intelligent agent - Vol. 4 No. 2:copyright / free cooperation / embodiment

intelligent agent - Vol. 4 No. 2: copyright / free cooperation / embodiment=


The final installment of articles from Vol. 4 No. 2 is now available at ht=
tp://www.intelligentagent.com

Threads of Vol. 4 No. 2:

//copyright//

//free cooperation//

//embodiment//

*reviews of games, exhibitions, Web projects, books

All content is available in html and as pdf files with layout.

NEW:

//copyright //

+ Patrick Lichty, Grasping at Bits – Art and Intellectual Control in the D=
igital Age: Version 1.1

Originally written in 2000, "Grasping at Bits" addressed issues in net.cult=
ure and globalism that are worth revisiting in 2004. In its original form, =
G@B was written in an 'associative' fashion, using The Brain technology to =
draw associations between more or less associated, yet semi-independent lex=
ia. This version is the first one to present the essay in a linear fashion.=
The original version was the recipient of an Honorable Mention at Ars Elec=
tronica 2000.

//free cooperation//

+ Gregory Scholette, Introducing Insouciant Art Collectives, the Latest Pro=
duct of Enterprise Culture

Scholette discusses the art world's current interest in art collectives, a =
new wave of group art making that has been described as "fast, cheap, and e=
xuberant" or "insouciant" – to underscore their untroubled and ultimately =
apolitical disposition. Considering these groups within the rich history of=
collective art practice, Scholette raises the question whether they are a =
product of enterprise culture.

//review: book//

+ Leigh Clemons, What Video Games Have to Teach Us About Learning and Liter=
acy by James Paul Gee

Clemons reviews James Paul Gee's book What Video Games Have to Teach Us Abo=
ut Learning and Literacy, which examines how games shape the ways in which =
young people learn. Gee's thesis (and assumption) is that "if the principle=
s of learning in good video games are good, then better theories of learnin=
g are embedded in the video games many children in elementary and particula=
rly in high school play than in the schools they attend."



For a full Table of Contents, visit http://www.intelligentagent.com

This issue was made possible by funding from the Rockefeller Foundation.

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intelligent agent

Editor-in-Chief: Patrick Lichty

Director: Christiane Paul

http://www.intelligentagent.com

intelligent agent is a service organization and information

provider dedicated to interpreting and promoting art that

uses digital technologies for production and presentation.

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