RHIZOME DIGEST: 08.18.06

<br />RHIZOME DIGEST: August 18, 2006<br /><br />Content:<br /><br />+opportunity+<br />1. gill@watershed.co.uk: Clark Bursary - UK Digital Art Award<br />2. info: Art Blog links at Furtherfield.org<br />3. Jeff Ritchie: CFP: International Digital Media and Arts Association<br />Conference &quot;Work in Progress/Rate of Change&quot; (deadline:9/15/06; conference<br />dates: 11/9/06-11/11/06)<br /><br />+announcement+<br />4. Ignacio Nieto: &lt;Up Dating, Art and Technology&gt;<br />5. Ryan Griffis: Parking Public Beta Database<br />6. Mel Alexenberg: new book: the Future of Art in a Digital Age<br /><br />+thread+<br />7. T.Whid, marc, ARN, Ryan Griffis, Jim Andrews, Pall Thayer: New media<br />art shouldn't suck<br />8. marc, T.Whid, rob@robmyers.org, Jim Andrews, ARN, Patrick Tresset,<br />bram, Lee Wells: Charlie puts NMA's down…<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions<br />allow participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: gill@watershed.co.uk &lt;gill@watershed.co.uk&gt;<br />Date: Aug 15, 2006<br />Subject: Clark Bursary - UK Digital Art Award<br /><br />Final call for proposals:<br /><br />Mon 4 Sept 2006 is the forthcoming deadline for applications for the Clark<br />Bursary - 6th UK Digital Art Award. Initiated in 1998, the Bursary<br />provides opportunities for creative development in digital media through a<br />residency programme, and has built a reputation for innovation,<br />development and quality. Watershed Media Centre and partners including<br />Situations at the University of the West of England, are pleased to offer<br />the award of ?17,500 enabling an exceptional UK artist working primarily<br />in digital media, to develop their career and proposed idea/s through a<br />supported residency at Watershed, Bristol UK.<br /><br />A new website is now online where you can find full guidelines and<br />download an application form, please visit<br /><a rel="nofollow" href="http://www.dshed.net/clarkbursary">http://www.dshed.net/clarkbursary</a><br />The site features work by previous recipients and a studio space where<br />this year's artist will document there development process.<br /><br />The Clark Bursary is funded by J A Clark Charitable Trust, Watershed, and<br />Arts Council England South West. In association with the University of the<br />West of England, Bristol.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: info &lt;info@furtherfield.org&gt;<br />Date: Aug 17, 2006<br />Subject: Art Blog links at Furtherfield.org<br /><br />Art Blog links at Furtherfield.org<br /><br />We have been receiving and collecting links for Art Blogs on furtherfield<br />for a little while now. And we thought that it might be a good idea to see<br />who else is out there currently creating 'Art Blogs'.<br /><br />We are particularly interested in finding 'art blogs' that are created as<br />'art objects/pieces/works of art', and blogs observing, writing about net<br />art &amp; meda arts culture.<br /><br />Before sending, we advise you to check to see if you are not already on<br />there and to see that your blog might belong elsewhere in another links<br />section regarding its content and context.<br /><br />If you wish to submit an Art Blog, please do it via email using this email<br />address - info@furtherfield.org<br /><br />Submission Format (example):<br /><br />title - The creative Nipper.<br />info (about) - no more than 200 words.<br />URL - <a rel="nofollow" href="http://www.artblogger.it">http://www.artblogger.it</a><br /><br />Art blog links section:<br /><a rel="nofollow" href="http://www.furtherfield.org/displaylinks.php?link_set=11">http://www.furtherfield.org/displaylinks.php?link_set=11</a><br /><br />Thank you - Marc.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: Jeff Ritchie &lt;ritchie@lvc.edu&gt;<br />Date: Aug 18, 2006<br />Subject: CFP: International Digital Media and Arts Association Conference<br />&quot;Work in Progress/Rate of Change&quot; (deadline:9/15/06; conference dates:<br />11/9/06-11/11/06)<br /><br />November 2006 International Digital Media and Arts Association Conference<br />&quot;Work in Progress/Rate of Change&quot;<br /><a rel="nofollow" href="http://idmaa.org/idmaaNovember2006/">http://idmaa.org/idmaaNovember2006/</a><br /><br />Call for Papers<br /><br />The fourth annual International Digital Media and Arts Association<br />Conference seeks abstracts for papers that explore the reality of the<br />constantly changing digital universe in which we live. This brave new<br />world is a constant work in progress. Whereas the old reference point was<br />the finishing of &quot;something&quot; (be it media object, art form, or business<br />practice); now the issue is not completion, but rate of change. Nothing<br />stands still. While this was always true, the evolution of the digital<br />world we all live in has brought this into clear focus.<br /><br />The conference welcomes academics, artists, and industry representatives<br />to participate in refereed paper presentations, panels, discussion<br />workshops, gallery talks, performances, and hands-on tutorials. The<br />conference will begin on November 9th and end on November 11th and will<br />also include a juried exhibition and a vendor fair. This conference is<br />hosted in San Diego, California by National University.<br /><br />The four main conference categories for the November 2006 iDMAa Conference<br />are 1) Art/Design, 2) Business/Industry, 3) Education, and 4) Media/Games.