<br />RHIZOME DIGEST: November 19, 2004<br /><br />Content:<br /><br />+announcement+<br />1. Rachel Greene: Fwd: Consciousness and Teleportation / Bewusstsein und<br />Teleportation, Luzern/Lucerne January 22-23, 2005<br />2. Kevin McGarry: Rhizome Exhibitions! Rhizome Member-curated Exhibits!<br />3. abroeck@transmediale.de: transmediale.05 - BASICS<br /><br />+opportunity+<br />4. Gretchen Skogerson: New Film/Video Faculty position Mass College of Art<br />5. Kevin McGarry: Rhizome.org seeks web designers<br />6. Rachel Greene: Fwd: Position Notices (USC)<br />7. defne ayas: Call for Works from New Museum<br /><br />+work+<br />8. rich white: glimpsed<br />9. Rhizome.org: Just added to the Rhizome ArtBase: The White Room by John<br />Paul Bichard<br />10. Rhizome.org: Just added to the Rhizome ArtBase: The Concise Model of the<br />Universe by The Paul Annears<br /><br />+exhibits+<br />11. Rhizome.org: Just opened: "We don't have to show you no stinking artist<br />statement." curated by Archive Registrar<br /><br />+scene report+<br />12. laurie hb: where¹s the art in electronic art?: a perspective on the<br />Dutch Electronic Arts Festival 04.<br /><br />+interview+<br />13. ryan griffis: Tandem Surfing the 3rd Wave w/ Matthew Fuller<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 11.15.04<br />From: Rachel Greene <rachel@rhizome.org><br />Subject: Fwd: Consciousness and Teleportation / Bewusstsein und<br />Teleportation, Luzern/Lucerne January 22-23, 2005<br /><br /> Begin forwarded message:<br /><br /> From: "René Stettler, NGL" <stettler@centralnet.ch><br /> Date: November 15, 2004 11:02:00 AM EST<br /> To: "René Stettler, PRIVAT" <stettler@centralnet.ch><br /> Subject: Consciousness and Teleportation / Bewusstsein und<br /> Teleportation, Luzern/Lucerne January 22-23, 2005<br /> <br />CONSCIOUSNESS AND TELEPORTATION<br />BEWUSSTSEIN UND TELEPORTATION<br /><br />The 6th Swiss Biennial on Science, Technics + Aesthetics<br />6. Schweizer Biennale zu Wissenschaft, Technik + Ästhetik<br /><br />Science ­ Technology ­ Art ­ Consciousness Research<br />Wissenschaft ­ Technik ­ Kunst ­ Bewusstseinsforschung<br /><br />January 22 - 23, 2005 / 22. / 23. Januar 2005<br /><br />Swiss Museum of Transport and Communication, Lucerne, Switzerland<br />Verkehrshaus der Schweiz, Luzern, Schweiz<br /><br />Key-Note Speakers: <br /><br />PROF. DR. DICK J. BIERMAN, Physics and Consciousness Research, Physik und<br />Bewusstseinsforschung, University of Amsterdam and Utrecht University<br /><br />PROF. DR. SAMUEL L. BRAUNSTEIN, Quantencomputation, Quantum Computation,<br />Department of Computer Science, University of York, UK<br /><br />PROF. DR. Emeritus GISELHER GUTTMANN, Psychologie und Neurowissenschaften,<br />Psychology and Neuroscience, Institut für Psychologie, Universität Wien,<br /><br />PROF. STUART HAMEROFF, M.D., Anästhesiologie und Psychologie, Anesthesiology<br />and Psychology, Center for Consciousness Studies, University of Arizona<br /><br />PROF. DR. Emeritus KARL H. PRIBRAM, M.D., Neurophysiologie und<br />Neuropsychologie, Neurophysiology and Neuropsychology, Department of<br />Psychology, Georgetown University, Washington D.C.<br /><br />PROF. JD JOHN D. PETTIGREW, FRS, Biomedizinische Wissenschaften, Biomedical<br />Sciences, Vision, Touch and Hearing Research Centre, School of Biomedical<br />Sciences, University of Queensland, Australia<br /><br />PROF. DR. Emeritus ABNER SHIMONY, Philosophie und Physik, Philosophy and<br />Physics, Boston University, Boston, www.bu.edu/philo/faculty/shimony.html<br /><br />OSWALD WIENER, Schriftsteller, Writer, Walstern 14, Halltal / Österreich /<br />Austria <br /><br />Organized by: New Gallery Lucerne: www.neugalu.ch<br />Veranstalter: Neue Galerie Luzern: www.neugalu.ch<br /><br />Registration: <a rel="nofollow" href="http://www.neugalu.ch/e_bienn_2005.html">http://www.neugalu.ch/e_bienn_2005.html</a><br />Anmeldung: <a rel="nofollow" href="http://www.neugalu.ch/d_bienn_2005.html">http://www.neugalu.ch/d_bienn_2005.html</a><br /><br />Keywords: <br />Theorie der Quantenteleportation; Theorie der Informationsübertragung mit<br />Lichtgeschwindigkeit; Quantenteleportation und Wirklichkeit; Bellsches<br />Theorem; Quantentheorie und Messung; Wissenschaft und Teleportation;<br />Kopenhagener Interpretation der Quantenmechanik; Komplementarität;<br />Gödelsches Theorem; Mathematik; Reversibiliät und Irreversibilität von Zeit;<br />nicht-komputierende Physik; (Mikro)-Relativität; (Mikro)-Konstruktivismus;<br />Neurowissenschaften; ?Neuroquantologie³; Quanteninformation und Bewusstsein;<br />Bewusstsein und Beobachtung; Bewusstsein und Teleportation;<br />Quanten-Nichtlokalität und unbewusste Hirnfunktionen; das Konzept eines<br />Ichs; Philosophie des Bewusstseins; Physik und Psychologie.<br /><br />Quantum teleportation theory; superluminal information transfer theory;<br />quantum teleportation and reality; Bell¹s inequalities; quantum theory and<br />measurement; science and teleportation; Copenhagen interpretation of quantum<br />mechanics; complementarity; Gödel¹s theorem; mathematics; time reversability<br />and irreversability; non-computational physics; (micro)-relativity;<br />(micro)-constructivism; neuroscience; ?neuroquantology³; quantum information<br />and consciousness; consciousness and observation; consciousness and<br />teleportation; quantum non-locality and subconcious brain functions; the<br />concept of a "self"; philosophy of consciousness; physics and psychology.<br /><br />Introduction / Einführung:<br />The former Lucerne Symposium has evolved into the Swiss Biennial on Science,<br />Technics + Aesthetics and has reached its 10 year anniversary. The upcoming<br />Symposium relates to the 2001 Symposium «The Enigma of Consciousness» at<br />which the topic of quantum teleportation (also called «remote transmission»<br />or «the first small step to beaming à la Star Trek») was discussed along<br />with questions like What is Information? and What is Reality? Will it soon<br />be possible to copy parts of the human body and transport them over<br />distances? What is the role of «information» in our understanding of the<br />world? Are there connections between brain functions, mental phenomena and<br />quantum physics? What role does consciousness play in the universe (or the<br />universe in consciousness)?<br /><br />Das zur Schweizer Biennale zu Wissenschaft, Technik + Ästhetik mutierte<br />gleichnamige Luzerner Symposion wird 10 Jahre alt. Die neue Ausgabe knüpft<br />an das Symposion von 2001 «Das Rätsel des Bewusstseins» an, wo die<br />Quantenteleportation («Fernübertragung» oder «der erste kleine Schritt zum<br />Beamen à la Star Trek») und Fragen wie Was ist Information? oder Was ist<br />Realität? für kontroverse Diskussionen sorgten. Können schon bald Teile des<br />menschlichen Körpers kopiert und über Entfernungen transportiert werden? Was<br />ist die Rolle von «Information» in unserem Weltverständnis? Gibt es<br />Zusammenhänge zwischen der Funktionsweise des Gehirns und<br />quantenphysikalischen Theorien oder zwischen biologischen Prozessen im<br />Gehirn und geistigen Phänomenen? Was für eine Rolle hat das Gehirn im<br />Universum (oder des Universum im Gehirn)?<br />6. SCHWEIZER BIENNALE ZU WISSENSCHAFT, TECHNIK + ÄSTHETIK<br />THE 6TH SWISS BIENNIAL ON SCIENCE, TECHNICS + AESTHETICS<br />Bewusstsein und Teleportation<br />Consciousness and Teleportation<br />22. / 23. Januar 2005<br />January 22 / 23, 2005<br />www.neugalu.ch <br />Offizielle Partner: Verkehrshaus der Schweiz und D4 Business<br />Center Luzern. Official Partners: Swiss Museum of Transport and<br />Communication and D4 Business Center Lucerne<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 11.16.04<br />From: Kevin McGarry <kevin@rhizome.org><br />Subject: Rhizome Exhibitions! Rhizome Member-curated Exhibits!<br /><br />Hi All –<br /><br />Rhizome launches two new ArtBase programs today!