<br />RHIZOME DIGEST: January 10, 2003<br /><br />Content:<br /><br />+editor's note+<br />1. Rachel Greene: Reminder from Rhizome<br /><br />+opportunity+<br />2. Ryan Griffis : new media job opp. @ stanford<br />3. Annette Weintraub: two faculty positions<br /><br />+announcement+<br />4. The Irish Museum of Modern Art: Irish Museum of Modern Art Net Art Open<br />2003 call for submission<br /><br />+work+<br />5. turbulence.org: New Commission – xurban_collective's "Knit++"<br />6. Etienne Cliquet: hiddenCam<br /><br />+scene report+<br />7. valerie lamontagne: Biennale de Montréal 2002 -> Review<br /><br />+comment+<br />8. Tom Sherman: Artificial Perception as Reality Check<br /><br />+feature+<br />9. Brett Stalbaum: Database Logic(s) and Landscape Art [2/5]<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1. <br /><br />Date: 1.10.03<br />From: Rachel Greene (rachel@rhizome.org)<br />Subject: Reminder from Rhizome<br /><br />A reminder that Rhizome's new membership policy takes effect next Wednesday,<br />January 15, 2003. We hope all Rhizomers can make contributions of $5 or<br />more. Paypal and Secure credit card transactions can be made online, and we<br />accept checks, money orders or cash mailed to Rhizome.org, 180 Varick<br />Street, 11th Floor, New York, NY 10014. What's in store for Rhizome members?<br />A sketch of planned enhancements to the Rhizome web site can be found here:<br /><a rel="nofollow" href="http://www.rhizome.org/object.rhiz?13928">http://www.rhizome.org/object.rhiz?13928</a><br /><br />Thanks in advance for your support, and beat the lineup for rhizome.org<br />email addresses (for those who give $10 or more) by making your contribtion<br />sooner rather than later: <a rel="nofollow" href="http://rhizome.org/support/">http://rhizome.org/support/</a> – Rachel<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 1.7.03<br />From: Ryan Griffis (grifray@yahoo.com)<br />Subject: new media job opp. @ stanford<br /><br />Media Artist STANFORD UNIVERSITY<br /><br />The Department of Art and Art History intends to make an appointment at<br />the level of Assistant Professor with the start date of September, 2003.<br />We seek a media artist working in video, web, or interactive<br />installation. Interdisciplinary artists whose theoretical and research<br />focus will serve as a bridge between our program and other areas within<br />the university are encouraged to apply. The successful candidate must<br />clearly articulate a broad knowledge of the historical and theoretical<br />issues of contemporary visual art and culture, including the issues and<br />problems particular to new media. This faculty member will teach a core<br />group of undergraduate courses reflective of his/her expertise, act as<br />critic and seminar leader in the MFA Program, and work with faculty<br />colleagues in integrating all studio practices. MFA plus substantial<br />exhibition record and proven teaching ability required. A/D February 1,<br />2003. Send letter of application with a statement on the development<br />and direction of your work and a description of your approach to<br />teaching, CV, portfolio with SASE for its return, and the names,<br />addresses and email address of 3 referees to support your candidacy to:<br />Studio Search Committee, Department of Art and Art History, Stanford<br />University, Stanford, California 94305-2018. Stanford is committed to<br />equal opportunity and affirmative action employment and encourages women<br />and minorities to apply.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3. <br /><br />Date: 1.7.03<br />From: Annette Weintraub <weintraub@ccny.cuny.edu><br />Subject: two faculty positions<br />Assistant/Associate Professor, Tenure Track<br />Digital Photography and Photography,<br />The City College of New York, Department of Art<br />PVN #:fy1608<br />Closing Date: 02/10/03<br /><br />Duties and Responsibilities:<br />Tenure track position in Art at the Assistant or Associate professor level,<br />subject to budgetary approval. The successful candidate will be expected to<br />help integrate traditional dark room photography and digital imaging<br />disciplines in Art Department offering BA degree with area specializations<br />in studio art and BFA in Electronic Design and Multimedia. He or she will<br />also expand the undergraduate curriculum in digital imaging as well as teach<br />foundation photography; and participate in development of digital imaging<br />facilities. Consultation on BFA thesis presentations and participation in<br />the publishing and design activities of the Robinson Center for Graphic Arts<br />and Communication Design, as well as substantial student advisement, are<br />also required.<br /> <br />Requirements:<br />M.F.A. required, M.F.A in Digital Photography preferred; strong record of<br />professional achievement with active exhibition record/commercial practice;<br />familiarity with contemporary theory and new media criticism; a minimum of<br />one year of college teaching beyond graduate assistantships; and strong<br />organizational and administrative skills, also required.<br /> <br />Salary range: <br />$35,031-$77,529 commensurate with qualifications and experience<br /> <br />To apply: <br />Send CV, a statement of teaching/design philosophy; visual documentation of<br />your own work and twenty samples of student work in slides or on CD or disk,<br />and the names, addresses and phone numbers of three (3) professional<br />references postmarked by the closing date to:<br /> <br />Professor Ellen Handy, Chair (include PVN#)<br />Art Department<br />The City College, CUNY<br />Convent Avenue at 138th St.<br />New York, NY 10031<br /> <br />The City College of New York has a strong institutional commitment to the<br />principle of diversity. In that spirit, we are particularly interested in<br />receiving applications from a broad spectrum of people, including women and<br />under-represented groups. Upon request, reasonable accommodations will be<br />provided for individuals with disabilities.<br /> <br />All candidates must meet IRCA employment eligibility requirements for<br />appointment.<br /> <br />AN EQUAL OPPORTUNITY/AFFIRMATIVE ACTION/IRCA/AMERICANS WITH DISABILITIES ACT<br />EMPLOYER<br /> <br />________________<br />Assistant/Associate Professor, Tenure Track<br />3D Modeling and Digital Media<br />The City College of New York, Department of Art<br />PVN #: fy1610<br />Closing Date: 02/10/03<br /> <br />Duties and Responsibilities:<br />Tenure track position in Art in three-dimensional modeling, rendering and<br />animation at the Assistant or Associate Professor level, subject to<br />budgetary approval. Develop and expand undergraduate courses in 3D imaging<br />in Art Department offering BA degree with area specializations in studio art<br />and BFA in Electronic Design and Multimedia; with knowledge of Maya<br />(Macintosh platform). The successful candidate may also teach courses in<br />other aspects of digital media. Consultation on BFA thesis presentations<br />and participation in the publishing and design activities of the Robinson<br />Center for Graphic Arts and Communication Design; substantial student<br />advisement and program development, also required.<br /> <br />Requirements:<br />M.F.A. in 3D Design/3D Animation; a strong record of professional<br />achievement with active exhibition record/commercial practice; familiarity<br />with contemporary theory and new media criticism; a minimum of one year of<br />college teaching beyond graduate assistantships; and strong organizational<br />and administrative skills.<br /> <br />Salary range: <br />$35,031-$77,529 commensurate with qualifications and experience.<br /> <br />To apply: <br />Send CV, a statement of teaching/design philosophy; visual documentation of<br />your own work and twenty samples of student work on CD or disk or other<br />digital media; and he names, addresses and phone numbers of three (3)<br />professional references postmarked by the closing date to:<br /> <br />Professor Ellen Handy, Chair (include PVN#)<br />Art Department<br />The City College, CUNY<br />Convent Avenue at 138th St.<br />New York, NY 10031<br /> <br />The City College of New York has a strong institutional commitment to the<br />principle of diversity. In that spirit, we are particularly interested in<br />receiving applications from a broad spectrum of people, including women and<br />under-represented groups. Upon request, reasonable accommodations will be<br />provided for individuals with disabilities.<br /> <br />All candidates must meet IRCA employment eligibility requirements for<br />appointment.<br /> <br />AN EQUAL OPPORTUNITY/AFFIRMATIVE ACTION/IRCA/AMERICANS WITH DISABILITIES ACT<br />EMPLOYER<br /> <br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 1.6.03<br />From: The Irish Museum of Modern Art (info@irishmuseumofmodernart.com)<br />Subject: Irish Museum of Modern Art Net Art Open 2003 call for submission<br /><br />ANNOUNCING THE IRISH MUSEUM OF MODERN ART NET ART OPEN 2003 CALL FOR ENTRIES<br /><br />Following the success of the Irish Museum of Modern Art's Net.Art open 2002<br />we are pleased to announce the call for entries for the IMMA Net.Art open<br />2003.<br /><br />I would like to take this opportunity to invite net artists to participate<br />in this imitative. As it was last year this year's exhibition will be<br />uncurated, or rather, curated by the net.art community. In other words all<br />entries will be included in the exhibition.<br /><br />To participate in this exhibition please mail your name (this should be<br />the name you want to appear on the exhibition website) and url to<br />info@irishmuseumofmodernart.com .<br /><br />As a new feature this year all artists who wish to participate MUST also<br />recommend a work of net.art by another artist. This will be included in the<br />exhibition as their recommendation. We would prefer that the recommendation<br />be for a piece that is relatively unknown in the net.art world rather then<br />an old favourite that we've all seen before and it is certainly not a call<br />for your favourite net art work.<br /><br />REMEMBER<br />Please do not submit portfolio sites for painting or graphic/ web design.<br />The URL you submit should link as directly as possible to the work<br />submitted.<br />Works included in the Net.Art Open 2002 are not eligible.<br />Only one work per person/group may be submitted.<br />Every entry must include a recommendation for a work by another artist.<br />Last Day for Submission is the 20th January 2003.<br />Thank you for your time<br /><br />Arthur X Doyle<br />Director of Virtual Curating<br />The Irish Museum of Modern Art<br />——————————————————-<br />The Irish Museum of Modern Art<br /><br />info@irishmuseumofmodernart.com<br /><br /><a rel="nofollow" href="http://www.irishmuseumofmodernart.com">http://www.irishmuseumofmodernart.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 1.6.03<br />From: turbulence.org@verizon.net<br />Subject: New Commissioned Work on Turbulence: xurban_collective's "Knit++"<br /><br />For Immediate Release<br />January 6, 2003<br />New Commissioned Work on Turbulence<br />xurban_collective's "Knit++"<br /><a rel="nofollow" href="http://turbulence.org/Works/Knit%2B%2B/index.htm">http://turbulence.org/Works/Knit%2B%2B/index.htm</a><br /><br />xurban_collective's "Knit++" draws an analogy between home workers of the<br />18th century (knitters) and 'net workers' of the 21st century. Despite the<br />fact that knitters labored with the material, and networkers with the<br />immaterial, their struggles within the capitalistic production framework are<br />comparable. The knitting analogy is multi-layered: the project allows the<br />user to literally knit each of the collective's individual works together.<br />Each of its members (currently ten) brings a different skill to the project,<br />for example, photography, video, VRML, and sound. The layers are knit<br />together with a pattern generator in an ongoing and interactive process.<br />Knit++ is based on the concept of interlocking loops that form<br />non-hierarchical distribution patterns of people and places. Knit++ is a<br />work in process: the collective will continue to add new pieces over a<br />period of time.<br />The project was recently exhibited as an installation-knit ++//off the book<br />spaces//-@ Istanbul Tuyap Conference Center (pope&imam), November 2002.<br /><br />xurban_collective bio:<br />xurban is an online/offline collective dedicated to art and politics. xurban<br />attempts to motivate/provoke theoretical/political discussions and online<br />art works.<br /><br />Since its founding xurban has transformed the data flow between its terminal<br />points-New York, Istanbul, Ankara, Amsterdam-and fed it back to the<br />decentralized circulation of the world wide web. At the same time it has<br />tackled the problems of transferring these expressions to the physical<br />exhibition space.<br /><br />xurban have realized numerous site-specific installations with online<br />components, including:<br /><br />"Catastrophe/On the Outside Same As Inside," (pope&imam), Kasa gallery,<br />Istanbul, October 2000.<br />"Confessions: Strong From East-EastWest, "(pope&imam):<br />-Turkish Pavilion @ Venice Biennial, Venice, Italy, June 2001<br />-Borusan Art Gallery, Istanbul, Turkey, December 2001<br />-Bonn KunstMuseum, Bonn, Germany, December 2001<br />"Central Intelligence," (pope&imam), Bonn KunstMuseum, Bonn, Germany,<br />December 2001.<br />For more information about Turbulence's commissioning program, please visit<br /><a rel="nofollow" href="http://turbulence.org/guidelines.html">http://turbulence.org/guidelines.html</a> or write turbulence.org@verizon.net<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Mute, issue 25, is out this week. Conceptually and volumetrically<br />expanded, (involves more cartographic & artists' projects & has doubled<br />the pages), this new bi-annual volume is phat. Articles on: WarChalking,<br />the Artists' Placement Group and Ambient Culture and more.<br /><a rel="nofollow" href="http://www.metamute.com">http://www.metamute.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />Date: 1.6.03<br />From: Etienne Cliquet (teleferique@wanadoo.fr)<br />Subject: hiddenCam<br /><br />HiddenCam (Mouse movies)<br /><br /><a rel="nofollow" href="http://www.teleferique.org/equipment/hiddenCam/">http://www.teleferique.org/equipment/hiddenCam/</a><br /><br />—————————————————<br />HiddenCam is recording the mouse action of visitors<br />on the homepage of our server and save it to little<br />sequence in database.<br />—————————————————<br /><br />At the beginning, i wanted to find a realistic title<br />close to early installations by Dan Graham like :<br />"Opposing Mirrors and Video Monitors on Time Delay",<br />or the first name of the mouse given by Douglas Engelbart:<br />"X-Y position indicator for a display system " (1970).<br /><br />Finally i've chosen hiddenCam because it refers to<br />erotic webcam, the desire of control (internet stats).<br /><br />—————————————————<br /><br />Etienne Cliquet<br /><a rel="nofollow" href="http://www.teleferique.org">http://www.teleferique.org</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />Date: 12.21.02<br />From: valerie lamontagne (valerie@mobilegaze.com)<br />Subject: Biennale de Montréal 2002 -> Review<br /><br />—> Biennale de Montréal 2002 <—-<br /><br />The Centre International d'Art Contemporain de Montréal's (CIAC) recently<br />held its third edition of the Biennale de Montréal<br />(<a rel="nofollow" href="http://www.ciac.ca/biennale2002/index.htm">http://www.ciac.ca/biennale2002/index.htm</a>) featuring a selection of web art<br />works. The CIAC, a Montreal-based arts institution, has been active in<br />promoting web art since 1997. The Electronic Magazine of the CIAC<br />(<a rel="nofollow" href="http://www.ciac.ca/magazine">http://www.ciac.ca/magazine</a>), founded by Sylvie Parent who was its editor<br />from 1997 to 2001 and curator of the first two Biennales (1998<br /><a rel="nofollow" href="http://www.ciac.ca/biennale/index.html">http://www.ciac.ca/biennale/index.html</a> + 2000<br /><a rel="nofollow" href="http://www.ciac.ca/biennale2000/">http://www.ciac.ca/biennale2000/</a>), has been a major force in promoting and<br />presenting web art in Montréal and to the French and English communities of<br />Canada as well as internationally. Over the years the magazine has featured<br />interviews with, and works by, many of the most important Canadian and<br />international web artists of the recent years.<br /><br />This third Biennale de Montréal continues in the CIAC's commitment to<br />including web art in an event which predominantly features traditional forms<br />of art making such as painting, drawing, photo, and installation. The web<br />component of the Biennale was unfortunately only featured online and not in<br />Quartier Éphèmere's "Foundry Darling"<br />(<a rel="nofollow" href="http://www.quartierephemere.org/fonderie/index.html">http://www.quartierephemere.org/fonderie/index.html</a>) located in Old<br />Montréal where the exhibition was held. This former factory was recently<br />beautifully renovated by the Montréal-based architectural collective Atelier<br />In Situ (<a rel="nofollow" href="http://www.insitu.qc.ca/">http://www.insitu.qc.ca/</a>), whose practice is focused on the<br />integration of digital technology into historical architectural sites.<br />Although this was a missed opportunity to display the works of the selected<br />web artists in a more visually expanded installation format, the selection<br />of the web works in "Aesthetics = Ethics" curated by Anne-Marie Boivert, the<br />CIAC's current web art curator and editor of the Electronic Magazine were<br />noteworthy for their colourful playfulness.<br /><br />The ten works selected for the show stem from conventions of play and<br />identity politics. The first set of web works investigate the relationships<br />forged online through the means of self-expression, communication and<br />collectivity as displayed through the aegis of mediated identities. Many of<br />the works are in fact developed from the notion of the self-portrait -<br />expanding on the possibilities of reflexivity and self discovery. Stemming<br />from the Biennale's main overarching theme "Life is life!…Pleasures,<br />passions, emotions" the second set of web works are articulated around<br />concepts of pleasure, escape and artifice.<br /><br />Self / Mediated Identities<br />Anonymous' (Nino Rodriguez) "Portrait of the Artist as a Home Page"<br />(<a rel="nofollow" href="http://www.geocities.com/portraitoftheartistasahomepage/">http://www.geocities.com/portraitoftheartistasahomepage/</a>) (USA, 2001)<br />displays an endless series of home pages featuring quotes and photographs of<br />"Ninos" on the internet. Like the endless interest groups online, the artist<br />has created an association of commonalities which is based on name as<br />identity, creating an endless stream of home page portraits. The "Ninos,"<br />linked by their mutual name, are here also index through their differences<br />and particularities as we note each one's specificity.<br /><br />When Michael Danes' "The Body of Michael Danes"<br />(<a rel="nofollow" href="http://www.mdaines.com/body/">http://www.mdaines.com/body/</a>) (Canada, 2000) was first launched it was<br />immediately canonized within the history of web art as one of the first<br />conceptual performance pieces done with the conventions of eBay. By placing<br />"his body" on sale via the web, Danes' problematizes identity and ownership<br />through a proposition that, though absurd on some levels, echoes a Blade<br />Runner-esque intervention into e-commerce.<br /><br />In "Selbst-los/Self-less" (<a rel="nofollow" href="http://www.wolf-kahlen.de/">http://www.wolf-kahlen.de/</a>) (Germany, 1999) by<br />Wolf Kahlen we are invited to collectively de-materialize the artist's<br />portrait through our presence on his site. Every visit causing the pixilated<br />destruction of his image is re-composed by the public's intervention. In a<br />time where documents and memories are evanescent - the act of<br />erasure/creation references a death through the digital apparatus, and hence<br />the death of the "portrait" as a historical record.<br /><br />"Self-Portrait version 2.0" (<a rel="nofollow" href="http://www.spv2.net/">http://www.spv2.net/</a>) (USA, 2001) by Brooke<br />Singer was created as a data-mining-based portrait of the artist where we<br />access personal and web-derived information about the artist. In a similar<br />vein, "Electronic Soul Mirroring" (<a rel="nofollow" href="http://www.e-sm.org/">http://www.e-sm.org/</a>) (USA/Italy, 2000)<br />by Carlo Zanni (AKA Beta) equally accurately reflects our online identities<br />by mirroring the contents of our personal computer hard drives to stand in<br />as our virtual representation on the WWW. In a continuation of Beta's<br />interest in identity construction - the self is the computer and vice versa.<br /><br />Pleasure / Artifice<br /><br />The second set of works, as mentioned, is more playful and colourful…<br />Frédéric Durieu's "Experimental Zoo"<br />(<a rel="nofollow" href="http://www.lecielestbleu.com/html/main_zoo2.htm">http://www.lecielestbleu.com/html/main_zoo2.htm</a>) (Belgium / France, 2001)<br />permits us to intervene on a fabricated natural landscape with significant<br />visual impact. Playfully offering up a Darwinian take on bio-manipulation,<br />our actions in this psychedelic fauna and foe environment permits us to<br />animate and play god with the featured puppet-like creatures, such as<br />giraffes, penguins, mosquitoes +.<br /><br />Lia's "Re-Move" (<a rel="nofollow" href="http://www.re-move.org/index.php">http://www.re-move.org/index.php</a>) (Austria, 2000-2) is<br />focused on the drawing gesture in reference to the overriding presence of<br />drawings in the Biennale. Here we are beckoned to compose from<br />modernist-influence graphic animations such as lines, squares, dots etc. At<br />once simply designed and effectively engaging, the results conjure up<br />memories of lyrical etch-a-sketches and telephone doodles.<br /><br />"Nomad Lingo" (<a rel="nofollow" href="http://www.year01.com/nomadlingo/door.html">http://www.year01.com/nomadlingo/door.html</a>) (Canada, 2000-1)<br />developed over the course of one year by jJhave features poetic word<br />animations; Jillian Mcdonald "Home Like No Place"<br />(<a rel="nofollow" href="http://www.chambreblanche.qc.ca/projets/homelikenoplace/welcome.html">http://www.chambreblanche.qc.ca/projets/homelikenoplace/welcome.html</a>)<br />(Canada, 2002) evokes Dorothy's journey in the land of Oz; and Tara<br />Bethune-Leamen's "Virus Corp"<br />(<a rel="nofollow" href="http://www.studioxx.org/coprods/tara/index.html">http://www.studioxx.org/coprods/tara/index.html</a>) (Canada, 2001) features a<br />anime-type animal based on a character from "Princess Mononoke" who imprints<br />its benign traces a website of your choice.<br /><br />The two main themes of the exhibition - ethics and aesthetics (or identity<br />and artifice) - are complementary in different ways. With the one set of<br />works offering an escape from "reality" and the other from "self" the web<br />remains a forum where identity is diverted, place is artifice and exchanges<br />are hued in the nebulous light of the computer screen.<br />Valerie Lamontagne<br /><br />–<br /><a rel="nofollow" href="http://www.ciac.ca/biennale2002/index.htm">http://www.ciac.ca/biennale2002/index.htm</a><br /><a rel="nofollow" href="http://www.ciac.ca/magazine">http://www.ciac.ca/magazine</a><br /><a rel="nofollow" href="http://www.ciac.ca/biennale/index.html">http://www.ciac.ca/biennale/index.html</a><br /><a rel="nofollow" href="http://www.ciac.ca/biennale2000/">http://www.ciac.ca/biennale2000/</a><br /><a rel="nofollow" href="http://www.quartierephemere.org/fonderie/index.html">http://www.quartierephemere.org/fonderie/index.html</a><br /><a rel="nofollow" href="http://www.insitu.qc.ca/">http://www.insitu.qc.ca/</a><br /><a rel="nofollow" href="http://www.geocities.com/portraitoftheartistasahomepage/">http://www.geocities.com/portraitoftheartistasahomepage/</a><br /><a rel="nofollow" href="http://www.mdaines.com/body/">http://www.mdaines.com/body/</a><br /><a rel="nofollow" href="http://www.wolf-kahlen.de/">http://www.wolf-kahlen.de/</a><br /><a rel="nofollow" href="http://www.spv2.net/">http://www.spv2.net/</a><br /><a rel="nofollow" href="http://www.e-sm.org/">http://www.e-sm.org/</a><br /><a rel="nofollow" href="http://www.lecielestbleu.com/html/main_zoo2.htm">http://www.lecielestbleu.com/html/main_zoo2.htm</a><br /><a rel="nofollow" href="http://www.re-move.org/index.php">http://www.re-move.org/index.php</a><br /><a rel="nofollow" href="http://www.year01.com/nomadlingo/door.html">http://www.year01.com/nomadlingo/door.html</a><br /><a rel="nofollow" href="http://www.chambreblanche.qc.ca/projets/homelikenoplace/welcome.html">http://www.chambreblanche.qc.ca/projets/homelikenoplace/welcome.html</a><br /><a rel="nofollow" href="http://www.studioxx.org/coprods/tara/index.html">http://www.studioxx.org/coprods/tara/index.html</a>)<br /><br />–<br />—–> Ellipse. Art on the Web<br /><a rel="nofollow" href="http://www.mdq.org/ellipse">http://www.mdq.org/ellipse</a><br /><br />—–> MobileGaze: on-line culture.<br /><a rel="nofollow" href="http://www.mobilegaze.com">http://www.mobilegaze.com</a><br /><br />—–> Matter + Memory: net.art exhibition<br /><a rel="nofollow" href="http://www.mobilegaze.com/m+m">http://www.mobilegaze.com/m+m</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />10-10-10! It's the 10th Anniversary New York Digital Salon issue of<br />LEONARDO. 10 curators pick 10 works each for a top 100 survey of digital<br />art. Order your copy of LEONARDO Volume 35 Number 5 @<br /><a rel="nofollow" href="http://mitpress2.mit.edu/e-journals/Leonardo/">http://mitpress2.mit.edu/e-journals/Leonardo/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />Date: 1.9.03<br />From: (twsherma@mailbox.syr.edu)<br />Subject: Artificial Perception as Reality Check<br /><br />Artificial Perception as Reality Check<br />Thinking About MIT's Tangible Bits<br /><br />By Tom Sherman<br /><br />[this text was commissioned for and previously published in Horizon Zero,<br />the webzine of the Banff Centre: <a rel="nofollow" href="http://www.horizonzero.ca">http://www.horizonzero.ca</a>]<br /><br />"Tangible Bits is an attempt to bridge the gap between cyberspace and the<br />physical environment by making digital information (bits) tangible."<br /><br /> –Hiroshi Ishii, from his Website:<br /> [<a rel="nofollow" href="http://www.tangible.media.mit.edu/projects/Tangible_Bts/projects.htm">http://www.tangible.media.mit.edu/projects/Tangible_Bts/projects.htm</a>]<br /><br />Tangible Media<br /><br />Hiroshi Ishii started the Tangible Media research group and their ongoing<br />Tangible Bits project in 1995, when he joined MIT's Media Laboratory<br />[<a rel="nofollow" href="http://www.media.mit.edu/">http://www.media.mit.edu/</a>] as a professor of Media Arts and Sciences.<br />Ishii relocated from Japan's NTT Human Interface Laboratories<br />[<a rel="nofollow" href="http://www.ntt.co.jp/index_e.html">http://www.ntt.co.jp/index_e.html</a>] in Kyoto, where he had made his mark<br />in Human Computer Interaction (HCI) and Computer-Supported Cooperative<br />Work (CSCW) in the early 1990s.<br /><br />I met Ishii when I visited his lab in 1997 while conducting research for<br />Ars Electronica's FleshFactor [www.aec.at/fleshfactor/index.html] symposia<br />and exhibitions. At the time, there was (as there still is) a lot of new<br />renaissance hype coming out of MIT. But despite what anyone may have heard<br />to the contrary, engineering still rules at MIT. To Ishii's credit, he<br />doesn't pretend to be an artist. His research focus has always been on the<br />design of seamless interfaces between humans, digital information, and the<br />physical environment. Ishii is an engineer interested in perception. That<br />said, his use of written language to over-state the creative dimensions of<br />Tangible Bits research sometimes verges on poetic hyperbole.<br />[<a rel="nofollow" href="http://tangible.media.mit.edu/projects/Tangible_Bits/projects.htm">http://tangible.media.mit.edu/projects/Tangible_Bits/projects.htm</a>]<br /><br />Seamless Surfaces<br /><br />By 1997 there was a steady stream of rhetorically sophisticated<br />"literature" pouring out of the Tangible Media lab. The story begins with<br />the shortcomings of computer interfaces to date. Graphic user interfaces<br />(GUIs) - screens and keyboards and mice - prohibit people from using their<br />higher, natural skills for sensing and interacting with their physical<br />environments. Computers are currently anti-body. You can't touch the data<br />you are working with, or use your body to move around it. But some day<br />computing will be more accommodating to multiple intelligences<br />[<a rel="nofollow" href="http://www.accelerated-learning.net/multiple.htm">http://www.accelerated-learning.net/multiple.htm</a>] - including<br />bodily/kinesthetic and musical/rhythmic intelligences. Tangible Bits seeks<br />"to build upon these skills by giving physical form to digital<br />information, seamlessly coupling the dual worlds of bits and atoms." The<br />idea of a "seamless" integration of digital language and devices into the<br />physical domain is a central theme.<br /><br />One strategy for eliminating the "frame" separating computing from the<br />rest of world is to spread digital information into the background.<br />Ideally, hands-on, foreground interactions with computers will be informed<br />by information lingering at the periphery of the user's senses. The<br />Tangible Bits philosophy is anchored on the gestalt theory of Max<br />Wertheimer. [<a rel="nofollow" href="http://www.enabling.org/ia/gestalt/gerhards/wert1.html">http://www.enabling.org/ia/gestalt/gerhards/wert1.html</a>] In<br />all learning environments, context is important. According to the<br />pervasive-computing scenario of Tangible Bits, in the near future we will<br />live surrounded by things such as "interactive surfaces, whereby walls,<br />desktops, ceilings, doors, windows, etc. become an active interface<br />between the physical and virtual worlds." The rooms we live and work in,<br />the cars we drive, the terrain, vegetation, and water we encounter, will<br />all eventually yield digital information. Ishii's group "is seeking ways<br />to turn each state of physical matter - not only solid matter, but also<br />liquids and gases within everyday architectural spaces - into interfaces<br />between people and digital information."<br /><br />Pervasive Prototypes<br /><br />These lofty goals have been substantiated in the somewhat primitive<br />technical achievements of the Tangible Media Group to date. Throughout the<br />1990s and into the present, Ishii and his research associates (mostly MIT<br />graduate students) have typically demonstrated half-a-dozen "tangible<br />interface" prototypes a year. Their projects have resulted in curiosities<br />like Audiopad, a real-time musical instrument comprised of movable pucks<br />on a flat display surface.<br />[<a rel="nofollow" href="http://tangible.media.mit.edu/projects/Audiopad/Audiopad.htm">http://tangible.media.mit.edu/projects/Audiopad/Audiopad.htm</a>]<br />Also, see Illuminating Clay,<br />[www.tangible.media.mit.edu/projects/IlluminatingClay/Illuminating Clay]<br />a computational landscape-modeling system featuring digital graphics<br />projected over malleable putty. Without diminishing the difficulties of<br />trying to close the great divide between atoms and bits, these devices are<br />clearly master's thesis-sized projects in terms of achievement, and appear<br />to be baby-steps in a rather gimmicky research field. My personal<br />favourites include musicBottles,<br />[<a rel="nofollow" href="http://tangible.media.mit.edu/projects/musicBottles/musicBottles.htm">http://tangible.media.mit.edu/projects/musicBottles/musicBottles.htm</a>]<br />wherein different parts in a musical arrangement are "played" by removing<br />the caps from three transparent containers - this project is said to<br />exploit "the emotional aspects of glass bottles." Also, LumiTouch,<br />[<a rel="nofollow" href="http://tangible.media.mit.edu/projects/LumiTouch/lumitouch.htm">http://tangible.media.mit.edu/projects/LumiTouch/lumitouch.htm</a>] a pair of<br />picture frames networked so that they light up when long-distance lovers<br />hold photographs of each other. The shallowness of these touchy-feely<br />attempts to communicate emotional content only serve to undermine the<br />Tangible rhetoric.<br /><br />The vulnerability of this research is its extreme literalness, its nuts<br />and bolts lack of poetics. It is ironic that these hardware-based<br />prototypes serve to deconstruct and demystify, rather than to strengthen,<br />some of the group's best claims. Tangible Bits research is conducted by<br />computer scientists and students in interdisciplinary teams (different<br />species of engineers, cognitive psychologists, and so on). The profiles of<br />these researchers generally reveal parallel, hobby-like interests in music<br />and the visual arts, plus lots of hiking, camping, wind-surfing, and yoga.<br />It's clear that being creative and pragmatic, killing two birds with one<br />stone, is an art form in Ishii's lab.<br /><br />With the above criticism levied, it is hard to argue against the wisdom of<br />developing dual, or multiple-purpose systems. And all these modest,<br />thesis-level projects will eventually accrue into a significant<br />engineering domain. MIT attracts brilliant scientists and students, and I<br />have no doubt that there is more behind the Tangible Bits initiative than<br />meets the eye. Just look at the wonderful promises.<br /><br />Perceptive Engineering<br /><br />Max Wertheimer said that we should seek to discover the underlying nature<br />of things (the relationships between elements, both figure and ground).<br />Ishii is a gestaltist, and he learned a great deal from the late Mark<br />Weiser, [<a rel="nofollow" href="http://www-sul.stanford.edu/weiser">http://www-sul.stanford.edu/weiser</a>] the brilliant former chief<br />technologist at Xerox PARC. Weiser launched the idea of ubiquitous, or<br />pervasive, computing. Mainframes gave way to personal computing, and<br />computing will now move out into the physical environment, in what Weiser<br />said would be an era of "calm technology"<br />[<a rel="nofollow" href="http://www-sul.stanford.edu/weiser/Ubiqforum.html">http://www-sul.stanford.edu/weiser/Ubiqforum.html</a>] In other words,<br />technology will recede into the background.<br /><br />Hiroshi Ishii has distilled Wertheimer and Weiser's thinking into the key<br />research goals of Tangible Bits: develop interactive surfaces, couple<br />atoms and bits (so that the surface of physical objects will reveal<br />digital information), and move digital information into ambient media.<br />(Background interfaces at the periphery of sense perception are absolutely<br />key: again, context matters.)<br /><br />The extreme literalness which typifies the way engineers apply perceptual<br />theory leads me to predict the next twist in Ishii's rhetorical narrative:<br />If human perception depends entirely upon information in the environment<br />(the Tangible Bits vision is a literal projection of the act of perception<br />onto the environment), then the way we colour or distort the world in our<br />internal cognitive processes can be over-written and ignored. Advertising<br />agencies will love the idea of living rooms where every single surface<br />reinforces a pitch!<br /><br />Perception in Ishii's model will end up being a direct consequence of the<br />properties of the environment. The imagination, and our "memory" of prior<br />learning, will actually be composed by the environment. We will slip into<br />a sub-symbolic reality: a childlike state of sensual reverie. Rhetorical<br />substantiation for such a vision may be obtained from two texts by J. J.<br />Gibson: The Senses Considered as Perceptual Systems (1966), and The<br />Ecological Approach to Visual Perception (1979). Gibson, in his theories<br />of ecological psychology, stressed the importance of interaction: give and<br />take between the organism and the environment. Active, physical learning,<br />where major information is picked up by moving around and finding out what<br />happens, is the guiding principle of Gibson's thinking.<br /><br />There's no question that today's GUIs pin us down, immobilizing our<br />bodies, restricting our computing environment to a symbolic, physically<br />inactive space. But what will happen to our internal, cognitive processes<br />when we start slipping in and out of cyberspace by physically moving<br />around: walking, running, jumping, bumping, and caressing? This is where<br />the passion of engineers who love to hike and bike, windsurf and practice<br />yoga, comes into play.<br /><br />—–<br />Tom Sherman [<a rel="nofollow" href="http://ams.syr.edu/video/sher.html">http://ams.syr.edu/video/sher.html</a>] is an artist and<br />theorist who splits his time between Port Mouton, Nova Scotia, and<br />Syracuse, New York, where he teaches media art history, theory, and<br />practice at Syracuse University's Department of Art Media Studies.<br />[<a rel="nofollow" href="http://ams.syr.edu/">http://ams.syr.edu/</a>] His latest book, Before and After the I-Bomb: An<br />Artist in the Information Environment,<br />[<a rel="nofollow" href="http://www.banffcentre.ca/press/publications/ibomb.asp">http://www.banffcentre.ca/press/publications/ibomb.asp</a>] was published by<br />the Banff Centre Press in 2002.<br /><br />Notes:<br />1. James Jerome Gibson's The Senses Considered as Perceptual Systems<br />(1966) and The Ecological Approach to Visual Perception (1979) were both<br />published by Boston's Houghton Mifflin. An extensive bibliography<br />[<a rel="nofollow" href="http://www.kyb.tuebingen.mpg.de/bu/people/astros/gibson.htm">http://www.kyb.tuebingen.mpg.de/bu/people/astros/gibson.htm</a>] of Gibson's<br />work, as well as explanations of his Information Pickup Theory,<br />[<a rel="nofollow" href="http://tip.psychology.org/gibson.html">http://tip.psychology.org/gibson.html</a>] are available online.<br /><br />2. The artifacts and goals of the Tangible Media Group have been made even<br />more graspable in the 1997 paper<br />[www.tangible.media.mit.edu/papers/Tangible_Bits_CHI97/Tangible_Bits_CHI97.h<br />tml]<br />Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms<br />by Hiroshi Ishii and Brygg Ullmer. A complete list of Tangible Bits<br />interfaces is viewable on Tangible Media's projects page.<br /><br />3. Unless otherwise noted, quotes from Hiroshi Ishii concerning Tangible<br />Media and Tangible Bits have been taken directly from Ishii's Web site.<br />[www.tangible.media.mit.edu/projects/Tangible_Bits/projects.htm]<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />Date: 12.23.02<br />From: Brett Stalbaum (beestal@cadre.sjsu.edu)<br />Subject: Database Logic(s) and Landscape Art [2/5]<br /><br />Database Logic(s) and Landscape Art<br />Brett Stalbaum, C5 corporation<br /><br />Surveyor: Precession of models and landscape [2/5]<br /><br />The participation of the landscape in human culture is increasingly<br />understood through Global Information Systems. For example, the emerging<br />discipline of archeological geophysics uses GIS data to explore the<br />influence of geology on human political and economic history. [7] But the<br />operational inversion of this statement is also true: political and<br />economic history inflects (and often inflicts) itself on the landscape.<br />For example geologists and civil engineers enlist geo-data to help<br />physically reorganize the landscape; construction, mining, oil drilling,<br />landfill, agriculture, railroads, urban planning, waterworks, dams and<br />transportation are all endeavors that now prehend the landscape through<br />the use of geo-data. The landscape's own data is a player in the<br />systemization of our decision making. [8] Global information systems,<br />including the C5 Landscape Database [9] and related tools, demonstrate<br />precession of the model through processing data via semantically stable<br />data models, over which processing yields information that allows the<br />revelation of knowledge about the landscape which predicts our relation<br />toward it.<br /><br />[image: Map of Mt. Diablo, California, UTM imager module, C5 Landscape<br />database (2002)]<br />(<a rel="nofollow" href="http://www.c5corp.com/raw_images/diablo.gif">http://www.c5corp.com/raw_images/diablo.gif</a>)<br /><br />The practical outcomes of this knowledge indicate that the landscape<br />prehends to some degree its own modification by humanity. This concept<br />seems counter-intuitive, but an example makes it straightforward. Dams,<br />for example will be constructed in topographies and geologies that allow<br />them to function as dams. [10] Data models lie in some position between a<br />two way conversation between the cultural and the topographical that lead<br />to actual modifications of the landscape. In autopoietic terms, the<br />exploration of relations between topography and culture through<br />informational interchange is beginning to reveal examples of structural<br />coupling-like [11] behavior between them. To grasp this, it is important<br />to understand that data has simultaneously become a catalyzing factor in<br />the conversation, not merely an analytical tool for exploitation. This<br />feedback loop alters the character of the human relationship to landscape<br />from that of relatively unplanned domination to a somewhat more sensitive<br />symbiosis. [12] Data and control systems provide a channel through which<br />eco-systems are able to express an influence in favor of their own<br />protection. [13] In addition, the landscape occasionally demands (or<br />acquiesces to) a new bridge, water diversion, nuclear waste site or<br />freeway interchange. Thus one of the problems that artists (and possibly<br />scientists) working with landscape as data must deal with is the<br />embeddedness of the precession of models in-between the political and the<br />immanence of data as it is processed into information. This political<br />dimension to the inquiry deals with mapping as a cultural production<br />embedded within a set of scientific descriptors which drive our cultural<br />relationship with the land. How can we begin to describe the complexities<br />that emerge from this relationship?<br /><br />[image: Evidence of the cultural in landscape data, Memphis, TN.]<br />(<a rel="nofollow" href="http://www.c5corp.com/raw_images/MEMP1.gif">http://www.c5corp.com/raw_images/MEMP1.gif</a>)<br /><br />Data, which is non-controversially real in an ontological sense, is now a<br />formative influence on the actualization of the landscape through<br />virtualization in information technology systems. The notion of virtual in<br />this description is drawn from Deleuze's schema for describing<br />multiplicities, as discussed by Delanda. [14] It does not refer to the<br />interfacial notion of 'virtual reality', but rather to the actualization<br />of reality through velocity vector fields (or tendencies to behave) that<br />manifest themselves as actual (measurable) trajectories of physical<br />systems as expressed in relational constraints between its vectors. The<br />trajectories resulting from relative constraints tend to settle into<br />consistent patterns of interaction with one another. Observations of<br />velocity vectors and trajectories in actual systems allow phase portraits<br />describing such systems to be embedded in simulated manifolds consisting<br />of descriptors of the vectors and their trajectories. The phase portrait<br />simply describes the interactions inherent in the actual system. Applied<br />science utilizes this schema to model physical systems; analyzing behavior<br />through repeated observations of actual physical systems, and then using<br />computer models developed through the informatization of such observations<br />into manifolds to animate vector descriptors into phase portraits. Through<br />simulated manipulation of descriptors describing velocity vectors,<br />scientists are able to model natural systems and predict complex behavior.<br />The United States, for example, has ceased to physically test nuclear<br />weapons, because these can be tested virtually with super-computer<br />simulations.<br /><br />For Delanda and before him Deleuze, virtuality is not merely a<br />contemporary artifact of computation, but rather identifies the proximity<br />of concrete attractors, realities which attract the actualization of<br />systems, and which for Delanda replaces essences in philosophy. It is<br />specifically because the virtual is real (or more real than real) that it<br />can be explored computationally, where for example Plato's ideal forms<br />simply can not be computed. In other words, virtuality implies a<br />relationship to the actualization of systems in concrete terms, not<br />transcendental terms. The concreteness of attractors are demonstrated in<br />"various long term tendencies of a system… which are recurrent<br />topological features, which means that different sets of equations,<br />representing quite different physical systems, may possess a similar<br />distribution of attractors and hence, similar long-term behavior." [15] In<br />more common Deleuzeian terms, attractors are abstract machines: general<br />abstract processes (such as stratification, meshworks, blind replicators)<br />that play an embedded role in the instantiation of a concrete actual.<br />Simulations really help us study actual systems, including geology,<br />watershed, landcover, and topography. Thus the virtual is defined in terms<br />of attractors or actuators of the real, not the imaginary virtual reality<br />worlds that have been the subject of so many art projects.<br /><br />Data is thus not unreal; it is a virtual reality that participates in<br />instantiation. The mechanisms of data that participate in actualization<br />can be discovered through modes of experimental exploration in virtual<br />space. We might be tempted to infer that it is the information, knowledge,<br />(and related opportunity) that can be mined from modeled data (in relation<br />to the virtual), which play the catalytic role in the generation of the<br />real landscape where humanity is involved, and to a large degree, this has<br />been the case historically. In this view, the techniques of virtual<br />science allow us to search for predictive scientific truths that can be<br />rationally manipulated. But of course, there are perspectives that<br />potentially make this inference problematic. We could, for example, pose a<br />Marxist-semiotic analysis; positing that there exists parasitic cultural<br />assumptions that cleave to (or are expressed in) data models (and thus the<br />data collected), which are otherwise sincerely generated for scientific<br />purposes. In other words, do notions of progress, development, land use,<br />extraction of natural resources and other cultural or economic desires<br />dictate the manifold, perhaps through omission of descriptors, based on<br />the 'purpose' that the data is intentionally collected for? This could<br />explain the subtle and perhaps even unintentional manipulation of science<br />to either deny or confirm humanity's influence on global warming, to site<br />just one well known example.<br /><br />Alternatively, data's role in the instantiation of the actual may be a<br />matter of virtual informatic interrelations (or external relations between<br />data sets), forming their own consensual domains [16] that heretofore have<br />not yet been observed as such, but which potentially inflect the operation<br />of actual systems via informational transfer between neighboring systems<br />of interrelations. In other words, data interrelations may themselves be<br />vectors that influence the trajectory of actual systems. This theory<br />depends on the idea that data is not only real, but actual, and capable of<br />actualization. Although it is likely that all of these issues are all<br />interoperable to some degree, Joel Slayton hints at C5's orientation by<br />posing the following: "These are factors of economic and political<br />assessment which infer that database logic necessarily has to surpass…<br />intentionalities. Are artists just going to do economic, rainfall and<br />surveillance models, or does the question shift to other subject-less<br />concerns of mere informatic relations? If so, what is the semiotic<br />context?" [17] Subject-less (or non-semantic) informatic relations must<br />express some form of semiotic-like behavior if actual (because actual<br />systems can ultimately be signified, such as imaginary numbers), but would<br />be difficult to penetrate from either the examination of their semiosis,<br />(how do we observe a system when we don't know what questions to ask), and<br />from the perspective of a language to express that which is after all<br />non-semantic. "Clarity endlessly plunges into obscurity" [18] under such<br />analytical circumstances. This is obviously a highly speculative<br />territory, but if tactics to reveal such relations of data can be<br />developed, and if they can be generalized, then we have a new<br />understanding of database [19] that may account for the two way<br />conversation between the cultural and the topographical, (or the genetic,<br />the chemical, the quantum, etc.) C5 enters this terrain in explorative<br />fashion though the semiotic context of our discipline (as artists), with<br />landscape and its data as the object of study.<br /><br />[next installment: Mountainous: Semiotics, and the precession of semantic<br />models]<br /><br />[7] For a good example, see <a rel="nofollow" href="http://fisher.lib.virginia.edu/projects/salem/">http://fisher.lib.virginia.edu/projects/salem/</a><br />The GIS of "Salem Village in 1692" is part of an electronic Research<br />Archive of primary source materials related to the Salem witch trials of<br />1692.<br />[8] This is one aspect of C5's research into geo-data and technology in<br />the landscape: allowing or encouraging alternative examples of potentially<br />healthy and interesting 'revelation' on the part of the landscape to be<br />fulfilled.<br />[9] <a rel="nofollow" href="http://spike.sjsu.edu/~gis">http://spike.sjsu.edu/~gis</a> (Alpha)<br />[10] This is even known to happen "naturally":<br /><a rel="nofollow" href="http://perso.wanadoo.fr/nyos/dam/hazard.htm">http://perso.wanadoo.fr/nyos/dam/hazard.htm</a><br />[11] Maturana, Humberto R., and Varela, Francisco J., The Tree of<br />Knowledge - The Biological Roots of Human Understanding, 1987 Shambhala<br />Publications, Boston Massachusetts. Pg 75. "[A] history of recurrent<br />interactions leading to the structural congruence between two (or more)<br />systems."<br />[12] For example, data plays a significant role in decision making in the<br />nascent movement to remove unneeded dams in the United States.<br />[13] A good example can be found in accomplishments of the Mono Lake<br />Committee founded by scientist David Gains in 1978, who used scientific<br />data as the basis of the Committee's work to save the lake. It was the<br />data that convinced the justice system that the lake needed to be better<br />managed.<br />[14] Delanda, Manuel Intensive Science & Virtual Philosophy, Continuum,<br />370 Lexington Ave, NY NY 2002, pg 36<br />[15] ibid 15<br />[16] Wittig, Geri, Expansive Order: Situated and Distributed Knowledge<br />Production in Network Space,<br /><a rel="nofollow" href="http://www.c5corp.com/research/situated_distributed.shtml">http://www.c5corp.com/research/situated_distributed.shtml</a><br />[17] Quoted from a personal conversation, with permission.<br />[18] Slayton, Joel and Wittig, Geri Ontology of Organization as System,<br />Switch - the new media journal of the CADRE digital media laboratory, Fall<br />1999, Vol 5 Num 3, <a rel="nofollow" href="http://switch.sjsu.edu/web/v5n3/F-1.html">http://switch.sjsu.edu/web/v5n3/F-1.html</a><br />[19] Stalbaum. Brett, Toward Autopoietic Database, a research paper for<br />C5. 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