RHIZOME DIGEST: 11.01.02

<br />RHIZOME DIGEST: November 1, 2002<br /><br />Content:<br /><br />+opportunity+<br />1. Jo-Anne Green: Commissions and Turbulence Artists' Studios<br /><br />+announcement+ <br />2. Sandra Fauconnier: Master classes Interfacing Realities<br />3. Christina McPhee: November on -empyre-<br />4. Annette Gallo: EYEBEAM ANNUAL ONLINE FORUM The (Re) Structured Screen<br /><br />+feature+<br />5. A. Cinque Hicks: Representin'- Digital Artists Confront Race<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />Date: 10.31.02<br />From: Jo-Anne Green (j.o.green@verizon.net)<br />Subject: Commissions and Turbulence Artists' Studios<br /><br />Turbulence Commissions: New Radio and Performing Arts, Inc. (NRPA) has<br />commissioned over 60 new works for its Turbulence web site since 1996.<br />Up to 12 commissions are awarded annually in the range of $2,500 to<br />$5,000. The majority of our commissions are restricted (by our funders)<br />to New York artists, but we occasionally commission nationally and<br />internationally. Applications are accepted year round. Application<br />guidelines are available at <a rel="nofollow" href="http://turbulence.org/guidelines.html">http://turbulence.org/guidelines.html</a><br /><br />Turbulence Artists? Studios: Artists' Studios is an ongoing opportunity<br />for artists to show a body of work. Artists may submit two to three net<br />art works to NRPA for consideration. Artists selected for Artists?<br />Studios will be exhibited on the Turbulence web site, and will have the<br />opportunity to add new works over time. Biographies and available<br />reviews and interviews will be included. For more information write<br />turbulence.org@verizon.net<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />Metamute continues with its specially commissioned series of articles.<br />The latest are Stewart Home on Martin Amis, Benedict Seymour on Border<br />Crossing, and Nat Muller in conversation with Palestinian filmmaker Azza<br />El Hassan. <a rel="nofollow" href="http://www.metamute.com">http://www.metamute.com</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />Date: 10.31.02 <br />From: Sandra Fauconnier (fokky@v2.nl)<br />Subject: Master classes Interfacing Realities<br /><br />Interfacing Realities is a Culture 2000 project initiated by V2_ and<br />realised in collaboration with EncArt. EncArt (European Network for<br />Cyber Arts) is a longterm collaboration between the ZKM in Karlsruhe,<br />Ars Electronica in Linz, C3 in Budapest and V2_ in Rotterdam that<br />started in 1997. Interfacing Realities covers a series of four<br />masterclasses that focus on new concepts for information management in<br />general, and the usage and creation of databases and archives in<br />contemporary art practices in particular.<br /><br /><a rel="nofollow" href="http://www.v2.nl/Projects/interfacing_realities">http://www.v2.nl/Projects/interfacing_realities</a><br /><br />=====================<br />Master class with Lev Manovich<br />C3, Budapest, 22 November - 26 November 2002<br />METADATING THE IMAGE<br />=====================<br />MASTER CLASS with Joel Ryan<br />ZKM Karlsruhe, 27 November - 1 December 2002<br />MAPPING YOUR CREATIVE TERRITORY<br />=====================<br />more info about these two master classes below<br /><br />MASTER CLASS with Lev Manovich<br />C3, Budapest, 22 November - 26 November 2002<br /><br />METADATING THE IMAGE<br />Human cultures have developed rich and precise systems to describe oral<br />and written communication: phonetics, syntax, semantics, pragmatics,<br />narrative theory, rhetoric, and so on. Dictionaries and thesauruses help<br />us to create new texts while the search engines and the ever present<br />&quot;find…&quot; command on our desktops help us to locate the particular texts<br />already created, or their parts.<br /><br />Paradoxically, while the role of visual communication has dramatically<br />increased over the last two centuries, no similar descriptive systems<br />were developed for images u at least not on the same scale. So while the<br />number of different types of images we routinely create today is<br />extremely large, if not infinite (and it has become ever larger after<br />computer tools made possible to more easily combine photographs,<br />graphics and text, and to apply operations previously reserved for each<br />of this separate medium to all the other media u blurring text, etc.),<br />the systems we have to describe these images are very poor. For<br />instance, stock photography collections divide millions of images into a<br />couple of dozen categories, at best, with names such as &quot;joy&quot;<br />&quot;business,&quot; and&quot; achievement&quot;; professional designers typically use even<br />more limited range of categories to describe their projects ( &quot;clean,&quot;<br />&quot;futuristic,&quot; &quot;corporate,&quot; &quot;conservative,&quot; etc.)<br /><br />As computerization dramatically increases the amount of media data that<br />can be stored, accessed and manipulated, we are gradually shifting<br />towards more structured ways to organize and describe this data. For<br />example, we are moving from HTML to XML (and next to Semantic Web); from<br />MPEG-2 to MPEG-7; from &quot;flat&quot; lens-based images to &quot;layered&quot; image<br />composites and discrete 3D computer generated spaces. In all these cases<br />the shift is from a &quot;low-level&quot; metadata (the fonts on the Web page, the<br />resolution and compression settings of a moving image) to a &quot;high-level&quot;<br />metadata that describes the structure of a media composition or even its<br />semantics.<br /><br />What about images? Computerization creates a promise (which maybe only<br />an illusion) that images that traditionally resisted the human attempts<br />to describe them with precision u will be finally conquered. After all,<br />we now easily find out that a particular digital image contains so many<br />pixels and so many colors; we can also easily store all kinds of<br />metadata along with the image; and we can tease out some indications of<br />image structure and semantics (for instance, we can find all edges in a<br />bit-mapped image.) Yet visual search engines that can deal with the<br />queries such as &quot;find all images which have a picture of &quot; or &quot;find all<br />images similar in composition to this one&quot; are still in their infancy.<br />Similarly, the metadata provided by a image database software I use to<br />organize my digital photos tells me all kinds of technical details such<br />as what aperture my digital camera used to snap this or that image u but<br />nothing about the image content. In short, while computerization made<br />the image acquisition, storage, manipulation, and transmission much more<br />efficient than before, it did not help us so far to deal with one of its<br />side effects u how to more efficiently describe and access the vast<br />quantities of digital image being generated by digital cameras and<br />scanners, by the endless &quot;digital archives&quot; and &quot;digital libraries&quot;<br />projects around the world, by the sensors and the museums…<br /><br />The theoretical part of the Master class will develop in more detail the<br />paradigm sketched here. We will discuss the key modern attempts (in<br />cinema, graphic design, art history, psychology, and other fields) to<br />make images into a language – i.e., to develop formal techniques to<br />describe images and to predict their effects on the viewer. Against this<br />background, we will look at the history, the present research and the<br />emerging trends in computer research which pursue the similar project:<br />visual search engines, the new hybrid forms of cinema which combine<br />cinematography with a more structured way to represent space borrowed<br />from 3D computer graphics, the state of the art in computer vision<br />applications, and so on. We will also look at the works of a few new<br />media artists that engage with the politics and poetics of image<br />metadata (Joachim Sauter, George Legrady, and others).<br /><br />Finally, we will also engage with some larger questions about the<br />functioning of images in a global information society. For example, is<br />it true that we live in a predominantly visual culture, or does<br />computerization in fact downplays the role of an image in favor of other<br />representations such as text and 3D space? Will our visual culture be<br />still dominated by photographic-like images in the twenty first century,<br />or will other kinds of images eventually take their place? While<br />computers allow us to manipulate old media in new ways, creating new<br />hybrids and new forms, do they also enable any completely new and<br />unprecedented types of visual representations?<br /><br />The practical projects developed during the Master class can pursue one<br />of two directions. A project can present an analysis of some existing<br />(and socially important) system for cataloging and describing images and<br />their contents – for instance, the categories used by stock media<br />collections, the categories used to classify facial expressions of human<br />emotions in computer research, the categories used by graphic designers<br />to talk about the styles of Web design. If possible, these projects<br />should address the following two questions: (1) are there any conceptual<br />shifts which can be observed in the logic of image description systems<br />as they become implemented in a computer, thus turning into software?<br />(2) What are the relationships between image description systems and the<br />descriptions used by software for other type of media?<br /><br />Alternatively, a participant can develop a conceptual proposal for a<br />software interface to record, describe, access, or manipulate images in<br />a new way. While new media artists have extensively critiqued existing<br />software interfaces in general and developed many particular<br />alternatives, surprisingly little energy has been spend so far thinking<br />on how we interface to images. And yet the computerization of visual<br />culture opens all kinds of interesting possibilities waiting to be<br />explored. For instance, if it already possible to record and store<br />practically unlimited number of still and moving images of one's<br />existence, what kind of interface can we use to organize and navigate<br />these images? Or, given that we now can use database software to<br />classify, link, and retrieve images and image sequences along with other<br />media, how can a database structure be used to represent the life of a<br />modern city, the history of a place, etc. In other words, behind the<br />difficult problem of visual metadata that has become more pressing in<br />computer age than ever before, there is also an exiting promise – the<br />promise to represent reality and human experience in new ways.<br /><br />The projects created during the class will be featured on a Master class<br />Web site and will be published in a new book by V2 (Rotterdam).<br />Therefore, regardless of whether a participant chooses to pursue<br />analytical or practical project, the final files should be ready to be<br />put on the Web and to be published in the book. Therefore the project<br />should be presented as a single panel (similar in style to architectural<br />proposals), available in Web-ready and print-ready versions (for<br />instance, an HTML file and an Illustrator file).<br /><br />date: 22 - 26 November 2002<br />location: C3, Budapest, Hungary<br />participants: 10 (a maximum of 6 students)<br />costs: 200 euro, students 100 euro (traveling and lodging must also be payed<br />by the participants)<br /><br />Subscribe as soon as possible by using the webpages:<br /><a rel="nofollow" href="http://www.v2.nl/Projects/interfacing_realities">http://www.v2.nl/Projects/interfacing_realities</a><br /><br />=====================<br /><br />MASTER CLASS with Joel Ryan<br />ZKM Karlsruhe, 27 November - 1 December 2002<br /><br />MAPPING YOUR CREATIVE TERRITORY<br />The application of new tools for scientific visualization to music with<br />Joel Ryan for composers, media artists, mathematicians, and computer<br />scientists<br /><br />Navigating detail in musical real time<br /><br />Modern music attempts to manage an unprecedented plethora of detail. The<br />massive data problem is as much the nature of contemporary culture as it<br />is the gift of our new computer based tools. This quest is not unique to<br />music and mathematical tools have recently emerged to deal with<br />understanding complex heterogeneous systems of data. The workshop,s goal<br />is to find ways to coordinate the recognition and recovery of states of<br />complex real time instruments. A target example could be called the<br />&quot;Preset Mapping Problem&quot;. The workshop focusses on music, but the<br />solutions might be directly applicable to the control of any real time<br />system. The focus will not be on the musical time line or score problem.<br /><br />The workshop is prospecting for new tools for composition and music<br />performance suggested by innovations in the visualization and navigation<br />of scientific data. Methods are emerging in fields as diverse as<br />immunology, protein synthesis, chaotic dynamics and data mining of<br />texts, all fields which have come to life since computational based<br />techniques have brought their complexity with in grasp. The sheer<br />immensity of the problems attempted has stimulated the search for<br />intermediate tools for sifting multidimensional avalanches of detail.<br />Perhaps our faculty of visual analysis can add to what our ears tell us.<br /><br />Participants<br />The workshop is addressed to participants:<br />+ who have expertise in practical music platforms like SuperCollider or<br />+ Max and musician/composers who need this solution<br />+ who have experienc in one of the sciences which already have practical<br />solutions for large data space problems<br />+ who can act as mathematical references<br /><br />The workshop is limited to 10 participants. The language is English.<br /><br />Joel Ryan is a composer, inventor and scientist. He is a pioneer in the<br />design of musical instruments based on real time digital signal<br />processing. He currently works at STEIM in Amsterdam, tours with the<br />Frankfurt Ballet and is Docent at the Institute of Sonology in The<br />Hague.<br /><br />Application<br />The fee for the 5-days workshop is 200 Euro (for students 100 Euro). The<br />deadline for the application is 13 November 2002.<br /><br />Please, fill in the application form:<br />+ Name, Address, E-Mail, Telephone:<br />+ Student: yes/no<br />+ Profession: / Subject of Study:<br />+ Curriculum Vitae:<br />+ Motivation (short text why you want to participate):<br /><br />To be sent to:<br />ZKM - Institute for Visual Media<br />Postfach 6909<br />D-76049 Karlsruhe<br /><br />E-Mail: image@zkm.de<br />Fax: 0049-(0)721-8100 1509<br />Tel: 0049-(0)721-8100 1500<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />+ad+<br /><br />ARTMEDIA VIII CO-SPONSORED BY LEONARDO/OLATS in PARIS<br />http:://www.olats.org From &quot;Aesthetics of Communication&quot; to Net Art<br />November 29th - December 2nd 2002<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />Date: 10.28.02 <br />From: Christina McPhee (christina112@earthlink.net)<br />Subject: November on -empyre-<br /><br />-empyre- takes pleasure in introducing our next guests and theme–<br /><br />November 2002 - Virtual Construction<br /><br />Please join us for a wide ranging discussion on the possibilities of<br />virtual construction as viral and pandemic with Joseph Nechvatal,<br />electronic media animator/painter/philosopher; and, later in the month,<br />as identity and network with Gregory Little, an electronic media artist<br />whose art engages issues of avatar and immersion.<br /><br />Transmedia artist and philospher Joseph Nechvatal engages &quot;viractuality&quot;<br />(occasions where the virtual and the actual merge), and tests the<br />grounds for a technological and erotic aesthetic of virtuality.<br />Electronic media artist, writer and editor Gregory Little explores<br />constructions of identity in networked virtual environments as an<br />artistic medium, while focusing on issues related to consensual<br />identity, avatars (avatara), being inside-out, abjection, hierarchies<br />and the &quot;Body w/o Organs&quot;, and the post-human.<br /><br />Viractualism with Joseph Nechvatal November 1-15 &amp; Avatar Manifesos with<br />Gregory Little November 15 -30<br /><br />join us at –empyre forum– <a rel="nofollow" href="http://www.subtle.net/empyre">http://www.subtle.net/empyre</a><br /><br />****************************************************************************<br />—&gt; Dr. Joseph Nechvatal has worked with ubiquitous electronic visual<br />information and computer-robotics since 1986. Dr. Nechvatal earned his<br />Ph.D. in the philosophy of art and new technology with The Centre for<br />Advanced Inquiry in the Interactive Arts (CAiiA) . He served as Parisian<br />editor for rhizome between 1996-2001 and now writes regularly for The<br />THING , NY ARTS and Zing. He presently teaches Theories of Virtual<br />Reality at the School of Visual Arts in New York City. His<br />computer-robotic assisted paintings and computer animations are shown<br />regularly in galleries and museums throughout the world. From 1991-3 he<br />worked as artist-in-resident at the Louis Pasteur Atelier and the Saline<br />Royale / Ledoux Foundation's computer lab in Arbois, France on 'The<br />Computer Virus Project': an experiment with computer viruses as a<br />creative stratagem. Dr. Nechvatal has exhibited his work widely in<br />Europe and the United States, both in private and public venues. He is<br />collected by the Los Angeles County Museum, the Moderna Musset in<br />Stockholm, Sweden and the Israel Museum in Jerusalem. Dr. Nechvatal's<br />work was included in Documenta 8. He is a founder of the Tellus Audio<br />Art Project (<a rel="nofollow" href="http://www.harvestworks.org/tellus/tellus.html">http://www.harvestworks.org/tellus/tellus.html</a>) and served<br />as conference coordinator for the 1st International CAiiA Research<br />Conference entitled &quot;CONSCIOUSNESS REFRAMED: Art and Consciousness in<br />the Post-Biological Era&quot; (5 &amp; 6 July 1997); an international conference<br />which looked at new developments in art, science, technology and<br />consciousness which was held at the Centre for Advanced Inquiry in the<br />Interactive Arts, University of Wales College, Newport, UK.<br />(<a rel="nofollow" href="http://www.caiia-star.net/">http://www.caiia-star.net/</a>)<br /><br /><a rel="nofollow" href="http://www.nechvatal.net">http://www.nechvatal.net</a><br /><a rel="nofollow" href="http://www.eyewithwings.net/nechvatal/algorithic.html">http://www.eyewithwings.net/nechvatal/algorithic.html</a><br /><a rel="nofollow" href="http://www.eyewithwings.net/nechvatal/ideals.htm">http://www.eyewithwings.net/nechvatal/ideals.htm</a><br />****************************************************************************<br /><br />—&gt; Gregory Little is an electronic media artist working with<br />philosophical and theoretical issues related to the technologies of<br />immersive virtual reality, netart, and avatars; specifically with<br />respect to issues of identity, embodiment, and human sentience. He is<br />currently Visiting Assistant Professor of Digital Art at Bowling Green<br />State University, USA; and an associate editor for Intelligent Agent.<br /><br />–watch for more on Greg Little at mid-November—-<br /><br />Avatar Manifesto: <a rel="nofollow" href="http://art.bgsu.edu/~glittle/ava_text_1.html">http://art.bgsu.edu/~glittle/ava_text_1.html</a><br />Projects: <a rel="nofollow" href="http://art.bgsu.edu/~glittle/menu_1.html">http://art.bgsu.edu/~glittle/menu_1.html</a><br />Presence and the AE: <a rel="nofollow" href="http://art.bgsu.edu/~glittle/presence/index.html">http://art.bgsu.edu/~glittle/presence/index.html</a><br /><br />– <br />Christina McPhee<br />(<a rel="nofollow" href="http://www.christinamcphee.net">http://www.christinamcphee.net</a>)<br />(www.naxsmash.net)<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />Date: 10.31.02 <br />From: Annette Gallo (annette@bluemedium.com)<br />Subject: EYEBEAM ANNUAL ONLINE FORUM The (Re) Structured Screen<br /><br />EYEBEAM ANNUAL ONLINE FORUM The (Re) Structured Screen: Conversations on<br />the New Moving Image November 11 &#xAD; December 13, 2002<br /><br />Eyebeam, the not-for-profit organization dedicated to art and<br />technology, will host its fifth annual online forum entitled The (Re)<br />Structured Screen: Conversations On The New Moving Image. The forum,<br />online at www.eyebeam.org/restructuredscreen, launches on November 11<br />and runs until December 13, 2002. The (Re) Structured Screen is a<br />critical dialogue organized by Eyebeam's Moving Image Division, in<br />conjunction with its academic partner, The Integrated Media Program at<br />Cal Arts.<br /><br />To launch this year's online forum, Eyebeam will feature a program of<br />live symposia, screenings, dj/vj performance and reception on Monday,<br />November 11 from 7:30 &#xAD; 10:00pm. The symposium will include Lev<br />Manovich, Assoc. Prof. of New Media at UC San Diego; Steven Feiner,<br />Professor of Computer Science at Columbia University; Isaac Julien,<br />artist; Julia Loktev, artist; Gary Winick, Director of Tadpole and<br />founder of InDigEnt; and Rick Rowley from the Big Noise Tactical Media<br />Project. DJ/VJ performance courtesy of Fakeshop and Haeyong Kim. The<br />live symposium will take place at Eyebeam located at 540 West 21st<br />Street.<br /><br />The Integrated Media Program at Cal Arts will also host a series of<br />public talks. Visit <a rel="nofollow" href="http://im.calarts.edu/eyebeam/restructuredscreen/">http://im.calarts.edu/eyebeam/restructuredscreen/</a><br />for times and dates. This forum will explore changes in culture and the<br />new moving images that reflect this in the post digital age. Each week<br />participants will discuss different topics concerning new moving image<br />theory; screen-based environments; changes in narrative structure; and,<br />media activism.<br /><br />The (Re) Structured Screen will bring together a wide range of<br />internationally renowned participants including artists, critics,<br />academics, technologists, media activists, curators, film producers,<br />editors, animators, and directors. Participants include:<br /><br />Ann Barlow, curator, New Museum John Pilson, artist Jeremy Blake,<br />artist Jem Cohen, filmmaker Pat O'Neill, filmmaker Chrissie Iles,<br />curator, Whitney Steve Hamilton, editor Peter Lunefeld, Pasadena<br />Center. for Art &amp; Design Matthew Ritchie, artist Brian Drolet, Free<br />Speech TV Lori Zippay, director, Electronic Arts Intermix Kyle Cooper,<br />Imaginary Forces<br /><br />Web site <br />A web site designed for the forum will be used to encourage the<br />public to participate and interact with the panelists. In addition to<br />the forum, this web site will include interviews with Eija-Liisa Ahtila,<br />artist and filmmaker; Scott Ross, Chairman/CEO of Digital Domain; Tom<br />Tykwer, Director of Run Lola Run; and, filmmaker, Harun Farocki. The<br />site will also include essays by Manovich; Marc Lafia, artist /<br />filmmaker and founder of ArtandCulture.com; Norman Klein, critical<br />theorist; and, Geert Lovink, writer and media activist.<br /><br />Artist &quot;Interventions&quot;<br />Eyebeam and Cal Arts have commissioned four artistic interventions to be<br />created in tandem with the online forum. These artistic gestures utilize<br />the web as their medium and will illustrate the various topics discussed<br />in the forum. The works of artists Fakeshop, Yucef Merhi, Marina Zurkow,<br />Carole Kim and Jesse Gilbert, and ENTROPY8zuper! will be featured weekly<br />on the site.<br /><br />About Eyebeam&#xB9;s annual online critical forums<br />Eyebeam&#xB9;s annual online critical forums, conferences, and subsequent<br />book publications offer historical, theoretical, and critical analyses<br />of art and technology and the digital arts. These programs are intended<br />to address pertinent issues concerning media art and technology through<br />critical and scholarly discourse that begins online, continues in a<br />conference, and is published as a book. Eyebeam's first publication,<br />&quot;Interaction&quot;, based on the 1998 forum, was published in May 2001 and<br />&quot;RE:PLAY&quot;, based on the 1999 forum, will be published January 2003.<br /><br />About Eyebeam <br />Eyebeam is a not-for-profit media arts organization, which enables and<br />engages cultural dialogue practiced at the intersection of the arts and<br />sciences. Founded in 1996 by independent filmmaker John S. Johnson,<br />Eyebeam is dedicated to exposing broad and diverse audiences to new<br />technologies and media arts, while simultaneously establishing and<br />demonstrating new media as a significant genre.<br /><br />The Moving Image Division supports the creation of new art forms arising<br />from contemporary advancements in time-based media, in an educational<br />setting where artists of varying skill and experience levels act as<br />resources for one another.<br /><br />For more information on Eyebeam and the online forum, please contact<br />Eyebeam at Tel. 212-252-5193, or by email to perry@eyebeam.org.<br />Additional information is available online at www.eyebeam.org.<br /><br />About The Integrated Media (IM) Program at CalArts The Integrated Media<br />(IM) Program at CalArts is geared for students whose creative work with<br />technology, in particular digital media, extends beyond their original<br />disciplines. Graduate students at CalArts enroll in this program in<br />order to integrate multiple media and disciplines into new forms of<br />expression. Configured as an interdisciplinary arts laboratory, IM<br />combines art, science and technology with a view toward developing fresh<br />creative strategies. The program supports a wide range of projects<br />involving performative and environmental installations, video, sound,<br />music, robotics, gaming, programming, interactivity, computer graphics,<br />and the Internet.<br /><br />Media Sponsor The Annual Eyebeam Online Forum and symposium is made<br />possible with support from media sponsors Artkrush and Artnet. As the<br />primary online art resource company since 1998, Artnet is the place to<br />buy, sell and research fine and decorative arts online. Artnet is<br />comprised of 1,300 gallery sites, over 36,000 art works, 2.4 million<br />auction results, and daily updated magazine content. To visit Artnet,<br />please log onto www.artnet.com. For more information on Artnet, please<br />contact Min Lee at 212-497-9700 ext. 272 or by email at mlee@artnet.com.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />Date: 10.28.02<br />From: A. Cinque Hicks (cinque@cinquehicks.com)<br />Subject: Representin': Digital Artists Confront Race<br /><br />Representin': Digital Artists Confront Race<br /><br />If October's Race in Digital Space 2.0 conference (RDS2.0) tried to<br />accomplish one thing, it was to demonstrate that cyberspace may not be<br />as white, as American or as patriarchal as most people think it is. The<br />conference discussions could never ultimately settle how much cyberspace<br />is still in need of greater diversity versus how much an already diverse<br />cyberspace simply needs better PR. Most likely, it needs both, but it is<br />clear that the problems of race stand at a pivotal juncture in relation<br />to digital space: on the one hand it stands to replicate the history of<br />television-corporate and narrow-on the other, digital space may prove to<br />be something more liberating, more expansive.<br /><br />Held in media-saturated Los Angeles, the conference brought together a<br />couple hundred artists, activists, academics and others with a stake in<br />how cyberspace is used. As an attempt at a theoretical foundation, Jerry<br />Kang, UCLA professor of law, proposed four possible strategies for<br />dealing with race in the brave new world of media convergence, roughly:<br /><br />1. abolition (ignoring race, a cyberpolicy of &quot;don't ask, don't tell.&quot;)<br />2. integration (the one-big-happy-family model, think multi-racial wine<br />discussion newsgroups)<br />3. transmutation (passing, or: if I claim to be a North African Bedouin,<br />who are you to say I'm not?)<br />4. zoning (mixing and matching different strategies in different places)<br /><br />The rest of the conference was of course an exercise in demonstrating<br />that option 4 is already happening.<br /><br />Erik Loyer's online, episodic, interactive narrative &quot;Chroma&quot; (kind of<br />like a wordy, philosophical video game) plays out the complexities of<br />race in a digital world as characters wrestle with the problems of<br />incarnating themselves as digital avatars in a variety of races. How<br />much of race is essence? How much is a secondary byproduct of our<br />physical bodies?<br /><br />At the other end of the spectrum, &quot;Tropical America&quot; starts with a solid<br />grounding in race and history-in this case those of Latin America-and<br />explores the use of gaming as a strategy for telling &quot;alternative&quot;<br />cultural histories. &quot;Tropical America&quot; was conceived and designed by a<br />handful of East LA high school students under the guidance of Onramp<br />Arts and is an object lesson in using comparatively low-tech, even<br />nostalgic technologies as an oppositional strategy of creating<br />content-rich, contextualized narratives.<br /><br />But if the future holds the potential of ever-increasing fluidity and<br />access across race, gender and class boundaries, it also holds the<br />threatening potential for increased repression and violence. In the wake<br />of terrorism in the very seats of global power, the new face of<br />technology is our own: on surveillance videos, in retinal scans, in<br />police super-databases.<br /><br />If this is technological &quot;progress,&quot; how does the artist react to this?<br />How does the artist make of digital art, in the words of Ithaca College<br />professor Patty Zimmerman, &quot;a prosthetic of hope and a shockwave for<br />peace?&quot; Is such a thing possible?<br /><br />The digital artist stands in a predicament: how to be conscious of race,<br />nation and history in a medium that so easily slips between the cracks<br />of all three? Artists at the conference's Digital Salons presented a<br />number of possible responses: Pamela Z's haunting soundscapes look at<br />Japanese culture as seen from the outside by a black, American woman.<br />Miranda Zuniga's Vagamundo recasts the beat-'em-up video game genre as<br />exercise in cultural empathy. DJ Spooky's irresistible, beat-laden<br />turntablism complements a philosophy of historical encounters and<br />self-definition as always a performance of the &quot;remix,&quot; that is to say,<br />pieces of ourselves can be fluidly reinterpreted, recycled and<br />recontextualized as needed.<br /><br />RDS 2.0 consciously rejected the question of the &quot;digital divide&quot; as too<br />simple a conundrum, too unsophisticated an analysis. Instead, it asks<br />this question to digital artists of conscience: once we get access to<br />technology, how do we use it? Whom do we serve?<br /><br />–Cinque Hicks<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization. If you value this<br />free publication, please consider making a contribution within your<br />means at <a rel="nofollow" href="http://rhizome.org/support">http://rhizome.org/support</a>. 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