-historical tradition of the ready-made.<br /><br />Part-supported by CARTE, University of Westminster.<br /><br />Published by Film and Video Umbrella<br />52 Bermondsey Street London SE1 3UD<br />Tel: 020 7407 7755<br />Fax:020 7407 7766<br /><a rel="nofollow" href="http://www.fvumbrella.com">http://www.fvumbrella.com</a><br /><br />To order, Rhizome Members should write Lindsay Evans at Film/ Video Umbrella<br />directly and use the reference &#xB3;Rhizome T + C&#xB2; in the subject line.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: Katie Lips &lt;katie@kisky.co.uk&gt;<br />Date: Aug 25, 2005 3:39 PM<br />Subject: Inside the Inbox; real people, real SMS messages, the 'SMS log'<br />by Treasuremytext<br /><br />Keywords: SMS, voyeur, publish, collaborative, mobile, blog, moblog, text<br />message, reality text<br /><br />Treasuremytext.com (<a rel="nofollow" href="http://www.treasuremytext.com">http://www.treasuremytext.com</a>) is first and foremost a<br />service that stores SMS messages making Treasuremytext.com the world?s<br />largest SMS Inbox. Thousands of users store thousands of texts every<br />month. Anyone and everyone can use it to aggregate their mobile content,<br />treasure it forever and then to re-publish, re-blog, to share their<br />personal messages with the world. The service contains RSS feeds and a<br />?Slog? a SMS log that lets anonymous viewer, or voyeurs read the personal<br />lives of texters. Treasuremytext is a project in which thousands of users<br />are contributing their deepest, private messages into a public space. What<br />do people really send, and why do they want to keep this stuff forever?<br /><br />We want other digital artists to work with this SMS RSS capability, and if<br />suitable reblog this SMS content, or set up their own SMS RSS channel for<br />other projects.<br /><br />The project explores the relationships between communication and<br />publication, trails of information, and data we all leave behind us<br />continuously as we interact with software and applications and devices.<br />Many people use the Treasuremytext project to publish their own<br />communications and as they are doing so they are creating a mass<br />collaborative consciousness.<br /><br />The public face of Treasuremytext.com is humorous; it plays with the idea<br />of the personal and the private world of mobile communication. Many<br />publicly displayed messages are private in nature; and by publishing, the<br />collective authors are offering a view into their personal lives.<br /><br />Through this project, Kisky Netmedia (the project?s creators) are blurring<br />the boundaries between communication ?service? and creative space, between<br />application and art exhibit. Kisky demonstrates how this service is<br />generating its own ever evolving, self-generating form, whilst also<br />raising the bar in terms of how Netart behaves, through creating work with<br />truly functional as well as exploratory aims.<br /><br />Whilst there are distinct voices amidst the noise, the theme of the<br />collaborative content demonstrates that mobile communication, for most of<br />us is about continual contact; request and response, affection and<br />confirmation. Many messages are explicit, many are needy, many are<br />mundane, but more and more, Treasuremytext.com offers a glimpse into<br />unconnected yet ubiquitous worlds; it shows snippets of communications,<br />conversations, detached from each other, yet vocally loud, bold<br />statements, request, actions, aspirations, and dreams.<br /><br />The project is perhaps the only place where it is possible to view other<br />people?s mobile communications. It is a demonstration of disconnected<br />voices, all surprisingly saying similar things. The people who are<br />creating this ?not seen anywhere else content? are becoming bolder at<br />publishing their innermost thoughts anonymously to an unknown audience.<br /><br />Kisky develops systems and environments which enable audiences to enter,<br />use and control traditionally closed spaces. This is particularly true of<br />the mobile phone, which is used by many, but tightly controlled by few. <br />Kisky uses simple web technologies to open up this space, to create new<br />creative opportunities for users and audiences. A common themes in<br />Kisky?s work is the notion of the audience as collaborative creator;<br />exploring ideas of ?passive publishing? whereby through the act of<br />communication, there is a communication by-product; content that may in<br />alternative spaces be viewed as artistic content.<br /><br />Please feel free to use Treasuremytext.com to blog your own or existing<br />content. Current ?treasured text? content is available as RSS, XML and My<br />Yahoo feeds as well as at the ?luxuriously? designed site.