<br /><br />+ 1 +<br /><br />"Ya Heard!: Sounds from the ArtBase" is the first in a series of online<br />exhibitions presenting works from the ArtBase selected by invited curators,<br />net artists, and writers. "Ya Heard!" is curated by Mendi and Keith Obadike<br />( <a rel="nofollow" href="http://rhizome.org/art/exhibition/ya_heard/">http://rhizome.org/art/exhibition/ya_heard/</a> ).<br /><br />As new shows are launched and previous shows are archived, you may<br />Access Rhizome exhibitions here: <a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a>.<br /><br />+ 2 +<br /><br />Additionally, all Rhizomers are now able to create member-curated exhibits<br />composed of works from the ArtBase. While browsing projects, click to add a<br />work to the curating tool. Next, go to the curating tool –<br /><br />( <a rel="nofollow" href="http://rhizome.org/preferences/exhibit.rhiz">http://rhizome.org/preferences/exhibit.rhiz</a> )<br /><br />– and add notes for each work, a curatorial statement, a title and graphic,<br />and open the exhibit for public view. A work's record on the ArtBase will<br />automatically acquire a link to each exhibit including it. Also, each<br />member page will now point visitors to member-curated exhibits, in addition<br />to art and recent texts contributed by members.<br /><br />You may browse member-curated exhibits here:<br /><a rel="nofollow" href="http://rhizome.org/art/member-curated/">http://rhizome.org/art/member-curated/</a><br /><br />Let us know if you have any suggestions or difficulties while exploring<br />these new features. Enjoy!<br /><br />Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 11.19.04<br />From: abroeck@transmediale.de<br />Subject: transmediale.05 - BASICS<br /><br />transmediale.05<br />BASICS<br /><br />BASICS is the title of transmediale.05, the 18th edition of the<br />international media art festival in Berlin. The festival explores the<br />relations between art, technology and society on the basis of controversial<br />topics: bio-technological achievements transcend our perception of life,<br />security technologies are developped on the expense of the privacy needs.<br />While technological progress generates a multitude of new opportunities,<br />people experience a confusing inflation of options: What shall I do? What am<br />I responsible for?<br /><br />The transmediale.05 proclaims the "Next Level BASICS", and, as in previous<br />years, resists mere pessimistic approaches. From February 4th to 8th, 2005,<br />the festival showcases examples of artistic practice which are based on the<br />appropriation of an extreme and contradictory contemporary culture, rather<br />than on obsolete value systems.<br /><br />The international media art festival takes place under the patronage of Dr.<br />Christina Weiss, the Federal State Secretary for Culture and Media, who will<br />inaugurate transmediale.05 on February 3rd in Berlin's House of World<br />Cultures.<br /><br />The competition's call for the transmediale Award 2005 has for the first<br />time abandoned specific categories. Nearly 900 artists from 51 countries<br />applied for the prize endowed with 8.000 Euros, which were donated by the<br />company AVM Computersysteme. Last weekend the international jury, composed<br />of Masaki Fujihata (Japan), Amanda McDonald-Crowley (Australia), Gunalan<br />Nadarajan (Singapore), Christiane Paul (USA) and Michael Bielicky (Czech<br />Republic), announced a shortlist of nine works (for short descriptions see<br />reverse side), three of these will recieve the transmediale Award in a<br />ceremony on Februaray 7th.<br /><br />The transmediale was distinguished in December 2003 by the German Federal<br />Cultural Foundation as one out of six cultural beacons which represent the<br />spectrum of Germany's contemporary art production in an exemplary manner.<br /><br />Nominations for the transmediale Award:<br /><br />Emanuel Andel, Christian Gützer [5voltcore] (at) - 'Shockbot Corejulio'?<br />The performative installation consists of a computer equipped with a robotic<br />arm; its software is designed to destroy the hardware using the artifical<br />arm. The monitor shows the demolition process through increasingly<br />fragmented images - until the system collapses.<br /><br />Joe Colley (us) - 'Desperate Attempts at Beauty'<br />The sound piece was sampled and composed from organic phenomena and<br />artificial electronic noises. The uneasy coexistence of crackling ice,<br />disintegrating clay and unstable systems of combined electronic devices<br />'could be seen as a manifestation of the schizophrenia that is crucial to<br />the survival of the modern individual'.<br /><br />Victoria Fang (us) - 'The Living Room'<br />The installation is a narrative puzzle: In an effort to solve a whodunit<br />murder mystery, players take part by moving panels with LCD monitors.<br />Correctly positioning the units triggers filmed scenes that play back across<br />the three separate panels, and these scenes give the player new clues to<br />trigger the next scene.<br /><br />Usman Haque (uk) - 'Sky Ear'<br />The performance stages 1000 balloons in the sky. An integrated ultra-bright<br />LED illuminates them in different colours while they are responding to the<br />electro-magnetic environment. Spectators with mobile phones may call the<br />balloons, creating additional colouring.<br /><br />Thomas Köner (de) - 'Suburbs of the Void'<br />The video uses stills from a traffic supervising camera. Cross fadings of<br />single images show always the same, deserted and anonymous intersection in a<br />housing estate, while the musical composition dramatizes the immobile scene.<br /><br />Alice Miceli (br) - '88 from 14.000'<br />The video shows portraits of victims who were imprisoned and murdered during<br />Pol Pot's regime. The images, taken at their detension, are projected on a<br />veil of falling sand, the projection time being proportional to the<br />individuals' suffering in prison.<br /><br />Niklas Roy (de) - 'Pongmechanik'<br />The installation is an electro-mechanical version of the video game classic<br />"Pong". "Pongmechanik" ironically reverses the development of video games<br />towards an increasingly naturalistic impression. At the same time the work<br />is a hommage to the basics and fathers of computer technology.<br /><br />Michelle Teran (ca/nl) - 'Life: A User's Manual'<br />The public performance invites visitors to a walk examining the hidden face<br />of a city. A specially contructed device detects private wireless<br />surveillance camera signals and displays the hidden images.<br /><br />Camille Utterback (us) - 'Untitled 5'<br />The interactive installation draws abstract graphic compositions and<br />pictoral structures based on algorithms. The video projection on a big<br />screen shows these forms and colours caused by the movements of visitors in<br />a marked field.<br /><br />Additionally ten works received honorary mentions:<br />boredomresearch (uk) - 'Ornamental Bug Garden 001'; Thom Kubli (de) -<br />'Stationsraum für Assimilativen Zahlwitz'; Barbara Lattanzi (us) - 'C-Span<br />Karaoke'; Johann Lurf (at) - 'ohne titel'; NomIg. (ca) - 'pdx_01'; Petri<br />Kola (fi), Minna Nurminen (fi) - 'Sankari'; James Patten (us) - 'Corporate<br />Fallout Detector'; Steven Pickles [pix] (au/de), Julian Oliver [delire]<br />(nz/es) - 'Fijuu'; Marco Scoffier (us), Miwa Koizumi (us/jp) - 'Simplex<br />Complex'; Lina Selander (se) - 'Reconstruction'<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 11.16.04<br />From: Gretchen Skogerson <gee@massart.edu><br />Subject: New Film/Video Faculty position at Mass College of Art<br /><br />MPA - Film/Video Search<br />Video Artist<br /><br />POSITION SUMMARY: Mass College of Art is seeking candidates for a<br />Tenure-track position as Asst. Professor in the Film/Video Program of the<br />Media and Performing Arts Department. This is a full-time position, which<br />will begin in the fall semester of the 2005-2006 academic year. Established<br />in 1873, Massachusetts College of Art was the first and remains the only<br />public college of art and design in the US. The college is nationally known<br />for offering a broad access to a quality arts education, accompanied by a<br />strong general education in the liberal arts. A major cultural force in<br />Boston, Mass Art offers public programs of innovative exhibitions, lectures<br />and events.<br /><br />Candidates must be willing and able to teach several time-based media<br />courses within the Film/Video Major, ranging from intro level studio classes<br />to graduate seminars. The candidate must be an artist proficient in digital<br />video and sound with current experience in any combination of the following:<br />digital compositing, DVD authoring, video streaming, interactive video, and<br />video installation.<br /><br />A full-time teaching load at MassArt is twelve (12) credit hours or four<br />courses per semester. The faculty member will be required to participate in<br />curriculum development, committee work and student advising. The position<br />offers the opportunity for the faculty member to help shape the digital<br />time-based media curriculum.<br /><br />REQUIRED SKILLS, KNOWLEDGE AND ABILITIES:<br />- MFA required or equivalent professional activity.<br />- Two years college-level teaching experience or equivalent.<br />- An active record of professional achievement as demonstrated by the<br />following: screenings, exhibitions, professional practice, publications,<br />grants or other scholarship.<br /><br />APPLICATION DEADLINE: December 1st 2004<br />This position will remain opened until filled. Qualified applicants must<br />send the following:<br />- Letter of intent <br />- Curriculum vitae <br />- Personal statement of educational philosophy<br />No electronic submissions will be accepted. Please do not send any<br />additional materials at this time. The Chair of the Search Committee will<br />contact finalists to submit supporting materials and letters of reference.<br /><br />SALARY: Commensurate with qualifications. This position offers a<br />comprehensive benefits package including medical, dental, life insurance and<br />retirement plans. <br /><br />All inquiries and application materials should be directed to:<br />Massachusetts College of Art<br />Human Resources <br />621 Huntington Avenue<br />Boston, Ma 02115 <br /><br />Mass Art is an equal opportunity employer and welcomes applications from<br />individuals who will contribute to its diversity.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 11.17.04<br />From: Kevin McGarry <kevin@rhizome.org><br />Subject: Rhizome.org seeks web designers<br /><br />Rhizome.org is looking for exciting, fresh web designers to build upcoming<br />online exhibitions.<br /><br />Rhizome Exhibitions is a new program in which invited artists, curators, and<br />writers select and exhibit works from the ArtBase, our archive of indexed<br />new media art.<br /><br />Our first exhibition, "Ya Heard: Sounds from the ArtBase," opened in<br />mid-November. We plan to launch a new exhibition every 6-8 weeks. The next<br />one is slated for late December or early January. Design production will<br />begin and end during the first 4 weeks of December.<br /><br />We are looking for a design that is open and instinctively navigable.<br />Simple, elegant and/or edgy html or css should do the trick. Please, no<br />Flash. You will work closely with the ArtBase Coordinator to conceive,<br />revise, and execute an interface that illustrates the concepts set forth by<br />the curators. Visiting the current exhibition, "Ya Heard"<br />( <a rel="nofollow" href="http://rhizome.org/art/exhibition/ya_heard/">http://rhizome.org/art/exhibition/ya_heard/</a> ), should give you a good<br />idea of the task at hand.<br /><br />This opportunity is paid. For students, there is the option to perform the<br />design as a for-credit internship.<br /><br />Please send a resume and links to a portfolio or previous websites, both in<br />the body of an email, to artbase@rhizome.org.<br /><br />Please circulate this announcement freely.<br />Kevin McGarry<br />ArtBase Coordinator<br />Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering organizational subscriptions, memberships<br />purchased at the institutional level. These subscriptions allow<br />participants of an institution to access Rhizome's services without<br />having to purchase individual memberships. (Rhizome is also offering<br />subsidized memberships to qualifying institutions in poor or excluded<br />communities.) Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more<br />information or contact Rachel Greene at Rachel@Rhizome.org.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 11.17.04<br />From: Rachel Greene <rachel@rhizome.org><br />Subject: Fwd: Position Notices (USC)<br /><br /> Begin forwarded message:<br /><br /> From: "Edu-News" <info@edu-news.com><br /> Date: November 17, 2004 4:32:22 PM EST<br /> To: "rachel@rhizome.org" <rachel@rhizome.org><br /> Subject: Position Notices<br /> Reply-To: Edu-News <info@edu-news.com><br /><br />Position Notices: <br /><br />Two Assistant Professors:<br />Painting/Drawing, & New Genres<br />Position Notices: <br /><br />Two Assistant Professors: Painting/Drawing, & New Genres<br /><br />Two tenure track positions to begin Fall 2005. The School is seeking<br />practicing artists with growing national and international stature;<br />requirements include evidence of excellence in a developing professional<br />exhibition record and a minimum of two years teaching experience. MFA degree<br />preferred. The artists will teach undergraduate courses as well as<br />participate in the MFA graduate program. At the graduate level,<br />responsibilities would include the ability and desire to work with graduate<br />students from all media, teach graduate critique seminar on a rotating basis<br />and participate on the MFA graduate core faculty and to participate in the<br />evolution and growth of the MFA program.<br /><br />Painting/Drawing: Specific undergraduate responsibilities will include<br />teaching existent courses in painting/ drawing, as well as potentially<br />developing new courses that fuse these areas of practice with other forms<br />and media. Applicants must have knowledge of technical, aesthetic and<br />conceptual issues within historical and contemporary painting/ drawing<br />practices. All serious applicants must possess a demonstrated ability to<br />teach undergraduate students technical as well as related critical<br />discourses, and painting theory concurrent with contemporary and historical<br />studio practice. The position offers the opportunity to join the art school<br />and further develop the bond and interaction between drawing and painting<br />within an innovative undergraduate art program, as well as within other<br />areas of the curriculum.<br /><br />New Genres: The position will bridge the school's Sculpture and Intermedia<br />programs and create an area of study that merges sculpture, video, and new<br />genres. Specific undergraduate responsibilities will include teaching<br />existent courses in sculpture and video or hybrids thereof, as well as<br />developing new courses that potentially fuse these areas of practice with<br />other forms and media. Applicants must have knowledge of technical,<br />aesthetic and conceptual issues within historical and contemporary art<br />practices, and possess a demonstrated ability to teach the technologies and<br />related critical discourse and theory surrounding dimensional expression and<br />time-based production. The position offers the opportunity to guide the<br />initiation and development of New Genres offerings within the art school and<br />to further develop both the relation and interaction between the Sculpture<br />and Intermedia areas as well as other areas within the curriculum.<br /><br />Send letter of application, curriculum vita, related sites, SASE, lists of<br />three references, and/or DVD, CD, slides of recent work to the appropriate<br />committee; Painting Search Committee or New Genre Search Committee,<br />University of Southern California, School of Fine Arts, Watt Hall 104, Los<br />Angeles, CA 90089-0292. Deadline January 14, 2005. AA/EOE/WMA. No electronic<br />submission accepted.<br /><br />The University of Southern California School of Fine Arts is positioned<br />within one of the nation's premiere private research universities, and it is<br />centrally located in Los Angeles, an internationally recognized region for<br />contemporary art and culture.<br /><br />The University of Southern California is proudly pluralistic and firmly<br />committed to providing equal opportunity for outstanding men and women of<br />every race, creed and background.<br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />For $65 annually, Rhizome members can put their sites on a Linux<br />server, with a whopping 350MB disk storage space, 1GB data transfer per<br />month, catch-all email forwarding, daily web traffic stats, 1 FTP<br />account, and the capability to host your own domain name (or use<br /><a rel="nofollow" href="http://rhizome.net/your_account_name">http://rhizome.net/your_account_name</a>). Details at:<br /><a rel="nofollow" href="http://rhizome.org/services/1.php">http://rhizome.org/services/1.php</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 11.19.04<br />From: defne ayas <dayas@newmuseum.org><br />Subject: Call for Works from New Museum<br /><br />Submission deadline: December 17, 2004<br />Exhibition dates: April 21-June 4, 2005<br />Location: Media Lounge at the New Museum of Contemporary Art<br /> <br />Fresh- is a special showcase opportunity for emerging New York-based artists<br />working in all aspects of the digital medium. This exhibition evolved from<br />the successful Digital Culture Evening Fresh of Fall 2003, which acted as a<br />critical development workshop for selected graduates of interdisciplinary<br />design programs with a focus on new media. Fresh was organized in<br />collaboration with independent curator Michele Thursz and Mark Tribe,<br />Founder of Rhizome.org.<br /><br />We invite submissions from artists producing the most engaging digital work<br />and welcome a wide range of projects from spatial/architectural<br />installations and networked objects to playful games and websites.<br />Cross-disciplinary approaches are encouraged. The exhibition aims to provoke<br />critical discussion about innovation and current movements in the field that<br />blur boundaries, for example, between art/architecture/ new media, or that<br />result in new forms of artistic production.<br /><br />Please consider these following factors for your installations. The projects<br />should:<br /><br />- Take the factor of exhibition into account, as the work should be designed<br />for the Media Lounge. (Please email fresh@newmuseum.org for floor plan or<br />visit the New Museum (Chelsea 556 West 22nd Street) for a closer look.<br /><br />- Provide detailed instructions regarding the installation and operation of<br />the work.<br /><br />- Depending on the nature of the submissions, the exhibition will either<br />take the form of a group show or two to three separate installations between<br />April-June.<br />What the New Museum will provide:<br /><br />- Necessary PC based systems, audio and video equipment and the cabling for<br />the installation<br /><br />Please refer to the current technical capabilities (please contact<br />fresh@newmuseum.org for up to date information)<br /><br />- Various computers<br />Pentium III 750Mhz, 256MB Ram, 32 MB screen card, sound card, dvd player,<br />windows 98 or 2000<br />Pentium 4 1.2 GHz, 256MB Ram, 32 MB screen card, sound card, dvd player,<br />windows 98, 2000 or XP<br />- 1000lumens AND 2300lumens projectors that are all 800x600 native<br />resolution<br />- 5 42-plasma screens 16x9 ratio, 2 60" plasma screen 16x9 ratio, and 6-7<br />15-plasma monitors<br />- Sound systems: JBL shelf speakers, Bose shelf speakers, 1 dolby surround<br />amp, and many stereo amps.<br />- Internet connection of Business DSL 1,5Mbps<br />Application<br /><br />Please read the requirements above before you complete this form. If you<br />have any questions about the application process, then please email us at<br />fresh@newmuseum.org. Once completed, please send your form along with<br />materials to: <br /><br />fresh@newmuseum.org or<br />Fresh/ Education and New Media Programs/ New Museum<br />210 11th Avenue 2nd Floor<br />NYC 10001<br /><br />Name of artist(s)<br /><br />Contact email / cell phone #<br /><br />Biographical information<br /><br />Artist Statement <br /><br />Samples of most current and related work<br />(This can include: images + media samples on-line)<br /><br />Proposed project<br />(This should include: Concept/Context/Use of Technology)-<br /><br />Requirements/ Instructions on the Installation and Operation of the Work<br /><br />Exhibition<br />New Museum of Contemporary Art will exhibit the projects both physically and<br />on-line.<br /><br />Timeline<br />Deadline for submissions: December 17, 2004<br />Review of projects: January 7, 2005<br />Announcement of successful proposals by: January 12, 2005<br />Launch: April 21, 2005<br /><br />About the New Museum of Contemporary Art<br />The New Museum of Contemporary Art, founded in 1977 and located in the heart<br />of Soho, is the premier destination for contemporary art in New York City.<br />With an annual schedule of dynamic exhibitions, the Museum presents the most<br />innovative and experimental work from around the world. Debate and<br />discussion about contemporary culture are encouraged through a broad range<br />of educational programs, publications, performances, and new media<br />initiatives. The New Museum will begin construction on a new 60,000 square<br />foot facility at 235 Bowery in 2005. Visit www.newmuseum.org for more about<br />the New Museum.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 11.16.04<br />From: rich white <counterwork@blueyonder.co.uk><br />Subject: glimpsed<br /><br /><a rel="nofollow" href="http://www.counterwork.pwp.blueyonder.co.uk/art/glimpsed.htm">http://www.counterwork.pwp.blueyonder.co.uk/art/glimpsed.htm</a><br />the bits of buildings that appear above trees, isolated.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 11.14.04<br />From: "Rhizome.org" <artbase@rhizome.org><br />Subject: Just added to the Rhizome ArtBase: The White Room by John Paul<br />Bichard<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?29170">http://rhizome.org/object.rhiz?29170</a><br />+ The White Room +<br />+ John Paul Bichard +<br /><br />The White Room is a set of photographic prints resulting from an in-game<br />photo shoot that documents a series of constructed disasters. These<br />interiors were set up by the artist using the videogame Max Payne 2, a 'Film<br />Noir' thriller that tells a tale of lost love, deception and betrayal. The<br />shoot took place within the game's developer mode using the GOD and<br />GETALLWEAPONS cheats and BenDMan'S 'bloody mod 1.2'. By transforming the<br />game environment into a ready-made urban studio space, the objects and<br />interiors were altered using the in-game weapons with the gore from dead<br />enemies being used to 'paint' the sets before being unceremoniously blasted<br />out of view and the scene captured. The events implied never happened in the<br />game, they are not representations of 'real-life' crimes nor are they<br />illustrations of fictional crime stories. These are silent witnesses,<br />containers demanding context, they are waiting places.<br />+ + +<br /><br />Biography<br /><br />John Paul Bichard is an artist who has worked with digital media, games,<br />photography and installation since the early nineties. He curated and<br />produced On a Clear Day in 1996, a ground breaking digital game art project<br />that took place around the UK. As Mute magazineâ??s games editor<br />(<a rel="nofollow" href="http://www.metamute.com">http://www.metamute.com</a>) from 1995 to 2001, Bichard explored and wrote on<br />the cultural significance of the then emerging video game scene and was<br />invited to show work at the Virtual Architecture exhibition at the ICA in<br />1998. For the past two years he has been head of interaction with the public<br />authoring digital research project Urban Tapestries<br />(<a rel="nofollow" href="http://www.urbantapestries.org">http://www.urbantapestries.org</a>) a joint venture with France Telecom, HP,<br />Orange and the DTI.<br /><br />Bichard has shown work in Europe, NY and London. Recent shows include an<br />installation at the International Digital Games Research Symposium 'Level<br />Up' in Utrecht, an online residency with Variablemedia<br />(<a rel="nofollow" href="http://www.vriablemedia.info">http://www.vriablemedia.info</a>) and a first person video game on the ISEA<br />2004 ferry in the Baltic Sea as part of the ICOLS arms fair<br />(<a rel="nofollow" href="http://www.icols.org">http://www.icols.org</a>). Bichard currently has a one-person show at Quadrum<br />Gallery in Lisbon (<a rel="nofollow" href="http://www.galeriaquadrum.com">http://www.galeriaquadrum.com</a>). The exhibition, Evidencia<br />is the second show in a series that explores the relationship between<br />environment, narrative and [game]play through digital games, installation<br />and photography. <br /><br />Bichard's work picks at the boundary between the 'protected real place' such<br />as the police evidence space or the 'safe European home' and the 'digital<br />made real', where the games space is [re]constructed as a 'real environment.<br />Through the use of online digital games, their tropes and assets, these<br />works, subvert the player/viewers expectations and assumptions of the space<br />they are engaging with inviting the viewer to re-construct the narrative and<br />re-interpret the place. His photo works and multiples include collaged photo<br />narratives, artist's books and multiple artworks that further explore<br />relationships between physical and fabricated space, narrative and notions<br />of authenticity. <br /><br />Bichard has produced three online digital games: Lone Wolf (2002) an 80s<br />cold war thriller demo, Staying in to Play (2003) a de-game and Condition<br />Red(2004) a suicide speed boat game for ISEA 2004. He has also published<br />eight artists books and multiples and has work in several publications<br />including 'It's Wrong to Wish on Space Hardware' a 2002 Gordon<br />Macdonald/Photoworks publication.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />Date: 11.15.04<br />From: "Rhizome.org" <artbase@rhizome.org><br />Subject: Just added to the Rhizome ArtBase: The Concise Model of the<br />Universe by The Paul Annears<br /><br />Just added to the Rhizome ArtBase …<br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?29175">http://rhizome.org/object.rhiz?29175</a><br />+ The Concise Model of the Universe +<br />+ The Paul Annears +<br /><br />XXOS Group is the umbrella organisation that finances the various projects<br />of The Paul Annears. Online activities include the virtual gallery that goes<br />by the name of OXPEN GALXE. 'Art For Squares' caters for a niche market: art<br />collectors with serious money and a sense of humour. These enterprises are<br />part of The Concise Model of the Universe which in turn supports the<br />non-profit Flat Universe Society and promotes the sentience awareness<br />initiatives Zebra Reality and Al Qaka: the Voice of the Desert Penguin.<br /><br />+ + +<br /><br />Biography<br /><br />The Paul Annears are a shadowy coterie…<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />11.<br /><br />Date: 11.17.04<br />From: "Rhizome.org" <webmaster@rhizome.org><br />Subject: Just opened: "We don't have to show you no stinking artist<br />statement." curated by Archive Registrar<br /><br />Just opened …<br /><a rel="nofollow" href="http://rhizome.org/exhibit.rhiz?11">http://rhizome.org/exhibit.rhiz?11</a><br /><br />+ We don't have to show you no stinking artist statement. +<br />+ Curated by Archive Registrar +<br /><br />Artists! Try to forget the very notion of 'art.' Forget those silly fetishes<br />– artefacts that are imposed [on] you by suppressive system you were<br />obliged to refer your creative activity to. Theorists! Stop pretending that<br />you are not artists. Your will to obtain power [over] people [by] seducing<br />them with intellectual speculations is very obvious (though understandable).<br />But [a] realm of pure and genuine communication is much more appealing and<br />is becoming very possible nowadays. Media artists! Stop manipulat[ing]<br />people with your fake 'interactive media installations' and 'intelligent<br />interfaces!' You are very close to the idea of communication, closer than<br />artists and theorists! Just get rid of your ambitions and don't regard<br />people as idiots, [unfit] for creative communication. Today you can find<br />those that can affiliate [with] you on [an] equal level. If you want of<br />course.<br><br><br /><br />- Alexei Shulgin (1996)<br><br><br /><br />+ + +<br />Rhizome ArtBase curation allows any Rhizome member to<br />curate an exhibit from works in the ArtBase. Go to<br /><a rel="nofollow" href="http://rhizome.org/all_exhibits.rhiz">http://rhizome.org/all_exhibits.rhiz</a> to see a list of all open exhibits.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />12.<br /><br />Date: 11.15.04<br />From: laurie hb <lhb@movinginplace.net><br />Subject: where¹s the art in electronic art?: a perspective on the Dutch<br />Electronic Arts Festival 04.<br /><br /><a rel="nofollow" href="http://www.deafo4.nl">http://www.deafo4.nl</a><br />November 9-November 21.<br /><br />Last year¹s DEAF03 was debated in the Dutch media community as being too<br />?old-school¹. At first glance, this year¹s exhibition felt similar to last<br />year; it seemed as though the exploration of interactivity has not moved<br />forward beyond ?push button, step on platform etc. to make something vaguely<br />pointless happen¹. The exhibition felt like a high-end science fair, and as<br />one member of the Dutch media community said: ³?a lot seems to be very much<br />oriented on what can be done with technology – but I do not always get the<br />?why¹ of it?²<br /><br />While there were some effective pieces such as ?M.U.S.H¹ by Eleonore Hellio<br />and Joachim Montessuis [FR] which created a connection between two<br />individuals in two locations via telepresence equipment and ?Perpetual Self<br />Dis-Infecting Machine¹ by 0100101110101101.org which created a [harmless]<br />virus to make visible the mechanisms that viruses activate in public space,<br />most of the works did not invite interaction: either because of the<br />technology or the aesthetics or because they required you to ?perform¹ in<br />public. One piece titled 'run, motherfucker, run' by Marnix de Nijs [NL]<br />dealt with the affect of speed on the body: a treadmill that accelerated or<br />de-accelerated the projected image before you [of moving through the streets<br />of Rotterdam] based on how fast you ran on a treadmill. This particular work<br />seemed to reflect my questions about the exhibition, including ?is it art<br />that uses technology or technology that is framed within an art<br />context?should there be a difference or a value of one over the other?¹<br /><br />DEAF04 had a number of speculative, engaged symposiums that included<br />panelists who mentioned interactive work in their lectures. [note: 1/4 of<br />the panelists had science backgrounds]. In the ?The Art of Immersive Spaces¹<br />symposium, theoretician/writer Annette Smelik asked ³Why do we have this<br />desire to be immersed in reality through technology, when we¹re already<br />immersed in reality?² and artist Maurice Benayoun had these responses: ³?to<br />be ourselves in a designed environment?to create a world led by the brain:<br />to think it and becomes real, ?since the world is becoming a fiction, to be<br />able move inside a fictional experience.² And to able to control, [re]<br />create reality?<br /><br />The main symposium over 2 days; ?feelings are always local¹ [which included<br />an astute lecture by Alex Galloway] focused on how ³networks manifest<br />themselves at a local level in everyday life². During his lecture,<br />theoretician/writer Arjen Mulder said making interactive art can be<br />difficult and gave this example of a non-electronic art work that was<br />interactive: ?Untitled (Portrait of Ross in L.A.)¹, 1991by Felix<br />Gonzales-Torres. The piece is a pile of candies that are available for the<br />public to take. Originally, the candies taken were to be constantly replaced<br />by whoever owned the piece so that the pile remained the weight of Torres¹<br />lover as he was dying of AIDS, and then to remain at his weight when he<br />died. Mulder described interactivity as two sub-systems connecting: art as a<br />system and the audience as a system to equal the meaning as a process of<br />creation. If the artist presents an Open System then the audience will form<br />a network to then ?create¹ the piece. In the Gonzales-Torres piece: the work<br />is distributed to a large audience of individuals that when taking a piece<br />of candy, become part of a network and this network ?creates¹ the work by<br />symbolically taking the ?body¹ into their body; becoming implicit in both<br />the relationship between Gonzales-Torres and his lover, and the process of<br />his dying. This interaction becomes emotionally charged, and changes the<br />audience.<br /><br />Another event in the festival that continued the idea of eating as an<br />inherent form of interactivity were the Open Brunch seminars. Each of these<br />events included lunch by a food artist. In the first one ?To Go¹, there was<br />a discussion about pushing the boundaries of physical interactivity with<br />public space, which included Permanent Breakfast, a collective based in<br />Austria that turns breakfast into a public and political event. Technology<br />was used as a way to create communities: a global network of others<br />interested in these activities. The second: ?Sensing Location¹ was focused<br />on locative media as a way to use technology to [re] define our relationship<br />to physical space.<br /><br />While the exhibition is high-tech but less than accessible, the seminars<br />seemed to be concerned with counter-balancing this by emphasizing the<br />inherently accessible. One seminar that was particularly inspiring was a<br />presentation of projects for fused space [fusedspace.org]; an international<br />competition for new technology in/as public space. Shu Lea Chang presented<br />some of her projects in connection with this seminar, and she mentioned how<br />the ³the virtual can be lonely, the local is becoming more important².<br /><br />Maybe it¹s a question of language; while the term ?new media¹ continues to<br />be debated [see CRUMB archives: www.newmedia.sunderland.ac.uk/crumb/], maybe<br />the term ?electronic art¹ has now created the perception of a separation<br />between technology and art? An inter-relationship between art and science<br />can only be valuable and DEAF04 reflected some amazing accomplishments in<br />terms of how technology can affect society. I look forward to DEAF05 to see<br />how technology can affect art.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />13.<br /><br />Date: 11.16.04<br />From: ryan griffis <grifray@yahoo.com><br />Subject: Tandem Surfing the 3rd Wave w/ Matthew Fuller<br /><br />Tandem Surfing the Third Wave with Matthew Fuller<br />Ryan Griffis<br /><br />Matthew Fuller is an author (_ATM_, _Behind the Blip_), software artist<br />and educator. Together with Simon Pope and Colin Green, he produced<br />software projects such as the Web Stalker under the name I/O/D. He has<br />also collaborated with Mongrel on works like "Natural Selection" that<br />critically engages the often presumed neutrality of data technologies<br />like search engines. He is currently the Course Director for the Piet<br />Zwart Institute's MA Media Design program in Rotterdam, and directs,<br />with Femke Snelting, the Institute's Media Design Research program.<br /><br />The following conversation took place during the Fall of 2004 via email.<br /><br />Ryan Griffis: I'd like to start by discussing the Media Design Research<br />Program at the Piet Zwart Institute. Looking over the program and list<br />of past and upcoming research fellows (including Brian Holmes, The<br />Bureau of Inverse Technology, and Florian Cramer), while knowing<br />something of your own creative work, it seems that there is an<br />interesting overlap - which makes perfect sense, of course. But, how<br />did the program come about? Were you asked to create the curriculum<br />from the bottom up, essentially?<br />Matthew Fuller: The programme Media Design Research and the MA Media<br />Design was initiated by the Willem de Kooning Academy, the art school<br />in Rotterdam of which PZI forms the postgraduate arm. The Research<br />Fellows programme that you mention is basically run as standard with<br />this form of academic position. People are invited to make a proposal<br />which is then evaluated by a board. We've been lucky with the Fellows<br />so far, who have also included Alexei Shulgin and Lawrence Liang. If<br />people are interested in what they've done at PZI they can check out<br />material on the site. The work from Lawrence - two major texts, one on<br />the implications of Free software and another a user's guide to open<br />content licenses and issues - will be up soon after peer-review. I'd<br />urge people to read them when they're ready<br /><br />Like the Research programme, the Master of Arts programme (equivalent<br />to a US MFA) also came about on the initiative of the Academy, and<br />Femke Snelting and I, along with others soon after, were there to start<br />the thing rolling and design the course. In June we just had the first<br />round of students from the two-year course graduating so the course has<br />been thoroughly road tested and also has some great projects under its<br />belt. If people want to check out the exhibition guide to the<br />students' work, it's online as a pdf.<br /><a rel="nofollow" href="http://pzwart.wdka.hro.nl/mdma/programme/gradshow04">http://pzwart.wdka.hro.nl/mdma/programme/gradshow04</a><br />RG: Having taught technology-based arts myself, I'm curious about how<br />you handle (along with your colleagues) the different learning curves<br />(for cultural awareness and techie know-how) involved in such<br />processes. While there are such splits in many disciplines, the divide<br />seems especially wide in "New Media," as some recent discussions in<br />forums like Discordia and Nettime indicate. These discussions also<br />brought up questions of the role of education in creating further<br />dependency on commercialized technology.<br /><br />MF: Yes, there are many differences to be encountered, amongst them<br />between different kinds of knowledge and skill. For me this is one of<br />the reasons that I find digital media interesting - the way that the<br />absolutely reductive and binary can be at once infinitely rich and<br />stirring. We see media design as a problematic, an area that needs<br />inventing, a set of permutational fields to get stuck into rather than<br />as a discipline to conform to. That certainly means headaches for<br />staff and students but it also means there's more that we can learn<br />from each other. And seeing as there's only six or so students per<br />year, for a two year course, there's enough time to make those<br />introductions to each other's fields and peculiar domains. This<br />recognition of the area as being made up by many different dynamics<br />also brings us into contact with students who want just that and who<br />also come from practice in many different contexts.<br /><br />Regarding the use of commercialised technology, for us I don't want to<br />set up a moral position, especially in education in which the<br />commercial is bad just for being connected to trade. Rather it's<br />important to understand the question politically: what gives students<br />the most power, as insights, as skills that are viable for work and for<br />themselves. This is our role as educators, to create a context in<br />which one of the processes occurring is that students take power, not<br />simply within the confines of the school, but that they generate the<br />terms for doing so outside.<br />RG: There seem to be a couple of trends in media arts that have<br />surfaced in the last couple of years. For example, an intense interest<br />in "locative media" and the ability to tag the experience of space with<br />meta data, present in both Europe and the US. Another development is in<br />gaming, though I'm more aware of it in the US. There have, of course,<br />even been mergers of the two happening (Noderunner, Pac-Manhattan,<br />various projects by Blast Theory). Some say that these developments<br />come from the mere availability of affordable and accessible technology<br />(mobile phone cams, moblogs, GPS devices, etc), and the pull of a<br />consumer market that is taking over the entertainment industry. What<br />are your thoughts on these trends, if you even see them as trends?<br />MF: Trends are significant, and certainly not something that is<br />inherently negative. They can be seen as many people, working in<br />parallel to sort something out, whether it's the heavily parametered<br />variation on ways of wearing a certain piece of clothing that occurs in<br />fashion or whether its possibly more considered work in media culture,<br />they tend to produce a condition in which many people can interact with<br />a set of conditions - such as a new technology - and work out some of<br />its possibilities. Needless to say, with some technologies, these<br />waves of attention are as revealing as a wave of First World War<br />infantry going over the top into a curtain of machine gun fire as a<br />flesh feelergauge for the generals.<br /><br />There is a tendency in some material that is circulated via media art<br />festivals, but which I don't see as art per se, more as what the Dutch<br />call e-culture, to work with creative prototyping. I don't see this<br />work as necessarily needing to work with reference to art, as it tends<br />to put unnecessary pressures on it. Things can just be fun, a nice<br />piece of work, a sharp use of a technology in an appropriate or telling<br />context. Art requires a more rigorous attention to perception, to its<br />function as a reflexive process. The work of Blast Theory clearly works<br />in relation to art, and one of their achievements is to maintain<br />collaboration with partners such as the Mixed Reality Lab in<br />Nottingham, serious technologists, where both parties, from what I can<br />tell, seem to have genuinely developed the capacities of the other. The<br />two other specific projects you mention, I don't know enough about to<br />comment.<br /><br />Conversely, that work does not involve itself in the kinds of<br />self-questioning that characterises art practice may in fact mean it<br />has other things to offer. But it does mean that it also possibly sets<br />itself up for the danger of mobwalking right into the machine gun fire<br />of consumer-grade boredom.<br /><br />I like the phrase used by Jonah Brucker-Cohen and others recently,<br />'Design for Hackability'. This seems to be a good minimum demand to<br />make on any media technology. By these standards, mobile phones and<br />other locked technologies are decreasingly interesting. By the same<br />measure though, the relatively open practices of W3C and others in<br />establishing Meta-data standards mean that there are real possibilities<br />here. And indeed, the question of how to couple either of these<br />currents of technology with an aesthetics that is productive and<br />disturbing is still wide open.<br />RG: I'm interested in the notion of "software culture" explored in your<br />_Behind the Blip_ and the type of work, criticism and pedagogy that you<br />are involved in though the MA Media Design Program and your own work.<br />Is there a desire to reshape the dominant culture(s) (that some may<br />refer to as a technocracy) to be more self-aware, inclusive and<br />reflexive? Or is it more interesting to create divergent, purposefully<br />specialized and oppositional cultures? Perhaps this question is about<br />working "inside" versus "outside" to effect difference.<br /><br />MF: I think that it's relatively inevitable that, in shortly given<br />terms, when people, whether students or not participate in a context in<br />which they have space, time, good resources, and involvement with other<br />people with skills and ideas, that something will come out that is not<br />moulded by what might be called a dominant culture. Whether that<br />domination might come from a teacher wanting to produce a homogeneous<br />approach to software culture, one perhaps that is compulsorily<br />speculative, or come from the macro-to-micro scale formations that<br />attempt to subordinate or harness all thought, technology and<br />aesthetics to a mediocrely conceived capitalism, the principle is the<br />same. People, the compositional dynamics that they compose and that<br />course through them, are usually idiosyncratic enough, deviant enough<br />to foil or surpass anyone's expectations.<br /><br />Perhaps the question is also, if we can understand art schools, other<br />such institutions, organisations and groups as - at their best - what<br />Guattari described as laboratories of subjectivation, places and<br />moments when technologies, ideas, aesthetics, people and practices<br />interact to produce something which is in excess of its 'list of<br />ingredients.' How can we make an account of such processes which allows<br />others to recognise and experiment with some of what comes out?<br />Perhaps we need our own earnest researcher to carry out a version of<br />'laboratory life'? (The title of a ground-breaking work of<br />anthropology/science studies in which the daily working life of<br />scientists is followed and recorded)<br /><br />The question you pose is one which has a long history. The twentieth<br />century saw it disastrously posed as an opposition between reformism<br />and revolution, leading to sad revolutionaries and timid, if not<br />slavish, reformists. Perhaps as greater and more supple thought to the<br />ethics and aesthetics of organisation and relationality is made in the<br />area of art, and areas such as organisation studies become increasingly<br />open to multiple currents of experience (despite being a least<br />potentially constricted to the perpetual redesign of control), or, in<br />political terms, self-organising currents, such as those who, in the<br />London European Social Forum, become increasingly self-aware in such<br />terms and define themselves as 'horizontals', and in many other<br />contexts, we can begin (always again) to work through some of these<br />possibilities. Perhaps including a 'grammar' as Paulo Virno has called<br />it, in the areas of both education and media design?<br />RG: The anthropological research of science/technology, and by proxy,<br />all authority, that you mention is probably one of the most interesting<br />and important projects, in my opinion, at the moment for 'cultural<br />workers.' Your (non)classification of 'not-just-art,' (from "A Means of<br />Mutation") i think, provides some room for this kind of work to operate<br />on many levels. I've been especially interested in the work of<br />'not-just-artists' that move through the art world when it provides<br />convenient mechanisms for exposure and research facilities. Where do<br />you see the most engaging forms of 'not-just-art' coming from/going at<br />the moment?<br /><br />MF: Perhaps alongside the recognition of, or the search for,<br />'authority' in scientific practices it is also useful to recognise in<br />it, something more positive, a thread which continues from the<br />enlightenment onwards which is the search for a more useful, accurate<br />or suggestive understanding of the world. I'd question any discipline<br />that attempts to unmask 'authority' without also working on itself.<br />Whether this is a po-faced anthropologist, reality-policing scientist<br />or self-righteous artist claiming access to the truth by simple virtue<br />of their being produced by a discipline with greater access to the<br />verities. Disciplines as such - and art, even as the arch<br />'anti-discipline,' is amongst them - are only ever a transitional<br />stage, providing a certain perspectival rigour or training. They<br />provide a motor for seeing and moving beyond themselves.<br /><br />One obvious case right now is that of the Critical Art Ensemble. Their<br />mobilisation of amateurism, the headlong and extremely artful plunge<br />into biotechnology, molecular engineering and the integration of life<br />at the sub-organismic level with regimes of property and militarisation<br />is absolutely timely. It is also a kind of work that works with art<br />methodologies, but outside of their normalised context. To use the<br />term, 'not-just-art', this is work that deals with arguments about<br />representation and materiality, about the location and visualisation of<br />certain kinds of objects, with procedures of naming, positioning and<br />knowing, with the making of certain hitherto popularly 'ineffable'<br />knowledges (those accorded the status of the military industrial<br />sublime) palpable and usable. The work also works reflexively on<br />notions of truth, how it is arrived at, assigned value, made available<br />to different kinds of people, organisations and instruments. CAE's<br />work operates fully in relation to these questions, which are<br />aesthetic, to do with the construction and experience of perception but<br />also locates these aesthetics in terms of their striation by political<br />forces. Crucially, (and this is where perhaps it becomes 'not-just-art'<br />in the sense you mention) the points where such cutting up, such<br />marking by power, occurs are not simply taken as a boundary point - the<br />place where the slug of art meets the salt of reality - the place to<br />turn back and to put up pictures, but as a crucial knot, a nodal point<br />that can be mobilised by the reality forming principles of direct<br />action.<br /><br />Clearly CAE are not alone in attempting such work. In a more sensorial<br />mode, Lygia Clark's work merging materials aesthetics with<br />'therapeutic' or phenomenal practices is extremely interesting.<br />Equally, you can look at projects such as the txtmob that spring out of<br />a bastardisation of art, engineering, and again, the idea of direct<br />action, that of acting without representation now in the world in a<br />reality-forming way.<br /><br />(I was convinced about Clark's work, for instance the 'relational<br />objects', when I saw some documentation in the exhibition 'Phases of<br />the Kinetic at the Hayward Gallery in London in 2000. See Suely Rolink:<br />'For a State of Art, the actuality of Lygia Clark' at<br /><a rel="nofollow" href="http://caosmose.net/suelyrolnik/pdf/for_a_state_of_art_Bienal.pdf/">http://caosmose.net/suelyrolnik/pdf/for_a_state_of_art_Bienal.pdf/</a> )<br /><br />Recognising art methodologies as reservoirs of reflexive, critical and<br />perceptual dynamics that can be put into play in, that ripple into,<br />many contexts, not simply those of art systems per se, is in a sense, a<br />next step. If not-just-art allows for things to be recognisable as<br />working with art systems, but also outside of such a skin, we can also<br />see art methodologies moving outside of art systems, not reporting back<br />to the mother-ship but infecting and mobilising other parts of life,<br />realising other compositional dynamics. (Tracking and developing such<br />art methodologies in the realm of software is something that I'm<br />currently working on for a project 'Softness' with Huddersfield Media<br />Centre.) Partly perhaps this is to do with the massification of art<br />education, art as a partly commodified cultural force, partly also<br />because of a more general intellectuality which occurs in perverse,<br />non-disciplinary, but still reflexive, self-aware and<br />self-experimental, dynamics. Perhaps in the way that cellular automata<br />sometimes produce 'gliders' that move across and out from their<br />generative matrix in a dynamic manner, art methodologies are also<br />launched by art systems which are themselves unable to pre-determine<br />their patternings and behaviours. How can we best learn to set in play<br />the creation of such sensorial and subjectival gliders, self-generating<br />and relational patternings that spread knots, tingles and explosions of<br />other becomings in contexts from which they are supposedly excluded?<br />RG: The development of meta-data standards is something that seems very<br />promising to me, as it relates to a kind of 'opening-up' of information<br />and processes that allows for comparison and relational research. But,<br />at the same time, it's hard for me to not read these developments<br />against Virilio's conception of speed and my negative (luddite?)<br />reactions to the utopian fantasies of a singularity, as a primary<br />motivation for meta-data seems to be the 'speeding-up' and<br />universalization of the archive. I'm curious about your thoughts on the<br />desire for a comprehensive archive, a universe of 'tagged' experiences.<br />How do we formulate a dialectical approach that avoids the<br />utopia/dystopia trap, yet remains politically and structurally engaged?<br />MF: Well this is a key question! I dare say that simply raising such<br />questions, stubbornly insisting on the political and existential<br />dimensions of these technologies is essential in itself to forming<br />something of an answer. And it seems that many people working in the<br />area of metadata are aware of this. The richness, the<br />uncontrollability of life is what drives them on, that makes them<br />hungry to find an expressive way of coupling it with the inherently<br />reductive, but also manifoldly explosive powers of computational and<br />networked digital media.<br /><br />At the same time, this is a current recursion of an old<br />media/anti-media problem. Does Plato call for poets to be imprisoned<br />for betraying the lived immediacy of language or for being a vector by<br />means of which the wrong things, tricky ideas, serious pleasures might<br />be remembered and made mobilisable?<br /><br />The notion of 'The Singularity', however, that significant<br />computational intelligence will be developed, be networked and suddenly<br />cross a threshold of richness into a new level of synergetic post-human<br />intelligence used to express a totalisation, is a phantasm - control's<br />dry dream of Daddy transmuted into God, but with the twist that God is,<br />like Eve, 'simply' the result of man's parts, the multiplication of his<br />tools. Needless to say, the fear is that, instead of the reverse<br />transit into Eden, it is man himself who becomes the appendage and the<br />tag becomes a tourniquet.<br />Given such a scenario, what more is there to do but to sit back and<br />laugh?<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of<br />the New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council<br />on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Kevin McGarry (kevin@rhizome.org). ISSN:<br />1525-9110. Volume 9, number 46. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact info@rhizome.org.<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />Please invite your friends to visit Rhizome.org on Fridays, when the<br />site is open to members and non-members alike.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />