In this article experience design refers to the conception of interaction systems linking players
to processes. These players are either individuals or objects; they interact through the activation
of processes. Interaction systems - which vary according to the standing point from which you
choose to conceive or observe them - constitute the global field of experience.
METADESIGN, OR HOW EXPERIENCE MUST BREAK FREE FROM THE DESIGNER’S GRIP
Yann Le Guennec - 01/2008
in CADI : ca di - Research journal of l'Ecole de design Nantes Atlantique
http://www.lecolededesign.com/IMG/pdf/CADI01\_JAN2008\_EN.pdf
http://www.youtube.com/watch?v=fDlFZfBWh6o