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: S&#xF8;ren Pold &lt;pold@multimedia.au.dk&gt;<br />Date: Aug 25, 2005 4:06 PM<br />Subject: The Algorithmic Revolution<br /><br />Originally published at: <a rel="nofollow" href="http://www.artificial.dk">http://www.artificial.dk</a><br />Article with images from the exhibition:<br /><a rel="nofollow" href="http://www.artificial.dk/articles/heavy.htm">http://www.artificial.dk/articles/heavy.htm</a><br />THE ALGORITHMIC REVOLUTION<br />HEAVY MACHINERY AND ABSTRACT ART IN A NEW CONTEXT AT ZKM<br /><br />'Usually, a revolution is about to happen and it announces itself with a<br />'roar'. The Algorithmic Revolution has already happened, and, despite<br />remaining largely unnoticed, it has been all the more effective. There is,<br />namely, no longer any area of our social and cultural life that is not<br />penetrated by algorithms: Cameras, cars, planes, ships, household<br />appliances, hospitals, banks, factories, shopping malls, traffic,<br />architecture, literature, art, music. The Algorithmic Revolution began<br />around 1930 in science, around 1960 in art. ' (Peter Weibel, ZKM 2004).<br /><br />The German Centre for Art and Media (ZKM) in Karlsruhe is currently<br />showing the exhibition The Algorithmic Revolution which presents a<br />historical outline of this radical change in the fine arts, music, design<br />and architecture. The exhibition draws both on the ZKM collection and<br />selected loans. It can be experienced until December 2005.<br /><br />Two writers let themselves be inspired and give two different views on the<br />exhibition in two separate articles. Here is what Soeren Pold wrote.<br />Soeren Pold is ph.d, associate professor and head of the research project<br />'The Aesthetics of the Interface Culture' at the Digital Aesthetics<br />Research Centre in Aarhus, Denmark. Translation: Sofie Paisley.<br /><br />——-<br /><br />Inside the glass door by the entrance to the art exhibition 'The<br />Algorithmic Revolution' at ZKM stands a giant machine, which with its<br />weight of 1000 kg radiates equal parts white lab coats, German objectivity<br />and wirtschaftswunder. It's a Zuse Z22 from 1957, the seventh computer<br />from the world's first computer start-up company, Konrad Zuse AG, and the<br />oldest functioning vacuum-tube computer. It makes a serious humming noise<br />and its 415 electron tubes radiate, and is in this way an esthetical<br />object in itself, drawing admiring and inquisitive glances. You can look<br />in at the tubes, study the teleprinter and the control panel. At the same<br />time it is a mysterious machine ? you can't see what it does and how it<br />processes its data ? you can't read or follow the algorithms. It was used<br />within building technology, aerodynamics and the construction of nuclear<br />reactors, but some of the very first digital art was also created on it.<br />Digital literature was made on this computer as !<br /> early as 1959, when Theo Lutz made computer generated texts based on The<br />Castle by Franz Kafka, which was one of the very first experiments with<br />digital literature.<br /><br />But at the same time, the machine precisely indicates the dilemma and<br />starting point of digital art: unlike the steam engine which Danish writer<br />Johannes V. Jensen and others praised 100 years ago, the computer lacks<br />sensuous features. Even though Zuse's vacuum-tube model can instil respect<br />in most people, the point is the invisible and unreadable, which takes<br />place in the computer. The computer's processing of data is invisible to<br />most, we only see the results, and the computer's cultural influence has<br />in this way to a large extent centred on making processes invisible and on<br />heightening their efficiency ? about complex quantities of data<br />automatically stored and put into effect in opaque bureaucracies. The most<br />important digital art therefore works with the relation between visible<br />versus invisible, sensuous versus concealed, meaningful versus coded. This<br />makes it partially step out of the sensuous, which is otherwise the domain<br />of art. Maybe this is the reason it is so !<br /> frequently overlooked?<br /><br />ALGORITHMIC IMAGES<br />If you think digital art is a new thing ? which would be easy to think<br />from the highly sporadic treatment of the subject by Danish museums ? then<br />visiting the ZKM and the Zuse Z22 is a good idea. As the literary<br />experiments on the Z22 points to, the first artists used the computer<br />40-50 years ago. As early as 1955-56, composers worked with computers and<br />ten years later we see the first experiments with algorithmic images and<br />animations created on the computers of the day.<br /><br />Frieder Nake, who was among the first three artists to exhibit visual<br />computer art in 1965, also started his artistic experiments on Zuse Z22,<br />but the works displayed at ZKM were made on later computers. Frieder<br />Nake's early works are, as several of other early works, attempts at<br />visualising algorithms and algorithmic processes. At making visible the<br />invisible and visualising the abstract.<br /><br />One example of this is images that let random processes determine the<br />number of edges on a polygon, their lengths and directions, such as Random<br />Polygon (1965). Or the works where elements are repeated in series, but<br />transposed by the way individual parameters are changed and influenced by<br />coincidence. Nake's art is, similarly to other algorithmic art, a kind of<br />art that depicts the relationship between rigid order and chance, and how<br />new both organic and rational structures occur.<br /><br />ARTIFICIAL ART<br />Frieder Nake was a math student in Stuttgart and was given permission to<br />experiment with the computer at night in the early 1960s. The first time<br />digital art (by Georg Nees) was exhibited in February 1965 in Stuttgart,<br />other more traditional artists reacted with negativity according to Nake.<br />Max Bense, the organiser, tried defending the digital art against the<br />insulted artists as being 'artificial art'. An art that was not directly<br />traceable back to a creative artist expressing himself or his intentions,<br />but which was created with the help of programmed computers which most<br />viewed (and still view) as far from the domain of art.<br /><br />Digital art, however, was not created in a vacuum. At the time of its<br />appearance the most advanced parts of the art scene were preoccupied with<br />opening art in new ways and towards new dimensions. Several of these<br />movements, such as Op-Art, Fluxus and kinetic art, are beneficially viewed<br />in relation to the cultural history of the computer. The exhibition<br />establishes this obvious connection by including these contemporary<br />movements, and it thus places digital art in an art-historic connection.<br />At the same time, the exhibition points out that the advanced art scene of<br />the 1960s was preoccupied with, and can with advantage be viewed in<br />relation to the arrival and growing importance of the computer.<br /><br />THE ANALOGUE COUSINS OF ALGORITHMIC ART<br />The Fluxus artists dealt exhaustedly with coincidence and with recipes or<br />instructions as art. At the exhibition you can for example see George<br />Brecht's 'Universal Machine' from 1965, named after the computer<br />theoretician Alan Turing's famous description of the computer as a<br />universal machine and not just as a calculator, which had previously been<br />imagined. Brecht's universal machine is a box with things in it, which,<br />when you shake the box, can be arranged randomly on some images. The box<br />also contains some texts indicating how an interpretation of the placing<br />of the objects in relation to the images can answer different questions<br />for the art user.<br /><br />The exhibition contains several examples of the Fluxus artists' use of<br />instructions as art, e.g. Tomas Schmidt's typewriter poem from 1964, which<br />is a typewriter keyboard with numbers indicating which order to press down<br />the keys in order to produce a poem. In the exhibited form the poem is<br />unreadable ? it has to be executed before it can be read ? and the<br />instruction is thus an unreadable code in the same way as a computer<br />program. The typewriter poem, however, points out this illegibility in the<br />algorithmic, functional language ? actually, it is this awareness that is<br />its artifice. Similarly, digital art points out the way the artist and the<br />human sender take a step back in relation to the expression. The machine<br />creates the expression ? the artist has like the lab-coated scientist<br />become an experimenting operator.<br /><br />The potential of the algorithm was also explored in other ways within<br />contemporary analogue art. The Op-Art movement made virtual images,<br />created by effects in perception ? a kind of magic images pointing towards<br />the installations created today by an artist such as Olafur Eliasson.<br />Other artists were like the mobiles of the kinetic art, more preoccupied<br />with dynamics ? movements that never repeat themselves, and require an<br />interacting user to get started. The work becomes a machine without a<br />practical function such as Jean Tinguely's kinetic reliefs and sculptures.<br /><br />In this way, the subject is art, which requires a user and an unfolding<br />before being realised. Works that are not realised until you interact with<br />them, and which in this way to a lesser extent express something in<br />themselves. But this is where art reflects the potential in, and the<br />consequences of, the algorithmic revolution. The machines become<br />expressive in a new way ? they are not merely impressive objects such as<br />steam engines, but become a part of communication itself. The artist can<br />in return take a step back for the benefit of the user, who through the<br />interaction realizes the work. Art in this way depicts that a new sign and<br />a new machine has entered the world, mediating the relationship between<br />us.<br /><br />THE COMPUTER'S CULTURE<br />In the early sixties these artists already recognised that culture and<br />society was rapidly changing, and that large humming machines such as the<br />Zuse Z22 were an important player in this revolution. Even though it had<br />at first been overlooked, it was also culture, social structures and art,<br />which came out of the computer. While most people only saw white lab coats<br />and technical usages, these visionary artists saw the seed of a new<br />culture and a new art. And their visions still seem very fresh in spite of<br />the many years ? like visions we are maybe only now beginning to<br />understand and appreciate. At times they are even shockingly visionary<br />compared to the more every day interaction we have with the computer<br />today. Perhaps the potential of the computer was more easily imagined<br />then, when it was not as ordinary and normalised.<br /><br />Of course, the algorithmic revolution does not end in the 1960s.<br />Artistically, the digital art developed into net art, software art and<br />digital installations of our day, also displayed at the exhibition.<br />Frieder Nake has stated that he and the other early computer artists were<br />often frustrated about only being able to exhibit static printouts, when<br />the actual art was the algorithmic process and its infinity of potential<br />expressions. Later on it has of course become possible to exhibit dynamic<br />and interactive works, such as Golan Levin or Casey Rea's generative<br />works. Computer art has also developed into some spectacular and thought<br />provoking installations, such as Perry Hoberman's Bar Code Hotel (1994)<br />where the audience gets to play with a world of 3D figures via bar codes.<br /><br />These works have to a large extent been related to their historic roots,<br />when shown in connection with the early algorithmic art. In this<br />connection they are not only understood as more or less magical and<br />spectacular works with a playing user in the centre, but also as works<br />that unfold the algorithmic process ? that take part in the algorithmic<br />revolution.<br /><br />If you are still hungry for more, ZKM also houses other exhibitions<br />reflecting a fresh look at the societal role of art, e.g. the currently<br />interesting, but somewhat messy, 'Making Things Public' (curated by Peter<br />Weibel and Bruno Latour). In the media museum's collection is also a<br />series of trend setting media artworks by Bill Viola, Nam June Paik along<br />with significant digital works by e.g. Jeffrey Shaw. It becomes apparent<br />that also video art looks good in ZKM's digital media-artistic connection.<br />Finally, the museum also houses a section for computer games. You can<br />safely set aside a couple of days if you are in the southwest corner of<br />Germany.<br /><br />More about Soeren Pold: www.bro-pold.dk<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />From: joni taylor &lt;joniponi2001@yahoo.com&gt;<br />Date: Aug 26, 2005 5:52 AM<br />Subject: Conference Report: Garage Festival<br /><br />Conference Report: Garage Festival<br />July 22 ? August 8, Stralsund, Germany<br />By Joni Taylor<br /><br />The small harbourside town of Stralsund - situated on the Ost, or Baltic<br />sea ? may seem like an unlikely place for an electronic media festival,<br />but the Garage Festival is now in it?s ninth year and doesn?t seem to be<br />slowing down. What started out with some local artists (spearheaded by<br />director Carsten Stabenow) using a parent?s storage garage as a temporary<br />studio has developed into a 4-week event showcasing digital art and a<br />performance line-up to rival most major electronic music festivals. And<br />yes, it does still take place in the original garage. So amidst the fresh<br />herring, brotchen rolls, and the nightly production of a larger-than-life<br />open-air staging of ?West Side Story,? programmers, noise artists, fringe<br />scientists, video makers, and artists gathered again, this year, to<br />develop and present ideas to their fellow participants.<br /><br />Their playful theme, ?Forget it, don't trust your archives,? was a<br />statement about the sheer mass of material that digital artists can<br />accumulate, and a question about how much of it is actually relevant to<br />their practice. As Stabenow points out, ?Thanks to digitization we are<br />relieved of the tedious obligation to decide what is worth preserving - we<br />therefore save everything and decide later what we need.?<br /><br />The informal environment of Garage is integral to its success. Many of the<br />projects (including the ?Free Soil? project presented by Nis R&#xF8;mer and<br />myself) were progressive and site-specific, taking place during the<br />festival itself. The week allowed us to conduct research on the<br />environment of the Baltic Sea, make field trips, and interview local<br />scientists and activists.<br /><br />?Dokumat 5000,? by Nicolas Roy (DE), was a roving, documentary-making<br />robot, a triffid-like figure outfitted with a video camera. During the<br />festival, it filmed selected snippets and self-edited eerie glimpses of<br />street scenes and passers-by. Jan Zimmermann?s (DE) work documented a<br />month spent pressing one-off vinyl records in his ad-hoc container studio,<br />and in a mix of new and ancient arts, Alexej Paryla (DE) carved 10<br />collected fingerprints in stone, to be mounted somewhere in the city. He<br />told me, ?We are the only ones who don?t actually use this data.? Another<br />ongoing project was presented by Radio Copernicus. The Polish/German<br />collaborative set up a permanent radio station above the garage,<br />broadcasting online and occupying a local frequency. The open forum gave<br />artists an additional opportunity to present their projects, such as the<br />?Foofoofoo? software developed by Anna Ramos and Roc Jimenez (E). Their<br />program offered to capture the ?soundtrack of your life? by collecting all<br />of the sound files on your system and creating just one audio track.<br /><br />Stralsund - like many East German towns over the last decade - is<br />experiencing a symptom known as ?shrinking,? with many residents moving<br />away and consequently creating excess space. The empty grain houses on the<br />harbour-front provided a dark and damp setting for the Garage<br />installations, which was ultimately fitting due to their mostly un-slick<br />aesthetic. In fact, half an hour of total darkness was even a prerequisite<br />for viewing ?Camera Lucinda,? by Evelina Domnitch and Dmitry Gelfand<br />(RU/USA). After adjusting to the light, one could make out the shape of<br />sound frequencies exploding and emitting their own light source.<br />Staalplaat Soundsytem (NL/De), famous for their groundbreaking noise<br />releases, offered ?The Ultra Sound of Therapy,? an audio treatment for<br />frazzled festival-goers. After being lead onto a hospital bed by a helpful<br />krankenschwester (nurse), one was administered a series of painless<br />electro-audio shocks and healing sounds. ?SCrAramBlEed?HaCkZ,? by Sven<br />Konig (CH), was an interactive, sing-a-long video lounge, where depending<br />on your input, the Mash-up rappers on screen repeated similar sounds. (We<br />worked out that it was only fun if you screamed really, really loudly!)<br /><br />The Garage Festival staff laid out their own archives, providing mixed<br />media from past festivals and videos from the G_niale film festival, which<br />occurs during the last week. In a room evocative of many nerdy boys?<br />record libraries (cue ?High Fidelity?), their own way of archiving these<br />?objects? said a lot about storage space and media?s future obsoleteness.<br />Also included, here, was a disturbing-looking shredding machine by Visomat<br />Industries (De), offering other curators an easy way out.<br /><br />During the week that I was there, I managed to catch a plethora of new and<br />surprising sound performances.<br />Elember Septeventh (De) took the archive theme to heart and literally<br />played a set of empty, mic?d-up filing cabinets. Remco Shuubiers and Remco<br />Packbiers (NL - those are their real names) presented a multi-media<br />overload, using the surprisingly old-skool tools of video and record<br />players together with multiple projectors. Evocative of early VHS cut-up<br />parties, they combined obscure TV recordings with dubby found sound. Yes,<br />it was very low tech, considering these wireless days, but it was also<br />fitting when paired with Desktopjam (NL), who used patching software for<br />their performance. Instead of hiding their jitter interface, they<br />projected it on top of the images they went on to create.<br /><br />The ?vinyl? night featured an experimental exercise in all things RECORD.<br />Thilges 3, with Claudia Marzendorfer (A), spent the whole week prior to<br />their performance freezing ice replicas of their own records, only to<br />audibly destroy them all in the space of half an hour. The sounds of a<br />record needle slicing through ice grooves can be hypnotic! Sebastian<br />Buczek (PL) played wax and chocolate, and Ignaz Schick (De) scratched and<br />ground his needle though a selection of very un-needle-friendly looking<br />objects.<br />American atmos stalwart, John Duncan, played an eerie composition in<br />complete darkness and BMB con (NL) performed a glass dance piece. Tim<br />Tetzner, from Dense (De), curated an entertaining film line-up, offering<br />everything from an historical look at recording techniques to<br />documentaries about Norway?s noise scene.<br /><br />The mood of Garage is one that emphasizes experimental technologies which<br />are not necessarily brand NEW, and gives a space to performers and artists<br />that exist off the ?new media? radar ? people that instead of jumping onto<br />every new gimmick actually create a craft from the ones they already use.<br />The feeling, this year, was one of excitement and growth, inspiring future<br />collaborations.<br /><br />+ + +<br /><br /><a rel="nofollow" href="http://www.garage-d.de">http://www.garage-d.de</a><br /><a rel="nofollow" href="http://www.free-soil.org/algae">http://www.free-soil.org/algae</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, &#xA0;The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 10, number 34. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />