<br />RHIZOME DIGEST: March 31, 2002<br /><br />Content:<br /><br />+editor's note+<br />1. Alena Williams: Rhizome.org has expanded the scope of the ArtBase<br /><br />+opportunity+<br />2. Lars Gustav Midboe: Call For Entries–Electrohype 2002<br /><br />+announcement+<br />3. Derek Holzer: NEXT 5 MINUTES 4–First General Announcement March 2002<br /><br />+comment+<br />4. Michael Naimark: response to "engineer-as-artist" interview<br /><br />+interview+<br />5. Florian Cramer: Hacking the Art OS–Interview with Cornelia Sollfrank<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 3.25.02<br />From: Alena Williams (alena@rhizome.org)<br />Subject: Rhizome.org has expanded the scope of the ArtBase<br /><br />Dear Rhizomers:<br /><br />Rhizome.org has expanded the scope of the ArtBase, our online archive of<br />new media art.<br /><br />While formerly restricted to net art, the ArtBase is now open for *all*<br />types of new media art, including net art, software art, computer games,<br />and documentation of new media performance and installation.<br /><br />The goals of the ArtBase are to preserve new media art for the future<br />and to provide a comprehensive resource for people who are interested in<br />experiencing and learning more about new media art.<br /><br />The ArtBase now contains over 550 artworks. You can find out more about the<br />ArtBase, and search the archives, at <a rel="nofollow" href="http://rhizome.org/artbase">http://rhizome.org/artbase</a><br /><br />We welcome your ArtBase submissions–particularly submissions of software,<br />games, and documentation projects. To submit please visit:<br /><br /><a rel="nofollow" href="http://rhizome.org/artbase/submit">http://rhizome.org/artbase/submit</a><br /><br />Yours,<br /><br />Alena Williams<br />ArtBase Coordinator<br /><br /><a rel="nofollow" href="http://rhizome.org/artbase/submit">http://rhizome.org/artbase/submit</a><br /><a rel="nofollow" href="http://rhizome.org/artbase">http://rhizome.org/artbase</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />STATE OF THE ARTS SYMPOSIUM * UCLA APRIL 4-6, 2002 * RHIZOME DISCOUNT *<br /><<a rel="nofollow" href="http://www.eliterature.org/state">http://www.eliterature.org/state</a>> ELO invites Rhizome subscribers to<br />join leading web artists, writers, critics, theorists for the seminal<br />e-lit event of 2002. Rhizome subscribers who register before FEB 15 2002<br />may register at ELO member rates ($25 discount).<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 3.28.02<br />From: Lars Gustav Midboe (lars.midboe@electrohype.org)<br />Subject: Call For Entries–Electrohype 2002<br /><br />This is the first call for Entries for the Electrohype 2002 exhibition.<br />Deadline: May 31st 2002<br /><br />The Electrohype 2002 exhibition will be held in Malmö, Sweden, during<br />ten days in the second half of October 2002.<br /><br />Your submission should contain the following:<br />1. Short description of your work, abstract or synopsis.<br />2. Full description of work, including title, year of production and<br />exhibition history.<br />3. Artists presentation, CV etc.<br />4. Visual presentation of your work, photo, video, url etc.<br />5. Technical description, including size, weight, technical and spatial<br />requirements.<br /><br />The exhibition will include a variety of works ranging from net based<br />projects to large installations controlled by computers. Therefore we<br />are seeking works of art that requires a computer (or several) to be<br />experienced. We are not looking for artworks that relate to linear media<br />even if they are produced by computers,- like rendered images and linear<br />video.<br /><br />Electrohype is a non-profit organization promoting and advocating<br />computer-based art in Sweden and the other Nordic countries. At the<br />present time this art genre lacks its own established forum in this<br />geographical region.<br /><br />Electrohypes main objective is to establish the basis for growth and a<br />supportive environment for this art form here in Scandinavia. We will<br />accomplish this by organizing exhibitions, seminars and workshops<br />related to computer based art.<br /><br />By organizing the Electrohype 2002 exhibition we will establish the<br />first Nordic biannual exhibition for computer based art. The specific<br />dates will be announced during the spring.<br /><br />Submitting material can be done either online or by snail mail. The<br />electronic form will be suitable for those of you who will apply with a<br />URL or net based project. We would like to encourage those of you who<br />will apply with CD-ROMs or installations to print the form and enclose<br />the material/description of installation etc.<br /><br />Both electronic registration form and printable pdf can be found at<br />www.electrohype.org<br /><br />Send the application to:<br />Electrohype<br />Södra Förstadsgatan 18<br />211 43 Malmö<br />Sweden<br /><br />If you have questions regarding the exhibition or the submission you can<br />contact us at: info@electrohype.org<br /><br /><a rel="nofollow" href="http://www.electrohype.org">http://www.electrohype.org</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Leonardo Music Journal (LMJ) 11 includes a double audio CD, "Not<br />Necessarily 'English Music,'" curated by musician, composer, writer and<br />sound curator David Toop. The CDs feature pieces from pioneering U.K.<br />composers and performers from the late 60s through the mid-70s. Visit<br />the LMJ website at <a rel="nofollow" href="http://mitpress2.mit.edu/Leonardo/lmj/">http://mitpress2.mit.edu/Leonardo/lmj/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 3.27.02<br />From: Derek Holzer (derek.holzer@balie.nl)<br />Subject: NEXT 5 MINUTES 4–First General Announcement March 2002<br /><br />Announcing the 4th edition of the Next 5 Minutes, a collaborative<br />exploration of tactical media-making from around the world.<br /><br />For the last decade, Next 5 Minutes has been celebrating and exploring<br />connections between art, electronic media and politics. The variety of<br />zones where these practices overlap are what we call tactical media.<br /><br />Next 5 Minutes will transform itself into an interlinked series of<br />Tactical Media Laboratories (TMLs) and smaller scale local meetings<br />organised in collaboration with media tacticians in many different<br />countries. The first Tactical Media Lab begins in Amsterdam in September<br />2002, and further TMLs are planned for New York, Delhi, Latin America<br />and beyond.<br /><br />These TMLs and local meetings, nurtured and enlivened by an<br />internationally distributed editorial team, will lay the groundwork for<br />the main N5M4 festival scheduled for May 2003.<br /><br />General information, links and news can be found on the website of Next<br />5 Minutes 4:<br /><br /><a rel="nofollow" href="http://www.n5m4.org">http://www.n5m4.org</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />**MUTE MAGAZINE NEW ISSUE** Coco Fusco/Ricardo Dominguez on activism and<br />art; JJ King on the US military's response to asymmetry and Gregor<br />Claude on the digital commons. Matthew Hyland on David Blunkett, Flint<br />Michigan and Brandon Labelle on musique concrete and 'Very Cyberfeminist<br />International'. <a rel="nofollow" href="http://www.metamute.com/mutemagazine/issue23/index.htm">http://www.metamute.com/mutemagazine/issue23/index.htm</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 3.24.03<br />From: Michael Naimark (michael@naimark.net)<br />Subject: response to "engineer-as-artist" interview<br /><br />As the only employee at Interval Research with the "a" word on my<br />business card ("arts and media projects"), and one of the first to<br />arrive (1992) and last to leave (2001), I'm obliged to respond to<br />Natalie Jeremijenko's statement about Interval ("The Engineer-As-<br />Artist," <a rel="nofollow" href="http://rhizome.org/object.rhiz?3254">http://rhizome.org/object.rhiz?3254</a>):<br /><br />"Interval had this same problem [as MIT]: engineers and designers wore a<br />lot of black and had long hair and called themselves artists but didn't<br />exhibit artwork. They were funded by different institutions, such as<br />venture capitalists, and exhibited in very different contexts, mainly to<br />patent attorneys. Calling themselves artists was primarily a way of not<br />being accountable to the [other] engineers." –Natalie Jeremijenko<br /><br />Interval employees exhibited their Interval work constantly in public<br />international art venues such as Ars, ISEA, IAMAS, and Siggraph; in<br />local mainstream and alternative venues; and in various film and media<br />festivals. These included works by Tina Bean Blaine, Elaine Brechin, Sue<br />Faulkner, Becky Fuson, Golan Levin, Jason Lewis, Scott Snibbe, Rachel<br />Strickland, and me. It also included work by engineers never claiming to<br />be artists who were convinced such exhibition would inform their<br />research. For example, former Interval computer vision researcher Trevor<br />Darrell, now an MIT faculty member, said recently of his collaborative<br />exhibit "Mass Hallucinations:" "it was one of the most effective demos<br />I1ve ever done because it didn1t require a graduate student to stand<br />there and explain it to the visiting people and I had more customers per<br />minute than most demos that I1ve ever done." (Media Lab Portraits<br />Colloquium presentation, 10/10/01).<br /><br />Interval was a major sponsor of the MIT Media Lab, NYU's Interactive<br />Telecommunications Program, and the RCA's Computer-Related Design<br />Department, among other places. It supported interns and affiliates who<br />also exhibited regularly, including Romy Achituv, Maribeth Back, Richard<br />Brown, Paul Debevec, Judith Donath, Ignazio Moresco, Camille Norment,<br />Danny Rozin, Camille Utterbach, Leo Villareal, and Emily Weil, to name<br />some. And Laurie Anderson.<br /><br />Interval employees also published - over 200 publications were available<br />on the interval.com website before it closed. (The entire Interval<br />archive, both external and internal websites, is now part of the<br />Stanford Library collection.)<br /><br />Did Interval patent? Yes, that was part of the deal. There was a shared<br />belief that good ideas should impact the marketplace. I think Natalie<br />shares this belief, and the belief in the potential value of patents, as<br />well.<br /><br />Natalie missed Interval's biggest problem to many on the outside: its<br />reputation (earned, I'm afraid) for secrecy. Public exhibitions and<br />publications were part of the solution. They represented a relatively<br />small part of Interval's overall budget. Insuring they continued in a<br />symbiotic, well-managed way was a high priority for several of us.<br /><br />In the end, it probably didn't matter to Paul Allen when he decided to<br />abruptly shut down Interval. My own conclusion is that if art practice<br />had greater influence - being resourceful, knowing when to risk, knowing<br />when to compromise, not confusing greed with quality, being true to<br />heart, finishing in time for the show - that Interval would have had a<br />better chance of survival.<br /><br />MIT's problems with the arts are older and deeper.<br /><br /><a rel="nofollow" href="http://www.naimark.net/">http://www.naimark.net/</a><br /><a rel="nofollow" href="http://rhizome.org/object.rhiz?3254">http://rhizome.org/object.rhiz?3254</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 3.15.2002<br />From: Florian Cramer (cantsin@zedat.fu-berlin.de)<br />Subject: Hacking the Art OS–Interview with Cornelia Sollfrank<br />Keywords: net art, hacking, gender, design<br /><br />[This is the English translation of the original-length German<br />interview. Copyleft and publication data is given at the end. -FC]<br /><br />Hacking the art operating system<br /><br />Cornelia Sollfrank interviewed by Florian Cramer, December 28th, 2001,<br />during the annual congress of the Chaos Computer Club (German Hacker's<br />Club) in Berlin.<br /><br />+ + +<br /><br />FC: I have questions on various thematic complexes which in your work<br />seem to be continually referring to each other: hacking and art,<br />computer generated, or more specifically, generative art, cyberfeminism,<br />or the questions that your new work entitled 'Improvised Tele-vision'<br />throw up. And of course the thematic complex plagiarism and<br />appropriation - as well as what can be seen as an appendix to that, art<br />and code, code art and code aesthetics.<br /><br />CS: Surely code art and code aesthetics are more your themes than mine.<br />I think I should be the one asking the questions here. (laughter)<br /><br />FC: …no, this refers very specifically to statements made by you, for<br />example in your Telepolis interview with 0100101110111001.org, which I<br />found excellent because of its rather sceptical undertones. If that<br />really is more my area though, then by all means we can bracket it out<br />of the interview.<br /><br />CS: No, no. I didn't mean it like that. Quite the opposite in fact.<br />However that is what is so interesting and difficult about the<br />relationship between these complexes - and which I often find myself<br />arguing about. A lot of things appear to run parallel, or better put,<br />one invests more in one area for a particular period of time, then<br />returns back to something else. To keep an eye on how these various<br />activities link together is not easy.<br /><br />FC: When I look at your work, I notice that on the one hand you are a<br />very important net artist, on the other hand - what nevertheless seems<br />closely related to the this - you work as a critical journalist for<br />among others, Telepolis, and frequently write about hacker culture: for<br />example, you've written about an Italian hacker congress and interviewed<br />the Chaos-Computer-Club spokesperson Andy Müller-Maguhn about the<br />Cybercrime Convention. Am I right in supposing that when you write about<br />hacking, you always maintain an aesthetic interest in net art - and<br />that, vice-versa, when you are writing about net art, you investigate to<br />what extent it tends towards computer hacking.<br /><br />CS: I see myself foremost as an artist, and that is my point of<br />departure for everything else; it gives me the motivation too to slip<br />into other roles. Being a journalist is more a means to an end, because<br />as a journalist I obtain information that as an artist I would not<br />obtain. That means, I instrumentalise this function, as I did at the ars<br />electronica 2001. The theme there was 'Takeover' and I was invited to<br />participate on the panel Female Takeover. An interview that I did for<br />Telepolis with the head of the ars electronica, Gerfried Stocker, helped<br />me understand what he thought about the theme - and how this somewhat<br />vague concept came about. That's why journalism and scrutiny are basic<br />tools of my art. My product though - I don't know if I should refer to<br />it like that - is ultimately artistic, or if you want to call it that,<br />aesthetic.<br /><br />FC: In the conclusion to your review on ars electronica you write:<br />"perhaps art no longer needs ars electronica either". I have to add that<br />I warmed to that remark. (laughter)<br /><br />CS: But perhaps it does! "Perhaps" is what is written and meant.<br />(laughter)<br /><br />FC: The motto of the event does not imply that art wants to appropriate<br />technology, rather to the contrary, that technicians want to control art<br />and make artists superfluous.<br /><br />CS: I saw another 'Takeover' there. Stocker felt it was a 'Takeover' by<br />people working in the free market who have virtually taken over art. And<br />basically for the very reason that they are more creative than artists.<br />His whole concept of art circles around creativity; nothing else seems<br />to occur to him about a possible definition of art. (Quoting our good<br />colleague Merz here, creativity becomes something for hairdressers!)<br />Sure, Stocker's thesis was meant as a provocation to artists - on the<br />lines of look at yourselves for once, what a bunch of boring shits you<br />are compared to the young laid back super-kids in the companies who come<br />up with the wildest things. But even that can be interpreted in various<br />ways. You could open up a wider spectrum to 'Takeovers', just like we<br />did when we discussed and engaged with the issues of 'Female Takeover'.<br />By the way, one result of our panel was that at a future ars electronica<br />there should be a 'women only' ars electronica.<br /><br />FC: In order to come back to the question of defining contexts - such as<br />art and non-art, art and hacking: it occurred to me while reading your<br />article on the hacker conference in Italy that usually the domains of<br />art and the hacking are kept apart from one another. Even if in Italy<br />this division was not so rigorously kept in force. That seemed to be a<br />sociological observation, and not a thesis that you support and want to<br />concretize. Is hacking then for you art and does hacking have something<br />to do with art?<br /><br />CS: Both. As far as sociological theories on art and hacking go, I've<br />come increasingly to the conclusion over the last four, five years in<br />which I have been involved in hacking, that hacking culture always has<br />something bordering on a national…(laughter) flavor. That's why it is<br />interesting for me to visit other countries and especially Italy, where<br />it appears as if there does not exist the slightest fear of contact<br />between artists, activists, philosophers etc. They coexist there<br />naturally, dialogue with each other and create a common language in<br />which they can communicate (laughter), which is something I haven't<br />experienced in Germany. As a female artist in the Chaos Computer Club, I<br />have come face to face with some of the worse preconceptions,<br />accusations and verbal abuse of my life (unfortunately).<br /><br />FC: You said: as a 'female artist' in the Chaos Computer Club. What do<br />you put the emphasis on? Being an 'artist' or being 'female'?<br /><br />CS: On both. As far as gender goes there is a basic frankness involved.<br />When one deals with the same themes identically and speaks the same<br />language, gender means less hurdles to cross. (laughter) Since that is<br />seldom the case it becomes one. The bigger problem however is art. That<br />left me utterly dumbfounded. I was having a nice chat with someone at<br />one or other of the Chaos Computer Club's parties and was asked what I<br />do. When I replied "I am an artist", the reaction I got was a hoarse<br />exclamation: "I hate artists", which left me thinking, oh, that's a<br />pity! That usually makes for an abrupt end to any conversation you might<br />have. I find it very difficult to find new topics to talk about, or<br />reasons to stay and ask questions. That has no doubt to do with the fact<br />that hackers see themselves as artists - and more to the point the only<br />genuine ones - and that everyone else is just an idiot and hasn't a clue<br />(laughter). On the other hand though a connection to art has arisen out<br />of the formative days of the Chaos Computer Club. For example in<br />Bielefeld, where padeluun and Rena Tangens see themselves as being<br />active as both artists and gallerists - although they are by no means<br />equally loved and cherished by everyone at CCC.<br /><br />FC: …Felix von Leitner for example, one of the most skilled computer<br />experts in the CCC, enjoys giving padeluum a regular bashing …<br /><br />CS: In the German CCC that has a lot to do with the person padelun - who<br />many simply can't stand. He embodies for some what they are accustomed<br />to in art, and which means the subject is put to an end.<br /><br />FC: Is that not a problem perhaps of the definition of art? Because<br />since the middle of the 18th century, and at the latest since<br />Romanticism, we have a definition of art that is no longer focused on<br />the 'ars', the actual skill involved, but rather on the genius and the<br />aesthetic vision. If one nonetheless sees hacking as art, this seems to<br />have a lot to do with the older definition of 'ars'.<br /><br />CS: That can also have to do with a newer definition of art, if it is<br />exists in the minds of people. For me this has less to do with skill<br />directly, because one person alone in our times does not have the skill<br />to produce something relevant, rather different people with different<br />skills have to come together. A typical hacker would fit into such a<br />team. However it is very tough to get a foot into the German hacker<br />culture with that idea. You probably don't know my work with women<br />hackers?<br /><br />FC: I know the interview that you also did with a female hacker at a<br />Chaos Computer Congress in 1999.<br /><br />CS: …Clara SOpht…<br /><br />FC: …right. And you are working on a comprehensive video documentation<br />of this theme!<br /><br />CS: I'm making a five part series. Due to my experience in the CCC, I<br />narrowed my research down and tried to find women who see themselves as<br />hackers. Besides posting to numerous mailing lists and newsgroups, I<br />asked a diverse number of experts. Bruce Sterling, for example, who has<br />written an erudite book "Hacker Cracker", and is seen as an expert in<br />the American scene, or the American hacker hunter, Gail Thackeray, who<br />was the co-founder of the Computer Crime Unit in the USA. They are<br />really specialists who know the scene very well, and all of them<br />confirmed that there are no highly skilled women in this area. That<br />proved very depressing for me. In my fantasies, I imagined there were<br />all this wild women, complete nerds, exotic, anarchistic and dangerous,<br />courageous enough to want to cross borders and break all conventions,<br />psychopathic and with criminal tendencies, politically active, artistic<br />and more: however they just didn't exist. That's when I switched from<br />the journalist-research modus to the artistic-modus and said to myself,<br />I have to try and reshape this boring reality. And that's why I did the<br />interview with Clara SOpht for example, who doesn't really exist.<br />(Laughter) I just started to invent female hackers.<br /><br />FC: Oh, I see! (laughter) Great!<br /><br />CS: I did show the videos which come out of this process in the art<br />scene, where they went down really well, although sometimes certain<br />clever people ask what they actually have to do with art. Depending on<br />the situation I then reveal that the female hackers do not exist or<br />STILL do not exist. I preferred showing them though in a hacker context.<br />For example I gave a talk at the CCC congress on women hackers and<br />showed the interview with Clara SOpht. It was pretty well attended,<br />including a lot of men, who watched everything and then attacked me for<br />not defending sufficiently Clara Sopht's privacy, because she had<br />stressed that she did not want details about herself being publicized.<br />At the end of the event I mentioned casually that the woman did not<br />exist and that I had invented her. Some people were gobsmacked. Quite<br />unexpectedly they had experienced art, an art which had come to them, to<br />their congress, and talked in their language. I found that very amusing.<br />These little doses of 'pedagogy' can trigger off a lot and no doubt help<br />CCC to develop itself further.<br /><br />FC: There you become a hacker yourself, but in a different system from<br />that of computer codes. You do 'social hacking'.<br /><br />CS: Exactly - my favorite hack in the CCC concerned the Website of the<br />Hacker Club, the 'Lost and Found' Page, which I always liked to study<br />after every congress. I found it fascinating to discover what things<br />hackers have on them and have forgotten. I then turned that around.<br />While I was working on the theme 'women hackers', I deliberately left<br />things at the congress so that they would turn up on the 'Lost and<br />Found' page and cause commotion and upheaval. By that, I mean I left<br />things there which normally only women have or possess. The main object<br />was a small electronic device with a display and two little lights that<br />women use to calculate their fertility cycle. I handed that in to the<br />'Lost and Found' and added that I had found it in the ladies' toilets.<br />Five hackers grouped around this device and studied it …(laughter) to<br />find out what it is. This ominous device became the center of a lot of<br />heated discussions before it was finally pinned up as a large photo in<br />'Lost & Found' Page. Those are examples of some of my small hacks at the<br />CCC - back then while in the process of leaving clues to female hacker<br />and characters who do not exist.<br /><br />FC: In the early nineties the art critic Thomas Wulffen coined the<br />phrase 'art operating system'. Can you relate to that in any way? Or do<br />you find it problematic? Your artistic hacks that you've mentioned do<br />not engage directly with the art operating system!<br /><br />CS: I can relate to that in a big way because what interests me most in<br />art is it's operating system, the parameters which define it, and how<br />they can be changed and what the possibilities of new media contribute<br />to this change. What also belongs to the operating system is the concept<br />of the artist, the notion of an artistic program, an artist's body of<br />work, and last but not least the interfaces - who and what will be<br />exhibited and who will look at it. This system is actually what<br />interests me most in art. To intervene and be able to play with it I<br />have to know how it functions.<br /><br />FC: But then isn't it difficult to be a net artist as well? In my<br />perception of net art what astonished me most and what affects you too,<br />is how petty bourgeois, reactionary and utterly humorless this<br />contemporary art scene really is - although one always thought it was<br />the most aesthetically permissive around. In the example of net art,<br />one could see how in the very moment in which no new objects were being<br />produced which lent themselves to being exhibited, that it (net art)<br />lost its footing and was not given proper recognition in the art world.<br />I still find it astonishing how much net art has to fight against this<br />in order to be taken seriously in the first place by the art operating<br />system. Is that not difficult for you, as an artist, to want to try and<br />hack the art operating system, and to do as a net artist?<br /><br />CS: First of all I do not see myself solely as a net artist, but rather<br />as a kind of concept artist. I find the net indeed very interesting,<br />and to be active in it fulfills many of my wishes, but that aside, I<br />also work with video, text, performance and whatever else is required<br />for a particular project. That net art is not recognized in the art<br />world and has problems there is primarily due to the fact that, in my<br />opinion, there are no pieces/objects which can be exchanged from one<br />owner to another in a meaningful way. An art which is not compatible<br />with the art market is hardly of any interest, because in the last<br />analysis the market is the governing force in the art operating system.<br />Another further difficulty is the ability to exhibit. What<br />justification is there to show net art in the 'White Cube'?<br /><br />In that way all curators have to ask themselves: why should we actually<br />show net art here in our museum? Some net artists quickly understood<br />that they wouldn't get far with their non-commodifiable, difficult to<br />represent art in the market, and expanded to working with<br />installations. That has worked well - just as it did with video art. It<br />is not a new phenomenon that is happening to net art. Before it, there<br />was also ephemeral art, Fluxus and performance art for example, or<br />technically perfect reproducible art forms such as video and<br />photography. All these art forms had enormous problems at the<br />beginning, but then opportunities surfaced in the market and certain<br />intermediaries really supported them and managed to create a space for<br />them. And when everything becomes too much, another decade of 'new<br />painting' is heralded in order to let the market recuperate.<br /><br />Nevertheless I think there is an interest regarding net art in the art<br />world. For a long period it was given a lot of hype, and at the moment<br />I see a kind of consolidation. Ultimately there are a few big<br />institutions like the Guggenheim, the Tate Gallery or the Walker Art<br />Center that commission new works. What goes wrong in net art is that<br />artists - I'm talking mainly about the group net.art and that scene -<br />have not developed collective strategies as to how they should deal<br />with the art system - which was one of the great strengths of the<br />Fluxus artists. There is missing a willingness to accept that a problem<br />even exists in the first place.<br /><br />Therefore the result can only be disasterous when the two worlds<br />collide. Attitudes like: " I'll show my work at documenta or in the<br />Whitney Museum, but it doesn't mean anything" don't lead anywhere. That<br />is unpolitical and weakens every single artists' position.<br /><br />Vuc Cosic acted similarly at the Biennale 2001 in Venice. Leaving aside<br />the strange circumstances which lead to him ending up in the Slovanian<br />Pavillion, it was a success for net art and for him personally, and it<br />was generally an interesting Pavillion. And instead of celebrating that -<br /> which would have been honest - he tried to convey through his acting<br />that everything was trival and meaningless. Some people found this very<br />unpleasant and there arose quite spontaneously the idea of commenting<br />what was going on. The result was the very controversial 'flower<br />action'. In the name of the Old Boys' Network three cyberfeminists<br />handed him a large bouquet of flowers at the opening of the Pavillion<br />in order to gratulate him and pay tribute to his achievements in net<br />art.<br /><br />I like this action, because it works at different levels: the Slovanian<br />press were proud of their artist, and insiders would remember very<br />clearly Vuk's gesture - as part of the opening of the net.condition at<br />zkm - of laying down a bouquet of flowers to symbolize the death of net<br />art through its institutionalization. A wonderful refernce, I think. I<br />believe too that it was also a bit painful for him.<br /><br />As I said, the lack of a collective strategy for net artists was and<br />still is a big problem. In 1997, a further symptom of this occurred in<br />the form of the first competition for net art a museum has launched:<br />EXTENSION by the Hamburger Kunsthalle. Like the introduction of net art<br />at the documenta x, artists here were very uncertain and didn't know<br />how they should deal with the idiotic and incomprehensible conditions.<br />And so they contributed half-heartedly. This was the time when it would<br />have been easy to hack the art operating system. It was definitely a<br />missed opportunity.<br /><br />FC: You see yourself as a concept artist, and on your homepage there is<br />a slogan that could be seen as an analogy: "A smart artist makes the<br />machine do the work". Is that supposed to mean that concept art<br />actually wasn't concept art before machines started to process the<br />concepts?<br /><br />CS: No, I wouldn't formulate it so radically, so one-dimensionally<br />(laughter). Ultimately one could take slaves instead of machines to<br />produce art (laughter).<br /><br />FC: A la Andy Warhol Factory…<br /><br />CS: Yes, somewhat similar. Or simply craftsmen and women, or keen art<br />students who implement the master's idea.<br /><br />FC: …Jeff Koons…<br /><br />CS: Yeah Jeff Koons is a good example. I don't think that one needs a<br />machine to realize that idea of art. If the aethetic program is<br />developed with which the artist works then it doesn't matter who<br />produces the actual pieces. And the artist becomes a purely<br />representational figure… He or she simply has to fit well to the<br />'image' of an artist set as parameter in the system.<br /><br />FC: I want to add on something there. Yesterday I read on the 'eu-gene'<br />Mailing List for generative art - which was set up by among others<br />Adrian Ward - what I feel is the first enlightening definition of<br />generative art. It comes from Philip Galanter, a Professor at the New<br />York University, and dovetails nicely into what you just said:<br /><br />"Generative art refers to any art practice where the artist creates a<br />process, such as a set of natural language rules, a computer program, a<br />machine, or other mechanism, which is then set into motion with some<br />degree of autonomy contributing to or resulting in a completed work of<br />art."<br /><br />I find that an interesting definition, because it not only reflects<br />computer art, but also spans a lot more.<br /><br />CS: Yes, I think so too. It's a good definition.<br /><br />FC: Would you say that what you do is generative art?<br /><br />CS: Not everything that I do. But definitely the work I've done with<br />the net art generator. Whether this set of rules he speaks about applies<br />to my work… I'd have to really give that some more thought. What seems<br />to support this though is that my point of departure is founded on not<br />being creative, in the sense of creating new images or a new aethetic.<br />Rather, I work with material that is already available. This material is<br />then reshaped under certain structural conditions or simply reworked.<br />But I couldn't give a NAME to this program. (laughter)<br /><br />FC: I ask myself, however, whether for you in 'Female Extension' - where<br />you submitted several hundred art websites under different female artist<br />names to the net art competition EXTENSION, and which were in fact<br />generated by a computer program - the generative is simply a vehicle, a<br />means to an end. 'Female Extension' was also a 'social hack', a<br />cyberfeminist hack of the net art competition. How your generators were<br />programmed was actually pretty irrelevant!?<br /><br />CS: In principle, yes. (laughter) However after 'Female Extension' I<br />continued to develop the concept of net art generators.<br /><br />FC: What springs to mind now is that in one of your net art generators,<br />you used the 'Dada Engine' by Andrew Bulhak, which is also the basis for<br />his very humorous 'Postmodern Thesis Generator'…<br /><br />CS: That's right. Unfortunately that is also the most complicated<br />generator and often causes problems.<br /><br />FC: So the net art generators were not inspired by the 'Postmodern<br />Thesis Generator'?<br /><br />CS: No, that was different. While the competition at the Hamburger<br />Kunsthalle in 1997 was taking place, it was clear to me that one of the<br />crucial points was: museum wants to incorporate net art. I wanted to<br />intervene and clarify things: on the one hand for the artists or net<br />artists. I felt we had to watch out with how we dealt with the<br />situation, so that the potential of net art - which had been acquired<br />was used in a subversive way - was not thrown away, given away to<br />easily, and on the other hand, that the museum was given a lesson.<br />That's how 'Female Extension' came about.<br /><br />At the start I intended to make all the web sites manually, using copy<br />and paste, because I was not capable of programming them. The<br />programming happened more by chance through an artist friend of mine. I<br />was very happy with the results; the automatic generated pages looked<br />very artistic. The jury was definitely taken in by it, although none of<br />my female artists won a prize. Through 'Female Extension' and the<br />social hack I got caught up in the idea to conceptualize the generators<br />in even more detail. Three versions have now been around for some time<br />now: one, which works with images, one which combines images and texts<br />in layers on top of each other, and one that is a variation of the 'Dada<br />Engine'. This one is specialized in texts and invents wonderful word<br />combinations, sometimes even with elements from different languages. Two<br />more are in development for particular applications.<br /><br />FC: There is a corresponding simultaneity that can be perceived in<br />various aesthetical processes in your new work 'Improvised Tele-<br />vision'. You are referring to Schöneberg's piece 'Verklärte Nacht'. It<br />was recoded by Nam June Paik, who let the record run at a quarter of its<br />normal speed, and then its recoding by Dieter Roth, who restored<br />Schönberg's music to it original tempo by speeding up Paik's version.<br />Then you join in, by building a platform for the 'ultimate<br />intervention', upon which the user can decide which tempo to choose.<br />That immediately reminded me of the literary theory of Harold Bloom, his<br />so-called influence theory, according to which history of literature is<br />the product of famous writers, who each in turn adopts to his/her<br />predecessor as an oedipal super-ego (laughter) … and who then again<br />manages to free him-/herself from the predecessor.<br /><br />CS: Oh really? The sub-title for 'Improvised Tele-vision' originally<br />was 'apparent oedipal fixation', which I then discarded again.<br />(laughter) And it was the 'apparent' which was important to me.<br /><br />FC: That is what I assumed. There are - from my point of view - these<br />tremendous artists, like Schönberg, Paik and Roth, who take each other<br />down from the pedestal in order to put themselves on that very<br />pedestal.<br /><br />CS: Exactly. [Laughter.] By the way I've heard a similar theory in art<br />history from Isabelle Graw, who apllied it in a lecture about Cosima von<br />Bonin to talk generally about female artists.<br /><br />FC: …and clearly your work also uses it, but in a playful way. You<br />wrote that you would leave open the speed at which the piece can be<br />played.<br /><br />CS: Yes, with the exception of the original speed, which cannot be<br />played on my platform.<br /><br />FC: …with the exception of the original speed. You nevertheless<br />write: "The decision is to be made by the user/listener and not by the<br />composer, or an intervening artist". But you nevertheless set massive<br />limits, for example by not allowing a one to one recording to be heard.<br /><br />CS: Whoever wants to hear the original can get hold of it without any<br />problems. For me what is interesting is the fact that the three artists<br />who worked on the piece before me wanted to determine the one and only<br />tempo possible. That is a gesture which I bypass by offering a tool by<br />which the piece can be played at completely arbitrary speeds.<br /><br />FC: Isn't the contextualisation with Schönberg, Paik, Roth already a<br />defining feature? And also the decision to pack all four interventions<br />into one room, as you did in the case of the installation, which forms<br />the second part of the work?<br /><br />CS: Yes of course! My rhetoric about the ultimate intervention which is<br />made possible through the internet, such as participation,<br />interactivity and self-definition etc. is really a pure piece of irony!<br />(laughter)<br /><br />FC: Yes, that was precisely my question. Whether you really take that<br />seriously or not!? Or whether that is just some naïve understanding of<br />interactivity.<br /><br />CS: It is not naïve, but rather I am making fun of it. And I take my<br />assumptions and lead them through the installation to the point of ad<br />absurdum. On the four walls of the space there are portraits of the<br />four of us. They create the impression of being painted on canvas - but<br />in fact they are nothing more than Photoshop manipulated photos - which<br />were then actually printed onto canvas and stretched onto adjustable<br />wooden frames. Next to each one of them there's an artist's text which<br />refers to 'Verklärte Nacht'.<br /><br />The sound you hear in the installation is a piece which I composed of<br />four tracks: the original by Schönberg, the slowed-down version by Paik<br />and the speede-up version of Roth, which is practically the original,<br />but not really because of the vinyl cracklings and the fact that the<br />speed is not quite the same and is therefore not synchronous, and can<br />only ever approximate the original. On the fourth track I play Roth's<br />version backwards. This is also a reference to Schönberg and his later<br />composition theory as well as twelve tone music, in which the melodic<br />motives are played as crabs and backwards as crabs returning. I was<br />gobsmacked how good the playing backwards worked together with<br />'Verklärte Nacht'. This music has nothing to do with the web project,<br />the ultimate intervention, but is rather an additional variation of the<br />composition. And I also found the visual transformation of the portraits<br />important; that makes it clear again where I position myself and<br />inscribe myself in the genealogy. I, as a woman, as an essentially<br />younger woman, accuse them of setting things, whereas I leave everything<br />open, moan about how they put themselves on the pedestal and by doing so<br />put myself on that very same pedestal.<br /><br />FC: Precisely. But is that not the tragedy of every anti-oedipal<br />intervention, that it automatically - whether it wants to or not -<br />becomes inscribed in the oedipal logic again? That's what I see in this<br />piece!<br /><br />CS: If that is the case, then that's definitely tragic. Probably that's<br />the reason why I've made it into such a theme. I find the public's<br />reaction amusing, which was partly very aggressive. I received such<br />accusations as: "You don't want to be any different than they are".<br />(laughter) What it is actually about, however, is showing the processes<br />involved, how it functions. That I cannot extract myself from it, if I<br />want to be part of the system, is logical. And that is a decision that I<br />made. Nevertheless I want to know and reflect on what the conditions are -<br />in other words, I want to make that precisely my theme. If it becomes<br />intolerable, then I can always step back. But I lack the belief that a<br />real alternative is possible. As long as I manage to handle this, like<br />how I'm handling it now, then I find it acceptable. It is a state of<br />being simultaneously inside and outside.<br /><br />Another example for this, which once again leads us back to the market<br />compatibility of net art, is the invitation of a five-star hotel to<br />partly decorate their interiors. Actually I was always fairly sure that<br />I was the last possible artist anyone would invite for such a task. But<br />it did interest me and I began to experiment with this. Fortunately I<br />have the net art generators which endlessly can produce for me, which<br />meant I just had to find a way to materialize the 'products' being<br />created. I ended up making prints on canvas or paper and frame<br />everything. That's how I create a series, series of images, and it is<br />astonishing what actually transpires. It is through the arranging<br />however that I manage to tell stories, which of course is massive<br />manipulation. In that way I find the idea of the rematerialization of<br />net art interesting - by packing it into accessible formats and then<br />seeing what happens. I started by being convinced that it was not<br />actually possible. The whole episode took place with a fair bit of<br />raised eyebrows. However, I extended the idea further at my first<br />gallery exhibition that I recently had in Malmö (Sweden). And it was<br />overwhelming to see what the images were like and how they were flushed<br />out of the unconscious of the net and onto the surface.<br /><br />FC: Is that still concept art?<br /><br />CS: Yes, of course. At least for me it is. I have now offered the hotel<br />to let me do series for them. I insist that my images are hung in<br />endless rows in a long corridor (which for other artists definitely is<br />not an interesting place). And of course I hope to make a good deal on<br />it: first of all the money on offer is interesting. But over and above<br />that, this will be the first sale in the history of net art that is<br />worth mentioning! [laughter].<br /><br />FC: That reminds me a little bit of Manzoni and his strategy in the<br />fifties to sell air in tin cans…<br /><br />CS: Yes, whereby I don't sell air, rather real images (laughter). What<br />is interesting however is that there is no printing technology involved<br />which insures that the images remain in tact. They might well pale over<br />time. I sell them as products, though in a few years they could very<br />well be just white paper, which I also find an attractive thought.<br />(laughter)<br /><br />FC: And with that you once again have an oedipal reference to Dieter<br />Roth, who came up with the chocolate objects in the sixties and which<br />are now preserved by specialised restaurateurs.<br /><br />CS: Yes, or the work with rubbish and mould. The ephemeral is a very<br />important aspect. And the example of the hotel is a successful<br />masterstroke for two reasons. One because I receive money, which is<br />always important, and two, because I set an example to the net art<br />colleagues who lease or sell their web sites for ridiculously cheap<br />sums.<br /><br />FC: I want to try to make the jump from here to cyberfeminism, which is<br />difficult… let's start with the key word 'strategy'…<br /><br />C.S.: I can tell what the term 'Cyberfeminism' means to me or how I<br />work with it, and maybe in that way we can build a bridge.<br /><br />FC: Perhaps I should begin like this: what always troubled me with the<br />term 'Cyberfeminism' was less the 'feminism' than the prefix 'cyber'.<br />Does that have to be?<br /><br />CS: [laughter] That's amazing! If the feminism had troubled you I could<br />have related to that. (laughter) But you seem to be pc… (laughter).<br />The theme 'cyber': that is "what it is all about". I first heard about<br />Cyberfeminism rolling off the tongue of Geert Lovink, and I said to<br />him: what kind of nonsense is that? That was back then when everything<br />went 'Cyber': 'Cybermoney' 'Cyberbody' etc.<br /><br />FC: Yes, that's the point.<br /><br />CS: I pigeonholed it together with all that and treated it like it was<br />utter nonsense. But the term lodged itself in the back of mind without<br />me knowing what it is. Later when I realized that I asked Geert again<br />what it meant and if he could send me a few references.<br /><br />FC: [Laughter.]<br /><br />CS: But there was not much available in 1995/96. He sent me sure enough<br />a reference from Sadie Plant and VNS Matrix - and 'Innen', which was a<br />female artist group which I was involved in myself. He sent me back<br />quasi my own context as a reference. That was a real little surprise.<br />That he had done this was definitely no coincidence. So I thought to<br />myself, OK, I assume he knows [laughter] which references he sent to me.<br />I kept mulling over that in my mind. Then came the invitation to 'Hybrid<br />Workshop' at the documenta x. Once again Geert was involved. He wanted<br />me to plan a week or block - not on Cyberfeminism, but rather on one or<br />other female/feminist issue. And this invitation was the catalyst for me<br />to start working on the term 'Cyberfeminism'. By then I had found real<br />pleasure in it and discovered that there was an enormous potential<br />involved and which both Sadie Plant and VNS Matrix had not capitalized<br />on. They had only dabbled in a few areas.<br /><br />What is interesting in Cyberfeminism is that the term is a direct<br />reference to feminism, and therefore has a clearly political notion. On<br />the other hand though, due to this disastrous prefix, which sure enough<br />is a real burden and very loaded, it also shows that there is something<br />else there, an additional new dimension. That this 'cyber' is present<br />does not mean that much - apart from the fact that in all this hype it<br />worked quite well. Taking a pre-fix that has popped up out of a good<br />deal of hype, and what's more using it and attaching it to something<br />else, creates a real power. Especially when everyone cries out (apart<br />from you of course), Oh my God - feminism! It was this potential not to<br />begin again from scratch with feminism, but to find a new point of<br />departure - as well as the motivation to get people to begin engaging<br />again with this term. Theoretically we could have made an attempt to<br />redefine feminism. But it's history is simply too prominent and the<br />negative image too powerful.<br /><br />FC: The difficulty I have with this no doubt stems from an academic<br />point of view. We are in the midst of a discussion about net culture,<br />which includes mailing lists like Nettime and other forums, where one no<br />longer has to discuss the absurdity of 'cyber' terminology. That's been<br />done. Then along comes something that one knows is not to be taken<br />completely seriously. However when I set foot in academic circles, I<br />found myself being criticized - like I was at the Annual German Studies<br />Convention - for debunking dispositively the terms<br />'cyber'/'hyper'/'virtuel' which are still used there as discursive<br />coordinates. These terms have gathered their own dynamic and have been<br />written down and canonized for at least the next ten years. And it is<br />precisely here that 'cyberfeminism' fits in, as a term which does not<br />sound so experimental or ironic when one puts it into the context of<br />something like Cultural Studies.<br /><br />CS: But what do you mean? Is that actually a problem?<br /><br />FC: Well, isn't it the problem that one thereby creates a discourse<br />which in academia can gather its own dynamic and then no longer…?<br /><br />CS: …in that case, yes. I fully support you there.<br /><br />FC: Another problem: what always becomes very apparent in the context<br />of Feminism when one reviews its history from the Sufragettes to<br />Beauvoir to the difference feminism of the seventies right up to Gender<br />Studies is that 'Feminism' as such does not actually exist.<br /><br />CS: No, that's obvious.<br /><br />FC: There's an anthology of American feminist theory, which sensibly<br />uses the title 'Feminisms' - uses the plural. Shouldn't it also be<br />called 'Cyberfeminisms'?<br /><br />CS: It's been called that often. For example in the editorial of the<br />second OBN (Old Boys Network) reader it's referred to as 'new<br />Cyberfeminism' and then 'Cyberfeminisms'. Or in a definition by Yvonne<br />Volkart: "Cyberfeminism is a myth and in a myth the truth, or that,<br />which it engages resides in the difference between the individual<br />narratives." I think that is one of the really good definitions of<br />Cyberfeminism.<br /><br />FC: You initiated the cyberfeminist alliance 'Old Boys Network', whose<br />Internet Domain is registered in your name. Organized by OBN the<br />'Cyberfeminist International' had its first gathering at the documenta<br />x. Is the impression I have right that the group or the discourse<br />consists mainly of women who are active in net art culture?<br /><br />CS: No, that's not right. We did have our first big gathering at<br />documenta x, but especially this documenta, namely the hybrid workspace<br />where we were located, brought different contexts together. Not only the<br />art world, but also the media and activist scene for example.<br /><br />In the 'Old Boys Network' we have always experimented with different<br />organisational forms. The ideal form does not exist. One has to somehow<br />organize a network, because it doesn't exist by itself. Finally however<br />there was no form that functioned really well, which means we always<br />have to conceive of new forms. For a while we had what could be<br />identified as a 'core group' of five to six names. From those less than<br />half were artists. There has always been a predominance of theorists,<br />from the literary experts to the art historians…<br /><br />FC: That means theorists who situate themselves in the context of art,<br />and it reeks as ever of net art.<br /><br />CS: For me personally that's correct. But there are many people in OBN<br />who would refuse to see it that way. Our goal was always manifold. Our<br />main idea was not to formulate a content with a concrete political goal.<br />Instead we considered our organizational structure as a political<br />expression. To be a cyberfeminist also makes demands on us to work on<br />the level of structures and not just to turn up at conferences and hold<br />a seminar paper. On the contrary, it means to tend to financial<br />matters, or to make a website, a publication or create an event - hence<br />to engage in developing structures. And 'Politics of dissent' is a very<br />important term. It means placing the varied approaches next to each<br />other, finding a form so that they can coexist and act as a force field<br />to set something going. That's why we tried to incorporate women from<br />the CCC - female hackers - as well as female computer experts. Fourteen<br />days ago at the third 'Cyberfeminist International', for the first time<br />there were several women from Asia, as well as women from 'Indymedia'<br />[The anit-globalisation news network]. It is very important to keep<br />extending the connections.<br /><br />FC: I find it very interesting that you focus on structures when I ask<br />you about the term Cyberfeminism. Is it then just another platform,<br />another system that you have programmed generatively as an experiment to<br />see what will happen?<br /><br />CS: That's pretty extreme, but yes one could say that. When I was asked<br />to define Cyberfeminism, what was always important for me was building<br />structures, and like Old Boy Network disseminating the idea through<br />marketing strategies.<br /><br />FC: In 1997 Josephine Bosma asked you in an interview: "Do you think<br />there are any specific issues for women online?" - and you answered:<br />"No, I don't think so really".<br /><br />CS: [Laughter.] I still believe that.<br /><br />FC: Yes? - That was my question.<br /><br />CS: After four and a half years of Cyberfeminist practice and contexts<br />such as 'Women and New Media', and a series of lectures and events, I've<br />come to the conclusion that one can divide this topic into two areas.<br />One is the area of 'access', meaning, whether women have access to<br />knowledge and technology, and which is a social problem. The second area<br />is if the access exists, and the skills are there, what happens on the<br />net or with this medium? What factors determine WHAT is made? About that<br />there's very little which is convincing. Mostly it is a lot of arid ill-<br />defined essentialist crap, with which I want to have little to do with<br />because it reaffirms the already existing and unfavorable conditions<br />rather triggering something new. Feminist media theory that extends<br />beyond this definitely is a desiderat.<br /><br />FC: Regarding the phrase 'essentialist crap': is my assumption right<br />that your focus of attention on systems and regulationg structures as<br />experimental settings - whether that is Cyberfeminism or net art<br />generators - can be see as an anti-essentialist strategy, which includes<br />your appropriations, plagiarizing and the use of already existing<br />material?<br /><br />CS: There are not that few female artists whos' approach is the idea<br />that women have to develop their own aesthetics in order to counteract<br />the dominant order. But I've always had problems with that and didn't<br />know what that could be without predicating myself again in strict roles<br />and definitions. That is the problem with essentialism. The claimed<br />difference can easily be turned against women - even when they defined<br />it themselves. That doesn't take you anywhere and is just another trap.<br />Besides one of the miseries of identity politics was that the identities<br />certain communities and groups had developed seamlessly got<br />incorporated, for example by advertisement, what meant a complete turn<br />around of its actual intentions.<br /><br />FC: That would be the case for the art referred to in the two volume<br />Suhrkamp Anthology 'Women in Art' by Gislind Nabakowski, Helke Sander<br />and Peter Gorsen…<br /><br />CS: I don't know that one [laughter]…<br /><br />FC: …or such art as Kiki Smith's, which I see as the antithesis to<br />your work.<br /><br />CS: Maybe. My problem at present is nevertheless that the theme,<br />Cyberfeminism, has to some extent driven me into the so-called 'women's<br />corner'. What would be a broader definition and would include a more<br />extensive notion of my art is hardly taken into consideration. That is<br />why I am determined to take on other themes. The work about Schönberg<br />was the first step to expanding the spectrum - although as ever I still<br />like to surround myself with many great women. [laughter]…<br /><br />FC: When you say that you want to come out of the Cyberfeminist corner,<br />I have to ask myself whether - as in the Schönberg installation - your<br />anti-essentialist strategy of constructing and producing systems and<br />situations as well as plagiarizing, nevertheless have a feminist<br />component?<br /><br />CS: A feminist component is always implied, because I basically have a<br />feminist consciousness. So all my engagement with the art system<br />includes that aspect, irrespective of what I do. That was the case in<br />'Female Extension' and … it is always implicit.<br /><br />FC: What I have noticed is that women are amply represented in the code-<br />experimental area of net art.<br /><br />CS: Really?<br /><br />FC: From what I've seen, yes. Jodi for example is a masculine-feminine<br />couple, the same goes for 0100101110111001.org. Then springs to mind<br />mez/Mary Anne Breeze or antiorp/Netochka Nezvanova, which we now know<br />has a woman from New Zealand forming the core figure.<br /><br />CS: No!!!<br /><br />FC: Yes!<br /><br />CS: Are you sure about that?<br /><br />FC: Yes!<br /><br />CS: I'm currently working on an Interview with Netochka Nezvanova…<br /><br />FC: …Great!<br /><br />CS: Yes, she tells me everything! What she thinks about the world - and<br />especially about the art world. [laughter]<br /><br />FC: That is someone then who also fascinates you?<br /><br />CS: I find it extremely interesting as a phenomenon, and ask 'her'<br />things such as… how much does her success have to do with the fact<br />she is a woman… Ultimately though there are several people involved in<br />forming the character.<br /><br />FC: But the core is a woman.<br /><br />CS: Great! A new concept of N.N. I have asked so many people about her,<br />and everyone had contradictory information about her. The last theory<br />that I heard led me to the media theoretician Lev Manovich as the core<br />of N.N.<br /><br />FC: [laughter] It is a good concept. Another social hack and a system<br />that is triggered off… And something that dematerializes.<br /><br />CS: That's why I am working on finalizing this concept. I want to kill<br />'her' by doing an interview in which she reveals all of her strategies -<br /> something she would never do anyway. That is my idea…<br /><br />FC: In your interview with 0100101110111001.org you were pretty tough<br />on them - which by the way I thought was good - discussing the<br />'biennale.py' computer virus. You described that out of it an aesthetic<br />code-attitude would emerge which is not really progressive, because no<br />one can read the code. Would you nevertheless admit that this<br />intervention was a form of 'social hacking'?<br /><br />CS: Of course. That's what it is first of all. The way how the code has<br />been aestheticized is secondary, something that happened more by<br />mistake because the artists probably had not thought so much about the<br />traps of the art system before. The virus clearly was a social hack. And<br />it would have already been sufficient to call it 'virus'. Even if the<br />code would not have worked or would have been just some nonesense it<br />would not have done any harm to the project.<br /><br />FC: Is it then necessary to use labels like 'net art' at all when the<br />medium is not so relevant?<br /><br />CS: I think it makes sense to use such labels in the beginning, when a<br />new medium is being introduced, and actual changes come along with it;<br />in the phase where the actual medium is explored like jodi did for<br />example with the web/net, or Nam June Paik with video.<br /><br />You could compare it with video art - which is in this sense a<br />predecessor of net art. I don't think that it is useful any longer to<br />talk of 'video art'. The ways how video is being used today are<br />established and it becomes more meaningful to refer to certain contents.<br />That is, by the way, the problem of the whole thing called 'media art'-<br />too much media, too little art…<br /><br />FC: Looking at your art, isn't it the case that projects like the<br />net.art generator develop their concept, their systems of 'social hacks'<br />from the media?<br /><br />CS: That's true in this case. But it is not necessarily the way I work.<br />The term 'net.art' functioned also as a perfect marketing tool. And it<br />worked until the moment it gained the success it had headed for. Then<br />everything collapsed. [laughter]<br /><br />FC: Would it be possible for you to work in any context? We met here at<br />the annual conference of the Chaos Computer Club. But would it also be<br />possible to meet at the annual congress of stamp collectors, and this<br />would be the social system you would intervene?<br /><br />CS: Theoretically, yes. [laughter] I think anyone who managed to get<br />along with the hackers, the hacker culture doesn't shrink back from<br />anything - not even stamp collectors or garden plot holders.<br /><br />FC: … or hotel corridors.<br /><br />CS: No, theoretically a lot is possible, but not practically. My<br />interest is not just formal and not only directed towards the operating<br />system. It is an important aspect, but when the arguments and the people<br />within the system are of no interest for me, I can hardly imagine to<br />work there.<br /><br />FC: That would mean at the hacker's convention your reference would be<br />that people here play with systems, and critically think about systems?<br /><br />CS: And what's also interesting for me is the fact that hackers are<br />independent experts, programers, who work for the sake of programming,<br />and are not in services of economy or politics. That's the crucial<br />point for me. And that's also the reason why hackers are an important<br />source of information for me.<br /><br />FC: But that takes us straight back to the classical concept of the<br />autonomous artist coined in the 18th century, the freelance genius. He<br />is no longer employed, and gets no commissions, but is independent and<br />does not have to follow a given set of rules.<br /><br />CS: Maybe you're right, and my image of a hacker has in fact a lot to<br />do with such an image of the artist. But reflecting upon the role of art<br />in society in general, I would prefer to consider art as autonomous, to<br />considering the individual artist as autonomous - given that the idea of<br />autonomy per se is problematic. The idea of art as observing,<br />positioning oneself, commenting, trying to open up different<br />perspectives on what is going on in society is what I prefer. And that<br />is exactly what is endangered. The contradictory thing about autonomy is<br />that someone has to protect/finance it. And it is most comfortable when<br />governments do so, like it was common here in Germany over the last<br />decades. I think this ensures the most freedom. Examples which<br />illustrate my theory are Pop Art and New Music; in the 60s and 70s<br />artists from all over the world came to Germany because here was public<br />funding, and facilities to work which existed nowhere else. I consider<br />it as one of the tasks of a government to provide money for culture. And<br />the development we are facing at the moment is disasterous.<br /><br />A short time ago somebody asked me how I would imagine the art of the<br />future, and after thinking for a while I got the image of a an open-plan<br />office, packed with artists who work there, all looking the same and<br />getting paid by whatever corporation; the image of art which is<br />completely taken over and submitted to the logics of economy. This does<br />not mean that I would reject all corporate sponsoring, but it should not<br />become too influential.<br /><br />FC: Doesn't the new media artist make the running for the others,<br />because they are so extremely dependent on technology?<br /><br />CS: Absolutely, and I think this is really a major problem. They make<br />the running for the others…<br /><br />FC: … but in a purely negative sense.<br /><br />CS: Basically yes. It is a difficult field to play on. Some artists are<br />thinking of work-arounds, like low-tech, and as another example, I would<br />highly appreciate if ars electronica, which obviously suffers from a<br />lack of ideas and inspiration, would choose the topic of Free Software.<br />They could do without their corporate sponsors, and only give prizes art<br />works which are produced with the use of Free Software. It would be<br />really exciting to see what you can do with it.<br /><br />FC: But not to forget that Free Software is also dependent from<br />corporate sponsors. You almost don't find any major Free Software<br />project where no big companies are involved - directly or indirectly<br />trying to bring an influence to bear.<br /><br />CS: At the latest with the distribution …<br /><br />FC: Yes, but it starts already with the development. The GNU C-Compiler<br />for example belongs to Red Hat, IBM invests billions in developping<br />Linux further, and these are, of course strategic investments. Almost<br />every well-known free developer receives his salary cheque from some<br />corporation.<br /><br />CS: Are you saying that Free Software, in the end, is nothing but<br />another utopia?<br /><br />FC: No, I wouldn't say it's an utopia which does not become true. The<br />code always stays free, and even if there's a recession, the developers<br />are able to work quite self-determined. - But I do not believe that<br />this equals the type of the autonomous artist.<br /><br />CS: We are mixing up several things now. Hackerdom for example is not a<br />profession. A hacker may be employee in a company, but this has nothing<br />to do with being a hacker. And here you can make comparisons with art.<br />How about being an artist: Is it a profession or not? Would I still be<br />an artist even if I would make my money by practising a different job?<br /><br />I am organized in the German trade union for media workers–in the<br />department for artists–and am interested how generic interests of<br />artists can be represented. Being an artist should be an acknowledged<br />profession, secure, and insured like the Social Insurance for artists<br />does here in Germany (Künstersozialkasse). But this point does conflict<br />a lot with the idea of autonomy. I am not sure myself how it can go<br />together. Although, I basically insist on my professional rights, it<br />often seems to contradict the status of being autonomous. And this<br />uncertainty of the artists very often gets abused, by treating artists<br />unprofessionally, and exploiting them shamelessly.<br /><br />FC: A while ago you have said that you contradicted Gerfried Stocker<br />when he equated art with creativity. Being an artist is a profession for<br />you, and therefore a definable and distinguishable subsystem of society.<br />This would also be an anti-thesis to the idea of 'expanded art'<br />['erweiterten Kunstbegriff'] à la Fluxus - and to Joseph Beuys' idea of<br />"Everyone is an artist".[Jeder Mensch ist ein Künstler.]<br /><br />FC: I would simply add 'potential'. I think there shouldn't be any<br />mechanism or criteria which includes certain people per se, but<br />certainly not everyone is an artist, although everyone could be an<br />artist. But most people don't feel any desire to become an artist<br />anyway.<br /><br />[At his point we switched off the tape recorder and kept on talking<br />about the necessity of doing things on the one hand side, and discarding<br />them again on the other hand. During that the conversation turned to<br />Neoism and its internal quarrels.]<br /><br />CS: Such quarrels can become very existential, very exhausting, and<br />weakening. Things tend to become incredibly authentic - something I try<br />to avoid otherwise.<br /><br />FC: But this is important. When I hear standard accusations, saying<br />that dealing with systems, disrupting systems through plagiarism, fake,<br />and manipulation of signs, is boring postmodern stuff, lacking<br />existential hardness, my only answer is that people who say this, never<br />tried to practise it consequently. Especially, on a personal level, it<br />can be deadly. You have mentioned the group `-Innen' before, a group you<br />have obviously been part of in the early 90s, before the days of<br />net.art…<br /><br />CS: Yes, this was in '93-96.<br /><br />FC: And, if I get it right, it was also a 'multiple identity' concept.<br /><br />CS: Yes, and although we handled it very playful and ironic, it started<br />to become threatening - so much that we had to give it up. We had<br />practised the 'becoming one person' to an extreme by looking exactly the<br />same, and even our language was standardized. And then we felt like<br />escaping from each other, and not meeting the others any more.<br /><br />FC: Is this the point where art potentially becomes religious or a<br />sect?<br /><br />CS: Maybe, if you don't quit.<br /><br />FC: … if you don't quit. I am thinking of Otto Muehl and his<br />commune…<br /><br />CS: That is exactly the point where you have to leave and go for the<br />unknown, leave the defined sector, and reinvent yourself - which might<br />be not so easy. To do this together, in or with the group is almost<br />impossible. There's probably some marriages which realize to do so, to<br />reinvent themselves and their relationship permanently, to keep it<br />vivid. But with more people than two it's too much.<br /><br />FC: Are your projects kind of marriages for you, or sects or groups?<br /><br />CS: Well, it has a lot in common. That's amazing! It starts already<br />with the reliabiliy, which must be there. Because nothing works, if<br />there is not a certain degree of reliability, also regarding the<br />dynamics, how roles are assigned or how people choose them.<br /><br />FC: Designing such systems also has something to do with control and<br />loosing control, right? In the beginning you're the designer, you<br />define the rules, but then you get involved and become part of the game<br />yourself, and the time has come to quit.<br /><br />CS: Well, certainly I do have my ideas and concepts, but the others<br />might have different ones. The whole thing comes to an end when the<br />debates and arguments aren't productive any longer. With the 'Old Boys<br />Network' we are currently experimenting with the idea to release our<br />label. To think through what that actually means was a painful process.<br />You think:"Oh god, maybe somebody will abuse it, do something really<br />aweful and stupid with it. That's shit." But if we want to be<br />consequent, we have to live with that. And the moment comes where you<br />have to learn to change the relation you have towards your own construct -<br />what might be difficult.<br /><br />FC: What was the case with 'Improved Tele-vision', where the system<br />already had been set? As far as I can see, this work was the first where<br />you did not design the system yourself, but engaged in an already<br />existing process.<br /><br />CS: Yes, that's why it was so easy for me.[laughter] I didn't have to<br />work too hard on that one.[laughter]<br /><br />FC: Can you imagine to consciously leave 'Old Boys Network?'<br /><br />CS: Oh yes - meanwhile!<br /><br />FC: … and ignoring it for like three years - or longer - and after<br />that period trying to engage again, but with an artistic approach which<br />is observing, like in 'Improved Tele-vision'…<br /><br />CS: Sounds like a good idea, but I am afraid it would not work. My<br />presumptious idea is, that three years after I have left, OBN would not<br />exist any longer. [laughter]<br /><br />CS: At the same time it is a generic name. 'Old Boys Networks' have<br />always been around; usually, they are not exactly feminist. [laughter]<br /><br />CS: One big trap for us was, that we called it 'network', although it<br />actually functioned as a group. And we refused to realize that for too<br />long. OK, there is the associated network of hundreds of boys, but the<br />core is a group.<br /><br />FC: But this seems to be a very popular self-deception within the so-<br />called net cultures. I also say that also 'nettime' and the net culture<br />it supposedly represented was in fact a group, at least until about<br />1998.<br /><br />CS: And that is the only way it works. There's no alternative way how a<br />network can come into being. At some point there have to be<br />condensations, and commitments. And 'networks' don't require a lot of<br />commitment.<br /><br />FC: So, how do network and system relate in your understanding?<br /><br />CS: I think a system is structured and defined more clearly, and has<br />obvious rules and players. A network tends to be more open, more loose.<br /><br />FC: Now, I would like to know, if in your view, systems as well as<br />networks necessarily have a social component. One could claim that<br />purely technical networks as well as purely technical systems do exist.<br />Your work alternatively intervenes in social and technical networks.<br />But, in the end, your intervention always turns out to be a social one.<br />Can you think of networks and systems - referring to the definition you<br />just have given - without social participation?<br /><br />CS: Not, not at all. Because the rules or the regulating structure<br />always is determined by somebody. Like computer programs are often<br />mistaken as something neutral. 'Microsoft Word' for example. Everyone<br />assumes it just can be the way 'Word' it is. But that's not the case. It<br />could be completely different.<br /><br />FC: … as Matthew Fuller has analyzed in his text Text "It looks like<br />you're writing a letter: Microsoft Word" in every detail…<br /><br />CS: Yes, there are endless individual decisions involved - decisions of<br />the programmer, and from the person who designs the program, and decides<br />how and where to lead the user, and to manipulate the user, making<br />him/her doing certain things.<br /><br />FC: There's also earlier experiments within art, on designing self-<br />regulating systems. Hans Haacke has built in the 60's his 'Condensation<br />Cube', made of glass. On it's side-walls water condensates corresponding<br />to the amount of people who are in the same room. Such a thing would not<br />be of any interest for you?<br /><br />CS: No, I don't think so. It is also typical for a lot of generative art<br />that one system simply is being transformed into another one. I find<br />this totally boring. For me, it is important that the intervention sets<br />an impulse which results in - or at least aims for a change.<br /><br />+ + +<br /><br />The interview by Cornelia Sollfrank and Florian Cramer was commissioned<br />for the new transcript series of books on Contemporary Visual Culture<br />published by Manchester University Press in association with School of<br />Fine Art, Duncan of Jordanstone College of Art and Design, University of<br />Dundee. A shorter version of this interview will be published in volume<br />II of this series 'Communication, Interface, Locality', edited by Simon<br />Yuill and Kerstin Mey, forthcoming autumn 2002. 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