Human-made systems, from search engines to home plumbing, surround us in layers and are ingrained in our daily activities. Videogames, as a microcosm of such systems, contain their own sets of familiar systemic elements, like control schemes, goals, or hardware constraints. “Safety in Nebulous,” curated by Stephen Lawrence Clark, explores the the wonder, banality, comfort, humor, and terror that can arise, often simultaneously, out of designed systems. The artists, researchers, and machines whose work is exhibited reflect different ways of appropriating these “familiar systemic elements” as a form of expression; a way to pipe their own thoughts and feelings through these rickety channels, or twist them to suit their needs. Players are invited to explore endless categorization, talk to televisions and skeletons about hamburgers, clamber through a technicolor prison, and even step into a world imagined, itself, by a system.