<br />RHIZOME DIGEST: September 3, 2004<br /><br />Content:<br /><br />+announcement+<br />1. Gregory Chatonsky: Translation / Traduction - Incident.net @ Basekamp<br />(Philadelphia)<br />2. John Hoppin: Piñata Party – It Can Change @ Gavin Brown's Enterprise<br />Passersby<br /><br />+opportunity+<br />3. Daniel Green: Collective: Unconscious Call For Events from Local and<br />International Artists<br />4. Doug Easterly: visiting artist lecture needed<br />5. Brett Stalbaum: [Fwd: Fwd: Scale Journal 8/9 Call For Participation +<br />Guest Editor Joel Swanson + <a rel="nofollow" href="http://scale.ucsd.edu/">http://scale.ucsd.edu/</a>]<br />6. Cynthia Beth Rubin: Position at Rhode Island School of Design:<br />Computer-Based Design Courses Manager<br /><br />+work+<br />7. Barbara Lattanzi: C-SPAN Karaoke<br />8. Rhizome.org: Just added to the Rhizome ArtBase: Hlemmur in C by Pall<br />Thayer<br />9. Rhizome.org: Just added to the Rhizome ArtBase: fuorange by Kate<br />Southworth<br /><br />+essay+<br />10. Lewis LaCook: Explaining Pictures to a Dead Protocol: Programming<br />Aesthetic Experience<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 8.29.04<br />From: Gregory Chatonsky <cgregory@incident.net><br />Subject: Translation / Traduction - Incident.net @ Basekamp (Philadelphia)<br /><br />18.09.2004 > 31.10.2004<br /><br />TRANSLATION / TRADUCTION<br /><a rel="nofollow" href="http://www.incident.net/events/translation/">http://www.incident.net/events/translation/</a><br /><br />Basekamp 723 chestnut st, second floor, Philadeplie, pa 19106<br />Opening and performance 18.09.2001<br />Philadelpha : 16:00 | Paris : 22:00<br /><br />With:<br />The revolution took place in New York by Gregory Chatonsky<br />Googlehouse, The Inhabitants by Marika Dermineur<br />Des Fleurs, Om, Incidence by Reynald Drouhin<br />Ladies by KRN<br />Ram, Submission, Extract by Julie Morel<br />Dialogues by Michael Sellam<br /><br />with the funds from Etant donnes (The French-American Fund for Contemporary<br />Art) / AFAA.<br /><br />On our screens and in our existence, 0 and 1, an unbroken series of numbers<br />translate our sensations into images, texts and sounds. From identical<br />elements, have emerged a complex perceptive web.<br /><br />Translation is a problematic which allows us to question the deep<br />ambivalence in the digital. On one hand Digital constrains various medias<br />(images, texts, videos, etc.) into a unique language formed of 0 and 1,<br />which makes it translatable in a literal way, on the other hand an exact<br />translation is impossible.<br /><br />Then how can we translate, i.e. interpret the behaviour of the viewer in an<br />interactive system? How can we translate a text into an image in order to<br />construct a story? What are the places that allow us to go between<br />technologies and our affects? Is the simplicity of binary language a source<br />of inaccurate translations, separation effects and shifts, which would open<br />new and unpredictable significance? Translation incidents offer a world of<br />possibilities and it questions the disjunctive relation between an aesthetic<br />system and the very plural public. Is Art a foreign language, impossible to<br />translate? What is the resistance of translation?<br /><br />Is it the transfer from one language to another that allows the significance<br />to be transmitted? And isn't thought always dreamt as translatable[1]?<br /><br />Can the signifier and signified be divided? And if some untranslatable<br />exist, isn't it the absolute dream of peculiarity, a sort of absolute unique<br />form? But translation must take place, therefore an impossible possible. One<br />can and has to translate, especially when it is possible.<br /><br />One speaks easily of the impossibility of translation. It is a current<br />experience for a translator to find that task impossible. This possibility<br />is thought in continuity with difficulty, and the difficulty starts with the<br />first sentence. For the translator translates events before translating<br />words. Even a word is already being carried away by the sentence, the<br />syntax. In this difficult angle, the heroic and angelic task of a translator<br />is so hard that it becomes too difficult to carry on. It is impossible.<br /><br />But this impossibility defies the possibility of translation. In continuity<br />with it, nothing is translatable, nothing is untranslatable.<br /><br />Another impossibility exists, or a new order of impossibility, both more<br />simple and more radical, which would have nothing to do with difficulty, but<br />it is a rather silly one. Here it goes: when the language of a text is<br />remarked/noted as a natural language, it can't be translated. A simple<br />sentence: 'Cette phrase est en francais' (this sentence is in French). The<br />words 'cette phrase' refer to this sentence where these words are, it cannot<br />translate because its meaning is mixed with its truth in act. The sentence<br />does not cause any problem of meaning, it is not hard to translate, it is<br />impossible.<br /><br />This capacity of a language to be itself happens every time it uses the<br />idiom. For example 'apprendre par coeur' (to learn by heart). The language<br />curls itself up its idiom, tries to protect her identity, and it is that<br />which invites and calls a mechanical[2] way which would not be called<br />translation anymore.