Database Politics, Virtual Reality and Social Simulation

Excerpts from "Database Politics, Virtual Reality and Social Simulation"
available at http://www.tech90s.net:

I begin with the assertion that technologies are tangible social
relations. That said, technologies can therefore be used to make social
relations tangible. Technologies create the material conditions within
which we work, and imagine ourselves and our identities. I am concerned
with how technology is developed within a context where overarching
priority is given to formal systems over content, and where the
complicating and politicizing projects of postmodernity are
marginalized. I am interested in the epistemological work of current
technologies. This includes what gets technological attention and what
does not, what gets counted, and what gets left out. What is the
political fabric of the information age? And what interventions can be
made in a place where economics gets equated with politics, where
diversity is rendered in homogeneous database fields, and where
consumption forms identity? I will use a number of my own projects to
make the above assertions meaningful, and then go on to introduce the
Bureau of Inverse Technology. I will screen the Bureau's " Suicide
Box," which is currently showing in the Whitney Biennial, and then
deliver some excerpts from the Engineer