<br /><br />The Conference seeks submissions of abstracts (500 words maximum) for<br />presentation and discussion. All abstracts will be refereed for<br />acceptance. Those works selected for the conference will then be reviewed<br />for possible publication in _The International Digital Media and Arts<br />Association Journal_. Submissions will be for one of four main conference<br />categories.<br /><br />Please send all submissions by September 15th, 2006 to:<br />Aleksandra Vinokurova at Avinokurova_at_nu.edu<br /><br />Abstracts should be submitted for review as an attachment in either<br />Microsoft Word or PDF format (please include your last name in the<br />filename). Abstracts should include a cover letter indicating your<br />preferred conference category and should follow standard academic paper<br />formatting conventions. Participants are also encouraged to propose panels<br />on topics of specific interest. Panel submissions should include a brief<br />description of the panel topic and list of panelists (include a short vita<br />for each panelist). Authors will be notified via email of acceptance by<br />approximately September 30, 2006.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's<br />fiscal well-being, so think about about the new Bundle pack, or any other<br />plan, today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting<br />a thorough review of the web hosting industry, we selected BroadSpire as<br />our partner because they offer the right combination of affordable plans<br />(prices start at $14.95 per month), dependable customer support, and a<br />full range of services. We have been working with BroadSpire since June<br />2002, and have been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: Ignacio Nieto &lt;ignacio_nieto01@yahoo.es&gt;<br />Date: Aug 12, 2006<br />Subject: &lt;Up Dating, Art and Technology&gt;<br /><br />Dear friends and collaborators,<br /><br />TROYANO<br />&lt;Up Dating, Art and Technology &gt;<br />…………………………………………………..<br />A series of conferences that will aboard the limits between art and<br />technology from the last expiriencies made by artists. The event is<br />divided in two phases;<br /><br />&lt;—/////////////////////////////////////////////////////////////<br />-From 6 pm in the Centre Cultural of Spain of Santiago, Chile, during the<br />days 17, 18 and 19 of<br />August, will be boradcasted online to Espacio H<br />located in the city of Cordoba, Argentine. These<br />actvities will be part of the 8th Digital Days Works<br />from Cordoba, Argentine.<br />2006<br />/////////////////////////////////////////////////////////////—&gt;<br />-Since the days 24th, 25th y 26th of August in the<br />School of Arts in the city of Valparaiso, will be<br />transimitted the 8th Digital Days Works from Cordoba,<br />Argentine.<br /><br />PROGRAM………………………………………………………………………………….<br /><br /> Cultural<br />Centre of Spain of Santiago, Chile<br />_____________________________________________________________________<br />17 of August / 18 - 21 hrs.<br />-Igor Stromajer (sl) &lt;Mobil Technology&gt;: Wpack.<br />-Marina Zerbarini (ar) &lt;Bio Arte&gt;: Heat, Vapor<br />Humidity. Turner in the<br /> XXI cent.<br />-Enrique Rivera (cl) &lt;Technology and Politics:<br />Cybernetic Synergy,Basis<br /> and Convergence betweenen Art + Science+ Technology<br />in Chile<br /><br />_____________________________________________________________________<br />18 of August / 18 - 21 hrs.<br />-Dmitry Bulatov (ru) &lt;Bio Art&gt;: Third Modenization:<br />Works of Techno-<br /> Biological Art Works -<br />-Jos&#xE9; Miguel Tagle (cl) &lt;Bio Art&gt;: The Brain of the<br />Chaman.<br /> Neurobiological Rersearch and Bioelectronic<br />Instalations.<br />-Mirko Petrovich (cl) &lt;Technology and Politics&gt;:<br />Gesture Control in the<br /> Audiovisual Interactive Systems.<br />_____________________________________________________________________<br />19 of August / 18 - 21 hrs.<br />-Angellique Waller (us) &lt;Technology and Politics&gt;:<br />Ebay Longing<br />-Eduardo Navas (sa-us) &lt;Technology and Politics&gt;: The<br />Culture of<br /> Remix. The influence of the Break in DJ in the<br />Ideology of the<br /> Repetition.<br />-Marc Tutters (ca) &lt;Mobil Technology&gt;: Beyond the<br />Locative Medias<br /><br />l———————– &gt;more information<br />www.t-r-o-y-a-n-o.cl<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: Ryan Griffis &lt;ryan.griffis@gmail.com&gt;<br />Date: Aug 13, 2006<br />Subject: Parking Public Beta Database<br /><br />The Temporary Travel Office is updating it's database of parking lots and<br />utopias in order to create more flexible visualizations and analyses.<br /><br />We welcome new additions to our ongoing research archive from web- based<br />visitors, as well as mobile participants. Data can be submitted in the<br />form of voice recordings (via phone) and/or text and image uploads.<br /><br />As our research is specifically focused on the development of parking<br />within the United States, we can only support US-based participation. To<br />participate or just to see currently available data, point your browser<br />to:<br /><br /><a rel="nofollow" href="http://temporarytraveloffice.net/hollywood/parking.html">http://temporarytraveloffice.net/hollywood/parking.html</a><br /><br />Mobile participants should go to<br /><a rel="nofollow" href="http://temporarytraveloffice.net/mobilecontent.html">http://temporarytraveloffice.net/mobilecontent.html</a><br /><br />More about Parking Public:<br />Parking Public is a research initiative documenting specific histories of<br />parking lot development as it relates to the more general ideology of<br />utopian capitalism. The initiative involves a three part process: 1) in<br />situ research of parking lots including participatory walking tours 2)<br />general public surveys of idiosyncratic notions of utopia in contrast to<br />the structured mundane reality of auto parking 3) a proposal for a<br />monument/memorial (nonument) to the 20th century parking lot in the United<br />States. The Travel Office is conducting research in various cities and<br />towns across the United States, as well as utilizing telecommunications<br />technologies to document the interactions between local and networked<br />spaces – immediate and distant desires.<br />Visit the Temporary Travel Office online<br /><a rel="nofollow" href="http://www.temporarytraveloffice.net">http://www.temporarytraveloffice.net</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: Mel Alexenberg &lt;melalexenberg@yahoo.com&gt;<br />Date: Aug 17, 2006<br />Subject: new book: the Future of Art in a Digital Age<br /><br />Dear Rhizomers,<br />As fellow explorers at the intersections of art, science, technology, and<br />consciousness, I am sure you will enjoy my new book discused by our<br />colleagues below.<br /><br />The Future of Art in a Digital Age: From Hellenistic to Hebraic Consciousness<br />By Mel Alexenberg<br />Published by Intellect Books, 2006<br /><a rel="nofollow" href="http://www.intellectbooks.co.uk/ppbooks.php?isbn=1841501360">http://www.intellectbooks.co.uk/ppbooks.php?isbn=1841501360</a><br /><br />In his book, Mel Alexenberg navigates his artistic insight amid the<br />labyrinthian complexities, explosions, and revolutions of the past forty<br />years of art, tracing his way amid questions of science and religion,<br />technology and environment, education, culture, and cosmos. Everyone will<br />find his book full of new vantage points and vistas, fresh insights that<br />give a uniquely personal history of artistic time that indeed points to<br />new and open futures.<br />- Lowry Burgess, Dean, Professor of Art, Distinguished Fellow of the<br />Studio for Creative Inquiry, Carnegie Mellon University, Pittsburgh.<br /><br />Mel Alexenberg, a very sophisticated artist and scholar of much experience<br />in the complex playing field of art-science-technology, addresses the<br />rarely asked question: How does the &quot;media magic&quot; communicate content?<br />- Otto Piene, Professor Emeritus and Director, MIT Center for Advanced<br />Visual Studies, Massachusetts Institute of Technology, Cambridge.<br /><br />This is a wonderful and important book. The author links the history of<br />art to the important role played by various forms of thinking in the<br />Jewish tradition and connects that to the emerging culture of digital<br />expression. Brilliant insights and new ways of seeing make this a<br />must-read for anyone interested in the intellectual history of images in<br />the 21st Century.<br />- Ron Burnett, author of How Images Think (MIT Press, 2005), President of<br />Emily Carr Institute of Art and Design in Vancouver, Canada, and<br />Artist/Designer at the New Media Innovation Center.<br /><br />The Future of Art in a Digital Age: From Hellenistic to Hebraic<br />Consciousness opens new vistas in the attempts to reconcile the newest<br />developments in digital art and postmodern critical perspectives with the<br />ancient concerns of the arts with the spiritual. It offers fresh<br />perspectives in how we can learn from Greek and Jewish thought to<br />understand the present era.<br />- Stephen Wilson, author of Information Arts: Intersections of Art,<br />Science, and Technology (MIT Press, 2002) and Professor of Conceptual and<br />Information Arts at San Francisco State University.<br /><br />The author succeeds in opening a unique channel to the universe of present<br />and future art in a highly original and inspiring way. His connection<br />between ancient concepts (Judaism) and the present digital age will force<br />us to thoroughly rethink our ideas about art, society and technology. This<br />book is evidence that Golem is alive!<br />- Michael Bielicky, Professor of Media Arts at the Academy of Fine Arts in<br />Prague, Czech Republic, and at Hochschule fur Gestaltung, ZKM Center for<br />Art and Media, in Karlsruhe, Germany.<br /><br />This book is simply a must read analysis for anyone interested in where we<br />and the visual arts are going in our future. Alexenberg has provided us<br />with powerful new lenses to allow us to &quot;see&quot; how postmodern art movements<br />and classical Judaic traditions compliment and fructify one another as the<br />visual arts are now enlarging and adding a spiritual dimension to our<br />lives in the digital era.<br />- Moshe Dror, co-author of Futurizing the Jews: Alternative Futures for<br />the 21st Century (Praeger, 2003), President of World Network of Religious<br />Futurists, and Israel Coordinator of World Future Society.<br /><br />This Hebraic-postmodern quest is for a dialogue midway on Jacob's ladder<br />where man and God, artist and society, and artwork and viewer/participant<br />engage in ongoing commentary.<br />- Randall Rhodes, Professor and Chairman, Department of Visual Art,<br />Frostburg State University, Maryland.<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via<br />panel-awarded commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: T.Whid &lt;twhid@twhid.com&gt;, marc &lt;marc.garrett@furtherfield.org&gt;, ARN<br />&lt;info@x-arn.org&gt;, Ryan Griffis &lt;ryan.griffis@gmail.com&gt;, Jim Andrews<br />&lt;jim@vispo.com&gt;, Pall Thayer &lt;p_thay@alcor.concordia.ca&gt;<br />Date: Aug 15, 2006<br />Subject: New media art shouldn't suck<br />+T.Whid posted:+<br /><br />&lt;<a rel="nofollow" href="http://www.mtaa.net/mtaaRR/news/twhid/new_media_art_shouldn_t_suck.html">http://www.mtaa.net/mtaaRR/news/twhid/new_media_art_shouldn_t_suck.html</a>&gt;<br /><br />AFC has a good post today<br />&lt;<a rel="nofollow" href="http://artfagcity.blogspot.com/2006/08/new-media-why-it-doesnt-suck-part-two.html">http://artfagcity.blogspot.com/2006/08/new-media-why-it-doesnt-suck-part-two.html</a>&gt;<br />about the realities of new media artists crossing-over into the larger art<br />world. Here's the bit that should be common sense to new media artists<br />(but often isn't):<br /><br />+++<br /><br />AFC quote:<br /><br />Unlike many professions, there are a great number of people within the art<br />world who could give a shit about the Internet. [?] This sort of thing can<br />create problems for artists who are making work in the medium because the<br />people who understand it best are often the sixteen year nerds [sic] who<br />spend 18 hours a day in front of a computer, as opposed to art world<br />professionals who are responsible for the evaluation of art.<br /><br />+++<br /><br />There are some new media artists who cross-over and make it look easy.<br />Cory Arcangel and the McCoys come to mind. Arcangel succeeds by acting a<br />bit like a ethnographer who travels into hacker culture and exports the<br />bits that make sense to the art world. The McCoys succeed by addressing<br />the older tradition of film and not letting themselves geek-out when<br />addressing the art world.<br /><br />MTAA recently had our worst fears realized when speaking to some<br />traditional art world types about a new piece we're developing with RSG.<br />We were told bluntly that phrases like 'peer-to-peer' and 'file-sharing'<br />are jargon and the art world doesn't give a shit about them anyway. At<br />first, I was defiant. These file-sharing networks are part of the subject<br />of the piece, I told the art world pro. It's like saying you don't like<br />apples so you don't like paintings of apples. It's just not your subject.<br /><br />But then we realized, with some help from the art world pro (who's<br />remaining nameless but was very sharp and helpful), that we were failing<br />to communicate what is interesting about our subject. (At least our 7<br />minute presentation about the project didn't communicate it.) What we find<br />interesting and exciting culturally about this technology needs to be<br />expressed to folks in the present that may be ignorant of it or fail to<br />understand it. We also need to communicate to people in the future that<br />may have no idea what happened in the late 90s / early 00s.<br /><br />MTAA has been wanting to move into the gallery for quite some time now. In<br />order to do so, we'll need to start thinking that our audience is<br />completely ignorant of digital culture. We can't expect them to be geeks<br />that are excited about a good hack. We'll need to communicate our emotion,<br />interest and excitement. We can't expect them to share it until we<br />communicate every bit of it.<br /><br />I can't believe it took me so long to realize this?<br />+marc replied:+<br /><br />Yes - a problem.<br /><br />We have recently been funding the making of some films about net<br />artists/media arts, with the aim of sending them to various education<br />organisations &amp; to be part of some exhibitions - and also promoting them<br />to various television companies. Which seem to be quite popular - some of<br />the local audiences who have been coming to the space (HTTP) are finding<br />it a lot easier in viewing these films, about the artists and the work.<br />Usually before they view much of the work online itself.<br /><br />We are also in the process of building an online facility where net<br />artists/media artists who wish to share their practise and want to explain<br />'one' project - they can do, by uploading a film about it and giving a<br />story about it.<br /><br />It will be up in a couple of weeks hopefully.<br /><br />What I find in respect of many artists is, that if they are given the<br />chance to speak for themselves about their work - usually people get it if<br />it is not too bound up in jargon. But of course, we have to be careful not<br />to lower the standards I suppose - the art still needs it raw dynamic and<br />intensity.<br />+ARN replied:+<br /><br />&gt; MTAA has been wanting to move into the gallery for quite some time<br />&gt; now. In order to do so, we'll need to start thinking that our audience<br />&gt; is completely ignorant of digital culture. We can't expect them to be<br />&gt; geeks that are excited about a good hack. We'll need to communicate<br />&gt; our emotion, interest and excitement. We can't expect them to share it<br />&gt; until we communicate every bit of it.<br /><br />Making art with the internet is just like making art with anything else.<br />It just says that you don't need the 'art world' to do it, unless you need<br />the money from this art world.<br /><br />What you're telling about is not a lack of digital culture from the<br />audience, but a lack of audience's power on what you can do. It's the same<br />if you put a piece of plastic with a mirror on a beach, not many people<br />will see that as art, everyone can do it, and yes precisely, it's just a<br />human act which says that art is just a human thing.. and this act doesn't<br />need any 'art world' to mystify the act. The 'art world' of such an act is<br />simply the world itself, and so it is for a net.art piece.<br /><br />try it: <a rel="nofollow" href="http://yann.x-arn.org/wiki/Arc">http://yann.x-arn.org/wiki/Arc</a><br />+Ryan Griffis replied:+<br /><br />It's interesting to hear someone in the art world say that &quot;peer-to-peer&quot;<br />is jargon, while shows can be titled things like, say,<br />&quot;Dereconstruction.&quot; Maybe if it was B2B, rather than P2P, it would<br />generate more interest :) Geez, it's not as if the art world is still<br />using the telegraph. Is it really possible that people buying thousands of<br />dollars + of art really don't know what &quot;peer-to-peer&quot; means? Seems<br />unlikely. Do they care or like it? i guess that's another issue. But i<br />honestly can't imagine it being any more difficult to explain what<br />&quot;peer-to-peer&quot; means than something like &quot;cultural hybridity&quot; or many of<br />the vaguely theoretical signifiers widely used in art. i think if the<br />significance of Dada (not to mention the non-concept of<br />&quot;dereconstruction&quot;) can be explained to a general audience, &quot;file sharing&quot;<br />shouldn't be too difficult. Obviously, it's not a matter of simple<br />semantics and vocabulary at issue here, and museums have a somewhat<br />different mandate than galleries. i agree with the need to make clear the<br />significance/interest of work without relying on the capital of catch<br />phrases, but i'm also skeptical that the ideas MTAA is talking could be<br />read as exclusionary in the context of the art world. Then again, if it's<br />just a pragmatic issue of gaining acceptance in their terrain, i guess all<br />of this is really irrelevant – it's just easier to do what is expected.<br /><br />Aside from the obvious problem of value appreciation/depreciation (art<br />object vs. software), could it also be an issue of High Art's historic<br />problem with the kitsch factor of popular media and language (i.e.<br />commercially vulgar rather than transcendent)? just a thought, maybe not<br />on target.<br />+Jim Andrews replied:+<br /><br />I suspect that actually is on target.<br /><br />Also, just because an art pro couldn't care less about the Internet as an<br />art medium, it doesn't mean he or she doesn't have some ideas about what<br />is to be found on the Internet. Very likely he or she just has not found<br />much net art on it but is somewhat familiar with any number of other<br />dimensions of the Internet. Such as the pop net for teenagers (if he or<br />she has kids) which consists mainly of IM, youtube-like videos, viral<br />games, and other assorted yuks. And shopping sites. Etc.<br /><br />To make an analogy with TV, it's as though there are interesting TV<br />stations that are in unusual channel locations that aren't covered in the<br />usual TV guides.<br />+Pall Thayer replied:+<br /><br />&gt; AFC quote:<br />&gt;<br />&gt; Unlike many professions, there are a great number of people within the<br />&gt; art world who could give a shit about the Internet. [?] This sort of<br />&gt; thing can create problems for artists who are making work in the<br />&gt; medium because the people who understand it best are often the sixteen<br />&gt; year nerds [sic] who spend 18 hours a day in front of a computer, as<br />&gt; opposed to art world professionals who are responsible for the<br />&gt; evaluation of art.<br />&gt;<br />&gt; +++<br /><br />I don't agree that &quot;the people who understand it best are often the<br />sixteen year nerds…&quot; They usually don't understand it because they don't<br />understand the &quot;art&quot; within. The right people to understand are the<br />art-world people but they allow themselves to be scared off by the tech.<br />If they just take a little time to look beyond, they'll see that it's just<br />art.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: marc &lt;marc.garrett@furtherfield.org&gt;, T.Whid &lt;twhid@twhid.com&gt;,<br />rob@robmyers.org, Jim Andrews &lt;jim@vispo.com&gt;, ARN &lt;info@x-arn.org&gt;,<br />Patrick Tresset &lt;autrechose@btopenworld.com&gt;, bram &lt;bram.org@gmail.com&gt;,<br />Lee Wells &lt;lee@leewells.org&gt;<br />Date: Aug 17-18, 2006<br />Subject: Charlie puts NMA's down…<br />+ marc posted:+<br /><br />Wow - and now we have Charlie Gere putting us all down.<br /><br />&quot;So are artists at the cutting edge of new-media technology? No, says<br />Charlie. One of the problems is that other stuff on the net is so much<br />more mind-blowing. A site such as Google Earth is so much more awesome<br />and thought-provoking than something an arty hacktivist can knock up on<br />her PC.&quot;<br /><br />I would love to have an open discussion with him about this stuff this<br />on-line.<br /><br /><a rel="nofollow" href="http://feeds.feedburner.com/~r/mtaa/~3/13468813/the_times_uk_does_new_media.html">http://feeds.feedburner.com/~r/mtaa/~3/13468813/the_times_uk_does_new_media.html</a><br /><br />Also check rhizome front page…<br /><br />Thanks Charlie, we love you two ;-)<br />+T.Whid replied:+<br /><br />He's right about one thing. Artists aren't at the cutting-edge of<br />technology. The technocrats and scientists will always be ahead…<br />with the technology. (Though Golan Levin is working with one of the<br />top people in eye-tracking and face recognition at Carnegie-Mellon.)<br /><br />Anyway, the 'thought-provoking&quot; part of his statement is complete and<br />utter bullshit. Google Earth is cool and thought-provoking but you<br />don't need gee-whiz tech to be a thought-provoking artist. I think<br />that would be abundantly obvious to everyone.<br />+rob@robmyers.org replied:+<br /><br />Quoting &quot;T.Whid&quot; &lt;twhid@twhid.com&gt;:<br /><br />&gt; He's right about one thing. Artists aren't at the cutting-edge of<br />&gt; technology. The technocrats and scientists will always be ahead…<br />&gt; with the technology. (Though Golan Levin is working with one of the<br />&gt; top people in eye-tracking and face recognition at Carnegie-Mellon.)<br /><br />This is a historically unprecedented situation. Early computer artists<br />begged,<br />borrowed, stole or remortgaged for access to computer technology at the same<br />time as the pioneers of AI research and mathematical simulation. If they'd<br />stuck with tabulators we wouldn't be here now. Painters have always availed<br />themselves of technological and theoretical developments. Even fire was new<br />once, and cave artists didn't stick with twigs and berries.<br /><br />For &quot;New Media&quot; art to be a kind of aethetic and technological conservatism<br />breaks the irony tag. People are building careers cannibalising the gains of<br />the 60s and 70s into accessible work for the usual suspects. This is kitsch;<br />cheaply made and heavily marketed mass-produced versions of something<br />that once<br />meant something. It ignores the historical and cultural context of the<br />very work<br />it cannibalises.<br /><br />&gt; Anyway, the 'thought-provoking&quot; part of his statement is complete and<br />&gt; utter bullshit. Google Earth is cool and thought-provoking but you<br />&gt; don't need gee-whiz tech to be a thought-provoking artist. I think<br />&gt; that would be abundantly obvious to everyone.<br /><br />Charlie has been in New Media longer than some of us. His criticism can be<br />answered, but let's not try to pretend it is unreasonable.<br /><br />If Google Earth had been submitted to SIGGRAPH a decade ago it would<br />have been a<br />triumph. Its gee-whiz effect is an aesthetic and conceptual effect: it<br />shows you<br />a different worldview, it makes you look at the world differently. It changes<br />your perceptions and adds to your range of experience of regard. It is<br />not art,<br />but it is an effective analog to art and it is more effective than much New<br />Media art. We would do well to ask ourselves why this is and why<br />*precisely* it<br />is not art. That might help us get a GPS lock on some tasks that New<br />Media needs<br />to start working on rather urgently if it is not to become the new<br />water colors.<br /><br />Possibly one doesn't need gee-whiz tech to be a thought-provoking<br />artist. But a<br />New Media artist is an artist working with new media, by *definition* they<br />are<br />working with gee-whiz technology. We cannot decide that time stopped in 1996<br />(or whenever we could first afford our own copy of Director and a QuickTime<br />codec). Nam June Paik's later work has a different meaning to earlier<br />work done<br />with the same technology. Charcoal does not mean the same thing now as it did<br />twenty thousand years ago.<br /><br />IT has become pervasive. It is now landscape rather than still life, ground<br />rather than figure. We can work with this, turning from unpaid salespeople of<br />the gee-whiz to embedded reporters and critics of it in the wider world.<br /><br />Or we can reaffirm the link between the new and new media (and the high<br />and high<br />art) amd pursue the new arenas for computation (wearable, mobile, massively<br />networked) and new levels of computing power (can I get a Beowulf cluster of<br />that?) that have emerged over the last decade.<br /><br />Or we can regroup, take stock, look hard at where we've come from and<br />where we<br />are and try to maintain that trajectory or to generate a new one. This turns<br />the trend that Charlie criticises into a virtue.<br /><br />The current state of New Media art is revealing about changing social<br />relations<br />in western culture. This in itself is interesting and might generate some<br />useful work for New Media artists to do.<br />+marc replied:+<br /><br />HI T.Whid &amp; all,<br /><br /> &gt;He's right about one thing. Artists aren't at the cutting-edge of<br />technology. The technocrats and scientists will always be ahead…with<br />the technology. (Though Golan Levin is working with one of the top<br />people in eye-tracking and face recognition at Carnegie-Mellon.)<br /><br />And my answer would be to him, well 'so what?'<br /><br />We know we cannot build a spaceship to splurt out happy patterns around<br />the galaxy and all that nonsense.<br /><br />If media art is only measured by its supposed 'cutting edge' of<br />technology I would personally find it all pretty boring.<br /><br />for me, it's the context, the communities that use it, the networked<br />nature of it, the ideas that come out of it, the content created with<br />it, the fact that it is free (almost) from historical control and lame<br />canons and htere is more, so much more - he seemed to miss all these<br />vital ingredients…<br /><br /> &gt;Anyway, the 'thought-provoking&quot; part of his statement is complete and<br />utter bullshit. Google Earth is cool and thought-provoking but you<br />don't need gee-whiz tech to be a thought-provoking artist. I think<br />that would be abundantly obvious to everyone.<br /><br />It's like measuring the size of a male protrudence next to another I<br />think, mine is bigger and better than yours kind of thing.<br /><br />If I was one of those artists mentioned in the article I would feel<br />pretty embraressed to aquainted to such a negative and non-visionary<br />stance. Perhaps Charlie is aiming to fill the shoes to be the 'Brian<br />Sewell' of the media art world. <a rel="nofollow" href="http://linkme2.net/9h">http://linkme2.net/9h</a><br /><br />He manages make everything sound so boring and tired - completely<br />opposite to those who are actually doing it, why the heck is he writing<br />about it and invited to conferences about it - if he hates it so much?<br /><br />I actually respected Charlie Gere and thought that he had some important<br />things to say regarding media art and its culture but, this has forced<br />me to re-evaluate my original feelings about him. If he can just<br />irresponsibly blabber on in the mass media press (a murdoch paper at<br />that) and flippantly diss a whole generation, with such misinformation<br />then something might have to be done about it - in a productive way of<br />course ;-)<br />+Jim Andrews replied:+<br /><br />new technology, in itself, is not interesting art. we can see that from<br /><a rel="nofollow" href="http://www.playdojam.com">http://www.playdojam.com</a> . there we have new technology used in an<br />entertaining way, but not interesting as art. the virtual basketball game<br />just doesn't interest as art, however entertaining it is. perhaps with a few<br />modifications you could significantly change the meaning of the activity and<br />turn it into art. for instance, consider the famous 'computer game' where<br />you try to shoot all the terrorists, but in doing so, you spawn more<br />terrorists. The technology is very similar to game technology but it is<br />altered so that the meaning of the activity is significantly different from<br />the usual computer game.<br /><br />google earth is exceptional in that the new technology is used in a richly<br />meaningful way. but, usually, when new technology comes around, the uses to<br />which it's put, initially, are, at best, entertaining. artists excel in<br />discovering/creating deeper human meaning in the processes technology<br />supports. new language, in itself, is not poetry. it takes some time to<br />tease the poetry from new language, to be able to feel with the new<br />language, to turn the new extension of the body or mind from an inarticulate<br />claw into something capable of summoning poetry.<br /><br />but artists should not be afraid of learning how to use technology. how to<br />program. how to use mathematics, physics, etc, because there lies the key,<br />often, to more subtle and meaningful articulation of the technology.<br />+ARN replied:+<br /><br />another quote:<br />&quot;The web, Charlie says, has the alarming potential of realising the idea of<br />the artist Joseph Beuys, that everyone is an artist. This could spell the<br />end of art as we know it, when everyone becomes a producer and we all drown<br />in a sea of mediocrity made up of billions of minutely-niched microchannels.&quot;<br /><br />i think this is great, so will better write:<br /><br />&quot;when everyone becomes a producer and we all grow in a great sea of<br />experimentations made up of billions of creative microchannels.&quot;<br /><br />why being so alarmed by JB (&amp; others) idea , Charlie ?<br />+marc replied:+<br /><br />Hi Arn,<br /><br />I have heard this kind of argument many times, when meeting curators<br />mostly.<br /><br />I would have to disagree with Charlie here, because for one - not<br />everyone wants to be an artist. Plus - art does not always come from<br />places that one would prefer it to arrive from, it is more than just a<br />studied and inhereted creativity…<br /><br />I have always been excited that the web has been bringing about<br />independent creativity, outside of the usual places, such as art<br />institutions myself.<br /><br />It also challenges the too readily accepted hierarchies to take a<br />lookoutisde of their assumed vistas…<br />+Jim Andrews replied:+<br /><br />&gt; another quote:<br />&gt; &quot;The web, Charlie says, has the alarming potential of realising<br />&gt; the idea of<br />&gt; the artist Joseph Beuys, that everyone is an artist. This could spell the<br />&gt; end of art as we know it, when everyone becomes a producer and we<br />&gt; all drown<br />&gt; in a sea of mediocrity made up of billions of minutely-niched<br />&gt; microchannels.&quot;<br />&gt;<br />&gt; i think this is great, so will better write:<br />&gt;<br />&gt; &quot;when everyone becomes a producer and we all grow in a great sea of<br />&gt; experimentations made up of billions of creative microchannels.&quot;<br />&gt;<br />&gt; why being so alarmed by JB (&amp; others) idea , Charlie ?<br /><br />Both of these have already happened, haven't they? It's like the wave and<br />particle theories of light. They are at odds with each other but both shed<br />some light on um light.<br /><br />Not &quot;billions&quot; of channels–and more channels of dreck than creative<br />microchannels–but enough of both that it almost might as well be<br />&quot;billions&quot;. Also, one person's creative microchannel is another's dreck.<br /><br />What art is is continually under revision in a wacky wiki with no file<br />protection and thousands of copies of what once was only a few hundred<br />copies.<br /><br />I recall McLuhan and Ong emphasizing that in some cultures, there is no<br />concept of art, although there are/were many artifacts that are now<br />interpreted as art. And in some of these cultures, they say 'no, we don't<br />make art; we just try to make everything we make with care and attention.&quot;<br /><br />Art is continually torn apart, rent asunder, dying, dead, dismembered–and<br />continually subject to remembering, transformation, regeneration,<br />transmigration, resurrection. It's like Orpheus on a very bad hair day<br />where there's one limb here, one limb there, death and destruction of he<br />himself all around yet different versions of himself in various stages of<br />life–not even recognizable as being he himself–maybe not even he<br />himself, by now. And now we see even very little use in linking them all<br />to Orpheus, since the process by now involves so many hybrids, many of<br />which quite clearly do not involve Orpheus so much as non-Orphic figures<br />that we think it might not be like this at all.<br />+Patrick Tresset replied:+<br /><br />I am not sure if everybody knows that Charlie is involved in a very<br />interesting<br />and well funded project initiated by Paul Brown called Drawbot.<br />+bram replied:+<br /><br />Art is a closed system that only sees what it already knows. (And is<br />very badly equipped to access new information)<br /><br />I think we have to defend new media art<br />we will have to be missionaries<br />we will have to educate<br /><br />we will have to infiltrate<br />we will have to explain<br />we will have to promote early netart<br /><br />And at the same time we should go on to intertwine different spheres,<br />to develop new ways of seeing the same, never seen before, to<br />experiment beyond techniques, to develop new ways of generating sense.<br />Don't forget we (at least some of us) are on the internet because we<br />don't want to have &quot;art&quot; as our only customer, consumer nor as the<br />most important vector by which we work.<br /><br />Yet, we want recognition from the art world because that's the place<br />we feel at home (at least some of us)<br /><br />Restart reading at the beginning.<br /><br />Annie Abrahams<br /><br />PS 1<br />What's wrong with watercolours? I would be delighted if as many people<br />wanted to learn coding as watercolours. One can make cutting edge art<br />in watercolours, but it's rare.<br /><br />Art is rare. So the article does not disappoint me. It talks about new<br />media. We exist!<br /><br />PS 2<br />Please ARN explain us a bit more about your poietic aggregator?<br />Indeed, how many persons are behind?<br />Tell me why this is more than just another way to produce beautiful<br />abstract images?<br />I would like to have them too :)<br />+ARN replied:+<br /><br />&gt; Art is rare. So the article does not disappoint me. It talks about new<br />&gt; media. We exist!<br /><br />Art is not rare, art is everywhere for whom can see it. Art is what we say<br />it is. I agree with Jim Andrews about the parallel with theory of light.<br /><br />&gt; PS 2<br />&gt; Please ARN explain us a bit more about your poietic aggregator?<br />&gt; Indeed, how many persons are behind?<br /><br />I never tried to count. I thought about people behind works presented in<br />articles from sources used in this aggregator.<br /><br />&gt; Tell me why this is more than just another way to produce beautiful<br />&gt; abstract images?<br /><br />it's more and not more…it depends how you look at it. If you read french<br />(i know you do ;-), you can read:<br /><br /><a rel="nofollow" href="http://yann.x-arn.org/wiki/PoieticAggregator">http://yann.x-arn.org/wiki/PoieticAggregator</a><br /><br />&quot; Si les initiateurs de ce projet envisagent essentiellement des activit&#xE9;s<br />de veille, je crois aussi qu'une interface de ce type pourrait &#xEA;tre tr&#xE9;s<br />utile pour la gestions des alertes, le suivi des activit&#xE9;s multi-projets ou<br />encore la surveillance d'un parc de machines &quot;<br /><br />for me, it's just a way to produce abstract images, and not necessarily<br />beautiful. secondly i use it sometimes to jump in unknown online works.<br />+Lee Wells replied:+<br /><br />Art is not rare. It is everywhere. Just sometimes is not well thought out.<br />+Patrick Tresset replied:+<br /><br />I personally find those discussions to qualify one activity or another as Art<br />fairly sterile.<br />I was recently at a workshop where Charlie was and his comments were<br />certainly very intelligent but not very constructive. He seems to have a<br />very precise opinion of what art should be and is (well I suppose it is<br />more or less his job). I think his opinion has to be taken as what it is:<br />an opinion.<br />+marc replied:+<br /><br />I agree, it is an opinion - and should be acknowledged as such.<br /><br />But it is an opinion in a national news paper which does give it a<br />different emphasis.<br />+Patrick Tresset replied:+<br /><br />Hi Marc,<br /><br />Yes I know. And his opinion is very much respected certainly for some good<br />reasons<br />My opinion on classifying what we do as art. Is that it is not my problem,<br />or role as an artist. My role is to do my work as well a possible, and if<br />it is art I produce or my programs produce<br />it will be considered as such by some people (including some<br />critics/curators/historians) but not by all.<br /><br />the above is only my opinion<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of the<br />New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation,&#xA0;The Rockefeller Foundation, The Andy Warhol Foundation for the<br />Visual Arts, and with public funds from the New York State Council on the<br />Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 11, number 31. Article submissions to list@rhizome.org<br />are encouraged. 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