RHIZOME DIGEST: 11.18.05

<br />RHIZOME DIGEST: November 18, 2005<br /><br />Content:<br /><br />+note+<br />1. Lauren Cornell: RHIZOMERS<br /><br />+opportunity+<br />2. Warren Sack: Job Posting: Assistant Professor of Critical Studies<br />3. Marisa Olson: : 2 posts: School of Art at Carnegie Mellon University<br />4. carlos rosas: Job Posting: Assistant/Associate Professor of New Media Art<br />5. Mark Tribe: Call for Graduate Applications: Computing Culture Group @<br />MIT Media Lab<br />6. Laura Kissel: jobs in new media at University of South Carolina<br /><br />+work+<br />7. Carlos Katastrofsky: tagged exhibition - net/art?<br /><br />+announcement+<br />8. Will Pappenheimer: Synthesis and Distribution: Experiments in<br />Collaboration<br />9. Edward Picot: Unanswered Questions<br />10. Anette - Radiator Festival: Radiator Artists&#xB9; Commissions &amp; Events<br /><br />+thread+<br />11. Lev Manovich, mez, Michael Szpakowski, Dirk Vekemans: Remix and<br />Remixability<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions<br />allow participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at LaurenCornell@Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: Lauren Cornell &lt;laurencornell@rhizome.org&gt;<br />Date: Nov 18, 2005 11:25 AM<br />Subject: RHIZOMERS<br /><br />Hi,<br /><br />This went out in Net Art News today - but, in case you missed it, I just<br />wanted to point to the flash animation that YOUNG-HAE CHANG HEAVY<br />INDUSTRIES made in support of the Community Campaign. I asked them if they<br />might be able to provide a statement of some sort on why Rhizome was<br />important to them, and they came back with this piece full of quotes from<br />fictional people all over the world that riff on RAW, Net Art News and<br />other Rhiz elements.<br /><br /><a rel="nofollow" href="http://www.yhchang.com/RHIZOMERS.html">http://www.yhchang.com/RHIZOMERS.html</a><br /><br />Its quite witty, especially considering it is a fundraising effort, I just<br />thought I'd share it..<br /><br />Yours,<br /><br />Lauren<br />Director<br />Rhizome.org<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Please Support Rhizome!<br />Rhizome launched its membership drive, the Community Campaign, on<br />September 19th. The campaign is incredibly important to Rhizome's<br />survival and growth over the next year, and we sincerely hope that you<br />will help us meet our goal of $25,000 by December 1st by becoming a <br />Member or making a donation today! This targeted amount will go into<br />strengthening our current programs, and seeding our energy into new<br />initiatives. Higher-level donors are thanked on our support page and have<br />an opportunity to secure limited-edition works by Cory Arcangel, Lew<br />Baldwin, and MTAA. This is a very exciting time for the organization, and<br />a great time to get involved. Thank you for your ongoing support.<br /><a rel="nofollow" href="http://www.rhizome.org/support/">http://www.rhizome.org/support/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: Warren Sack &lt;wsack@media.mit.edu&gt;<br />Date: Nov 13, 2005 11:00 PM<br />Subject: Job Posting: Assistant Professor of Critical Studies<br /><br />Note that the deadline is approaching: The deadline is this Friday,<br />November 18th.<br /><br />Position: Assistant Professor in Critical Studies<br />Institution: University of California - Film &amp; Digital Media Department<br />Location: Santa Cruz, California<br />Application deadline: 11/18/2005<br /><br />If you are interested in more information about the job do not reply to<br />me; rather please email film@ucsc.edu.<br /><br />The Film and Digital Media Department, University of California, Santa<br />Cruz, invites applications for a tenure-track position in critical<br />studies. Applicants with a scholarly emphasis in international film and/or<br />media are especially desirable; candidates with expertise in other areas<br />of film, television and/or digital media theory and/or history are also<br />invited to apply. Requires Ph.D. in relevant field of study, with<br />demonstrated potential for excellence in innovative research and for<br />excellence in university teaching.<br /><br />Please refer to the complete job announcement and application requirements<br />at <a rel="nofollow" href="http://www2.ucsc.edu/ahr/employment/bulletin/05-06/700-06.pdf">http://www2.ucsc.edu/ahr/employment/bulletin/05-06/700-06.pdf</a><br /><br />Candidates should submit letter of application, curriculum vitae, writing<br />samples, syllabi from courses previously taught, three confidential<br />letters of recommendation, and summary of past student evaluations, if<br />available, to Search Committee, Film &amp; Digital Media Department,<br />University of California, 1156 High Street, Santa Cruz, CA 95064. Refer to<br />provision #700-06. Postmark deadline: November 18, 2005; position open<br />until filled. UCSC is an EEO/AA Employer.<br /><br />Enclose a self-addressed, stamped envelope if you desire writing samples<br />returned at the end of this recruitment.<br /><br />Questions regarding the department or position may be addressed to<br />film@ucsc.edu. Further information about the department is available at<br /><a rel="nofollow" href="http://film.ucsc.edu/">http://film.ucsc.edu/</a>.<br /><br />Contact Information:<br /><br />Job code: #700-06<br />E-mail: film@ucsc.edu<br />Web Site: <a rel="nofollow" href="http://film.ucsc.edu">http://film.ucsc.edu</a><br />Search Committee<br />Film &amp; Digital Media<br />UC Santa Cruz<br />1156 High Street<br />Santa Cruz, CA 95064<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: Marisa Olson &lt;marisa@rhizome.org&gt;<br />Date: Nov 15, 2005 3:09 PM<br />Subject: 2 posts: School of Art at Carnegie Mellon University<br /><br />Two posts available in the School of Art at Carnegie Mellon.University:<br />One in Art in Context/Public Art; the other in Electronic and Time Based<br />Art. Please circulate.<br /><br />Art in Context/Public Art - Carnegie Mellon University School of Art<br />Tenure track or Visiting Faculty Position Beginning August 2006<br /><br />The School of Art at Carnegie Mellon University is seeking to fill one<br />tenure-track or one two-year visiting artist position (with possible<br />renewal) with an emphasis on creative practice that expands the context<br />for art and engages the public beyond traditional venues. Seeking broad<br />approach that may include interdisciplinary, collaborative, tactical,<br />interventionist and other models of artmaking. Candidates with conceptual<br />strengths, contextual sensibilities, and/or a multidisciplinary<br />orientation are sought to work with a dynamic faculty team and energetic,<br />motivated students in innovative BFA and MFA programs. Teach project-based<br />undergraduate and graduate courses in which students research, interact<br />with and respond to organizations, sites, and/or audiences in a variety of<br />diverse communities, sites and contexts. Artists with additional<br />experience in other visual media or visual culture history/theory also<br />encouraged to apply.<br /><br />Salary and benefits competitive. Start August 2006. Advanced degree or<br />equivalent. College-level teaching experience beyond graduate<br />assistantships required or equivalent professional experience.<br /><br />Programmatic information at<br /><a rel="nofollow" href="http://artserver.cfa.cmu.edu">http://artserver.cfa.cmu.edu</a>&gt;<a rel="nofollow" href="http://artserver.cfa.cmu.edu">http://artserver.cfa.cmu.edu</a>. Include letter<br />of application with teaching philosophy, CV, names/addresses/ telephone<br />numbers of 3 references (no recommendation letters). Up to 20 examples of<br />creative work, documented through slides or digital media. Documentation<br />of time-based or interactive media should include navigation directions,<br />if applicable, and should not exceed ten minutes total viewing time. For<br />specific submission guidelines for electronic work, visit:<br /><a rel="nofollow" href="http://artserver.cfa.cmu.edu/media.html">http://artserver.cfa.cmu.edu/media.html</a> Documentation of student work only<br />at interview stage. Minorities encouraged to apply. AA. EOE. WMA. SASE.<br /><br />All applications should be postmarked by January 7, 2006 and mailed to: <br />Art in Context Search, School of Art, CFA 300, Carnegie Mellon University,<br />Pittsburgh, PA 15213-3890.<br /><br />Electronic and Time-Based Art - Carnegie Mellon University School of Art<br />Tenure track or Two-year Visiting Faculty Position<br />Beginning August 2006<br /><br />The School of Art at Carnegie Mellon University is seeking to fill one<br />tenure-track or two-year (with possible renewal) visiting artist position<br />in its Electronic Time Based Art Area. Candidates with conceptual<br />strengths, contextual sensibilities, and/or a multidisciplinary<br />orientation are sought to work with a dynamic faculty team within an<br />established electronic time based area in the School of Art. Emphasis on<br />creative practice in technology-based art with experience in one or more<br />of the following areas: digital multimedia, Internet-based interactive<br />and/or virtual environments, performance, interactive audio, motion<br />capture, telepresence, computer vision, artificial life or biotechnology,<br />robotics, or programming for electronic art. Potential for collaboration<br />with the School of Computer Science, the Entertainment Technology Center<br />and/or other divisions on campus.<br /><br />Artists with a significant track record in digital/electronic media who<br />are qualified for joint appointments with computer sciences, natural<br />sciences or engineering will also be considered.<br /><br />Those with additional experience in other visual media or critical theory<br />are also encouraged to apply.<br /><br />Salary and benefits competitive. Start August 2006. Advanced degree or<br />equivalent. College-level teaching experience beyond graduate<br />assistantships required or equivalent professional experience.<br /><br />Programmatic information at <a rel="nofollow" href="http://artserver.cfa.cmu.edu">http://artserver.cfa.cmu.edu</a>. Include letter<br />of application with teaching philosophy, CV, names/addresses/ telephone<br />numbers of 3 references (no recommendation letters). Up to 20 examples of<br />creative work, documented through slides or digital media. Documentation<br />of time-based or interactive media should include navigation directions,<br />if applicable, and should not exceed ten minutes total viewing time. For<br />specific submission guidelines for electronic work, visit:<br /><a rel="nofollow" href="http://artserver.cfa.cmu.edu/media.html">http://artserver.cfa.cmu.edu/media.html</a> Documentation of student work<br />only at interview stage. Minorities encouraged to apply. AA. EOE. WMA.<br />SASE.<br /><br />All applications should be postmarked by January 7, 2006 and mailed to:<br />ETB Search, School of Art, CFA 300, Carnegie Mellon University,<br />Pittsburgh, PA 15213-3890.<br /><br />Hilary Robinson<br />Stanley and Marcia Gumberg Dean,<br />College of Fine Arts<br />Carnegie Mellon University<br />Pittsburgh, PA<br />USA<br /><br />hr@cmu.edu<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit the fourth ArtBase Exhibition &quot;City/Observer,&quot; curated by Yukie<br />Kamiya of the New Museum of Contemporary Art in New York and designed by<br />T.Whid of MTAA.<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/city/">http://rhizome.org/art/exhibition/city/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: carlos rosas &lt;rosasstudio@overtheedge.net&gt;<br />Date: Nov 15, 2005 5:04 PM<br />Subject: Job Posting: Assistant/Associate Professor of New Media Art<br /><br />We are in the process of a new media search at Penn State: see description<br />below…<br /><br />—————————————————————————-<br /><br />New Media Art, Early Career Position<br />The Pennsylvania State University<br />State College, Pennsylvania<br /><br />NEW MEDIA ARTIST - Assistant Professor or untenured Associate Professor.<br />This is a permanent, tenure-track position.<br /><br />Qualifications: Graduate degree and at least two years of college-level<br />teaching experience beyond graduate assistantship. Demonstrated commitment<br />to research and professional activity at the national and international<br />level. Outstanding teacher of new media studio art courses. In addition to<br />experience with digital media, the successful candidate should possess<br />knowledge of contemporary art, theory and criticism as it relates to new<br />media art practice.<br /><br />Responsibilities: Teach undergraduate and graduate new media courses.<br />Provide leadership in curriculum development for the new media area of<br />concentration in the Penn State School of Visual Arts. Active<br />participation in undergraduate and graduate programs across disciplines,<br />plus other school duties.<br /><br />The New Media Art area of concentration in the Penn State School of Visual<br />Arts (SoVA) includes creative 2d, 3d, and 4d work in Net art, sound,<br />video, interactivity, gaming, multimedia, installation, activism/tactical<br />media, robotics, haptic environments, open source, hybridity, transmedia,<br />wireless art, nomadic work, motion graphics, animation, and technological<br />and cultural interfaced performance.<br /><br />Starting Date: AUGUST 2006<br /><br />Salary: Commensurate with qualifications and experience.<br /><br />Application Deadline: Screening will begin on January 5, 2006 and will<br />continue until a suitable candidate is identified.<br /><br />Application Procedure: Applicants should submit a letter addressing her or<br />his qualifications relative to the responsibilities specified above; a<br />current vitae; artist statement; video, DVD, CD-ROM, or other appropriate<br />media; and the name, address, email, and phone number of four (4)<br />references. Please submit materials to: New Media Search committee c/o Dr.<br />Charles Garoian, Director, PENN STATE School of Visual Arts, Position<br />#W005-34, 210 Patterson Building, University Park, PA 16802.<br /><br />Please include a self-addressed, stamped envelope for the return of your<br />materials.<br /><br />Penn State is committed to affirmative action, equal opportunity, and the<br />diversity of its workforce.<br /><br />—————————————————————————-<br /><br />Carlos Rosas<br />Associate Professor, Head New Media Art<br />New Media Search Committee Chair<br />Studio Program Head (interim)<br />School of Visual Arts (SoVA)<br />The Pennsylvania State University<br />University Park, PA 16802<br />email: crosas@psu.edu<br />web: <a rel="nofollow" href="http://www.sva.psu.edu">http://www.sva.psu.edu</a><br /><br />online:<br /><a rel="nofollow" href="http://www.overtheedge.net">http://www.overtheedge.net</a><br /><a rel="nofollow" href="http://www.emitto.net">http://www.emitto.net</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via<br />panel-awarded commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: Mark Tribe &lt;mark.tribe@gmail.com&gt;<br />Date: Nov 17, 2005 8:28 PM<br />Subject: Call for Graduate Applications: Computing Culture Group @ MIT<br />Media Lab<br /><br />Call for Graduate Applications<br /><br />Computing Culture Group<br />Art/Technology/Politics<br />MIT Media Lab<br /><br />The Computing Culture Group at the MIT Media Lab is an Art and Technology<br />research group focused on embedding poetic and political considerations in<br />the development of new technologies. Research projects have ranged from<br />technologies to confront a changing U.S. Government (OpenGIA, txtMob) and<br />right wing anti-immigrant fascist groups (Freedom Flies), to complications<br />of gender and control in domestic appliances (Blendie), and techniques for<br />creating electronic instruments in a post-oil apocalypse (Synth From<br />Nothin'). Our mission is to refigure what engineering means, how it<br />happens, and what it produces. Drawing on fields from the humanities, like<br />Science and Technology Studies, we create new technologies that function<br />as instances of material power, but also as exemplars of what future goals<br />engineering should pursue. Our page may be found at<br />[<a rel="nofollow" href="http://compcult.media.mit.edu/">http://compcult.media.mit.edu/</a>].<br /><br />We are currently accepting applications to the Master?s in Media Arts and<br />Sciences graduate program. The MAS is a two-year program, during which a<br />student spends half their time on course work and the other half on their<br />directed art research. Tuition is fully funded, and students receive a<br />significant stipend to live on. The program and funding are open to<br />students of any nationality.<br /><br />Students may be trained in either art or science and/or engineering, but<br />should show crossover. For instance, an art student should be an<br />accomplished programmer, have machining skills, or be able to design and<br />fabricate electronics. An engineering students should have done several<br />art projects, worked with a professional artist, or shown their ability to<br />author radical or unexpected technologies. More information on the MAS<br />program may be found at [<a rel="nofollow" href="http://www.media.mit.edu/mas/#masters">http://www.media.mit.edu/mas/#masters</a>].<br /><br />Information about the process is available at<br />[<a rel="nofollow" href="http://www.media.mit.edu/mas/apply.html">http://www.media.mit.edu/mas/apply.html</a>] and application forms may be<br />obtained from the MIT Graduate Admissions office<br />[<a rel="nofollow" href="http://web.mit.edu/admissions/www/">http://web.mit.edu/admissions/www/</a>]. Applicants must indicate on the<br />application form (question #2) the department of Media Arts and Sciences<br />– we are a separate program and not part of another department at MIT.<br />&quot;Area of research interest&quot; should indicate Chris Csikszentmih&#xE1;lyi<br />(Computing Culture) as well as two other research groups. Application or<br />admissions questions may be directed to Media Arts &amp; Sciences (e-mail:<br />mas@media.mit.edu, tel: (+1 617 253-5114).<br /><br />Completed applications must be submitted by December 15th for the<br />following Fall semester. The principal components of an application are:<br />academic transcript(s), the applicant's statement of objectives, a<br />portfolio, and three letters of recommendation. GREs are not required.<br />International applicants are required to submit an official copy of their<br />TOEFL scores to MIT. The MIT institution code for TOEFL scores is 3514.<br />The Media Lab does not have its own department number. Scores should be<br />sent to MIT Graduate Admissions, department code 99. The Program in Media,<br />Arts &amp; Sciences requires a minimum TOEFL score of 600 (paper-based) or 250<br />(computer-based).<br /><br />Computing Culture also requires the submission of a portfolio of relevant<br />work. Portfolios should be web-based, but DVD, CD, and other formats are<br />accepted. Any additional materials should be sent to the MAS program, not<br />directly to Chris Csikszentmihalyi.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's<br />fiscal well-being, so think about about the new Bundle pack, or any other<br />plan, today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting<br />a thorough review of the web hosting industry, we selected BroadSpire as<br />our partner because they offer the right combination of affordable plans<br />(prices start at $14.95 per month), dependable customer support, and a<br />full range of services. We have been working with BroadSpire since June<br />2002, and have been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: Laura Kissel &lt;laura@sc.edu&gt;<br />Date: Nov 18, 2005 4:23 AM<br />Subject: jobs in new media at University of South Carolina<br /><br />Assistant Professor of New Media Design<br /><br />The University of South Carolina invites applications for an Assistant<br />Professor of New Media Design, tenure-track, in the Department of Art. We<br />seek a cutting-edge new media artist with creative research in digital/new<br />media, including computer animation, motion graphics, web design, and/or<br />other aspects of digital media production. Teaching duties include courses<br />in digital media production and design. The successful candidate will<br />bridge the disciplines of graphic design and media production. The ideal<br />candidate might also bring expertise in traditional media production<br />(film, video, audio) or print-based communication (typography,<br />theoretical, and practical design and graphic design history).<br />Qualifications include an MFA or Ph.D. in digital media (or equivalent)<br />with demonstrated excellence in research and teaching.<br /><br />We welcome online applications at <a rel="nofollow" href="https://uscjobs.sc.edu/">https://uscjobs.sc.edu/</a> (requisition<br />number 041247) but also request hard copies be sent to: New Media<br />Production/Design Search Committee, Department of Art, University of South<br />Carolina, Columbia, SC 29208. Please include: a letter of application,<br />CV, work samples (DVD, CD), artist statement (include summary of current<br />research), brief statement of teaching philosophy, examples of student<br />work, transcripts, and three letters of recommendation. Inquiries can be<br />directed to the search chair, Laura Kissel, at laura@sc.edu. We will<br />begin reviewing applications on November 15 and continue until the<br />position is filled. The University of South Carolina is an Affirmative<br />Action/Equal Opportunity Institution. Women and minorities are encouraged<br />to apply.<br /><br />**<br /><br />Assistant Professor of New Media Studies<br /><br />The University of South Carolina invites applications for an Assistant<br />Professor of New Media Studies. This is a tenure-track appointment shared<br />jointly between the Film Studies Program and the Media Arts area of the<br />Department of Art. We seek a cutting-edge scholar of new/digital media<br />and culture. Teaching duties include relevant courses in media theory,<br />criticism, and /or history at both the graduate and undergraduate levels. <br />An ideal candidate might also bring expertise in television studies, film<br />studies, global media, and/or media production (new and/or traditional).<br />Qualifications include a Ph.D. in media studies (or equivalent) with<br />demonstrated excellence in research and teaching.<br /><br />We welcome online applications at <a rel="nofollow" href="https://uscjobs.sc.edu/">https://uscjobs.sc.edu/</a> (requisition<br />number 041248) but also request hard copies be sent to: New Media Studies<br />Search Committee, Department of Art, University of South Carolina,<br />Columbia, SC 29208. Please include: a letter of application, CV, writing<br />sample (no more than 30 pp.), official transcripts, and three letters of<br />recommendation. Inquiries can be directed to the search chair, Ina Hark,<br />at hark@sc.edu. We will begin reviewing applications on November 15, 2005<br />and will continue until the position is filled. The University of South<br />Carolina is an Affirmative Action/Equal Opportunity Institution. Women<br />and minorities are encouraged to apply.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: michael kargl &lt;carlos.katastrofsky@gmx.net&gt;<br />Date: Nov 17, 2005 2:45 PM<br />Subject: tagged exhibition - net/art?<br /><br />tagged exhibition - net/art?<br />i'm currently experimenting with del.icio.us - tags. the idea is to make<br />an exhibition which can be seen in various layers thanks to tagging…<br />have a look: <a rel="nofollow" href="http://del.icio.us/carlos.katastrofsky">http://del.icio.us/carlos.katastrofsky</a><br />this project is a work in progress and started recently after a discussion<br />about curating with marisa s. olson and lu&#xED;s silva here:<br /><a rel="nofollow" href="http://vercodigofonte.blogspot.com/2005/11/on-blogging-as-curating.html">http://vercodigofonte.blogspot.com/2005/11/on-blogging-as-curating.html</a><br />and while reading the comments on rhizome about lev manovich's article<br />&quot;Remix and Remixability&quot;…<br />by now it's just a concept/ sketch, but:<br />comments are always welcome!<br />regards,<br />carlos<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Submit to a Rhizome Commissioned Art Project!<br />Panel Junction is a project co-produced by media artist Andy Deck and many<br />volunteers. It combines the graphic novel with forms of shared authorship<br />that are unique to the Internet. Contributions from visitors become<br />material and base imagery for the narrative of the novel, which will<br />culminate in a free document good for online viewing and printing on any<br />standard inket printer. All images and text contributed to the project<br />will remain free for non-commercial use with attribution under a Creative<br />Commons license. Panel Junction received and 05-06 Rhizome.org Commission.<br />Check it out, here:<br /><a rel="nofollow" href="http://artcontext.org/act/05/panel/feature.php?page=3D6">http://artcontext.org/act/05/panel/feature.php?page=3D6</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: Will Pappenheimer &lt;wpappenheimer@pace.edu&gt;<br />Date: Nov 13, 2005 11:10 PM<br />Subject: Synthesis and Distribution: Experiments in Collaboration<br /><br />Pace Digital Gallery is pleased to present new media work from:<br /><br />Synthesis and Distribution: Experiments in Collaboration<br />Link: <a rel="nofollow" href="http://csis.pace.edu/digitalgallery/">http://csis.pace.edu/digitalgallery/</a><br /><br />Curated by:<br />Will Pappenheimer, Artist, Pace University<br />Ron Janowich, Artist, New York, University of Florida<br />Merijn van der Heijden, Artist, Ohio State University,<br /><br />Notions of synthesis and distribution in collaboration represent a coming<br />together of separate identities into a new and highly invigorating<br />investigation. As a pre-requisite, participants must question or set aside<br />familiar rules and tools to open up a particular problem in art and visual<br />language from different perspectives. The process is likely to encompass<br />dialogue, brainstorming, overlay, distribution, collective practices,<br />geography, hybridization, network activities, and new forms of cooperative<br />invention. This way of working is not necessarily shaped by personal<br />language or personal concerns. It can be understood as a third language.<br />It is a way of working that is based on mutual respect, risk-taking and<br />expansive inquiry that allows a team or group to venture into new and<br />unknown directions.<br /><br />?Synthesis and Distribution: Experiments in Collaboration? is an<br />concurrent series of exhibitions featuring the unexpected results of<br />artistic and interdisciplinary collaboration. The artists, writers and<br />thinkers were invited based on their willingness to explore and transform<br />each other?s work. They may have already established an existing<br />collaborative body of work or they may be encouraged to uncover this<br />latent interest within the purview of this exhibition.<br /><br />Artists from over five countries will exhibit work in new media,<br />photography, painting, drawing, sculpture, video, digital printing, and<br />musical performance. Interdisciplinary collaborations will include visual<br />arts, musical performance, criticism, writing, architecture and the social<br />sciences. They will be exhibited simultaneously in all three of Pace<br />University?s Fine Arts Galleries.<br /><br />Pace Digital Gallery, Opening Nov. 15?Dec. 16th, 6-8pm<br />163 Williams St., New York, NY 10038<br />Live Performance of Four Wheel Drift (remix)<br /><br />Julie Andreyev and Four Wheel Drift<br />Lynn Cazabon and Hasan Elahl<br />Michael Mandiberg and Julia Steinmetz<br />Jillian Mcdonald, Kelty McKinnon and Beckley Roberts<br />John Miller and Takuji Kogo<br />Sal Randolph and Glowlab<br />Peter Fingestin Gallery, Opening Sat., Nov. 5 ? Dec. 1<br />Pace Plaza, New York, NY 10038<br />Gallery Hours, Mon-Sun 1-4pm<br /><br />Robin Hill and Stephen Kaltenbach<br />Las Hermanas Iglesias<br />Laura Lisbon and Suzanne Silver<br />Merijn van der Heijden and Ron Janowich<br />Mary Carlson and Jenne Silverthorn and Nica de la Torre<br />Mia Brownell and Martin Kruck<br />Barbara Ciurej and Lindsay Lochman<br />Will Pappenheimer &amp; Gregory Ulmer<br />Aura Rosenberg, Jane Dickson, and &quot;Who am I?&quot; artists<br />Robin Tewes and Mark Tansey<br />Art Clay and Participants<br />Angie Drakoupolis and Daniel Hill<br />Lauren Garber and Tate Bunker and Neill Elliott<br />Charlie Ahearn and Colette<br />Kristin Lucas and FACT<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />From: Edward Picot &lt;edwardpicot@beeb.net&gt;<br />Date: Nov 17, 2005 9:58 AM<br />Subject: Unanswered Questions<br /><br />New on The Hyperliterature Exchange for November 2005: Edward Picot<br />reviews &quot;Inanimate Alice&quot;, a new media fiction from Kate Pullinger and<br />Babel, and &quot;Aftershocks&quot;, a new media murder documentary from Martha Deed.<br /><br />&quot;Both 'Inanimate Alice' and 'Aftershocks' use unanswered questions as a<br />technique for capturing our attention. They exploit the fact that when<br />things are left unresolved, we feel more obliged to read on, in search of<br />a resolution. But both stories go further than simply arousing our<br />curiosity…&quot;<br /><br />To read the whole review, go to <a rel="nofollow" href="http://hyperex.co.uk/reviewafteralice.php">http://hyperex.co.uk/reviewafteralice.php</a> .<br /><br />The Hyperliterature Exchange is an online directory and review of new<br />media literature for sale on the Web. More than 120 works are now listed.<br />Please visit and browse at <a rel="nofollow" href="http://hyperex.co.uk">http://hyperex.co.uk</a> .<br /><br />- Edward Picot<br />personal website - <a rel="nofollow" href="http://edwardpicot.com">http://edwardpicot.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />From: Anette - Radiator Festival &lt;anette@trampoline-berlin.de&gt;<br />Date: Nov 18, 2005 2:09 AM<br />Subject: Radiator Artists&#xB9; Commissions &amp; Events<br /><br />New Website released today - go to www.radiator-festival.org for full<br />listings, updates and ticket prices.<br /><br />Radiator, the East Midlands' Festival for New Technology Art, is pleased<br />to announce its upcoming events for 2005 featuring current innovative<br />artistic approaches in the digital arts field. Themed around location and<br />navigation, of city streets and the artform itself, this year's programme<br />includes five commissions from internationally acclaimed artists and many<br />more events.<br /><br />Radiator Artists? Commissions<br /><br />Tree<br /><br />Simon Heijdens<br />Mon 28 Nov - Sat 10 Dec 3.30pm until late<br />Free<br /><br />Tree - a large scale interactive projection. The tree is growing in<br />Nottingham. Discover it yourself or collect a map from Broadway. The<br />branches and leaves move slightly, with an intensity that depends on<br />actual wind gusts. Its leaves are sensitive to sound. When there is a peak<br />in the volume level, from a shouting passer-by or car horn, a leaf will<br />break off the branch. Throughout the evening the tree will become barer<br />and barer, thus creating an ongoing image of human activity.<br /><br />?Ere Be Dragons<br /><br />Active Ingredient<br />Galleries of Justice<br />Thu 1 Dec 10am - 3pm / 7pm - 9pm<br />Fri 2 Dec 10am - 3pm<br />Sat 3 Dec 11am - 4pm<br />Sun 4 Dec 11am - 4pm<br />&#xA3;3.50 (&#xA3;2.50 concessions)<br /><br />'Ere be Dragons - new interactive game by Nottingham-based digital artists<br />Active ingredient. 'Ere Be Dragons maps unknown territories, controlled by<br />the heart beat of the players as they walk around Nottingham City Centre<br />and resulting in an interactive installation. Active Ingredient have<br />discovered that by plugging people's heart rate into a pocket PC they can<br />see into people's inner world. The longer you stay in this world, the more<br />likely you are to find something out there.<br /><br />Nowhere Plains<br /><br />Alistair Gentry<br />Big Screen, Castle Green, Nottingham Castle<br />Broadway Caf&#xE9; Bar<br />Thu 1 Dec 7pm - 7.30pm<br />Fri 2 Dec 6.30pm - 7pm<br />Sat 3 Dec 6.30pm - 7pm<br />Sun 4 Dec 6.30pm - 7.30pm<br />Free<br /><br />Nowhere Plains - a live Mars landing projected large at Nottingham Castle.<br />Nowhere Plains is a literal translation of the Latin name Utopia Planitia,<br />which was the site of the Viking 2 probe's landing on Mars in 1976. Now,<br />Alistair Gentry is going on a utopian journey to Nowhere, culminating in<br />being the first human being to land on Mars, broadcast live from Utopia.<br /><br />Our House<br /><br />Daniel Belasco Rogers (plan b)<br />Broadway Cinema<br />Thu 1 Dec - Fri 2 Dec 11am - 7pm<br />Sat 3 Dec - Sun 4 Dec 12pm - 7pm<br />&#xA3;3.50 (&#xA3;2.50 concessions)<br /><br />Our House - a ghosting of the artist's childhood home onto Broadway using<br />the latest audio technology. Our House will trace the 1930s semi-detached<br />house Daniel Belasco Roger's grew up in onto the new media centre. Old<br />family photographs yield details of carpet or wallpaper. Hear the voices<br />of those who have lived there, the taps running, the fridge and the creak<br />on the tenth step of the staircase.<br /><br />Sub/Merg/Ency<br /><br />Stephanie Rothenberg and Elyce Semenec<br />Angel Row Gallery and Surface Gallery<br />Thu 1 Dec 1pm - 3pm / 3pm - 5pm / 6pm - 8pm<br />Fri 2 Dec 1pm - 3pm / 3pm - 5pm / 6pm - 8pm<br />Sat 3 Dec 11am - 1pm / 1pm - 3pm / 3pm - 5pm<br />Sun 4 Dec 12pm - 2pm / 2pm - 4pm<br />Free<br /><br />Sub/Merg/Ency - a unique underwater installation by Stephanie Rothenberg<br />and Elyce Semenec from New York. Collecting and creating objects at Angel<br />Row Gallery to be distributed at the bottom of the pool at Surface<br />Gallery, Rothenberg and Semenec invite participation, both live and<br />online, in helping to create sub/merg/ency.<br /><br />Artists? Talk<br /><br />Broadway, Mezzanine<br />Fri 2 Dec 8.30pm - 10pm<br />Free<br /><br />Radiator 05 has commissioned five new pieces of work. In this informal<br />gathering you can find out more about the commissioned artists, their way<br />of working, their background and their source of inspiration.<br /><br />Radiator 2005 Events<br /><br />Hydrophonics<br /><br />Caroline Locke<br />Malt Cross<br />Sun 27 Nov 1pm (UK) / 10pm (AUS)<br />Mon 28 Nov 10pm (UK) / 7am (Tue 28 - AUS)<br />&#xA3;3.50 (&#xA3;2.50 concessions)<br /><br />A live webcast of sound from the other side of the world to the surface of<br />water. The innovative concept of Hydrophonics stems from Locke's<br />fascination with technology, waterflow, the idea of 'seeing sound', of<br />visualising kinetic energy and exploring different approaches to the 'live<br />event'. Locke has worked with musicians to compose music based on the<br />sight of the composition, rather than the sound of it, and developed new<br />designs for water tanks and speaker systems.<br /><br />Life: A User's Manual<br /><br />Michelle Teran<br />City Walk<br />Sat 3 - Sun 4 Dec, 4pm - 5pm<br />&#xA3;4.50 (&#xA3;3.50 concessions)<br /><br />Moving through the city streets with a video scanner reveals a hidden<br />layer of personal fragments and stories broadcast by the private owners of<br />surveillance cameras. Incognito and with participants in tow, Michelle<br />Teran takes to Nottingham's streets with her ever-vigilant wireless<br />surveillance camera scanner and broadcasts unseen live images from the<br />city. Please collect ticket and meeting point details from Broadway Box<br />Office at least one hour before the city walk.<br /><br />Txt Adventure<br /><br />Chris Evans<br />Broadway Caf&#xE9; Bar<br />Sat 3 Dec 12pm - 10pm<br />Free<br /><br />Text Adventures were as close to novels as computer games ever came. Txt<br />adventure is played by text message - players text their commands to the<br />number on screen. These are sent to a mobile phone connected to the<br />computer running the projection. The computer then enters the commands<br />into an emulated version of the game, and displays the game's output on a<br />big shared screen.<br /><br />Nanoplex<br /><br />Bathysphere<br />Broadway<br />Sat 3 Dec 12pm - 7pm<br />Free<br /><br />Moving image meets holiday making inside Bathysphere's Nanoplex, the<br />region's first mobile new media centre hidden inside a family caravan.<br />Bathysphere, Leicester's leading new media and electronic music moguls,<br />have converted the six berth family caravan into a state of the art micro<br />sized cinema venue. A tiny venue for big ideas, the Nanoplex is designed<br />to showcase ground breaking visuals and sounds at events and festivals<br />around Europe.<br /><br />Radiator is supported by Arts Council England, EM Media, UK Film Council<br />Lottery Funded and Awards for All.<br /><br />If you have received this message involuntarily and would like to prevent<br />any such future postings of Radiator or Trampoline events and<br />opportunities, please send a return mail with the words &quot;remove me&quot; in the<br />subject line. Thank You!<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />11.<br /><br />From: Lev Manovich &lt;manovich@jupiter.ucsd.edu&gt;, &lt;netwurker@hotkey.net.au&gt;,<br />Michael Szpakowski &lt;szpako@yahoo.com&gt;, Dirk Vekemans &lt;dv@vilt.net&gt;<br />Date: Nov 16 - 17, 2005<br />Subject: Remix and Remixability<br /><br />+Lev Manovich &lt;manovich@jupiter.ucsd.edu&gt; posted:+<br /><br />Remix and Remixability<br /><br />The dramatic increase in quantity of information greatly speeded up by<br />Internet has been accompanied by another fundamental development. Imagine<br />water running down a mountain. If the quantity of water keeps continuously<br />increasing, it will find numerous new paths and these paths will keep<br />getting wider. Something similar is happening as the amount of information<br />keeps growing - except these paths are also all connected to each other<br />and they go in all directions; up, down, sideways. Here are some of these<br />new paths which facilitate movement of information between people, listed<br />in no particular order: SMS, forward and redirect function in email<br />clients, mailing lists, Web links, RSS, blogs, social bookmarking,<br />tagging, publishing (as in publishing one&#xB9;s playlist on a web site),<br />peer-to-peer networks, Web services, Firewire, Bluetooth. These paths<br />stimulate people to draw information from all kinds of sources into their<br />own space, remix and make it available to others, as well as to<br />collaborate or at least play on a common information platform (Wikipedia,<br />Flickr). Barb Dybwad introduces a nice term &#xB3;collaborative remixability&#xB9;&#xB2;<br />to talk about this process: &#xB3;I think the most interesting aspects of Web<br />2.0 are new tools that explore the continuum between the personal and the<br />social, and tools that are endowed with a certain flexibility and<br />modularity which enables collaborative remixability ? a transformative<br />process in which the information and media we&#xB9;ve organized and shared can<br />be recombined and built on to create new forms, concepts, ideas, mashups<br />and services.&#xB2; [1]<br /><br />If a traditional twentieth century model of cultural communication<br />described movement of information in one direction from a source to a<br />receiver, now the reception point is just a temporary station on<br />information&#xB9;s path. If we compare information or media object with a<br />train, then each receiver can be compared to a train station. Information<br />arrives, gets remixed with other information, and then the new package<br />travels to other destination where the process is repeated.<br /><br />We can find precedents for this &#xB3;remixability&#xB2; &#xAD; for instance in modern<br />electronic music where remix has become the key method since the 1980s.<br />More generally, most human cultures developed by borrowing and reworking<br />forms and styles from other cultures; the resulting &#xB3;remixes&#xB2; were to be<br />incorporated into other cultures. Ancient Rome remixed Ancient Greece;<br />Renaissance remixed antiquity; nineteenth century European architecture<br />remixed many historical periods including the Renaissance; and today<br />graphic and fashion designers remix together numerous historical and local<br />cultural forms, from Japanese Manga to traditional Indian clothing. At<br />first glance it may seem that this traditional cultural remixability is<br />quite different from &#xB3;vernacular&#xB2; remixability made possible by the<br />computer-based techniques described above. Clearly, a professional<br />designer working on a poster or a professional musician working on a new<br />mix is different from somebody who is writing a blog entry or publishing<br />her bookmarks.<br /><br />But this is a wrong view. The two kinds of remixability are part of the<br />same continuum. For the designer and musician (to continue with the sample<br />example) are equally affected by the same computer technologies. Design<br />software and music composition software make the technical operation of<br />remixing very easy; the Internet greatly increases the ease of locating<br />and reusing material from other periods, artists, designers, and so on.<br />Even more importantly, since every company and freelance professionals in<br />all cultural fields, from motion graphics to architecture to fine art,<br />publish documentation of their projects on their Web sites, everybody can<br />keep up with what everybody else is doing. Therefore, although the speed<br />with which a new original architectural solution starts showing up in<br />projects of other architects and architectural students is much slower<br />than the speed with which an interesting blog entry gets referenced in<br />other blogs, the difference is quantitative than qualitative. Similarly,<br />when H&amp;M or Gap can &#xB3;reverse engineer&#xB2; the latest fashion collection by a<br />high-end design label in only a few weeks, this is part of the same new<br />logic of speeded up cultural remixability enabled by computers. In short,<br />a person simply copying parts of a message into the new email she is<br />writing, and the largest media and consumer company recycling designs of<br />other companies are doing the same thing &#xAD; they practice remixability.<br /><br />The remixability does not require modularity - but it greatly benefits<br />from it. Although precedents of remixing in music can be found earlier, it<br />was the introduction of multi-track mixers that made remixing a standard<br />practice. With each element of a song &#xAD; vocals, drums, etc. &#xAD; available<br />for separate manipulation, it became possible to ?re-mix&#xB9; the song: change<br />the volume of some tracks or substitute new tracks for the old ounces.<br />According to the book DJ Culture by Ulf Poscardt, first disco remixes were<br />made in 1972 by DJ Tom Moulton. As Poscard points out, they &#xB3;Moulton<br />sought above all a different weighting of the various soundtracks, and<br />worked the rhythmic elements of the disco songs even more clearly and<br />powerfully?Moulton used the various elements of the sixteen or twenty-four<br />track master tapes and remixed them.&#xB2;[2]<br /><br />In most cultural fields today we have a clear-cut separation between<br />libraries of elements designed to be sampled &#xAD; stock photos, graphic<br />backgrounds, music, software libraries &#xAD; and the cultural objects that<br />incorporate these elements. For instance, a graphic design may use<br />photographs that the designer bought from a photo stock house. But this<br />fact is not advertised; similarly, the fact that this design (if it is<br />successful) will be inevitably copied and sampled by other designers is<br />not openly acknowledged by the design field. The only fields where<br />sampling and remixing are done openly are music and computer programming,<br />where developers rely on software libraries in writing new software.<br /><br />Will the separation between libraries of samples and &#xB3;authentic&#xB2; cultural<br />works blur in the future? Will the future cultural forms be deliberately<br />made from discrete samples designed to be copied and incorporated into<br />other projects? It is interesting to imagine a cultural ecology where all<br />kinds of cultural objects regardless of the medium or material are made<br />from Lego-like building blocks. The blocks come with complete information<br />necessary to easily copy and paste them in a new object &#xAD; either by a<br />human or machine. A block knows how to couple with other blocks &#xAD; and it<br />even can modify itself to enable such coupling. The block can also tell<br />the designer and the user about its cultural history &#xAD; the sequence of<br />historical borrowings which led to the present form. And if original Lego<br />(or a typical twentieth century housing project) contains only a few kinds<br />of blocks that make all objects one can design with Lego rather similar in<br />appearance, computers can keep track of unlimited number of different<br />blocks. At least, they can already keep track of all the possible samples<br />we can pick from all cultural objects available today.<br /><br />The standard twentieth century notion of cultural modularity involved<br />artists, designers or architects making finished works from the small<br />vocabulary of elemental shapes, or other modules. The scenario I am<br />entertaining proposes a very different kind of modularity that may appear<br />like a contradiction in terms. It is modularity without a priori defined<br />vocabulary. In this scenario, any well-defined part of any finished<br />cultural object can automatically become a building block for new objects<br />in the same medium. Parts can even ?publish&#xB9; themselves and other<br />cultural objects can &#xB3;subscribe&#xB2; to them the way you subscribe now to RSS<br />feeds or podcasts.<br /><br />When we think of modularity today, we assume that a number of objects that<br />can be created in a modular system is limited. Indeed, if we are building<br />these objects from a very small set of blocks, there are a limited number<br />of ways in which these blocks can go together. (Although as the relative<br />physical size of the blocks in relation to the finished object get<br />smaller, the number of different objects which can be built increases:<br />think IKEA modular bookcase versus a Lego set.) However, in my scenario<br />modularity does not involve any reduction in the number of forms that can<br />be created. On the contrary, if the blocks themselves are created using<br />one of many already developed computer designed methods (such as<br />parametric design), every time they are used again they can modify<br />themselves automatically to assure that they look different. In other<br />words, if pre-computer modularity leads to repetition and reduction,<br />post-computer modularity can produce unlimited diversity.<br /><br />I think that such &#xB3;real-time&#xB2; or &#xB3;on-demand&#xB2; modularity can only be<br />imagined today after online stores such as Amazon, blog indexing services<br />such as Technorati, and architectural projects such as Yokohama<br />International Port Terminal by Foreign Office Architects and Walt Disney<br />Concert Hall in Los Angeles by Frank Gehry visibly demonstrated that we<br />can develop hardware and software to coordinate massive numbers of<br />cultural objects and their building blocks: books, bog entries,<br />construction parts. But whether we will ever have such a cultural ecology<br />is not important. We often look at the present by placing it within long<br />historical trajectories. But I believe that we can also productively use<br />a different, complementary method. We can imagine what will happen if the<br />contemporary techno-cultural conditions which are already firmly<br />established are pushed to their logical limit. In other words, rather than<br />placing the present in the context of the past, we can look at it in the<br />context of a logically possible future. This &#xB3;look from the future&#xB2;<br />approach may illuminate the present in a way not possible if we only &#xB3;look<br />from the past.&#xB2; The sketch of logically possible cultural ecology I just<br />made is a little experiment in this method: futurology or science fiction<br />as a method of contemporary cultural analysis.<br /><br />So what else can we see today if we will look at it from this logically<br />possible future of complete remixability and universal modularity? If my<br />scenario sketched above looks like a &#xB3;cultural science fiction,&#xB2; consider<br />the process that is already happening on the one end of remixability<br />continuum. Although strictly speaking it does not involve increasing<br />modularity to help remixability, ultimately its logic is the same: helping<br />cultural bits move around more easily. I am talking about a move in<br />Internet culture today from intricately packaged and highly designed<br />&#xB3;information objects&#xB2; which are hard to take apart &#xAD; such as web sites<br />made in Flash &#xAD; to &#xB3;strait&#xB2; information: ASCII text files, feeds of RSS<br />feeds, blog entries, SMS messages. As Richard MacManus and Joshua Porter<br />put it, &#xB3;Enter Web 2.0, a vision of the Web in which information is broken<br />up into &#xB3;microcontent&#xB2; units that can be distributed over dozens of<br />domains. The Web of documents has morphed into a Web of data. We are no<br />longer just looking to the same old sources for information. Now we&#xB9;re<br />looking to a new set of tools to aggregate and remix microcontent in new<br />and useful ways.&#xB2;[3] And it is much easier to &#xB3;aggregate and remix<br />microcontent&#xB2; if it is not locked by a design. Strait ASCII file, a JPEG,<br />a map, a sound or video file can move around the Web and enter into<br />user-defined remixes such as a set of RSS feeds; cultural objects where<br />the parts are locked together (such as Flash interface) cant. In short, in<br />the era of Web 2.0, &#xB3;information wants to be ASCII.&#xB2;[4]<br /><br />If we approach the present from the perspective of a potential future of<br />&#xB3;ultimate modularity / remixability,&#xB2; we can see other incremental steps<br />towards this future which are already occurring. For instance, Orange<br />&lt;orange.blender.org&gt; (an animation studio n Amsterdam) has setup a team of<br />artists and developers around the world to collaborate on an animated<br />short film; the studio plans to release all of their production files, 3D<br />models, textures, and animation as Creative Commons open content on a<br />extended edition DVD.<br /><br />Creative Commons offers a special set of Sampling Licenses which &#xB3;let<br />artists and authors invite other people to use a part of their work and<br />make it new.&#xB2;[5] Flickr offers multiple tools to combine multiple photos<br />(not broken into parts &#xAD; at least so far) together: tags, sets, groups,<br />Organizr. Flickr interface thus position each photo within multiple<br />&#xB3;mixes.&#xB2; Flickr also offers &#xB3;notes&#xB2; which allows the users to assign short<br />notes to individual parts of a photograph. To add a note to a photo posted<br />on Flickr, you draw a rectangle on any part of the phone and then attach<br />some text to it. A number of notes can be attached to the same photo. I<br />read this feature as another a sign of modularity/remixability mentality,<br />as it encourages users to mentally break a photo into separate parts. In<br />other words, &#xB3;notes&#xB2; break a single media object &#xAD; a photograph &#xAD; into<br />blocks.<br /><br />In a similar fashion, the common interface of DVDs breaks a film into<br />chapters. Media players such as iPod and online media stores such as<br />iTunes break music CDs into separate tracks &#xAD; making a track into a new<br />basic unit of musical culture. In all these examples, what was previously<br />a single coherent cultural object is broken into separate blocks that can<br />be accessed individually. In other words, if &#xB3;information wants to be<br />ASCII,&#xB2; &#xB3;contents wants to be granular.&#xB2; And culture as a whole? Culture<br />has always been about remixability &#xAD; but now this remixability s available<br />to all participants of Internet culture.<br /><br />Since the introduction of first Kodak camera, &#xB3;users&#xB2; had tools to create<br />massive amounts of vernacular media. Later they were given amateur film<br />cameras, tape recorders, video recorders…But the fact that people had<br />access to &quot;tools of media production&quot; for as long as the professional<br />media creators until recently did not seem to play a big role: the<br />amateur&#xB9; and professional&#xB9; media pools did not mix. Professional<br />photographs traveled between photographer&#xB9;s darkroom and newspaper editor;<br />private pictures of a wedding traveled between members of the family. But<br />the emergence of multiple and interlinked paths which encourage media<br />objects to easily travel between web sites, recording and display devices,<br />hard drives, and people changes things. Remixability becomes practically a<br />built-in feature of digital networked media universe. In a nutshell, what<br />maybe more important than the introduction of a video iPod, a consumer HD<br />camera, Flickr, or yet another exiting new device or service is how easy<br />it is for media objects to travel between all these devices and services -<br />which now all become just temporary stations in media&#xB9;s Brownian motion.<br /><br />October 2005<br />NOTES<br /><br />[1] &#xB3;Approaching a definition of Web 2.0,&#xB2; The Social Software Weblog<br />&lt;socialsoftware.weblogsinc.com&gt;, accessed October 28, 2005.<br /><br />[2] Ulf Poschardt, DJ Culture, trans. Shaun Whiteside (London: Quartet<br />Books Ltd, 1998), 123.<br /><br />[3] &#xB3;Web 2.0 Design: Bootstrapping the Social Web,&#xB2; Digital Web Magazine &lt;<br /><a rel="nofollow" href="http://www.digital-web.com/types/web_2_design/">http://www.digital-web.com/types/web_2_design/</a>&gt;, accessed October 28,<br />2005.<br /><br />[4] Modern information environment is characterized by a constant tension<br />between the desires to &#xB3;package&#xB2; information (Flash design for instance)<br />and strip it from all packaging so it can travel easier between different<br />media and sites.<br /><br />[5] <a rel="nofollow" href="http://creativecommons.org/about/sampling">http://creativecommons.org/about/sampling</a>, accessed October 31, 2005.<br />+netwurker@hotkey.net.au replied:+<br /><br />&gt;<br />&gt;<br />&gt; Lev Manovich<br />&gt;<br />&gt;<br />&gt; Remix and Remixability<br />&gt;<br />&gt;<br />ie:<br /><br />&gt;Date: Tue, 16 Oct 2001 02:55:07 +0000<br />&gt;To: poetics, rhizome, spectre<br />&gt;From: &quot;l][m][att][r][ice&quot; &lt;netwurker@pop.hotkey.net.au&gt;<br />&gt;Subject: _This Cybagenic Lattice_<br /><br />. ..<br />. . . . ..<br /><br />A c][r][][ab-like][yst][al][ repeating. . .<br /> . .<br /><br />In disarray, a molten swathe of n.ter.face][ts<br /> mimic simul.crated spaces.<br />In describing, yr structure is musty,<br /> n.distinguishable from the<br /> mas][ticated][s,<br /> a graphic urn of<br /> circuitry rust.<br />In b.tween][ning][, pat.turns of repetition<br /> ][like looped n.testinal lattice][<br /> is in ][&amp; of][ IT.s][h][ell.f<br /> repeated<br /> ][the uni.f][r][ied cell][.<br />..<br />. ..<br />. . . . ..<br />. . .A most fungalmental repetition property. . .<br /> . . . . .<br />. ..<br />. . . . ..<br />. … .<br />.. .<br /><br />This Cyb.age.nic Lattice in its<br /> ][&amp; of IT.self][ ubersymmetry.<br />We n.itially shrink ourselves ][in][2 3 di][ce][mensions.<br /> 4 ][si][m.plicity, 3 types r coded:<br /><br /> .C.quential.<br /><br /> . .Replification.<br /><br /> . . .Helix.<br />.C.quential: U perceive &amp; reproduce via regular successions. No gaps<br />allowed. No m.maginative rigor. U may ][&amp; will][out][.F - the human unit of repeditive n.elasticity.<br /><br />[4 e.e.g, u r 1 of the sell.Fs. if u look out, u c the same reflective<br />sell.Fs @ 0, 90, 180, &amp; 270 d.grees because a c.quential repeats itself @<br />predicable ][culturally-d.][greed n.tervals.<br />. .Replification: U repeat consistently. U r not able 2 distinguish<br />successive patternings ][@ 0 and 180 cultural d.gree][d][. U find<br />replification easier than advancing. U m.ulate. U ][re][produce as if it<br />were progressive.<br />. . .Helix: U spiral and poll][inate][ute. U.re c.oiled<br />c][ultural][entrics reorder &amp; re.route. U burn the sell.F. U.re c][h][ells<br />can traverse the vir][mens][t][r][ually &amp; geocentrically g][l][athered.<br /><br />. ..<br />. . . . ..<br />If the helix s.][c][el][l][ves were seen in ultradimensions, they would<br />completely fill the Cybagenic &amp; Ge][c][o.d.fined Lattrix.<br />. . . . ..<br />. ..<br /><br />_______<br />&gt;Date: Tue, 16 Oct 2001 05:12:17 +0000<br />&gt;To: 7-11, audiovision, beatrice, convergence, fibreculture, florian<br />&gt;From: &quot;l][m][att][r][ice&quot; &lt;netwurker@pop.hotkey.net.au&gt;<br />&gt;Subject: _This Cybagenic Lattice_ [translation]<br />_This Cybagenic Lattice_ [interlingual rendition].<br /><br />Imagine a crab-like information retrieval moment. Envisage datacyst<br />crystals reiterated through electroid transmissions. Think the design<br />disarray of dimension facets gone molten, of interfaces constructed to<br />mimic simulcrated non-geodefined spaces. In this projected conception your<br />fantasized structure is, however, musty and indistinguishable from a<br />traditionally masticated mass. You end up conceptualising a representation<br />akin to a graphic urn of earthed circuitry rust.<br />+Michael Szpakowski &lt;szpako@yahoo.com&gt; replied:+<br /><br />Yes - this seems on the nail, if a tad schematic. The potential to express<br />large amounts of different stuff in ones and zeros, so sound and image and<br />text and procedure confront one another as *equals* and moreover in some<br />sense the *same coinage* seems to me also to be behind/parallel to a<br />general renewal of interest in the gesamkunstwerke, and this not only in<br />the networked world. But the elephant in the room here is the massive<br />amount of stuff (ie. most stuff) not yet (and probably never) reducible<br />to, and exchangeable in, this coinage.<br /><br />The difference between an image of a painting and that painting's surface<br />and presence (&amp; I'm not talking *aura* here, just the fact of that raised<br />and lumpy surface),or the distance between the wonderfully accurate Strad<br />sample called in by an extremely nuanced Sibelius file compared to a<br />performance by a human on a real Strad,or smell,or taste,or dance… I'm<br />not dissing the virtual, I love it; also I'm not setting up a simple<br />human/machine opposition - those networks and channels are, of<br />course,chock full of humanity. There's just a further dialectic at work…<br />+Dirk Vekemans &lt;dv@vilt.net&gt; replied:+<br /><br />A very impressive synthesis of the dominant view. I've admired and enjoyed<br />'The Language of New Media&quot; because of it's power of synthesis and<br />clarification too. Here, however, in the field of what you rightly call<br />info-aesthetics, i think the picture is very restrictive and when it's put<br />like this, backed by the power of your authority, i fear it may become<br />normative. It already is, in many ways.<br /><br />Mez's reaction to this is perfectly clear, i think. It's amazing how fast<br />and accurate she can produce these things. I feel that if you're missing<br />the point of what the Poetics of New Media could be (too, besides what you<br />make of it here and although the description you give here goes for most<br />of what's being produced), she's bang on to it and putting it to good use.<br /><br /> There are suggested paths in your own work too,however, indications that<br />you choose to neglect here, they seem overriden by the methods of the<br />power grid now. It's a pity, somehow. Don't think the world needs more of<br />this modular function N=new function(newnewnewnew newness=new<br />newnewnewnew()){it=N;N(it);}. It tends to get blown away by the<br />hurricanes caused by the continuous postponement of urgently needed<br />action partly generated by it. If there's a futuristic science quality in<br />the model you're describing it might be that of how to let things slip<br />into oblivion efficiently. Unintended, sure, and i might be the fool to<br />read it in it, but that's what it spells for me.<br /><br />It's a very usefull text, though, your quality of writing, the clarity is<br />a commendable achievement in our dark age and it deserves better than<br />these hasty remarks or those beneath. Not that i'd get near your clarity<br />or Mez's accuracy, but i might be temted to give it a serious go anyway,<br />if i can find some time, later. I might not be able to, but information<br />matters.<br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of the<br />New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, &#xA0;The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council on<br />the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson (marisa@rhizome.org). ISSN:<br />1525-9110. Volume 10, number 46. Article submissions to list@rhizome.org<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. 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