<br /><br />Another example is Bilingualism: The studies related to bilingual phenomenon<br />are various[3]: There are Julien Green, Samuel Beckett, Vladimir Nabokov and<br />Franz Kafka as examples of auto-translation. Beckett writing at the speed of<br />the thought in a language which is not his, as if the thought - this speed<br />of interiority - was always foreign.<br /><br />Gregory Chatonsky<br /><br />[1] Jacques Derrida, « Donner du temps » (de la traduction).<br />[2] Many translaters are online, for example : <a rel="nofollow" href="http://tr.voila.fr">http://tr.voila.fr</a>.<br />[3] To quote only some of them : « Bilinguisme et contact des langues »,<br />by William F., Klincksieck, 1977, « Attitudes et représentation liées à<br />lâ??emploi du bilinguisme », by Maurice Riguet, Publications de La<br />Sorbonne, 1984. <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 9.02.04<br />From: John Hoppin <johnhoppin@yahoo.com><br />Subject: Pinata Party – It Can Change @ Gavin Brown's Enterprise Passersby<br /><br />PRESS RELEASE<br />Contact: john@itcanchange.com<br />PIÃ?ATA PARTY<br />It Can Change at Gavin Brownâ??s Enterprise at Passersby<br />September 4-16, 2004<br />Reception & Piñata Party September 10 from 6pm until every piñata is<br />smashed<br />A pinata is an object to be destroyed, like the title of a book about Gordon<br />Matta-Clark. As the pinatas are beaten pleasure is attained; beauty and<br />craft are sacrificed. The pinata party is a celebratory assault on culture.<br />It Can Change will be presenting a pinata party at Gavin Brown's Enterprise<br />at Passersby from September 4-16, 2004.<br /><br />For this project we are asking artists to contribute pinatas. From<br />September 4-9 the pinatas will hang in the gallery unmolested. On September<br />10 we will invite people into the gallery for a pinata party. Each pinata<br />will be struck with a blunt object until whatever is inside of it falls out.<br />>From September 11-16 the results of our pinata party will be on view.<br /><br />During the party debris from each pinata will be collected and heat-sealed<br />in plastic and packaged along with photographs depicting the destruction of<br />each pinata. The photographs and bags of destroyed pinatas will serve as<br />mementos of the actions that took place during the pinata party.<br /><br />It Can Change<br /><a rel="nofollow" href="http://www.itcanchange.com">http://www.itcanchange.com</a><br />itcanchange@itcanchange.com<br />Tel: (510) 697-7934<br /><br />Gavin Brown's Enterprise at Passersby<br />436 W. 15th St<br />New York, New York 10014 USA<br />gallery@gavinbrown.biz<br />Tel:  (212) 627-5258<br />Fax:  (212) 627-5261<br />Hours: Monday-Friday 10am-6pm<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 8.28.04<br />From: Daniel Green <hebdemnobad@verizon.net><br />Subject: Collective: Unconscious Call For Events from Local and<br />International Artists<br /><br />colleagues: <br /> <br />i am a co-founder and co-director of collective: unconscious, an artist-run<br />multi media art space and production facility that has just moved into<br />nyc/usa/tribeca, to hopefully engage in ther heretofore rather obscure task<br />of the de-gentrification of a neighborhood in new york city.<br /> <br />at this point, the best way that many of the prolific members of the<br />experimental art/media/theater community can help us is through doing a<br />show/event at collective: unconscious. our carrying expenses are 7000<br />dollars a month, and we need to have a full schedule of weird, strange,<br />shocking, experimental, original stuff going on in our space to keep us from<br />economically crashing and burning in short order<br /> <br />we have karen finley <a rel="nofollow" href="http://www.karenfinley.org/">http://www.karenfinley.org/</a> doing a run of shows in<br />september and october, which means sizable audiences to glean for a whole<br />slew of open 10pm slots.<br /> <br />a partial and by no means exhaustive pitch for our new facility:<br /> <br />air conditioning that actually works<br /><br />a dsl line useful for webcasting, along with possible access to a t-1<br /> <br />a no smoking space that doesn't leave you smelling<br />smoky on your way out<br /> <br />much more noise insulation from the street than our old space<br /> <br />a collective of artist administrators that have busted their asses without<br />pay for many months to keep our ongoing institutional experiment alive- we<br />need help <br /> <br />the only space of its kind left in lower manhattan, in a sea of starbucked<br />duane readed name branded cultural garbage, a barnacle of freakdom that you<br />can help keep alive in the trying months ahead<br /> <br />come by any of our bookings meetings any sunday at 6pm at 279 church st.,<br />nyc, usa, and/or email scheduling@weird.org. speak to gecko or myself<br /><br />we are inviting both local artists and international artists seeking to do<br />shows/events in new york city at low cost. we want engaging original work<br />that may not be as established as the work presented by other experimental<br />art spaces in nyc such as the kitchen or ps122.<br /><br />if you don't know about our space and you are interested in booking an event<br />with us, check out our website <a rel="nofollow" href="http://www.weird.org">http://www.weird.org</a><br /><br />to find out about work we've produced and presented, goto:<br /><a rel="nofollow" href="http://www.weird.org/what_we_have_done/">http://www.weird.org/what_we_have_done/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 8.30.04<br />From: Doug Easterly <playfight@mac.com><br />Subject: visiting artist lecture needed<br /><br />Syracuse University is looking for a visiting artist who can give a lecture<br />to our Computational Media Projects class, on one of the following dates:<br /><br />Sept. 20<br />Sept. 27<br />Oct. 4<br />(all Monday's)<br />the class meets from 10 - noon.<br /><br />The class is based on MAX/MSP/JITTER/SOFTVNS - preferrably you use these<br />tools extensively in your art making process.<br /><br />Ideally, the lecture would be an artist talk/demo: discuss your concepts and<br />methods while showing a few unique Max related techniques.<br /><br />We can pay for your trip, meals and around $500 artist fee.<br /><br />Please email Doug Easterly, with url showing examples of work.<br />deaster@syr.edu<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 9.02.04<br />From: Brett Stalbaum <stalbaum@ucsd.edu><br />Subject: [Fwd: Fwd: Scale Journal 8/9 Call For Participation + Guest Editor<br />Joel Swanson + <a rel="nofollow" href="http://scale.ucsd.edu/">http://scale.ucsd.edu/</a>]<br /><br />>+ please forward +<br />><br />>This email is a call for submissions from theorists and practitioners in<br />>the following fields: Art, Architecture, Communication, Comparative<br />>Philosophy, Computation, Computer Audio, Critical Theory, Design,<br />>Literature, Media (New and Old), Music, Performance, and Software<br />>Design.<br />><br />>SCALE (<a rel="nofollow" href="http://scale.ucsd.edu">http://scale.ucsd.edu</a>) would like to encourage you to submit<br />>"work" for its upcoming online-only August & September issue. SCALE is a<br />>non-profit journal that explores new modes of production and<br />>dissemination based on open-source and networked communities.<br />><br />>The theme for the August/September SCALE is APOCALYPSE. As we look<br />>forward to the coming election in November, it seems prudent to reinvest<br />>ourselves in exploring the possibilities of our own self-destruction.<br />>Often rooted in religious and science-fiction genres, apocalyptic themes<br />>have proven fruitful as a framework from which to question our<br />>collective hopes, fears, and concerns, on a local and universal scale.<br />>In your submissions, feel free to explore and exploit your personal<br />>imaginations of APOCALYPSE as a loose starting point for your<br />>submission. Please keep in mind that SCALE likes to abide by terms<br />>obliquely, and as such encourages all types of submissions, from dirty<br />>sketches and musings, to polished images and essays.<br />><br />>Initially formulated within the graduate programs of the Visual Arts at<br />>the University of California, San Diego, SCALE was created by Jon<br />>Phillips (<a rel="nofollow" href="http://www.rejon.org">http://www.rejon.org</a>) and Patrick W. Deegan<br />>(<a rel="nofollow" href="http://www.pwdeegan.org">http://www.pwdeegan.org</a>) as a strategy of response to a growing<br />>interest in developing Open Source communities across the globe. SCALE<br />>is a monthly publication living in both PDF print and online PDF/WIKI<br />>format.<br />><br />>+++++++++++++<br />><br />>SUBMISSION REQUIREMENTS:<br />><br />>+ Additional instructions for submission can be found at<br />><a rel="nofollow" href="http://scale.ucsd.edu">http://scale.ucsd.edu</a> under ¹ÄúRead the File and Style Guidelines.¹Äù<br />><br />>+ Text or Image submissions must be in PDF format NOT exceeding 10MB and<br />>8.5¹Äù x 11¹Äùin dimension. Because this month is ONLINE-ONLY, color<br />>submissions are encouraged. Images must be 300dpi.<br />><br />>+ Multimedia submissions will be hyperlinked for download from a page<br />>within in the compiled PDF publication. If submitting a file for<br />>linkage, it is recommended you also submit some type of graphic image in<br />>consideration of how your piece will be represented in the layout. By<br />>doing so, we can include the URL to your file within the image provided<br />>by you. If other circumstances are desired, please let us know.<br />><br />>+ For Multimedia submissions, please upload the actual file and NOT the<br />>URL to where it is located on behalf of your own site. WE WILL BE<br />>HOSTING THESE FILES ON THE SCALE SERVER. However, mentions of your<br />>respective websites are allowed.<br />><br />>+ All work submitted will be initially accredited to you unless<br />>suggested otherwise, however, in its online format the work will be<br />>deemed Open Content (as defined by <a rel="nofollow" href="http://www.creativecommons.org">http://www.creativecommons.org</a>) and<br />>could possibly be subject to artistic reinterpretation (at a later date)<br />>on behalf of SCALE¹Äôs community of readers.<br />><br />>+++++++++++++<br />><br />>DEADLINE FOR SUBMISSIONS:<br />><br />>+ The submission process begins now and ends effectively on Monday,<br />>September 20, 2004.<br />><br />>+ In the week to follow, we will be compiling and publishing the<br />>online-only August/September issue.<br />><br />>+ Submissions, progress, and status can be immediately checked online.<br />><br />>+++++++++++++<br />><br />>If you have any questions, please contact any of us directly. Thank you.<br />>We look forward to your submissions . . .<br />><br />>The September & August SCALE team:<br />><br />>Joel Swanson | Guest Editor, August & September Issue SCALE. |<br />>jeswanson@ucsd.edu | <a rel="nofollow" href="http://hippocrit.com">http://hippocrit.com</a><br />><br />>Patrick Deegan | Co-founder of SCALE | pdeegan@ucsd.edu |<br />><a rel="nofollow" href="http://www.pwdeegan.org">http://www.pwdeegan.org</a><br />><br />>Jon Phillips | Co-founder of SCALE | jon@rejon.org |<br />><a rel="nofollow" href="http://www.rejon.org">http://www.rejon.org</a><br />><br />><br />>_______________________________________________<br />>scale-announce mailing list<br />>scale-announce@cabbage.ucsd.edu<br />><a rel="nofollow" href="http://cabbage.ucsd.edu/mailman/listinfo/scale-announce">http://cabbage.ucsd.edu/mailman/listinfo/scale-announce</a><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 9.02.04<br />From: Cynthia Beth Rubin <cbrubin@risd.edu><br />Subject: Position at Rhode Island School of Design: Computer-Based Design<br />Courses Manager<br /><br />Manager, Computer-Based Design Courses<br />Rhode Island School of Design<br />Providence, RI Job Code:  <br />Posted: Aug-19-2004   - Department: Continuing Education<br />- Full-time <br /><br />OVERVIEW: Develop, plan, staff, coordinate, monitor and evaluate all CE<br />technology course offerings. Supervise the following certificate programs<br />coordinators: Advertising for Print, Broadcast + Internet; Computer<br />Animation; Print Design Process + Production; Video Editing for Digital<br />Postproduction; Web Design/Development; and Fast Track Computer programs and<br />assorted Young Artist and Pre-College programs. Work to help integrate<br />technology into non-technological areas of CE and help plan for the advent<br />of online learning efforts. Supervise the Computer Lab Specialist and<br />co-supervise the Programs Assistant. Work with the director and others in<br />tailoring courses for the public to meet the particular needs of area<br />businesses. Advise students and faculty as necessary and conduct orientation<br />sessions. Make recommendations concerning software, hardware, lab<br />facilities, etc. <br /><br />ESSENTIAL FUNCTIONS: Prepare draft copy of seasonal (spring, summer, fall,<br />winter) Extension course catalogs, sections of the Summer Studies and<br />Pre-College catalogs, faculty and student handbooks, and orientation and<br />training materials. Work closely with the CE Marketing Manager on<br />initiatives for these programs. Participate in establishing annual goals,<br />objectives and action plans for technology dependant CE programs. Develop<br />and implement academic policies and procedures, establishing criteria for<br />assessment, portfolio review, and program completion. Develop new<br />certificate programs in the area of technology. Manage and oversee the<br />implementation and evaluation of those programs. Monitor budgets and<br />staffing plans. <br /><br />QUALIFICATIONS: Master's Degree, or equivalent education and a combination<br />of experience in art design, technology, and/or adult education desired.<br />Minimum BFA, BA/BS required. Three to five years experience in program<br />planning, implementation and evaluation, preferably in a continuing<br />education environment. Experience in an arts school or organization, or as a<br />consultant will be considered. Familiarity with emerging technologies,<br />network issues, software applications and platforms relevant to web design,<br />animation, graphic design, digital post-production for video, 3D modeling,<br />digital photography, and game design, etc. is required along with<br />proficiency with business and educational applications of such technology<br />tools. Excellent writing and math skills are required. The ability to remain<br />current with post-secondary level technology and teaching trends in the<br />fields of art and design as well as training curriculum for the corporate<br />sector is desired. Familiarity with registration database software and<br />Excel, along with the ability to assess the technology knowledge level of<br />potential course instructors is desired. Ability to work independently, and<br />as a member of a team.<br /><br />To apply, visit <a rel="nofollow" href="http://www.risd.edu/about_jobs.cfm">http://www.risd.edu/about_jobs.cfm</a>.<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 8.29.04<br />From: Barbara Lattanzi <threads@wildernesspuppets.net><br />Subject: C-SPAN Karaoke<br /><br />The Interrupting Annotator<br /><br />presents…<br /><br />C-SPAN KARAOKE<br /><br />FREE SOFTWARE FOR COLLABORATIVE AND CONVIVIAL VIDEO VIEWING<br /><br />C-SPAN KARAOKE software displays media that streams from public archives of<br />the CSPAN.org website, along with karaoke tunes gleaned from various free<br />offerings on the web. So, gather together with friends and loosen up those<br />vocal cords… <br /><br />While you are navigating the flows of institutional political process,<br />faithfully and invaluably documented by CSPAN, you can always break out in<br />song…and the louder the better. Use CSPAN KARAOKE and your voice in<br />collective chorus with friends, to navigate CSPAN video streams - whether<br />these be representations of illegitimate authority or suspect versions of<br />reality.<br /><br />Sing with conviction, because resonant frequencies have been known to<br />shatter glass.<br /><br />A NOTE ABOUT C-SPAN ARCHIVES<br /><br />Although streaming video archives are available at the CSPAN website as a<br />not-for-profit, public service of the lucrative American cable television<br />industry, they are only publically accessible for a brief period of time.<br />Some more significant videos may remain available longer, but most CSPAN<br />videos can be accessed for only a few months before they disappear.<br /><br />The disappearing CSPAN video archive means that over time, the accumulated<br />list of video titles for "CSPAN KARAOKE" may contain an occasional "dead"<br />link, a gap in collective memory of institutional political process. Note<br />that the more recent videos will always appear conveniently near the top of<br />the selection list for your KARAOKE pleasure.<br /><br />Description:<br /><br /><a rel="nofollow" href="http://www.wildernesspuppets.net/yarns/annotate/cspankaraoke.html">http://www.wildernesspuppets.net/yarns/annotate/cspankaraoke.html</a><br /><br />Software download page:<br /><br /><a rel="nofollow" href="http://www.wildernesspuppets.net/yarns/annotate/cspankaraokedownload.html">http://www.wildernesspuppets.net/yarns/annotate/cspankaraokedownload.html</a><br /><br />Video demo of C-SPAN Karaoke software:<br /><br /><a rel="nofollow" href="http://www.wildernesspuppets.net/yarns/recordings/cspankaraoke.html">http://www.wildernesspuppets.net/yarns/recordings/cspankaraoke.html</a><br /><br />—————————————————————–<br /><br />Barbara Lattanzi<br />www.wildernesspuppets.net<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />For $65 annually, Rhizome members can put their sites on a Linux<br />server, with a whopping 350MB disk storage space, 1GB data transfer per<br />month, catch-all email forwarding, daily web traffic stats, 1 FTP<br />account, and the capability to host your own domain name (or use<br /><a rel="nofollow" href="http://rhizome.net/your_account_name">http://rhizome.net/your_account_name</a>). Details at:<br /><a rel="nofollow" href="http://rhizome.org/services/1.php">http://rhizome.org/services/1.php</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 9.01.04<br />From: Rhizome.org <artbase@rhizome.org><br />Subject: Just added to the Rhizome ArtBase: Hlemmur in C by Pall Thayer<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?27338">http://rhizome.org/object.rhiz?27338</a><br />+ Hlemmur in C +<br />+ Pall Thayer +<br /><br />For the past few year I've been working with various different types of data<br />and by visualizing/audifying them, examining their characteristics as<br />artistic media. Lately, I've been working quite a bit with GPS data which<br />has very unique and somewhat more predictable and understandable<br />characteristics. Hlemmur in C is one of these projects.<br /><br />+ + +<br /><br />Biography<br /><br />audio/visual experimental multi-user whatever-you-wanna-call-it<br /><br />all to create abstract imagery<br /><br />cv - <a rel="nofollow" href="http://130.208.220.190/cv.html">http://130.208.220.190/cv.html</a><br /><br /><a rel="nofollow" href="http://www.this.is/pallit">http://www.this.is/pallit</a><br /><a rel="nofollow" href="http://www.this.is/isjs">http://www.this.is/isjs</a><br /><a rel="nofollow" href="http://www.this.is/harmony">http://www.this.is/harmony</a><br /><a rel="nofollow" href="http://130.208.220.190/panse">http://130.208.220.190/panse</a><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 9.03.04<br />From: Rhizome.org <artbase@rhizome.org><br />Subject: Just added to the Rhizome ArtBase: fuorange by Kate Southworth<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?27525">http://rhizome.org/object.rhiz?27525</a><br />+ fuorange +<br />+ Kate Southworth +<br /><br />fuorange is a collaboration between Kate Southworth, Patrick Simons and<br />Christina McPhee. fuorange comes from 'fuckyou orange' - construction<br />workers' lingo for the orange mesh around forbidden zones, like manholes and<br />tresspass lines. fuorange is a short circuit past the fuck you, don_t go<br />there, into a matrixial spacewalk via sound curves and cascades of text.<br />fuorange records the derive of a real world walk, captured and meshed within<br />the artifice of the net.<br /><br />Audio and digital photography were recorded on location in Cornwall, July<br />2004. <br /><br />Sound processing and generative music design are by Patrick Simons from<br />location/voice recordings. Photography and html edit is by Christina<br />McPhee. Progressive movies created by Kate Southworth.<br /><br />A coproduction of Glorious Ninth and naxsmash group. Produced with<br />fellowship support from the Interactive Art & Design Research Cluster at<br />Falmouth College of Arts, Falmouth, Cornwall 2004.<br />+ + +<br /><br />Biography<br /><br /><a rel="nofollow" href="http://www.gloriousninth.com">http://www.gloriousninth.com</a><br />Kate Southworth is an internet artist. Her work focuses on the co-emergence<br />of knowledge, and on trying to understand and articulate different ways of<br />knowing ourselves and others through processes of interaction.<br /><br />Kate received an MSc in Multimedia Systems from London Guildhall University,<br />UK and a BA (Hons) in Fine Art from Manchester Polytechnic, UK. She is<br />currently undertaking practice-led PhD research into Matrixial Networks at<br />the University of Leeds, UK.<br /><br />She has taught Multimedia and Interactive Arts at London Guildhall<br />University and Dublin City University. Kate is currently based at Falmouth<br />College of Arts, Cornwall, UK where she is leader of the Interactive Art &<br />Design Research Cluster, and Programme Leader of MA Interactive Art &<br />Design.<br /><br />Producing work with new technologies since the early 1990s, she began<br />working with sound artist, Patrick Simons on Internet art projects at the<br />end of 2000. Their work explores personal, social and historical phenomena<br />using a variety of aesthetic, political, theoretical and conceptual<br />approaches. The space between their different approaches is Glorious Ninth.<br /><br />Glorious Ninth has exhibited net art projects at galleries and museums<br />including: Centre of Contemporary Culture, Barcelona; Evergreen Cultural<br />Centre, British Columbia, Canada; Irish Film Centre, Dublin; Watershed Media<br />Centre, Bristol and the Institute of Contemporary Art, London. They are<br />featured in several net art databases including Martin Wattenbergâ??s Net<br />Art Idea Line on the Whitney Museumâ??s site, Rhizome Artbase, and<br />Soundtoys.<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />Date: 9.02.04<br />From: Bubble Sort <llacook@yahoo.com><br />Subject: Explaining Pictures to a Dead Protocol: Programming Aesthetic<br />Experience<br /><br />Explaining Pictures to a Dead Protocol:<br />Programming Aesthetic Experience<br />Science is what we understand well enough to explain to a computer. Art is<br />everything else we do.<br /><br />–Donald Knuth, The Art of Computer Programming<br />The Beethoven Code<br />The idea of programming aesthetic experience is a seductive one. Figuritive<br />painters have employed means for centuries to control the flow of a viewer's<br />sight through a painting; composers have developed strategies to break<br />Western Art Music out of the comfort of functional tonality and into the<br />realms of serialism(Schoenberg) and indeterminacy(Cage). Indeed, all arts,<br />even those not executed via computer, seem to be based on the idea of<br />programming experience, and by the binary forces inherent in programming:<br />freedom and control. Paul Tulipana, one of the members of the art<br />programming group Eidolon(<a rel="nofollow" href="http://www.node99.org/denature/">http://www.node99.org/denature/</a>), has written<br />that:<br /><br />Underlying the acts of the creation and viewing every piece of art created<br />in or by a computer there are thousands of lines of code. Everything from<br />the algorithm which controls image manipulation in many recent paintings to<br />the html that underlies the visual elements of Alexei Shulgin's 'form art'<br />is driven by lines and lines of code, resultant (albeit not necessarily<br />considered) in what the artist intends to be your viewing experience. The<br />infrastructure is compounded when viewing a piece of art on the computer -<br />Maciej Wisniewski's Turnstile Part II, for example, is reliant not only on<br />HTML and a JavaScript client-side program, it is reliant on an XML backend<br />that allows communication with a huge database of found data. Moreover,<br />viewing this piece is reliant on the code that runs the server (say,<br />stadium.com), not to mention the code that allows your computer to connect<br />to the server (TCP, IP, your internet provider, your browser, your operating<br />system, and so on for a very long time).(Tulipana, 2002)<br /><br />Tulipana is honing in on computer-based arts here, specifically network art.<br />But in a way this also applies to more 'realtime' art activities; is there<br />not code in Beethoven? Is the system of notes and time signatures that is a<br />formal music education not in essence a programming language? Or at least a<br />markup language, like HTML(it does lack control structures–no while loops<br />on the staff). But traditional art music praxis does bring to mind the<br />dynamic of computer and network art; the score can be seen as code executed<br />by an orchestra or any other set of musicians. Christiane Paul, introducing<br />the 2002 Whitney ArtPort commission project<br />CODeDOC(<a rel="nofollow" href="http://www.whitney.org/artport/commissions/codedoc/index.shtml">http://www.whitney.org/artport/commissions/codedoc/index.shtml</a>),<br />points out, "…there is no digital art that doesn't have a layer of code<br />and algorithms, a procedure of formal instructions that accomplish a<br />'result' in a finite number of steps. Even if the physical and visual<br />manifestations of digital art distract from the layer of data and code, any<br />'digital image' has ultimately been produced by instructions and the<br />software that was used to create or manipulate it. It is precisely this<br />layer of 'code' and instructions that constitutes a conceptual level which<br />connects to previous artistic work such as Dada's experiments with formal<br />variations and the conceptual pieces by Duchamp, Cage and Sol LeWitt that<br />are based on the execution of instructions.(Paul, 2002)"<br /><br />Control and its Other<br />"Within the past quarter of a century, operational instructions have been<br />imbedded in the design of many industrial and household utilities. They<br />implement our daily use of telephones, automobiles, cameras, TVs, and<br />radios. Our hospitals, factories, banks, and shopping centers all depend on<br />the algorithms that control inventories, transactions, communications and<br />security. They are ubiquitous and our mass culture would collapse without<br />them.(Versotko, 2004)"<br /><br />If this makes you nervous, it probably should. The fact that contemporary<br />urban culture has become so dependent on algorithms IS a bit scary–I mean,<br />who's writing this code, anyway? What do they want of me? In a world of<br />voice mail and instant messaging and ATMs and cable television remote<br />controls, have I, as a human being, become nothing more than some<br />pre-determined entity that presses buttons in precisely prescribed sequence?<br /><br />This is where art usually steps in–to "humanize" phenomena; not to<br />anthropomorphize it per se, but to lay a veneer of the "organic" over our<br />mechanized, algorithmic culture. Network and software art should play a<br />vital role in this: successful aesthetic programming often highlights and<br />debunks the control structures inherent in our communication networks. Such<br />works critique the medium because it's their duty to; comprised of the<br />medium, they often utilize control to no purpose(at least from a capitalist<br />perspective), or for the 'fuzzy' purpose of pleasure…<br /><br />"The path of a user's experience follows a narrative trajectory: confusion ><br />discovery > understanding > exhaustion. " Brad Borevitz surmises. "The<br />pleasures of this passage involve the sensual, empathetic experience of the<br />algorithms of the software(Borevitz, 2002)." To speak of empathy and<br />algorithms in the same sentence may puzzle many; to the daily user,<br />automation goes unnoticed, is taken for granted (I don't get particularly<br />excited when using the ATM). But to the PROGRAMMER, ah, the programmer sees<br />in the abstraction of a good algorithm beauty and elegance. Sites like<br />sweetcode.org(<a rel="nofollow" href="http://sweetcode.org/index.html">http://sweetcode.org/index.html</a>) may seem to offer little more<br />than ascetic tools for ascetic codehawks, but note the presence of projects<br />like Filelight(<a rel="nofollow" href="http://methylblue.com/filelight/">http://methylblue.com/filelight/</a>), billed at sweetcode as "a<br />cute interactive visualization of disk space consumption."<br />The Artist-Programmer Caresses Her Tool<br />So who is this weirdo who finds something to empathize with in automation?<br />Is he obsessive-compulsive? Does he spend his day washing his hands over and<br />over again? Recently, I became interested in the relationships network and<br />software artists had with the programming languages they knew. In true<br />democratic netizen fashion, I sent a survey out to a few email lists–most<br />notably the Rhizome list, Netbehaviour, Webartery and Wryting. What I got<br />back reads (perhaps not surprisingly, since we're talking about something as<br />intimate as one's relationship with language, whether that language compiles<br />or not) as strangely personal, confessional even. Of course, when one of the<br />questions in a survey is "Have you ever dreamed in code?" you can't expect<br />institutional responses.<br /><br />To the query, "Does each programming language imply an ontology?", Francis<br />Hwang, Rhizome's Director of Technology, points out that "…under the<br />surface in OO design…these debates (are) raging. People in stricter typing<br />languages (C++, Java) tend to believe that you need to set up this deep<br />forest of Platonic types before you can write a single line of code. We<br />dynamic folks (Ruby, Smalltalk) are much more likely to believe that types<br />are practical and provisional, but have no reality behind them. You discover<br />types as you need them, and you discard them if you think they're no longer<br />relevant to your task(LaCook, 2004)" Francis outlines here the differences<br />in variable declaration procedures in programming languages; some languages<br />require a variable to be declared, and tied to a specific data-type(text,<br />number, true/false polarity), before it can be used; others will treat a<br />variable as a less-than-definite entity, easily converted from one data-type<br />to another. Strict languages do seem to be more Platonic, more dependent on<br />transcendent "categories," than, say, Flash's ActionScript, an interpreted<br />language that pretty much trusts the programmer to know what kind of data<br />she is working with, and that she knows what to do with it. Or, as<br />multimedia artist and poet Dan Waber answers:"…some ideas are sonnet<br />shaped, some ideas are rondeau shaped, some ideas are free verse shaped."<br /><br />One factor in the relationship between artists and programming languages<br />that always fuels fiery debate is whether or not the language in question is<br />open source. To create interactive Flash objects, for example, one must buy<br />Macromedia's product; not only that, but programmers have no access to<br />ActionScript's core engine, can't modify it to suit their whims. A language<br />like PHP, on the other hand, is a free download, and programmers are<br />encouraged to modify it. Would artists particular about the politics of art<br />and social critique frown on proprietary technologies?<br /><br />" I don't choose my paint based on political ideas." Dutch artist Jan Robert<br />Leegte replied curtly. But Jessica Gomula was quick to point out one of the<br />advantages of open source code: "I would never have had the opportunity to<br />learn if tutorials and resources were not available online and if other<br />programmers had not posted their source-code as examples."<br /><br />Gomula also outlined the very fundamental difference between<br />networked/algorithmic art objects and more familiar media. "Once it is<br />interactive the artist loses control over the exact expression of an<br />experience," she explained. "But by programming specific response and<br />avenues into the piece, the overall experience is still highly guided.<br />Coding it is one of the only ways to introduce a non-linear experience,<br />which I believe adds an important element to art, as the idea of the<br />non-linear experience, stemming from web use, is a paradigm that has yet to<br />reach it's fullest expression."<br /><br />Just to confirm that I wasn't imagining things, and that indeed the<br />execution of code could provide some rare personalities with pleasure, I<br />also asked if it were true that one could code catharsis, could introduce<br />into an artwork some automation that reaches the user on a more intuitive,<br />subjective level. Dan Waber took umbrage: "To me, the answer to this is so<br />obviously 'yes' that I am compelled to ask you: what makes you think a coded<br />art object might be inherently incapable of producing catharsis in the<br />user?" Net poet and theorist Alan Sondheim completely dissolved the art<br />object in his response. "I'm not sure what 'art object' is." He wrote,<br />"…anything can produce anything depending on the content…" And<br />artist-programmer Rob Myers cut to the chase as far as human subjectivity<br />and automated objectivity go. "Yes. I wrote a small script to print "I am<br />drunk" repeatedly the other night. It was very cathartic."<br /><br />A compiled text of the responses to the Programming Survey can be seen at<br /><a rel="nofollow" href="http://www.lewislacook.com/programmingSurvey">http://www.lewislacook.com/programmingSurvey</a> .<br /><br />Questioning the ability of code to produce empathy and catharsis in end<br />users will, as time goes on, become a pointless activity. "In a world where<br />artists use software to write software that will be seen via other software,<br />questions about the 'aesthetics of the code' become a symptom of not being<br />able to see the wood for the trees." Richard Wright asserts in the latest<br />issue of Mute. "Programming is not only the material of artistic creation,<br />it is the context of artistic creation(Wright, 2004)." That is, the subject<br />of code is surrounded by code. When Francis Hwang wrote about the Platonism<br />of strictly-typed languages, he could just as well have been referencing the<br />longing artists and theorists often feel when confronted with algorithmic<br />art objects. A desire for the transcendent, for immanence; basking in the<br />mediation that is algorithmic reality. And hasn't art always been mediation?<br /><br />…<br /><br />Lewis LaCook<br /><br />————————<br /><br />Works Cited<br /><br />Borevitz, Brad. Super-Abstract: Software Art and the Redefinition of<br />Abstraction. Graduate Thesis. 2002<br /><br />LaCook, Lewis. Programming Survey distributed to list-servs (Rhizome,<br />Netbehaviour, Webartery, Wryting). 2004.<br /><br />Paul, Christiane. CODeDOC<br /><a rel="nofollow" href="http://www.whitney.org/artport/commissions/codedoc/index.shtml">http://www.whitney.org/artport/commissions/codedoc/index.shtml</a> 2002<br /><br />Tuulipana, Paul. On Network Art. <a rel="nofollow" href="http://art.paultulipana.net/">http://art.paultulipana.net/</a> 2001-2002.<br /><br />Wright, Richard. Software Art After Programming. Mute, Issue 28. 2004.<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Kevin McGarry (kevin@rhizome.org). ISSN:<br />1525-9110. Volume 9, number 36. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />Please invite your friends to visit Rhizome.org on Fridays, when the<br />site is open to members and non-members alike.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />